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-rw-r--r--npc/jobs/2-1/assassin.txt460
1 files changed, 230 insertions, 230 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index 123c5ee71..842085f89 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -40,7 +40,7 @@
// Job Changer
//****************************************************************************//
-in_moc_16.gat,19,33,4 script Guildsman 55,{
+in_moc_16,19,33,4 script Guildsman 55,{
callfunc "F_BlockHigh",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Assassin Cross","Assassin Huey";
if(BaseJob == Job_Assassin) {
@@ -126,9 +126,9 @@ in_moc_16.gat,19,33,4 script Guildsman 55,{
mes "He'll take care of the registration process.";
enablenpc "Assassin Kai#1";
disablenpc "Assassin Kai#2";
- savepoint "in_moc_16.gat", 19, 27;
+ savepoint "in_moc_16", 19, 27;
close2;
- warp "in_moc_16.gat", 19, 76;
+ warp "in_moc_16", 19, 76;
end;
M_1:
mes "[Angry looking man]";
@@ -151,13 +151,13 @@ L_Failed1:
close2;
disablenpc "Assassin Kai#1";
enablenpc "Assassin Kai#2";
- warp "in_moc_16.gat", 19, 76;
+ warp "in_moc_16", 19, 76;
end;
L_Failed2:
mes "What are you doing out here?? Go back in and finish the second test!!";
close2;
- warp "in_moc_16.gat", 21, 160;
+ warp "in_moc_16", 21, 160;
end;
L_Change:
@@ -208,7 +208,7 @@ L_Change:
set ASSIN_Q, 0;
set ASSIN_Q2, 0;
close2;
- warp "moc_fild16.gat", 206, 155;
+ warp "moc_fild16", 206, 155;
end;
}
@@ -218,7 +218,7 @@ L_Change:
//****************************************************************************//
// Assassin Kai: First Position =================================
-in_moc_16.gat,21,91,4 script Assassin Kai#1 730,4,4,{
+in_moc_16,21,91,4 script Assassin Kai#1 730,4,4,{
end;
OnTouch:
@@ -230,7 +230,7 @@ OnTouch:
}
// Assassin Kai: Second Position ==============================
-in_moc_16.gat,25,90,4 script Assassin Kai#2 730,2,1,{
+in_moc_16,25,90,4 script Assassin Kai#2 730,2,1,{
if(kaitrig == 1) goto OnTouch;
mes "[Assassin Kai]";
mes "Come closer to me, I like to see a persons face when I'm talking to them.";
@@ -267,7 +267,7 @@ OnTouch:
mes "Anyway, let me send to to the test hall for your first test.";
set JBLVL, 40;
close2;
- warp "in_moc_16.gat", 19, 141;
+ warp "in_moc_16", 19, 141;
end;
sL_HighLvl:
@@ -278,7 +278,7 @@ OnTouch:
mes "You first test will be with the ^5533FF'Nameless One'^000000. I'll send you too him right away.";
set JBLVL, 50;
close2;
- warp "in_moc_16.gat", 19, 141;
+ warp "in_moc_16", 19, 141;
end;
M_No:
@@ -297,7 +297,7 @@ OnTouch:
mes "[Assassin Kai]";
mes "....Well, if thats the case,........ GET OUT!!";
close2;
- warp "moc_fild16.gat", 206, 229;
+ warp "moc_fild16", 206, 229;
end;
sM_Yes:
mes "[Assassin Kai]";
@@ -369,7 +369,7 @@ L_Failed:
mes "Hahaha.... I can't beleive this..... hahaha.....";
emotion e_heh;
close2;
- warp "in_moc_16.gat", 19, 141;
+ warp "in_moc_16", 19, 141;
end;
M_1:
mes "[Assassin Kai]";
@@ -397,7 +397,7 @@ L_Failed:
mes "[Assassin Kai]";
mes "This is all I have to say about Assassins...... I hope what I've said doesn't depress you?";
close2;
- warp "in_moc_16.gat", 19, 141;
+ warp "in_moc_16", 19, 141;
end;
M_2:
mes "[Assassin Kai]";
@@ -431,7 +431,7 @@ L_Failed:
mes "I've said quite a lot and I acutally feel a little bit tired now. Hopefully you will do better this time.";
mes "Get ready, I will send you to the test hall again.";
close2;
- warp "in_moc_16.gat", 19, 141;
+ warp "in_moc_16", 19, 141;
close;
sM_End:
@@ -450,7 +450,7 @@ L_Failed:
mes "GET OUT! Get out of here right now!! You're not fit to become an Assassin!!!";
emotion e_pif;
close2;
- warp "c_tower4.gat", 64, 76;
+ warp "c_tower4", 64, 76;
close;
sF_Quiz:
@@ -535,11 +535,11 @@ sF_Quiz:
//****************************************************************************//
// Namelss One ====================================================
-in_moc_16.gat,19,150,1 script Nameless One 139,8,6,{
+in_moc_16,19,150,1 script Nameless One 139,8,6,{
OnTouch:
if(ASSIN_Q > 1) end;
- warp "in_moc_16.gat",19,142;
+ warp "in_moc_16",19,142;
sleep2 700;
if(ASSIN_Q == 1) goto L_ReTest;
@@ -566,7 +566,7 @@ OnTouch:
close2;
disablenpc "Assassin Kai#1";
enablenpc "Assassin Kai#2";
- warp "in_moc_16.gat", 19, 76;
+ warp "in_moc_16", 19, 76;
end;
M_1:
mes "[Nameless One]";
@@ -973,7 +973,7 @@ L_Score:
next;
mes "[Nameless One]";
mes "Wait don't get so excited yet, there's still another test... Speak to Barkadi and she'll tell you about the second test..";
- savepoint "in_moc_16.gat", 21, 160;
+ savepoint "in_moc_16", 21, 160;
set ASSIN_Q, 2;
close;
@@ -995,7 +995,7 @@ L_Score:
close2;
disablenpc "Assassin Kai#1";
enablenpc "Assassin Kai#2";
- warp "in_moc_16.gat", 19, 76;
+ warp "in_moc_16", 19, 76;
end;
L_ReTest:
@@ -1016,7 +1016,7 @@ L_ReTest:
mes "[Nameless One]";
mes "Leave the assassin guild now. Go back to the town you came from!";
close2;
- warp "moc_fild16.gat", 206, 241;
+ warp "moc_fild16", 206, 241;
end;
M_Retry:
mes "[Nameless One]";
@@ -1035,7 +1035,7 @@ L_ReTest:
//=====================================================//
// Barcardi ==============================>\\
-in_moc_16.gat,21,165,4 script Barcardi 725,{
+in_moc_16,21,165,4 script Barcardi 725,{
mes "[Barcardi]";
mes "I see that you passed the first test ^5533FF" + strcharinfo(0) + "^000000.";
@@ -1080,71 +1080,71 @@ in_moc_16.gat,21,165,4 script Barcardi 725,{
mes "....... Oh, and don't forget to bring some courage with you loser!";
emotion e_pif;
next;
- warp "moc_fild16.gat", 206, 241;
+ warp "moc_fild16", 206, 241;
close;
OnInit:
waitingroom "Assasin Test Waitingroom",8,"Barcardi::OnStart",1;
end;
OnStart:
- set $@SinUsers, getareausers("in_moc_16.gat", 60, 136, 93, 177);
- set $@SinUsers, $@SinUsers + getareausers("in_moc_16.gat", 64, 46, 111, 105);
+ set $@SinUsers, getareausers("in_moc_16", 60, 136, 93, 177);
+ set $@SinUsers, $@SinUsers + getareausers("in_moc_16", 64, 46, 111, 105);
if ($@SinUsers > 0) end; // stops the rest of the script from running if there is somebody taking the test
if ((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room
- killmonsterall "in_moc_16.gat";
- warpwaitingpc "in_moc_16.gat", 65, 150;
+ killmonsterall "in_moc_16";
+ warpwaitingpc "in_moc_16", 65, 150;
donpcevent "SinTest2::OnStart";
end;
}
// Job Change Monsters ======================>\\
-in_moc_16.gat,1,1,0 script SinTest2 -1,{
+in_moc_16,1,1,0 script SinTest2 -1,{
OnStart:
set $@SinMob, 6;
disablenpc "sinWarp1";
// Target Monsters
- monster "in_moc_16.gat",62,161,"Job Change Target",1002,1,"SinTest2::OnMobDead";
- monster "in_moc_16.gat",85,169,"Job Change Target",1063,1,"SinTest2::OnMobDead";
- monster "in_moc_16.gat",88,152,"Job Change Target",1002,1,"SinTest2::OnMobDead";
- monster "in_moc_16.gat",90,143,"Job Change Target",1113,1,"SinTest2::OnMobDead";
- monster "in_moc_16.gat",74,167,"Job Change Target",1031,1,"SinTest2::OnMobDead";
- monster "in_moc_16.gat",77,173,"Job Change Target",1002,1,"SinTest2::OnMobDead";
+ monster "in_moc_16",62,161,"Job Change Target",1002,1,"SinTest2::OnMobDead";
+ monster "in_moc_16",85,169,"Job Change Target",1063,1,"SinTest2::OnMobDead";
+ monster "in_moc_16",88,152,"Job Change Target",1002,1,"SinTest2::OnMobDead";
+ monster "in_moc_16",90,143,"Job Change Target",1113,1,"SinTest2::OnMobDead";
+ monster "in_moc_16",74,167,"Job Change Target",1031,1,"SinTest2::OnMobDead";
+ monster "in_moc_16",77,173,"Job Change Target",1002,1,"SinTest2::OnMobDead";
// Decoy Monsters
- monster "in_moc_16.gat",62,161,"Jabs change target",1063,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",85,169,"Warrior test target",1031,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",79,174,"Target",1113,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",85,156,"Job quest target",1063,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",74,171,"bouncer",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",68,173,"I got yours right here!",1113,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",65,158,"Battle Target",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",60,158,"Soldiet Target",1113,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",64,169,"Target",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",71,173,"Job change ready",1063,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",77,172,"Don't hit me",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",76,172,"Target",1063,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",75,172,"Not me",1113,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",67,167,"Keep up the good work",1063,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",86,170,"Job target change",1031,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",86,171,"Target",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",86,170,"Target",1113,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",86,173,"Hope you can become an assassin..",1063,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",85,170,"Battle Monster",1031,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",89,156,"Target",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",89,156,"Speed182",1113,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",89,156,"Battle Target",1063,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",89,156,"Battlefield Tears",1113,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",89,156,"Job Change Tears",1031,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",83,169,"Evil Servant",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",63,158,"Dead soul",1063,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",63,157,"Target",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",64,159,"Battle Target",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",63,159,"Target",1063,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",63,159,"Archer Target",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",63,159,"Swordman Target",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",83,148,"Thief Target",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",82,148,"Acolyte Target",1002,1,"SinTest2::OnFailed";
- monster "in_moc_16.gat",84,148,"Merchant Target",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",62,161,"Jabs change target",1063,1,"SinTest2::OnFailed";
+ monster "in_moc_16",85,169,"Warrior test target",1031,1,"SinTest2::OnFailed";
+ monster "in_moc_16",79,174,"Target",1113,1,"SinTest2::OnFailed";
+ monster "in_moc_16",85,156,"Job quest target",1063,1,"SinTest2::OnFailed";
+ monster "in_moc_16",74,171,"bouncer",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",68,173,"I got yours right here!",1113,1,"SinTest2::OnFailed";
+ monster "in_moc_16",65,158,"Battle Target",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",60,158,"Soldiet Target",1113,1,"SinTest2::OnFailed";
+ monster "in_moc_16",64,169,"Target",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",71,173,"Job change ready",1063,1,"SinTest2::OnFailed";
+ monster "in_moc_16",77,172,"Don't hit me",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",76,172,"Target",1063,1,"SinTest2::OnFailed";
+ monster "in_moc_16",75,172,"Not me",1113,1,"SinTest2::OnFailed";
+ monster "in_moc_16",67,167,"Keep up the good work",1063,1,"SinTest2::OnFailed";
+ monster "in_moc_16",86,170,"Job target change",1031,1,"SinTest2::OnFailed";
+ monster "in_moc_16",86,171,"Target",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",86,170,"Target",1113,1,"SinTest2::OnFailed";
+ monster "in_moc_16",86,173,"Hope you can become an assassin..",1063,1,"SinTest2::OnFailed";
+ monster "in_moc_16",85,170,"Battle Monster",1031,1,"SinTest2::OnFailed";
+ monster "in_moc_16",89,156,"Target",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",89,156,"Speed182",1113,1,"SinTest2::OnFailed";
+ monster "in_moc_16",89,156,"Battle Target",1063,1,"SinTest2::OnFailed";
+ monster "in_moc_16",89,156,"Battlefield Tears",1113,1,"SinTest2::OnFailed";
+ monster "in_moc_16",89,156,"Job Change Tears",1031,1,"SinTest2::OnFailed";
+ monster "in_moc_16",83,169,"Evil Servant",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",63,158,"Dead soul",1063,1,"SinTest2::OnFailed";
+ monster "in_moc_16",63,157,"Target",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",64,159,"Battle Target",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",63,159,"Target",1063,1,"SinTest2::OnFailed";
+ monster "in_moc_16",63,159,"Archer Target",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",63,159,"Swordman Target",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",83,148,"Thief Target",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",82,148,"Acolyte Target",1002,1,"SinTest2::OnFailed";
+ monster "in_moc_16",84,148,"Merchant Target",1002,1,"SinTest2::OnFailed";
set $@sinRmX1, 60;
set $@sinRmY1, 136;
set $@sinRmX2, 93;
@@ -1157,132 +1157,132 @@ OnStart:
OnTimer500:
stopnpctimer;
- areaannounce "in_moc_16.gat", 60, 136, 93, 177, "Okay the test is about to start! Remember to eliminate the monsters called 'Job Change Target'",8;
+ areaannounce "in_moc_16", 60, 136, 93, 177, "Okay the test is about to start! Remember to eliminate the monsters called 'Job Change Target'",8;
end;
OnMobDead:
set $@SinMob, $@SinMob -1;
- areaannounce "in_moc_16.gat", 60, 136, 93, 177, "Good. You have " + $@SinMob + " targets left to eliminate.",8;
+ areaannounce "in_moc_16", 60, 136, 93, 177, "Good. You have " + $@SinMob + " targets left to eliminate.",8;
if($@SinMob > 0) end;
stopnpctimer "TimerSin";
- killmonsterall "in_moc_16.gat";
+ killmonsterall "in_moc_16";
enablenpc "sinWarp1";
- areaannounce "in_moc_16.gat", 60, 136, 93, 177,"Congratulations! You passed the test! A warp has just opened. Use it to leave the test room.",8;
+ areaannounce "in_moc_16", 60, 136, 93, 177,"Congratulations! You passed the test! A warp has just opened. Use it to leave the test room.",8;
addtimer 30000, "sinWarp1::OnTimer30000"; // warps player after 30 sec to move test along
end;
OnFailed:
stopnpctimer "TimerSin";
- areaannounce "in_moc_16.gat", 60, 136, 93, 177,"You failed!",8;
+ areaannounce "in_moc_16", 60, 136, 93, 177,"You failed!",8;
addtimer 3000, "TimerSin::OnTimer188000";
end;
}
// Observer ===========================>\\
-in_moc_16.gat,62,153,1 script Observer 55,{
+in_moc_16,62,153,1 script Observer 55,{
mes "[Observer]";
mes "Don't mind me, I'm just here to see how well you do on your test.....";
close;
}
// Warp ==============================>\\
-in_moc_16.gat,87,137,0 script sinWarp1 45,2,1,{
+in_moc_16,87,137,0 script sinWarp1 45,2,1,{
OnTimer30000:
- killmonsterall "in_moc_16.gat";
+ killmonsterall "in_moc_16";
enablenpc "Thomas";
- warp "in_moc_16.gat", 87, 102;
+ warp "in_moc_16", 87, 102;
end;
}
// Booby Traps ========================>\\
-in_moc_16.gat,68,158,0 script 01_1::SinTrap 139,0,0,{
+in_moc_16,68,158,0 script 01_1::SinTrap 139,0,0,{
stopnpctimer "TimerSin";
- warp "in_moc_16.gat", 19, 161;
- killmonsterall "in_moc_16.gat";
+ warp "in_moc_16", 19, 161;
+ killmonsterall "in_moc_16";
donpcevent "Barcardi::OnStart";
end;
}
-in_moc_16.gat,69,158,0 duplicate(SinTrap) 01_2 139,0,0
-in_moc_16.gat,68,159,0 duplicate(SinTrap) 01_3 139,0,0
-in_moc_16.gat,69,159,0 duplicate(SinTrap) 01_4 139,0,0
-in_moc_16.gat,64,162,0 duplicate(SinTrap) 02_1 139,0,0
-in_moc_16.gat,65,162,0 duplicate(SinTrap) 02_2 139,0,0
-in_moc_16.gat,64,163,0 duplicate(SinTrap) 02_3 139,0,0
-in_moc_16.gat,65,163,0 duplicate(SinTrap) 02_4 139,0,0
-in_moc_16.gat,62,168,0 duplicate(SinTrap) 03_1 139,0,0
-in_moc_16.gat,63,168,0 duplicate(SinTrap) 03_2 139,0,0
-in_moc_16.gat,62,169,0 duplicate(SinTrap) 03_3 139,0,0
-in_moc_16.gat,63,169,0 duplicate(SinTrap) 03_4 139,0,0
-in_moc_16.gat,66,170,0 duplicate(SinTrap) 04_1 139,0,0
-in_moc_16.gat,67,170,0 duplicate(SinTrap) 04_2 139,0,0
-in_moc_16.gat,66,171,0 duplicate(SinTrap) 04_3 139,0,0
-in_moc_16.gat,67,171,0 duplicate(SinTrap) 04_4 139,0,0
-in_moc_16.gat,64,174,0 duplicate(SinTrap) 05_1 139,0,0
-in_moc_16.gat,64,175,0 duplicate(SinTrap) 05_2 139,0,0
-in_moc_16.gat,65,174,0 duplicate(SinTrap) 05_3 139,0,0
-in_moc_16.gat,65,175,0 duplicate(SinTrap) 05_4 139,0,0
-in_moc_16.gat,72,174,0 duplicate(SinTrap) 06_1 139,0,0
-in_moc_16.gat,72,175,0 duplicate(SinTrap) 06_2 139,0,0
-in_moc_16.gat,73,174,0 duplicate(SinTrap) 06_3 139,0,0
-in_moc_16.gat,73,175,0 duplicate(SinTrap) 06_4 139,0,0
-in_moc_16.gat,72,166,0 duplicate(SinTrap) 07_1 139,0,0
-in_moc_16.gat,72,167,0 duplicate(SinTrap) 07_2 139,0,0
-in_moc_16.gat,73,166,0 duplicate(SinTrap) 07_3 139,0,0
-in_moc_16.gat,73,167,0 duplicate(SinTrap) 07_4 139,0,0
-in_moc_16.gat,72,168,0 duplicate(SinTrap) 08_1 139,0,0
-in_moc_16.gat,72,169,0 duplicate(SinTrap) 08_2 139,0,0
-in_moc_16.gat,73,168,0 duplicate(SinTrap) 08_3 139,0,0
-in_moc_16.gat,73,169,0 duplicate(SinTrap) 08_4 139,0,0
-in_moc_16.gat,78,168,0 duplicate(SinTrap) 09_1 139,0,0
-in_moc_16.gat,78,169,0 duplicate(SinTrap) 09_2 139,0,0
-in_moc_16.gat,79,168,0 duplicate(SinTrap) 09_3 139,0,0
-in_moc_16.gat,79,169,0 duplicate(SinTrap) 09_4 139,0,0
-in_moc_16.gat,80,172,0 duplicate(SinTrap) 10_1 139,0,0
-in_moc_16.gat,81,172,0 duplicate(SinTrap) 10_2 139,0,0
-in_moc_16.gat,82,172,0 duplicate(SinTrap) 10_3 139,0,0
-in_moc_16.gat,83,172,0 duplicate(SinTrap) 10_4 139,0,0
-in_moc_16.gat,80,173,0 duplicate(SinTrap) 10_5 139,0,0
-in_moc_16.gat,81,173,0 duplicate(SinTrap) 10_6 139,0,0
-in_moc_16.gat,82,173,0 duplicate(SinTrap) 10_7 139,0,0
-in_moc_16.gat,83,173,0 duplicate(SinTrap) 10_8 139,0,0
-in_moc_16.gat,88,174,0 duplicate(SinTrap) 11_1 139,0,0
-in_moc_16.gat,88,175,0 duplicate(SinTrap) 11_2 139,0,0
-in_moc_16.gat,89,174,0 duplicate(SinTrap) 11_3 139,0,0
-in_moc_16.gat,86,166,0 duplicate(SinTrap) 12_1 139,0,0
-in_moc_16.gat,86,167,0 duplicate(SinTrap) 12_2 139,0,0
-in_moc_16.gat,87,166,0 duplicate(SinTrap) 12_3 139,0,0
-in_moc_16.gat,87,167,0 duplicate(SinTrap) 12_4 139,0,0
-in_moc_16.gat,90,164,0 duplicate(SinTrap) 13_1 139,0,0
-in_moc_16.gat,90,165,0 duplicate(SinTrap) 13_2 139,0,0
-in_moc_16.gat,91,164,0 duplicate(SinTrap) 13_3 139,0,0
-in_moc_16.gat,91,165,0 duplicate(SinTrap) 13_4 139,0,0
-in_moc_16.gat,84,160,0 duplicate(SinTrap) 14_1 139,0,0
-in_moc_16.gat,85,160,0 duplicate(SinTrap) 14_2 139,0,0
-in_moc_16.gat,86,160,0 duplicate(SinTrap) 14_3 139,0,0
-in_moc_16.gat,87,160,0 duplicate(SinTrap) 14_4 139,0,0
-in_moc_16.gat,88,160,0 duplicate(SinTrap) 14_5 139,0,0
-in_moc_16.gat,89,160,0 duplicate(SinTrap) 14_6 139,0,0
-in_moc_16.gat,84,161,0 duplicate(SinTrap) 14_7 139,0,0
-in_moc_16.gat,85,161,0 duplicate(SinTrap) 14_8 139,0,0
-in_moc_16.gat,86,161,0 duplicate(SinTrap) 14_9 139,0,0
-in_moc_16.gat,87,161,0 duplicate(SinTrap) 14_10 139,0,0
-in_moc_16.gat,88,161,0 duplicate(SinTrap) 14_11 139,0,0
-in_moc_16.gat,89,161,0 duplicate(SinTrap) 14_12 139,0,0
-in_moc_16.gat,86,154,0 duplicate(SinTrap) 15_1 139,0,0
-in_moc_16.gat,86,155,0 duplicate(SinTrap) 15_2 139,0,0
-in_moc_16.gat,87,154,0 duplicate(SinTrap) 15_3 139,0,0
-in_moc_16.gat,87,155,0 duplicate(SinTrap) 15_4 139,0,0
-in_moc_16.gat,84,150,0 duplicate(SinTrap) 16_1 139,0,0
-in_moc_16.gat,84,151,0 duplicate(SinTrap) 16_2 139,0,0
-in_moc_16.gat,85,150,0 duplicate(SinTrap) 16_3 139,0,0
-in_moc_16.gat,85,151,0 duplicate(SinTrap) 16_4 139,0,0
-in_moc_16.gat,90,150,0 duplicate(SinTrap) 17_1 139,0,0
-in_moc_16.gat,90,151,0 duplicate(SinTrap) 17_2 139,0,0
-in_moc_16.gat,91,150,0 duplicate(SinTrap) 17_3 139,0,0
-in_moc_16.gat,91,151,0 duplicate(SinTrap) 17_4 139,0,0
-in_moc_16.gat,86,146,0 duplicate(SinTrap) 18_1 139,0,0
-in_moc_16.gat,86,147,0 duplicate(SinTrap) 18_2 139,0,0
-in_moc_16.gat,87,146,0 duplicate(SinTrap) 18_3 139,0,0
-in_moc_16.gat,87,147,0 duplicate(SinTrap) 18_4 139,0,0
+in_moc_16,69,158,0 duplicate(SinTrap) 01_2 139,0,0
+in_moc_16,68,159,0 duplicate(SinTrap) 01_3 139,0,0
+in_moc_16,69,159,0 duplicate(SinTrap) 01_4 139,0,0
+in_moc_16,64,162,0 duplicate(SinTrap) 02_1 139,0,0
+in_moc_16,65,162,0 duplicate(SinTrap) 02_2 139,0,0
+in_moc_16,64,163,0 duplicate(SinTrap) 02_3 139,0,0
+in_moc_16,65,163,0 duplicate(SinTrap) 02_4 139,0,0
+in_moc_16,62,168,0 duplicate(SinTrap) 03_1 139,0,0
+in_moc_16,63,168,0 duplicate(SinTrap) 03_2 139,0,0
+in_moc_16,62,169,0 duplicate(SinTrap) 03_3 139,0,0
+in_moc_16,63,169,0 duplicate(SinTrap) 03_4 139,0,0
+in_moc_16,66,170,0 duplicate(SinTrap) 04_1 139,0,0
+in_moc_16,67,170,0 duplicate(SinTrap) 04_2 139,0,0
+in_moc_16,66,171,0 duplicate(SinTrap) 04_3 139,0,0
+in_moc_16,67,171,0 duplicate(SinTrap) 04_4 139,0,0
+in_moc_16,64,174,0 duplicate(SinTrap) 05_1 139,0,0
+in_moc_16,64,175,0 duplicate(SinTrap) 05_2 139,0,0
+in_moc_16,65,174,0 duplicate(SinTrap) 05_3 139,0,0
+in_moc_16,65,175,0 duplicate(SinTrap) 05_4 139,0,0
+in_moc_16,72,174,0 duplicate(SinTrap) 06_1 139,0,0
+in_moc_16,72,175,0 duplicate(SinTrap) 06_2 139,0,0
+in_moc_16,73,174,0 duplicate(SinTrap) 06_3 139,0,0
+in_moc_16,73,175,0 duplicate(SinTrap) 06_4 139,0,0
+in_moc_16,72,166,0 duplicate(SinTrap) 07_1 139,0,0
+in_moc_16,72,167,0 duplicate(SinTrap) 07_2 139,0,0
+in_moc_16,73,166,0 duplicate(SinTrap) 07_3 139,0,0
+in_moc_16,73,167,0 duplicate(SinTrap) 07_4 139,0,0
+in_moc_16,72,168,0 duplicate(SinTrap) 08_1 139,0,0
+in_moc_16,72,169,0 duplicate(SinTrap) 08_2 139,0,0
+in_moc_16,73,168,0 duplicate(SinTrap) 08_3 139,0,0
+in_moc_16,73,169,0 duplicate(SinTrap) 08_4 139,0,0
+in_moc_16,78,168,0 duplicate(SinTrap) 09_1 139,0,0
+in_moc_16,78,169,0 duplicate(SinTrap) 09_2 139,0,0
+in_moc_16,79,168,0 duplicate(SinTrap) 09_3 139,0,0
+in_moc_16,79,169,0 duplicate(SinTrap) 09_4 139,0,0
+in_moc_16,80,172,0 duplicate(SinTrap) 10_1 139,0,0
+in_moc_16,81,172,0 duplicate(SinTrap) 10_2 139,0,0
+in_moc_16,82,172,0 duplicate(SinTrap) 10_3 139,0,0
+in_moc_16,83,172,0 duplicate(SinTrap) 10_4 139,0,0
+in_moc_16,80,173,0 duplicate(SinTrap) 10_5 139,0,0
+in_moc_16,81,173,0 duplicate(SinTrap) 10_6 139,0,0
+in_moc_16,82,173,0 duplicate(SinTrap) 10_7 139,0,0
+in_moc_16,83,173,0 duplicate(SinTrap) 10_8 139,0,0
+in_moc_16,88,174,0 duplicate(SinTrap) 11_1 139,0,0
+in_moc_16,88,175,0 duplicate(SinTrap) 11_2 139,0,0
+in_moc_16,89,174,0 duplicate(SinTrap) 11_3 139,0,0
+in_moc_16,86,166,0 duplicate(SinTrap) 12_1 139,0,0
+in_moc_16,86,167,0 duplicate(SinTrap) 12_2 139,0,0
+in_moc_16,87,166,0 duplicate(SinTrap) 12_3 139,0,0
+in_moc_16,87,167,0 duplicate(SinTrap) 12_4 139,0,0
+in_moc_16,90,164,0 duplicate(SinTrap) 13_1 139,0,0
+in_moc_16,90,165,0 duplicate(SinTrap) 13_2 139,0,0
+in_moc_16,91,164,0 duplicate(SinTrap) 13_3 139,0,0
+in_moc_16,91,165,0 duplicate(SinTrap) 13_4 139,0,0
+in_moc_16,84,160,0 duplicate(SinTrap) 14_1 139,0,0
+in_moc_16,85,160,0 duplicate(SinTrap) 14_2 139,0,0
+in_moc_16,86,160,0 duplicate(SinTrap) 14_3 139,0,0
+in_moc_16,87,160,0 duplicate(SinTrap) 14_4 139,0,0
+in_moc_16,88,160,0 duplicate(SinTrap) 14_5 139,0,0
+in_moc_16,89,160,0 duplicate(SinTrap) 14_6 139,0,0
+in_moc_16,84,161,0 duplicate(SinTrap) 14_7 139,0,0
+in_moc_16,85,161,0 duplicate(SinTrap) 14_8 139,0,0
+in_moc_16,86,161,0 duplicate(SinTrap) 14_9 139,0,0
+in_moc_16,87,161,0 duplicate(SinTrap) 14_10 139,0,0
+in_moc_16,88,161,0 duplicate(SinTrap) 14_11 139,0,0
+in_moc_16,89,161,0 duplicate(SinTrap) 14_12 139,0,0
+in_moc_16,86,154,0 duplicate(SinTrap) 15_1 139,0,0
+in_moc_16,86,155,0 duplicate(SinTrap) 15_2 139,0,0
+in_moc_16,87,154,0 duplicate(SinTrap) 15_3 139,0,0
+in_moc_16,87,155,0 duplicate(SinTrap) 15_4 139,0,0
+in_moc_16,84,150,0 duplicate(SinTrap) 16_1 139,0,0
+in_moc_16,84,151,0 duplicate(SinTrap) 16_2 139,0,0
+in_moc_16,85,150,0 duplicate(SinTrap) 16_3 139,0,0
+in_moc_16,85,151,0 duplicate(SinTrap) 16_4 139,0,0
+in_moc_16,90,150,0 duplicate(SinTrap) 17_1 139,0,0
+in_moc_16,90,151,0 duplicate(SinTrap) 17_2 139,0,0
+in_moc_16,91,150,0 duplicate(SinTrap) 17_3 139,0,0
+in_moc_16,91,151,0 duplicate(SinTrap) 17_4 139,0,0
+in_moc_16,86,146,0 duplicate(SinTrap) 18_1 139,0,0
+in_moc_16,86,147,0 duplicate(SinTrap) 18_2 139,0,0
+in_moc_16,87,146,0 duplicate(SinTrap) 18_3 139,0,0
+in_moc_16,87,147,0 duplicate(SinTrap) 18_4 139,0,0
//=========================================================//
@@ -1290,7 +1290,7 @@ in_moc_16.gat,87,147,0 duplicate(SinTrap) 18_4 139,0,0
//=========================================================//
// Thomas ===============================>\\
-in_moc_16.gat,89,98,1 script Thomas 118,4,2,{
+in_moc_16,89,98,1 script Thomas 118,4,2,{
OnTimer600:
if(ASSIN_Q2 == 1) goto L_ReTest;
mes "[Thomas]";
@@ -1322,58 +1322,58 @@ L_ReTest:
donpcevent "SinTest2_2::OnStart";
close;
OnTouch:
- warp "in_moc_16.gat",87,99;
+ warp "in_moc_16",87,99;
addtimer 600, "Thomas::OnTimer600";
end;
}
// SinTest2_2 ===============================>\\
-in_moc_16.gat,1,1,1 script SinTest2_2 -1,{
+in_moc_16,1,1,1 script SinTest2_2 -1,{
OnStart:
- monster "in_moc_16.gat", 81, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 83, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 85, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 88, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 90, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 78, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 80, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 91, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 93, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 95, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 97, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 79, 62, "Hydra", 1068,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 76, 65, "Hydra", 1068,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 96, 65, "Hydra", 1068,1, "SinTest2_2::OnMobDead";
- monster "in_moc_16.gat", 99, 65, "Hydra", 1068,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 81, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 83, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 85, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 88, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 90, 77, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 78, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 80, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 91, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 93, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 95, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 97, 56, "MUMMY", 1041,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 79, 62, "Hydra", 1068,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 76, 65, "Hydra", 1068,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 96, 65, "Hydra", 1068,1, "SinTest2_2::OnMobDead";
+ monster "in_moc_16", 99, 65, "Hydra", 1068,1, "SinTest2_2::OnMobDead";
set $@sinRmX1, 64;
set $@sinRmY1, 46;
set $@sinRmX2, 111;
set $@sinRmY2, 105;
set $@wrpX, 87;
set $@wrpY, 102;
- areawarp "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "in_moc_16.gat", $@wrpX, $@wrpY;
+ areawarp "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "in_moc_16", $@wrpX, $@wrpY;
initnpctimer "TimerSin";
end;
OnMobDead:
stopnpctimer "TimerSin";
- areaannounce "in_moc_16.gat", 64, 46, 111, 105, ". . . You engaged a target without permission! You have failed the test!",8;
+ areaannounce "in_moc_16", 64, 46, 111, 105, ". . . You engaged a target without permission! You have failed the test!",8;
enablenpc "Thomas";
addtimer 3000, "TimerSin::OnTimer188000";
end;
}
// Warp ================================>\\
-in_moc_16.gat,87,48,2 script sinWarp2 45,2,2,{
+in_moc_16,87,48,2 script sinWarp2 45,2,2,{
mes "[Thomas]";
mes "Good job! There's only one test left, good luck!!";
stopnpctimer "TimerSin";
- killmonster "in_moc_16.gat","SinTest2_2::OnMobDead";
+ killmonster "in_moc_16","SinTest2_2::OnMobDead";
set ASSIN_Q, 3;
set ASSIN_Q2, 0;
- savepoint "in_moc_16.gat", 182, 180;
+ savepoint "in_moc_16", 182, 180;
close2;
- warp "in_moc_16.gat", 181, 183;
+ warp "in_moc_16", 181, 183;
donpcevent "Barcardi::OnStart";
end;
}
@@ -1382,53 +1382,53 @@ in_moc_16.gat,87,48,2 script sinWarp2 45,2,2,{
//=======================================================//
// Timer for Sin Test 2
//=======================================================//
-in_moc_16.gat,1,1,0 script TimerSin -1,{
+in_moc_16,1,1,0 script TimerSin -1,{
OnTimer3000:
- areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "I'll announce how much time you'll have left on a minute by minute basis.",8;
+ areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "I'll announce how much time you'll have left on a minute by minute basis.",8;
end;
OnTimer5000:
- areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "You have 3 minutes starting now!",8;
+ areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "You have 3 minutes starting now!",8;
end;
OnTimer35000:
donpcevent "Barcardi::OnStart";
end;
OnTimer65000:
- areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "You have 2 minutes left! ",8;
+ areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "You have 2 minutes left! ",8;
donpcevent "Barcardi::OnStart";
end;
OnTimer95000:
donpcevent "Barcardi::OnStart";
end;
OnTimer125000:
- areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "1 minute left!",8;
+ areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "1 minute left!",8;
donpcevent "Barcardi::OnStart";
end;
OnTimer155000:
- areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "30 seconds left!",8;
+ areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "30 seconds left!",8;
donpcevent "Barcardi::OnStart";
end;
OnTimer180000:
- areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "Test ending in 5 secs....",8;
+ areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "Test ending in 5 secs....",8;
end;
OnTimer181000:
- areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "4 seconds....",8;
+ areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "4 seconds....",8;
end;
OnTimer182000:
- areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "3 seconds...",8;
+ areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "3 seconds...",8;
end;
OnTimer183000:
- areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "2 seconds..",8;
+ areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "2 seconds..",8;
end;
OnTimer184000:
- areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "1 second.",8;
+ areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "1 second.",8;
end;
OnTimer185000:
- areaannounce "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "Okay times up! You failed!",8;
+ areaannounce "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "Okay times up! You failed!",8;
end;
OnTimer188000:
stopnpctimer;
- areawarp "in_moc_16.gat", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "in_moc_16.gat", 21, 160;
- killmonsterall "in_moc_16.gat";
+ areawarp "in_moc_16", $@sinRmX1, $@sinRmY1, $@sinRmX2, $@sinRmY2, "in_moc_16", 21, 160;
+ killmonsterall "in_moc_16";
donpcevent "Barcardi::OnStart";
end;
}
@@ -1441,15 +1441,15 @@ OnTimer188000:
//=============================================//
// Warp
//=============================================//
-in_moc_16.gat,182,169,1 script sinWarp3 45,1,1,{
- if(getareausers(("in_moc_16.gat"),148,74,187,117) > 0) goto L_Wait;
+in_moc_16,182,169,1 script sinWarp3 45,1,1,{
+ if(getareausers(("in_moc_16"),148,74,187,117) > 0) goto L_Wait;
disablenpc "Huey#End";
disablenpc "Kai#End";
disablenpc "Nameless One#End";
disablenpc "Barcardi#End";
disablenpc "Observer#End";
disablenpc "Thomas#End";
- warp "in_moc_16.gat", 167, 116;
+ warp "in_moc_16", 167, 116;
end;
L_Wait:
@@ -1463,7 +1463,7 @@ in_moc_16.gat,182,169,1 script sinWarp3 45,1,1,{
//==============================================//
// Start Trigger ------------------------------------------------------------------
-in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0,{
+in_moc_16,167,114,3 script guildmaster_Trig#0 139,4,0,{
mes "[Guild Master]";
mes "Welcome ^5533FF" + strcharinfo(0) + "^000000. This is my private room.";
next;
@@ -1481,7 +1481,7 @@ in_moc_16.gat,167,114,3 script guildmaster_Trig#0 139,4,0,{
}
// Guild Master -----------------------------------------------------------------------------
-in_moc_16.gat,149,80,4 script Guild Master#01 106,1,1,{
+in_moc_16,149,80,4 script Guild Master#01 106,1,1,{
end;
OnTouch:
@@ -1611,9 +1611,9 @@ OnTouch:
disablenpc "Barkadi#End";
disablenpc "Observer#End";
disablenpc "Thomas#End";
- savepoint "in_moc_16.gat", 18, 28;
+ savepoint "in_moc_16", 18, 28;
close2;
- warp "in_moc_16.gat", 18, 28;
+ warp "in_moc_16", 18, 28;
end;
@@ -1837,17 +1837,17 @@ sF_Questions2:
//=============================================//
// Maze Triggers
//=============================================//
-in_moc_16.gat,170,90,0 script maze_trig#1 139,0,0,{
+in_moc_16,170,90,0 script maze_trig#1 139,0,0,{
mes "[Guild Master]";
mes "There's no way to walk there, try another way.";
close;
}
-in_moc_16.gat,150,85,0 script maze_trig#2 139,0,0,{
+in_moc_16,150,85,0 script maze_trig#2 139,0,0,{
mes "[Guild Master]";
mes ".... Getting warmer.... you're almost there.....";
close;
}
-in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0,{
+in_moc_16,153,85,0 script maze_trig#3 139,0,0,{
mes "[Guild Master]";
mes "You can't walk there..";
mes "Good, your almost there, keep walking.";
@@ -1855,33 +1855,33 @@ in_moc_16.gat,153,85,0 script maze_trig#3 139,0,0,{
mes "you got to turn a round in order to get in.";
close;
}
-in_moc_16.gat,160,85,0 script maze_trig#4 139,0,0,{
+in_moc_16,160,85,0 script maze_trig#4 139,0,0,{
mes "[Guild Master]";
mes "There's no way to walk there, try another way.";
close;
}
-in_moc_16.gat,175,89,0 script maze_trig#5 139,0,0,{
+in_moc_16,175,89,0 script maze_trig#5 139,0,0,{
mes "[Guild Master]";
mes "That way leads to Botogun..";
mes "What are going to do there?";
close;
}
-in_moc_16.gat,164,88,0 script maze_trig#6 139,0,0,{
+in_moc_16,164,88,0 script maze_trig#6 139,0,0,{
mes "[Guild Master]";
mes "Good.... you're on the right track.";
close;
}
-in_moc_16.gat,149,95,0 script maze_trig#7 139,0,0,{
+in_moc_16,149,95,0 script maze_trig#7 139,0,0,{
mes "[Guild Master]";
mes "Good, you found the path.";
close;
}
-in_moc_16.gat,180,101,0 script maze_trig#8 139,0,0,{
+in_moc_16,180,101,0 script maze_trig#8 139,0,0,{
mes "[Guild Master]";
mes "... It looks like that's not that way...";
close;
}
-in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0,{
+in_moc_16,186,107,0 script maze_trig#9 139,0,0,{
mes "[Guild Master]";
mes "...Not that way either...";
close;
@@ -1891,7 +1891,7 @@ in_moc_16.gat,186,107,0 script maze_trig#9 139,0,0,{
//================================================//
// Decoy Chief
//================================================//
-in_moc_16.gat,186,81,0 script Guild Master#02 55,{
+in_moc_16,186,81,0 script Guild Master#02 55,{
mes "[Guild Master Botogun]";
mes "I'm sorry but I am not the person in charge here.";
mes "The real Guild Chief is on the other side.";
@@ -1902,21 +1902,21 @@ in_moc_16.gat,186,81,0 script Guild Master#02 55,{
//=================================================//
// Guild Npcs
//=================================================//
-in_moc_16.gat,156,85,1 script Huey#End 55,{end;}
-in_moc_16.gat,156,83,1 script Kai#End 730,{end;}
-in_moc_16.gat,156,81,1 script Nameless One#End 106,{end;}
-in_moc_16.gat,156,79,1 script Barcardi#End 725,{end;}
-in_moc_16.gat,156,77,1 script Observer#End 55,{end;}
-in_moc_16.gat,156,75,1 script Thomas#End 118,{end;}
+in_moc_16,156,85,1 script Huey#End 55,{end;}
+in_moc_16,156,83,1 script Kai#End 730,{end;}
+in_moc_16,156,81,1 script Nameless One#End 106,{end;}
+in_moc_16,156,79,1 script Barcardi#End 725,{end;}
+in_moc_16,156,77,1 script Observer#End 55,{end;}
+in_moc_16,156,75,1 script Thomas#End 118,{end;}
//==============================================================================
// mapflag
//==============================================================================
-in_moc_16.gat mapflag nomemo
-in_moc_16.gat mapflag noteleport
-in_moc_16.gat mapflag nosave SavePoint
-in_moc_16.gat mapflag nopenalty
-in_moc_16.gat mapflag nobranch
-in_moc_16.gat mapflag noexp
-in_moc_16.gat mapflag noloot
+in_moc_16 mapflag nomemo
+in_moc_16 mapflag noteleport
+in_moc_16 mapflag nosave SavePoint
+in_moc_16 mapflag nopenalty
+in_moc_16 mapflag nobranch
+in_moc_16 mapflag noexp
+in_moc_16 mapflag noloot