diff options
Diffstat (limited to 'npc/jobs/1-1e')
-rw-r--r-- | npc/jobs/1-1e/gunslinger.txt | 66 | ||||
-rw-r--r-- | npc/jobs/1-1e/ninja.txt | 40 | ||||
-rw-r--r-- | npc/jobs/1-1e/taekwon.txt | 14 |
3 files changed, 57 insertions, 63 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index 4b768a58a..a34a8252a 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -1,32 +1,30 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Gunslinger Job Quest -//===== By: ================================================== +//===== By: ================================================== //= erKURITA, RockmanEXE, Kisuka -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.2 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= Gunslinger Job Change Quest -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Made the NPC [erKURITA] //= 1.5 Couple fixes to the npc, aswell as adding the missing -//= 3 green herbs. [erKURITA] +//= 3 green herbs. [erKURITA] //= 1.6 job number->const, commonized variable name, -//= optimized [Lupus] +//= optimized [Lupus] //= 1.7 Now uses only ONE variable GUNS_Q [Lupus] //= 1.7a Grammar fixes, few spelling fixes, etc [CBMaster] //= 1.7b Parenthesis fixes [KarLaeda] //= 1.8 Fixed the reward you can get [Playtester] //= 1.9 Removed some 'clever' script constructs [ultramage] //= 2.0 Updated to official version - Thanks to Omega for -//= his first try [SinSloth] 1.10b - removed .GATs [Lupus] +//= his first try [SinSloth] 1.10b - removed .GATs [Lupus] //= 2.1 Wise Bull Horn now deletes all items. Thanks to yyCC. [L0ne_W0lf] //= 2.1a Corrected a Typo error ";;". [Samuray22] //= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22] //= 2.1c Fixed some missing/messed up item checks. (bugreport:2693) [Kisuka] //= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] -//============================================================ +//============================================================ que_ng,152,167,3 script Master Miller 901,{ if (Upper == 2) { @@ -92,7 +90,7 @@ que_ng,152,167,3 script Master Miller 901,{ setquest 6020; close; } - else if(GUNS_Q == 1) { + else if (GUNS_Q == 1) { mes "[Master Miller]"; mes "Take that letter of"; mes "introduction I've written"; @@ -102,7 +100,7 @@ que_ng,152,167,3 script Master Miller 901,{ mes "Gunslinger material."; close; } - else if(GUNS_Q == 2) { + else if (GUNS_Q == 2) { mes "[Master Miller]"; mes "Hmm... Wise Bull Horn"; mes "asked you to collect the"; @@ -111,7 +109,7 @@ que_ng,152,167,3 script Master Miller 901,{ mes "part of his qualification test."; close; } - else if(GUNS_Q == 3) { + else if (GUNS_Q == 3) { mes "[Master Miller]"; mes "Wise Bull Horn asked"; mes "you to bring him some"; @@ -120,7 +118,7 @@ que_ng,152,167,3 script Master Miller 901,{ mes "for favors. Good luck, friend."; close; } - else if(GUNS_Q == 4) { + else if (GUNS_Q == 4) { mes "[Master Miller]"; mes "I expect to hear good"; mes "news from you soon. You"; @@ -128,8 +126,8 @@ que_ng,152,167,3 script Master Miller 901,{ mes "you'll become a Gunslinger."; close; } - else if(GUNS_Q == 5) { - if (Skillpoint != 0) { + else if (GUNS_Q == 5) { + if (SkillPoint != 0) { mes "[Master Miller]"; mes "Hey, you have leftover"; mes "Skill Points. You better"; @@ -184,13 +182,13 @@ que_ng,152,167,3 script Master Miller 901,{ set GUNS_Q,6; completequest 6024; if (rand(1,2) == 1) { - getitem 13100,1; // Six_Shooter - }else{ - getitem 13150,1; // Branch + getitem 13100,1; // Six_Shooter + } else { + getitem 13150,1; // Branch } close; } - }else{ + } else { if (Class == Job_Gunslinger) { mes "[Master Miller]"; mes "Oh! Long time, no see,"; @@ -200,7 +198,7 @@ que_ng,152,167,3 script Master Miller 901,{ mes "Take care of it, and it'll take"; mes "care of you. Remember it."; close; - }else{ + } else { mes "[Master Miller]"; mes "If you don't have"; mes "any business with me,"; @@ -266,7 +264,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ changequest 6020,6021; close; } - else if(GUNS_Q == 2) { + else if (GUNS_Q == 2) { if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) { mes "[Wise Bull Horn]"; mes "I can make a voucher that"; @@ -293,12 +291,12 @@ payon,184,65,3 script Wise Bull Horn 866,{ mes "a Gunslinger."; close; } - delitem 912,3; // Zargon - delitem 914,3; // Fluff - delitem 1019,1; // Wooden_Block - delitem 935,10; // Shell - delitem 511,3; // Green_Herb - delitem 1013,3; // Colorful_Shell + delitem 912,3; // Zargon + delitem 914,3; // Fluff + delitem 1019,1; // Wooden_Block + delitem 935,10; // Shell + delitem 511,3; // Green_Herb + delitem 1013,3; // Colorful_Shell set GUNS_Q,3; changequest 6021,6022; mes "[Wise Bull Horn]"; @@ -310,7 +308,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ mes "I should be finished with it."; close; } - else if(GUNS_Q == 3) { + else if (GUNS_Q == 3) { mes "[Wise Bull Horn]"; mes "Oh, you've arrived just"; mes "in time. It's been a while"; @@ -350,7 +348,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ changequest 6022,6023; close; } - else if(GUNS_Q == 4) { + else if (GUNS_Q == 4) { if (countitem(519) < 1) { mes "[Wise Bull Horn]"; mes "I'm an old man that will"; @@ -360,7 +358,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ mes "a cold glass of Milk, please?"; close; } - delitem 519,1; // Milk + delitem 519,1; // Milk set GUNS_Q,5; changequest 6023,6024; mes "[Wise Bull Horn]"; @@ -390,7 +388,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ mes "Yippee Yippee Yai Yocaiyay~"; close; } - else if(GUNS_Q == 5) { + else if (GUNS_Q == 5) { mes "[Wise Bull Horn]"; mes "Please take this voucher"; mes "to Miller, the Black Fox, with"; @@ -406,7 +404,7 @@ payon,184,65,3 script Wise Bull Horn 866,{ mes "Yippee Yippee Yai Yocaiyay~"; close; } - else if(GUNS_Q == 6) { + else if (GUNS_Q == 6) { mes "[Wise Bull Horn]"; mes "AAh, long time no see."; mes "I hope that you become"; diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index dcd9a851a..d74ed85d6 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -1,21 +1,19 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ninja Job Quest -//===== By: ================================================== +//===== By: ================================================== //= Legionaire, Kisuka -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.6 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= Ninja Job Change Quest -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.1 Optimized, updated, checked [Lupus] //= 1.2 Added Akagi [Playtester] //= 1.3 Updated dialogs to official ones and optimized [SinSloth] //= 1.4 Fixed a minor bug [SinSloth] //= 1.5 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] //= 1.6 Fixed AEGIS amatsu warp typo. [Kisuka] -//============================================================ +//============================================================ alberta,30,65,3 script Akagi 730,{ if (Class == Job_Novice) { @@ -53,7 +51,7 @@ alberta,30,65,3 script Akagi 730,{ warp "amatsu",178,176; end; } - }else{ + } else { mes "[Akagi]"; mes "Hm? I cannot be"; mes "of any service to"; @@ -61,7 +59,7 @@ alberta,30,65,3 script Akagi 730,{ mes "a little stronger..."; close; } - }else{ + } else { mes "[Akagi]"; mes "Hmm..."; mes "You and I..."; @@ -192,7 +190,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ setquest 6015; close; } - else if(NINJ_Q == 1) { + else if (NINJ_Q == 1) { mes "[Cougar]"; mes "Even if this task"; mes "isn't that urgent,"; @@ -201,7 +199,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ mes "my letter to Wildcat Joe."; close; } - else if(NINJ_Q == 2) { + else if (NINJ_Q == 2) { mes "[Cougar]"; mes "Did you deliver that"; mes "letter to Wildcat Joe?"; @@ -211,7 +209,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ mes "if you can needle him for it."; close; } - else if(NINJ_Q == 3) { + else if (NINJ_Q == 3) { mes "[Cougar]"; mes "Ah, you've returned."; mes "So did Wildcat Joe send"; @@ -259,7 +257,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ changequest 6017,6018; close; } - else if(NINJ_Q == 4) { + else if (NINJ_Q == 4) { if (countitem(7053) < 5 || countitem(1010) < 1) { mes "[Cougar]"; mes "Hurry and bring"; @@ -270,7 +268,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ mes "against Wildcat Joe!"; close; } - if (Skillpoint != 0) { + if (SkillPoint != 0) { mes "[Cougar]"; mes "Whoa, whoa..."; mes "You still have some"; @@ -350,7 +348,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ mes "the respect of any Ninja~"; close; } - }else{ + } else { if (Class == Job_Ninja) { mes "[Cougar]"; mes "How have you been?"; @@ -360,7 +358,7 @@ que_ng,30,65,3 script Cougar#nq 730,{ mes "can do that, you'll get"; mes "the respect of any Ninja~"; close; - }else{ + } else { mes "[Cougar]"; mes "What...?"; mes "How were you able"; @@ -436,7 +434,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{ changequest 6015,6016; close; } - else if(NINJ_Q == 2) { + else if (NINJ_Q == 2) { if (countitem(7053) < 5 || countitem(1010) < 1) { mes "[Suspicious Man]"; mes "Please bring"; @@ -532,7 +530,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{ warp "amatsu",113,127; end; } - else if(NINJ_Q == 3) { + else if (NINJ_Q == 3) { mes "[Red Leopard Joe]"; mes "Eh? I'm not sure what"; mes "happened, but it seems"; @@ -555,7 +553,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{ warp "amatsu",113,127; end; } - else if(NINJ_Q == 4) { + else if (NINJ_Q == 4) { mes "[Red Leopard Joe]"; mes "Cougar asked you to"; mes "gather some materials"; @@ -565,7 +563,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{ mes "to beat him in a fair fight~"; close; } - else if(NINJ_Q == 5 && Class == Job_Ninja) { + else if (NINJ_Q == 5 && Class == Job_Ninja) { mes "[Red Leopard Joe]"; mes "Oh, you're a Ninja~"; mes "I hope you continue to"; diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt index 6d748530f..dffae4639 100644 --- a/npc/jobs/1-1e/taekwon.txt +++ b/npc/jobs/1-1e/taekwon.txt @@ -1,20 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Taekwon Job Quest -//===== By: ================================================== +//===== By: ================================================== //= Tsuyuki & Samuray22 -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.4 -//===== Compatible With: ===================================== -//= rAthena/Freya -//===== Description: ========================================= +//===== Description: ========================================= //= Official iRO TaeKwon Job Change Quest -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Replaced previous TK Job Quest with this one [Tsuyuki] //= 1.1 Rewrote to the Aegis Standars. [Samuray22] //= 1.2 Fixed position the npc is facing. [Kisuka] //= 1.3 Added Quest Log commands. [Kisuka] //= 1.4 Removed use of 'goto', and fixed some indentation. [L0ne_W0lf] -//============================================================ +//============================================================ payon,157,141,5 script Phoenix#TKJobChange 753,{ if(Upper == 2) { |