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-rw-r--r--npc/guild/old/treasure/aldeg_cas01_treasure.txt144
1 files changed, 72 insertions, 72 deletions
diff --git a/npc/guild/old/treasure/aldeg_cas01_treasure.txt b/npc/guild/old/treasure/aldeg_cas01_treasure.txt
index 7ee9a5d93..cf5557ade 100644
--- a/npc/guild/old/treasure/aldeg_cas01_treasure.txt
+++ b/npc/guild/old/treasure/aldeg_cas01_treasure.txt
@@ -1,72 +1,72 @@
-//===== eAthena Script =======================================
-//= War of Emperium - aldeg_cas01 Treasure Room Script
-//===== By: ==================================================
-//= holyAngelX (1.0)
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Treasure Room Script in aldeg_cas01
-//===== Additional Comments: =================================
-//= 1.1 by Akaru and ho|yAnge|X
-//============================================================
-
-//================================================
-// Exit Treasure Room Switch
-//================================================
-aldeg_cas01.gat,123,223,0 script Switch 111,{
- mes " ";
- mes "There is little switch over here";
- mes "Would you like to pull the switch down?";
- next;
- menu "Yes",L1,"No",L2;
-
-L1:
- warp "aldeg_cas01.gat",218,176;
-
-L2:
- close;
-}
-
-//================================================
-// Treasure Spawning Script
-//================================================
-aldeg_cas01.gat,119,223,0 script Treasure_A01 -1,{
-OnClock1200:
- SetCastleData "aldeg_cas01.gat",4,0;
- SetCastleData "aldeg_cas01.gat",5,0;
- KillMonster "aldeg_cas01.gat","Treasure_A01::TreasureDied";
- set $Economy,GetCastleData("aldeg_cas01.gat",2);
- if ($Economy > 100) break;
- if (GetCastleData("aldeg_cas01.gat",1) == 0) break;
- set $boxnum,GetCastleData("aldeg_cas01.gat",2)/5+4;
- goto TreasureCheck;
-
-TreasureCheck:
- if ($boxnum <= 0) break;
- set $boxid,rand(4);
- goto TreasureSpawn;
-
-TreasureSpawn:
- if ($boxid > 2) goto TreasureSpawn2;
- areamonster "aldeg_cas01.gat",114,218,123,227,"Treasure Chest",1324,1,"Treasure_A01::TreasureDied";
- set $boxnum,$boxnum-1;
- if ($boxnum <= 0) break;
- goto TreasureCheck;
-
-TreasureSpawn2:
- areamonster "aldeg_cas01.gat",114,218,123,227,"Treasure Chest",1325,1,"Treasure_A01::TreasureDied";
- set $boxnum,$boxnum-1;
- if ($boxnum <= 0) break;
- goto TreasureCheck;
-
-TreasureDied:
- MapAnnounce "aldeg_cas01.gat","Treasure Chest Broken Open",17;
- break;
-
-Rehash:
- set $boxid,1324;
- areamonster "aldeg_cas01.gat",114,218,123,227,"Treasure Chest",$boxid,$boxnum,"Treasure_A01::TreasureDied";
- break;
-}
+//===== eAthena Script =======================================
+//= War of Emperium - aldeg_cas01 Treasure Room Script
+//===== By: ==================================================
+//= holyAngelX (1.0)
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 0.1+; RO Episode 4+
+//===== Description: =========================================
+//= Treasure Room Script in aldeg_cas01
+//===== Additional Comments: =================================
+//= 1.1 by Akaru and ho|yAnge|X
+//============================================================
+
+//================================================
+// Exit Treasure Room Switch
+//================================================
+aldeg_cas01.gat,123,223,0 script Switch 111,{
+ mes " ";
+ mes "There is little switch over here";
+ mes "Would you like to pull the switch down?";
+ next;
+ menu "Yes",L1,"No",L2;
+
+L1:
+ warp "aldeg_cas01.gat",218,176;
+
+L2:
+ close;
+}
+
+//================================================
+// Treasure Spawning Script
+//================================================
+aldeg_cas01.gat,119,223,0 script Treasure_A01 -1,{
+OnClock1200:
+ SetCastleData "aldeg_cas01.gat",4,0;
+ SetCastleData "aldeg_cas01.gat",5,0;
+ KillMonster "aldeg_cas01.gat","Treasure_A01::TreasureDied";
+ set $Economy,GetCastleData("aldeg_cas01.gat",2);
+ if ($Economy > 100) break;
+ if (GetCastleData("aldeg_cas01.gat",1) == 0) break;
+ set $boxnum,GetCastleData("aldeg_cas01.gat",2)/5+4;
+ goto TreasureCheck;
+
+TreasureCheck:
+ if ($boxnum <= 0) break;
+ set $boxid,rand(4);
+ goto TreasureSpawn;
+
+TreasureSpawn:
+ if ($boxid > 2) goto TreasureSpawn2;
+ areamonster "aldeg_cas01.gat",114,218,123,227,"Treasure Chest",1324,1,"Treasure_A01::TreasureDied";
+ set $boxnum,$boxnum-1;
+ if ($boxnum <= 0) break;
+ goto TreasureCheck;
+
+TreasureSpawn2:
+ areamonster "aldeg_cas01.gat",114,218,123,227,"Treasure Chest",1325,1,"Treasure_A01::TreasureDied";
+ set $boxnum,$boxnum-1;
+ if ($boxnum <= 0) break;
+ goto TreasureCheck;
+
+TreasureDied:
+ MapAnnounce "aldeg_cas01.gat","Treasure Chest Broken Open",17;
+ break;
+
+Rehash:
+ set $boxid,1324;
+ areamonster "aldeg_cas01.gat",114,218,123,227,"Treasure Chest",$boxid,$boxnum,"Treasure_A01::TreasureDied";
+ break;
+}