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Diffstat (limited to 'npc/jobs/1-1e/gunslinger.txt')
-rw-r--r-- | npc/jobs/1-1e/gunslinger.txt | 761 |
1 files changed, 374 insertions, 387 deletions
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index 7d6b0a070..9132827b2 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -1,13 +1,9 @@ //===== eAthena Script ======================================= //= Gunslinger Job Quest //===== By: ================================================== -//= erKURITA & RockmanEXE -//= Direct credits quote from RockmanExe: -//= "info provided by RockmanEXE cause he pwnz0rz yer arse" -//= DON'T REMOVE THIS! (by request of him, he provided all -//= the info regarding the quests and shops.) +//= erKURITA, RockmanEXE, Kisuka //===== Current Version: ===================================== -//= 2.1c +//= 2.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -29,408 +25,399 @@ //= 2.1a Corrected a Typo error ";;". [Samuray22] //= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22] //= 2.1c Fixed some missing/messed up item checks. (bugreport:2693) [Kisuka] +//= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] //============================================================ que_ng,152,167,3 script Master Miller 901,{ - - mes "[Master Miller]"; - if(Class == Job_Novice && JobLevel > 9) - { - switch(GUNS_Q) - { - case 0: - mes "I'm a Security Chief and also"; - mes "a Gunslinger Instructor, you may call me"; - mes "Master Miller."; - next; - mes "[Master Miller]"; - mes "I can't be distracted from my duty"; - mes "at this moment."; - mes "What is it that you want?"; - next; - switch( select( "Nothing much.","I want to become a Gunslinger.") ) - { - case 1: - mes "[Master Miller]"; - mes "Wasting my time is like,"; - mes "wasting gold."; - mes "Get out of my sight immediatly."; - close; - - case 2: - mes "[Master Miller]"; - mes "Hmm."; - mes "You still look young"; - mes "but the look in your eyes..."; - mes "I can sense a powerful force."; - next; - mes "[Master Miller]"; - mes "Hmm...Okay."; - mes "First, if you have the will to become a Gunslinger"; - mes "you will need to go through some tests"; - mes "and also interview and Training Sessions."; - next; - mes "[Master Miller]"; - mes "Do you wish to proceed?"; - next; - switch (select ("No, I need time to think.","Sure.") ) - { - case 1: - mes "[Master Miller]"; - mes "Hmm..Is that so."; - mes "Well, it is important..."; - mes "Think carefully and if you have the spirit,"; - mes "please, come back later."; - close; - - case 2: - mes "[Master Miller]"; - mes "Hmm. Okay."; - mes "First"; - mes "deliver this letter I am giving to you"; - mes "to Payon's Alchemist,"; - mes "'The Wise Bull Horn'"; - mes "and hand the letter to him."; - next; - mes "[Master Miller]"; - mes "He will judge you and"; - mes "will report back to us if "; - mes "you are up to our standards."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Allright, I'll do that."; - set GUNS_Q,1; - close; - } - } - - case 1: - mes "Hurry up and get moving."; - mes "'The Wise Bull Horn' is"; - mes "currently in Payon."; - close; - - case 2: - mes "I guess he gave you"; - mes "some errands to run."; - next; - mes "[Master Miller]"; - mes "I think he saw potential in you."; - mes "Good luck."; - close; - - case 3: - mes "That's a lot of errands"; - mes "I already told you, the"; - mes "old man is pretty serious."; - mes "Perform your task well."; - close; - - case 4: - mes "Mm~ I'll be waiting for your news."; - mes "I hope you'll become one of us."; - mes "We'll be practically family.."; - close; - - case 5: - if (skillpoint > 0) { - mes "Learn all your Basic Skills first!!"; - close; - } - mes "Ohh, I see you got something from the old man"; - mes "This is rare."; - mes "Under normal circumstances..."; - mes "this would not be allowed..."; - mes "Nice, nice."; - next; - mes "[Master Miller]"; - mes "Mm..Okay."; - mes "The old man gave his"; - mes "blessings, so I do not have any"; - mes "reason to reject your application."; - next; - mes "[Master Miller]"; - mes "Okay, from now on you'll be a Gunslinger."; - mes "After this, for every moment that you live,"; - mes "remember can never leave your side"; - mes "is your gun. We must remember the gun"; - mes "and even every one of its bullets"; - mes "has its own product number,"; - mes "and can be checked up by us."; - next; - mes "[Master Miller]"; - mes "For purchasing guns and ammo"; - mes "the only place you can buy them"; - mes "is from our special gunslinger"; - mes "guild stores in various places."; - next; - mes "[Master Miller]"; - mes "Of course, this is tedious."; - mes "But this is all to..."; - mes "not let these guns"; - mes "fall in the wrong hands, so"; - mes "please forgive us for any inconvenience."; - next; - mes "[Master Miller]"; - mes "There are also"; - mes "other reasons."; - mes "You'll no doubt find some of them"; - mes "later."; - mes "These are all the instructions"; - mes "from Lady Celena, our"; - mes "guild leader."; - next; - mes "[Master Miller]"; - mes "After a bit of time"; - mes "we will give you missions."; - mes "You will understand more"; - mes "later."; - next; - mes "[Master Miller]"; - mes "I'm sure we'll see each other again."; - mes "So here's to a nice time"; - mes "working together."; - nude; - callfunc "Job_Change",Job_Gunslinger; - callfunc "F_ClearJobVar"; - set GUNS_Q,6; - set @gun_ex,rand(1,2); - if(@gun_ex == 1) getitem 13100,1; else getitem 13150,1; - close; - } - } else if(Class == Job_Novice && JobLevel < 10) { - mes "Hmm, I think you"; - mes "have the potential"; - mes "but you're not yet strong enough."; - mes "Keep getting stronger and"; - mes "come back later."; - close; - } else if(Class == Job_Gunslinger) { - mes "Oh~ It's been a long time~"; - mes "So, how have your travels been?"; - mes "Remember, always take care"; - mes "of your gun."; - close; - } else if(Class == Job_Baby) { - mes "Ouch~"; - mes "How did a baby come here~"; - mes "Peekaboo~"; - next; + if (Upper == 2) { mes "[Master Miller]"; - mes "Where's your mommy~"; - mes "Haha~"; - mes "It's a dangerous place here."; - mes "Go play somewhere else."; - close; - } else { - mes "Don't get distracted with me."; - mes "Get on with your traveling."; + mes "Well, aren't you an"; + mes "adorable little child~"; + mes "Where's your mommy?"; + mes "This place is dangerous, so"; + mes "please go home soon, okay?"; close; } -} - -payon,184,65,3 script The Wise Bull Horn 866,{ - - switch(GUNS_Q) - { - case 0: - mes "[The Wise Bull Horn]"; - mes "Zzz...Zzz"; + if (Class == Job_Novice) { + if (JobLevel < 10 || getskilllv("NV_BASIC") < 9) { + mes "[Master Miller]"; + mes "Interested in becoming"; + mes "a Gunslinger, eh? You've"; + mes "got potential, but you're"; + mes "not yet experienced enough."; + mes "Just train yourself a bit more,"; + mes "and then come back, you hear?"; close; - - case 1: - mes "[The Wise Bull Horn]"; - mes "...Hmm... Young one"; - mes "What is it that you want."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Mr. Miller sent me here."; - next; - mes "[The Wise Bull Horn]"; - mes "Miller..."; - mes "Mm...Hmm. So Dark Fox"; - mes "sent you here..."; - next; - mes "[The Wise Bull Horn]"; - mes "He is wise and cunning..."; - mes "that is willing to sacrifice himself for his teammates."; - mes "mm...If he sent you.."; - mes "Then you should be rather capable..."; - next; - mes "[The Wise Bull Horn]"; - mes "Wait...come closer..."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "...."; - next; - mes "[The Wise Bull Horn]"; - mes "mmm..."; - mes "mmmmm...."; - next; - mes "[The Wise Bull Horn]"; - mes "mmm...Bright eyes and..."; - mes "a serious face...also..."; - mes "a very good attitude...a good sense of..."; - mes "responsibility..."; - mes "But still not enough."; - next; - mes "[The Wise Bull Horn]"; - mes "Lack of experience..."; - mes "And you still don't have the blessing of the land..."; - mes "You'll get injured at this rate..."; - next; - mes "[The Wise Bull Horn]"; - mes "Very well, I shall craft you a gift..."; - mes "If you wish to follow this path..."; - mes "Gather 3 Rainbow Shells,"; - mes "10 Shells, 3 Feathers,"; - mes "1 Trunk, 3 Zargons, and 3 Green Herbs,"; - mes "then bring them to me."; + } + if (GUNS_Q == 0) { + mes "[Master Miller]"; + mes "I'm Miller, a full time"; + mes "Gunslinger drillmaster, and"; + mes "full time guardian for Lady"; + mes "Selena. Now, what do you"; + mes "need? If it's not important, then I can't make the time for you."; next; - mes "[The Wise Bull Horn]"; - mes "If you show the gift that you just received"; - mes "to Dark Fox. Then he will definitely..."; - mes "accept you."; + if(select("Nothing.:I want to become a Gunslinger.") == 1) { + mes "[Master Miller]"; + mes "Don't waste my time."; + mes "If you do want to become"; + mes "a Gunslinger, then come"; + mes "back and talk to me."; + close; + } + mes "[Master Miller]"; + mes "Hm. You're pretty young, but"; + mes "your eyes tell me that you're"; + mes "pretty ambitious. You'll need to pass our interview and educational"; + mes "course to become a Gunslinger. Do you want to apply for the job?"; next; - mes "["+ strcharinfo(0) +"]"; - mes "-I'll need-"; - mes "-3 Rainbow Shells-"; - mes "-10 Shells, 3 Feathers-"; - mes "-1 Trunk, 3 Zargons,-"; - mes "-and 3 Green Herbs.-"; - set GUNS_Q,2; - close; - - case 2: - if ((countitem(1013) < 3) || (countitem(935) < 10) || (countitem(949) < 3) || (countitem(1019) < 1) || (countitem(912) < 3) || (countitem(511) < 3)) - { - mes "["+ strcharinfo(0) +"]"; - mes "-I'll need-"; - mes "-3 Rainbow Shells-"; - mes "-10 Shells, 3 Feathers-"; - mes "-1 Trunk, 3 Zargons,-"; - mes "-and 3 Green Herbs.-"; + if(select("Give me some time to think.:Sure!") == 1) { + mes "[Master Miller]"; + mes "Understandable."; + mes "If you do decide that"; + mes "you want to become"; + mes "a Gunslinger, then let"; + mes "me know right away."; + mes "I'll get you started."; close; } - mes "[The Wise Bull Horn]"; - mes "Oh...give them to me."; - mes "There is time to be consumed to"; - mes "make the gift, wait for a while."; - delitem 935,10; - delitem 949,3; - delitem 1019,1; - delitem 912,3; - delitem 511,3; - delitem 1013,3; - set GUNS_Q,3; + mes "[Master Miller]"; + mes "Great, great. Alright then,"; + mes "let's get you started. Take"; + mes "this letter to Mr. Wise Bull"; + mes "Horn in Payon. He's a shaman"; + mes "that will judge whether or not"; + mes "you qualify to be a Gunslinger."; + set GUNS_Q,1; + setquest 6020; close; - - case 3: - mes "[The Wise Bull Horn]"; - mes "Mm...You came right on time."; - mes "The preparation finished just now."; - mes "It is a rather simple gift."; - mes "But that's because I haven't worked in so long."; - mes "Ahh...I feel tired now..."; - next; - mes "[The Wise Bull Horn]"; - mes "The last time I crafted this..."; - mes "Was well over ten years ago."; - mes "I also followed this path once..."; - mes "and I once battled..."; - mes "with such an item."; - next; - mes "[The Wise Bull Horn]"; - mes "Meeting Celena's father"; - mes "feels just like yesterday,"; - mes "time really flies."; - mes "Like the smooth western wind."; - next; - mes "[The Wise Bull Horn]"; - mes "Though there would always be painful"; - mes "memories...but my followers..."; - mes "especially people like..."; - mes "Celena and Dark Fox."; - mes "Ahh, young people, and my followers..."; - mes "I thank you..."; - next; - mes "[The Wise Bull Horn]"; - mes "Though now, I am already old..."; - mes "In a short while..."; - mes "I will return...to the land"; - next; - mes "[The Wise Bull Horn]"; - mes "I feel so tired..."; - mes "I'm so sorry...but if you could..."; - mes "Promise me something..."; - mes "Promise to do...something for me."; - next; - mes "[The Wise Bull Horn]"; - mes "I suddenly feel like..."; - mes "drinking a glass of milk."; - next; - mes "[The Wise Bull Horn]"; - mes "Take it as a request...from an old man."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "-Let's get a glass of Milk-"; - mes "For 'The Wise Bull Horn'.-"; - set GUNS_Q, 4; + } + else if(GUNS_Q == 1) { + mes "[Master Miller]"; + mes "Take that letter of"; + mes "introduction I've written"; + mes "for you to Mr. Wise Bull"; + mes "Horn in Payon. He'll test"; + mes "you to see if you're really"; + mes "Gunslinger material."; close; - - case 4: - if (countitem(519) < 1) - { - mes "["+ strcharinfo(0) +"]"; - mes "-Let's get a glass of Milk-"; - mes "-for 'The Wise Bull Horn'.-"; + } + else if(GUNS_Q == 2) { + mes "[Master Miller]"; + mes "Hmm... Wise Bull Horn"; + mes "asked you to collect the"; + mes "items you need to make the"; + mes "voucher? Hm. I guess that's"; + mes "part of his qualification test."; + close; + } + else if(GUNS_Q == 3) { + mes "[Master Miller]"; + mes "Wise Bull Horn asked"; + mes "you to bring him some"; + mes "Milk? He must really like"; + mes "you if he's already asking"; + mes "for favors. Good luck, friend."; + close; + } + else if(GUNS_Q == 4) { + mes "[Master Miller]"; + mes "I expect to hear good"; + mes "news from you soon. You"; + mes "know, I have no doubt that"; + mes "you'll become a Gunslinger."; + close; + } + else if(GUNS_Q == 5) { + if (Skillpoint != 0) { + mes "[Master Miller]"; + mes "Hey, you have leftover"; + mes "Skill Points. You better"; + mes "use them all up before you"; + mes "come and talk to me again."; close; } - mes "[The Wise Bull Horn]"; - mes "Thank you."; - mes "You are truly a kind young man."; - mes "Now get on the road."; - delitem 519,1; - set GUNS_Q,5; + mes "[Master Miller]"; + mes "Oh, you've brought a"; + mes "voucher from Wise Bull Horn?"; + mes "It's been a while since he's"; + mes "given one to anybody, so"; + mes "I'm really proud of you!"; next; - mes "[The Wise Bull Horn]"; - mes "Take this Gift made by me"; - mes "and show it to Dark Fox."; - mes "You have my blessings"; - mes "to become a Gunslinger."; + mes "[Master Miller]"; + mes "If Wise Bull Horn approves,"; + mes "then I have no reason to"; + mes "reject you. Alright then, I'll"; + mes "promote you to a Gunslinger."; + mes "But first, let me explain"; + mes "our job in more detail."; next; - mes "[The Wise Bull Horn]"; - mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~"; - mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~"; + mes "[Master Miller]"; + mes "As a Gunslinger, you must"; + mes "keep your gun with you at"; + mes "all times. The Gunslinger"; + mes "Guild keeps track of every Gun"; + mes "and Bullet, so you can only get"; + mes "them from our guild members."; next; - mes "["+ strcharinfo(0) +"]"; - mes "-Singing a weird-"; - mes "-song-"; - mes "-'The Wise Bull Horn'. I feel strange.-"; - mes "-Let's take the Gift-"; - mes "-to Mr.Miller now.-"; - close; - - case 5: - mes "[The Wise Bull Horn]"; - mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~"; - mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~"; + mes "[Master Miller]"; + mes "Don't worry, Gunslinger"; + mes "Guildsmen can be found almost"; + mes "anywhere these days. Anyway,"; + mes "it has to be this way by order of our guild leader, Lady Selena."; next; - mes "["+ strcharinfo(0) +"]"; - mes "-Singing a weird-"; - mes "-song-"; - mes "-'The Wise Bull Horn'.-"; + mes "[Master Miller]"; + mes "You might get the chance to"; + mes "meet her one of these days."; + mes "Anyway, just now that we have"; + mes "to regulate Gun and Bullet sales to keep them away from evil"; + mes "or irresponsible folk."; next; - mes "["+ strcharinfo(0) +"]"; - mes "-I feel strange.-"; - mes "-Let's take the Gift-"; - mes "-to Mr.Miller now.-"; + mes "[Master Miller]"; + mes "In any case, it's always"; + mes "a pleasure for me to talk"; + mes "to another Gunslinger, so"; + mes "let's keep in touch. May the"; + mes "power of the earth protect"; + mes "you in all of your adventures~"; + callfunc "Job_Change",Job_Gunslinger; + set GUNS_Q,6; + completequest 6024; + if (rand(1,2) == 1) { + getitem 13100,1; // Six_Shooter + }else{ + getitem 13150,1; // Branch + } + close; + } + }else{ + if (Class == Job_Gunslinger) { + mes "[Master Miller]"; + mes "Oh! Long time, no see,"; + mes "friend. How have you been?"; + mes "I hope you've been keeping"; + mes "you Gun well maintained."; + mes "Take care of it, and it'll take"; + mes "care of you. Remember it."; close; - - case 6: - mes "[The Wise Bull Horn]"; - mes "Mm...It's been a while."; - mes "Hopefully you'll become a strong Gunslinger."; + }else{ + mes "[Master Miller]"; + mes "If you don't have"; + mes "any business with me,"; + mes "then please go on your way."; close; + } } } + +payon,184,65,3 script Wise Bull Horn 866,{ + if (GUNS_Q == 1) { + mes "[Wise Bull Horn]"; + mes "Hello, young wolf."; + mes "What business has"; + mes "brought you before me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Mr. Miller sent me to"; + mes "deliver this letter to you."; + mes "Actually, I'm interested in"; + mes "becoming a Gunslinger..."; + next; + mes "[Wise Bull Horn]"; + mes "Miller, you said?"; + mes "Hm, the Black Fox doesn't"; + mes "give introductions for anyone"; + mes "he doesn't believe will make"; + mes "a good Gunslinger. Yes, I think"; + mes "I know why he sent you to me."; + next; + mes "[Wise Bull Horn]"; + mes "I can see it in your eyes:"; + mes "you've got a warm heart and a"; + mes "strong sense of responsibility."; + mes "All you need is the blessing"; + mes "of the Earth to protect you"; + mes "as a Gunslinger."; + next; + mes "[Wise Bull Horn]"; + mes "I can make a voucher that"; + mes "will demonstrate your desire"; + mes "to become a warrior of the"; + mes "earth for you to present to"; + mes "Gunslinger drillmasters."; + mes "I shall need these items..."; + next; + mes "[Wise Bull Horn]"; + mes "^3355FF1 Trunk^000000,"; + mes "^3355FF3 Fluffs^000000,"; + mes "^3355FF3 Zargons^000000,"; + mes "^3355FF10 Shells^000000,"; + mes "^3355FF3 Green Herbs^000000, and"; + mes "^3355FF3 Rainbow Shells^000000."; + next; + mes "[Wise Bull Horn]"; + mes "After I complete the"; + mes "voucher, you may bring"; + mes "it to Black Fox, and he"; + mes "will help you achieve"; + mes "your goal of becoming"; + mes "a Gunslinger."; + set GUNS_Q,2; + changequest 6020,6021; + close; + } + else if(GUNS_Q == 2) { + if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) { + mes "[Wise Bull Horn]"; + mes "I can make a voucher that"; + mes "will demonstrate your desire"; + mes "to become a warrior of the"; + mes "earth for you to present to"; + mes "Gunslinger drillmasters."; + mes "I shall need these items..."; + next; + mes "[Wise Bull Horn]"; + mes "^3355FF1 Trunk^000000,"; + mes "^3355FF3 Fluffs^000000,"; + mes "^3355FF3 Zargons^000000,"; + mes "^3355FF10 Shells^000000,"; + mes "^3355FF3 Green Herbs^000000, and"; + mes "^3355FF3 Rainbow Shells^000000."; + next; + mes "[Wise Bull Horn]"; + mes "After I complete the"; + mes "voucher, you may bring"; + mes "it to Black Fox, and he"; + mes "will help you achieve"; + mes "your goal of becoming"; + mes "a Gunslinger."; + close; + } + delitem 912,3; // Zargon + delitem 914,3; // Fluff + delitem 1019,1; // Wooden_Block + delitem 935,10; // Shell + delitem 511,3; // Green_Herb + delitem 1013,3; // Colorful_Shell + set GUNS_Q,3; + changequest 6021,6022; + mes "[Wise Bull Horn]"; + mes "Ah, you've returned"; + mes "with everything I need."; + mes "Please give me some time"; + mes "to make the voucher. If you"; + mes "come back in a little while,"; + mes "I should be finished with it."; + close; + } + else if(GUNS_Q == 3) { + mes "[Wise Bull Horn]"; + mes "Oh, you've arrived just"; + mes "in time. It's been a while"; + mes "since I've made one of these vouchers, so I might be a little"; + mes "rusty. Still, this really takes me back to the days of my youth."; + next; + mes "[Wise Bull Horn]"; + mes "I've been serving in this"; + mes "position of choosing worthy"; + mes "recipients of Gunslinger"; + mes "vouchers for a few decades"; + mes "now. But before that, I was a"; + mes "young adventurer just like you."; + next; + mes "[Wise Bull Horn]"; + mes "It feels like it was only"; + mes "yesterday when I held my own"; + mes "little voucher as a Gunslinger,"; + mes "a warrior of the earth. That's"; + mes "when I met Selena's father..."; + mes "How can time pass so quickly?"; + next; + mes "[Wise Bull Horn]"; + mes "Ah... I reallly appreciate"; + mes "Selena and Black Fox for all"; + mes "of their help in recruiting"; + mes "young Gunslingers. I'm very"; + mes "old now, and can't do everything by myself. *Sigh...* Such is life."; + next; + mes "[Wise Bull Horn]"; + mes "Before you leave, may"; + mes "I ask you for a small favor?"; + mes "I'm thirsty, and would like"; + mes "a cold glass of Milk. Would"; + mes "you please bring me some?"; + set GUNS_Q,4; + changequest 6022,6023; + close; + } + else if(GUNS_Q == 4) { + if (countitem(519) < 1) { + mes "[Wise Bull Horn]"; + mes "I'm an old man that will"; + mes "soon be reunited with mother"; + mes "earth. Would you do this old"; + mes "Gunslinger a favor a bring me"; + mes "a cold glass of Milk, please?"; + close; + } + delitem 519,1; // Milk + set GUNS_Q,5; + changequest 6023,6024; + mes "[Wise Bull Horn]"; + mes "Oh, thank you for your!"; + mes "generosity--I see that"; + mes "you've brought me some"; + mes "Milk. Ahhhh, delicious~"; + next; + mes "[Wise Bull Horn]"; + mes "I admire the patience,"; + mes "gentleness, and kindness"; + mes "that you've proven by bringing"; + mes "this to me. Yes, those are traits we all want Gunslingers to have."; + next; + mes "[Wise Bull Horn]"; + mes "Now, please take this voucher"; + mes "to Miller, the Black Fox, with"; + mes "my whole hearted approval."; + mes "I hope that you will use your"; + mes "gun to uphold justice as a"; + mes "noble warrior of the earth."; + next; + mes "[Wise Bull Horn]"; + mes "Eeh~Yeah~Eeh~Hooom"; + mes "Eeh~Yeah~Eeh~Hooom"; + mes "Maaaaarrraaa Neeey~"; + mes "Yippee Yippee Yai Yocaiyay~"; + close; + } + else if(GUNS_Q == 5) { + mes "[Wise Bull Horn]"; + mes "Please take this voucher"; + mes "to Miller, the Black Fox, with"; + mes "my whole hearted approval."; + mes "I hope that you will use your"; + mes "gun to uphold justice as a"; + mes "noble warrior of the earth."; + next; + mes "[Wise Bull Horn]"; + mes "Eeh~Yeah~Eeh~Hooom"; + mes "Eeh~Yeah~Eeh~Hooom"; + mes "Maaaaarrraaa Neeey~"; + mes "Yippee Yippee Yai Yocaiyay~"; + close; + } + else if(GUNS_Q == 6) { + mes "[Wise Bull Horn]"; + mes "AAh, long time no see."; + mes "I hope that you become"; + mes "a smart beast, and use"; + mes "your powers as a Gunslinger to protect what is good and just."; + close; + } + else { + mes "[Wise Bull Horn]"; + mes "Zzzzzz~"; + mes "^333333*Phew*^000000"; + close; + } +}
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