diff options
Diffstat (limited to 'npc/guild/gldfunc_treasure.txt')
-rw-r--r-- | npc/guild/gldfunc_treasure.txt | 170 |
1 files changed, 85 insertions, 85 deletions
diff --git a/npc/guild/gldfunc_treasure.txt b/npc/guild/gldfunc_treasure.txt index 9118e8a82..cc3894ec2 100644 --- a/npc/guild/gldfunc_treasure.txt +++ b/npc/guild/gldfunc_treasure.txt @@ -1,85 +1,85 @@ -//===== eAthena Script =======================================
-//= War of Emperium Guild Treasure Room Functions
-//===== By: ==================================================
-//= holyAngelX (1.0) Akaru and ho|yAnge|X (1.1)
-//===== Current Version: =====================================
-//= 1.8
-//===== Compatible With: =====================================
-//= eAthena 1+; RO Episode 4+
-//===== Description: =========================================
-//= F_GldTreas spawns treasure chests used by the guild master.
-//= F_GldTreasSw allows the player to get out of the treasure room.
-//==============================================
-//= Break down of arguments used in the F_GldTreas:
-//= arg(0): name of guild castle
-//= arg(1): name of script that called the function
-//= arg(2): the box number amount
-//= arg(3): temp variable (count)
-//= arg(4): temp variable (box/monster id#)
-//= arg(5): box/monster id#
-//= arg(6): x1 coordinate for areamonster call
-//= arg(7): y1 coordinate for areamonster call
-//= arg(8): x2 coordinate for areamonster call
-//= arg(9): y1 coordinate for areamonster call
-//=
-//= Break down of arguments used in the F_GldTreasSw:
-//= arg(0): name of guild castle.
-//= arg(1): x1 coordinate for warp back to guild castle
-//= arg(2): y1 coordinate for warp back to guild castle
-//===== Additional Comments: =================================
-//= 1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88]
-//= 1.2a Function now returns to script that called it. Removed TreasureSpawn2.
-//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88]
-//= 1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88]
-//= 1.3 Fixed treasure boxes spawn. (Unrolled one loop a bit) [Lupus]
-//= 1.4 New number of Treasure Boxes per castle: 25 at 100 Economic pts [Lupus]
-//= So you get your first chest only when your Economic Pts >= 4
-//= 1.5 Fixed treasure number 'round exploit' [Lupus]
-//= 1.6 to Aegis X.2 formula 4..24 Treasure Chests [Lupus]
-//= 1.7 Box Count fix by Zoc. Now it spawns 1st/2nd Treasure Chest 50%/50% [Lupus]
-//= 1.8 Official Treasure Spawn in Novice Castles. Had to add +1 in odd/even formula to leave correct ID of NG Treasure Box 8) [Lupus]
-//============================================================
-
-
-//================================================
-// Treasure Spawning Function
-//================================================
-function script F_GldTreas {
- if(getarg(10) == 1) goto L_SPAWN;
- setcastledata getarg(0)+".gat",4,0;
- setcastledata getarg(0)+".gat",5,0;
- killmonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied";
- if(GetCastleData(getarg(0)+".gat",2) > 100 || GetCastleData(getarg(0)+".gat",1) == 0) return;
- //sets the counter variable = to the box number amount
- if(getarg(0) == "nguild_prt" || getarg(0) == "nguild_alde" || getarg(0) == "nguild_gef" || getarg(0) == "nguild_pay" ) {
- //Novice Castles can't have more than 1 Treasure Chest
- set getarg(2),1;
- }else{
- set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4;
- }
- if (getarg(2) <= 0) return;
- set getarg(3), getarg(2); //sets the counter variable = to the box number amount
-
-L_SPAWN:
- set getarg(4), getarg(5)+((getarg(3)+1) & 1); //sets the box id variable = to the box id
- areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
- set getarg(3), getarg(3) - 1;
- if(getarg(3) > 0) goto L_SPAWN;
- return;
-}
-
-//==============================================================
-// Treasure Room Switch
-//===============================================================
-function script F_GldTreasSw {
- mes " ";
- mes "There is little switch over here";
- mes "Would you like to pull the switch down?";
- next;
- menu "Yes",M_1,"No",-;
- close;
-
- M_1:
- warp getarg(0)+".gat",getarg(1),getarg(2);
- return;
-}
+//===== eAthena Script ======================================= +//= War of Emperium Guild Treasure Room Functions +//===== By: ================================================== +//= holyAngelX (1.0) Akaru and ho|yAnge|X (1.1) +//===== Current Version: ===================================== +//= 1.8 +//===== Compatible With: ===================================== +//= eAthena 1+; RO Episode 4+ +//===== Description: ========================================= +//= F_GldTreas spawns treasure chests used by the guild master. +//= F_GldTreasSw allows the player to get out of the treasure room. +//============================================== +//= Break down of arguments used in the F_GldTreas: +//= arg(0): name of guild castle +//= arg(1): name of script that called the function +//= arg(2): the box number amount +//= arg(3): temp variable (count) +//= arg(4): temp variable (box/monster id#) +//= arg(5): box/monster id# +//= arg(6): x1 coordinate for areamonster call +//= arg(7): y1 coordinate for areamonster call +//= arg(8): x2 coordinate for areamonster call +//= arg(9): y1 coordinate for areamonster call +//= +//= Break down of arguments used in the F_GldTreasSw: +//= arg(0): name of guild castle. +//= arg(1): x1 coordinate for warp back to guild castle +//= arg(2): y1 coordinate for warp back to guild castle +//===== Additional Comments: ================================= +//= 1.2 Treasure room Spawn, and Treasure room Switch scripts now use these functions.[kobra_k88] +//= 1.2a Function now returns to script that called it. Removed TreasureSpawn2. +//= Changed back to using specific global variables for number of boxes and the box id. [kobra_k88] +//= 1.2b Added a check to allow un broken treasure chests to respawn after map server restart.[kobra_k88] +//= 1.3 Fixed treasure boxes spawn. (Unrolled one loop a bit) [Lupus] +//= 1.4 New number of Treasure Boxes per castle: 25 at 100 Economic pts [Lupus] +//= So you get your first chest only when your Economic Pts >= 4 +//= 1.5 Fixed treasure number 'round exploit' [Lupus] +//= 1.6 to Aegis X.2 formula 4..24 Treasure Chests [Lupus] +//= 1.7 Box Count fix by Zoc. Now it spawns 1st/2nd Treasure Chest 50%/50% [Lupus] +//= 1.8 Official Treasure Spawn in Novice Castles. Had to add +1 in odd/even formula to leave correct ID of NG Treasure Box 8) [Lupus] +//============================================================ + + +//================================================ +// Treasure Spawning Function +//================================================ +function script F_GldTreas { + if(getarg(10) == 1) goto L_SPAWN; + setcastledata getarg(0)+".gat",4,0; + setcastledata getarg(0)+".gat",5,0; + killmonster getarg(0)+".gat","Treasure_"+getarg(1)+"::OnDied"; + if(GetCastleData(getarg(0)+".gat",2) > 100 || GetCastleData(getarg(0)+".gat",1) == 0) return; + //sets the counter variable = to the box number amount + if(getarg(0) == "nguild_prt" || getarg(0) == "nguild_alde" || getarg(0) == "nguild_gef" || getarg(0) == "nguild_pay" ) { + //Novice Castles can't have more than 1 Treasure Chest + set getarg(2),1; + }else{ + set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4; + } + if (getarg(2) <= 0) return; + set getarg(3), getarg(2); //sets the counter variable = to the box number amount + +L_SPAWN: + set getarg(4), getarg(5)+((getarg(3)+1) & 1); //sets the box id variable = to the box id + areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied"; + set getarg(3), getarg(3) - 1; + if(getarg(3) > 0) goto L_SPAWN; + return; +} + +//============================================================== +// Treasure Room Switch +//=============================================================== +function script F_GldTreasSw { + mes " "; + mes "There is little switch over here"; + mes "Would you like to pull the switch down?"; + next; + menu "Yes",M_1,"No",-; + close; + + M_1: + warp getarg(0)+".gat",getarg(1),getarg(2); + return; +} |