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diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt
index 7d6b0a070..9132827b2 100644
--- a/npc/jobs/1-1e/gunslinger.txt
+++ b/npc/jobs/1-1e/gunslinger.txt
@@ -1,13 +1,9 @@
//===== eAthena Script =======================================
//= Gunslinger Job Quest
//===== By: ==================================================
-//= erKURITA & RockmanEXE
-//= Direct credits quote from RockmanExe:
-//= "info provided by RockmanEXE cause he pwnz0rz yer arse"
-//= DON'T REMOVE THIS! (by request of him, he provided all
-//= the info regarding the quests and shops.)
+//= erKURITA, RockmanEXE, Kisuka
//===== Current Version: =====================================
-//= 2.1c
+//= 2.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -29,408 +25,399 @@
//= 2.1a Corrected a Typo error ";;". [Samuray22]
//= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22]
//= 2.1c Fixed some missing/messed up item checks. (bugreport:2693) [Kisuka]
+//= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka]
//============================================================
que_ng,152,167,3 script Master Miller 901,{
-
- mes "[Master Miller]";
- if(Class == Job_Novice && JobLevel > 9)
- {
- switch(GUNS_Q)
- {
- case 0:
- mes "I'm a Security Chief and also";
- mes "a Gunslinger Instructor, you may call me";
- mes "Master Miller.";
- next;
- mes "[Master Miller]";
- mes "I can't be distracted from my duty";
- mes "at this moment.";
- mes "What is it that you want?";
- next;
- switch( select( "Nothing much.","I want to become a Gunslinger.") )
- {
- case 1:
- mes "[Master Miller]";
- mes "Wasting my time is like,";
- mes "wasting gold.";
- mes "Get out of my sight immediatly.";
- close;
-
- case 2:
- mes "[Master Miller]";
- mes "Hmm.";
- mes "You still look young";
- mes "but the look in your eyes...";
- mes "I can sense a powerful force.";
- next;
- mes "[Master Miller]";
- mes "Hmm...Okay.";
- mes "First, if you have the will to become a Gunslinger";
- mes "you will need to go through some tests";
- mes "and also interview and Training Sessions.";
- next;
- mes "[Master Miller]";
- mes "Do you wish to proceed?";
- next;
- switch (select ("No, I need time to think.","Sure.") )
- {
- case 1:
- mes "[Master Miller]";
- mes "Hmm..Is that so.";
- mes "Well, it is important...";
- mes "Think carefully and if you have the spirit,";
- mes "please, come back later.";
- close;
-
- case 2:
- mes "[Master Miller]";
- mes "Hmm. Okay.";
- mes "First";
- mes "deliver this letter I am giving to you";
- mes "to Payon's Alchemist,";
- mes "'The Wise Bull Horn'";
- mes "and hand the letter to him.";
- next;
- mes "[Master Miller]";
- mes "He will judge you and";
- mes "will report back to us if ";
- mes "you are up to our standards.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Allright, I'll do that.";
- set GUNS_Q,1;
- close;
- }
- }
-
- case 1:
- mes "Hurry up and get moving.";
- mes "'The Wise Bull Horn' is";
- mes "currently in Payon.";
- close;
-
- case 2:
- mes "I guess he gave you";
- mes "some errands to run.";
- next;
- mes "[Master Miller]";
- mes "I think he saw potential in you.";
- mes "Good luck.";
- close;
-
- case 3:
- mes "That's a lot of errands";
- mes "I already told you, the";
- mes "old man is pretty serious.";
- mes "Perform your task well.";
- close;
-
- case 4:
- mes "Mm~ I'll be waiting for your news.";
- mes "I hope you'll become one of us.";
- mes "We'll be practically family..";
- close;
-
- case 5:
- if (skillpoint > 0) {
- mes "Learn all your Basic Skills first!!";
- close;
- }
- mes "Ohh, I see you got something from the old man";
- mes "This is rare.";
- mes "Under normal circumstances...";
- mes "this would not be allowed...";
- mes "Nice, nice.";
- next;
- mes "[Master Miller]";
- mes "Mm..Okay.";
- mes "The old man gave his";
- mes "blessings, so I do not have any";
- mes "reason to reject your application.";
- next;
- mes "[Master Miller]";
- mes "Okay, from now on you'll be a Gunslinger.";
- mes "After this, for every moment that you live,";
- mes "remember can never leave your side";
- mes "is your gun. We must remember the gun";
- mes "and even every one of its bullets";
- mes "has its own product number,";
- mes "and can be checked up by us.";
- next;
- mes "[Master Miller]";
- mes "For purchasing guns and ammo";
- mes "the only place you can buy them";
- mes "is from our special gunslinger";
- mes "guild stores in various places.";
- next;
- mes "[Master Miller]";
- mes "Of course, this is tedious.";
- mes "But this is all to...";
- mes "not let these guns";
- mes "fall in the wrong hands, so";
- mes "please forgive us for any inconvenience.";
- next;
- mes "[Master Miller]";
- mes "There are also";
- mes "other reasons.";
- mes "You'll no doubt find some of them";
- mes "later.";
- mes "These are all the instructions";
- mes "from Lady Celena, our";
- mes "guild leader.";
- next;
- mes "[Master Miller]";
- mes "After a bit of time";
- mes "we will give you missions.";
- mes "You will understand more";
- mes "later.";
- next;
- mes "[Master Miller]";
- mes "I'm sure we'll see each other again.";
- mes "So here's to a nice time";
- mes "working together.";
- nude;
- callfunc "Job_Change",Job_Gunslinger;
- callfunc "F_ClearJobVar";
- set GUNS_Q,6;
- set @gun_ex,rand(1,2);
- if(@gun_ex == 1) getitem 13100,1; else getitem 13150,1;
- close;
- }
- } else if(Class == Job_Novice && JobLevel < 10) {
- mes "Hmm, I think you";
- mes "have the potential";
- mes "but you're not yet strong enough.";
- mes "Keep getting stronger and";
- mes "come back later.";
- close;
- } else if(Class == Job_Gunslinger) {
- mes "Oh~ It's been a long time~";
- mes "So, how have your travels been?";
- mes "Remember, always take care";
- mes "of your gun.";
- close;
- } else if(Class == Job_Baby) {
- mes "Ouch~";
- mes "How did a baby come here~";
- mes "Peekaboo~";
- next;
+ if (Upper == 2) {
mes "[Master Miller]";
- mes "Where's your mommy~";
- mes "Haha~";
- mes "It's a dangerous place here.";
- mes "Go play somewhere else.";
- close;
- } else {
- mes "Don't get distracted with me.";
- mes "Get on with your traveling.";
+ mes "Well, aren't you an";
+ mes "adorable little child~";
+ mes "Where's your mommy?";
+ mes "This place is dangerous, so";
+ mes "please go home soon, okay?";
close;
}
-}
-
-payon,184,65,3 script The Wise Bull Horn 866,{
-
- switch(GUNS_Q)
- {
- case 0:
- mes "[The Wise Bull Horn]";
- mes "Zzz...Zzz";
+ if (Class == Job_Novice) {
+ if (JobLevel < 10 || getskilllv("NV_BASIC") < 9) {
+ mes "[Master Miller]";
+ mes "Interested in becoming";
+ mes "a Gunslinger, eh? You've";
+ mes "got potential, but you're";
+ mes "not yet experienced enough.";
+ mes "Just train yourself a bit more,";
+ mes "and then come back, you hear?";
close;
-
- case 1:
- mes "[The Wise Bull Horn]";
- mes "...Hmm... Young one";
- mes "What is it that you want.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Mr. Miller sent me here.";
- next;
- mes "[The Wise Bull Horn]";
- mes "Miller...";
- mes "Mm...Hmm. So Dark Fox";
- mes "sent you here...";
- next;
- mes "[The Wise Bull Horn]";
- mes "He is wise and cunning...";
- mes "that is willing to sacrifice himself for his teammates.";
- mes "mm...If he sent you..";
- mes "Then you should be rather capable...";
- next;
- mes "[The Wise Bull Horn]";
- mes "Wait...come closer...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "....";
- next;
- mes "[The Wise Bull Horn]";
- mes "mmm...";
- mes "mmmmm....";
- next;
- mes "[The Wise Bull Horn]";
- mes "mmm...Bright eyes and...";
- mes "a serious face...also...";
- mes "a very good attitude...a good sense of...";
- mes "responsibility...";
- mes "But still not enough.";
- next;
- mes "[The Wise Bull Horn]";
- mes "Lack of experience...";
- mes "And you still don't have the blessing of the land...";
- mes "You'll get injured at this rate...";
- next;
- mes "[The Wise Bull Horn]";
- mes "Very well, I shall craft you a gift...";
- mes "If you wish to follow this path...";
- mes "Gather 3 Rainbow Shells,";
- mes "10 Shells, 3 Feathers,";
- mes "1 Trunk, 3 Zargons, and 3 Green Herbs,";
- mes "then bring them to me.";
+ }
+ if (GUNS_Q == 0) {
+ mes "[Master Miller]";
+ mes "I'm Miller, a full time";
+ mes "Gunslinger drillmaster, and";
+ mes "full time guardian for Lady";
+ mes "Selena. Now, what do you";
+ mes "need? If it's not important, then I can't make the time for you.";
next;
- mes "[The Wise Bull Horn]";
- mes "If you show the gift that you just received";
- mes "to Dark Fox. Then he will definitely...";
- mes "accept you.";
+ if(select("Nothing.:I want to become a Gunslinger.") == 1) {
+ mes "[Master Miller]";
+ mes "Don't waste my time.";
+ mes "If you do want to become";
+ mes "a Gunslinger, then come";
+ mes "back and talk to me.";
+ close;
+ }
+ mes "[Master Miller]";
+ mes "Hm. You're pretty young, but";
+ mes "your eyes tell me that you're";
+ mes "pretty ambitious. You'll need to pass our interview and educational";
+ mes "course to become a Gunslinger. Do you want to apply for the job?";
next;
- mes "["+ strcharinfo(0) +"]";
- mes "-I'll need-";
- mes "-3 Rainbow Shells-";
- mes "-10 Shells, 3 Feathers-";
- mes "-1 Trunk, 3 Zargons,-";
- mes "-and 3 Green Herbs.-";
- set GUNS_Q,2;
- close;
-
- case 2:
- if ((countitem(1013) < 3) || (countitem(935) < 10) || (countitem(949) < 3) || (countitem(1019) < 1) || (countitem(912) < 3) || (countitem(511) < 3))
- {
- mes "["+ strcharinfo(0) +"]";
- mes "-I'll need-";
- mes "-3 Rainbow Shells-";
- mes "-10 Shells, 3 Feathers-";
- mes "-1 Trunk, 3 Zargons,-";
- mes "-and 3 Green Herbs.-";
+ if(select("Give me some time to think.:Sure!") == 1) {
+ mes "[Master Miller]";
+ mes "Understandable.";
+ mes "If you do decide that";
+ mes "you want to become";
+ mes "a Gunslinger, then let";
+ mes "me know right away.";
+ mes "I'll get you started.";
close;
}
- mes "[The Wise Bull Horn]";
- mes "Oh...give them to me.";
- mes "There is time to be consumed to";
- mes "make the gift, wait for a while.";
- delitem 935,10;
- delitem 949,3;
- delitem 1019,1;
- delitem 912,3;
- delitem 511,3;
- delitem 1013,3;
- set GUNS_Q,3;
+ mes "[Master Miller]";
+ mes "Great, great. Alright then,";
+ mes "let's get you started. Take";
+ mes "this letter to Mr. Wise Bull";
+ mes "Horn in Payon. He's a shaman";
+ mes "that will judge whether or not";
+ mes "you qualify to be a Gunslinger.";
+ set GUNS_Q,1;
+ setquest 6020;
close;
-
- case 3:
- mes "[The Wise Bull Horn]";
- mes "Mm...You came right on time.";
- mes "The preparation finished just now.";
- mes "It is a rather simple gift.";
- mes "But that's because I haven't worked in so long.";
- mes "Ahh...I feel tired now...";
- next;
- mes "[The Wise Bull Horn]";
- mes "The last time I crafted this...";
- mes "Was well over ten years ago.";
- mes "I also followed this path once...";
- mes "and I once battled...";
- mes "with such an item.";
- next;
- mes "[The Wise Bull Horn]";
- mes "Meeting Celena's father";
- mes "feels just like yesterday,";
- mes "time really flies.";
- mes "Like the smooth western wind.";
- next;
- mes "[The Wise Bull Horn]";
- mes "Though there would always be painful";
- mes "memories...but my followers...";
- mes "especially people like...";
- mes "Celena and Dark Fox.";
- mes "Ahh, young people, and my followers...";
- mes "I thank you...";
- next;
- mes "[The Wise Bull Horn]";
- mes "Though now, I am already old...";
- mes "In a short while...";
- mes "I will return...to the land";
- next;
- mes "[The Wise Bull Horn]";
- mes "I feel so tired...";
- mes "I'm so sorry...but if you could...";
- mes "Promise me something...";
- mes "Promise to do...something for me.";
- next;
- mes "[The Wise Bull Horn]";
- mes "I suddenly feel like...";
- mes "drinking a glass of milk.";
- next;
- mes "[The Wise Bull Horn]";
- mes "Take it as a request...from an old man.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "-Let's get a glass of Milk-";
- mes "For 'The Wise Bull Horn'.-";
- set GUNS_Q, 4;
+ }
+ else if(GUNS_Q == 1) {
+ mes "[Master Miller]";
+ mes "Take that letter of";
+ mes "introduction I've written";
+ mes "for you to Mr. Wise Bull";
+ mes "Horn in Payon. He'll test";
+ mes "you to see if you're really";
+ mes "Gunslinger material.";
close;
-
- case 4:
- if (countitem(519) < 1)
- {
- mes "["+ strcharinfo(0) +"]";
- mes "-Let's get a glass of Milk-";
- mes "-for 'The Wise Bull Horn'.-";
+ }
+ else if(GUNS_Q == 2) {
+ mes "[Master Miller]";
+ mes "Hmm... Wise Bull Horn";
+ mes "asked you to collect the";
+ mes "items you need to make the";
+ mes "voucher? Hm. I guess that's";
+ mes "part of his qualification test.";
+ close;
+ }
+ else if(GUNS_Q == 3) {
+ mes "[Master Miller]";
+ mes "Wise Bull Horn asked";
+ mes "you to bring him some";
+ mes "Milk? He must really like";
+ mes "you if he's already asking";
+ mes "for favors. Good luck, friend.";
+ close;
+ }
+ else if(GUNS_Q == 4) {
+ mes "[Master Miller]";
+ mes "I expect to hear good";
+ mes "news from you soon. You";
+ mes "know, I have no doubt that";
+ mes "you'll become a Gunslinger.";
+ close;
+ }
+ else if(GUNS_Q == 5) {
+ if (Skillpoint != 0) {
+ mes "[Master Miller]";
+ mes "Hey, you have leftover";
+ mes "Skill Points. You better";
+ mes "use them all up before you";
+ mes "come and talk to me again.";
close;
}
- mes "[The Wise Bull Horn]";
- mes "Thank you.";
- mes "You are truly a kind young man.";
- mes "Now get on the road.";
- delitem 519,1;
- set GUNS_Q,5;
+ mes "[Master Miller]";
+ mes "Oh, you've brought a";
+ mes "voucher from Wise Bull Horn?";
+ mes "It's been a while since he's";
+ mes "given one to anybody, so";
+ mes "I'm really proud of you!";
next;
- mes "[The Wise Bull Horn]";
- mes "Take this Gift made by me";
- mes "and show it to Dark Fox.";
- mes "You have my blessings";
- mes "to become a Gunslinger.";
+ mes "[Master Miller]";
+ mes "If Wise Bull Horn approves,";
+ mes "then I have no reason to";
+ mes "reject you. Alright then, I'll";
+ mes "promote you to a Gunslinger.";
+ mes "But first, let me explain";
+ mes "our job in more detail.";
next;
- mes "[The Wise Bull Horn]";
- mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~";
- mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~";
+ mes "[Master Miller]";
+ mes "As a Gunslinger, you must";
+ mes "keep your gun with you at";
+ mes "all times. The Gunslinger";
+ mes "Guild keeps track of every Gun";
+ mes "and Bullet, so you can only get";
+ mes "them from our guild members.";
next;
- mes "["+ strcharinfo(0) +"]";
- mes "-Singing a weird-";
- mes "-song-";
- mes "-'The Wise Bull Horn'. I feel strange.-";
- mes "-Let's take the Gift-";
- mes "-to Mr.Miller now.-";
- close;
-
- case 5:
- mes "[The Wise Bull Horn]";
- mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~";
- mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~";
+ mes "[Master Miller]";
+ mes "Don't worry, Gunslinger";
+ mes "Guildsmen can be found almost";
+ mes "anywhere these days. Anyway,";
+ mes "it has to be this way by order of our guild leader, Lady Selena.";
next;
- mes "["+ strcharinfo(0) +"]";
- mes "-Singing a weird-";
- mes "-song-";
- mes "-'The Wise Bull Horn'.-";
+ mes "[Master Miller]";
+ mes "You might get the chance to";
+ mes "meet her one of these days.";
+ mes "Anyway, just now that we have";
+ mes "to regulate Gun and Bullet sales to keep them away from evil";
+ mes "or irresponsible folk.";
next;
- mes "["+ strcharinfo(0) +"]";
- mes "-I feel strange.-";
- mes "-Let's take the Gift-";
- mes "-to Mr.Miller now.-";
+ mes "[Master Miller]";
+ mes "In any case, it's always";
+ mes "a pleasure for me to talk";
+ mes "to another Gunslinger, so";
+ mes "let's keep in touch. May the";
+ mes "power of the earth protect";
+ mes "you in all of your adventures~";
+ callfunc "Job_Change",Job_Gunslinger;
+ set GUNS_Q,6;
+ completequest 6024;
+ if (rand(1,2) == 1) {
+ getitem 13100,1; // Six_Shooter
+ }else{
+ getitem 13150,1; // Branch
+ }
+ close;
+ }
+ }else{
+ if (Class == Job_Gunslinger) {
+ mes "[Master Miller]";
+ mes "Oh! Long time, no see,";
+ mes "friend. How have you been?";
+ mes "I hope you've been keeping";
+ mes "you Gun well maintained.";
+ mes "Take care of it, and it'll take";
+ mes "care of you. Remember it.";
close;
-
- case 6:
- mes "[The Wise Bull Horn]";
- mes "Mm...It's been a while.";
- mes "Hopefully you'll become a strong Gunslinger.";
+ }else{
+ mes "[Master Miller]";
+ mes "If you don't have";
+ mes "any business with me,";
+ mes "then please go on your way.";
close;
+ }
}
}
+
+payon,184,65,3 script Wise Bull Horn 866,{
+ if (GUNS_Q == 1) {
+ mes "[Wise Bull Horn]";
+ mes "Hello, young wolf.";
+ mes "What business has";
+ mes "brought you before me?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mr. Miller sent me to";
+ mes "deliver this letter to you.";
+ mes "Actually, I'm interested in";
+ mes "becoming a Gunslinger...";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "Miller, you said?";
+ mes "Hm, the Black Fox doesn't";
+ mes "give introductions for anyone";
+ mes "he doesn't believe will make";
+ mes "a good Gunslinger. Yes, I think";
+ mes "I know why he sent you to me.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "I can see it in your eyes:";
+ mes "you've got a warm heart and a";
+ mes "strong sense of responsibility.";
+ mes "All you need is the blessing";
+ mes "of the Earth to protect you";
+ mes "as a Gunslinger.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "I can make a voucher that";
+ mes "will demonstrate your desire";
+ mes "to become a warrior of the";
+ mes "earth for you to present to";
+ mes "Gunslinger drillmasters.";
+ mes "I shall need these items...";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "^3355FF1 Trunk^000000,";
+ mes "^3355FF3 Fluffs^000000,";
+ mes "^3355FF3 Zargons^000000,";
+ mes "^3355FF10 Shells^000000,";
+ mes "^3355FF3 Green Herbs^000000, and";
+ mes "^3355FF3 Rainbow Shells^000000.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "After I complete the";
+ mes "voucher, you may bring";
+ mes "it to Black Fox, and he";
+ mes "will help you achieve";
+ mes "your goal of becoming";
+ mes "a Gunslinger.";
+ set GUNS_Q,2;
+ changequest 6020,6021;
+ close;
+ }
+ else if(GUNS_Q == 2) {
+ if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) {
+ mes "[Wise Bull Horn]";
+ mes "I can make a voucher that";
+ mes "will demonstrate your desire";
+ mes "to become a warrior of the";
+ mes "earth for you to present to";
+ mes "Gunslinger drillmasters.";
+ mes "I shall need these items...";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "^3355FF1 Trunk^000000,";
+ mes "^3355FF3 Fluffs^000000,";
+ mes "^3355FF3 Zargons^000000,";
+ mes "^3355FF10 Shells^000000,";
+ mes "^3355FF3 Green Herbs^000000, and";
+ mes "^3355FF3 Rainbow Shells^000000.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "After I complete the";
+ mes "voucher, you may bring";
+ mes "it to Black Fox, and he";
+ mes "will help you achieve";
+ mes "your goal of becoming";
+ mes "a Gunslinger.";
+ close;
+ }
+ delitem 912,3; // Zargon
+ delitem 914,3; // Fluff
+ delitem 1019,1; // Wooden_Block
+ delitem 935,10; // Shell
+ delitem 511,3; // Green_Herb
+ delitem 1013,3; // Colorful_Shell
+ set GUNS_Q,3;
+ changequest 6021,6022;
+ mes "[Wise Bull Horn]";
+ mes "Ah, you've returned";
+ mes "with everything I need.";
+ mes "Please give me some time";
+ mes "to make the voucher. If you";
+ mes "come back in a little while,";
+ mes "I should be finished with it.";
+ close;
+ }
+ else if(GUNS_Q == 3) {
+ mes "[Wise Bull Horn]";
+ mes "Oh, you've arrived just";
+ mes "in time. It's been a while";
+ mes "since I've made one of these vouchers, so I might be a little";
+ mes "rusty. Still, this really takes me back to the days of my youth.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "I've been serving in this";
+ mes "position of choosing worthy";
+ mes "recipients of Gunslinger";
+ mes "vouchers for a few decades";
+ mes "now. But before that, I was a";
+ mes "young adventurer just like you.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "It feels like it was only";
+ mes "yesterday when I held my own";
+ mes "little voucher as a Gunslinger,";
+ mes "a warrior of the earth. That's";
+ mes "when I met Selena's father...";
+ mes "How can time pass so quickly?";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "Ah... I reallly appreciate";
+ mes "Selena and Black Fox for all";
+ mes "of their help in recruiting";
+ mes "young Gunslingers. I'm very";
+ mes "old now, and can't do everything by myself. *Sigh...* Such is life.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "Before you leave, may";
+ mes "I ask you for a small favor?";
+ mes "I'm thirsty, and would like";
+ mes "a cold glass of Milk. Would";
+ mes "you please bring me some?";
+ set GUNS_Q,4;
+ changequest 6022,6023;
+ close;
+ }
+ else if(GUNS_Q == 4) {
+ if (countitem(519) < 1) {
+ mes "[Wise Bull Horn]";
+ mes "I'm an old man that will";
+ mes "soon be reunited with mother";
+ mes "earth. Would you do this old";
+ mes "Gunslinger a favor a bring me";
+ mes "a cold glass of Milk, please?";
+ close;
+ }
+ delitem 519,1; // Milk
+ set GUNS_Q,5;
+ changequest 6023,6024;
+ mes "[Wise Bull Horn]";
+ mes "Oh, thank you for your!";
+ mes "generosity--I see that";
+ mes "you've brought me some";
+ mes "Milk. Ahhhh, delicious~";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "I admire the patience,";
+ mes "gentleness, and kindness";
+ mes "that you've proven by bringing";
+ mes "this to me. Yes, those are traits we all want Gunslingers to have.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "Now, please take this voucher";
+ mes "to Miller, the Black Fox, with";
+ mes "my whole hearted approval.";
+ mes "I hope that you will use your";
+ mes "gun to uphold justice as a";
+ mes "noble warrior of the earth.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "Eeh~Yeah~Eeh~Hooom";
+ mes "Eeh~Yeah~Eeh~Hooom";
+ mes "Maaaaarrraaa Neeey~";
+ mes "Yippee Yippee Yai Yocaiyay~";
+ close;
+ }
+ else if(GUNS_Q == 5) {
+ mes "[Wise Bull Horn]";
+ mes "Please take this voucher";
+ mes "to Miller, the Black Fox, with";
+ mes "my whole hearted approval.";
+ mes "I hope that you will use your";
+ mes "gun to uphold justice as a";
+ mes "noble warrior of the earth.";
+ next;
+ mes "[Wise Bull Horn]";
+ mes "Eeh~Yeah~Eeh~Hooom";
+ mes "Eeh~Yeah~Eeh~Hooom";
+ mes "Maaaaarrraaa Neeey~";
+ mes "Yippee Yippee Yai Yocaiyay~";
+ close;
+ }
+ else if(GUNS_Q == 6) {
+ mes "[Wise Bull Horn]";
+ mes "AAh, long time no see.";
+ mes "I hope that you become";
+ mes "a smart beast, and use";
+ mes "your powers as a Gunslinger to protect what is good and just.";
+ close;
+ }
+ else {
+ mes "[Wise Bull Horn]";
+ mes "Zzzzzz~";
+ mes "^333333*Phew*^000000";
+ close;
+ }
+} \ No newline at end of file