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-rw-r--r--npc/jobs/1-1e/gunslinger.txt66
-rw-r--r--npc/jobs/1-1e/ninja.txt40
-rw-r--r--npc/jobs/1-1e/taekwon.txt14
3 files changed, 57 insertions, 63 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
index 4b768a58a..a34a8252a 100644
--- a/npc/jobs/1-1e/gunslinger.txt
+++ b/npc/jobs/1-1e/gunslinger.txt
@@ -1,32 +1,30 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Gunslinger Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= erKURITA, RockmanEXE, Kisuka
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 2.2
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Description: =========================================
//= Gunslinger Job Change Quest
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Made the NPC [erKURITA]
//= 1.5 Couple fixes to the npc, aswell as adding the missing
-//= 3 green herbs. [erKURITA]
+//= 3 green herbs. [erKURITA]
//= 1.6 job number->const, commonized variable name,
-//= optimized [Lupus]
+//= optimized [Lupus]
//= 1.7 Now uses only ONE variable GUNS_Q [Lupus]
//= 1.7a Grammar fixes, few spelling fixes, etc [CBMaster]
//= 1.7b Parenthesis fixes [KarLaeda]
//= 1.8 Fixed the reward you can get [Playtester]
//= 1.9 Removed some 'clever' script constructs [ultramage]
//= 2.0 Updated to official version - Thanks to Omega for
-//= his first try [SinSloth] 1.10b - removed .GATs [Lupus]
+//= his first try [SinSloth] 1.10b - removed .GATs [Lupus]
//= 2.1 Wise Bull Horn now deletes all items. Thanks to yyCC. [L0ne_W0lf]
//= 2.1a Corrected a Typo error ";;". [Samuray22]
//= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22]
//= 2.1c Fixed some missing/messed up item checks. (bugreport:2693) [Kisuka]
//= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka]
-//============================================================
+//============================================================
que_ng,152,167,3 script Master Miller 901,{
if (Upper == 2) {
@@ -92,7 +90,7 @@ que_ng,152,167,3 script Master Miller 901,{
setquest 6020;
close;
}
- else if(GUNS_Q == 1) {
+ else if (GUNS_Q == 1) {
mes "[Master Miller]";
mes "Take that letter of";
mes "introduction I've written";
@@ -102,7 +100,7 @@ que_ng,152,167,3 script Master Miller 901,{
mes "Gunslinger material.";
close;
}
- else if(GUNS_Q == 2) {
+ else if (GUNS_Q == 2) {
mes "[Master Miller]";
mes "Hmm... Wise Bull Horn";
mes "asked you to collect the";
@@ -111,7 +109,7 @@ que_ng,152,167,3 script Master Miller 901,{
mes "part of his qualification test.";
close;
}
- else if(GUNS_Q == 3) {
+ else if (GUNS_Q == 3) {
mes "[Master Miller]";
mes "Wise Bull Horn asked";
mes "you to bring him some";
@@ -120,7 +118,7 @@ que_ng,152,167,3 script Master Miller 901,{
mes "for favors. Good luck, friend.";
close;
}
- else if(GUNS_Q == 4) {
+ else if (GUNS_Q == 4) {
mes "[Master Miller]";
mes "I expect to hear good";
mes "news from you soon. You";
@@ -128,8 +126,8 @@ que_ng,152,167,3 script Master Miller 901,{
mes "you'll become a Gunslinger.";
close;
}
- else if(GUNS_Q == 5) {
- if (Skillpoint != 0) {
+ else if (GUNS_Q == 5) {
+ if (SkillPoint != 0) {
mes "[Master Miller]";
mes "Hey, you have leftover";
mes "Skill Points. You better";
@@ -184,13 +182,13 @@ que_ng,152,167,3 script Master Miller 901,{
set GUNS_Q,6;
completequest 6024;
if (rand(1,2) == 1) {
- getitem 13100,1; // Six_Shooter
- }else{
- getitem 13150,1; // Branch
+ getitem 13100,1; // Six_Shooter
+ } else {
+ getitem 13150,1; // Branch
}
close;
}
- }else{
+ } else {
if (Class == Job_Gunslinger) {
mes "[Master Miller]";
mes "Oh! Long time, no see,";
@@ -200,7 +198,7 @@ que_ng,152,167,3 script Master Miller 901,{
mes "Take care of it, and it'll take";
mes "care of you. Remember it.";
close;
- }else{
+ } else {
mes "[Master Miller]";
mes "If you don't have";
mes "any business with me,";
@@ -266,7 +264,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
changequest 6020,6021;
close;
}
- else if(GUNS_Q == 2) {
+ else if (GUNS_Q == 2) {
if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) {
mes "[Wise Bull Horn]";
mes "I can make a voucher that";
@@ -293,12 +291,12 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "a Gunslinger.";
close;
}
- delitem 912,3; // Zargon
- delitem 914,3; // Fluff
- delitem 1019,1; // Wooden_Block
- delitem 935,10; // Shell
- delitem 511,3; // Green_Herb
- delitem 1013,3; // Colorful_Shell
+ delitem 912,3; // Zargon
+ delitem 914,3; // Fluff
+ delitem 1019,1; // Wooden_Block
+ delitem 935,10; // Shell
+ delitem 511,3; // Green_Herb
+ delitem 1013,3; // Colorful_Shell
set GUNS_Q,3;
changequest 6021,6022;
mes "[Wise Bull Horn]";
@@ -310,7 +308,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "I should be finished with it.";
close;
}
- else if(GUNS_Q == 3) {
+ else if (GUNS_Q == 3) {
mes "[Wise Bull Horn]";
mes "Oh, you've arrived just";
mes "in time. It's been a while";
@@ -350,7 +348,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
changequest 6022,6023;
close;
}
- else if(GUNS_Q == 4) {
+ else if (GUNS_Q == 4) {
if (countitem(519) < 1) {
mes "[Wise Bull Horn]";
mes "I'm an old man that will";
@@ -360,7 +358,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "a cold glass of Milk, please?";
close;
}
- delitem 519,1; // Milk
+ delitem 519,1; // Milk
set GUNS_Q,5;
changequest 6023,6024;
mes "[Wise Bull Horn]";
@@ -390,7 +388,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "Yippee Yippee Yai Yocaiyay~";
close;
}
- else if(GUNS_Q == 5) {
+ else if (GUNS_Q == 5) {
mes "[Wise Bull Horn]";
mes "Please take this voucher";
mes "to Miller, the Black Fox, with";
@@ -406,7 +404,7 @@ payon,184,65,3 script Wise Bull Horn 866,{
mes "Yippee Yippee Yai Yocaiyay~";
close;
}
- else if(GUNS_Q == 6) {
+ else if (GUNS_Q == 6) {
mes "[Wise Bull Horn]";
mes "AAh, long time no see.";
mes "I hope that you become";
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt
index dcd9a851a..d74ed85d6 100644
--- a/npc/jobs/1-1e/ninja.txt
+++ b/npc/jobs/1-1e/ninja.txt
@@ -1,21 +1,19 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Ninja Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= Legionaire, Kisuka
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.6
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Description: =========================================
//= Ninja Job Change Quest
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.1 Optimized, updated, checked [Lupus]
//= 1.2 Added Akagi [Playtester]
//= 1.3 Updated dialogs to official ones and optimized [SinSloth]
//= 1.4 Fixed a minor bug [SinSloth]
//= 1.5 Updated to match AEGIS script and Added Quest Log commands. [Kisuka]
//= 1.6 Fixed AEGIS amatsu warp typo. [Kisuka]
-//============================================================
+//============================================================
alberta,30,65,3 script Akagi 730,{
if (Class == Job_Novice) {
@@ -53,7 +51,7 @@ alberta,30,65,3 script Akagi 730,{
warp "amatsu",178,176;
end;
}
- }else{
+ } else {
mes "[Akagi]";
mes "Hm? I cannot be";
mes "of any service to";
@@ -61,7 +59,7 @@ alberta,30,65,3 script Akagi 730,{
mes "a little stronger...";
close;
}
- }else{
+ } else {
mes "[Akagi]";
mes "Hmm...";
mes "You and I...";
@@ -192,7 +190,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
setquest 6015;
close;
}
- else if(NINJ_Q == 1) {
+ else if (NINJ_Q == 1) {
mes "[Cougar]";
mes "Even if this task";
mes "isn't that urgent,";
@@ -201,7 +199,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "my letter to Wildcat Joe.";
close;
}
- else if(NINJ_Q == 2) {
+ else if (NINJ_Q == 2) {
mes "[Cougar]";
mes "Did you deliver that";
mes "letter to Wildcat Joe?";
@@ -211,7 +209,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "if you can needle him for it.";
close;
}
- else if(NINJ_Q == 3) {
+ else if (NINJ_Q == 3) {
mes "[Cougar]";
mes "Ah, you've returned.";
mes "So did Wildcat Joe send";
@@ -259,7 +257,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
changequest 6017,6018;
close;
}
- else if(NINJ_Q == 4) {
+ else if (NINJ_Q == 4) {
if (countitem(7053) < 5 || countitem(1010) < 1) {
mes "[Cougar]";
mes "Hurry and bring";
@@ -270,7 +268,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "against Wildcat Joe!";
close;
}
- if (Skillpoint != 0) {
+ if (SkillPoint != 0) {
mes "[Cougar]";
mes "Whoa, whoa...";
mes "You still have some";
@@ -350,7 +348,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "the respect of any Ninja~";
close;
}
- }else{
+ } else {
if (Class == Job_Ninja) {
mes "[Cougar]";
mes "How have you been?";
@@ -360,7 +358,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
mes "can do that, you'll get";
mes "the respect of any Ninja~";
close;
- }else{
+ } else {
mes "[Cougar]";
mes "What...?";
mes "How were you able";
@@ -436,7 +434,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
changequest 6015,6016;
close;
}
- else if(NINJ_Q == 2) {
+ else if (NINJ_Q == 2) {
if (countitem(7053) < 5 || countitem(1010) < 1) {
mes "[Suspicious Man]";
mes "Please bring";
@@ -532,7 +530,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
warp "amatsu",113,127;
end;
}
- else if(NINJ_Q == 3) {
+ else if (NINJ_Q == 3) {
mes "[Red Leopard Joe]";
mes "Eh? I'm not sure what";
mes "happened, but it seems";
@@ -555,7 +553,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
warp "amatsu",113,127;
end;
}
- else if(NINJ_Q == 4) {
+ else if (NINJ_Q == 4) {
mes "[Red Leopard Joe]";
mes "Cougar asked you to";
mes "gather some materials";
@@ -565,7 +563,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
mes "to beat him in a fair fight~";
close;
}
- else if(NINJ_Q == 5 && Class == Job_Ninja) {
+ else if (NINJ_Q == 5 && Class == Job_Ninja) {
mes "[Red Leopard Joe]";
mes "Oh, you're a Ninja~";
mes "I hope you continue to";
diff --git a/npc/jobs/1-1e/taekwon.txt b/npc/jobs/1-1e/taekwon.txt
index 6d748530f..dffae4639 100644
--- a/npc/jobs/1-1e/taekwon.txt
+++ b/npc/jobs/1-1e/taekwon.txt
@@ -1,20 +1,18 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Taekwon Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= Tsuyuki & Samuray22
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.4
-//===== Compatible With: =====================================
-//= rAthena/Freya
-//===== Description: =========================================
+//===== Description: =========================================
//= Official iRO TaeKwon Job Change Quest
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Replaced previous TK Job Quest with this one [Tsuyuki]
//= 1.1 Rewrote to the Aegis Standars. [Samuray22]
//= 1.2 Fixed position the npc is facing. [Kisuka]
//= 1.3 Added Quest Log commands. [Kisuka]
//= 1.4 Removed use of 'goto', and fixed some indentation. [L0ne_W0lf]
-//============================================================
+//============================================================
payon,157,141,5 script Phoenix#TKJobChange 753,{
if(Upper == 2) {