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+//===== eAthena Script =======================================
+//= Swordsman Job Quest
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= <Description>
+//===== Additional Comments: =================================
+//= Fully working. I have created a custom warp to get into the test room so disable
+//= the one in your warp script or scripts. It is this warp: "izlude_in.gat",40,170.
+//============================================================
+
+
+// == Monsters ==
+//Spawn is included in this file so make shure its not elsewhere to!
+sword_1-1.gat,35,78,0,0 monster Fabre 1184,4,0,0,0
+sword_1-1.gat,50,108,0,0 monster Fabre 1184,2,0,0,0
+sword_1-1.gat,61,28,0,0 monster Fabre 1184,4,0,0,0
+sword_1-1.gat,61,92,0,0 monster Fabre 1184,2,0,0,0
+//
+sword_1-1.gat,110,112,0,0 monster Fabre 1184,3,0,0,0
+sword_1-1.gat,161,94,0,0 monster Fabre 1184,2,0,0,0
+sword_1-1.gat,130,76,0,0 monster Fabre 1184,2,0,0,0
+sword_1-1.gat,103,58,0,0 monster Fabre 1184,2,0,0,0
+sword_1-1.gat,130,24,0,0 monster Fabre 1184,3,0,0,0
+//
+sword_1-1.gat,201,36,0,0 monster Fabre 1184,2,0,0,0
+sword_1-1.gat,201,16,0,0 monster Fabre 1184,2,0,0,0
+sword_1-1.gat,239,44,0,0 monster Fabre 1184,2,0,0,0
+sword_1-1.gat,239,76,0,0 monster Fabre 1184,2,0,0,0
+sword_1-1.gat,231,101,0,0 monster Fabre 1184,2,0,0,0
+sword_1-1.gat,234,117,0,0 monster Fabre 1184,2,0,0,0
+sword_1-1.gat,198,91,0,0 monster Fabre 1184,2,0,0,0
+sword_1-1.gat,200,63,0,0 monster Fabre 1184,2,0,0,0
+
+
+// == Warp ==
+// -- Warp to test room --
+izlude_in.gat,62,170,0 script w1039 45,1,1,
+{
+ if(Class==Job_Novice && job_sword_q > 0) warp "izlude_in.gat",40,170;
+ if(job_sword_q == 0) doevent "Swordsman::OnStart";
+ end;
+}
+
+
+// == Npcs ==
+// -- Master Swordsman --
+izlude_in.gat,74,172,5 script Master Swordsman 119,
+{
+ mes "[Master Swordsman]";
+ if(Class==Job_Novice && job_sword_q == 2) goto L_Done;
+ mes "Welcome to the Swordsman Association! So.. What business brings you to us?";
+L_Menu:
+ next;
+ menu "Make me a Swordsman!",M_0,"About being a Swordsman.",M_1,"The job requirements.",M_2,"Cancel.",M_End;
+ close;
+
+ M_0:
+ mes "[Master Swordsman]";
+ if(Class == Job_Swordman) goto O_1b;
+ if(Class != Job_Novice) goto O_1c;
+ mes "So you wish to become a Swordsman aye? A very good choice!! Fill out this application form first.";
+ next;
+ mes "..(you fill out the form and hand it to him)..";
+ next;
+ mes "[Master Swordsman]";
+ if(JobLevel < 10) goto O_1d;
+
+ O_1a:
+ set job_sword_q,1;
+ savepoint "izlude_in.gat",65,165;
+ mes "Okay. Let me just review your information......";
+ next;
+ mes "[Master Swordsman]";
+ mes "Ah!! I see that you have met the necessary requirements.....";
+ next;
+ mes "[Master Swordsman]";
+ mes "But there is one last thing you need to do to before I can make you an offical Swordsman.";
+ mes "You must prove your valour by taking the Izlude Swordsman Test!!!";
+ next;
+ mes "[Master Swordsman]";
+ mes "Are you willing to do so?";
+ next;
+ menu "Yes.",sM_0,"No.",sM_1;
+
+ sM_0:
+ mes "[Master Swordsman]";
+ mes "Very good!!! The testing room is too my right.";
+ next;
+ mes "[Master Swordsman]";
+ mes "Good luck young warrior!!!";
+ close;
+
+ sM_1:
+ mes "[Master Swordsman]";
+ mes "Very well then. Your registration is complete. When you are ready to take the test, just enter the testing room to my right.";
+ close;
+
+ O_1b:
+ mes "Muhahaha! You must be kidding me! You're already a swordsman.";
+ emotion 18;
+ close;
+
+ O_1c:
+ mes "Im sorry but you can not hold more than one job at a time and therefore I must refuse your request.";
+ next;
+ mes "[Master Swordsman]";
+ mes "Try picking up a hobby to make use of your spare time. Muhahahahah!!";
+ emotion 18;
+ close;
+
+ O_1d:
+ mes "A hem...., you have yet to learn all of the 'Basic Skills' needed to become a Swordsman. Please check the requirements again.";
+ close;
+
+ M_1:
+ mes "[Master Swordsman]";
+ mes "So you wish to know about the Swordsman profession... very good then! I will explain it to you.";
+ next;
+ mes "[Master Swordsman]";
+ mes "The primary advantage of being a Swordsman is that you will become superior in pure strength and mele combat compared with those in the other professions.";
+ next;
+ mes "[Master Swordsman]";
+ mes "There are 3 reasons why the swordsman is unparalled in hand to hand combat v.s. those of the other job types!";
+ next;
+ mes "[Master Swordsman]";
+ mes " - 1st, the swordsman has a skill that gives him/her an excellent hp regeration rate.";
+ mes " - 2nd, the swordsman is capable of using more kinds of weapons than those in the other job types.";
+ mes " - 3rd, Most of the swordsman's skills enhance and increase physical attacks making him/her an elite warrior.";
+ next;
+ mes "[Master Swordsman]";
+ mes "A Simple but adequte explanation for a newbie like you.";
+ next;
+ mes "[Master Swordsman]";
+ mes "Aside from this, in my personal opinion, being a 'Swordsman' is greatest job in all the land!";
+ mes "Muhahahah!!!";
+ emotion 18;
+ goto L_Menu;
+
+ M_2:
+ mes "[Master Swordsman]";
+ mes "So you wish to become a swordsman....";
+ next;
+ if(Class == Job_Novice) goto O_2a;
+ if(Class == Job_Swordman) goto O_2b;
+ mes "[Master Swordsman]";
+ mes "But you already have another job.... it's too late for you to become a Swordsman.";
+ next;
+ mes "[Master Swordsman]";
+ mes "Still you seek knowledge about the Swordsman proffession ay?... very well then....";
+ next;
+
+ O_2a:
+ mes "[Master Swordsman]";
+ mes "First, You must learn all 9 Basic Skills. If you can't satisfy this condition, you won't be able to become anything.";
+ next;
+ mes "[Master Swordsman]";
+ mes "Secondly you must pass the legendary Izlude Swordsman Test.";
+ next;
+ mes "[Master Swordsman]";
+ mes "When you fullfill these 2 conditions, you can become an offical Swordsman.";
+ goto L_Menu;
+
+ O_2b:
+ mes "[Master Swordsman]";
+ mes "....but you're already a Swordsman...????";
+ emotion 20;
+ close;
+
+ M_End:
+ mes "[Master Swordsman]";
+ mes "Enjoy your youth before you lose it~~ Muhahahaha!!!!";
+ emotion 18;
+ close;
+
+L_Done:
+ mes "Let me see here....so you've past the test aye??....";
+ next;
+ if(SkillPoint > 0) goto L_Skillpt;
+ mes "[Master Swordsman]";
+ mes "Congratulations! Now you are now fully qualified to become a Real Swordsman! I will transform you right away!!";
+ next;
+ JobChange Job_Swordman;
+ set job_sword_q,0;
+ mes "[Master Swordsman]";
+ mes "As you set forth on your journey I will expect you to represent the Swordsman Assosiation of Izlude with great honor and integrity.";
+ next;
+ mes "[Master Swordsman]";
+ mes "Muhahahaha!!!";
+ close;
+
+ L_Skillpt:
+ mes "[Master Swordsman]";
+ mes "Hmm... just a momement... it seems you still have skill points left over.";
+ mes "Please use them up so that I can make you a Swordsman.";
+ close;
+}
+
+// -- Swordsman --
+izlude_in.gat,65,171,5 script Swordsman 85,{
+ doevent "Swordsman";
+ end;
+}
+
+// -- Hidden Npc --
+izlude_in.gat,65,171,5 script Swordsman -1,{
+
+OnStart:
+ mes "[Swordsman]";
+ if(Class == 1) goto L_Sword;
+ if(Class == 0) goto L_Novice;
+
+L_Other:
+ mes "Who might you be?! Those who are not Novices are not permitted to go in! Please leave.";
+ emotion 1;
+ close;
+L_Sword:
+ mes "You're already a Swordsman!! You don't need to take this silly test!";
+ emotion 0;
+ close;
+
+L_Novice:
+ if(job_sword_q == 1) goto L_Start;
+ if(job_sword_q == 2) goto L_Done;
+
+ mes "Halt! Do you want to take the Swordsman Test?";
+ mes "If so, please fill out the swordsman application first.";
+ mes "Speak with the 'Master Swordsman' for more information.";
+ emotion 0;
+ close;
+
+ L_Start:
+ mes "Please enter the testing room when you are ready. Good luck!";
+ close;
+
+ L_Done:
+ mes "Speak with the Master Swordsman so that he can make you a Swordsman.";
+ close;
+}
+
+// -- Test Guide --
+izlude_in.gat,30,175,4 script Test Guide 92,{
+ mes "[Test Guide]";
+ mes "I will tell you about the legendary Izlude Swordsman Test! Listen VERY CAREFULLY for I won't repeat this again!";
+ next;
+ mes "[Test Guide]";
+ mes "The purpose of this test is to decide wheather or not you qualify to become a Swordsman.";
+ mes "As you know, a Swordsman needs superior physical Strength as well as an iron will!";
+ mes "If you possess neither of these attributes you will surely fail this grueling test.";
+ next;
+ mes "[Test Guide]";
+ mes "The objective of the test is very simple!";
+ next;
+ mes "[Test Guide]";
+ mes "You need to make through an obsticale course within ^FF00007 minutes^000000 in order to pass.";
+ next;
+ mes "[Test Guide]";
+ mes "The obsticale course is made up of 3 parts and is littered with booby-traps so becarefull!";
+ mes "Some traps will reduce your HP while others will warp you to an random underground cave causing you to start over.";
+ next;
+ mes "[Test Guide]";
+ mes "If you `Surrender' or if you excede the 'time limit', you will be fail the test.";
+ next;
+ mes "[Test Guide]";
+ mes "That is everything you need to know in order to take the test.";
+ mes "May God bless you.";
+ close;
+}
+
+
+// -- Test Hall Staff 1 --
+izlude_in.gat,30,163,8 script Test Hall Staff 105,{
+ mes "[Test Hall Staff]";
+ if(SWTEST == 1) goto L_Option2;
+ if(SWTEST >= 2) goto L_Option3;
+ set SWTEST, 0;
+
+ mes " So you want to take the test huh? You look confident.. that's good. Stay relaxed and do your best. This is not a difficult test.";
+ next;
+ mes "[Test Hall Staff]";
+ mes "Are you ready?";
+ next;
+ menu "Let me at it!!",M_yes,"Ah..maybe later..",M_no;
+ close;
+
+ M_yes:
+ set SWTEST, SWTEST + 1;
+ savepoint "izlude_in.gat",39,170;
+ warp "sword_1-1.gat",10,245;
+ deltimer "Test Hall Staff::OnTimer7min";
+ deltimer "Test Hall Staff::OnTimer4min";
+ deltimer "Test Hall Staff::OnTimer2min";
+ deltimer "Test Hall Staff::OnTimer1min";
+ deltimer "Test Hall Staff::OnTimer30sec";
+ deltimer "Test Hall Staff::OnTimer0min";
+ addtimer 2000, "Test Hall Staff::OnTimer7min";
+ addtimer 182000, "Test Hall Staff::OnTimer4min";
+ addtimer 302000, "Test Hall Staff::OnTimer2min";
+ addtimer 362000, "Test Hall Staff::OnTimer1min";
+ addtimer 392000, "Test Hall Staff::OnTimer30sec";
+ addtimer 422000, "Test Hall Staff::OnTimer0min";
+ end;
+
+ M_no:
+ mes "[Test Hall Staff]";
+ mes "Check back with me when you are ready.";
+ close;
+
+L_Option2:
+ mes "Taking the test over?.... Keep your head up. I like those who never back down from a challange! Now take this and cheer up!";
+ getitem 512,3;//Items: Apple,
+ next;
+ goto M_yes;
+ end;
+L_Option3:
+ mes "Don't give up! I know you will pass this time!";
+ mes "(you catch him whispering '...loooooseerrr...')";
+ getitem 512,5;//Items: Apple,
+ next;
+ goto M_yes;
+ end;
+
+L_Timer:
+ OnTimer7min:
+ areaannounce "sword_1-1.gat", 8, 162, 191, 251, "[Test Hall Staff]: Your 7 minutes starts now!",0;
+ end;
+ OnTimer4min:
+ areaannounce "sword_1-1.gat", 8, 162, 191, 251, "[Test Hall Staff]: You have 4 minutes left!",0;
+ end;
+ OnTimer2min:
+ areaannounce "sword_1-1.gat", 8, 162, 191, 251, "[Test Hall Staff]: You have 2 minutes left!",0;
+ end;
+ OnTimer1min:
+ areaannounce "sword_1-1.gat", 8, 162, 191, 251, "[Test Hall Staff]: You have 1minute left",0;
+ end;
+ OnTimer30sec:
+ areaannounce "sword_1-1.gat", 8, 162, 191, 251, "[Test Hall Staff]: You have 30 seconds left, hurry!",0;
+ end;
+ OnTimer0min:
+ areaannounce "sword_1-1.gat", 8, 162, 191, 251, "[Test Hall Staff]: Your times up! You failed the test.",0;
+ addtimer 4000, "Test Hall Staff::OnTimerWarp";
+ end;
+ OnTimerWarp:
+ warp "izlude_in.gat",39,170;
+}
+
+
+// -- Medic 1 --
+sword_1-1.gat,230,245,2 script Medic 105,{
+ mes "[Medic]";
+ mes "This is the 1st check point! You're doing great!";
+ percentheal 100, 100;
+ close;
+}
+
+// -- Test Hall Staff 2 --
+sword_1-1.gat,230,242,2 script Test Hall Staff 105,{
+ mes "[Test Hall Staff]";
+ mes "Do you surrender?";
+ next;
+ menu "Yes.",M_0,"No.",M_1;
+
+ M_0:
+ warp "izlude_in.gat",65,165;
+ close;
+ M_1:
+ mes "[Test Hall Staff]";
+ mes "Bravo! Go for it again!";
+ close;
+}
+
+// -- Medic 2 --
+sword_1-1.gat,230,207,2 script Medic 105,{
+ mes "[Medic]";
+ mes "This is the 2nd check point! Keep up the good work!";
+ percentheal 100, 100;
+ close;
+}
+
+// -- Test Hall Staff 3 --
+sword_1-1.gat,230,204,2 script Test Hall Staff 105,{
+ mes "[Test Hall Staff]";
+ mes "Do you surrender?";
+ next;
+ menu "Yes.",M_0,"No.",M_1;
+
+ M_0:
+ warp "izlude_in.gat",65,165;
+ close;
+ M_1:
+ mes "[Test Hall Staff]";
+ mes "Bravo! Go for it again!";
+ close;
+}
+
+// -- Mae (Medic 3) --
+sword_1-1.gat,223,167,2 script Mae 92,{
+ mes "[Mae]";
+ mes "I sincerely congratulate you for passing the test!";
+ mes "I've already sent your test results to the 'Master Swordsman'.";
+ mes "Please inquire with him about your results. Thank you.";
+ next;
+ percentheal 100, 100;
+ set job_sword_q,2;
+ set SWTEST,0;
+ warp "izlude_in.gat",66,173;
+ close;
+}
+
+
+
+
+// == Green Traps ==
+// reduce hp when stepped on
+
+// -- First Section --
+// - Left -
+sword_1-1.gat,22,172,1 script 1green_1::green 139,0,0,{
+ heal (-4),0;
+ end;
+}
+
+// -- Duplicates --
+sword_1-1.gat,22,173,1 duplicate(green) 1green_2 139,0,0
+sword_1-1.gat,23,172,1 duplicate(green) 1green_3 139,0,0
+sword_1-1.gat,23,173,1 duplicate(green) 1green_4 139,0,0
+sword_1-1.gat,34,172,1 duplicate(green) 1green_5 139,0,0
+sword_1-1.gat,34,173,1 duplicate(green) 1green_6 139,0,0
+sword_1-1.gat,35,172,1 duplicate(green) 1green_7 139,0,0
+sword_1-1.gat,35,173,1 duplicate(green) 1green_8 139,0,0
+sword_1-1.gat,66,170,1 duplicate(green) 1green_9 139,0,0
+sword_1-1.gat,66,171,1 duplicate(green) 1green_10 139,0,0
+sword_1-1.gat,67,170,1 duplicate(green) 1green_11 139,0,0
+sword_1-1.gat,67,171,1 duplicate(green) 1green_12 139,0,0
+sword_1-1.gat,70,170,1 duplicate(green) 1green_13 139,0,0
+sword_1-1.gat,70,171,1 duplicate(green) 1green_14 139,0,0
+sword_1-1.gat,71,170,1 duplicate(green) 1green_15 139,0,0
+sword_1-1.gat,71,171,1 duplicate(green) 1green_16 139,0,0
+
+// - Right -
+sword_1-1.gat,22,164,1 duplicate(green) 1green_17 139,0,0
+sword_1-1.gat,22,165,1 duplicate(green) 1green_18 139,0,0
+sword_1-1.gat,23,164,1 duplicate(green) 1green_19 139,0,0
+sword_1-1.gat,23,165,1 duplicate(green) 1green_20 139,0,0
+sword_1-1.gat,34,164,1 duplicate(green) 1green_21 139,0,0
+sword_1-1.gat,34,165,1 duplicate(green) 1green_22 139,0,0
+sword_1-1.gat,35,164,1 duplicate(green) 1green_23 139,0,0
+sword_1-1.gat,35,165,1 duplicate(green) 1green_24 139,0,0
+sword_1-1.gat,66,166,1 duplicate(green) 1green_25 139,0,0
+sword_1-1.gat,66,167,1 duplicate(green) 1green_26 139,0,0
+sword_1-1.gat,67,166,1 duplicate(green) 1green_27 139,0,0
+sword_1-1.gat,67,167,1 duplicate(green) 1green_28 139,0,0
+sword_1-1.gat,70,166,1 duplicate(green) 1green_29 139,0,0
+sword_1-1.gat,70,167,1 duplicate(green) 1green_30 139,0,0
+sword_1-1.gat,71,166,1 duplicate(green) 1green_31 139,0,0
+sword_1-1.gat,71,167,1 duplicate(green) 1green_32 139,0,0
+// - Center -
+sword_1-1.gat,86,168,1 duplicate(green) 1green_33 139,0,0
+sword_1-1.gat,86,169,1 duplicate(green) 1green_34 139,0,0
+sword_1-1.gat,87,168,1 duplicate(green) 1green_35 139,0,0
+sword_1-1.gat,87,169,1 duplicate(green) 1green_36 139,0,0
+
+// -- Second Section --
+// - Left -
+sword_1-1.gat,83,171,1 duplicate(green) 2green_1 139,0,1
+sword_1-1.gat,82,171,1 duplicate(green) 2green_2 139,0,1
+sword_1-1.gat,90,171,1 duplicate(green) 2green_3 139,0,1
+sword_1-1.gat,91,171,1 duplicate(green) 2green_4 139,0,1
+sword_1-1.gat,84,173,1 duplicate(green) 2green_5 139,1,0
+sword_1-1.gat,90,173,1 duplicate(green) 2green_6 139,1,0
+sword_1-1.gat,83,166,1 duplicate(green) 2green_7 139,0,1
+sword_1-1.gat,82,166,1 duplicate(green) 2green_8 139,0,1
+sword_1-1.gat,90,166,1 duplicate(green) 2green_9 139,0,1
+sword_1-1.gat,91,166,1 duplicate(green) 2green_10 139,0,1
+sword_1-1.gat,84,164,1 duplicate(green) 2green_11 139,1,0
+sword_1-1.gat,90,164,1 duplicate(green) 2green_12 139,1,0
+sword_1-1.gat,102,168,1 duplicate(green) 2green_13 139,0,0
+sword_1-1.gat,102,169,1 duplicate(green) 2green_14 139,0,0
+// - Right -
+sword_1-1.gat,102,172,1 duplicate(green) 2green_15 139,0,0
+sword_1-1.gat,102,173,1 duplicate(green) 2green_16 139,0,0
+sword_1-1.gat,103,172,1 duplicate(green) 2green_17 139,0,0
+sword_1-1.gat,103,173,1 duplicate(green) 2green_18 139,0,0
+sword_1-1.gat,106,172,1 duplicate(green) 2green_19 139,0,0
+sword_1-1.gat,106,173,1 duplicate(green) 2green_20 139,0,0
+sword_1-1.gat,107,172,1 duplicate(green) 2green_21 139,0,0
+sword_1-1.gat,107,173,1 duplicate(green) 2green_22 139,0,0
+sword_1-1.gat,110,172,1 duplicate(green) 2green_23 139,0,0
+sword_1-1.gat,110,173,1 duplicate(green) 2green_24 139,0,0
+sword_1-1.gat,111,172,1 duplicate(green) 2green_25 139,0,0
+sword_1-1.gat,111,173,1 duplicate(green) 2green_26 139,0,0
+// - Center -
+sword_1-1.gat,102,164,1 duplicate(green) 2green_27 139,0,0
+sword_1-1.gat,102,165,1 duplicate(green) 2green_28 139,0,0
+sword_1-1.gat,103,164,1 duplicate(green) 2green_29 139,0,0
+sword_1-1.gat,103,165,1 duplicate(green) 2green_30 139,0,0
+sword_1-1.gat,106,164,1 duplicate(green) 2green_31 139,0,0
+sword_1-1.gat,106,165,1 duplicate(green) 2green_32 139,0,0
+sword_1-1.gat,107,164,1 duplicate(green) 2green_33 139,0,0
+sword_1-1.gat,107,165,1 duplicate(green) 2green_34 139,0,0
+sword_1-1.gat,110,164,1 duplicate(green) 2green_35 139,0,0
+sword_1-1.gat,110,165,1 duplicate(green) 2green_36 139,0,0
+sword_1-1.gat,111,164,1 duplicate(green) 2green_37 139,0,0
+sword_1-1.gat,111,165,1 duplicate(green) 2green_38 139,0,0
+
+
+// -- Third Section --
+sword_1-1.gat,121,172,1 duplicate(green) 3green_1 139,2,0
+sword_1-1.gat,121,173,1 duplicate(green) 3green_2 139,2,0
+sword_1-1.gat,121,164,1 duplicate(green) 3green_3 139,2,0
+sword_1-1.gat,121,165,1 duplicate(green) 3green_4 139,2,0
+sword_1-1.gat,121,168,1 duplicate(green) 3green_5 139,2,0
+sword_1-1.gat,121,169,1 duplicate(green) 3green_6 139,2,0
+
+// -- Fourth Section --
+sword_1-1.gat,130,169,1 duplicate(green) 4green_1 139,0,4
+sword_1-1.gat,131,169,1 duplicate(green) 4green_2 139,0,4
+sword_1-1.gat,135,164,1 duplicate(green) 4green_3 139,5,0
+sword_1-1.gat,136,165,1 duplicate(green) 4green_4 139,4,0
+sword_1-1.gat,140,169,1 duplicate(green) 4green_5 139,0,3
+sword_1-1.gat,141,168,1 duplicate(green) 4green_6 139,0,4
+sword_1-1.gat,137,172,1 duplicate(green) 4green_7 139,2,0
+sword_1-1.gat,138,173,1 duplicate(green) 4green_8 139,3,0
+sword_1-1.gat,134,171,1 duplicate(green) 4green_9 139,0,2
+sword_1-1.gat,135,168,1 duplicate(green) 4green_10 139,0,1
+sword_1-1.gat,135,170,1 duplicate(green) 4green_11 139,1,0
+
+// -- Fifth Section --
+sword_1-1.gat,144,169,1 duplicate(green) 5green_1 139,0,4
+sword_1-1.gat,145,169,1 duplicate(green) 5green_2 139,0,4
+sword_1-1.gat,148,164,1 duplicate(green) 5green_3 139,4,0
+sword_1-1.gat,149,165,1 duplicate(green) 5green_4 139,3,0
+sword_1-1.gat,156,166,1 duplicate(green) 5green_5 139,0,2
+sword_1-1.gat,157,166,1 duplicate(green) 5green_6 139,0,2
+sword_1-1.gat,153,169,1 duplicate(green) 5green_7 139,4,0
+sword_1-1.gat,152,168,1 duplicate(green) 5green_8 139,3,0
+sword_1-1.gat,149,171,1 duplicate(green) 5green_9 139,0,1
+sword_1-1.gat,148,171,1 duplicate(green) 5green_10 139,0,2
+sword_1-1.gat,154,173,1 duplicate(green) 5green_11 139,2,0
+sword_1-1.gat,154,172,1 duplicate(green) 5green_12 139,2,0
+
+// -- Last Section --
+sword_1-1.gat,164,172,1 duplicate(green) 6green_1 139,0,0
+sword_1-1.gat,164,173,1 duplicate(green) 6green_2 139,0,0
+sword_1-1.gat,165,172,1 duplicate(green) 6green_3 139,0,0
+sword_1-1.gat,165,173,1 duplicate(green) 6green_4 139,0,0
+sword_1-1.gat,172,172,1 duplicate(green) 6green_5 139,0,0
+sword_1-1.gat,172,173,1 duplicate(green) 6green_6 139,0,0
+sword_1-1.gat,173,172,1 duplicate(green) 6green_7 139,0,0
+sword_1-1.gat,173,173,1 duplicate(green) 6green_8 139,0,0
+
+sword_1-1.gat,164,168,1 duplicate(green) 6green_9 139,0,0
+sword_1-1.gat,164,169,1 duplicate(green) 6green_10 139,0,0
+sword_1-1.gat,165,168,1 duplicate(green) 6green_11 139,0,0
+sword_1-1.gat,165,169,1 duplicate(green) 6green_12 139,0,0
+sword_1-1.gat,172,168,1 duplicate(green) 6green_13 139,0,0
+sword_1-1.gat,172,169,1 duplicate(green) 6green_14 139,0,0
+sword_1-1.gat,173,168,1 duplicate(green) 6green_15 139,0,0
+sword_1-1.gat,173,169,1 duplicate(green) 6green_16 139,0,0
+
+sword_1-1.gat,164,164,1 duplicate(green) 6green_17 139,0,0
+sword_1-1.gat,164,165,1 duplicate(green) 6green_18 139,0,0
+sword_1-1.gat,165,164,1 duplicate(green) 6green_19 139,0,0
+sword_1-1.gat,165,165,1 duplicate(green) 6green_20 139,0,0
+sword_1-1.gat,172,164,1 duplicate(green) 6green_21 139,0,0
+sword_1-1.gat,172,165,1 duplicate(green) 6green_22 139,0,0
+sword_1-1.gat,173,164,1 duplicate(green) 6green_23 139,0,0
+sword_1-1.gat,173,165,1 duplicate(green) 6green_24 139,0,0
+
+
+
+// == Fall Warps ==
+
+sword_1-1.gat,16,251,4 script 1_blank_1a#1::1_blank 139,0,1,{
+ set @TEMP,rand(5);
+ if (@TEMP==0) warp "sword_1-1.gat",65,56;
+ if (@TEMP==1) warp "sword_1-1.gat",29,26;
+ if (@TEMP==2) warp "sword_1-1.gat",43,16;
+ if (@TEMP==3) warp "sword_1-1.gat",23,112;
+ if (@TEMP==4) warp "sword_1-1.gat",58,83;
+ end;
+}
+
+// -- Duplicates --
+sword_1-1.gat,19,251,4 duplicate(1_blank) 1_blank_1b 139,0,1
+sword_1-1.gat,17,250,4 duplicate(1_blank) 1_blank_1c 139,1,0
+sword_1-1.gat,17,251,4 duplicate(1_blank) 1_blank_1a 139,1,1
+sword_1-1.gat,18,251,4 duplicate(1_blank) 1_blank_1b 139,1,1
+sword_1-1.gat,17,251,4 duplicate(1_blank) 1_blank_1c 139,1,1
+sword_1-1.gat,16,238,4 duplicate(1_blank) 1_blank_2a 139,0,1
+sword_1-1.gat,19,238,4 duplicate(1_blank) 1_blank_2b 139,0,1
+sword_1-1.gat,17,239,4 duplicate(1_blank) 1_blank_2c 139,0,1
+sword_1-1.gat,28,246,4 duplicate(1_blank) 1_blank_3a 139,4,1
+sword_1-1.gat,33,245,4 duplicate(1_blank) 1_blank_3b 139,0,2
+sword_1-1.gat,29,242,4 duplicate(1_blank) 1_blank_3c 139,4,0
+sword_1-1.gat,24,244,4 duplicate(1_blank) 1_blank_3d 139,0,2
+sword_1-1.gat,38,251,4 duplicate(1_blank) 1_blank_4a 139,0,1
+sword_1-1.gat,41,251,4 duplicate(1_blank) 1_blank_4b 139,0,1
+sword_1-1.gat,39,250,4 duplicate(1_blank) 1_blank_4c 139,1,0
+sword_1-1.gat,38,238,4 duplicate(1_blank) 1_blank_5a 139,0,1
+sword_1-1.gat,41,238,4 duplicate(1_blank) 1_blank_5_b 139,0,1
+sword_1-1.gat,39,239,4 duplicate(1_blank) 1_blank_5_c 139,1,0
+sword_1-1.gat,54,251,4 duplicate(1_blank) 1_blank_6_a 139,0,1
+sword_1-1.gat,71,251,4 duplicate(1_blank) 1_blank_6_b 139,0,1
+sword_1-1.gat,62,250,4 duplicate(1_blank) 1_blank_6_c 139,9,0
+sword_1-1.gat,62,247,4 duplicate(1_blank) 1_blank_7_a 139,8,0
+sword_1-1.gat,71,244,4 duplicate(1_blank) 1_blank_7_b 139,0,2
+sword_1-1.gat,63,242,4 duplicate(1_blank) 1_blank_7_c 139,8,0
+sword_1-1.gat,54,244,4 duplicate(1_blank) 1_blank_7_d 139,0,2
+sword_1-1.gat,54,238,4 duplicate(1_blank) 1_blank_8_a 139,0,1
+sword_1-1.gat,71,238,4 duplicate(1_blank) 1_blank_8_b 139,0,1
+sword_1-1.gat,62,239,4 duplicate(1_blank) 1_blank_8_c 139,9,0
+sword_1-1.gat,102,247,4 duplicate(1_blank) 1_blank_9_a 139,2,0
+sword_1-1.gat,105,245,4 duplicate(1_blank) 1_blank_9_b 139,0,2
+sword_1-1.gat,103,242,4 duplicate(1_blank) 1_blank_9_c 139,2,0
+sword_1-1.gat,100,244,4 duplicate(1_blank) 1_blank_9_d 139,0,2
+sword_1-1.gat,156,249,4 duplicate(1_blank) 1_blank_10_a 139,14,0
+sword_1-1.gat,156,248,4 duplicate(1_blank) 1_blank_10_b 139,14,0
+sword_1-1.gat,170,249,4 duplicate(1_blank) 1_blank_10_c 139,1,0
+sword_1-1.gat,170,248,4 duplicate(1_blank) 1_blank_10_d 139,1,0
+sword_1-1.gat,156,245,4 duplicate(1_blank) 1_blank_11_a 139,14,0
+sword_1-1.gat,156,244,4 duplicate(1_blank) 1_blank_11_b 139,14,0
+sword_1-1.gat,170,245,4 duplicate(1_blank) 1_blank_11_c 139,1,0
+sword_1-1.gat,170,244,4 duplicate(1_blank) 1_blank_11_d 139,1,0
+sword_1-1.gat,156,241,4 duplicate(1_blank) 1_blank_12_a 139,14,0
+sword_1-1.gat,156,240,4 duplicate(1_blank) 1_blank_12_b 139,14,0
+sword_1-1.gat,170,241,4 duplicate(1_blank) 1_blank_12_c 139,1,0
+sword_1-1.gat,170,240,4 duplicate(1_blank) 1_blank_12_d 139,1,0
+sword_1-1.gat,180,251,4 duplicate(1_blank) 1_blank_13_a 139,0,1
+sword_1-1.gat,183,251,4 duplicate(1_blank) 1_blank_13_b 139,0,1
+sword_1-1.gat,181,250,4 duplicate(1_blank) 1_blank_13_c 139,1,0
+sword_1-1.gat,180,238,4 duplicate(1_blank) 1_blank_14_a 139,0,1
+sword_1-1.gat,183,238,4 duplicate(1_blank) 1_blank_14_b 139,0,1
+sword_1-1.gat,181,239,4 duplicate(1_blank) 1_blank_14_c 139,1,0
+
+
+sword_1-1.gat,56,212,4 script 2_blank_1_a::2_blank 139,40,0,{
+ set @TEMP,rand(5);
+ if (@TEMP==0) warp "sword_1-1.gat",162,120;
+ if (@TEMP==1) warp "sword_1-1.gat",94,120;
+ if (@TEMP==2) warp "sword_1-1.gat",94,85;
+ if (@TEMP==3) warp "sword_1-1.gat",162,85;
+ if (@TEMP==4) warp "sword_1-1.gat",130,47;
+ end;
+}
+
+// -- Duplicates --
+sword_1-1.gat,95,212,4 duplicate(2_blank) 2_blank_1_b 139,2,0
+sword_1-1.gat,56,210,4 duplicate(2_blank) 2_blank_2_a 139,40,0
+sword_1-1.gat,95,210,4 duplicate(2_blank) 2_blank_2_b 139,2,0
+sword_1-1.gat,16,206,4 duplicate(2_blank) 2_blank_2_c 139,0,3
+sword_1-1.gat,97,206,4 duplicate(2_blank) 2_blank_2_d 139,0,3
+sword_1-1.gat,56,203,4 duplicate(2_blank) 2_blank_2_e 139,40,0
+sword_1-1.gat,95,203,4 duplicate(2_blank) 2_blank_2_f 139,2,0
+sword_1-1.gat,56,201,4 duplicate(2_blank) 2_blank_3_a 139,40,0
+sword_1-1.gat,95,201,4 duplicate(2_blank) 2_blank_3_b 139,2,0
+
+// - part 2 -
+sword_1-1.gat,113,212,4 duplicate(2_blank) 2_blank_4_a 139,14,0
+sword_1-1.gat,125,212,4 duplicate(2_blank) 2_blank_4_b 139,2,0
+sword_1-1.gat,113,210,4 duplicate(2_blank) 2_blank_5_a 139,14,0
+sword_1-1.gat,125,210,4 duplicate(2_blank) 2_blank_5_b 139,2,0
+sword_1-1.gat,100,206,4 duplicate(2_blank) 2_blank_5_c 139,0,3
+sword_1-1.gat,127,206,4 duplicate(2_blank) 2_blank_5_d 139,0,3
+sword_1-1.gat,113,203,4 duplicate(2_blank) 2_blank_5_e 139,14,0
+sword_1-1.gat,125,210,4 duplicate(2_blank) 2_blank_5_f 139,2,0
+sword_1-1.gat,113,201,4 duplicate(2_blank) 2_blank_6_a 139,14,0
+sword_1-1.gat,113,201,4 duplicate(2_blank) 2_blank_6_b 139,2,0
+
+// - part 3 -
+sword_1-1.gat,155,212,4 duplicate(2_blank) 2_blank_7_a 139,21,0
+sword_1-1.gat,181,212,4 duplicate(2_blank) 2_blank_7_b 139,2,0
+sword_1-1.gat,155,210,4 duplicate(2_blank) 2_blank_8_a 139,21,0
+sword_1-1.gat,181,210,4 duplicate(2_blank) 2_blank_8_b 139,2,0
+sword_1-1.gat,130,206,4 duplicate(2_blank) 2_blank_8_c 139,0,3
+sword_1-1.gat,183,206,4 duplicate(2_blank) 2_blank_8_d 139,0,3
+sword_1-1.gat,155,203,4 duplicate(2_blank) 2_blank_8_e 139,21,0
+sword_1-1.gat,181,203,4 duplicate(2_blank) 2_blank_8_f 139,2,0
+sword_1-1.gat,155,201,4 duplicate(2_blank) 2_blank_9_a 139,40,0
+sword_1-1.gat,181,201,4 duplicate(2_blank) 2_blank_9_b 139,2,0
+
+sword_1-1.gat,17,174,4 script 3_blank_1_a::3_blank 139,2,0,{
+ set @TEMP,rand(5);
+ if (@TEMP==0) warp "sword_1-1.gat",195,15;
+ if (@TEMP==1) warp "sword_1-1.gat",195,38;
+ if (@TEMP==2) warp "sword_1-1.gat",231,30;
+ if (@TEMP==3) warp "sword_1-1.gat",198,65;
+ if (@TEMP==4) warp "sword_1-1.gat",196,116;
+ end;
+}
+
+// -- Duplicates --
+sword_1-1.gat,17,163,4 duplicate(3_blank) 3_blank_2_a 139,2,0
+sword_1-1.gat,29,171,4 duplicate(3_blank) 3_blank_3_a 139,2,0
+sword_1-1.gat,31,168,4 duplicate(3_blank) 3_blank_3_b 139,0,2
+sword_1-1.gat,28,166,4 duplicate(3_blank) 3_blank_3_c 139,2,0
+sword_1-1.gat,26,168,4 duplicate(3_blank) 3_blank_3_d 139,0,2
+sword_1-1.gat,36,169,4 duplicate(3_blank) 3_blank_4_a 139,0,0
+sword_1-1.gat,37,169,4 duplicate(3_blank) 3_blank_4_b 139,0,0
+sword_1-1.gat,37,168,4 duplicate(3_blank) 3_blank_4_c 139,0,0
+sword_1-1.gat,36,168,4 duplicate(3_blank) 3_blank_4_c 139,0,0
+sword_1-1.gat,40,175,4 duplicate(3_blank) 3_blank_5_a 139,0,1
+sword_1-1.gat,41,175,4 duplicate(3_blank) 3_blank_5_b 139,0,1
+sword_1-1.gat,41,171,4 duplicate(3_blank) 3_blank_6_a 139,1,0
+sword_1-1.gat,41,170,4 duplicate(3_blank) 3_blank_6_b 139,1,0
+sword_1-1.gat,41,167,4 duplicate(3_blank) 3_blank_6_c 139,1,0
+sword_1-1.gat,41,166,4 duplicate(3_blank) 3_blank_6_d 139,1,0
+sword_1-1.gat,42,169,4 duplicate(3_blank) 3_blank_6_e 139,0,1
+sword_1-1.gat,43,170,4 duplicate(3_blank) 3_blank_6_f 139,0,1
+sword_1-1.gat,43,167,4 duplicate(3_blank) 3_blank_6_g 139,0,1
+sword_1-1.gat,40,162,4 duplicate(3_blank) 3_blank_7_a 139,0,1
+sword_1-1.gat,41,162,4 duplicate(3_blank) 3_blank_7_b 139,0,1
+sword_1-1.gat,46,175,4 duplicate(3_blank) 3_blank_8_a 139,0,1
+sword_1-1.gat,51,175,4 duplicate(3_blank) 3_blank_8_b 139,0,1
+sword_1-1.gat,47,174,4 duplicate(3_blank) 3_blank_8_c 139,1,0
+sword_1-1.gat,50,174,4 duplicate(3_blank) 3_blank_8_d 139,1,0
+sword_1-1.gat,48,173,4 duplicate(3_blank) 3_blank_8_e 139,0,1
+sword_1-1.gat,49,173,4 duplicate(3_blank) 3_blank_8_f 139,0,1
+sword_1-1.gat,46,162,4 duplicate(3_blank) 3_blank_9_a 139,0,1
+sword_1-1.gat,51,162,4 duplicate(3_blank) 3_blank_9_b 139,0,1
+sword_1-1.gat,47,163,4 duplicate(3_blank) 3_blank_9_c 139,1,0
+sword_1-1.gat,50,163,4 duplicate(3_blank) 3_blank_9_d 139,1,0
+sword_1-1.gat,48,164,4 duplicate(3_blank) 3_blank_9_e 139,0,1
+sword_1-1.gat,49,164,4 duplicate(3_blank) 3_blank_9_f 139,0,1
+sword_1-1.gat,54,170,4 duplicate(3_blank) 3_blank_10_a 139,0,1
+sword_1-1.gat,55,170,4 duplicate(3_blank) 3_blank_10_b 139,0,1
+sword_1-1.gat,54,167,4 duplicate(3_blank) 3_blank_10_c 139,0,1
+sword_1-1.gat,55,167,4 duplicate(3_blank) 3_blank_10_d 139,0,1
+sword_1-1.gat,53,169,4 duplicate(3_blank) 3_blank_10_e 139,1,0
+sword_1-1.gat,53,168,4 duplicate(3_blank) 3_blank_10_f 139,1,0
+sword_1-1.gat,56,169,4 duplicate(3_blank) 3_blank_10_g 139,1,0
+sword_1-1.gat,56,168,4 duplicate(3_blank) 3_blank_10_h 139,1,0
+sword_1-1.gat,58,175,4 duplicate(3_blank) 3_blank_11_a 139,0,1
+sword_1-1.gat,59,174,4 duplicate(3_blank) 3_blank_11_b 139,1,0
+sword_1-1.gat,60,173,4 duplicate(3_blank) 3_blank_11_c 139,0,1
+sword_1-1.gat,61,172,4 duplicate(3_blank) 3_blank_11_d 139,1,0
+sword_1-1.gat,58,162,4 duplicate(3_blank) 3_blank_12_a 139,0,1
+sword_1-1.gat,59,163,4 duplicate(3_blank) 3_blank_12_b 139,1,0
+sword_1-1.gat,60,164,4 duplicate(3_blank) 3_blank_12_c 139,0,1
+sword_1-1.gat,61,165,4 duplicate(3_blank) 3_blank_12_d 139,1,0
+sword_1-1.gat,76,172,4 duplicate(3_blank) 3_blank_13_a 139,1,0
+sword_1-1.gat,77,173,4 duplicate(3_blank) 3_blank_13_b 139,0,1
+sword_1-1.gat,78,174,4 duplicate(3_blank) 3_blank_13_c 139,1,0
+sword_1-1.gat,79,175,4 duplicate(3_blank) 3_blank_13_d 139,0,1
+sword_1-1.gat,76,165,4 duplicate(3_blank) 3_blank_14_a 139,1,0
+sword_1-1.gat,77,164,4 duplicate(3_blank) 3_blank_14_b 139,0,1
+sword_1-1.gat,78,163,4 duplicate(3_blank) 3_blank_14_c 139,1,0
+sword_1-1.gat,79,162,4 duplicate(3_blank) 3_blank_14_d 139,0,1
+sword_1-1.gat,94,175,4 duplicate(3_blank) 3_blank_15_a 139,0,1
+sword_1-1.gat,95,174,4 duplicate(3_blank) 3_blank_15_b 139,1,0
+sword_1-1.gat,98,174,4 duplicate(3_blank) 3_blank_15_c 139,1,0
+sword_1-1.gat,99,175,4 duplicate(3_blank) 3_blank_16_d 139,0,1
+sword_1-1.gat,96,169,4 duplicate(3_blank) 3_blank_17_a 139,0,0
+sword_1-1.gat,97,169,4 duplicate(3_blank) 3_blank_17_b 139,0,0
+sword_1-1.gat,97,168,4 duplicate(3_blank) 3_blank_17_c 139,0,0
+sword_1-1.gat,96,168,4 duplicate(3_blank) 3_blank_17_d 139,0,0
+sword_1-1.gat,94,162,4 duplicate(3_blank) 3_blank_18_a 139,0,1
+sword_1-1.gat,95,163,4 duplicate(3_blank) 3_blank_18_b 139,1,0
+sword_1-1.gat,98,163,4 duplicate(3_blank) 3_blank_18_c 139,1,0
+sword_1-1.gat,99,162,4 duplicate(3_blank) 3_blank_18_d 139,0,1
+sword_1-1.gat,114,175,4 duplicate(3_blank) 3_blank_19_a 139,0,1
+sword_1-1.gat,115,175,4 duplicate(3_blank) 3_blank_19_b 139,0,1
+sword_1-1.gat,114,162,4 duplicate(3_blank) 3_blank_20_a 139,0,1
+sword_1-1.gat,115,162,4 duplicate(3_blank) 3_blank_20_b 139,0,1
+sword_1-1.gat,126,175,4 duplicate(3_blank) 3_blank_21_a 139,0,1
+sword_1-1.gat,127,175,4 duplicate(3_blank) 3_blank_21_b 139,0,1
+sword_1-1.gat,126,162,4 duplicate(3_blank) 3_blank_23_a 139,0,1
+sword_1-1.gat,127,162,4 duplicate(3_blank) 3_blank_23_b 139,0,1
+sword_1-1.gat,160,174,4 duplicate(3_blank) 3_blank_24_a 139,0,2
+sword_1-1.gat,161,174,4 duplicate(3_blank) 3_blank_24_b 139,0,2
+sword_1-1.gat,160,163,4 duplicate(3_blank) 3_blank_25_a 139,0,2
+sword_1-1.gat,161,163,4 duplicate(3_blank) 3_blank_25_b 139,0,2
+sword_1-1.gat,168,175,4 duplicate(3_blank) 3_blank_26_a 139,0,2
+sword_1-1.gat,169,175,4 duplicate(3_blank) 3_blank_26_b 139,0,2
+sword_1-1.gat,168,162,4 duplicate(3_blank) 3_blank_27_a 139,0,2
+sword_1-1.gat,169,162,4 duplicate(3_blank) 3_blank_27_b 139,0,2
+sword_1-1.gat,176,174,4 duplicate(3_blank) 3_blank_28_a 139,0,2
+sword_1-1.gat,177,174,4 duplicate(3_blank) 3_blank_28_b 139,0,2
+sword_1-1.gat,178,173,4 duplicate(3_blank) 3_blank_28_c 139,1,0
+sword_1-1.gat,178,172,4 duplicate(3_blank) 3_blank_28_d 139,1,0
+sword_1-1.gat,181,174,4 duplicate(3_blank) 3_blank_28_e 139,2,0
+sword_1-1.gat,179,169,4 duplicate(3_blank) 3_blank_29_a 139,3,0
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