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-rw-r--r--npc/instances/SealedShrine.txt37
1 files changed, 19 insertions, 18 deletions
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt
index f9def604a..db5f837f6 100644
--- a/npc/instances/SealedShrine.txt
+++ b/npc/instances/SealedShrine.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -13,6 +13,7 @@
//= 1.0 First version. [L0ne_W0lf]
//= 1.1 Added setquest for instance cooldown. [L0ne_W0lf]
//= 1.2 Fixed Torch#12 not being disabled. (bugreport:4044) [L0ne_w0lf]
+//= 1.3 Fixed cutins not being removed. (bugreport:4117) [L0ne_w0lf]
//============================================================
// Sealed Catacomb Entrance
@@ -69,7 +70,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
mes "[Friar Patrick]";
mes "Train more and use your skills to prevent the world from evil's looming presence...";
close2;
- cutin "ins_cata_pri_n",255;
+ cutin "",255;
end;
case 2:
cutin "ins_cata_pri_n",2;
@@ -79,7 +80,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
mes "[Friar Patrick]";
mes "Train more and use your skills to prevent the world from evil's looming presence...";
close2;
- cutin "ins_cata_pri_n",255;
+ cutin "",255;
end;
}
case 2:
@@ -100,7 +101,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
mes "[Friar Patrick]";
mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed.";
close2;
- cutin "ins_cata_pri_n",255;
+ cutin "",255;
end;
}
@@ -113,7 +114,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
mes "Name of the leader is "+.@partymembername$[0]+"...";
mes "Umm... But it seems that there is an unknown problem here... I'll check quickly. Please wait.";
close2;
- cutin "ins_cata_pri_n",255;
+ cutin "",255;
}
else {
@@ -184,7 +185,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
mes "[Friar Patrick]";
mes "For example, the skills like^0000FFSafety wall, Assumptio^000000... So you'd better to prepare enoughly before enter the grave.";
close2;
- cutin "ins_cata_pri_n",255;
+ cutin "",255;
}
end;
}
@@ -195,7 +196,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
mes "[Friar Patrick]";
mes "Once the party leader is permitted, the rest of the party can enter. This is a rule of this monastery, so please understand.";
close2;
- cutin "ins_cata_pri_n",255;
+ cutin "",255;
end;
}
}
@@ -203,7 +204,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
mes "[Friar Patrick]";
mes "It seems you have entered this grave recently... You cannot enter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed.";
close2;
- cutin "ins_cata_pri_n",255;
+ cutin "",255;
end;
}
else if (.@ins_bapho_check == 2) {
@@ -219,7 +220,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
mes "[Friar Patrick]";
mes "Huu... It's over. Now that I've released Baphomet's Curse, you can enter again.";
close2;
- cutin "ins_cata_pri_n",255;
+ cutin "",255;
end;
}
}
@@ -230,7 +231,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
mes "[Friar Patrick]";
mes "Please train more and come again.";
close2;
- cutin "ins_cata_pri_n",255;
+ cutin "",255;
}
end;
case 3:
@@ -251,7 +252,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
mes "Go to see ^0000FFRust Blackhand^000000 who is near the main building of the monastery... Then he will make this doll helpful to you.";
setquest 3042;
close2;
- cutin "ins_cata_pri_n",255;
+ cutin "",255;
end;
}
case 4:
@@ -261,7 +262,7 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
mes "[Friar Patrick]";
mes "Train more and use your skills to prevent the world from evil's looming presence...";
close2;
- cutin "ins_cata_pri_n",255;
+ cutin "",255;
end;
}
}
@@ -1047,7 +1048,7 @@ OnTouch:
next;
mes "[Soul of Ancient Hero]";
mes "Go ahead, warriors.";
- cutin "ins_cata_champ_n",255;
+ cutin "",255;
instance_announce 0, "Soul of Ancient Hero : Now you can go to the Main Altar's gate. It is located in the Southeast",bc_map,"0xFFFF00";
close;
}
@@ -1058,21 +1059,21 @@ OnTouch:
next;
mes "[Soul of Ancient Hero]";
mes "I'll complete opening the sealed gate when your representative tell me that you're ready.";
- cutin "ins_cata_champ_n",255;
+ cutin "",255;
close;
}
else if ('ins_baphomet == 5) {
cutin "ins_cata_champ_n",2;
mes "[Soul of Ancient Hero]";
mes "What are you doing? The entrance of the mail altar is opened right now, go and fight! Entrance is near the bottom of rightside of this floor.";
- cutin "ins_cata_champ_n",255;
+ cutin "",255;
close;
}
else {
cutin "ins_cata_champ_n",2;
mes "[Soul of Ancient Hero]";
mes "I have nothing to talk to you...";
- cutin "ins_cata_champ_n",255;
+ cutin "",255;
close;
}
}
@@ -2172,14 +2173,14 @@ OnTouch:
next;
mes "[Soul of Ancient Hero]";
mes "If you leave, please say hello to Patrick for me.";
- cutin "ins_cata_champ_n",255;
+ cutin "",255;
set 'ins_baphomet,0;
warp "monk_test",310,150;
close;
case 2:
mes "[Soul of Ancient Hero]";
mes "Do you still have something to do here? If you're done I'll let you leave here safely...";
- cutin "ins_cata_champ_n",255;
+ cutin "",255;
close;
}
}