diff options
Diffstat (limited to 'npc/jobs/1-1/mage.txt')
-rw-r--r-- | npc/jobs/1-1/mage.txt | 992 |
1 files changed, 496 insertions, 496 deletions
diff --git a/npc/jobs/1-1/mage.txt b/npc/jobs/1-1/mage.txt index 890de725c..c0118db5f 100644 --- a/npc/jobs/1-1/mage.txt +++ b/npc/jobs/1-1/mage.txt @@ -1,496 +1,496 @@ -//===== eAthena Script =======================================
-//= Mage Job Quest
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.6
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Fixed input ingridients bug [Lupus]
-//= v1.2 Added instant job change for High Novice [Lupus]
-//= 1.3 Added Baby Class support [Lupus]
-//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= 1.5 Now saves/restores all quest skills [Lupus]
-//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
-//============================================================
-
-
-// -- Expert Mage --
-geffen_in.gat,164,124,4 script Expert Mage 123,{
- callfunc "F_ToHigh",Job_Mage_High,"High Mage",Job_High_Wizard,"Expert Mage";
- if(BaseJob == Job_Novice && job_magician_q >= 1) goto L_BeMage;
-
- mes "[Expert Mage]";
- mes "Hi hi! What can I help you with today?";
-M_Menu:
- next;
- menu "I'm in love with magic, make me a Mage!",M_0,"Tell me the Requirements.",M_1,"Nothing thanks.",M_End;
-
- M_0:
- mes "[Expert Mage]";
- mes "You wanna be a Mage? Hmmm.....";
- next;
- mes "[Expert Mage]";
- if(BaseJob == Job_Mage) {
- mes "You should really get yourself a mirror. Then you could see that you are ^ff0000already a Mage^000000.";
- mes "It may even help you fix up your hair do.";
- emotion e_swt;
- close;
- }
- if(BaseJob != Job_Novice) {
- mes "Oh...I'm sorry. I know they say 2 is always better than 1, but when it comes to Jobs, it's a No No.";
- mes "Try to stay positive. Your current job can't be that bad.";
- emotion e_no;
- close;
- }
- mes "Okays, just fill out this application form pleeassse.";
- next;
- mes "(you fill out the form and hand it back to her)";
- next;
- mes "[Expert Mage]";
- if(JobLevel < 10) {
- mes "Oh...I'm sorry. You need ^ff0000Job level 9^000000 and all of the ^0000ffBasic Skills^000000 before you can become a Mage.";
- mes "Go out and kill some more Fabres okays.";
- emotion e_no;
- close;
- }
- mes "Oooh~ You have very nice hand writing ^0000dd"+ strcharinfo(0) +"^000000, and more importantly you have met the necessary prerequisites to become a mage.";
- next;
- mes "[Expert Mage]";
- mes "The only thing left to do is to pass the official Geffen Mage Test. Let me give you the details of the test.";
- next;
- set job_magician_q, rand(1,4);
-
- L_Explain:
- mes "[Expert Mage]";
- if(job_magician_q == 1) mes "Your test is to make ^0000ff'Mixed Solution No.1'^000000 and bring it back to me.";
- if(job_magician_q == 2) mes "Your test is to make ^00aa00'Mixed Solution No.2'^000000 and bring it back to me.";
- if(job_magician_q == 3) mes "Your test is to make ^ff0000'Mixed Solution No.3'^000000 and bring it back to me.";
- if(job_magician_q == 4) mes "Your test is to make ^ffbb00'Mixed Solution No.4'^000000 and bring it back to me.";
-
- next;
- if(countitem(1092) == 0) getitem 1092,1;//Items: Empty_Test_Tube,
- mes "[Expert Mage]";
- mes "You can get the necessary ingredients in the ^5533FF'Guide Book'^000000 in this room.";
- mes "Refer to it to get a list of the proper ingredients for the solution.";
- next;
- mes "[Expert Mage]";
- mes "When you are ready to mix it, use the ^ff0000'Mixing Machine'^000000 in the center to mix the solution.";
- next;
- mes "[Expert Mage]";
- mes "Good Luck! I'll be waiting.";
- close;
-
- M_1:
- mes "[Expert Mage]";
- mes "First of all, you have to reach Novice Level 9 and have learned all of the Basic Skills.";
- mes "Secondly, you have to pass the Mage Test.";
- goto M_Menu;
- M_End:
- mes "[Expert Mage]";
- mes "Okays. Bye bye.";
- close;
-
-L_BeMage:
- mes "[Expert Mage]";
- mes "Oh, you're back. Lets see....";
- next;
- mes "[Expert Mage]";
- if(countitem(1090) >= 1) goto L_Retry;//Items: Unknown_Test_Tube,
- if((countitem(1071)<1) && (countitem(1085)<1) && (countitem(1086)<1) && (countitem(1087)<1)) goto L_NoSol;//Items: Unknown_Test_Tube, Unknown_Test_Tube, Unknown_Test_Tube, Unknown_Test_Tube,
-
- if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Mage.";
- if(SkillPoint > 0) close;
-
- mes ".....The color's not quit right.... there is a little to much precipitate..... hmmm......";
- next;
- mes "[Expert Mage]";
- mes "Well it's not perfect but it seems you worked very hard on this so...... alright! I'll let you pass! You are now officially qualified to become a mage!";
- emotion e_no1;
- next;
- mes "[Expert Mage]";
- mes "Abra-kadabra and hocus pocus, turn this young novice into a ^00aa00MAGE^000000!!";
- next;
- callfunc "Job_Change",Job_Mage;
-
- set Zeny,Zeny+500;
- if(job_magician_q == 1) delitem 1071,1;//Items: Unknown_Test_Tube,
- if(job_magician_q == 2) delitem 1085,1;//Items: Unknown_Test_Tube,
- if(job_magician_q == 3) delitem 1086,1;//Items: Unknown_Test_Tube,
- if(job_magician_q == 4) delitem 1087,1;//Items: Unknown_Test_Tube,
-
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
- mes "[Expert Mage]";
- mes "'Welcome to My World~ teh hehe. I've always wanted to say that. Anyways, congratulations! You're one of us now so let's be friends okays!";
- emotion e_heh;
- next;
- mes "[Expert Mage]";
- mes "Good luck to ya and take care!";
- close;
-
- L_Retry:
- mes "I'm sorry but the solution you have is no good. I'm afraid that you didn't pass the test. You can try again though.";
- mes "Let me explain the test for you once more okays.";
- emotion e_swt;
- next;
- delitem 1090,1;//Items: Unknown_Test_Tube,
- goto L_Explain;
-
- L_NoSol:
- mes "Where is the solution I asked for? I'm sorry but I can't check the solution when you don't have it. Let me remind you what solution you need.";
- emotion e_what;
- next;
- goto L_Explain;
-
-}
-
-// -- Solutions Guide Book --
-geffen_in.gat,177,112,1 script Solutions Guide Book 111,{
- mes "[Solutions Guide Book]";
- mes "I belong to Geffen Magic Academy. Please handle with care.";
- next;
- menu "Solution No. 1.",Sol1,"Solution No. 2.",Sol2,"Solution No. 3.",Sol3,"Solution No. 4.",Sol4,"Close.",Cancel;
-
- Sol1:
- mes "[Mage Test Solution No. 1]";
- mes "* Ingredients list *";
- mes " - Jellopy 2 ea";
- mes " - Fluff 3 ea";
- mes " - Milk 1 ea";
- next;
- mes "[Mage Test Solution No. 1]";
- mes "* Solvent Agent *";
- mes " Payon Solution";
- mes " Where to find: A Small Spring in";
- mes " Archer Village, Payon.";
- next;
- mes "[Mage Test Solution No. 1]";
- mes "* Chemical ingredients *";
- mes " - 8472";
- next;
- mes "[Mage Test Solution No. 1]";
- mes "* A Catalyst *";
- mes " - Yellow Gemstone";
- mes " (Mixing Machine Will provide";
- mes " this item.)";
- close;
- Sol2:
- mes "[Mage Test Solution No. 2]";
- mes "* Ingredients list *";
- mes " - Jellopy 3 ea";
- mes " - Fluff 1 ea";
- mes " - Milk 1 ea";
- next;
- mes "[Mage Test Solution No. 2]";
- mes "* Solvent Agent *";
- mes " - Not Appliable.";
- next;
- mes "[Mage Test Solution No. 2]";
- mes "* Chemical ingredients *";
- mes " - 3735";
- next;
- mes "[Mage Test Solution No. 2]";
- mes "* A Catalyst *";
- mes " - Red Gemstone";
- mes " (Mixing Machine Will provide";
- mes " this item.)";
- close;
- Sol3:
- mes "[Mage Test Solution No. 3]";
- mes "* Ingredients list *";
- mes " - Jellopy 6 ea";
- mes " - Fluff 1 ea";
- next;
- mes "[Mage Test Solution No. 3]";
- mes "* Solvent Agent *";
- mes " Payon Solution";
- mes " Where to find: A Small Spring in";
- mes " Archer Village, Payon.";
- next;
- mes "[Mage Test Solution No. 3]";
- mes "* Chemical ingredients *";
- mes " - 2750";
- next;
- mes "[Mage Test Solution No. 3]";
- mes "* A Catalyst *";
- mes " - Blue Gemstone";
- mes " (Mixing Machine Will provide";
- mes " this item.)";
- close;
- Sol4:
- mes "[Mage Test Solution No. 4]";
- mes "* Ingredients list *";
- mes " - Jellopy 2 ea";
- mes " - Fluff 3 ea";
- next;
- mes "[Mage Test Solution No. 4]";
- mes "* Solvent Agent *";
- mes " Morroc Solution";
- mes " Where to find: A Small Spring";
- mes " Near the Enterance of Pyramid";
- mes " in Morroc.";
- next;
- mes "[Mage Test Solution No. 4]";
- mes "* Chemical ingredients *";
- mes " - 5429";
- next;
- mes "[Mage Test Solution No. 4]";
- mes "* A Catalyst *";
- mes " - 1 carat Diamond";
- mes " (Mixing Machine Will provide";
- mes " this item.)";
- close;
- Cancel:
- close;
-}
-
-// -- Mixing Machine --
-geffen_in.gat,164,112,1 script Mixing Machine 111,{
- mes "[Mixing Machine]";
- mes "This is the unique Mixing Machine designed only for making magic solutions. It is the property of the Geffen Magic Academy.";
- next;
- mes "[Mixing Machine]";
- mes "Would you like to use this machine?";
- next;
- menu "Yes.",M_Start, "No.",M_End;
-
- M_Start:
- mes "[Mixing Machine]";
- mes "Please specify the ingredients you will be using.";
- next;
- sM_Menu:
- menu "Jellopy",sM_0, "Fluff",sM_1, "Milk",sM_2, "Move on to the next step.",sM_3;
-
- sM_0:
- input @JELLOPY;
- if (@JELLOPY<0 || @JELLOPY>100) set @JELLOPY,0; //set 0 if wrong input
- goto sM_Menu;
- sM_1:
- input @FLUFF;
- if (@FLUFF<0 || @FLUFF>100) set @FLUFF,0; //set 0 if wrong input
- goto sM_Menu;
- sM_2:
- input @MILK;
- if (@MILK<0 || @MILK>100) set @MILK,0; //set 0 if wrong input
- goto sM_Menu;
- sM_3:
- mes "[Mixing Machine]";
- mes "Please specify a solvent.";
- next;
- menu "Payon Solvent.",ssM_0, "Morroc Solvent",ssM_1, "No Solvent.",ssM_2;
-
- ssM_0:
- set @SOLVENT, 1089;
- set @SOLVENT$, "Payon";
- goto L_Cont;
- ssM_1:
- set @SOLVENT, 1088;
- set @SOLVENT$, "Morroc";
- goto L_Cont;
- ssM_2:
- set @SOLVENT, 0;
- set @SOLVENT$, "No";
-
- L_Cont:
- mes "[Mixing Machine]";
- mes "Here is your current list of ingredients:";
- mes "^4444FF"+@JELLOPY+"^000000 Jellopy,";
- mes "^4444FF"+@FLUFF+"^000000 Fluff,";
- mes "^4444FF"+@MILK+"^000000 Milk,";
- mes "and ^4444FF"+@SOLVENT$+"^000000 Solvent.";
- mes "Is this correct?";
- next;
- menu "Yes.",-, "No.",M_Start;
-
- mes "[Mixing Machine]";
- mes "Please put all of the items into the drum. Now enter the magic serial number.";
- next;
-
- L_Input:
- input @INPUT;
- mes "[Mixing Machine]";
- mes "You have inputted the number ^5555FF"+@INPUT+". Is this correct?";
- next;
- menu "Yes.",-, "No.",L_Input;
-
- mes "[Mixing Machine]";
- mes "For the last item, choose a catalyst stone.";
- next;
- menu "Yellow Gemstone.",ssM_Yell, "Red Gemstone.",ssM_Red, "Blue Gemstone.",ssM_Blue, "1 Carat Diamond.",ssM_Diamd;
-
- ssM_Yell:
- if(countitem(909)<@JELLOPY || countitem(914)<@FLUFF || countitem(519)<@MILK) goto sL_NotEnuf;//Items: Jellopy, Fluff, Milk,
- if(@SOLVENT$!=("No") && countitem(@SOLVENT)<1) goto sL_NotEnuf;
- mes "[Mixing Machine]";
- mes "All set. Initiating the mixing process. Please wait.";
- next;
- mes "[Mixing Machine]";
- mes "~rumble~rumble~rumble~";
- next;
- mes "[Mixing Machine]";
- if(job_magician_q != 1 || @INPUT != 8472 || @JELLOPY!=2 || @FLUFF!=3 || @MILK!=1 || @SOLVENT!=1089) goto sL_FAIL;
- delitem 909,2;//Items: Jellopy,
- delitem 914,3;//Items: Fluff,
- delitem 519,1;//Items: Milk,
- delitem 1089,1;//Items: Payon_Solution,
- delitem 1092,1;//Items: Empty_Test_Tube,
- mes "Mixing complete.";
- getitem 1071,1;//Items: Unknown_Test_Tube,
- close;
-
- ssM_Red:
- if(countitem(909)<@JELLOPY || countitem(914)<@FLUFF || countitem(519)<@MILK) goto sL_NotEnuf;//Items: Jellopy, Fluff, Milk,
- mes "[Mixing Machine]";
- mes "All set. Initiating the mixing process. Please wait.";
- next;
- mes "[Mixing Machine]";
- mes "~rumble~rumble~rumble~";
- next;
- mes "[Mixing Machine]";
- if(job_magician_q != 2 || @INPUT != 3735 || @JELLOPY!=3 || @FLUFF!=1 || @MILK!=1 || @SOLVENT!=0) goto sL_FAIL;
- delitem 909,3;//Items: Jellopy,
- delitem 914,1;//Items: Fluff,
- delitem 519,1;//Items: Milk,
- delitem 1092,1;//Items: Empty_Test_Tube,
- mes "Mixing complete.";
- getitem 1085,1;//Items: Unknown_Test_Tube,
- close;
-
- ssM_Blue:
- if(countitem(909)<@JELLOPY || countitem(914)<@FLUFF) goto sL_NotEnuf;//Items: Jellopy, Fluff,
- if(@SOLVENT$!=("No") && countitem(@SOLVENT)<1) goto sL_NotEnuf;
- mes "[Mixing Machine]";
- mes "All set. Initiating the mixing process. Please wait.";
- next;
- mes "[Mixing Machine]";
- mes "~rumble~rumble~rumble~";
- next;
- mes "[Mixing Machine]";
- if(job_magician_q != 3 || @INPUT != 2750 || @JELLOPY!=6 || @FLUFF!=1 || @MILK!=0 || @SOLVENT!=1089) goto sL_FAIL;
- delitem 909,6;//Items: Jellopy,
- delitem 914,1;//Items: Fluff,
- delitem 1089,1;//Items: Payon_Solution,
- delitem 1092,1;//Items: Empty_Test_Tube,
- mes "Mixing complete.";
- getitem 1086,1;//Items: Unknown_Test_Tube,
- close;
-
- ssM_Diamd:
- if(countitem(909)<@JELLOPY || countitem(914)<@FLUFF) goto sL_NotEnuf;//Items: Jellopy, Fluff,
- if(@SOLVENT$!=("No") && countitem(@SOLVENT)<1) goto sL_NotEnuf;
- mes "[Mixing Machine]";
- mes "All set. Initiating the mixing process. Please wait.";
- next;
- mes "[Mixing Machine]";
- mes "~rumble~rumble~rumble~";
- next;
- mes "[Mixing Machine]";
- if(job_magician_q != 4 || @INPUT != 5429 || @JELLOPY!=2 || @FLUFF!=3 || @MILK!=0 || @SOLVENT!=1088) goto sL_FAIL;
- delitem 909,2;//Items: Jellopy,
- delitem 914,3;//Items: Fluff,
- delitem 1088,1;//Items: Morroc_Solution,
- delitem 1092,1;//Items: Empty_Test_Tube,
- mes "Mixing complete.";
- getitem 1087,1;//Items: Unknown_Test_Tube,
- close;
-
- sL_FAIL:
- delitem 909, @JELLOPY;//Items: Jellopy,
- delitem 914, @FLUFF;//Items: Fluff,
- delitem 519, @MILK;//Items: Milk,
- delitem @SOLVENT,1;
- mes "Mixing complete.";
- getitem 1090,1;//Items: Unknown_Test_Tube,
- close;
-
- sL_NotEnuf:
- mes "[Mixing Machine]";
- mes "You do not have enough ingredients to mix into a solution.";
- close;
- M_End:
- close;
-
-}
-
-
-// -- Morroc Solution --
-moc_ruins.gat,91,150,5 script Ponka-Hontas 93,{
- mes "[Mage Guildsman]";
- mes "You want the Solution? Then give me 50 Zeny and at least 1 Empty Testube.";
- next;
- menu "Allright, Deal",L0,"Nah, forget it.",L1;
-
- L0:
- if(countitem(1092)<1) goto L0NoT;//Items: Empty_Test_Tube,
- if(Zeny<50) goto L0NoZ;
- mes "[Mage Guildsman]";
- mes "Ok, you have the money and a empty Testube, that's good!";
- delitem 1092,1;//Items: Empty_Test_Tube,
- set Zeny,Zeny-50;
- next;
- mes "[Mage Guildsman]";
- getitem 1088,1;//Items: Morroc_Solution,
- mes "Thank you, I think you will be a great mage, you are so generous.";
- mes "I hope i'll see you soon again here";
- emotion e_no1;
- close;
-
- L0NoT:
- mes "[Mage Guildsman]";
- mes "You can't Carry on Fluid without a bottle, are you sure you want to become a mage?";
- mes "Bring an Empty Testube";
- close;
-
- L0NoZ:
- mes "[Mage Guildsman]";
- mes "Pfff, You are too poor to buy our noble Solution!";
- mes "Bring 50 Zeny, go to the mercant sell something, it will not be too hard I hope";
- close;
- L1:
- mes "[Mage Guildsman]";
- close;
-}
-
-
-// -- Payon Solution --
-pay_arche.gat,122,100,5 script Dollshoi 88,{
- mes "[Mage Guildsman]";
- mes "You want the Solution? Then give me 50 Zeny and at least 1 Empty Testube.";
- next;
- menu "Allright, Deal",L0,"Nah, forget it.",L1;
-
- L0:
- if(countitem(1092)<1) goto L0NoT;//Items: Empty_Test_Tube,
- if(Zeny<50) goto L0NoZ;
- mes "[Mage Guildsman]";
- mes "Ok, you have the money and a empty Testube, that's good!";
- delitem 1092,1;//Items: Empty_Test_Tube,
- set Zeny,Zeny-50;
- next;
- mes "[Mage Guildsman]";
- getitem 1089,1;//Items: Payon_Solution,
- mes "Thank you, I think you will be a great mage, you are so generous.";
- mes "I hope i'll see you soon again here";
- emotion e_no1;
- close;
-
- L0NoT:
- mes "[Mage Guildsman]";
- mes "You can't Carry on Fluid without a bottle, are you sure you want to become a mage?";
- mes "Bring an Empty Testube";
- close;
-
- L0NoZ:
- mes "[Mage Guildsman]";
- mes "Pfff, You are too poor to buy our noble Solution!";
- mes "Bring 50 Zeny, go to the mercant sell something, it will not be too hard I hope";
- close;
- L1:
- mes "[Mage Guildsman]";
- close;
-}
-
+//===== eAthena Script ======================================= +//= Mage Job Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.6 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= <Description> +//===== Additional Comments: ================================= +//= Fully working +//= 1.1 Fixed input ingridients bug [Lupus] +//= v1.2 Added instant job change for High Novice [Lupus] +//= 1.3 Added Baby Class support [Lupus] +//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] +//= 1.5 Now saves/restores all quest skills [Lupus] +//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] +//============================================================ + + +// -- Expert Mage -- +geffen_in.gat,164,124,4 script Expert Mage 123,{ + callfunc "F_ToHigh",Job_Mage_High,"High Mage",Job_High_Wizard,"Expert Mage"; + if(BaseJob == Job_Novice && job_magician_q >= 1) goto L_BeMage; + + mes "[Expert Mage]"; + mes "Hi hi! What can I help you with today?"; +M_Menu: + next; + menu "I'm in love with magic, make me a Mage!",M_0,"Tell me the Requirements.",M_1,"Nothing thanks.",M_End; + + M_0: + mes "[Expert Mage]"; + mes "You wanna be a Mage? Hmmm....."; + next; + mes "[Expert Mage]"; + if(BaseJob == Job_Mage) { + mes "You should really get yourself a mirror. Then you could see that you are ^ff0000already a Mage^000000."; + mes "It may even help you fix up your hair do."; + emotion e_swt; + close; + } + if(BaseJob != Job_Novice) { + mes "Oh...I'm sorry. I know they say 2 is always better than 1, but when it comes to Jobs, it's a No No."; + mes "Try to stay positive. Your current job can't be that bad."; + emotion e_no; + close; + } + mes "Okays, just fill out this application form pleeassse."; + next; + mes "(you fill out the form and hand it back to her)"; + next; + mes "[Expert Mage]"; + if(JobLevel < 10) { + mes "Oh...I'm sorry. You need ^ff0000Job level 9^000000 and all of the ^0000ffBasic Skills^000000 before you can become a Mage."; + mes "Go out and kill some more Fabres okays."; + emotion e_no; + close; + } + mes "Oooh~ You have very nice hand writing ^0000dd"+ strcharinfo(0) +"^000000, and more importantly you have met the necessary prerequisites to become a mage."; + next; + mes "[Expert Mage]"; + mes "The only thing left to do is to pass the official Geffen Mage Test. Let me give you the details of the test."; + next; + set job_magician_q, rand(1,4); + + L_Explain: + mes "[Expert Mage]"; + if(job_magician_q == 1) mes "Your test is to make ^0000ff'Mixed Solution No.1'^000000 and bring it back to me."; + if(job_magician_q == 2) mes "Your test is to make ^00aa00'Mixed Solution No.2'^000000 and bring it back to me."; + if(job_magician_q == 3) mes "Your test is to make ^ff0000'Mixed Solution No.3'^000000 and bring it back to me."; + if(job_magician_q == 4) mes "Your test is to make ^ffbb00'Mixed Solution No.4'^000000 and bring it back to me."; + + next; + if(countitem(1092) == 0) getitem 1092,1;//Items: Empty_Test_Tube, + mes "[Expert Mage]"; + mes "You can get the necessary ingredients in the ^5533FF'Guide Book'^000000 in this room."; + mes "Refer to it to get a list of the proper ingredients for the solution."; + next; + mes "[Expert Mage]"; + mes "When you are ready to mix it, use the ^ff0000'Mixing Machine'^000000 in the center to mix the solution."; + next; + mes "[Expert Mage]"; + mes "Good Luck! I'll be waiting."; + close; + + M_1: + mes "[Expert Mage]"; + mes "First of all, you have to reach Novice Level 9 and have learned all of the Basic Skills."; + mes "Secondly, you have to pass the Mage Test."; + goto M_Menu; + M_End: + mes "[Expert Mage]"; + mes "Okays. Bye bye."; + close; + +L_BeMage: + mes "[Expert Mage]"; + mes "Oh, you're back. Lets see...."; + next; + mes "[Expert Mage]"; + if(countitem(1090) >= 1) goto L_Retry;//Items: Unknown_Test_Tube, + if((countitem(1071)<1) && (countitem(1085)<1) && (countitem(1086)<1) && (countitem(1087)<1)) goto L_NoSol;//Items: Unknown_Test_Tube, Unknown_Test_Tube, Unknown_Test_Tube, Unknown_Test_Tube, + + if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Mage."; + if(SkillPoint > 0) close; + + mes ".....The color's not quit right.... there is a little to much precipitate..... hmmm......"; + next; + mes "[Expert Mage]"; + mes "Well it's not perfect but it seems you worked very hard on this so...... alright! I'll let you pass! You are now officially qualified to become a mage!"; + emotion e_no1; + next; + mes "[Expert Mage]"; + mes "Abra-kadabra and hocus pocus, turn this young novice into a ^00aa00MAGE^000000!!"; + next; + callfunc "Job_Change",Job_Mage; + + set Zeny,Zeny+500; + if(job_magician_q == 1) delitem 1071,1;//Items: Unknown_Test_Tube, + if(job_magician_q == 2) delitem 1085,1;//Items: Unknown_Test_Tube, + if(job_magician_q == 3) delitem 1086,1;//Items: Unknown_Test_Tube, + if(job_magician_q == 4) delitem 1087,1;//Items: Unknown_Test_Tube, + + callfunc "F_ClearJobVar"; // clears all job variables for the current player + mes "[Expert Mage]"; + mes "'Welcome to My World~ teh hehe. I've always wanted to say that. Anyways, congratulations! You're one of us now so let's be friends okays!"; + emotion e_heh; + next; + mes "[Expert Mage]"; + mes "Good luck to ya and take care!"; + close; + + L_Retry: + mes "I'm sorry but the solution you have is no good. I'm afraid that you didn't pass the test. You can try again though."; + mes "Let me explain the test for you once more okays."; + emotion e_swt; + next; + delitem 1090,1;//Items: Unknown_Test_Tube, + goto L_Explain; + + L_NoSol: + mes "Where is the solution I asked for? I'm sorry but I can't check the solution when you don't have it. Let me remind you what solution you need."; + emotion e_what; + next; + goto L_Explain; + +} + +// -- Solutions Guide Book -- +geffen_in.gat,177,112,1 script Solutions Guide Book 111,{ + mes "[Solutions Guide Book]"; + mes "I belong to Geffen Magic Academy. Please handle with care."; + next; + menu "Solution No. 1.",Sol1,"Solution No. 2.",Sol2,"Solution No. 3.",Sol3,"Solution No. 4.",Sol4,"Close.",Cancel; + + Sol1: + mes "[Mage Test Solution No. 1]"; + mes "* Ingredients list *"; + mes " - Jellopy 2 ea"; + mes " - Fluff 3 ea"; + mes " - Milk 1 ea"; + next; + mes "[Mage Test Solution No. 1]"; + mes "* Solvent Agent *"; + mes " Payon Solution"; + mes " Where to find: A Small Spring in"; + mes " Archer Village, Payon."; + next; + mes "[Mage Test Solution No. 1]"; + mes "* Chemical ingredients *"; + mes " - 8472"; + next; + mes "[Mage Test Solution No. 1]"; + mes "* A Catalyst *"; + mes " - Yellow Gemstone"; + mes " (Mixing Machine Will provide"; + mes " this item.)"; + close; + Sol2: + mes "[Mage Test Solution No. 2]"; + mes "* Ingredients list *"; + mes " - Jellopy 3 ea"; + mes " - Fluff 1 ea"; + mes " - Milk 1 ea"; + next; + mes "[Mage Test Solution No. 2]"; + mes "* Solvent Agent *"; + mes " - Not Appliable."; + next; + mes "[Mage Test Solution No. 2]"; + mes "* Chemical ingredients *"; + mes " - 3735"; + next; + mes "[Mage Test Solution No. 2]"; + mes "* A Catalyst *"; + mes " - Red Gemstone"; + mes " (Mixing Machine Will provide"; + mes " this item.)"; + close; + Sol3: + mes "[Mage Test Solution No. 3]"; + mes "* Ingredients list *"; + mes " - Jellopy 6 ea"; + mes " - Fluff 1 ea"; + next; + mes "[Mage Test Solution No. 3]"; + mes "* Solvent Agent *"; + mes " Payon Solution"; + mes " Where to find: A Small Spring in"; + mes " Archer Village, Payon."; + next; + mes "[Mage Test Solution No. 3]"; + mes "* Chemical ingredients *"; + mes " - 2750"; + next; + mes "[Mage Test Solution No. 3]"; + mes "* A Catalyst *"; + mes " - Blue Gemstone"; + mes " (Mixing Machine Will provide"; + mes " this item.)"; + close; + Sol4: + mes "[Mage Test Solution No. 4]"; + mes "* Ingredients list *"; + mes " - Jellopy 2 ea"; + mes " - Fluff 3 ea"; + next; + mes "[Mage Test Solution No. 4]"; + mes "* Solvent Agent *"; + mes " Morroc Solution"; + mes " Where to find: A Small Spring"; + mes " Near the Enterance of Pyramid"; + mes " in Morroc."; + next; + mes "[Mage Test Solution No. 4]"; + mes "* Chemical ingredients *"; + mes " - 5429"; + next; + mes "[Mage Test Solution No. 4]"; + mes "* A Catalyst *"; + mes " - 1 carat Diamond"; + mes " (Mixing Machine Will provide"; + mes " this item.)"; + close; + Cancel: + close; +} + +// -- Mixing Machine -- +geffen_in.gat,164,112,1 script Mixing Machine 111,{ + mes "[Mixing Machine]"; + mes "This is the unique Mixing Machine designed only for making magic solutions. It is the property of the Geffen Magic Academy."; + next; + mes "[Mixing Machine]"; + mes "Would you like to use this machine?"; + next; + menu "Yes.",M_Start, "No.",M_End; + + M_Start: + mes "[Mixing Machine]"; + mes "Please specify the ingredients you will be using."; + next; + sM_Menu: + menu "Jellopy",sM_0, "Fluff",sM_1, "Milk",sM_2, "Move on to the next step.",sM_3; + + sM_0: + input @JELLOPY; + if (@JELLOPY<0 || @JELLOPY>100) set @JELLOPY,0; //set 0 if wrong input + goto sM_Menu; + sM_1: + input @FLUFF; + if (@FLUFF<0 || @FLUFF>100) set @FLUFF,0; //set 0 if wrong input + goto sM_Menu; + sM_2: + input @MILK; + if (@MILK<0 || @MILK>100) set @MILK,0; //set 0 if wrong input + goto sM_Menu; + sM_3: + mes "[Mixing Machine]"; + mes "Please specify a solvent."; + next; + menu "Payon Solvent.",ssM_0, "Morroc Solvent",ssM_1, "No Solvent.",ssM_2; + + ssM_0: + set @SOLVENT, 1089; + set @SOLVENT$, "Payon"; + goto L_Cont; + ssM_1: + set @SOLVENT, 1088; + set @SOLVENT$, "Morroc"; + goto L_Cont; + ssM_2: + set @SOLVENT, 0; + set @SOLVENT$, "No"; + + L_Cont: + mes "[Mixing Machine]"; + mes "Here is your current list of ingredients:"; + mes "^4444FF"+@JELLOPY+"^000000 Jellopy,"; + mes "^4444FF"+@FLUFF+"^000000 Fluff,"; + mes "^4444FF"+@MILK+"^000000 Milk,"; + mes "and ^4444FF"+@SOLVENT$+"^000000 Solvent."; + mes "Is this correct?"; + next; + menu "Yes.",-, "No.",M_Start; + + mes "[Mixing Machine]"; + mes "Please put all of the items into the drum. Now enter the magic serial number."; + next; + + L_Input: + input @INPUT; + mes "[Mixing Machine]"; + mes "You have inputted the number ^5555FF"+@INPUT+". Is this correct?"; + next; + menu "Yes.",-, "No.",L_Input; + + mes "[Mixing Machine]"; + mes "For the last item, choose a catalyst stone."; + next; + menu "Yellow Gemstone.",ssM_Yell, "Red Gemstone.",ssM_Red, "Blue Gemstone.",ssM_Blue, "1 Carat Diamond.",ssM_Diamd; + + ssM_Yell: + if(countitem(909)<@JELLOPY || countitem(914)<@FLUFF || countitem(519)<@MILK) goto sL_NotEnuf;//Items: Jellopy, Fluff, Milk, + if(@SOLVENT$!=("No") && countitem(@SOLVENT)<1) goto sL_NotEnuf; + mes "[Mixing Machine]"; + mes "All set. Initiating the mixing process. Please wait."; + next; + mes "[Mixing Machine]"; + mes "~rumble~rumble~rumble~"; + next; + mes "[Mixing Machine]"; + if(job_magician_q != 1 || @INPUT != 8472 || @JELLOPY!=2 || @FLUFF!=3 || @MILK!=1 || @SOLVENT!=1089) goto sL_FAIL; + delitem 909,2;//Items: Jellopy, + delitem 914,3;//Items: Fluff, + delitem 519,1;//Items: Milk, + delitem 1089,1;//Items: Payon_Solution, + delitem 1092,1;//Items: Empty_Test_Tube, + mes "Mixing complete."; + getitem 1071,1;//Items: Unknown_Test_Tube, + close; + + ssM_Red: + if(countitem(909)<@JELLOPY || countitem(914)<@FLUFF || countitem(519)<@MILK) goto sL_NotEnuf;//Items: Jellopy, Fluff, Milk, + mes "[Mixing Machine]"; + mes "All set. Initiating the mixing process. Please wait."; + next; + mes "[Mixing Machine]"; + mes "~rumble~rumble~rumble~"; + next; + mes "[Mixing Machine]"; + if(job_magician_q != 2 || @INPUT != 3735 || @JELLOPY!=3 || @FLUFF!=1 || @MILK!=1 || @SOLVENT!=0) goto sL_FAIL; + delitem 909,3;//Items: Jellopy, + delitem 914,1;//Items: Fluff, + delitem 519,1;//Items: Milk, + delitem 1092,1;//Items: Empty_Test_Tube, + mes "Mixing complete."; + getitem 1085,1;//Items: Unknown_Test_Tube, + close; + + ssM_Blue: + if(countitem(909)<@JELLOPY || countitem(914)<@FLUFF) goto sL_NotEnuf;//Items: Jellopy, Fluff, + if(@SOLVENT$!=("No") && countitem(@SOLVENT)<1) goto sL_NotEnuf; + mes "[Mixing Machine]"; + mes "All set. Initiating the mixing process. Please wait."; + next; + mes "[Mixing Machine]"; + mes "~rumble~rumble~rumble~"; + next; + mes "[Mixing Machine]"; + if(job_magician_q != 3 || @INPUT != 2750 || @JELLOPY!=6 || @FLUFF!=1 || @MILK!=0 || @SOLVENT!=1089) goto sL_FAIL; + delitem 909,6;//Items: Jellopy, + delitem 914,1;//Items: Fluff, + delitem 1089,1;//Items: Payon_Solution, + delitem 1092,1;//Items: Empty_Test_Tube, + mes "Mixing complete."; + getitem 1086,1;//Items: Unknown_Test_Tube, + close; + + ssM_Diamd: + if(countitem(909)<@JELLOPY || countitem(914)<@FLUFF) goto sL_NotEnuf;//Items: Jellopy, Fluff, + if(@SOLVENT$!=("No") && countitem(@SOLVENT)<1) goto sL_NotEnuf; + mes "[Mixing Machine]"; + mes "All set. Initiating the mixing process. Please wait."; + next; + mes "[Mixing Machine]"; + mes "~rumble~rumble~rumble~"; + next; + mes "[Mixing Machine]"; + if(job_magician_q != 4 || @INPUT != 5429 || @JELLOPY!=2 || @FLUFF!=3 || @MILK!=0 || @SOLVENT!=1088) goto sL_FAIL; + delitem 909,2;//Items: Jellopy, + delitem 914,3;//Items: Fluff, + delitem 1088,1;//Items: Morroc_Solution, + delitem 1092,1;//Items: Empty_Test_Tube, + mes "Mixing complete."; + getitem 1087,1;//Items: Unknown_Test_Tube, + close; + + sL_FAIL: + delitem 909, @JELLOPY;//Items: Jellopy, + delitem 914, @FLUFF;//Items: Fluff, + delitem 519, @MILK;//Items: Milk, + delitem @SOLVENT,1; + mes "Mixing complete."; + getitem 1090,1;//Items: Unknown_Test_Tube, + close; + + sL_NotEnuf: + mes "[Mixing Machine]"; + mes "You do not have enough ingredients to mix into a solution."; + close; + M_End: + close; + +} + + +// -- Morroc Solution -- +moc_ruins.gat,91,150,5 script Ponka-Hontas 93,{ + mes "[Mage Guildsman]"; + mes "You want the Solution? Then give me 50 Zeny and at least 1 Empty Testube."; + next; + menu "Allright, Deal",L0,"Nah, forget it.",L1; + + L0: + if(countitem(1092)<1) goto L0NoT;//Items: Empty_Test_Tube, + if(Zeny<50) goto L0NoZ; + mes "[Mage Guildsman]"; + mes "Ok, you have the money and a empty Testube, that's good!"; + delitem 1092,1;//Items: Empty_Test_Tube, + set Zeny,Zeny-50; + next; + mes "[Mage Guildsman]"; + getitem 1088,1;//Items: Morroc_Solution, + mes "Thank you, I think you will be a great mage, you are so generous."; + mes "I hope i'll see you soon again here"; + emotion e_no1; + close; + + L0NoT: + mes "[Mage Guildsman]"; + mes "You can't Carry on Fluid without a bottle, are you sure you want to become a mage?"; + mes "Bring an Empty Testube"; + close; + + L0NoZ: + mes "[Mage Guildsman]"; + mes "Pfff, You are too poor to buy our noble Solution!"; + mes "Bring 50 Zeny, go to the mercant sell something, it will not be too hard I hope"; + close; + L1: + mes "[Mage Guildsman]"; + close; +} + + +// -- Payon Solution -- +pay_arche.gat,122,100,5 script Dollshoi 88,{ + mes "[Mage Guildsman]"; + mes "You want the Solution? Then give me 50 Zeny and at least 1 Empty Testube."; + next; + menu "Allright, Deal",L0,"Nah, forget it.",L1; + + L0: + if(countitem(1092)<1) goto L0NoT;//Items: Empty_Test_Tube, + if(Zeny<50) goto L0NoZ; + mes "[Mage Guildsman]"; + mes "Ok, you have the money and a empty Testube, that's good!"; + delitem 1092,1;//Items: Empty_Test_Tube, + set Zeny,Zeny-50; + next; + mes "[Mage Guildsman]"; + getitem 1089,1;//Items: Payon_Solution, + mes "Thank you, I think you will be a great mage, you are so generous."; + mes "I hope i'll see you soon again here"; + emotion e_no1; + close; + + L0NoT: + mes "[Mage Guildsman]"; + mes "You can't Carry on Fluid without a bottle, are you sure you want to become a mage?"; + mes "Bring an Empty Testube"; + close; + + L0NoZ: + mes "[Mage Guildsman]"; + mes "Pfff, You are too poor to buy our noble Solution!"; + mes "Bring 50 Zeny, go to the mercant sell something, it will not be too hard I hope"; + close; + L1: + mes "[Mage Guildsman]"; + close; +} + |