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path: root/npc/guild/payg/payg_treas.txt
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Diffstat (limited to 'npc/guild/payg/payg_treas.txt')
-rw-r--r--npc/guild/payg/payg_treas.txt42
1 files changed, 21 insertions, 21 deletions
diff --git a/npc/guild/payg/payg_treas.txt b/npc/guild/payg/payg_treas.txt
index 10a1f0d7d..1ea06c266 100644
--- a/npc/guild/payg/payg_treas.txt
+++ b/npc/guild/payg/payg_treas.txt
@@ -17,7 +17,7 @@
//<================================ Castle 1 ================================>\\
// Treasure Spawn ----------------------------------------------------------
-payg_cas01.gat,1,1,0 script Treasure_Py01 -1,{
+payg_cas01,1,1,0 script Treasure_Py01 -1,{
OnRecvCastlePy01:
end;
OnInit:
@@ -27,14 +27,14 @@ OnInit:
end;
OnDied:
- mapannounce "payg_cas01.gat","Treasure Chest Broken Open",17;
+ mapannounce "payg_cas01","Treasure Chest Broken Open",17;
set $boxNumPy01, $boxNumPy01 -1;
- if($boxNumPy01 == 0) mapannounce "payg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumPy01 == 0) mapannounce "payg_cas01", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ---------------------------------------------------
-payg_cas01.gat,295,8,0 script Switch#TresPy01 111,{
+payg_cas01,295,8,0 script Switch#TresPy01 111,{
callfunc "F_GldTreasSw", "payg_cas01",120,59;
end;
}
@@ -42,7 +42,7 @@ payg_cas01.gat,295,8,0 script Switch#TresPy01 111,{
//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------------------------------------
-payg_cas02.gat,1,1,0 script Treasure_Py02 -1,{
+payg_cas02,1,1,0 script Treasure_Py02 -1,{
OnRecvCastlePy02:
end;
OnInit:
@@ -52,14 +52,14 @@ OnInit:
end;
OnDied:
- mapannounce "payg_cas02.gat","Treasure Chest Broken Open",17;
+ mapannounce "payg_cas02","Treasure Chest Broken Open",17;
set $boxNumPy02, $boxNumPy02 -1;
- if($boxNumPy02 == 0) mapannounce "payg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumPy02 == 0) mapannounce "payg_cas02", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
-payg_cas02.gat,149,148,0 script Switch#TresPy02 111,{
+payg_cas02,149,148,0 script Switch#TresPy02 111,{
callfunc "F_GldTreasSw", "payg_cas02",22,261;
end;
}
@@ -67,7 +67,7 @@ payg_cas02.gat,149,148,0 script Switch#TresPy02 111,{
//<================================ Castle 3 ================================>\\
// Treasure Spawn ----------------------------------------------------------
-payg_cas03.gat,158,168,0 script Treasure_Py03 -1,{
+payg_cas03,158,168,0 script Treasure_Py03 -1,{
OnRecvCastlePy03:
end;
OnInit:
@@ -77,14 +77,14 @@ OnInit:
end;
OnDied:
- mapannounce "payg_cas03.gat","Treasure Chest Broken Open",17;
+ mapannounce "payg_cas03","Treasure Chest Broken Open",17;
set $boxNumPy03, $boxNumPy03 -1;
- if($boxNumPy03 == 0) mapannounce "payg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumPy03 == 0) mapannounce "payg_cas03", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
-payg_cas03.gat,163,167,0 script Switch#TresPy03 111,{
+payg_cas03,163,167,0 script Switch#TresPy03 111,{
callfunc "F_GldTreasSw", "payg_cas03",11,278;
end;
}
@@ -92,7 +92,7 @@ payg_cas03.gat,163,167,0 script Switch#TresPy03 111,{
//<================================ Castle 4 ================================>\\
// Treasure Spawn ----------------------------------------------------------
-payg_cas04.gat,146,48,0 script Treasure_Py04 -1,{
+payg_cas04,146,48,0 script Treasure_Py04 -1,{
OnRecvCastlePy04:
end;
OnInit:
@@ -102,14 +102,14 @@ OnInit:
end;
OnDied:
- mapannounce "payg_cas04.gat","Treasure Chest Broken Open",17;
+ mapannounce "payg_cas04","Treasure Chest Broken Open",17;
set $boxNumPy04, $boxNumPy04 -1;
- if($boxNumPy04 == 0) mapannounce "payg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumPy04 == 0) mapannounce "payg_cas04", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
-payg_cas04.gat,151,47,0 script Switch#TresPy04 111,{
+payg_cas04,151,47,0 script Switch#TresPy04 111,{
callfunc "F_GldTreasSw", "payg_cas04",38,285;
end;
}
@@ -117,7 +117,7 @@ payg_cas04.gat,151,47,0 script Switch#TresPy04 111,{
//<================================ Castle 5 ================================>\\
// Treasure Spawn ----------------------------------------------------------
-payg_cas05.gat,156,131,0 script Treasure_Py05 -1,{
+payg_cas05,156,131,0 script Treasure_Py05 -1,{
OnRecvCastlePy05:
end;
OnInit:
@@ -127,14 +127,14 @@ OnInit:
end;
OnDied:
- mapannounce "payg_cas05.gat","Treasure Chest Broken Open",17;
+ mapannounce "payg_cas05","Treasure Chest Broken Open",17;
set $boxNumPy05, $boxNumPy05 -1;
- if($boxNumPy05 == 0) mapannounce "payg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumPy05 == 0) mapannounce "payg_cas05", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
-payg_cas05.gat,161,136,0 script Switch#TresPy05 111,{
+payg_cas05,161,136,0 script Switch#TresPy05 111,{
callfunc "F_GldTreasSw", "payg_cas05",277,250;
end;
-}
+} \ No newline at end of file