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+//===== eAthena Script =======================================
+//= Orc's Memory
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Relive the memory of an orc.
+//===== Additional Comments: =================================
+//= 1.0 First version. [L0ne_W0lf]
+//============================================================
+
+// Entrance
+gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{
+ if ((BaseLevel < 30) || (BaseLevel > 80)) {
+ mes "Only users between Levels ^ff000030 ~ 80^000000 can enter this Dungeon.";
+ close;
+ }
+
+ set .@party_id,getcharid(1);
+ set .@ins_mas,getpartyleader(.@party_id,2);
+ set .@p_name$,getpartyname(.@party_id);
+ set .@p_reader,strcharinfo(0);
+ set .@md_name$,"Orc's Memory";
+
+ getpartymember(.@party_id);
+ set .@partymembercount,$@partymembercount;
+ copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount;
+
+ set .@orctime,checkquest(12059,PLAYTIME);
+ if ((.@party_id > 0) && ((.@partymembercount > 1))) {
+ if (.@orctime == -1) {
+ if (.@ins_mas == getcharid(0)) {
+ mes "Party generation confirmed. Would you like to book entrance to the " + .@md_name$ + "?";
+ next;
+ switch(select("Reserve the " + .@md_name$ + ":Enter the Dungeon:Cancel")) {
+ case 1:
+ set .@instance, instance_create(.@md_name$, .@party_id);
+ if (.@instance < 0) {
+ mes "Party Name: "+.@p_name$+"";
+ mes "Party Leader: "+p_reader+"";
+ mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed.";
+ close;
+ }
+ else {
+ mes "^0000ff"+.@md_name$+"^000000- Attempting to book an entrance";
+ mes "After making a reservation, you have to select the menu 'Enter the Dungeon' if you wish to enter the " + .@md_name$ + ".";
+
+ for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) {
+ if( instance_attachmap(.@i + "@orcs", .@instance) == "" )
+ break;
+ }
+ if( .@i < 2 ) {
+ instance_destroy(.@instance);
+ close;
+ }
+ instance_attach(.@instance);
+ instance_set_timeout 14400,300,.@instance;
+ instance_init(.@instance);
+
+ // First Floor
+ donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnInstanceInit";
+ disablenpc instance_npcname("Kurger#1-2", instance_id());
+
+ // Second Floor
+ donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("#Boss Control", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("#Warp Outside Orc Dungeon", instance_id())+"::OnInstanceInit";
+ donpcevent instance_npcname("Kruger#", instance_id())+"::OnInstanceInit";
+
+ close;
+ }
+ case 2:
+ //if (move_md == 3) {
+ // mes "An unidentified error has occured.";
+ // close;
+ //}
+ //else if (move_md == 2) {
+ if (has_instance("1@orcs") == "") {
+ mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
+ mes "The party leader has not reserved entrance to the dungeon yet.";
+ next;
+ mes "Once reservation is complete, the dungeon will be generated.";
+ mes "If your dungeon has been destroyed you must wait 7 days before re-entering.";
+ close;
+ }
+ //else if (move_md == 0) {
+ else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
+ mes "Only party members may enter the Memorial Dungeon.";
+ close;
+ }
+ //else if (move_md == 0) {
+ else {
+ mapannounce "gef_fild10", .@p_reader$ + " of the party, " + .@p_name$ + " is entering the " + .@md_name$ + ".",bc_map,"0x00ff99";
+ warp "1@orcs",179,29;
+ setquest 12059;
+ close;
+ }
+ case 3:
+ close;
+ }
+ }
+ else {
+ switch(select(.@md_name$ + " Enter the Memorial Dungeon:Cancel")) {
+ case 1:
+ //if (move_md == 3) {
+ // mes "An unidentified error has occured.";
+ // close;
+ //}
+ //else if (move_md == 2) {
+ if (has_instance("1@orcs") == "") {
+ mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
+ mes "Memorial Dungeon has been destroyed by the Party Leader, or because of the time limit. Please try again after 2 hours.";
+ close;
+ }
+ //else if (move_md == 1) {
+ else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
+ mes "Only party members may enter the Memorial Dungeon.";
+ close;
+ }
+ //else if (move_md == 0) {
+ else {
+ mapannounce "gef_fild10", .@p_name$ + " Party's member " + .@p_reader$ + " has entered the " + .@md_name$ + ".",bc_map,"0x00ff99";
+ setquest 12059;
+ warp "1@orcs",179,29;
+ close;
+ }
+ case 2:
+ close;
+ }
+ }
+ }
+ else if ((.@orctime == 0) || (.@orctime == 1)) {
+ mes "You can enter the Dungeon if it has been generated.";
+ next;
+ switch(select("Enter the Dungeon " + .@md_name$ + ":Cancel")) {
+ case 1:
+ //if (move_md == 3) {
+ // mes "An unidentified error has occured.";
+ // close;
+ //}
+ //else if (move_md == 2) {
+ if (has_instance("1@orcs") == "") {
+ mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
+ mes "Memorial Dungeon has been destroyed by the Party Leader, or because of the time limit. Please try again after 2 hours.";
+ close;
+ }
+ //else if (move_md == 1) {
+ else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
+ mes "Only party members may enter the Memorial Dungeon.";
+ close;
+ }
+ //else if (move_md == 0) {
+ else {
+ mapannounce "gef_fild10", .@p_name$ + " Party's member " + .@p_reader$ + " has entered the " + .@md_name$ + ".",bc_map,"0x00ff99";
+ setquest 12059;
+ warp "1@orcs",179,29;
+ close;
+ }
+ case 2:
+ close;
+ }
+ }
+ else if (.@orctime == 2) {
+ mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or enter the Orc's Memory.^000000";
+ erasequest 12059;
+ close;
+ }
+ }
+ else {
+ mes "In order to generate a dungeon you must be the Party Leader and have at least 2 members in the party.";
+ close;
+ }
+}
+
+gef_fild10,238,202,6 script Mad Scientist#orc 865,{
+ if (BaseLevel < 50) {
+ mes "The Mad Scientist doesn't seem to notice you and keeps mumbling to himself...";
+ close;
+ }
+ if (mad > 1) {
+ set mad,1;
+ }
+ else if (mad < 1) {
+ mes "[Mad Scientist]";
+ mes "Haha, no Orcs are coming neat me!";
+ mes "The power of the Dimensional Gorge is undefeatable!!";
+ next;
+ switch(select("Orcs don't attack you?:You wish!")) {
+ case 1:
+ mes "[Mad Scientist]";
+ mes "Yeah, yeah.. I know it's hard to belive. I don't blame ya.";
+ mes "I used to study the Dimensional Gorge discovered near Morroc.";
+ mes "According to my reseach, the minerals found there have enormous power insde them!";
+ next;
+ break;
+ case 2:
+ mes "[Mad Scientist]";
+ mes "You are a pretty distrustful person, huh?";
+ return
+ break;
+ }
+ switch(select("Oh? Like what, travel to alternate space?")) {
+ case 1:
+ mes "[Mad Scientist]";
+ mes "Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!";
+ next;
+ mes "[Mad Scientist]";
+ mes "I have created it with the combination with our technology and the unlimited energy I discovered from that crevice! Want to try it?";
+ next;
+ break;
+ }
+ switch(select("... Um, that doesn't sound legal?")) {
+ case 1:
+ mes "[Mad Scientist]";
+ mes "Hey, since when is something so interesting legal!? How about it! You can talk to the Orcs! C'mon!";
+ next;
+ mes "[Mad Scientist]";
+ mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!";
+ next;
+ break;
+ }
+ switch(select("Alright... What do I do?:Umm, maybe not.")) {
+ case 1:
+ mes "[Mad Scientist]";
+ mes "Very good! Just sit in the hands of this statue! And try to act natural when you're in there!";
+ set mad,1;
+ break;
+ case 2:
+ mes "[Mad Scientist]";
+ mes "Oh fine, be that way!";
+ break;
+ }
+ }
+ else {
+ mes "[Mad Scientist]";
+ mes "Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!";
+ close;
+ }
+}
+
+// Orc's Memory Floor 1
+1@orcs,180,30,0 script #Resurrect Monsters1 844,{
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("#Resurrect Monsters1", instance_id());
+ end;
+
+OnDisable:
+ killmonster "1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("#Resurrect Monsters1", instance_id());
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .@callnum,30;
+ set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead");
+ set .@mob_dead_num,.@callnum - .@c_mob_num;
+ if (.@mob_dead_num > 0) {
+ set .@mob_ran,rand(1,30);
+ if (.@mob_ran > 29) {
+ monster "1@orcs",0,0,"Orc Warrior",1023,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ }
+ else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
+ monster "1@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ if (rand(1,10) == 9) {
+ instance_announce 0, "High Orc: We need more defense! Get more people here!",bc_map,"0xff4444";
+ }
+ }
+ else if ((mob_ran > 26) && (mob_ran < 29)) {
+ areamonster "1@orcs",41,91,51,81,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ if (rand(1,10) == 9) {
+ instance_announce 0, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444";
+ }
+ }
+ else {
+ areamonster "1@orcs",17,187,27,177,"High Orc",1213,.@mob_dead_num;
+ if (rand(1,5) == 3) {
+ instance_announce 0, "Caution: The army's starting to concentrate at Zone No.4.",bc_map,"0x77ff77";
+ }
+ if (rand(1,100) == 50) {
+ initnpctimer;
+ }
+ }
+ }
+ end;
+
+OnTimer10:
+ instance_announce 0, "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444";
+ end;
+
+OnTimer4010:
+ instance_announce 0, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77";
+ areamonster "1@orcs",17,187,27,177,"Stalctic Golem",1278,20,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ stopnpctimer;
+ end;
+}
+
+1@orcs,180,30,0 script #Resurrect Monsters2 844,{
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("#Resurrect Monsters2", instance_id());
+ end;
+
+OnDisable:
+ killmonster "1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("#Resurrect Monsters2", instance_id());
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .@callnum,15;
+ set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead");
+ set .@mob_dead_num,.@callnum - .@c_mob_num;
+ if (rand(1,30) > 15) {
+ if (.@mob_dead_num > 0) {
+ monster "1@orcs",0,0,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ }
+ }
+ else {
+ if (.@mob_dead_num > 0) {
+ areamonster "1@orcs",17,187,27,177,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
+ }
+ }
+ end;
+}
+
+1@orcs,180,30,0 script #Resurrect Monsters3 844,{
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("#Resurrect Monsters3", instance_id());
+ end;
+
+OnDisable:
+ killmonster "1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("#Resurrect Monsters3", instance_id());
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .@callnum,15;
+ set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead");
+ set .@mob_dead_num,.@callnum - .@c_mob_num;
+ set .@mob_ran,rand(1,30);
+ if (.@mob_ran > 29) {
+ if (.@mob_dead_num > 0) {
+ monster "1@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ }
+ }
+ else if ((.@mob_ran > 26) && (.@mob_ran < 30)) {
+ if (.@mob_dead_num > 0) {
+ areamonster "1@orcs",43,155,47,159,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ if (rand(1,3) == 3) {
+ instance_announce 0, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444";
+ }
+ }
+ }
+ else {
+ if (.@mob_dead_num > 0) {
+ areamonster "1@orcs",17,187,27,177,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ }
+ }
+ end;
+}
+
+1@orcs,180,30,0 script #Resurrect Monsters4 844,{
+ end;
+
+OnInstanceInit:
+ enablenpc instance_npcname("#Resurrect Monsters4", instance_id());
+ areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .@callnum,15;
+ set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead");
+ set .@mob_dead_num,.@callnum - .@c_mob_num;
+ if (.@mob_dead_num > 0) {
+ monster "1@orcs",0,0,"Anopheles",1627,.@mob_dead_num,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ }
+ end;
+
+OnDisable:
+ killmonster "1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ end;
+}
+
+1@orcs,180,29,4 script Kurger#1-1 433,{
+ donpcevent instance_npcname("Kurger#1-2", instance_id())+"::OnEnable";
+ end;
+}
+
+1@orcs,180,29,4 script Kurger#1-2 433,{
+ end;
+
+OnEnable:
+ disablenpc instance_npcname("Kurger#1-1", instance_id());
+ enablenpc instance_npcname("Kurger#1-2", instance_id());
+ initnpctimer;
+ end;
+
+OnTimer10:
+ instance_announce 0, "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00";
+ end;
+
+OnTimer5710:
+ instance_announce 0, "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00";
+ end;
+
+OnTimer14610:
+ instance_announce 0, "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444";
+ end;
+
+OnTimer20210:
+ instance_announce 0, "Kruger: Darn it.. They'll come in any minute. Ok. Listen to me now.",bc_map,"0xffff00";
+ end;
+
+OnTimer24910:
+ instance_announce 0, "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the magic to unseal the next zone.",bc_map,"0xffff00";
+ end;
+
+OnTimer34310:
+ instance_announce 0, "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00";
+ end;
+
+OnTimer39710:
+ instance_announce 0, "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00";
+ end;
+
+OnTimer49210:
+ instance_announce 0, "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00";
+ end;
+
+OnTimer56310:
+ instance_announce 0, "Mission: Sneak in and get rid of the 'Enchanted Orc'. Avoiding battles with other Orcs can be a tactical way of getting into the 2nd floor.",bc_map,"0x44ffff";
+ donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnEnable";
+ donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnEnable";
+ donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnEnable";
+ disablenpc instance_npcname("Kurger#1-2", instance_id());
+ end;
+
+OnTimer60000:
+ areamonster "1@orcs",137,83,143,89,"Enchanted Orc",1023,1,instance_npcname("Kurger#1-2", instance_id())+"::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnEnable";
+ end;
+}
+
+1@orcs,168,125,0 script B1 Area 1 45,3,3,{
+OnInstanceInit:
+ disablenpc instance_npcname("B1 Area 1", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("B1 Area 1", instance_id());
+ areamonster "1@orcs",103,105,109,111,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead1";
+ end;
+
+OnTouch:
+ warp "1@orcs",168,130;
+ end;
+
+OnContinue:
+ donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnEnable";
+ initnpctimer;
+ end;
+
+OnTimer10300:
+ instance_announce 0, "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shamans started to control them with her magic.",bc_map,"0xff4499";
+ end;
+
+OnTimer18700:
+ instance_announce 0, "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499";
+ stopnpctimer;
+ end;
+}
+
+1@orcs,89,94,0 script B1 Area 2 45,3,3,{
+OnInstanceInit:
+ disablenpc instance_npcname("B1 Area 2", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("B1 Area 2", instance_id());
+ areamonster "1@orcs",32,40,38,46,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead2";
+ end;
+
+OnTouch:
+ warp "1@orcs",85,85;
+ end;
+
+OnContinue:
+ donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnEnable";
+ initnpctimer;
+ end;
+
+OnTimer30300:
+ instance_announce 0, "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman has used those Orcs for her rituals.",bc_map,"0xff4499";
+ end;
+OnTimer37600:
+ instance_announce 0, "Kruger's Whisper: ... It all has to do with me. I am responsible for this evilness.",bc_map,"0xff4499";
+ stopnpctimer;
+ end;
+}
+
+1@orcs,38,105,0 script B1 Area 3 45,3,3,{
+OnInstanceInit:
+ disablenpc instance_npcname("B1 Area 3", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("B1 Area 3", instance_id());
+ areamonster "1@orcs",19,177,25,183,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead3";
+ end;
+
+OnTouch:
+ warp "1@orcs",38,110;
+ end;
+
+OnContinue:
+ donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnEnable";
+ initnpctimer;
+ end;
+
+OnTimer30300:
+ instance_announce 0, "Please, hang in there!",bc_map,"0xff4499";
+ end;
+
+OnTimer32700:
+ instance_announce 0, "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499";
+ stopnpctimer;
+ end;
+}
+
+1@orcs,21,189,0 script B1 Area 4 45,3,3,{
+OnInstanceInit:
+ disablenpc instance_npcname("B1 Area 4", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("B1 Area 4", instance_id());
+ donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnDisable";
+ donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnDisable";
+ donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnDisable";
+ donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnDisable";
+ end;
+
+OnTouch:
+ warp "2@orcs",32,171;
+ end;
+}
+
+1@orcs,1,1,0 script B1 Area Mobs -1,{
+ end;
+
+OnMyMobDead1:
+ donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnContinue";
+ end;
+
+OnMyMobDead2:
+ donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnContinue";
+ end;
+
+OnMyMobDead3:
+ donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnContinue";
+ end;
+}
+
+// Orc's Memory Floor 1
+2@orcs,36,171,0 script #2Resurrect Monsters1 844,{
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("#2Resurrect Monsters1", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("#2Resurrect Monsters1", instance_id());
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ end;
+
+OnDisable:
+ killmonster "2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .@callnum,30;
+ set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monster1", instance_id())+"::OnMyMobDead");
+ set .@mob_dead_num,.@callnum - .@c_mob_num;
+ if (.@mob_dead_num > 0) {
+ set .@mob_ran,rand(1,30);
+ if (.@mob_ran > 29) {
+ monster "2@orcs",0,0,"Vengeful Orc",1152,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ }
+ else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
+ monster "2@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ set mob_ran2,rand(1,10);
+ }
+ else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
+ areamonster "2@orcs",157,112,167,122,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ if (rand(1,10) == 9) {
+ instance_announce 0, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444";
+ }
+ }
+ else {
+ areamonster "2@orcs",173,13,183,23,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ if (rand(1,5) == 3) {
+ instance_announce 0, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77";
+ }
+ if (rand(1,70) == 50) {
+ initnpctimer;
+ }
+ }
+ }
+ end;
+
+OnTimer10:
+ instance_announce 0, "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444";
+ end;
+
+OnTimer4010:
+ instance_announce 0, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77";
+ areamonster "2@orcs",167,25,177,35,"Wraith",1475,30,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
+ stopnpctimer;
+ end;
+}
+
+2@orcs,36,171,0 script #2Resurrect Monsters3 844,{
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("#2Resurrect Monsters3", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("#2Resurrect Monsters3", instance_id());
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .@callnum,30;
+ set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead");
+ set .@mob_dead_num,.@callnum - .@c_mob_num;
+ set .@mob_ran,rand(1,30);
+ if (.@mob_ran > 29) {
+ if (.@mob_dead_num > 0) {
+ monster "2@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ }
+ }
+ else if ((.@mob_ran > 6) && (.@mob_ran < 30)) {
+ if (.@mob_dead_num > 0) {
+ areamonster "2@orcs",168,10,184,26,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ if (rand(1,15) == 3) {
+ instance_announce 0, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444";
+ }
+ }
+ }
+ else {
+ if (.@mob_dead_num > 0) {
+ areamonster "2@orcs",168,21,184,21,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ }
+ }
+ end;
+
+OnDisable:
+ killmonster "2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
+ end;
+}
+
+2@orcs,180,30,0 script #2Resurrect Monsters4 844,{
+ end;
+
+OnInstanceInit:
+ enablenpc instance_npcname("#2Resurrect Monsters4", instance_id());
+ monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .@callnum,10;
+ set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead");
+ set .@mob_dead_num,.@callnum - .@c_mob_num;
+ if (.@mob_dead_num > 0) {
+ monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
+ }
+ end;
+}
+
+2@orcs,35,169,4 script Kruger#2-1 433,{
+ donpcevent instance_npcname("Kruger#2-2", instance_id())+"::OnEnable";
+ end;
+}
+
+2@orcs,35,169,4 script Kruger#2-2 433,{
+ end;
+
+OnEnable:
+ disablenpc instance_npcname("Kruger#2-1", instance_id());
+ enablenpc instance_npcname("Kruger#2-2", instance_id());
+ initnpctimer;
+ end;
+
+OnTimer10:
+ instance_announce 0, "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00";
+ end;
+
+OnTimer3510:
+ instance_announce 0, "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00";
+ end;
+
+OnTimer10710:
+ instance_announce 0, "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00";
+ end;
+
+OnTimer16310:
+ instance_announce 0, "Kruger's Whisper: But still try keep the battles not too noticable so the Shaman won't guard the altar with her direct army squad.",bc_map,"0xffff00";
+ end;
+
+OnTimer21910:
+ instance_announce 0, "Kruger's Whisper: Only the Party Leader can strengthen the flames so protect your leader.",bc_map,"0xffff00";
+ end;
+
+OnTimer23910:
+ instance_announce 0, "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order so be careful.",bc_map,"0x4444ff";
+ donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnEnable";
+ donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnEnable";
+ donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnEnable";
+ disablenpc instance_npcname("Kruger#2-2", instance_id());
+ end;
+}
+
+2@orcs,26,164,0 script Torch#1-1 844,{
+ progressbar "ffff00",5;
+ donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnEnable";
+ initnpctimer;
+ disablenpc instance_npcname("Torch#1-1", instance_id());
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("Torch#1-1", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("Torch#1-1", instance_id());
+ end;
+
+OnTimer100:
+ specialeffect EF_FIREPILLAR;
+ end;
+
+OnTimer2000:
+ specialeffect EF_FIREPILLARBOMB;
+ stopnpctimer;
+ end;
+}
+
+2@orcs,55,155,0 script Torch#1-2 844,{
+ progressbar "ffff00",5;
+ donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnEnable";
+ initnpctimer;
+ disablenpc instance_npcname("Torch#1-2", instance_id());
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("Torch#1-2", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("Torch#1-2", instance_id());
+ end;
+
+OnTimer100:
+ specialeffect EF_FIREPILLAR;
+ end;
+
+OnTimer2000:
+ specialeffect EF_FIREPILLARBOMB;
+ stopnpctimer;
+ end;
+}
+
+2@orcs,108,146,0 script Torch#1-3 844,{
+ progressbar "ffff00",5;
+ donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnEnable";
+ initnpctimer;
+ disablenpc instance_npcname("Torch#1-3", instance_id());
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("Torch#1-3", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("Torch#1-3", instance_id());
+ end;
+
+OnTimer100:
+ specialeffect EF_FIREPILLAR;
+ end;
+
+OnTimer2000:
+ specialeffect EF_FIREPILLARBOMB;
+ stopnpctimer;
+ end;
+}
+
+2@orcs,98,171,0 script Torch#1-4 844,{
+ progressbar "ffff00",5;
+ donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnEnable";
+ initnpctimer;
+ disablenpc instance_npcname("Torch#1-4", instance_id());
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("Torch#1-4", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("Torch#1-4", instance_id());
+ end;
+
+OnTimer100:
+ specialeffect EF_FIREPILLAR;
+ end;
+
+OnTimer2000:
+ specialeffect EF_FIREPILLARBOMB;
+ stopnpctimer;
+ end;
+}
+
+2@orcs,48,100,0 script #Warp2-1 45,3,3,{
+OnInstanceInit:
+ disablenpc instance_npcname("#Warp2-1", instance_id());
+ end;
+
+OnEnable:
+ monster "2@orcs",109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1";
+ instance_announce 0, "The Chief Orc of Safeguards: Oh!! Looks like I have a company. Try me if you can!!",bc_map,"0xff8888";
+ end;
+
+OnContinue:
+ enablenpc instance_npcname("#Warp2-1", instance_id());
+ initnpctimer;
+ end;
+
+OnTimer10000:
+ areamonster "2@orcs",28,158,40,170,"Safeguard Chief",1981,1,instance_npcname("#Warp2-1", instance_id())+"::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnTouch:
+ warp "2@orcs",47,93;
+ end;
+}
+
+2@orcs,35,92,0 script Torch#2-1 844,{
+ progressbar "ffff00",5;
+ donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnEnable";
+ initnpctimer;
+ disablenpc instance_npcname("Torch#2-1", instance_id());
+ end;
+
+OnTimer100:
+ specialeffect EF_FIREPILLAR;
+ end;
+
+OnTimer2000:
+ specialeffect EF_FIREPILLARBOMB;
+ stopnpctimer;
+ end;
+}
+
+2@orcs,32,70,0 script Torch#2-2 844,{
+ progressbar "ffff00",5;
+ donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnEnable";
+ initnpctimer;
+ disablenpc instance_npcname("Torch#2-2", instance_id());
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("Torch#2-2", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("Torch#2-2", instance_id());
+ end;
+
+OnTimer100:
+ specialeffect EF_FIREPILLAR;
+ end;
+
+OnTimer2000:
+ specialeffect EF_FIREPILLARBOMB;
+ stopnpctimer;
+ end;
+}
+
+2@orcs,70,31,0 script Torch#2-3 844,{
+ progressbar "ffff00",5;
+ donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnEnable";
+ initnpctimer;
+ disablenpc instance_npcname("Torch#2-3", instance_id());
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("Torch#2-3", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("Torch#2-3", instance_id());
+ end;
+
+OnTimer100:
+ specialeffect EF_FIREPILLAR;
+ end;
+
+OnTimer2000:
+ specialeffect EF_FIREPILLARBOMB;
+ stopnpctimer;
+ end;
+}
+
+2@orcs,84,51,0 script Torch#2-4 844,{
+ progressbar "ffff00",5;
+ donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnEnable";
+ initnpctimer;
+ disablenpc instance_npcname("Torch#2-4", instance_id());
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("Torch#2-4", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("Torch#2-4", instance_id());
+ end;
+
+OnTimer100:
+ specialeffect EF_FIREPILLAR;
+ end;
+
+OnTimer2000:
+ specialeffect EF_FIREPILLARBOMB;
+ stopnpctimer;
+ end;
+}
+
+2@orcs,101,55,0 script #Warp2-2 45,3,3,{
+OnInstanceInit:
+ disablenpc instance_npcname("#Warp2-2", instance_id());
+ end;
+
+OnEnable:
+ monster "2@orcs",67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2";
+ instance_announce 0, "Orc Sniper: Hah! Pretty impressive that you made it here, but your foolish little trip ends here...",bc_map,"0xff8888";
+ end;
+
+OnContinue:
+ enablenpc instance_npcname("#Warp2-2", instance_id());
+ initnpctimer;
+ end;
+
+OnTimer10000:
+ areamonster "2@orcs",40,91,52,103,"Orc Sniper",1982,1,instance_npcname("#Warp2-2", instance_id())+"::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnTouch:
+ warp "2@orcs",107,55;
+ end;
+}
+
+2@orcs,142,145,0 script Torch#3-1 844,{
+ progressbar "ffff00",5;
+ donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnEnable";
+ initnpctimer;
+ disablenpc instance_npcname("Torch#3-1", instance_id());
+ end;
+
+OnTimer100:
+ specialeffect EF_FIREPILLAR;
+ end;
+
+OnTimer2000:
+ specialeffect EF_FIREPILLARBOMB;
+ stopnpctimer;
+ end;
+}
+
+2@orcs,162,134,0 script Torch#3-2 844,{
+ progressbar "ffff00",5;
+ donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnEnable";
+ initnpctimer;
+ disablenpc instance_npcname("Torch#3-2", instance_id());
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("Torch#3-2", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("Torch#3-2", instance_id());
+ end;
+
+OnTimer100:
+ specialeffect EF_FIREPILLAR;
+ end;
+
+OnTimer2000:
+ specialeffect EF_FIREPILLARBOMB;
+ stopnpctimer;
+ end;
+}
+
+2@orcs,144,117,0 script Torch#3-3 844,{
+ progressbar "ffff00",5;
+ donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnEnable";
+ initnpctimer;
+ disablenpc instance_npcname("Torch#3-3", instance_id());
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("Torch#3-3", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("Torch#3-3", instance_id());
+ end;
+
+OnTimer100:
+ specialeffect EF_FIREPILLAR;
+ end;
+
+OnTimer2000:
+ specialeffect EF_FIREPILLARBOMB;
+ stopnpctimer;
+ end;
+}
+
+2@orcs,136,98,0 script Torch#3-4 844,{
+ progressbar "ffff00",5;
+ donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnEnable";
+ initnpctimer;
+ disablenpc instance_npcname("Torch#3-4", instance_id());
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("Torch#3-4", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("Torch#3-4", instance_id());
+ end;
+
+OnTimer100:
+ specialeffect EF_FIREPILLAR;
+ end;
+
+OnTimer2000:
+ specialeffect EF_FIREPILLARBOMB;
+ stopnpctimer;
+ end;
+}
+
+2@orcs,167,104,0 script #Warp2-3 45,3,3,{
+OnInstanceInit:
+ disablenpc instance_npcname("#Warp2-3", instance_id());
+ end;
+
+OnEnable:
+ monster "2@orcs",0,0,"Depraved Orc Spirit",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3";
+ instance_announce 0, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888";
+ end;
+
+OnContinue:
+ monster "2@orcs",117,61,129,73,"Depraved Orc Spirit",1982,1,instance_npcname("#Warp2-3", instance_id())+"::OnMyMobDead";
+ donpcevent instance_npcname("#Boss Control", instance_id())+"::OnEnable";
+ enablenpc instance_npcname("#Warp2-3", instance_id());
+ initnpctimer;
+ end;
+
+OnTimer10:
+ instance_announce 0, "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00";
+ end;
+
+OnTimer6810:
+ instance_announce 0, "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00";
+ end;
+
+OnTimer10310:
+ instance_announce 0, "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777";
+ end;
+
+OnTimer13110:
+ instance_announce 0, "Caution: You are discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff";
+ stopnpctimer;
+ end;
+
+OnTouch:
+ warp "2@orcs",167,95;
+ end;
+}
+
+2@orcs,36,171,0 script #Boss Control 844,{
+ end;
+
+OnInstanceInit:
+ disablenpc instance_npcname("#Boss Control", instance_id());
+ end;
+
+OnEnable:
+ monster "2@orcs",185,8,"Shaman Cargalache",1983,1,instance_npcname("#Boss Control", instance_id())+"::OnMyMobDead";
+ monster "2@orcs",179,15,"Depraved Orc Hero",1087,1;
+ end;
+
+OnMyMobDead:
+ donpcevent instance_npcname("Kruger#", instance_id())+"::OnEnable";
+ set .@mob_ran,rand(1,4);
+ if (.@mob_ran == 1) {
+ instance_announce 0, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00";
+ }
+ else if (.@mob_ran == 1) {
+ instance_announce 0, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00";
+ }
+ else if (.@mob_ran == 2) {
+ instance_announce 0, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00";
+ }
+ else if (.@mob_ran == 3) {
+ instance_announce 0, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00";
+ }
+ else {
+ instance_announce 0, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00";
+ }
+ donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnDisable";
+ donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnDisable";
+ donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnEnable";
+ end;
+}
+
+2@orcs,182,8,0 script #Warp Outside Orc Dun 45,3,3,{
+OnInstanceInit:
+ disablenpc instance_npcname("#Warp Outside Orc Dun", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("#Warp Outside Orc Dun", instance_id());
+ end;
+
+OnTouch:
+ warp "gef_fild10",240,197;
+ end;
+}
+
+2@orcs,172,13,0 script Kruger# 433,{
+ if (yong_odun < 2) {
+ mes "[Kruger]";
+ mes "*Coughing*";
+ mes ""+strcharinfo(0)+", it's you...";
+ next;
+ mes "["+strcharinfo(0)+"] ";
+ mes "Don't move! You are wounded!";
+ next;
+ mes "[Kruger]";
+ mes "It's alright.. I'm dying...";
+ mes "....";
+ mes "The Shaman? What about the Shaman?";
+ next;
+ mes "["+strcharinfo(0)+"] ";
+ mes "The Shaman's dead now. Who was that Shaman really?";
+ next;
+ mes "Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face.";
+ next;
+ mes "[Kruger]";
+ mes "I.. I just couldn't kill my own daughter...";
+ mes "Thank you, I'm sure she's finally free from the nightmare that used to choke her soul.";
+ next;
+ mes "Kruger was about to say something more, but he breathed his last breath before he could say anything.";
+ set yong_odun,2;
+ close;
+ }
+ else {
+ mes "You can see the dead body of Kruger, peacefully lying on the ground.";
+ close;
+ }
+
+OnInstanceInit:
+ disablenpc instance_npcname("Kruger#", instance_id());
+ end;
+
+OnEnable:
+ enablenpc instance_npcname("Kruger#", instance_id());
+ end;
+}
+
+2@orcs,36,171,0 script #Mobs Control 844,{
+ end;
+
+OnMyMobDead1:
+ donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnContinue";
+ end;
+
+OnMyMobDead2:
+ donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnContinue";
+ end;
+
+OnMyMobDead3:
+ donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnContinue";
+ end;
+}