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-rw-r--r--npc/guild/aldeg/aldeg_dunsw.txt51
-rw-r--r--npc/guild/aldeg/aldeg_ev_agit.txt159
-rw-r--r--npc/guild/aldeg/aldeg_flags.txt276
-rw-r--r--npc/guild/aldeg/aldeg_guardians.txt115
-rw-r--r--npc/guild/aldeg/aldeg_kafras.txt62
-rw-r--r--npc/guild/aldeg/aldeg_managers.txt103
-rw-r--r--npc/guild/aldeg/aldeg_treas.txt173
7 files changed, 0 insertions, 939 deletions
diff --git a/npc/guild/aldeg/aldeg_dunsw.txt b/npc/guild/aldeg/aldeg_dunsw.txt
deleted file mode 100644
index c6116b2df..000000000
--- a/npc/guild/aldeg/aldeg_dunsw.txt
+++ /dev/null
@@ -1,51 +0,0 @@
-//===== eAthena Script =======================================
-//= War of Emperium Dungeon Switch for Al De Baran Guild Castles
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Switch that warps guild members to the guild dungeon
-//===== Additional Comments: =================================
-//= v1.2 Optimized with functions.[kobra_k88]
-//============================================================
-
-
-
-// Castle 1 ===============================================
-aldeg_cas01,212,181,0 script Switch#DunA01 111,{
- callfunc "F_GldDunSw","aldeg_cas01","02",32,122;
- close;
-}
-
-
-// Castle 2 ===============================================
-aldeg_cas02,194,136,0 script Switch#DunA02 111,{
- callfunc "F_GldDunSw","aldeg_cas02","02",79,32;
- close;
-}
-
-
-// Castle 3 ===============================================
-aldeg_cas03,200,177,0 script Switch#DunA03 111,{
- callfunc "F_GldDunSw","aldeg_cas03","02",165,38;
- close;
-}
-
-
-// Castle 4 ===============================================
-aldeg_cas04,38,76,0 script Switch#DunA04 111,{
- callfunc "F_GldDunSw","aldeg_cas04","02",160,148;
- close;
-}
-
-
-// Castle 5 ===============================================
-
-aldeg_cas05,22,205,0 script Switch#DunA05 111,{
- callfunc "F_GldDunSw","aldeg_cas05","02",103,169;
- close;
-}
diff --git a/npc/guild/aldeg/aldeg_ev_agit.txt b/npc/guild/aldeg/aldeg_ev_agit.txt
deleted file mode 100644
index c27cbebdd..000000000
--- a/npc/guild/aldeg/aldeg_ev_agit.txt
+++ /dev/null
@@ -1,159 +0,0 @@
-//===== eAthena Script =======================================
-//= War of Emperium - Al De Baran Guild Wars Events
-//===== By: ==================================================
-//= jAthena (1.0)
-//= 1.1 by Akaru and ho|yAnge|
-//===== Current Version: =====================================
-//= 1.5
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Event Triggers of Geffen Guild Wars
-//===== Additional Comments: =================================
-//= v1.2 Now using functions for OnAgitStart and OnAgitBreak. [kobra_k88]
-//= 1.3 Added code for abandoning captured castles on /breakguild [Lupus]
-//= 1.4 Small updated. Changed "EMPERIUM" to "Emperium". [L0ne_W0lf]
-//= 1.5 Quick fix "emps not respawning if the emp breaker logs off".
-//= (from r11630 bureport:369) [FlavioJS]
-//============================================================
-
-
-// Castle 1 ================================================================
-aldeg_cas01,216,24,0 script Agit_A01 -1,{
-OnInterIfInitOnce:
- GetCastleData "aldeg_cas01",0,"::OnRecvCastleA01";
- end;
-OnRecvCastleA01:
- RequestGuildInfo GetCastleData("aldeg_cas01",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","aldeg_cas01","A01",216,24;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","aldeg_cas01","A01";
- goto OnAgitEliminate;
-OnGuildBreak:
- callfunc "F_GuildBreak","aldeg_cas01","A01";
- end;
-OnAgitEliminate:
- sleep getbattleflag("gvg_eliminate_time");
- MapRespawnGuildID "aldeg_cas01",GetCastleData("aldeg_cas01",1),6;
- sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
- Monster "aldeg_cas01",216,24,"Emperium",1288,1,"Agit_A01::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","aldeg_cas01","A01";
- end;
-}
-
-// Castle 2 ================================================================
-aldeg_cas02,214,24,0 script Agit_A02 -1,{
-OnInterIfInitOnce:
- GetCastleData "aldeg_cas02",0,"::OnRecvCastleA02";
- end;
-OnRecvCastleA02:
- RequestGuildInfo GetCastleData("aldeg_cas02",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","aldeg_cas02","A02",214,24;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","aldeg_cas02","A02";
- goto OnAgitEliminate;
-OnGuildBreak:
- callfunc "F_GuildBreak","aldeg_cas02","A02";
- end;
-OnAgitEliminate:
- sleep getbattleflag("gvg_eliminate_time");
- MapRespawnGuildID "aldeg_cas02",GetCastleData("aldeg_cas02",1),6;
- sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
- Monster "aldeg_cas02",214,24,"Emperium",1288,1,"Agit_A02::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","aldeg_cas02","A02";
- end;
-}
-
-// Castle 3 ================================================================
-aldeg_cas03,206,32,0 script Agit_A03 -1,{
-OnInterIfInitOnce:
- GetCastleData "aldeg_cas03",0,"::OnRecvCastleA03";
- end;
-OnRecvCastleA03:
- RequestGuildInfo GetCastleData("aldeg_cas03",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","aldeg_cas03","A03",206,32;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","aldeg_cas03","A03";
- goto OnAgitEliminate;
-OnGuildBreak:
- callfunc "F_GuildBreak","aldeg_cas03","A03";
- end;
-OnAgitEliminate:
- sleep getbattleflag("gvg_eliminate_time");
- MapRespawnGuildID "aldeg_cas03",GetCastleData("aldeg_cas03",1),6;
- sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
- Monster "aldeg_cas03",206,32,"Emperium",1288,1,"Agit_A03::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","aldeg_cas03","A03";
- end;
-}
-
-// Castle 4 ================================================================
-aldeg_cas04,36,218,0 script Agit_A04 -1,{
-OnInterIfInitOnce:
- GetCastleData "aldeg_cas04",0,"::OnRecvCastleA04";
- end;
-OnRecvCastleA04:
- RequestGuildInfo GetCastleData("aldeg_cas04",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","aldeg_cas04","A04",36,218;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","aldeg_cas04","A04";
- goto OnAgitEliminate;
-OnGuildBreak:
- callfunc "F_GuildBreak","aldeg_cas04","A04";
- end;
-OnAgitEliminate:
- sleep getbattleflag("gvg_eliminate_time");
- MapRespawnGuildID "aldeg_cas04",GetCastleData("aldeg_cas04",1),6;
- sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
- Monster "aldeg_cas04",36,218,"Emperium",1288,1,"Agit_A04::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","aldeg_cas04","A04";
- end;
-}
-
-// Castle 5 ================================================================
-aldeg_cas05,28,102,0 script Agit_A05 -1,{
-OnInterIfInitOnce:
- GetCastleData "aldeg_cas05",0,"::OnRecvCastleA05";
- end;
-OnRecvCastleA05:
- RequestGuildInfo GetCastleData("aldeg_cas05",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","aldeg_cas05","A05",28,102;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","aldeg_cas05","A05";
- goto OnAgitEliminate;
-OnGuildBreak:
- callfunc "F_GuildBreak","aldeg_cas05","A05";
- end;
-OnAgitEliminate:
- sleep getbattleflag("gvg_eliminate_time");
- MapRespawnGuildID "aldeg_cas05",GetCastleData("aldeg_cas05",1),6;
- sleep 6333-getbattleflag("gvg_eliminate_time");// wait for emp animation to end
- Monster "aldeg_cas05",28,102,"Emperium",1288,1,"Agit_A05::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","aldeg_cas05","A05";
- end;
-}
diff --git a/npc/guild/aldeg/aldeg_flags.txt b/npc/guild/aldeg/aldeg_flags.txt
deleted file mode 100644
index 5f0eafe26..000000000
--- a/npc/guild/aldeg/aldeg_flags.txt
+++ /dev/null
@@ -1,276 +0,0 @@
-//===== eAthena Script =======================================
-//= War of Emperium Al De Baran Guild Flags
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.5
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= WoE flag scripts. Display guild emblems on flags.
-//===== Additional Comments: =================================
-//= v1.2 Optimized with functions.[kobra_k88]
-//= v1.3 Changed to iRO castle names [DracoRPG]
-//= v1.4 Can now only flag in from outside the castle [Kayla]
-//= V1.5 Town flags no longer show dialog, and fixed various flags. [L0ne__W0lf]
-//============================================================
-
-
-//================================================================================//
-// Castle 1
-//================================================================================//
-aldebaran,152,97,4 script Neuschwanstein#a1-1::Neuschwanstein 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas01",218,170,0,0;
- close;
-
-OnRecvCastleA01:
- FlagEmblem GetCastleData("aldeg_cas01",1);
- end;
-}
-
-alde_gld,61,87,6 script Neuschwanstein#a1-2::Neuschwanstein2 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas01",218,170,1,1;
- close;
-
-OnRecvCastleA01:
- FlagEmblem GetCastleData("aldeg_cas01",1);
- end;
-}
-
-aldeg_cas01,30,248,4 script Neuschwanstein#a1-3::Neuschwanstein3 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas01",218,170,0,1;
- close;
-
-OnRecvCastleA01:
- FlagEmblem GetCastleData("aldeg_cas01",1);
- end;
-}
-
-// In Guild =============================================
-alde_gld,61,79,6 duplicate(Neuschwanstein2) Neuschwanstein#a1-4 722
-alde_gld,45,87,8 duplicate(Neuschwanstein2) Neuschwanstein#a1-5 722
-alde_gld,51,87,8 duplicate(Neuschwanstein2) Neuschwanstein#a1-6 722
-// In Castle ============================================
-aldeg_cas01,30,246,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-7 722
-aldeg_cas01,37,248,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-8 722
-aldeg_cas01,37,246,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-9 722
-aldeg_cas01,95,80,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-10 722
-aldeg_cas01,95,59,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-11 722
-aldeg_cas01,62,75,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-12 722
-aldeg_cas01,70,75,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-13 722
-aldeg_cas01,74,75,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-14 722
-aldeg_cas01,62,64,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-15 722
-aldeg_cas01,66,64,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-16 722
-aldeg_cas01,70,64,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-17 722
-aldeg_cas01,74,64,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-18 722
-aldeg_cas01,203,150,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-19 722
-aldeg_cas01,210,150,4 duplicate(Neuschwanstein3) Neuschwanstein#a1-20 722
-aldeg_cas01,66,75,2 duplicate(Neuschwanstein3) Neuschwanstein#a1-21 722
-
-
-
-
-//================================================================================//
-// Castle 2
-//================================================================================//
-aldebaran,149,97,4 script Hohenschwangau#a2-1::Hohenschwangau 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas02",85,72,0,0;
- close;
-
-OnRecvCastleA02:
- FlagEmblem GetCastleData("aldeg_cas02",1);
- end;
-}
-
-alde_gld,99,251,4 script Hohenschwangau#a2-2::Hohenschwangau2 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas02",85,72,1,1;
- close;
-
-OnRecvCastleA02:
- FlagEmblem GetCastleData("aldeg_cas02",1);
- end;
-}
-
-aldeg_cas02,82,71,2 script Hohenschwangau#a2-3::Hohenschwangau3 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas02",85,72,0,1;
- close;
-
-OnRecvCastleA02:
- FlagEmblem GetCastleData("aldeg_cas02",1);
- end;
-}
-
-// In Guild =================================================
-alde_gld,99,244,4 duplicate(Hohenschwangau2) Hohenschwangau#a2-4 722
-// In Castle =============================================
-aldeg_cas02,67,30,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-5 722
-aldeg_cas02,183,140,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-6 722
-aldeg_cas02,212,152,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-7 722
-aldeg_cas02,108,39,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-8 722
-aldeg_cas02,57,213,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-9 722
-aldeg_cas02,91,181,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-10 722
-aldeg_cas02,103,53,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-11 722
-aldeg_cas02,73,53,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-12 722
-aldeg_cas02,63,41,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-13 722
-aldeg_cas02,229,6,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-14 722
-aldeg_cas02,230,40,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-15 722
-aldeg_cas02,197,40,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-16 722
-aldeg_cas02,32,213,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-17 722
-aldeg_cas02,121,29,2 duplicate(Hohenschwangau3) Hohenschwangau#a2-18 722
-
-
-
-
-//================================================================================//
-// Castle 3
-//================================================================================//
-aldebaran,134,97,4 script Nuenberg#a3-1::Nuenberg 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas03",118,76,0,0;
- close;
-
-OnRecvCastleA03:
- FlagEmblem GetCastleData("aldeg_cas03",1);
- end;
-}
-
-alde_gld,138,82,0 script Nuenberg#a3-2::Nuenberg2 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas03",118,76,1,1;
- close;
-
-OnRecvCastleA03:
- FlagEmblem GetCastleData("aldeg_cas03",1);
- end;
-}
-
-aldeg_cas03,176,175,2 script Nuenberg#a3-3::Nuenberg3 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas03",118,76,0,1;
- close;
-
-OnRecvCastleA03:
- FlagEmblem GetCastleData("aldeg_cas03",1);
- end;
-}
-
-// In Guild ===============================================
-alde_gld,146,82,0 duplicate(Nuenberg2) Nuenberg#a3-4 722
-// In Castle =============================================
-aldeg_cas03,77,115,2 duplicate(Nuenberg3) Nuenberg#a3-5 722
-aldeg_cas03,77,215,2 duplicate(Nuenberg3) Nuenberg#a3-6 722
-aldeg_cas03,112,107,2 duplicate(Nuenberg3) Nuenberg#a3-7 722
-aldeg_cas03,112,117,2 duplicate(Nuenberg3) Nuenberg#a3-8 722
-aldeg_cas03,69,71,2 duplicate(Nuenberg3) Nuenberg#a3-9 722
-aldeg_cas03,91,69,2 duplicate(Nuenberg3) Nuenberg#a3-10 722
-aldeg_cas03,108,60,2 duplicate(Nuenberg3) Nuenberg#a3-11 722
-aldeg_cas03,121,73,2 duplicate(Nuenberg3) Nuenberg#a3-12 722
-aldeg_cas03,121,73,2 duplicate(Nuenberg3) Nuenberg#a3-13 722
-aldeg_cas03,75,102,2 duplicate(Nuenberg3) Nuenberg#a3-14 722
-aldeg_cas03,199,169,2 duplicate(Nuenberg3) Nuenberg#a3-15 722
-aldeg_cas03,181,179,2 duplicate(Nuenberg3) Nuenberg#a3-16 722
-aldeg_cas03,192,44,2 duplicate(Nuenberg3) Nuenberg#a3-17 722
-aldeg_cas03,208,145,2 duplicate(Nuenberg3) Nuenberg#a3-18 722
-aldeg_cas03,207,75,2 duplicate(Nuenberg3) Nuenberg#a3-19 722
-aldeg_cas03,96,62,2 duplicate(Nuenberg3) Nuenberg#a3-20 722
-
-
-
-
-//================================================================================//
-// Castle 4
-//================================================================================//
-aldebaran,131,97,4 script Wuerzburg#a4-1::Wuerzburg 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas04",45,88,0,0;
- close;
-
-OnRecvCastleA04:
- FlagEmblem GetCastleData("aldeg_cas04",1);
- end;
-}
-
-alde_gld,239,246,2 script Wuerzburg#a4-2::Wuerzburg2 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas04",45,88,1,1;
- close;
-
-OnRecvCastleA04:
- FlagEmblem GetCastleData("aldeg_cas04",1);
- end;
-}
-
-aldeg_cas04,167,61,2 script Wuerzburg#a4-3::Wuerzburg3 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas04",45,88,0,1;
- close;
-
-OnRecvCastleA04:
- FlagEmblem GetCastleData("aldeg_cas04",1);
- end;
-}
-// In Guild ===============================================
-alde_gld,239,239,2 duplicate(Wuerzburg2) Wuerzburg#a4-4 722
-// In Castle =============================================
-aldeg_cas04,164,90,2 duplicate(Wuerzburg3) Wuerzburg#a4-5 722
-aldeg_cas04,129,193,2 duplicate(Wuerzburg3) Wuerzburg#a4-6 722
-aldeg_cas04,112,206,2 duplicate(Wuerzburg3) Wuerzburg#a4-7 722
-aldeg_cas04,113,212,2 duplicate(Wuerzburg3) Wuerzburg#a4-8 722
-aldeg_cas04,77,117,2 duplicate(Wuerzburg3) Wuerzburg#a4-9 722
-aldeg_cas04,186,42,2 duplicate(Wuerzburg3) Wuerzburg#a4-10 722
-aldeg_cas04,30,69,2 duplicate(Wuerzburg3) Wuerzburg#a4-11 722
-aldeg_cas04,55,97,2 duplicate(Wuerzburg3) Wuerzburg#a4-12 722
-aldeg_cas04,45,98,2 duplicate(Wuerzburg3) Wuerzburg#a4-13 722
-aldeg_cas04,33,116,2 duplicate(Wuerzburg3) Wuerzburg#a4-14 722
-aldeg_cas04,130,180,2 duplicate(Wuerzburg3) Wuerzburg#a4-15 722
-aldeg_cas04,129,193,2 duplicate(Wuerzburg3) Wuerzburg#a4-16 722
-aldeg_cas04,33,107,2 duplicate(Wuerzburg3) Wuerzburg#a4-17 722
-aldeg_cas04,133,220,2 duplicate(Wuerzburg3) Wuerzburg#a4-18 722
-aldeg_cas04,169,22,2 duplicate(Wuerzburg3) Wuerzburg#a4-19 722
-aldeg_cas04,169,15,2 duplicate(Wuerzburg3) Wuerzburg#a4-20 722
-
-
-
-
-//================================================================================//
-// Castle 5
-//================================================================================//
-aldebaran,128,97,4 script Rothenburg#a5-1::Rothenburg 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas05",31,190,0,0;
- close;
-
-OnRecvCastleA05:
- FlagEmblem GetCastleData("aldeg_cas05",1);
- end;
-}
-
-alde_gld,265,93,6 script Rothenburg#a5-2::Rothenburg2 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas05",31,190,1,1;
- close;
-
-OnRecvCastleA05:
- FlagEmblem GetCastleData("aldeg_cas05",1);
- end;
-}
-
-aldeg_cas05,170,85,2 script Rothenburg#a5-3::Rothenburg3 722,{
- callfunc "F_Flags","Al De Baran","aldeg_cas05",31,190,0,1;
- close;
-
-OnRecvCastleA05:
- FlagEmblem GetCastleData("aldeg_cas05",1);
- end;
-}
-
-// In Guild ===============================================
-alde_gld,265,87,6 duplicate(Rothenburg2) Rothenburg#a5-4 722
-// In Castle =============================================
-aldeg_cas05,142,212,2 duplicate(Rothenburg3) Rothenburg#a5-5 722
-aldeg_cas05,149,196,2 duplicate(Rothenburg3) Rothenburg#a5-6 722
-aldeg_cas05,41,180,2 duplicate(Rothenburg3) Rothenburg#a5-7 722
-aldeg_cas05,38,201,2 duplicate(Rothenburg3) Rothenburg#a5-8 722
-aldeg_cas05,65,182,2 duplicate(Rothenburg3) Rothenburg#a5-9 722
-aldeg_cas05,65,205,2 duplicate(Rothenburg3) Rothenburg#a5-10 722
-aldeg_cas05,10,218,2 duplicate(Rothenburg3) Rothenburg#a5-11 722
-aldeg_cas05,164,201,2 duplicate(Rothenburg3) Rothenburg#a5-12 722
-aldeg_cas05,14,117,2 duplicate(Rothenburg3) Rothenburg#a5-14 722
-aldeg_cas05,10,225,2 duplicate(Rothenburg3) Rothenburg#a5-15 722
-aldeg_cas05,187,59,2 duplicate(Rothenburg3) Rothenburg#a5-16 722
-aldeg_cas05,154,51,2 duplicate(Rothenburg3) Rothenburg#a5-17 722
-aldeg_cas05,22,211,2 duplicate(Rothenburg3) Rothenburg#a5-18 722
-aldeg_cas05,150,202,2 duplicate(Rothenburg3) Rothenburg#a5-19 722
diff --git a/npc/guild/aldeg/aldeg_guardians.txt b/npc/guild/aldeg/aldeg_guardians.txt
deleted file mode 100644
index 88271c597..000000000
--- a/npc/guild/aldeg/aldeg_guardians.txt
+++ /dev/null
@@ -1,115 +0,0 @@
-//===== eAthena Script =======================================
-//= War of Emperium - aldeg_cas guardians script
-//===== By: ==================================================
-//= holyAngelX (1.0)
-//===== Current Version: =====================================
-//= 1.2a
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Re-spawns guardians on server start if they have been
-//= purchased. Also announces when a guardian dies.
-//===== Additional Comments: =================================
-//= 1.1 by joedukk
-//= 1.2 by Akaru and Valaris
-//= 1.2a Guardians for all aldeg castles are now in this file.
-//= Minor optimizations.[kobra_k88]
-//= 1.3 Corrected what guardians will spawn, and where. [L0ne_W0lf]
-//= All guardians will now die when OnAgiInit is run.
-//= Removed announcment for when a guardian dies.
-//============================================================
-
-
-aldeg_cas01,216,24,0 script Guardian_A01 -1,{
-OnAgitInit:
- killmonster "aldeg_cas01","Guardian_A01::OnGuardianDied";
- if (GetCastleData("aldeg_cas01",10) == 1) guardian "aldeg_cas01",17,218,"Guardian Soldier",1287,"Guardian_A01::OnGuardianDied",0;
- if (GetCastleData("aldeg_cas01",11) == 1) guardian "aldeg_cas01",39,208,"Guardian Archer",1285,"Guardian_A01::OnGuardianDied",1;
- if (GetCastleData("aldeg_cas01",12) == 1) guardian "aldeg_cas01",38,196,"Guardian Archer",1285,"Guardian_A01::OnGuardianDied",2;
- if (GetCastleData("aldeg_cas01",13) == 1) guardian "aldeg_cas01",45,228,"Guardian Archer",1285,"Guardian_A01::OnGuardianDied",3;
- if (GetCastleData("aldeg_cas01",14) == 1) guardian "aldeg_cas01",21,194,"Guardian Archer",1285,"Guardian_A01::OnGuardianDied",4;
- if (GetCastleData("aldeg_cas01",15) == 1) guardian "aldeg_cas01",218,24,"Guardian Knight",1286,"Guardian_A01::OnGuardianDied",5;
- if (GetCastleData("aldeg_cas01",16) == 1) guardian "aldeg_cas01",213,24,"Guardian Knight",1286,"Guardian_A01::OnGuardianDied",6;
- if (GetCastleData("aldeg_cas01",17) == 1) guardian "aldeg_cas01",73,70,"Guardian Knight",1286,"Guardian_A01::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- end;
-}
-
-//------------------------------------------------------------------------------
-aldeg_cas02,214,24,0 script Guardian_A02 -1,{
-OnAgitInit:
- killmonster "aldeg_cas02","Guardian_A02::OnGuardianDied";
- if (GetCastleData("aldeg_cas02",10) == 1) guardian "aldeg_cas02",27,184,"Guardian Knight",1286,"Guardian_A02::OnGuardianDied",0;
- if (GetCastleData("aldeg_cas02",11) == 1) guardian "aldeg_cas02",88,43,"Guardian Knight",1286,"Guardian_A02::OnGuardianDied",1;
- if (GetCastleData("aldeg_cas02",12) == 1) guardian "aldeg_cas02",117,46,"Guardian Knight",1286,"Guardian_A02::OnGuardianDied",2;
- if (GetCastleData("aldeg_cas02",13) == 1) guardian "aldeg_cas02",60,202,"Guardian Soldier",1287,"Guardian_A02::OnGuardianDied",3;
- if (GetCastleData("aldeg_cas02",14) == 1) guardian "aldeg_cas02",51,183,"Guardian Soldier",1287,"Guardian_A02::OnGuardianDied",4;
- if (GetCastleData("aldeg_cas02",15) == 1) guardian "aldeg_cas02",21,177,"Guardian Archer",1285,"Guardian_A02::OnGuardianDied",5;
- if (GetCastleData("aldeg_cas02",16) == 1) guardian "aldeg_cas02",36,183,"Guardian Archer",1285,"Guardian_A02::OnGuardianDied",6;
- if (GetCastleData("aldeg_cas02",17) == 1) guardian "aldeg_cas02",210,7,"Guardian Archer",1285,"Guardian_A02::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- end;
-}
-
-//------------------------------------------------------------------------------
-aldeg_cas03,206,32,0 script Guardian_A03 -1,{
-OnAgitInit:
- killmonster "aldeg_cas03","Guardian_A03::OnGuardianDied";
- if (GetCastleData("aldeg_cas03",10) == 1) guardian "aldeg_cas03",90,112,"Guardian Knight",1286,"Guardian_A03::OnGuardianDied",0;
- if (GetCastleData("aldeg_cas03",11) == 1) guardian "aldeg_cas03",116,112,"Guardian Knight",1286,"Guardian_A03::OnGuardianDied",1;
- if (GetCastleData("aldeg_cas03",12) == 1) guardian "aldeg_cas03",86,120,"Guardian Soldier",1287,"Guardian_A03::OnGuardianDied",2;
- if (GetCastleData("aldeg_cas03",13) == 1) guardian "aldeg_cas03",116,76,"Guardian Soldier",1287,"Guardian_A03::OnGuardianDied",3;
- if (GetCastleData("aldeg_cas03",14) == 1) guardian "aldeg_cas03",64,103,"Guardian Soldier",1287,"Guardian_A03::OnGuardianDied",4;
- if (GetCastleData("aldeg_cas03",15) == 1) guardian "aldeg_cas03",212,160,"Guardian Archer",1285,"Guardian_A03::OnGuardianDied",5;
- if (GetCastleData("aldeg_cas03",16) == 1) guardian "aldeg_cas03",195,151,"Guardian Archer",1285,"Guardian_A03::OnGuardianDied",6;
- if (GetCastleData("aldeg_cas03",17) == 1) guardian "aldeg_cas03",110,217,"Guardian Archer",1285,"Guardian_A03::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- end;
-}
-
-//------------------------------------------------------------------------------
-aldeg_cas04,36,218,0 script Guardian_A04 -1,{
-OnAgitInit:
- killmonster "aldeg_cas04","Guardian_A04::OnGuardianDied";
- if (GetCastleData("aldeg_cas04",10) == 1) guardian "aldeg_cas04",187,100,"Guardian Archer",1285,"Guardian_A04::OnGuardianDied",0;
- if (GetCastleData("aldeg_cas04",11) == 1) guardian "aldeg_cas04",192,42,"Guardian Archer",1285,"Guardian_A04::OnGuardianDied",1;
- if (GetCastleData("aldeg_cas04",12) == 1) guardian "aldeg_cas04",148,88,"Guardian Archer",1285,"Guardian_A04::OnGuardianDied",2;
- if (GetCastleData("aldeg_cas04",13) == 1) guardian "aldeg_cas04",145,209,"Guardian Soldier",1287,"Guardian_A04::OnGuardianDied",3;
- if (GetCastleData("aldeg_cas04",14) == 1) guardian "aldeg_cas04",169,53,"Guardian Soldier",1287,"Guardian_A04::OnGuardianDied",4;
- if (GetCastleData("aldeg_cas04",15) == 1) guardian "aldeg_cas04",198,77,"Guardian Soldier",1287,"Guardian_A04::OnGuardianDied",5;
- if (GetCastleData("aldeg_cas04",16) == 1) guardian "aldeg_cas04",48,72,"Guardian Knight",1286,"Guardian_A04::OnGuardianDied",6;
- if (GetCastleData("aldeg_cas04",17) == 1) guardian "aldeg_cas04",55,88,"Guardian Knight",1286,"Guardian_A04::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- end;
-}
-
-//------------------------------------------------------------------------------
-aldeg_cas05,28,102,0 script Guardian_A05 -1,{
-OnAgitInit:
- killmonster "aldeg_cas05","Guardian_A05::OnGuardianDied";
- if (GetCastleData("aldeg_cas05",10) == 1) guardian "aldeg_cas05",51,202,"Guardian Archer",1285,"Guardian_A05::OnGuardianDied",0;
- if (GetCastleData("aldeg_cas05",11) == 1) guardian "aldeg_cas05",188,79,"Guardian Archer",1285,"Guardian_A05::OnGuardianDied",1;
- if (GetCastleData("aldeg_cas05",12) == 1) guardian "aldeg_cas05",157,192,"Guardian Soldier",1287,"Guardian_A05::OnGuardianDied",2;
- if (GetCastleData("aldeg_cas05",13) == 1) guardian "aldeg_cas05",157,74,"Guardian Soldier",1287,"Guardian_A05::OnGuardianDied",3;
- if (GetCastleData("aldeg_cas05",14) == 1) guardian "aldeg_cas05",27,221,"Guardian Knight",1286,"Guardian_A05::OnGuardianDied",4;
- if (GetCastleData("aldeg_cas05",15) == 1) guardian "aldeg_cas05",145,78,"Guardian Knight",1286,"Guardian_A05::OnGuardianDied",5;
- if (GetCastleData("aldeg_cas05",16) == 1) guardian "aldeg_cas05",156,73,"Guardian Knight",1286,"Guardian_A05::OnGuardianDied",6;
- if (GetCastleData("aldeg_cas05",17) == 1) guardian "aldeg_cas05",41,112,"Guardian Knight",1286,"Guardian_A05::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- end;
-}
diff --git a/npc/guild/aldeg/aldeg_kafras.txt b/npc/guild/aldeg/aldeg_kafras.txt
deleted file mode 100644
index d14fa17f7..000000000
--- a/npc/guild/aldeg/aldeg_kafras.txt
+++ /dev/null
@@ -1,62 +0,0 @@
-//===== eAthena Script =======================================
-//= War of Emperium Kafras for Al De Baran Guild Castles
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//= Provides Kafra Staffs for guild members of Al De Baran Castles.
-//= Used in conjuction with function F_Kafra.
-//===== Additional Comments: =================================
-//= v1.2 Optimized with functions.[kobra_k88]
-//= v1.3 Changed "Kafra Service" to "Kafra Staff" [L0ne_W0lf]
-//============================================================
-
-
-// Castle 1 ===============================================
-aldeg_cas01,218,170,0 script Kafra Staff#A01 117,{
- callfunc "F_GKafra", "aldeg_cas01", "Al De Baran";
- end;
-OnRecvCastleA01:
- if (GetCastleData("aldeg_cas01",9) < 1) disablenpc "Kafra Staff#A01";
- end;
-}
-
-// Castle 2 ===============================================
-aldeg_cas02,84,74,0 script Kafra Staff#A02 117,{
- callfunc "F_GKafra", "aldeg_cas02", "Al De Baran";
- end;
-OnRecvCastleA02:
- if (GetCastleData("aldeg_cas02",9) < 1) disablenpc "Kafra Staff#A02";
- end;
-}
-
-// Castle 3 ===============================================
-aldeg_cas03,118,76,0 script Kafra Staff#A03 117,{
- callfunc "F_GKafra", "aldeg_cas03", "Al De Baran";
- end;
-OnRecvCastleA03:
- if (GetCastleData("aldeg_cas03",9) < 1) disablenpc "Kafra Staff#A03";
- end;
-}
-
-// Castle 4 ===============================================
-aldeg_cas04,45,88,0 script Kafra Staff#A04 117,{
- callfunc "F_GKafra", "aldeg_cas04", "Al De Baran";
- end;
-OnRecvCastleA04:
- if (GetCastleData("aldeg_cas04",9) < 1) disablenpc "Kafra Staff#A04";
- end;
-}
-
-// Castle 5 ===============================================
-aldeg_cas05,31,190,0 script Kafra Staff#A05 117,{
- callfunc "F_GKafra", "aldeg_cas05", "Al De Baran";
- end;
-OnRecvCastleA05:
- if (GetCastleData("aldeg_cas05",9) < 1) disablenpc "Kafra Staff#A05";
- end;
-}
diff --git a/npc/guild/aldeg/aldeg_managers.txt b/npc/guild/aldeg/aldeg_managers.txt
deleted file mode 100644
index e4fa507fa..000000000
--- a/npc/guild/aldeg/aldeg_managers.txt
+++ /dev/null
@@ -1,103 +0,0 @@
-//===== eAthena Script =======================================
-//= War of Emperium Managers for Al De Baran Guild Castles
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.5a
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.2 Optimized with functions.[kobra_k88]
-//= 1.3 Removed Duplicates [Silent]
-//= 1.4 Updated Guardian positions and types. [L0ne_W0lf]
-//= Updated manager names, and some additional info
-//= 1.5 Corrected aldeg_cas02 treasure room coordinates. [L0ne_W0lf]
-//= 1.5a Another bug fix in an NPC that magically broke. [L0ne_W0lf]
-//============================================================
-
-// Castle 1 ==================================================================================
-aldeg_cas01,218,175,0 script Alfredo#alde1 55,{
-
- if(callfunc("F_GldManager","Steward Alfredo","aldeg_cas01",113,223,"A01") == 0) close;
-
- if (@GDnum == 10) guardian "aldeg_cas01",17,218,"Guardian Soldier",1287,"Guardian_A01::OnGuardianDied",0;
- if (@GDnum == 11) guardian "aldeg_cas01",39,208,"Guardian Archer",1285,"Guardian_A01::OnGuardianDied",1;
- if (@GDnum == 12) guardian "aldeg_cas01",38,196,"Guardian Archer",1285,"Guardian_A01::OnGuardianDied",2;
- if (@GDnum == 13) guardian "aldeg_cas01",45,228,"Guardian Archer",1285,"Guardian_A01::OnGuardianDied",3;
- if (@GDnum == 14) guardian "aldeg_cas01",21,194,"Guardian Archer",1285,"Guardian_A01::OnGuardianDied",4;
- if (@GDnum == 15) guardian "aldeg_cas01",218,24,"Guardian Knight",1286,"Guardian_A01::OnGuardianDied",5;
- if (@GDnum == 16) guardian "aldeg_cas01",213,24,"Guardian Knight",1286,"Guardian_A01::OnGuardianDied",6;
- if (@GDnum == 17) guardian "aldeg_cas01",73,70,"Guardian Knight",1286,"Guardian_A01::OnGuardianDied",7;
- close;
-}
-
-
-// Castle 2 ==================================================================================
-aldeg_cas02,78,74,0 script Chenchenlie#alde2 55,{
-
- if(callfunc("F_GldManager","Steward Chenchenlie","aldeg_cas02",134,225,"A02") == 0) close;
-
- if (@GDnum == 10) guardian "aldeg_cas02",27,184,"Guardian Knight",1286,"Guardian_A02::OnGuardianDied",0;
- if (@GDnum == 11) guardian "aldeg_cas02",88,43,"Guardian Knight",1286,"Guardian_A02::OnGuardianDied",1;
- if (@GDnum == 12) guardian "aldeg_cas02",117,46,"Guardian Knight",1286,"Guardian_A02::OnGuardianDied",2;
- if (@GDnum == 13) guardian "aldeg_cas02",60,202,"Guardian Soldier",1287,"Guardian_A02::OnGuardianDied",3;
- if (@GDnum == 14) guardian "aldeg_cas02",51,183,"Guardian Soldier",1287,"Guardian_A02::OnGuardianDied",4;
- if (@GDnum == 15) guardian "aldeg_cas02",21,177,"Guardian Archer",1285,"Guardian_A02::OnGuardianDied",5;
- if (@GDnum == 16) guardian "aldeg_cas02",36,183,"Guardian Archer",1285,"Guardian_A02::OnGuardianDied",6;
- if (@GDnum == 17) guardian "aldeg_cas02",210,7,"Guardian Archer",1285,"Guardian_A02::OnGuardianDied",7;
- close;
-}
-
-
-// Castle 3 ==================================================================================
-aldeg_cas03,110,118,0 script Nahzarf#alde3 55,{
-
- if(callfunc("F_GldManager","Chen Lee","aldeg_cas03",229,267,"A03") == 0) close;
-
- if (@GDnum == 10) guardian "aldeg_cas03",90,112,"Guardian Knight",1286,"Guardian_A03::OnGuardianDied",0;
- if (@GDnum == 11) guardian "aldeg_cas03",116,112,"Guardian Knight",1286,"Guardian_A03::OnGuardianDied",1;
- if (@GDnum == 12) guardian "aldeg_cas03",86,120,"Guardian Soldier",1287,"Guardian_A03::OnGuardianDied",2;
- if (@GDnum == 13) guardian "aldeg_cas03",116,76,"Guardian Soldier",1287,"Guardian_A03::OnGuardianDied",3;
- if (@GDnum == 14) guardian "aldeg_cas03",64,103,"Guardian Soldier",1287,"Guardian_A03::OnGuardianDied",4;
- if (@GDnum == 15) guardian "aldeg_cas03",212,160,"Guardian Archer",1285,"Guardian_A03::OnGuardianDied",5;
- if (@GDnum == 16) guardian "aldeg_cas03",195,151,"Guardian Archer",1285,"Guardian_A03::OnGuardianDied",6;
- if (@GDnum == 17) guardian "aldeg_cas03",110,217,"Guardian Archer",1285,"Guardian_A03::OnGuardianDied",7;
- close;
-}
-
-
-// Castle 4 ==================================================================================
-aldeg_cas04,67,116,0 script Brymhensen#alde4 55,{
-
- if(callfunc("F_GldManager","Steward Brymhensen","aldeg_cas04",83,17,"A04") == 0) close;
-
- if (@GDnum == 10) guardian "aldeg_cas04",187,100,"Guardian Archer",1285,"Guardian_A04::OnGuardianDied",0;
- if (@GDnum == 11) guardian "aldeg_cas04",192,42,"Guardian Archer",1285,"Guardian_A04::OnGuardianDied",1;
- if (@GDnum == 12) guardian "aldeg_cas04",148,88,"Guardian Archer",1285,"Guardian_A04::OnGuardianDied",2;
- if (@GDnum == 13) guardian "aldeg_cas04",145,209,"Guardian Soldier",1287,"Guardian_A04::OnGuardianDied",3;
- if (@GDnum == 14) guardian "aldeg_cas04",169,53,"Guardian Soldier",1287,"Guardian_A04::OnGuardianDied",4;
- if (@GDnum == 15) guardian "aldeg_cas04",198,77,"Guardian Soldier",1287,"Guardian_A04::OnGuardianDied",5;
- if (@GDnum == 16) guardian "aldeg_cas04",48,72,"Guardian Knight",1286,"Guardian_A04::OnGuardianDied",6;
- if (@GDnum == 17) guardian "aldeg_cas04",55,88,"Guardian Knight",1286,"Guardian_A04::OnGuardianDied",7;
- close;
-}
-
-
-// Castle 5 ==================================================================================
-aldeg_cas05,52,179,0 script Blemhemsen#alde5 55,{
-
- if(callfunc("F_GldManager","Steward Blemhemsen","aldeg_cas05",64,8,"A05") == 0) close;
-
- if (@GDnum == 10) guardian "aldeg_cas05",51,202,"Guardian Archer",1285,"Guardian_A05::OnGuardianDied",0;
- if (@GDnum == 11) guardian "aldeg_cas05",188,79,"Guardian Archer",1285,"Guardian_A05::OnGuardianDied",1;
- if (@GDnum == 12) guardian "aldeg_cas05",157,192,"Guardian Soldier",1287,"Guardian_A05::OnGuardianDied",2;
- if (@GDnum == 13) guardian "aldeg_cas05",157,74,"Guardian Soldier",1287,"Guardian_A05::OnGuardianDied",3;
- if (@GDnum == 14) guardian "aldeg_cas05",27,221,"Guardian Knight",1286,"Guardian_A05::OnGuardianDied",4;
- if (@GDnum == 15) guardian "aldeg_cas05",145,78,"Guardian Knight",1286,"Guardian_A05::OnGuardianDied",5;
- if (@GDnum == 16) guardian "aldeg_cas05",156,73,"Guardian Knight",1286,"Guardian_A05::OnGuardianDied",6;
- if (@GDnum == 17) guardian "aldeg_cas05",41,112,"Guardian Knight",1286,"Guardian_A05::OnGuardianDied",7;
- close;
-} \ No newline at end of file
diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt
deleted file mode 100644
index aa13900c4..000000000
--- a/npc/guild/aldeg/aldeg_treas.txt
+++ /dev/null
@@ -1,173 +0,0 @@
-//===== eAthena Script =======================================
-//= War of Emperium Treasure Rooms for Al De Baran Guild Castles
-//===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= eAthena 0.1+; RO Episode 4+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.2 Optimized with functions.[kobra_k88]
-//= 1.3 Removed announces when you open chests. [L0ne_W0lf]
-//============================================================
-
-
-//<=============================== Castle 1 =================================>\\
-
-// Treasure Spawn -----------------------
-aldeg_cas01,1,1,1 script Treasure_A01 -1,{
-
-OnRecvCastleA01:
- end;
-OnInit:
- if($boxNumA01 == 0) end;
- set $@bxA01, $boxNumA01;
- callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,1;
- end;
-
-OnDied:
- set $boxNumA01, $boxNumA01 -1;
- end;
-}
-
-// Treasure Room Switch --------------------
-aldeg_cas01,123,223,0 script Switch#TresA01 111,{
- callfunc "F_GldTreasSw", "aldeg_cas01",218,176;
- end;
-}
-
-// Treasure Room Protection ------------------------------------------------
-aldeg_cas01,118,223,0 script ban_warp#11 -1,8,8,{
-OnTouch:
- callfunc "F_TreasProtect", "aldeg_cas01", "aldebaran",143,112;
- end;
-}
-
-//<================================ Castle 2 ================================>\\
-
-// Treasure Spawn ----------------------------
-aldeg_cas02,1,1,1 script Treasure_A02 -1,{
-
-OnRecvCastleA02:
- end;
-OnInit:
- if($boxNumA02 == 0) end;
- set $@bxA02, $boxNumA02;
- callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,1;
- end;
-
-OnDied:
- set $boxNumA02, $boxNumA02 -1;
- end;
-}
-
-// Treasure Room Switch ----------------------
-aldeg_cas02,139,235,0 script Switch#TresA02 111,{
- callfunc "F_GldTreasSw", "aldeg_cas02",78,75;
- end;
-}
-
-
-// Treasure Room Protection ------------------------------------------------
-aldeg_cas02,135,230,0 script ban_warp#12 -1,8,8,{
-OnTouch:
- callfunc "F_TreasProtect", "aldeg_cas02", "aldebaran",143,112;
- end;
-}
-
-//<================================ Castle 3 ================================>\\
-
-// Treasure Spawn ---------------------------
-aldeg_cas03,1,1,1 script Treasure_A03 -1,{
-
-OnRecvCastleA03:
- end;
-OnInit:
- if($boxNumA03 == 0) end;
- set $@bxA03, $boxNumA03;
- callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,1;
- end;
-
-OnDied:
- set $boxNumA03, $boxNumA03 -1;
- end;
-}
-
-// Treasure Room Switch -----------------------
-aldeg_cas03,229,267,0 script Switch#TresA03 111,{
- callfunc "F_GldTreasSw", "aldeg_cas03",110,119;
- end;
-}
-
-// Treasure Room Protection ------------------------------------------------
-aldeg_cas03,225,269,0 script ban_warp#13 -1,8,8,{
-OnTouch:
- callfunc "F_TreasProtect", "aldeg_cas03", "aldebaran",143,112;
- end;
-}
-
-//<================================ Castle 4 ================================>\\
-
-// Treasure Spawn -------------------------------
-aldeg_cas04,1,1,1 script Treasure_A04 -1,{
-
-OnRecvCastleA04:
- end;
-OnInit:
- if($boxNumA04 == 0) end;
- set $@bxA04, $boxNumA04;
- callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,1;
- end;
-
-OnDied:
- set $boxNumA04, $boxNumA04 -1;
- end;
-
-}
-// Treasure Room Switch -------------------------
-aldeg_cas04,83,17,0 script Switch#TresA04 111,{
- callfunc "F_GldTreasSw", "aldeg_cas04",67,117;
- end;
-}
-
-// Treasure Room Protection ------------------------------------------------
-aldeg_cas04,84,13,0 script ban_warp#14 -1,8,8,{
-OnTouch:
- callfunc "F_TreasProtect", "aldeg_cas04", "aldebaran",143,112;
- end;
-}
-
-//<================================ Castle 5 ================================>\\
-
-// Treasure Spawn ------------------------------------
-aldeg_cas05,1,1,1 script Treasure_A05 -1,{
-
-OnRecvCastleA05:
- end;
-OnInit:
- if($boxNumA05 == 0) end;
- set $@bxA05, $boxNumA05;
- callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,1;
- end;
-
-OnDied:
- set $boxNumA05, $boxNumA05 -1;
- end;
-}
-
-// Treasure Room Switch ---------------------------------
-aldeg_cas05,64,8,0 script Switch#TresA05 111,{
- callfunc "F_GldTreasSw", "aldeg_cas05",51,179;
- end;
-}
-
-
-// Treasure Room Protection ------------------------------------------------
-aldeg_cas05,62,12,0 script ban_warp#15 -1,8,8,{
-OnTouch:
- callfunc "F_TreasProtect", "aldeg_cas05", "aldebaran",143,112;
- end;
-}