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Diffstat (limited to 'npc/guild/aldeg/aldeg_treas.txt')
-rw-r--r--npc/guild/aldeg/aldeg_treas.txt42
1 files changed, 21 insertions, 21 deletions
diff --git a/npc/guild/aldeg/aldeg_treas.txt b/npc/guild/aldeg/aldeg_treas.txt
index cd0ca567b..93056ffb3 100644
--- a/npc/guild/aldeg/aldeg_treas.txt
+++ b/npc/guild/aldeg/aldeg_treas.txt
@@ -17,7 +17,7 @@
//<=============================== Castle 1 =================================>\\
// Treasure Spawn -----------------------
-aldeg_cas01.gat,1,1,1 script Treasure_A01 -1,{
+aldeg_cas01,1,1,1 script Treasure_A01 -1,{
OnRecvCastleA01:
end;
@@ -28,14 +28,14 @@ OnInit:
end;
OnDied:
- mapannounce "aldeg_cas01.gat","Treasure Chest Broken Open",17;
+ mapannounce "aldeg_cas01","Treasure Chest Broken Open",17;
set $boxNumA01, $boxNumA01 -1;
- if($boxNumA01 == 0) mapannounce "aldeg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumA01 == 0) mapannounce "aldeg_cas01", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch --------------------
-aldeg_cas01.gat,123,223,0 script Switch#TresA01 111,{
+aldeg_cas01,123,223,0 script Switch#TresA01 111,{
callfunc "F_GldTreasSw", "aldeg_cas01",218,176;
end;
}
@@ -43,7 +43,7 @@ aldeg_cas01.gat,123,223,0 script Switch#TresA01 111,{
//<================================ Castle 2 ================================>\\
// Treasure Spawn ----------------------------
-aldeg_cas02.gat,1,1,1 script Treasure_A02 -1,{
+aldeg_cas02,1,1,1 script Treasure_A02 -1,{
OnRecvCastleA02:
end;
@@ -54,21 +54,21 @@ OnInit:
end;
OnDied:
- mapannounce "aldeg_cas02.gat","Treasure Chest Broken Open",17;
+ mapannounce "aldeg_cas02","Treasure Chest Broken Open",17;
set $boxNumA02, $boxNumA02 -1;
- if($boxNumA02 == 0) mapannounce "aldeg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumA02 == 0) mapannounce "aldeg_cas02", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------
-aldeg_cas02.gat,139,235,0 script Switch#TresA02 111,{
+aldeg_cas02,139,235,0 script Switch#TresA02 111,{
callfunc "F_GldTreasSw", "aldeg_cas02",78,75;
}
//<================================ Castle 3 ================================>\\
// Treasure Spawn ---------------------------
-aldeg_cas03.gat,1,1,1 script Treasure_A03 -1,{
+aldeg_cas03,1,1,1 script Treasure_A03 -1,{
OnRecvCastleA03:
end;
@@ -79,21 +79,21 @@ OnInit:
end;
OnDied:
- mapannounce "aldeg_cas03.gat","Treasure Chest Broken Open",17;
+ mapannounce "aldeg_cas03","Treasure Chest Broken Open",17;
set $boxNumA03, $boxNumA03 -1;
- if($boxNumA03 == 0) mapannounce "aldeg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumA03 == 0) mapannounce "aldeg_cas03", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch -----------------------
-aldeg_cas03.gat,229,267,0 script Switch#TresA03 111,{
+aldeg_cas03,229,267,0 script Switch#TresA03 111,{
callfunc "F_GldTreasSw", "aldeg_cas03",110,119;
}
//<================================ Castle 4 ================================>\\
// Treasure Spawn -------------------------------
-aldeg_cas04.gat,1,1,1 script Treasure_A04 -1,{
+aldeg_cas04,1,1,1 script Treasure_A04 -1,{
OnRecvCastleA04:
end;
@@ -104,21 +104,21 @@ OnInit:
end;
OnDied:
- mapannounce "aldeg_cas04.gat","Treasure Chest Broken Open",17;
+ mapannounce "aldeg_cas04","Treasure Chest Broken Open",17;
set $boxNumA04, $boxNumA04 -1;
- if($boxNumA04 == 0) mapannounce "aldeg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumA04 == 0) mapannounce "aldeg_cas04", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch -------------------------
-aldeg_cas04.gat,83,17,0 script Switch#TresA04 111,{
+aldeg_cas04,83,17,0 script Switch#TresA04 111,{
callfunc "F_GldTreasSw", "aldeg_cas04",67,117;
}
//<================================ Castle 5 ================================>\\
// Treasure Spawn ------------------------------------
-aldeg_cas05.gat,1,1,1 script Treasure_A05 -1,{
+aldeg_cas05,1,1,1 script Treasure_A05 -1,{
OnRecvCastleA05:
end;
@@ -129,13 +129,13 @@ OnInit:
end;
OnDied:
- mapannounce "aldeg_cas05.gat","Treasure Chest Broken Open",17;
+ mapannounce "aldeg_cas05","Treasure Chest Broken Open",17;
set $boxNumA05, $boxNumA05 -1;
- if($boxNumA05 == 0) mapannounce "aldeg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
+ if($boxNumA05 == 0) mapannounce "aldeg_cas05", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ---------------------------------
-aldeg_cas05.gat,64,8,0 script Switch#TresA05 111,{
+aldeg_cas05,64,8,0 script Switch#TresA05 111,{
callfunc "F_GldTreasSw", "aldeg_cas05",51,179;
-}
+} \ No newline at end of file