diff options
Diffstat (limited to 'npc/jobs/2-1/hunter.txt')
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 44 |
1 files changed, 40 insertions, 4 deletions
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index bb424fd66..179b25a15 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 2.1
+//= 2.2
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -28,18 +28,54 @@ //= 1.7 Moved the Job QUest to Hugel [Poki#3]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.1 Removed Duplicates [Silent]
+//= 2.2 Merged JFunc, fixed missing dialoges [Lupus]
//============================================================
//<====================================== Job Changer ========================================>\\
hu_in01.gat,386,374,4 script Hunter Sharon 727,{
callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Sniper,"Sniper","Hunter Sharon";
+ mes "[Hunter Sharon]";
if(BaseJob==Job_Archer) goto L_Start;
- callfunc "Hun_check";
-
+ if(BaseJob==Job_Novice){
+ mes "What's a novice like you doing here? Leave, we have nothing for you.";
+ emotion e_what;
+ close;
+ }
+ if(BaseJob==Job_Hunter){
+ mes "What up! "+strcharinfo(0)+" Why did you come back? Falcon run away or something? Te hehe.";
+ emotion e_heh;
+ next;
+ mes "[Hunter Sharon]";
+ mes "I hope you didn't think you could get free stuff from us just because your part of our guild now......";
+ close;
+ }
+ if(baseClass == Job_Swordman){
+ mes "A follower of the way of the blade! We have nothing for you here so please leave.";
+ close;
+ }
+ if(baseClass == Job_Mage){
+ mes "Hello mage type person. If you have no business here, please leave,";
+ close;
+ }
+ if(baseClass == Job_Thief){
+ mes "Eeep! There's nothing to steal here!! Leave us alone..... go rob an old lady or something......";
+ emotion e_omg;
+ close;
+ }
+ if(baseClass == Job_Acolyte){
+ mes "Good day, religious zealot! It's nice to meet you and all, but you have no buisiness here.";
+ close;
+ }
+ if(baseClass == Job_Merchant){
+ mes "Hey, how's buisiness? Perhaps if you want to sell something, go back to town.";
+ close;
+ }
+ mes "What are YOU doing here? Did you come to do a little song and dance... ke.. keke....kekekeHahahahhaha!!!";
+ emotion e_heh;
+ close;
L_Start:
- mes "[Hunter Sharon]";
if(HNTR_Q == 1) goto L_Test2;
if(HNTR_Q == 2) goto L_Test3;
if(HNTR_Q == 3) goto L_Change;
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