diff options
Diffstat (limited to 'npc/guild/prtg/prtg_treas.txt')
-rw-r--r-- | npc/guild/prtg/prtg_treas.txt | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/npc/guild/prtg/prtg_treas.txt b/npc/guild/prtg/prtg_treas.txt index af3b94255..76a3a8a0a 100644 --- a/npc/guild/prtg/prtg_treas.txt +++ b/npc/guild/prtg/prtg_treas.txt @@ -17,7 +17,7 @@ //<=============================== Castle 1 =================================>\\ // Treasure Spawn ---------------------------------------------------------- -prtg_cas01.gat,1,1,0 script Treasure_Pt01 -1,{ +prtg_cas01,1,1,0 script Treasure_Pt01 -1,{ OnRecvCastlePt01: end; OnInit: @@ -27,14 +27,14 @@ OnInit: end; OnDied: - mapannounce "prtg_cas01.gat","Treasure Chest Broken Open",17; + mapannounce "prtg_cas01","Treasure Chest Broken Open",17; set $boxNumPt01, $boxNumPt01 -1; - if($boxNumPt01 == 0) mapannounce "prtg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumPt01 == 0) mapannounce "prtg_cas01", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------------------------------------- -prtg_cas01.gat,15,209,0 script Switch#TresPt01 111,{ +prtg_cas01,15,209,0 script Switch#TresPt01 111,{ callfunc "F_GldTreasSw", "prtg_cas01",109,179; end; } @@ -43,7 +43,7 @@ prtg_cas01.gat,15,209,0 script Switch#TresPt01 111,{ //<================================= Castle 2 ===============================>\\ // Treasure Spawn ---------------------------------------------------------- -prtg_cas02.gat,1,1,0 script Treasure_Pt02 -1,{ +prtg_cas02,1,1,0 script Treasure_Pt02 -1,{ OnRecvCastlePt02: end; OnInit: @@ -53,14 +53,14 @@ OnInit: end; OnDied: - mapannounce "prtg_cas02.gat","Treasure Chest Broken Open",17; + mapannounce "prtg_cas02","Treasure Chest Broken Open",17; set $boxNumPt02, $boxNumPt02 -1; - if($boxNumPt02 == 0) mapannounce "prtg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumPt02 == 0) mapannounce "prtg_cas02", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------------------------------------- -prtg_cas02.gat,207,228,0 script Switch#TresPt02 111,{ +prtg_cas02,207,228,0 script Switch#TresPt02 111,{ callfunc "F_GldTreasSw", "prtg_cas02",94,62; end; } @@ -69,7 +69,7 @@ prtg_cas02.gat,207,228,0 script Switch#TresPt02 111,{ //<================================ Castle 3 ================================>\\ // Treasure Spawn ---------------------------------------------------------- -prtg_cas03.gat,1,1,0 script Treasure_Pt03 -1,{ +prtg_cas03,1,1,0 script Treasure_Pt03 -1,{ OnRecvCastlePt03: end; OnInit: @@ -79,14 +79,14 @@ OnInit: end; OnDied: - mapannounce "prtg_cas03.gat","Treasure Chest Broken Open",17; + mapannounce "prtg_cas03","Treasure Chest Broken Open",17; set $boxNumPt03, $boxNumPt03 -1; - if($boxNumPt03 == 0) mapannounce "prtg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumPt03 == 0) mapannounce "prtg_cas03", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------------------------------------- -prtg_cas03.gat,193,130,0 script Switch#TresPt03 111,{ +prtg_cas03,193,130,0 script Switch#TresPt03 111,{ callfunc "F_GldTreasSw", "prtg_cas03",45,99; end; } @@ -95,7 +95,7 @@ prtg_cas03.gat,193,130,0 script Switch#TresPt03 111,{ //<================================ Castle 4 ================================>\\ // Treasure Spawn ---------------------------------------------------------- -prtg_cas04.gat,1,1,0 script Treasure_Pt04 -1,{ +prtg_cas04,1,1,0 script Treasure_Pt04 -1,{ OnRecvCastlePt04: end; OnInit: @@ -105,14 +105,14 @@ OnInit: end; OnDied: - mapannounce "prtg_cas04.gat","Treasure Chest Broken Open",17; + mapannounce "prtg_cas04","Treasure Chest Broken Open",17; set $boxNumPt04, $boxNumPt04 -1; - if($boxNumPt04 == 0) mapannounce "prtg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumPt04 == 0) mapannounce "prtg_cas04", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------------------------------------- -prtg_cas04.gat,275,160,0 script Switch#TresPt04 111,{ +prtg_cas04,275,160,0 script Switch#TresPt04 111,{ callfunc "F_GldTreasSw", "prtg_cas04",259,265; end; } @@ -121,7 +121,7 @@ prtg_cas04.gat,275,160,0 script Switch#TresPt04 111,{ //<================================ Castle 5 ================================>\\ // Treasure Spawn ---------------------------------------------------------- -prtg_cas05.gat,1,1,0 script Treasure_Pt05 -1,{ +prtg_cas05,1,1,0 script Treasure_Pt05 -1,{ OnRecvCastlePt05: end; OnInit: @@ -131,14 +131,14 @@ OnInit: end; OnDied: - mapannounce "prtg_cas05.gat","Treasure Chest Broken Open",17; + mapannounce "prtg_cas05","Treasure Chest Broken Open",17; set $boxNumPt05, $boxNumPt05 -1; - if($boxNumPt05 == 0) mapannounce "prtg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; + if($boxNumPt05 == 0) mapannounce "prtg_cas05", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0; end; } // Treasure Room Switch ---------------------------------------------------- -prtg_cas05.gat,281,176,0 script Switch#TresPt05 111,{ +prtg_cas05,281,176,0 script Switch#TresPt05 111,{ callfunc "F_GldTreasSw", "prtg_cas05",34,30; end; -} +}
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