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-rw-r--r--npc/jobs/2-1/assassin.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index 4ab4bd68b..86ce74644 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -220,7 +220,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "Wasn't your name, umm, I remember 'cause it sounded funny to me...";
next;
mes "[Assassin Expert 'Huey']";
- mes ":+:" + strcharinfo(0) + ":+:, right? No wait, just "+ strcharinfo(0) +". Yeah, how's it goin'?";
+ mes ":+:" + strcharinfo(PC_NAME) + ":+:, right? No wait, just "+ strcharinfo(PC_NAME) +". Yeah, how's it goin'?";
next;
mes "[Assassin Expert 'Huey']";
mes "Unfortunately, I don't have any requests for you at this time from the guild. Just keep focusing on your training. Till then, see ya.";
@@ -531,7 +531,7 @@ OnTouch:
mes "[Assassin 'Khai']";
mes "Let's see.";
mes "Your name is";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "Job level " + JobLevel + "...";
next;
if (JobLevel > 48) {
@@ -610,7 +610,7 @@ OnTouch:
mes "Fill out the application form with your name and job level.";
next;
mes "[Assassin 'Khai']";
- mes "" + strcharinfo(0) + "?";
+ mes "" + strcharinfo(PC_NAME) + "?";
mes "That's your name?";
mes "It sounds funny.";
mes "Let's see... Job Level " + JobLevel + "...";
@@ -1130,7 +1130,7 @@ OnTouch:
}
if (ASSIN_Q == 1 && ASSIN_Q2 == 5) {
mes "[Barcardi]";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "You passed the test..?";
next;
mes "[Barcardi]";
@@ -1275,7 +1275,7 @@ OnMyMobDead:
end;
OnMyMobDead2:
- mapannounce "in_moc_16",strcharinfo(0) + "! You made a mistake! I'm bringing you back!",bc_map;
+ mapannounce "in_moc_16",strcharinfo(PC_NAME) + "! You made a mistake! I'm bringing you back!",bc_map;
ASSIN_Q = 2;
warp "in_moc_16",19,161;
donpcevent "Beholder#ASNTEST::OnReset";
@@ -1347,7 +1347,7 @@ OnTimer187000:
in_moc_16,68,158,0 script 01_1::SinTrap FAKE_NPC,0,0,{
OnTouch:
if (getvariableofnpc(.DisableTraps,"Beholder#ASNTEST") < 1) {
- mapannounce "in_moc_16",strcharinfo(0) + ", you're trapped. You will be sent back.",bc_map;
+ mapannounce "in_moc_16",strcharinfo(PC_NAME) + ", you're trapped. You will be sent back.",bc_map;
ASSIN_Q = 2;
warp "in_moc_16",19,161;
donpcevent "Beholder#ASNTEST::OnResetMob";
@@ -1515,7 +1515,7 @@ OnTouch:
mes "[Thomas]";
mes "Oh hey, don't forget to save your respawn point in town.";
close2;
- mapannounce "in_moc_16",strcharinfo(0) + " got scared and quit the test...Who's Next?!",bc_map;
+ mapannounce "in_moc_16",strcharinfo(PC_NAME) + " got scared and quit the test...Who's Next?!",bc_map;
ASSIN_Q = 0;
ASSIN_Q2 = 0;
ASSIN_Q3 = 0;
@@ -1600,7 +1600,7 @@ OnTouch:
changequest 8005,8006;
}
else {
- mapannounce "in_moc_16",strcharinfo(0)+" has entered 'Guildmaster's room.'",bc_map;
+ mapannounce "in_moc_16",strcharinfo(PC_NAME)+" has entered 'Guildmaster's room.'",bc_map;
savepoint "in_moc_16",181,183;
donpcevent "Guildmaster#ASN1::OnCast";
warp "in_moc_16",167,113;
@@ -1931,9 +1931,9 @@ OnTouch:
mes "Please give me";
mes "one second...";
next;
- mapannounce "in_moc_16","Those involved with the testing of " + strcharinfo(0) + ", please gather before me.",bc_map;
+ mapannounce "in_moc_16","Those involved with the testing of " + strcharinfo(PC_NAME) + ", please gather before me.",bc_map;
mes "[Guildmaster]";
- mes "Those involved with the testing of " + strcharinfo(0) + ", please gather before me.";
+ mes "Those involved with the testing of " + strcharinfo(PC_NAME) + ", please gather before me.";
next;
mes "[Guildmaster]";
mes "They will";
@@ -1950,12 +1950,12 @@ OnTouch:
mes "I am here.";
next;
mes "[Guildmaster]";
- mes "I would like to listen to your opinion of " + strcharinfo(0) + " for the job change test.";
+ mes "I would like to listen to your opinion of " + strcharinfo(PC_NAME) + " for the job change test.";
next;
mes "[The Anonymous One]";
mes "Ah yeah...";
mes "I think";
- mes ""+ strcharinfo(0) +"";
+ mes ""+ strcharinfo(PC_NAME) +"";
mes "is decent.";
next;
mes "[Guildmaster]";
@@ -1976,7 +1976,7 @@ OnTouch:
}
else {
mes "[Huey]";
- mes "Although "+ strcharinfo(0) +" looks too mellow and gentle, kind of like a pussycat, "+ strcharinfo(0) +" has the stuff.";
+ mes "Although "+ strcharinfo(PC_NAME) +" looks too mellow and gentle, kind of like a pussycat, "+ strcharinfo(PC_NAME) +" has the stuff.";
next;
mes "[Huey]";
mes "If it's alright with you, I'd like to get back to my job.";
@@ -1997,7 +1997,7 @@ OnTouch:
next;
mes "[Guildmaster]";
mes "Hmm...";
- mes "It seems we are all in agreement. Good. I don't have any problem with "+ strcharinfo(0) +" as well...";
+ mes "It seems we are all in agreement. Good. I don't have any problem with "+ strcharinfo(PC_NAME) +" as well...";
next;
switch(ASSIN_Q) {
case 8:
@@ -2117,7 +2117,7 @@ OnTouch:
mes "Upon receiving this token, Huey will promote you to an Assassin.";
next;
mes "[Guildmaster]";
- mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others.";
+ mes "You, " + strcharinfo(PC_NAME) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others.";
savepoint "morocc",100,100;
getitem Frozen_Heart,1;
changequest 8006,8007;