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-rw-r--r--npc/events/MemorialDay_2008.txt411
-rw-r--r--npc/events/RWC_2011.txt553
-rw-r--r--npc/events/RWC_2012.txt347
-rw-r--r--npc/events/StPatrick_2008.txt732
-rw-r--r--npc/events/bossnia.txt284
-rw-r--r--npc/events/children_week.txt105
-rw-r--r--npc/events/christmas_2005.txt1700
-rw-r--r--npc/events/christmas_2008.txt1073
-rw-r--r--npc/events/dumplingfestival.txt113
-rw-r--r--npc/events/easter_2008.txt857
-rw-r--r--npc/events/easter_2010.txt638
-rw-r--r--npc/events/event_skill_reset.txt127
-rw-r--r--npc/events/gdevent_aru.txt1549
-rw-r--r--npc/events/gdevent_sch.txt1546
-rw-r--r--npc/events/god_se_festival.txt792
-rw-r--r--npc/events/halloween_2006.txt1418
-rw-r--r--npc/events/halloween_2008.txt292
-rw-r--r--npc/events/halloween_2009.txt459
-rw-r--r--npc/events/idul_fitri.txt94
-rw-r--r--npc/events/lunar_2008.txt300
-rw-r--r--npc/events/nguild/nguild_dunsw.txt85
-rw-r--r--npc/events/nguild/nguild_ev_agit.txt233
-rw-r--r--npc/events/nguild/nguild_flags.txt194
-rw-r--r--npc/events/nguild/nguild_guardians.txt106
-rw-r--r--npc/events/nguild/nguild_kafras.txt90
-rw-r--r--npc/events/nguild/nguild_managers.txt175
-rw-r--r--npc/events/nguild/nguild_treas.txt182
-rw-r--r--npc/events/nguild/nguild_warper.txt108
-rw-r--r--npc/events/twintowers.txt116
-rw-r--r--npc/events/valentinesday.txt146
-rw-r--r--npc/events/valentinesday_2009.txt648
-rw-r--r--npc/events/valentinesday_2012.txt177
-rw-r--r--npc/events/whiteday.txt153
-rw-r--r--npc/events/xmas.txt372
34 files changed, 0 insertions, 16175 deletions
diff --git a/npc/events/MemorialDay_2008.txt b/npc/events/MemorialDay_2008.txt
deleted file mode 100644
index b87bba5f2..000000000
--- a/npc/events/MemorialDay_2008.txt
+++ /dev/null
@@ -1,411 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= In Memory of Heroes
-//================= Description ===========================================
-//= iRO Memorial Day (2008)
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-//== Lauds =================================================
-prontera,182,214,4 script Lauds#Memorial 1_M_MERCHANT,{
- if (Memorial08 < 1) {
- mes "[Mad Sago Lauds]";
- mes "Hey, yo!";
- mes "What are you doing there!?";
- next;
- mes "[Mad Sago Lauds]";
- mes "Do you know what day it is!?";
- mes "It's a very important date!";
- mes "A very important date to remember!";
- next;
- mes "[Mad Sago Lauds]";
- mes "What is this!?";
- emotion e_gasp;
- next;
- mes "[Mad Sago Lauds]";
- mes "Where is your towel!?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "My what?";
- next;
- mes "[Mad Sago Lauds]";
- mes "How are you supposed to go on your trip without your towel!?";
- next;
- mes "[Mad Sago Lauds]";
- mes "If you think this is just another holiday, I'm not going to waste my breath.";
- mes "But if you like to pay a tribute to great soldiers, I will help you ready yourself.";
- next;
- if (select("I guess so...", "Are you crazy or something?") == 2) {
- mes "[Mad Sago Lauds]";
- mes "Fine, be unprepared!";
- next;
- mes "[Mad Sago Lauds]";
- mes "";
- mes "^FF0000YOU WILL RUE THE DAY!^000000";
- close;
- }
- mes "[Mad Sago Lauds]";
- mes "Great!";
- mes "Then listen to me carefully.";
- next;
- mes "[Mad Sago Lauds]";
- mes "Now before you can pay tribute to the fallen soldiers you must be properly equipped.";
- mes "Without your towel you will be lost!";
- mes "If you bring me the materials, I can make you a towel.";
- next;
- mes "[Mad Sago Lauds]";
- mes "Listen closely.";
- mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
- Memorial08 = 1;
- close;
- } else if (Memorial08 == 1) {
- if (countitem(Transparent_Cloth) < 30 || countitem(Fluff) < 20) {
- mes "[Mad Sago Lauds]";
- mes "What are these? They aren't enough?!";
- mes "*Sigh* Do I really have to tell you again?!";
- mes "Bring me ^FF000030 Fabric and 20 Fluffs^000000.";
- close;
- } else {
- mes "***Mad Sago Lauds appears to be muttering to himself***";
- next;
- mes "[Mad Sago Lauds]";
- mes "So, did you bring the towel materials?";
- next;
- mes "[Mad Sago Lauds]";
- mes "Excellent; you've brought them all.";
- mes "Then I shall make you a Towel of Memory as I promised.";
- mes "Give me a moment.";
- next;
- mes "[Mad Sago Lauds]";
- mes "There you go!";
- delitem 1059,30;
- delitem 914,20;
- getitem 6025,1;
- getnameditem 6025," + strcharinfo(PC_NAME) + ";
- Memorial08 = 2;
- close;
- }
- } else if (Memorial08 == 2) {
- mes "[Mad Sago Lauds]";
- mes "Ah, you have fluffy new towel now I even put your name on it";
- next;
- mes "[Mad Sago Lauds]";
- mes "Say, how do you like to go on a journey to pay a tribute to Memorial Day?";
- next;
- if (select("Sure.", "No, I'm Busy.") == 2) {
- mes "[Mad Sago Lauds]";
- mes "Don't come crying to me if someone decides to build a highway through your home!";
- close;
- }
- mes "[Mad Sago Lauds]";
- mes "Good. By the way, do you even know what the towel is for?";
- next;
- mes "[Mad Sago Lauds]";
- mes "It seems you're just carrying it without understanding its meaning.";
- mes "What a shame! You should go speak to ^FF0000Grast in Prontera^000000.";
- Memorial08 = 3;
- close;
- } else if (Memorial08 == 3) {
- mes "[Mad Sago Lauds]";
- mes "What are you still doing here?";
- mes "I told you to go speak to Grast in Prontera!";
- close;
- } else if (Memorial08 == 4 || Memorial08 == 5 || Memorial08 == 6) {
- mes "[Mad Sago Lauds]";
- mes "Go help Grast, and then come back.";
- close;
- } else if (Memorial08 == 7) {
- mes "[Mad Sago Lauds]";
- mes "Oh, you've brought them all.";
- mes "Hahaha!";
- mes "HAHAHAHAHAHA!!!! cough cough";
- next;
- mes "[Mad Sago Lauds]";
- mes "Please give them to me. Thank you for your hard work, by the way.";
- mes "Say, have you learned anything from the journey?";
- mes "Now is to go visit the plaque at 12 o'clock direction in Prontera.";
- next;
- mes "[Mad Sago Lauds]";
- mes "What do you mean you were just there?";
- next;
- mes "[Mad Sago Lauds]";
- mes "What? Why are you giving me your garbage!";
- mes "Those items are not useful to me at all.";
- mes "You should be going to the plaque!";
- Memorial08 = 8;
- close;
- } else if (Memorial08 == 8) {
- mes "[Mad Sago Lauds]";
- mes "Stop trying to give me your garbage!";
- mes "Go to the plaque at 12 o'clock direction in Prontera for your journey!";
- close;
- } else if (Memorial08 >= 9) {
- .@RandomMsg = rand(1,5);
- if (.@RandomMsg == 1) {
- mes "[Mad Sago Lauds]";
- mes "Don't panic!";
- emotion e_gasp;
- close;
- }
- else if (.@RandomMsg == 2) {
- mes "[Mad Sago Lauds]";
- mes "Life... is like a grapefruit.";
- mes "It's orange and squishy, and has a few pips in it, and some folks have half a one for breakfast.";
- close;
- }
- else if (.@RandomMsg == 3) {
- mes "[Mad Sago Lauds]";
- mes "There was a point to this story, but it has temporarily escaped the chronicler's mind.";
- close;
- }
- else if (.@RandomMsg == 4) {
- mes "[Mad Sago Lauds]";
- mes "42!";
- close;
- }
- else if (.@RandomMsg == 5) {
- mes "[Mad Sago Lauds]";
- mes "It is a mistake to think you can solve any major problems just with potatoes.";
- close;
- }
- }
-}
-
-//== Memorial Plaque =======================================
-prontera,153,286,4 script Memorial Plaque#Memorial 4_BOARD3,{
- if (Memorial08 < 8) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "- It's a dusty old plaque.-";
- close;
- } else if (Memorial08 == 8) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "- It's a dusty old plaque.-";
- mes "'This must be what Lauds was talking about.'";
- mes "'Let's dust it off with the towel.'";
- next;
- Memorial08 = 9;
- getexp 93750,43750;
- }
- mes "- You see a message from the cleaned plaque.-";
- next;
- mes "-Although no sculptured marble should rise to their memory,-";
- mes "-nor engraved stone bear record of their deeds,-";
- mes "-yet will their remembrance be as lasting as the land they honored.-";
- mes "-Daniel Webster-";
- if (Memorial08 == 9) {
- getexp 93750,43750;
- }
- next;
- mes "-There's another message.-";
- next;
- mes "-I may not have gone where I intended to go,-";
- mes "-but I think I have ended up where I needed to be.-";
- mes "- Douglas Adams.-";
- if (Memorial08 == 9) {
- getexp 93750,43750;
- }
- next;
- mes "-This is the last message.-";
- next;
- mes "-True heroism is remarkably sober, very undramatic.-";
- mes "-It is not the urge to surpass all others at whatever cost,-";
- mes "- but the urge to serve others at whatever cost. -";
- mes "- Arthur Ashe -";
- if (Memorial08 == 9) {
- getexp 93750,43750;
- Memorial08 = 10;
- }
- close;
-}
-
-//== Grast =================================================
-prontera,150,270,4 script Grast#Memorial 4_M_HUMERCHANT,{
- if (Memorial08 < 3) {
- mes "[Grast]";
- mes "Memorial Day is a sad and yet glorious day.";
- mes "I wonder how many people remember them...";
- close;
- } else if (Memorial08 == 3) {
- mes "[Grast]";
- mes "Oh, isn't that a Towel of Memory?";
- mes "I'm so glad to meet someone who understands the meaning of Memorial Day.";
- next;
- mes "[Grast]";
- mes "It is very important to know what we're celebrating today, don't you think?";
- next;
- mes "[Grast]";
- mes "If you like to go on a journey to pay a tribute to Memorial Day, you should bring me some materials I ask.";
- next;
- mes "[Grast]";
- mes "Please bring me ^FF0000one of each Red Potion, Green Potion, Awakening Potion, and Butterfly Wing^000000.";
- mes "I'll be waiting for your return.";
- Memorial08 = 4;
- close;
- } else if (Memorial08 == 4) {
- if (countitem(Red_Potion) < 1 || countitem(Green_Potion) < 1 || countitem(Awakening_Potion) < 1 || countitem(Wing_Of_Butterfly) < 1) {
- mes "[Grast]";
- mes "Oops, you haven't brought all materials.";
- mes "Please make sure you need to bring me";
- mes "^FF0000one of each Red Potion, Green Potion, Awakening Potion, and Butteryfly Wing^000000.";
- next;
- mes "[Grast]";
- mes "You'll have to bring me more materials afterwards.";
- mes "If you feel too burdened to gather them all,";
- mes "I can provide you all the materials.";
- next;
- if (select("I'll gather the rest.", "Give me the materials.") == 2) {
- callsub L_GiveUp;
- }
- callsub L_Continue;
- } else {
- mes "[Grast]";
- mes "Oh, you've brought the materials I asked.";
- next;
- mes "[Grast]";
- mes "Hmm, you will need some more things still...";
- next;
- mes "[Grast]";
- mes "Please bring me ^FF0000one of each Trap, Yggdrasil Leaf, Blue Gemstone, Crystal Mirror, Meat, and Carrot.^000000";
- mes "I'll be waiting for your return.";
- Memorial08 = 5;
- close;
- }
- } else if (Memorial08 == 5) {
- if (countitem(Booby_Trap) < 1 || countitem(Leaf_Of_Yggdrasil) < 1 || countitem(Blue_Gemstone) < 1 || countitem(Crystal_Mirror) < 1 || countitem(Meat) < 1 || countitem(Carrot) < 1) {
- mes "[Grast]";
- mes "Oops, you haven't brought all materials.";
- mes "Please make sure you'll have to bring me";
- mes "^FF0000one of each Trap, Yggdrasil Leaf, Blue Gemstone, Crystal Mirror, Meat, and Carrot^000000.";
- next;
- mes "[Grast]";
- mes "You'll have to bring me more materials afterwards.";
- mes "If you feel too burdened to gather them all, I can provide you all the materials.";
- next;
- if (select("I'll gather the rest.", "Give me the materials.") == 2) {
- callsub L_GiveUp;
- }
- callsub L_Continue;
- } else {
- mes "[Grast]";
- mes "Oh, you've brought everything I asked.";
- mes "Hmm, I think you need just a little bit more.";
- next;
- mes "[Grast]";
- mes "Please bring me ^FF0000one of each Pet Incubator, Firecracker, Poring Doll, and Bouquet^000000.";
- Memorial08 = 6;
- close;
- }
- } else if (Memorial08 == 6) {
- if (countitem(Pet_Incubator) < 1 || countitem(Fire_Cracker) < 1 || countitem(Poring_Doll) < 1 || countitem(Wedding_Bouquet) < 1) {
- mes "[Grast]";
- mes "Oops, you haven't brought all materials.";
- mes "Please make sure you need to bring me";
- mes "^FF0000one of each Pet Incubator, Firecracker, Poring Doll and Bouquet";
- next;
- mes "[Grast]";
- mes "They are the last batch of materials.";
- mes "If you feel too burdened to gather them all, I can provide you all the materials.";
- next;
- mes "[Grast]";
- mes "If I provide you all materials, however, I won't have to thank you for your service.";
- mes "It's your call, " + strcharinfo(PC_NAME) + ".";
- next;
- if (select("I'll gather the rest.", "Give me the materials.") == 2) {
- callsub L_GiveUp;
- }
- callsub L_Continue;
- } else {
- mes "[Grast]";
- mes "Have you brought the materials I asked?";
- mes "Ah, thank you for your hard work you've brought all of them.";
- next;
- mes "[Grast]";
- mes "I hope you'll learn a valuable lesson while gathering these materials.";
- mes "I like to give you a small gift for your service.";
- next;
- mes "[Grast]";
- mes "You see, I have two different gifts in my each hand.";
- mes "A best thing would be giving you both of them, but...";
- mes "How do you like to test your luck, " + strcharinfo(PC_NAME) + "?";
- next;
- mes "[Grast]";
- mes "Okay, which hand would you like to pick?";
- next;
- if (select("Left hand.", "Right hand.") == 2) {
- mes "[Grast]";
- mes "You've selected my right hand.";
- mes "Here's the gift for you.";
- mes "Now, please bring all these materials to Lauds.";
- Memorial08 = 7;
- getitem 617,1;
- close;
- }
- mes "[Grast]";
- mes "You've selected my left hand.";
- mes "Here's the gift for you.";
- mes "Now, please bring all these materials to Lauds.";
- Memorial08 = 7;
- getitem 12109,1;
- close;
- }
- } else if (Memorial08 == 7) {
- mes "[Grast]";
- mes "Have you met Lauds?";
- mes "I hope you'll remember your freedom and happiness are built on thousands of lives sacrificed in war.";
- close;
- } else if (Memorial08 >= 8) {
- mes "[Grast]";
- mes "A towel is about the most massively useful thing an adventurer can have.";
- close;
- }
-
-L_GiveUp:
- mes "[Grast]";
- mes "Oh, I see. I guess you're quite busy nowadays, huh?";
- mes "No problem; I'll give you all the supplies...";
- next;
- mes "[Grast]";
- mes "There you go.";
- mes "I crushed all the items together into a more compact form for you.";
- mes "You can thank me later for that extra service.";
- mes "Please bring them to Lauds.";
- Memorial08 = 7;
- getitem 7126,1;
- next;
- mes "[Grast]";
- mes "By the way, he had an unfortunate accident, and has kind of lost his mind.";
- mes "Please don't be alarmed even if he starts babbling.";
- close;
-
-L_Continue:
- mes "[Grast]";
- mes "That's a good idea.";
- mes "Then I'll be waiting for your return.";
- close;
-}
diff --git a/npc/events/RWC_2011.txt b/npc/events/RWC_2011.txt
deleted file mode 100644
index 1fc15bba5..000000000
--- a/npc/events/RWC_2011.txt
+++ /dev/null
@@ -1,553 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= RWC 2011 Golden Poring
-//================= Description ===========================================
-//= Collect blue cards dropped by Golden Porings to spell out 'RWC2011' and
-//= win a prize!
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-prontera,114,81,5 script RWC2011 Agent#2 4_M_ATEIL,{
- if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 500) {
- mes "[New Agent]";
- mes "You have too many items. Please make room in your inventory and come back.";
- close;
- }
- if (oversea_event == 0) {
- mes "[New Agent]";
- mes "Wow~ Finally!! It's the season we've all been waiting for!";
- emotion e_lv2;
- next;
- mes "[New Agent]";
- mes "It's RWC time!";
- next;
- .@loop = 1;
- while(.@loop) {
- switch(select("What is RWC?", "Are you a New Agent?", "I don't care.")) {
- case 1:
- mes "[New Agent]";
- if (BaseLevel < 70)
- mes "You must be a new adventurer. I will kindly explain it to you.";
- else
- mes "It seems you've traveled quite enough but you're not good with hearing the news around the world.";
- next;
- mes "[New Agent]";
- mes "There are few adventurers in Rune-Midgard whose lives are dedicated to battle, who never skip their training, live in seclusion, and are experts in their art.";
- next;
- mes "[New Agent]";
- mes "The RWC is the festival where those adventurers can compete with each other and find out who is the best!";
- next;
- mes "[New Agent]";
- mes "But this cannot be achieved all alone. Your friends will have a huge role in the competition.";
- next;
- mes "[New Agent]";
- mes "If you're interested in this festival, start looking for friends you can trust!";
- next;
- break;
- case 2:
- mes "[New Agent]";
- mes "Many events are organized for RWC promotion every year.";
- next;
- mes "[New Agent]";
- mes "And this year, a special mission has been entrusted to a new agent... myself!";
- next;
- mes "[New Agent]";
- mes "I am supposed to attach blue cards with the letters RWC2011 all over the world to promote the event. But... but...";
- next;
- mes "- He thought of something and then looked at your eyes. -";
- next;
- mes "[New Agent]";
- mes "Would you like to listen to my story?";
- next;
- if(select("Sure, let me hear it.", "No, thank you.") == 2) {
- mes "[New Agent]";
- mes "Arrgg!! Are you ignoring me because I'm new? Usually people listen...";
- next;
- mes "- New Agent is looking at you with pitiable eyes. -";
- next;
- mes "- His brimming small eyes seem to tell you something. ^FF0000Please talk to me again...^000000 -";
- close;
- }
- .@loop = 0;
- break;
- case 3:
- mes "[New Agent]";
- mes "This is my first mission but people's reaction is not good.";
- next;
- mes "- New Agent is looking at you with pitiable eyes. -";
- next;
- mes "- His twinkling small eyes seem to tell you something. ^FF0000Please talk to me again...^000000 -";
- close;
- }
- }
- mes "[New Agent]";
- mes "I used to be a very normal boy in Morocc.";
- mes "I am not an adventurer and I don't even know how to buy/sell things. Sometimes I'm just very happy to see adventurers. You know... I am just an ordinary boy.";
- next;
- mes "[New Agent]";
- mes "People used to tell me that since I was very shy.";
- mes "I would spend my life in a suburb.";
- next;
- mes "[New Agent]";
- mes "But eventually, my patience and restrained personality motivated me to become an agent for RWC2011!";
- mes "I was so happy that I couldn't sleep! I would finally have a chance to meet lots of adventurers and get to know them.";
- next;
- mes "[New Agent]";
- mes "This mission was so important to me,";
- mes "I was afraid of being attacked by monsters when attaching the blue cards for RWC2011 in the streets.";
- next;
- mes "[New Agent]";
- mes "......";
- next;
- mes "[New Agent]";
- mes "And you know what?";
- mes "^FF0000It really happened!^000000";
- next;
- select("Are you serious!?");
- mes "[New Agent]";
- mes "I had turned off the light and was trying to get some sleep, then I saw this bright light through the window.";
- mes "Suddenly, the window was broken and it appeared!";
- next;
- select("It?");
- mes "[New Agent]";
- mes "It was a shining poring! And it ate all blue cards I had prepared in less than a second!";
- next;
- mes "[New Agent]";
- mes "I was so shocked, I tried to calm down and think... I had neither heard about nor seen any shining poring!";
- next;
- mes "[New Agent]";
- mes "^FF0000Yes! It must be a dream!^000000 That's the conclusion I came up with and went back to sleep.";
- next;
- mes "[New Agent]";
- mes "But it wasn't a dream. When I woke up, I realized all the blue cards were gone...";
- next;
- mes "[New Agent]";
- mes "If I ruin this promotion, I might lose the job and have to go back to where I used to live alone...";
- next;
- mes "[New Agent]";
- mes "If you see the Golden Poring, could you please find the precious blue cards for me?";
- next;
- emotion e_sob;
- mes "- He looks at you with imploring eyes. -";
- next;
- if(select("Ok, I will help you!", "How much money can you offer me?") == 2) {
- mes "[New Agent]";
- mes "Have you decided to help me? Well, I will prepare some gifts. I'm sure you'll like them.";
- next;
- }
- mes "[New Agent]";
- mes "What you are looking for are large cards with the letters ^FF0000RWC2011^000000. Some of them might already be digested though.";
- next;
- mes "[New Agent]";
- mes "Try to gather remaining cards until you make the word, 'RWC2011'.";
- next;
- mes "[New Agent]";
- mes "Please help me out!! My life is in your hands!";
- oversea_event = 1;
- setquest 13000;
- close;
- } else if (oversea_event == 1) {
- if (countitem(BlueCard_2) && countitem(BlueCard_0) && countitem(BlueCard_1) > 1 && countitem(BlueCard_R) && countitem(BlueCard_W) && countitem(Blue_Card_C)) {
- mes "[RWC2011 Agent]";
- mes "Have you gathered all the cards?";
- next;
- mes "[RWC2011 Agent]";
- mes "Wow~ You bring light in my life again!";
- next;
- mes "[RWC2011 Agent]";
- mes "Here are the gifts I promised... Let's see...";
- next;
- delitem BlueCard_2,1;
- delitem BlueCard_0,1;
- delitem BlueCard_1,2;
- delitem BlueCard_R,1;
- delitem BlueCard_W,1;
- delitem Blue_Card_C,1;
- //SavePPL BlueCard_2
- oversea_event = 2;
- erasequest 13000;
- setquest 13001;
- .@i = rand(1,100);
- if (.@i == 1) getitem Old_C_Album_Helm,1;
- else if (.@i == 2) getitem Old_C_Album_Armor,1;
- else if (.@i == 3) getitem Old_C_Album_Garment,1;
- else if (.@i == 4) getitem Old_C_Album_Shoes,1;
- else if (.@i == 5) getitem Old_C_Album_Weapon,1;
- else if (.@i == 6) getitem Old_C_Album_Acc,1;
- else if (.@i == 7) getitem Old_C_Album_Shield,1;
- else if (.@i < 28) getitem White_Slim_Potion,10;
- else if (.@i < 38) getitem Yggdrasilberry,1;
- else if (.@i < 51) getitem Seed_Of_Yggdrasil,1;
- else {
- getitem RWC_Cele_Fire,5;
- getitem RWC_Cele_Fire2,5;
- }
- mes "[RWC2011 Agent]";
- mes "It's not much but please keep it! Haha, we still have lots of cards to be found. I hope you can help me tomorrow as well.";
- next;
- mes "[RWC2011 Agent]";
- mes "Thank you!! I can continue working now. Nothing is impossible when we have great adventurers like you in this world!";
- next;
- mes "[RWC2011 Agent]";
- mes "ADIOS!";
- next;
- mes "- Agent muttered something to himself. -";
- close;
- } else {
- mes "[RWC2011 Agent]";
- mes "Mmmm~ not yet? We're short-handed... Please help me.";
- next;
- mes "[RWC2011 Agent]";
- mes "I'm just saying that out of concern for you. You need TWO ^FF0000Blue 1 Card^000000. It's \"2011\"... Got it?";
- close;
- }
- } else if (oversea_event == 2) {
- .@playtime = questprogress(13001,PLAYTIME);
- if (.@playtime == 1) {
- mes "[RWC2011 Agent]";
- mes "First, I will start attaching cards you found... I'll take the rest of cards tomorrow.";
- mes "Please come back tomorrow.";
- close;
- } else if (.@playtime == 2)
- erasequest 13001;
- mes "[RWC2011 Agent]";
- mes "Thanks for the last time.";
- mes "I must keep on promoting the event so I want to ask you again~!";
- oversea_event = 3;
- close;
- } else if (oversea_event == 3) {
- mes "[RWC2011 Agent]";
- mes "You've come again~";
- mes "Thanks for the last time! We still have lots of cards to find. Could you help me out?";
- next;
- switch(select("Ok!", "I'm busy now.")) {
- case 1:
- mes "[RWC2011 Agent]";
- mes "It's the same mission as before.";
- mes "Try to gather blue cards and make the word, ^FF0000R W C 2 0 1 1 ^000000.";
- mes "Good Luck!";
- oversea_event = 1;
- setquest 13000;
- close;
- case 2:
- mes "[RWC2011 Agent]";
- mes "...I see...";
- mes "I still have lots of cards to find so if you have time, please come back and help again.";
- close;
- }
- } else {
- mes "[RWC2011 Agent]";
- mes "... huh...?";
- mes "I am... a new agent.";
- close;
- }
-}
-
-//== Monster Spawns ========================================
-dic_dun03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-dew_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-dew_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-dew_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mal_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-iz_dun05,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-man_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-man_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-spl_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-spl_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-man_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-spl_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-nyd_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-bra_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-bra_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-bra_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-dic_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-dic_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-dic_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-dic_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-bif_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-bif_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-abbey01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-abbey02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-abbey03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-abyss_01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-abyss_02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-abyss_03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-alde_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-alde_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-alde_dun03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-alde_dun04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ama_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ama_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ama_dun03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ama_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-anthell01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-anthell02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ayo_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ayo_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ayo_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ayo_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-beach_dun,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-beach_dun2,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-beach_dun3,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-c_tower1,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-c_tower2,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-c_tower3,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-c_tower4,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-cmd_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-cmd_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-cmd_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-cmd_fild04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-cmd_fild06,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-cmd_fild07,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-cmd_fild08,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-cmd_fild09,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ein_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ein_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ein_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ein_fild04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ein_fild05,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ein_fild06,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ein_fild07,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ein_fild08,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ein_fild09,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_dun00,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild00,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild05,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild06,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild07,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild08,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild09,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild10,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild11,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gef_fild13,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gefenia01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gefenia02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gefenia03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gefenia04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_cas01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_cas02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_church,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_chyard,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_in01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_knt01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_knt02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_prison,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_prison1,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_sew01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_sew02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_sew03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_sew04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gl_step,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-glast_01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gon_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gon_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gon_dun03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-gon_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-hu_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-hu_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-hu_fild04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-hu_fild05,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-hu_fild06,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ice_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ice_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ice_dun03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-in_sphinx1,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-in_sphinx2,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-in_sphinx3,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-in_sphinx4,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-in_sphinx5,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-iz_dun00,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-iz_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-iz_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-iz_dun03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-iz_dun04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-jupe_core,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-juperos_01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-juperos_02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-kh_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-kh_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-lhz_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-lhz_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-lhz_dun03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-lhz_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-lhz_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-lhz_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-lou_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-lou_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-lou_dun03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-lou_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mag_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mag_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-man_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjo_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjo_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjo_dun03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjolnir_01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjolnir_02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjolnir_03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjolnir_04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjolnir_05,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjolnir_06,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjolnir_07,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjolnir_08,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjolnir_09,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjolnir_10,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjolnir_11,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-mjolnir_12,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild05,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild06,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild07,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild08,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild09,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild10,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild11,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild12,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild13,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild14,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild15,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild16,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild17,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_fild18,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_pryd01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_pryd02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_pryd03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_pryd04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_pryd05,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-moc_pryd06,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-nameless_n,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-nif_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-nif_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-nyd_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-odin_tem01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-odin_tem02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-odin_tem03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-orcsdun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-orcsdun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_dun00,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_dun03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_dun04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_fild04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_fild06,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_fild07,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_fild08,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_fild09,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-pay_fild10,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_fild00,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_fild04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_fild05,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_fild06,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_fild07,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_fild08,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_fild09,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_fild10,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_fild11,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_maze01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_maze02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_maze03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_sewb1,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_sewb2,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_sewb3,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-prt_sewb4,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ra_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ra_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ra_fild04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ra_fild05,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ra_fild06,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ra_fild08,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ra_fild12,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ra_san01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ra_san02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ra_san03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ra_san04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ra_san05,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-spl_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tha_t01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tha_t02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tha_t03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tha_t04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tha_t05,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tha_t06,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tha_t07,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tha_t08,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tha_t09,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tha_t10,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tha_t11,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tha_t12,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-thor_v01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-thor_v02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-thor_v03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-treasure01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-treasure02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tur_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tur_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tur_dun03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-tur_dun04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-um_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-um_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-um_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-um_fild04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ve_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ve_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ve_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ve_fild04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ve_fild05,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-ve_fild07,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-xmas_dun01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-xmas_dun02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-xmas_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-yuno_fild01,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-yuno_fild02,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-yuno_fild03,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-yuno_fild04,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-yuno_fild06,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-yuno_fild07,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-yuno_fild08,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-yuno_fild09,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-yuno_fild10,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
-yuno_fild12,0,0,0,0 monster Golden Poring 2248,3,5000,0,0
diff --git a/npc/events/RWC_2012.txt b/npc/events/RWC_2012.txt
deleted file mode 100644
index ae1ded057..000000000
--- a/npc/events/RWC_2012.txt
+++ /dev/null
@@ -1,347 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= 1.0
-//================= Description ===========================================
-//= Adds slots and enchantments to 2012 RWC Memory accessories.
-//================= Current Version =======================================
-//= 1.4
-//=========================================================================
-
-prontera,147,61,3 script Driller#pron 4_M_BARBER,{
- disable_items;
- if (checkweight(Knife,1) == 0) {
- mes "You're carrying too many items in your inventory. Visit Kafra storage and try again.";
- close;
- }
- if (MaxWeight - Weight < 10000) {
- mes "You cannot proceed because you're overweight.";
- close;
- }
- .@part = EQI_ACC_L;
- if (!getequipisequiped(.@part)) {
- mes "[Driller]";
- mes "My job is to drill a card slot into RWC Memorial accessories.";
- next;
- mes "[Driller]";
- mes "I'm sorry but you don't have any item equipped on your right accessory position.";
- close;
- }
- mes "[Driller]";
- mes "My job is to drill a card slot into RWC Memorial accessories. Moreover, I only treat ^ff0000pure items^000000, or those which have not been enchanted.";
- next;
- .@equip_id = getequipid(.@part);
- if (.@equip_id != 2966 && .@equip_id != 2968) {
- mes "[Driller]";
- mes "However, I can see that the accessory you are wearing on the right side cannot be treated. Please equip a RWC Memorial accessory.";
- close;
- }
- mes "[Driller]";
- mes "You should also know that making a card slot it extremely dangerous. ^ff0000Chances to succeed are about 50%.^000000 Do you wish to proceed?";
- next;
- if(select("Cancel", "Let's go!") == 1) {
- mes "[Driller]";
- mes "See ya then.";
- close;
- }
- if (.@equip_id == 2966) {
- .@slotted = 2967; //RWC_2012_Ring_
- .@name$ = "RWC 2012 Memorial Ring";
- .@str$ = "ring";
- } else if (.@equip_id == 2968) {
- .@slotted = 2969; //RWC_2012_Pendant_
- .@name$ = "RWC 2012 Memorial Pendant";
- .@str$ = "pendant";
- } else {
- mes "[Driller]";
- mes "I can't identify the accessory item you're wearing on your right hand. I can't work on it.";
- close;
- }
- if (getequipcardid(.@part,3) > 0) {
- mes "[Driller]";
- mes "This item has already been enchanted. I can't work on this as it is against the rules.";
- close;
- }
- delequip .@part;
- if (rand(1,10) > 5) {
- getitem .@slotted,1;
- specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
- mes "[Driller]";
- mes "Yay! Success! Your "+.@name$+" now has a card slot. Check it out!";
- close;
- } else {
- specialeffect(EF_LORD, AREA, playerattached());
- mes "[Driller]";
- mes "Awww... Damn weak "+.@str$+"... It broke during the procedure. I'm sorry.";
- close;
- }
-}
-
-prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{
- disable_items;
- if (checkweight(Knife,1) == 0) {
- mes "You are carrying too many items. Come back after you have organized your inventory.";
- close;
- }
- if (MaxWeight - Weight < 10000) {
- mes "You cannot proceed because you're overweight.";
- close;
- }
- mes "[Goldberg]";
- mes "Hello! I am in charge of enchanting RWC Memorial accessories with some mystic powers.";
- next;
- .@part = EQI_ACC_L;
- if (!getequipisequiped(.@part)) {
- mes "[Goldberg]";
- mes "I'm sorry but you don't have any item equipped on your right accessory position.";
- close;
- }
- .@equip_id = getequipid(.@part);
- if (.@equip_id < 2966 || .@equip_id > 2969) {
- mes "[Goldberg]";
- mes "However, I can see that the accessory you are wearing is not something I can work on. Please equip a RWC Memorial accessory.";
- close;
- }
- .@select = select("Sorry, not interested.", "Please, empower my accessory.", "Remove the Enchant.")-1;
- if (.@select == 0) {
- mes "[Goldberg]";
- mes "Alright, then, see you next time...";
- close;
- }
- .@equip_refine = getequiprefinerycnt(.@part);
- setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
- if (.@select == 1) {
- switch(getequipid(.@part)) {
- case 2966:
- setarray .@option[0],2,2,4,4;
- break;
- case 2967:
- setarray .@option[0],0,2,4,4;
- break;
- case 2968:
- setarray .@option[0],1,1,3,3;
- break;
- case 2969:
- setarray .@option[0],0,1,3,3;
- break;
- default:
- mes "[Goldberg]";
- mes "I'm sorry, but I cannot work on the accessory you are currently wearing.";
- mes "If you have equipped your RWC Memorial accessory on the left side, try to swap it to the right side.";
- close;
- }
- for(.@i = 3; .@i >= 0; --.@i) {
- if (.@equip_card[.@i] == 0) {
- .@slot = .@i;
- .@op_type = .@option[.@i];
- break;
- }
- }
- switch(.@op_type) {
- case 4:
- mes "[Goldberg]";
- mes "Which enchantment would you like to infuse?";
- next;
- setarray .@enchant_select[0],1,2,3,4;
- .@i = select("Cancel", "Fighting Spirit", "ATK (%)", "Max HP", "HP")-2;
- break;
- case 3:
- setarray .@enchant_select[0],5,6,7;
- .@i = select("Cancel", "Spell", "MATK (%)", "SP")-2;
- break;
- case 2:
- mes "[Goldberg]";
- mes "^ff0000Be careful! There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?";
- next;
- setarray .@enchant_select[0],8,9,10,11,12,13,14;
- .@i = select("Cancel", "STR", "AGI", "VIT", "INT", "DEX", "LUK", "SP")-2;
- break;
- case 1:
- mes "[Goldberg]";
- mes "^ff0000There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?";
- next;
- setarray .@enchant_select[0],8,9,10,11,12,13,15,16;
- .@i = select("Cancel", "STR", "AGI", "VIT", "INT", "DEX", "LUK", "MHP", "HP")-2;
- break;
- case 0:
- mes "[Goldberg]";
- mes "Your accessory has received so many enchantments that I can hardly work on it anymore.";
- close;
- }
- if (.@i == -1) {
- mes "[Goldberg]";
- mes "Alright, then, see you next time.";
- close;
- }
- mes "[Goldberg]";
- mes "The power of the enchantment will be randomly chosen. ^ff0000Once infused, the enchantment cannot be removed.^000000 Shall we continue?";
- next;
- if(select("No, please stop.", "Yes, please proceed.") == 1) {
- mes "[Goldberg]";
- mes "Alright, then, see you next time...";
- close;
- }
- .@enchant_type = .@enchant_select[.@i];
- if (!getequipisequiped(.@part)) {
- mes "[Goldberg]";
- mes "Do not take off your equipment while I'm working, okay?";
- close;
- }
- switch(.@enchant_type) {
- case 1:
- setarray .@enc[0],4811,4810,4809; //Fighting_Spirit1,Fighting_Spirit2,Fighting_Spirit3
- break;
- case 2:
- setarray .@enc[0],4819,4766,4767; //Atk1,Atk2,Atk3
- break;
- case 3:
- setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3
- break;
- case 4:
- setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300
- break;
- case 5:
- setarray .@enc[0],4760,4761,4806; //Matk1,Matk2,Matk3
- break;
- case 6:
- setarray .@enc[0],4815,4814,4813; //Spell1,Spell2,Spell3
- break;
- case 7:
- setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75
- break;
- case 8:
- setarray .@enc[0],4700,4701,4702; //Strength1,Strength2,Strength3
- break;
- case 9:
- setarray .@enc[0],4730,4731,4732; //Agility1,Agility2,Agility3
- break;
- case 10:
- setarray .@enc[0],4740,4741,4742; //Vitality1,Vitality2,Vitality3
- break;
- case 11:
- setarray .@enc[0],4710,4711,4712; //Inteligence1,Inteligence2,Inteligence3
- break;
- case 12:
- setarray .@enc[0],4720,4721,4722; //Dexterity1,Dexterity2,Dexterity3
- break;
- case 13:
- setarray .@enc[0],4750,4751,4752; //Luck1,Luck2,Luck3
- break;
- case 14:
- setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75
- break;
- case 15:
- setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3
- break;
- case 16:
- setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300
- break;
- default:
- mes "[Goldberg]";
- mes "We have got a problem, let me check it up.";
- close;
- }
-
- if (.@enchant_type < 8)
- .@i = rand(1,300); // 0% break chance.
- else
- .@i = rand(1,400); // 25% break chance.
-
- if (.@i < 151) .@enchant = .@enc[0];
- else if (.@i < 251) .@enchant = .@enc[1];
- else if (.@i < 301) .@enchant = .@enc[2];
- else .@enchant = 9;
-
- .@equip_card[.@slot] = .@enchant;
- if (.@slot == 2 && .@enchant == 0) {
- .@equip_card[3] = 0;
- } else if (.@slot == 1 && .@enchant == 0) {
- .@equip_card[2] = 0;
- .@equip_card[3] = 0;
- } else if (.@slot == 0 && .@enchant == 0) {
- .@equip_card[1] = 0;
- .@equip_card[2] = 0;
- .@equip_card[3] = 0;
- }
-
- delequip .@part;
- if (.@enchant == 9) {
- mes "[Goldberg]";
- mes "Oh gosh!";
- mes "The item was not strong enough to bear the enchantment and thus got destroyed. I am sorry.";
- specialeffect(EF_LORD, AREA, playerattached());
- close;
- }
- if (.@enchant == 0) { // Should never happen.
- mes "[Goldberg]";
- mes "Oh... It looks like there was an instability of some sort between all the powers infused. This caused all the enchantments to vanish. It is a shame, but please try again!";
- } else {
- mes "[Goldberg]";
- mes "Great!";
- mes "The enchantment is a success! It will be applied in socket No.^990000"+(.@slot+1)+"^000000.";
- specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
- }
-
- //GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
- getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
-
- close;
- } else if (.@select == 2) {
- mes "[Goldberg]";
- mes "I will just initialize the enchant option without doing anything to the slotted card. You wanna continue?";
- next;
- if(select("I will stop.", "Yep, sure, go on.") == 1) {
- mes "[Goldberg]";
- mes "Come back if you change your mind.";
- close;
- }
- if (countitem(RWC_Inicializer) == 0) {
- mes "[Goldberg]";
- mes "I'm sorry. But you don't have the RWC Initialization coupon. Can you check your inventory?";
- close;
- }
- if (.@equip_card[3] == 0) {
- mes "[Goldberg]";
- mes "Hm... this equipment is clean. I cannot initialize it if there's nothing! Check it again.";
- close;
- }
- specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
- mes "[Goldberg]";
- mes "The enchant option in your item will be initialized.";
- delitem RWC_Inicializer,1;
- delequip .@part;
-
- //GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
- for(.@i = 0; .@i < 4; ++.@i) {
- if (.@equip_card[.@i] >= 4700) // Armor Enchant System
- .@equip_card[.@i] = 0;
- }
- getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
-
- close;
- }
-}
diff --git a/npc/events/StPatrick_2008.txt b/npc/events/StPatrick_2008.txt
deleted file mode 100644
index 323792344..000000000
--- a/npc/events/StPatrick_2008.txt
+++ /dev/null
@@ -1,732 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Kisuka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= St. Patrick's Day (2008)
-//================= Description ===========================================
-//= iRO St. Patrick's Day. (2008)
-//= Find O'Riley's treasure for him, then hunt down coinds from the snakes
-//= to get Green Ale in return for them.
-//================= Current Version =======================================
-//= 1.5
-//================= Additional Comments ===================================
-//= Mobs 1841 through 1844 have been modified for this event you must use
-//= the mob edits provided for this quest.
-//= Enable in mob_db2.txt
-//=
-//= The item 12715 Black_Treasure_Chest contains a script that relies
-//= explicitly on this script being loaded.
-//= Remove the "end" from the item script to enable.
-//= In addition to that, you must enable the item_avail entries if you are
-//= using a kRO client, as the items were removed from the client between
-//= testing and this updated.
-//=========================================================================
-
-prt_fild05,170,286,4 script Anxious Leprechaun#8pday 4_M_PATRICK,{
- if (StPatrick2008 < 1) {
- mes "[O'Riley the Leprechaun]";
- mes "Hmm...";
- mes "Tis a fine day it be.";
- mes "If you have a moment to spare.";
- mes "Come here to me now, come here and I'll tell ya something.";
- next;
- select("Go ahead.");
- mes "[O'Riley the Leprechaun]";
- mes "These past years I've come to see the world and each time the snakes have stolen me treasure.";
- next;
- select("Oh?");
- mes "[O'Riley the Leprechaun]";
- mes "Ye fine folks of this land have been so gracious to recover me treasure again and again.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "I've learned me lesson and will never forget how those vile snakes have wronged me.";
- next;
- select("What did you do?");
- mes "[O'Riley the Leprechaun]";
- mes "I made a safe place to hide me treasure.";
- mes "Hidden in a secret place the treasure would be safe until I returned to the world the following year.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "This year, I have made me journey to see the outside world once again.";
- mes "I traveled to me cache of gold I found it to be safe and undisturbed.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "I thought to meself, I am very clever to hide the treasure from the snakes.";
- mes "Oh, but I was a fool still.";
- next;
- select("What happened?");
- mes "[O'Riley the Leprechaun]";
- mes "My hiding place was too clever.";
- mes "I pulled and I heaved and pushed, but the hiding place would not budge.";
- mes "So once again, I am without treasure this year.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "I have not even begun brewing me famous green ale on account of this mess.";
- mes "I will ask ye, will ya help get me treasure back?";
- next;
- if (select("Sure, I can help you.", "I'm too busy.") == 2) {
- mes "[O'Riley the Leprechaun]";
- mes "Aye, I understand.";
- mes "Thank you for listening to me tale.";
- close;
- }
- mes "[O'Riley the Leprechaun]";
- mes "To find my treasure it be true.";
- mes "To my treasure I give my secret to you.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "So, listen well and make no omissions.";
- mes "Make the journey to the city of magicians.";
- mes "Over the bridge and across the water";
- mes "Climb the mountain until north ye can travel no farther.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "Passed the stone steps set into the air.";
- mes "Hidden in the mountain side, me treasure is there.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "Ye must find a way to break it open.";
- mes "Ye will need a mighty explosion to free the cache to be sure.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "Ye might try some Firecrackers.";
- mes "Course, Ye would need a great number of them, Ye would need at least ^FF0000200 Firecreackers^000000";
- StPatrick2008 = 1;
- close;
- }
- else if (StPatrick2008 == 1) {
- mes "[O'Riley the Leprechaun]";
- mes "Tis a fine day it be.";
- mes "Have you found me treasure yet, have you?";
- mes "Me hiding spot is a might hard to crack.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "Ye might try some Firecrackers.";
- mes "Course, Ye would need a great number of them, Ye would need at least ^FF0000200 Firecreackers^000000";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "I be understanding if you can't get to it to be sure to be sure.";
- close;
- }
- else if (StPatrick2008 == 2) {
- mes "[O'Riley the Leprechaun]";
- mes "Oh, welcome back!";
- mes "Thank you for returning me treasure!";
- mes "Me gratitude knows no bounds!";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "I am so happy,";
- mes "I'll be starting up me brew right away";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "It seems that the snakes have returned this year and are here to steal my treasure again.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "The snakes carry the coins of my kinsmen and must be punished.";
- mes "But ye have had a long journey, for which I am very grateful.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "When ye have had a moment to rest ye legs, come talk to me again and we may speak again";
- close2;
- StPatrick2008 = 3;
- getexp 200000,70000;
- delitem 7721,1;
- end;
- }
- else if (StPatrick2008 == 3) {
- mes "[O'Riley the Leprechaun]";
- mes "Ah, well rested I hope?";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "Thank you for coming by again.";
- mes "The snakes carry the coins of my kindsmen and must be punished.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "I would be so generous to give you some of my famous brew if you would bring me the ill-gotten gains carried by those vile snakes";
- next;
- mes "And if you find one of the treasures of my kin please bring me those coins so that the snakes don't get them.";
- StPatrick2008 = 4;
- close;
- }
- else if (StPatrick2008 == 4) {
- mes "[O'Riley the Leprechaun]";
- mes "The snakes carry too many of me kinsmen's coin I be passing out pints of me brew as reward for their return.";
- next;
- mes "[O'Riley the Leprechaun]";
- mes "I'll reward ye with one jug of ale for ^0000FF1 Golden Coins^000000, ^0000FF5 Silver Coins^000000, or ^0000FF10 Bronze Coins^000000.";
- mes "It be a fair bounty for the ill-gotten coins.";
- mes "So, what kind of coin have ye brought?";
- next;
- switch(select("Bronze Coins", "Silver Coins", "Gold Coins", "Quit.")) {
- case 1:
- mes "[O'Riley the Leprechaun]";
- mes "Thank you. Here's your ale~";
- if (countitem(Copper_Coin_) >= 10) {
- getitem 12135,1;
- delitem 7915,10;
- }
- close;
- case 2:
- mes "[O'Riley the Leprechaun]";
- mes "Thank you. Here's your ale~";
- if (countitem(Silver_Coin_) >= 5) {
- getitem 12135,1;
- delitem 7916,5;
- }
- close;
- case 3:
- mes "[O'Riley the Leprechaun]";
- mes "Thank you. Here's your ale~";
- if (countitem(Gold_Coin_US) >= 1) {
- getitem 12135,1;
- delitem 7720,1;
- }
- close;
- case 4:
- mes "[O'Riley the Leprechaun]";
- mes "I'll reward ye with one jug of ale for ^0000FF1 Golden Coins^000000, ^0000FF5 Silver Coins^000000, or ^0000FF10 Bronze Coins^000000.";
- close;
- }
- }
-}
-
-mjolnir_01,272,363,4 script Rocks#08StPattysDay FAKE_NPC,1,1,{
- end;
-
-OnTouch:
- if (StPatrick2008 < 1) {
- mes "- You've found a pile of rocks covered with soil. -";
- close;
- }
- if (StPatrick2008 == 1) {
- mes "- You've found a pile of rocks covered with soil. -";
- next;
- if (countitem(Fire_Cracker) < 200) {
- mes "The rocks won't budge.";
- mes "Maybe O'Riley knows a way to move the rocks.";
- close;
- }
- else {
- if (select("Use Firecrackers.", "Ignore") == 2) {
- close;
- }
- mes "You buried 200 Firecrackers under the pile of rocks.";
- mes "You light the fuse.";
- next;
- mes "*BOOM!*";
- specialeffect(EF_LORD, AREA, playerattached());
- next;
- mes "After A cloud of dust and smoke has dissipated,";
- mes "You've found a box between the rocks and soil.";
- mes "This box must contain O'Riley's valuables.";
- mes "Let's bring the box to O'Riley.";
- close2;
- StPatrick2008 = 2;
- delitem 12018,200;
- getitem 7721,1;
- }
- }
- end;
-}
-
-function script F_08stpattyseventbox {
- switch(rand(1,6)) {
- case 1:
- getitem 7915,1;
- end;
- case 2:
- getitem 7915,1;
- getitem 7916,1;
- getitem 7720,1;
- end;
- case 3:
- getitem 7720,1;
- end;
- case 4:
- getitem 7915,1;
- getitem 7916,1;
- end;
- case 5:
- getitem 7916,2;
- end;
- case 6:
- getitem 7915,2;
- end;
- }
-}
-
-
-//== Snake Spawns. =========================================
-ein_fild03,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-ein_fild04,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-ein_fild06,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-ein_fild07,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-ein_fild08,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-ein_fild09,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-ein_fild10,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild00,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild02,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild03,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild04,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild05,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild07,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild08,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild09,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild10,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild11,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild12,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild13,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gef_fild14,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-glast_01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-lhz_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-lhz_fild02,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-lhz_fild03,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-mjolnir_01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-mjolnir_02,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-mjolnir_03,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-mjolnir_04,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-mjolnir_05,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-mjolnir_06,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-mjolnir_07,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-mjolnir_08,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-mjolnir_09,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-mjolnir_10,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-mjolnir_11,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-mjolnir_12,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild02,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild03,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild04,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild05,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild06,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild07,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild08,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild09,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild10,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild11,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild12,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild13,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild14,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild03,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild16,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild17,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-moc_fild18,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-pay_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-pay_fild02,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-pay_fild03,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-pay_fild04,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-pay_fild05,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-pay_fild06,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-pay_fild07,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-pay_fild08,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-pay_fild09,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-pay_fild10,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-pay_fild11,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-prt_fild00,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-prt_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-prt_fild02,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-prt_fild03,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-prt_fild04,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-prt_fild05,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-prt_fild06,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-prt_fild07,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-prt_fild08,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-prt_fild09,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-prt_fild10,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-prt_fild11,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-xmas_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-cmd_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-cmd_fild02,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-cmd_fild03,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-cmd_fild04,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-cmd_fild05,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-cmd_fild06,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-cmd_fild07,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-cmd_fild08,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-cmd_fild09,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-yuno_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-yuno_fild02,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-yuno_fild03,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-yuno_fild04,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-yuno_fild05,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-yuno_fild06,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-yuno_fild07,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-yuno_fild08,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-yuno_fild09,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-yuno_fild11,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-yuno_fild12,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-ama_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-gon_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-um_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-um_fild02,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-um_fild03,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-um_fild04,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-nif_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-nif_fild02,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-lou_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-hu_fild01,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-hu_fild04,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-hu_fild05,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-hu_fild07,0,0,0,0 monster Snake Lord's Minon 1841,3,0,0,0
-ein_fild03,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-ein_fild04,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-ein_fild06,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-ein_fild07,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-ein_fild08,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-ein_fild09,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-ein_fild10,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild00,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild01,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild02,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild03,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild04,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild05,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild07,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild08,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild09,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild10,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild11,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild12,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild13,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-gef_fild14,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-glast_01,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-lhz_fild01,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-lhz_fild02,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-lhz_fild03,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-mjolnir_01,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-mjolnir_02,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-mjolnir_03,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-mjolnir_04,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-mjolnir_05,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-mjolnir_06,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-mjolnir_07,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-mjolnir_08,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-mjolnir_09,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-mjolnir_10,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-mjolnir_11,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-mjolnir_12,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild01,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild02,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild03,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild04,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild05,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild06,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild07,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild08,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild09,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild10,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild11,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild12,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild13,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild14,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild03,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild16,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild17,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-moc_fild18,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-pay_fild01,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-pay_fild02,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-pay_fild03,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-pay_fild04,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-pay_fild05,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-pay_fild06,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-pay_fild07,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-pay_fild08,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-pay_fild09,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-pay_fild10,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-pay_fild11,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
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-prt_fild01,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
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-prt_fild07,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
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-cmd_fild03,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
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-um_fild03,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
-um_fild04,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
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-nif_fild02,0,0,0,0 monster Snake Lord's Minon 1842,3,0,0,0
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-ein_fild07,0,0,0,0 monster Snake Lord's Minon 1843,2,0,0,0
-ein_fild08,0,0,0,0 monster Snake Lord's Minon 1843,2,0,0,0
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-ein_fild10,0,0,0,0 monster Snake Lord's Minon 1843,2,0,0,0
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-lhz_fild03,0,0,0,0 monster Snake Lord's Minon 1843,2,0,0,0
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-cmd_fild03,0,0,0,0 monster Snake Lord's Minon 1843,2,0,0,0
-cmd_fild04,0,0,0,0 monster Snake Lord's Minon 1843,2,0,0,0
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-um_fild04,0,0,0,0 monster Snake Lord's Minon 1843,2,0,0,0
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-cmd_fild03,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-cmd_fild04,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-cmd_fild05,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-cmd_fild06,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-cmd_fild07,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-cmd_fild08,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-cmd_fild09,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-yuno_fild01,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-yuno_fild01,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-yuno_fild03,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-yuno_fild04,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-yuno_fild05,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-yuno_fild06,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-yuno_fild07,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-yuno_fild08,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-yuno_fild09,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-yuno_fild11,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-yuno_fild11,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-ama_fild01,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-gon_fild01,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-um_fild01,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-um_fild01,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-um_fild03,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-um_fild04,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-nif_fild01,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-nif_fild01,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-lou_fild01,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-hu_fild01,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-hu_fild04,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-hu_fild05,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
-hu_fild07,0,0,0,0 monster Snake Lord's Minon 1844,1,0,0,0
diff --git a/npc/events/bossnia.txt b/npc/events/bossnia.txt
deleted file mode 100644
index b1a061a0c..000000000
--- a/npc/events/bossnia.txt
+++ /dev/null
@@ -1,284 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Masao
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Bossnia Warp NPCs
-//================= Description ===========================================
-//= Bossnia MVP event.
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-//== Entrance NPCs =========================================
-prontera,132,125,4 script Bossnia Staff#1 4_M_PHILMAN,{
- mes "[Riss]";
- mes "Hello?";
- mes "I found some beautiful places";
- mes "while I travelled all over the world.";
- mes "I am an adventurer.";
- mes "Haha~";
- next;
- mes "[Riss]";
- mes "What? My name is...";
- mes "'Bossnia Staff'?? No no...";
- mes "Well, my name is not so important.";
- mes "Sometimes you should be generous.";
- mes "No time for considering that kind of small stuff";
- mes "when you have to concentrate on more important things.";
- next;
- mes "[Riss]";
- mes "Hum... anyway I want to say... something..";
- mes "While I was travelling through some places,";
- mes "I found a really fearful place.";
- next;
- mes "[Riss]";
- mes "Most of the time when you come to a place,";
- mes "there is one strong and fearful monster.";
- mes "Isn't it?";
- next;
- mes "[Riss]";
- mes "But... but... in there...";
- mes "There are lots of fearful and strong monsters in there...";
- mes "That was really frightful.";
- next;
- mes "[Riss]";
- mes "If I had reacted a bit later... a few seconds...";
- mes "I might have been killed.";
- next;
- mes "[Riss]";
- mes "What?";
- mes "You want to go in there?";
- mes "Oh~ Boy~ you didn't get me.";
- mes "In there.......";
- next;
- mes "[Riss]";
- mes "Uh... you already know?";
- mes "Although you know the place, you want to go in...";
- mes "Good, I will send you there.";
- mes "But after you went there, don't hold";
- mes "a grudge against me. Also it costs 5,000 zeny.";
- next;
- if (Zeny > 4999) {
- mes "[Riss]";
- mes "Would you really like to take the challenge?";
- mes "Ok, just choose the course.";
- next;
- .@i = select("First","Second","Third","Fourth");
- mes "[Riss]";
- mes "Take care, boy~";
- mes "Don't hold a grudge against me.";
- close2;
- Zeny -= 5000;
- warp "bossnia_0"+.@i,rand(202,204),rand(202,204);
- end;
- }
- mes "[Riss]";
- mes "You don't have enough money...";
- mes "Come back when you have at least 5,000 zeny.";
- close;
-}
-geffen,124,169,4 duplicate(Bossnia Staff#1) Bossnia Staff#2 4_M_PHILMAN
-payon,165,150,4 duplicate(Bossnia Staff#1) Bossnia Staff#3 4_M_PHILMAN
-morocc,142,100,4 duplicate(Bossnia Staff#1) Bossnia Staff#4 4_M_PHILMAN
-lighthalzen,203,140,4 duplicate(Bossnia Staff#1) Bossnia Staff#5 4_M_PHILMAN
-rachel,132,144,4 duplicate(Bossnia Staff#1) Bossnia Staff#6 4_M_PHILMAN
-
-//== Warp Portals ==========================================
-bossnia_01,204,204,0 warp bossnia01 1,1,prontera,155,180
-bossnia_02,204,204,0 warp bossnia02 1,1,prontera,155,180
-bossnia_03,204,204,0 warp bossnia03 1,1,prontera,155,180
-bossnia_04,204,204,0 warp bossnia04 1,1,prontera,155,180
-
-//== Monster Spawns ========================================
-
-//- bossnia_01 - Bossnia -
-bossnia_01,0,0,0,0 monster Garm 1252,5,7200000,0,1
-bossnia_01,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1
-bossnia_01,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1
-bossnia_01,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1
-bossnia_01,0,0,0,0 monster Dracula 1389,5,1800000,0,1
-bossnia_01,0,0,0,0 monster Drake 1112,10,1800000,0,1
-bossnia_01,0,0,0,0 monster Detale 1719,2,7200000,0,1
-bossnia_01,0,0,0,0 monster Maya 1147,10,1800000,0,1
-bossnia_01,0,0,0,0 monster Mistress 1059,1,1800000,0,1
-bossnia_01,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1
-bossnia_01,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1
-bossnia_01,0,0,0,0 monster Atroce 1785,10,1800000,0,1
-bossnia_01,0,0,0,0 monster Vesper 1685,2,7200000,0,1
-bossnia_01,0,0,0,0 monster Eddga 1115,1,1800000,0,1
-bossnia_01,0,0,0,0 monster Osiris 1038,10,7200000,0,1
-bossnia_01,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1
-bossnia_01,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1
-bossnia_01,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1
-bossnia_01,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1
-bossnia_01,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1
-bossnia_01,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1
-bossnia_01,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1
-bossnia_01,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1
-bossnia_01,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1
-bossnia_01,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1
-bossnia_01,0,0,0,0 monster Turtle General 1312,10,7200000,0,1
-bossnia_01,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1
-bossnia_01,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1
-bossnia_01,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1
-bossnia_01,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1
-bossnia_01,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1
-bossnia_01,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1
-bossnia_01,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1
-bossnia_01,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1
-bossnia_01,0,0,0,0 monster Nidhoggr's Shadow 2022,1,28800000,0,1
-bossnia_01,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1
-bossnia_01,122,195,1,1 monster Beelzebub 1873,1,0,0,1
-bossnia_01,142,61,1,1 monster Beelzebub 1873,1,0,0,1
-bossnia_01,34,34,1,1 monster Valkyrie Randgris 1751,1,0,0,1
-bossnia_01,45,118,1,1 monster Ifrit 1832,1,0,0,1
-
-//- bossnia_02 - Bossnia -
-bossnia_02,0,0,0,0 monster Garm 1252,5,7200000,0,1
-bossnia_02,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1
-bossnia_02,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1
-bossnia_02,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1
-bossnia_02,0,0,0,0 monster Dracula 1389,5,1800000,0,1
-bossnia_02,0,0,0,0 monster Drake 1112,10,1800000,0,1
-bossnia_02,0,0,0,0 monster Detale 1719,2,7200000,0,1
-bossnia_02,0,0,0,0 monster Maya 1147,10,1800000,0,1
-bossnia_02,0,0,0,0 monster Mistress 1059,1,1800000,0,1
-bossnia_02,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1
-bossnia_02,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1
-bossnia_02,0,0,0,0 monster Atroce 1785,10,1800000,0,1
-bossnia_02,0,0,0,0 monster Vesper 1685,2,7200000,0,1
-bossnia_02,0,0,0,0 monster Eddga 1115,1,1800000,0,1
-bossnia_02,0,0,0,0 monster Osiris 1038,10,7200000,0,1
-bossnia_02,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1
-bossnia_02,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1
-bossnia_02,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1
-bossnia_02,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1
-bossnia_02,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1
-bossnia_02,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1
-bossnia_02,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1
-bossnia_02,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1
-bossnia_02,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1
-bossnia_02,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1
-bossnia_02,0,0,0,0 monster Turtle General 1312,10,7200000,0,1
-bossnia_02,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1
-bossnia_02,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1
-bossnia_02,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1
-bossnia_02,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1
-bossnia_02,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1
-bossnia_02,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1
-bossnia_02,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1
-bossnia_02,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1
-bossnia_02,0,0,0,0 monster Nidhoggr's Shadow 2022,1,28800000,0,1
-bossnia_02,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1
-bossnia_02,122,195,1,1 monster Beelzebub 1873,1,0,0,1
-bossnia_02,142,61,1,1 monster Beelzebub 1873,1,0,0,1
-bossnia_02,34,34,1,1 monster Valkyrie Randgris 1751,1,0,0,1
-bossnia_02,45,118,1,1 monster Ifrit 1832,1,0,0,1
-
-//- bossnia_03 - Bossnia -
-bossnia_03,0,0,0,0 monster Garm 1252,5,7200000,0,1
-bossnia_03,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1
-bossnia_03,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1
-bossnia_03,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1
-bossnia_03,0,0,0,0 monster Dracula 1389,5,1800000,0,1
-bossnia_03,0,0,0,0 monster Drake 1112,10,1800000,0,1
-bossnia_03,0,0,0,0 monster Detale 1719,2,7200000,0,1
-bossnia_03,0,0,0,0 monster Maya 1147,10,1800000,0,1
-bossnia_03,0,0,0,0 monster Mistress 1059,1,1800000,0,1
-bossnia_03,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1
-bossnia_03,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1
-bossnia_03,0,0,0,0 monster Atroce 1785,10,1800000,0,1
-bossnia_03,0,0,0,0 monster Vesper 1685,2,7200000,0,1
-bossnia_03,0,0,0,0 monster Eddga 1115,1,1800000,0,1
-bossnia_03,0,0,0,0 monster Osiris 1038,10,7200000,0,1
-bossnia_03,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1
-bossnia_03,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1
-bossnia_03,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1
-bossnia_03,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1
-bossnia_03,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1
-bossnia_03,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1
-bossnia_03,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1
-bossnia_03,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1
-bossnia_03,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1
-bossnia_03,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1
-bossnia_03,0,0,0,0 monster Turtle General 1312,10,7200000,0,1
-bossnia_03,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1
-bossnia_03,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1
-bossnia_03,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1
-bossnia_03,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1
-bossnia_03,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1
-bossnia_03,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1
-bossnia_03,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1
-bossnia_03,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1
-bossnia_03,0,0,0,0 monster Nidhoggr's Shadow 2022,1,28800000,0,1
-bossnia_03,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1
-bossnia_03,122,195,1,1 monster Beelzebub 1873,1,0,0,1
-bossnia_03,142,61,1,1 monster Beelzebub 1873,1,0,0,1
-bossnia_03,34,34,1,1 monster Valkyrie Randgris 1751,1,0,0,1
-bossnia_03,45,118,1,1 monster Ifrit 1832,1,0,0,1
-
-//- bossnia_04 - Bossnia -
-bossnia_04,0,0,0,0 monster Garm 1252,5,7200000,0,1
-bossnia_04,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1
-bossnia_04,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1
-bossnia_04,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1
-bossnia_04,0,0,0,0 monster Dracula 1389,5,1800000,0,1
-bossnia_04,0,0,0,0 monster Drake 1112,10,1800000,0,1
-bossnia_04,0,0,0,0 monster Detale 1719,2,7200000,0,1
-bossnia_04,0,0,0,0 monster Maya 1147,10,1800000,0,1
-bossnia_04,0,0,0,0 monster Mistress 1059,1,1800000,0,1
-bossnia_04,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1
-bossnia_04,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1
-bossnia_04,0,0,0,0 monster Atroce 1785,10,1800000,0,1
-bossnia_04,0,0,0,0 monster Vesper 1685,2,7200000,0,1
-bossnia_04,0,0,0,0 monster Eddga 1115,1,1800000,0,1
-bossnia_04,0,0,0,0 monster Osiris 1038,10,7200000,0,1
-bossnia_04,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1
-bossnia_04,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1
-bossnia_04,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1
-bossnia_04,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1
-bossnia_04,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1
-bossnia_04,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1
-bossnia_04,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1
-bossnia_04,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1
-bossnia_04,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1
-bossnia_04,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1
-bossnia_04,0,0,0,0 monster Turtle General 1312,10,7200000,0,1
-bossnia_04,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1
-bossnia_04,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1
-bossnia_04,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1
-bossnia_04,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1
-bossnia_04,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1
-bossnia_04,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1
-bossnia_04,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1
-bossnia_04,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1
-bossnia_04,0,0,0,0 monster Nidhoggr's Shadow 2022,1,28800000,0,1
-bossnia_04,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1
-bossnia_04,122,195,1,1 monster Beelzebub 1873,1,0,0,1
-bossnia_04,142,61,1,1 monster Beelzebub 1873,1,0,0,1
-bossnia_04,34,34,1,1 monster Valkyrie Randgris 1751,1,0,0,1
-bossnia_04,45,118,1,1 monster Ifrit 1832,1,0,0,1
diff --git a/npc/events/children_week.txt b/npc/events/children_week.txt
deleted file mode 100644
index 2cb654cd8..000000000
--- a/npc/events/children_week.txt
+++ /dev/null
@@ -1,105 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Samuray22
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Children Week Event
-//================= Description ===========================================
-//= Indian Ro: Children Week Event
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-prontera,146,91,5 script Pandit chacha#child07 1_M_PUBMASTER,{
- if (BaseLevel > 50) {
- mes "[Pandit chacha]";
- mes "Hahaha~";
- mes "It is special day, comes only one time in a year.";
- mes "If you see little adventurers around you send to me~";
- mes "I will give the special gift.";
- close;
- } else if (BaseLevel < 20) {
- mes "[Pandit chacha]";
- mes "Hahaha~";
- mes "You are a baby adventurer not little adventurer.";
- mes "When you more grow up, come back again. hahaha.";
- close;
- } else if (oversea_event9 < 1) {
- mes "[Pandit chacha]";
- mes "Hahaha~";
- mes "Welcome, little adventurers!";
- mes "Today is special day, isn't it~?";
- mes "I would like to give the small gift to little adventurer...";
- mes "What about you? Do you want to take it?";
- next;
- if(select("No. I will take it later.", "Sure, I want.") == 1) {
- mes "[Pandit chacha]";
- mes "That's too bad.... hum...";
- mes "I gathered some stuffs from far a way world to make it....";
- mes "Whenever come back again if you want it...";
- close;
- }
- oversea_event9 = 1;
- getitem Special_White_Potion,10;
- mes "[Pandit chacha]";
- mes "Look. This is a child Potion.";
- mes "The weight is just 1 but recover much HP.";
- mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose.";
- close;
- } else if (oversea_event9 == 1) {
- if (countitem(Wedding_Bouquet) > 0 && countitem(Witherless_Rose) > 0) {
- mes "[Pandit chacha]";
- mes "Ahha!!";
- mes "You have remembered my beautiful composition.";
- mes "You did good work.";
- mes "Could you give me 1 Wedding Bouquet and 1 Witherless Rose? ";
- next;
- if(select("Not yet.", "Sure, take it.") == 1) {
- mes "[Pandit chacha]";
- mes "If you are not prepared yet, call me when you ready.";
- close;
- }
- mes "[Pandit chacha]";
- mes "Hahaha~";
- mes "Oh~ you get it.";
- mes "Here, I will exchange to the 50 child potion.";
- mes "Once you get this 50 child potion, I won't give any more.";
- close2;
- delitem Wedding_Bouquet,1;
- delitem Witherless_Rose,1;
- oversea_event9 = 2;
- getitem Special_White_Potion,50;
- end;
- }
- mes "[Pandit chacha]";
- mes "Little adventurers, you should bring the 1 Wedding Bouquet and 1 Witherless Rose.";
- mes "If you bring these stuffs I will exchange them for child Potion. ";
- close;
- }
- mes "[Pandit chacha]";
- mes "Hahaha~";
- mes "Are you enjoying children week~?";
- close;
-}
diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt
deleted file mode 100644
index cba1581e0..000000000
--- a/npc/events/christmas_2005.txt
+++ /dev/null
@@ -1,1700 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Paradox924X
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Brainstorm
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= 2005 Christmas Event
-//================= Description ===========================================
-//= Event 1: Louise's Kim creates Louise's Santa Hat.
-//= Event 2: Enjoy Happymerry Chistmas Event summons monsters.
-//= Event 3: Oholy requires you to hunt Deviruchi NPCs.
-//================= Current Version =======================================
-//= 1.2a
-//=========================================================================
-
-//== Louise's Santa Hat (Event 1) ==========================
-xmas_in,89,92,5 script Louise Kim#designer 4_F_06,{
- mes "[Designer Louise Kim]";
- mes "Cone shaped red Santa hat is too ordinary.";
- mes "It's old fashioned.";
- mes "Maybe in 1980's?!";
- mes "Haha~";
- next;
- mes "[Designer Louise Kim]";
- mes "If you leave it on me,";
- mes "I'll change it to lastest model.";
- mes "You know what I mean~!";
- next;
- mes "[Designer Louise Kim]";
- mes "You know Antonio's hat,right?";
- mes "Guess who made it?";
- mes "As you know, Antonio is hard to catch,";
- mes "that's because I blowed some power in the hat. ";
- mes "";
- next;
- mes "[Designer Louise Kim]";
- mes "If you don't like your hat,";
- mes "bring it to me.";
- mes "I'll change it to brand new one.";
- mes "Stylish Louise's hat.";
- mes "";
- emotion e_lv;
- next;
- if (countitem(Santas_Hat) > 0) {
- if (select("Here.", "It's ok.") == 1) {
- mes "[Designer Louise Kim]";
- mes "Nice choice!!";
- mes "If I do it like this ...";
- mes "and this and...";
- mes "finally it'll turn into fantastic hat.";
- mes "But before that,I need some materials to make with.";
- next;
- if (select("What are the materials?", "So what? I don't want to know.") == 1) {
- mes "[Designer Louise Kim]";
- mes "Well, nothing special.";
- mes "Basically, you need Santa's hat of course.";
- mes "and with a touch of my magical fingers,";
- mes "it'll just turn into very special thing.";
- mes "Well,just little bit prettier and";
- mes "little bit more practical. Haha...";
- next;
- mes "[Designer Louise Kim]";
- mes "Anyway,to sum up,required materials are....";
- mes "Basically ^0000FFSanta's Hat^000000 and";
- mes " ^0000FF 1 Cactus Needle ^000000 for sewing, ";
- mes "^0000FF 10 Holy Water ^000000 for blessing, ";
- mes "^0000FF 1 Rosary ^000000 for luckiness.";
- mes "It's pretty enough to make Louise Hat.";
- next;
- if (countitem(Cactus_Needle) > 0 && countitem(Holy_Water) > 9 && countitem(Rosary) > 0) {
- select("Here you are.....");
- mes "[Designer Louise Kim]";
- mes "Wow~~!! So fast!!";
- mes "I like your style~.";
- mes "Ok!! If everything is ready, no need to hesitate.";
- mes "I'll show you what Designer Louise Kim's power is.";
- emotion e_no1;
- next;
- mes "-She puts the hat in a bucket -";
- mes "-filled with Holy Water.-";
- mes "-She rapidly takes it out and starts mending the hat-";
- mes "-humming a tune.-";
- next;
- mes "[Designer Louise Kim]";
- mes "~With the number one designer, Louise Kim,~";
- mes "~you are the most blessed soul.~";
- emotion e_ho;
- specialeffect(EF_BLESSING);
- next;
- mes "-Immediately, she puts Rosary in an-";
- mes "-unknown liquid and dissolves it.-";
- mes "-And with a brush,-";
- mes "-neatly coats the liquid on -";
- mes "-a thread of the hat.-";
- next;
- mes "[Designer Louise Kim]";
- mes "~With the number one designer, Louise Kim,~";
- mes "~you are the luckiest soul.~";
- emotion e_ho;
- specialeffect(EF_GLORIA);
- next;
- mes "-She starts sewing the hat with -";
- mes "-a Cactus Needle and a thread.-";
- mes " ";
- next;
- mes "[Designer Louise Kim]";
- mes "~This is called the Louise's miracle.~";
- mes "~The most talented disigner,~";
- mes "~L_O_U_I_S_E K_I_M~";
- emotion e_lv;
- specialeffect(EF_BENEDICTIO);
- next;
- mes "[Designer Louise Kim]";
- mes "Here!! All done~~";
- mes "How do you like it?";
- mes "Isn't it so wonderful?";
- mes "Take it!! It's a gift.";
- next;
- mes "[Designer Louise Kim]";
- mes "I should have called high price for it";
- mes "but as you know it's Christmas!";
- mes "It's a gift for you!";
- mes "I won't charge anything.";
- mes "Just tell many people how good it is.";
- emotion e_heh;
- next;
- mes "[Designer Louise Kim]";
- mes "Wherever you go,";
- mes "whatever you do,";
- mes "never take off the hat.";
- mes "You won't have a chance to buy it";
- mes "no matter how much you pay.";
- next;
- mes "[Designer Louise Kim]";
- mes "Alright~Go ahead~";
- mes "Go brag yourself!";
- mes "~Who would be happier than~";
- mes "~being with Louise.~";
- emotion e_ho;
- delitem Santas_Hat,1;
- delitem Cactus_Needle,1;
- delitem Holy_Water,10;
- delitem Rosary,1;
- getitem Santas_Hat_,1;
- close;
- }
- else {
- mes "[Designer Louise Kim]";
- mes "Come on~If you just get me the materials,";
- mes "I won't chage anything,";
- mes "Call me if you change your mind.";
- emotion e_lv;
- close;
- }
- }
- mes "[Designer Louise Kim]";
- mes "You'll regret!";
- mes "Think again!";
- emotion e_heh;
- close;
- }
- mes "[Designer Louise Kim]";
- mes "Ok~ whatever~";
- mes "It's not me,";
- mes "who's going to lose whose own luck.";
- emotion e_heh;
- close;
- }
- else {
- mes "[Designer Louise Kim]";
- mes "Perhaps you get the chance to acheive Santa's Hat later some time,";
- mes "think about it carefully.";
- mes "You can get the better designed hat,";
- mes "and I can show off my talent.";
- mes "";
- emotion e_heh;
- close;
- }
-}
-
-//== Enjoy Happymerry Chistmas Event (Event 2) =============
-prontera,155,285,3 script Enjoy#enjoy 4_M_MONK,{
- if (!christ_solo05){
- mes "[Enjoy]";
- mes "Oh~~~";
- mes "It's already winter again~~!";
- mes "This chilling weather makes";
- mes "my body freeze~";
- mes "And also makes my heart freeze.";
- mes "Who said that christmas is only for lovers~";
- mes "Oh~~I'm so lonely~!!!";
- next;
- mes "[Enjoy]";
- mes "Pitiless sister!!";
- mes "How can she leave me alone on a christmas day~";
- mes "'Spend your days with family on a chirstmas day'";
- mes "is our family precept";
- mes "Hm...I need to get some rest.";
- mes "I'm so nervous these days~";
- next;
- mes "[Enjoy]";
- mes "Lets make a joyful christmas for ";
- mes "lonely singles.";
- mes "Who's with me?!!";
- mes "!!!!!!!!!!!";
- mes "!!!!!!!!!!!!!";
- next;
- switch(select("Wow!", "Hm...I'm not interested.", "I have ~")){
- case 1:
- mes "[Enjoy]";
- mes "Alright~~!!!";
- mes "Let's rock and roll!!";
- mes "Here's my plan!!";
- mes "Let's punish those couples";
- mes "who are so excited about christmas.";
- mes "I just don't want to see them happy.";
- next;
- mes "[Enjoy]";
- mes "To put in action,";
- mes "we need to gather many phalanges.";
- mes "Ok!!Bring our phalanges in every town on a way back here. ";
- mes "Alright?Let's go!!";
- next;
- mes "[Enjoy]";
- mes "Each should have one person's phone number.";
- mes "We must keep it secret before we put in action.";
- mes "So we must be very careful.";
- mes "Well...";
- mes "I know ^0000FFHappymerry^000000's phone number.";
- next;
- mes "[Enjoy]";
- mes "First of all, go look for ^0000FFHappymerry^000000";
- mes "and tell him about our plan.";
- mes "On a way back, bring as many phalanges as you can. ";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Alright,sir!!!";
- next;
- mes "[Enjoy]";
- mes "Oh,and don't forget to bring";
- mes "5 branch of dead trees!!!";
- mes "Must bring item to attack town~";
- mes "hahahaha~~";
- emotion e_gg;
- next;
- mes "[Enjoy]";
- mes "Get it?!!!!";
- mes "Let's go punish!!!";
- mes "We are not being jealous,";
- mes "It's just not right leading a loose life!";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Let's punish!!!!!!!!!!!!!!!!!!!!!!!!!!!";
- christ_solo05 = 1;
- close;
- case 2:
- mes "[Enjoy]";
- mes "If you are not with me, get away~!!";
- mes "Get out of my sight!!!!";
- mes "";
- close;
- case 3:
- mes "[Enjoy]";
- mes "......";
- specialeffect EF_BLESSING;
- next;
- mes "[Enjoy]";
- mes ".............";
- specialeffect EF_INCAGIDEX;
- next;
- mes "[Enjoy]";
- mes "........................";
- specialeffect EF_STEELBODY;
- next;
- mes "[Enjoy]";
- mes "........................";
- mes "Get lost,you devil!!!!!!";
- specialeffect EF_BEGINASURA;
- specialeffect(EF_HIT2, AREA, playerattached());
- Hp /= 2;
- Hp /= 2;
- close2;
- warp "prontera",155,230;
- end;
- }
- }
- else if ((christ_solo05 > 0) && (christ_solo05 < 5)){
- mes "[Enjoy]";
- mes "Each should have one person's phone number.";
- mes "We must keep it secret before we put in action.";
- mes "So we must be very careful.";
- mes "Well...";
- mes "I know ^0000FFHappymerry^000000's phone number.";
- next;
- mes "[Enjoy]";
- mes "First of all, go look for ^0000FFHappymerry^000000";
- mes "and tell him about our plan.";
- mes "On a way back, bring as many phalanges as you can.";
- next;
- mes "[Enjoy]";
- mes "Oh,and don't forget to bring";
- mes "5 branch of dead trees!!!";
- mes "Let's go punish couples!!!";
- close;
- }
- else if (christ_solo05 == 5) {
- if (countitem(Branch_Of_Dead_Tree) > 4){
- mes "[Enjoy]";
- mes "Did you do as I told you to do?!!!";
- mes "Did you bring branch of dead trees?Let me see~~!!";
- next;
- mes "[Enjoy]";
- mes "Fine!!";
- mes "You are all ready!!!";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Wait!!";
- mes "Where's other people??";
- next;
- mes "[Enjoy]";
- mes "What are you talking about?!";
- mes "They are already here.......";
- next;
- mes "[Enjoy]";
- mes "Can't you see?!";
- mes "Please~!!!!Are you ok?!!!";
- donpcevent "Happymerry#happymerry02::OnCommandOn";
- donpcevent "Christ#christ02::OnCommandOn";
- donpcevent "Mas#mas02::OnCommandOn";
- donpcevent "Event#event02::OnCommandOn";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Oh.. Yup!!!";
- next;
- mes "[Enjoy]";
- mes "Welcome!! Welcome,my phalanges!!!";
- mes "Being a single is not a sin.";
- mes "Why do we have to hide ourselves from ";
- mes "their sight!";
- mes "I hate couples!!";
- mes "Poor single!!";
- next;
- mes "[Enjoy]";
- mes "For those of who have friend who just met his/her mate,";
- mes "or who had to turn his/her back from kissing couples!!";
- mes "What are you waiting for!!";
- mes "Why do we have to be the victim!!";
- mes "";
- next;
- mes "[Enjoy]";
- mes "It's christmas season again!!";
- mes "";
- next;
- mes "[Enjoy]";
- mes "Are we the soldiers";
- mes "who have beaten up monsters with our bare hand.";
- mes "Don't you remember the days?!!We have jumped down from Air ship!!";
- mes "We are well trained singles!!Haha~!";
- next;
- mes "[Enjoy]";
- mes "We don't have to wipe our tears";
- mes "looking at party players anymore.";
- mes "No need to envy!!";
- mes "This christmas is for singles!! ";
- mes "Yahoo~";
- mes "";
- next;
- mes "[All]";
- mes "Christmas for singles!!!";
- mes "No more envy!!No more sorrow!!No more anger!!!";
- mes "Christmas for singles!!!";
- next;
- mes "-Enjoy takes away branches of dead trees.";
- mes "-Grabs them tight.-";
- next;
- mes "[Enjoy]";
- mes "Let's punish couples,";
- mes "those of who leading a loose life!!";
- mes " ";
- mes "[All]";
- mes "Let's punish!!!!!";
- emotion e_go;
- emotion e_go,1;
- donpcevent "Happymerry#happymerry02::OnCommandEmotion";
- donpcevent "Christ#christ02::OnCommandEmotion";
- donpcevent "Mas#mas02::OnCommandEmotion";
- donpcevent "Event#event02::OnCommandEmotion";
- specialeffect(EF_HITLINE2);
- delitem Branch_Of_Dead_Tree,5; //Branch_of_Dead_Tree
- christ_solo05 = 6;
- donpcevent "Happymerry#happymerry02::OnCommandOff";
- donpcevent "Christ#christ02::OnCommandOff";
- donpcevent "Mas#mas02::OnCommandOff";
- donpcevent "Event#event02::OnCommandOff";
- close2;
- mapannounce "prontera", "Single soldiers "+ strcharinfo(PC_NAME) +"'s sorrow spread all over the town.",bc_map,0x66FFCC;
- monster "prontera",155,300,""+ strcharinfo(PC_NAME) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,300,""+ strcharinfo(PC_NAME) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,300,""+ strcharinfo(PC_NAME) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,300,""+ strcharinfo(PC_NAME) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,300,""+ strcharinfo(PC_NAME) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,299,""+ strcharinfo(PC_NAME) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,299,""+ strcharinfo(PC_NAME) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,299,""+ strcharinfo(PC_NAME) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",155,299,""+ strcharinfo(PC_NAME) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,299,""+ strcharinfo(PC_NAME) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,298,""+ strcharinfo(PC_NAME) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,298,""+ strcharinfo(PC_NAME) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,298,""+ strcharinfo(PC_NAME) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",155,298,""+ strcharinfo(PC_NAME) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,298,""+ strcharinfo(PC_NAME) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,297,""+ strcharinfo(PC_NAME) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,297,""+ strcharinfo(PC_NAME) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,297,""+ strcharinfo(PC_NAME) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",155,297,""+ strcharinfo(PC_NAME) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,297,""+ strcharinfo(PC_NAME) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",158,296,""+ strcharinfo(PC_NAME) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",157,296,""+ strcharinfo(PC_NAME) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",156,296,""+ strcharinfo(PC_NAME) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",155,296,""+ strcharinfo(PC_NAME) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead";
- monster "prontera",154,296,""+ strcharinfo(PC_NAME) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead";
- donpcevent "Enjoy#enjoy::OnCommandGo";
- end;
- }
- else {
- mes "[Enjoy]";
- mes "There's no much time left!!!";
- mes "No time to hesitate!!";
- mes "Couples will enjoy their christmas day";
- mes "so happily.";
- mes "Are you going to leave them like that!!!!!";
- mes "Let's go let's go!!";
- mes "Go get ^0000FF 5 branch of dead tree^000000s!!!";
- close;
- }
- }
- else {
- mes "[Enjoy]";
- mes "Hm.... ";
- mes "It's no use just blaming oneself!";
- mes "We lonely fellows can build our own hopeful future.";
- mes "Let's go!!";
- mes "Let's go phalanges!!!";
- next;
- mes "[Enjoy]";
- mes "For the day we all get happy~!!";
- mes "Let's go for it!!!";
- mes "Cheer up everybody!!!";
- mes "Let's rock till you get happy~!";
- mes "";
- christ_solo05 = 0;
- close;
- }
-
-OnMyMobDead:
- end;
-
-OnCommandGo:
- disablenpc "Enjoy#enjoy";
- initnpctimer;
- end;
-
-OnCommandStop:
- enablenpc "Enjoy#enjoy";
- killmonster "prontera","Enjoy#enjoy::OnMyMobDead";
- stopnpctimer;
- end;
-
-OnTimer3000:
- mapannounce "prontera", "You must refine by yourself to satisfy!!!!",bc_map,0x66FFCC;
- end;
-
-OnTimer5000:
- mapannounce "prontera", "It's a waste to organize party at dungeon!!!",bc_map,0x66FFCC;
- end;
-
-OnTimer7000:
- mapannounce "prontera", "There is a NPC flirting me!!!",bc_map,0x66FFCC;
- end;
-
-OnTimer9000:
- mapannounce "prontera", "I was always alone from the day I was born!!",bc_map,0x66FFCC;
- end;
-
-OnTimer11000:
- mapannounce "prontera", "We dig herbs even on a christmas day!!",bc_map,0x66FFCC;
- end;
-
-OnTimer13000:
- mapannounce "prontera", "...We are the insuperable single soldiers!!!",bc_map,0x66FFCC;
- end;
-
-OnTimer180000:
- mapannounce "prontera", "Wish every single soldiers have a merry christmas!!",bc_map,0x66FFCC;
- donpcevent "Enjoy#enjoy::OnCommandStop";
- end;
-}
-
-prontera,150,286,5 script Happymerry#happymerry02 4_M_LGTMAN,{
- end;
-
-OnInit:
- disablenpc "Happymerry#happymerry02";
- stopnpctimer;
- end;
-
-OnCommandOn:
- initnpctimer;
- enablenpc "Happymerry#happymerry02";
-OnCommandEmotion:
- emotion e_go;
- end;
-
-OnCommandOff:
- disablenpc "Happymerry#happymerry02";
- stopnpctimer;
- end;
-
-OnTimer60000:
- donpcevent "Happymerry#happymerry02::OnCommandOff";
- donpcevent "Christ#christ02::OnCommandOff";
- donpcevent "Mas#mas02::OnCommandOff";
- donpcevent "Event#event02::OnCommandOff";
- stopnpctimer;
- end;
-}
-
-prontera,161,286,4 script Christ#christ02 4_M_PECOKNIGHT,{
- end;
-OnInit:
- disablenpc "Christ#christ02";
- end;
-
-OnCommandOn:
- enablenpc "Christ#christ02";
-OnCommandEmotion:
- emotion e_go;
- end;
-
-OnCommandOff:
- disablenpc "Christ#christ02";
- end;
-}
-
-prontera,161,281,1 script Mas#mas02 4_M_ALCHE_A,{
- end;
-OnInit:
- disablenpc "Mas#mas02";
- end;
-
-OnCommandOn:
- enablenpc "Mas#mas02";
-OnCommandEmotion:
- emotion e_go;
- end;
-
-OnCommandOff:
- disablenpc "Mas#mas02";
- end;
-}
-
-prontera,150,281,7 script Event#event02 4_M_SITDOWN,{
- end;
-OnInit:
- disablenpc "Event#event02";
- end;
-
-OnCommandOn:
- enablenpc "Event#event02";
-OnCommandEmotion:
- emotion e_go;
- end;
-
-OnCommandOff:
- disablenpc "Event#event02";
- end;
-}
-
-prontera,188,177,4 script Happymerry#happymerry 4_M_LGTMAN,{
- if (christ_solo05==1) {
- mes "[Happymerry]";
- mes "Holgren~~!!";
- mes "I've never expected you betraying me! Don't wanna get refined~!!!";
- mes "I hate christmas~!";
- emotion e_sob;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Are...you...?";
- next;
- mes "[Happymerry]";
- mes "What are you laughing at? huh~!";
- mes "At least, I never borrowed a hand";
- mes "to get my equips refined!";
- mes "I was always brave!!";
- mes "Blessing? Gloria~~?!";
- mes "Couples~~duh~!!!!!!";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "You seem to be the right one!!!";
- mes "Enjoy is waiting for you.";
- mes "let's go!!!";
- next;
- mes "[Happymerry]";
- mes "...!";
- mes "The day has come?";
- mes "He help me last christmas,";
- mes "when I failed refining my equips.";
- mes "Oh, holy Enjoy~";
- mes "";
- next;
- mes "[Happymerry]";
- mes "Alright!I've been waiting for a year!!";
- mes "I'm ready to mess up christmas day~!!";
- mes "So,where is Enjoy?";
- mes "Where is he?!";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "He's waiting for you!";
- mes "Go ahead~";
- mes "I'll follow you after contacting others.";
- mes "";
- next;
- mes "[Happymerry]";
- mes "Alright!";
- mes "I was supposed to call ^0000FFChrist^000000!";
- mes "Call him for me!";
- mes "I'll go ahead with my bags packed up.";
- mes "See ya!";
- christ_solo05 = 2;
- close;
- }
- else if (christ_solo05 > 1) {
- mes "[Happymerry]";
- mes "Hm...There's more things to pack up than I thought.";
- mes "Well,it's been a year.....";
- mes "Anyway,";
- mes "Don't for get to call ^0000FFChrist^000000!";
- mes "See ya!";
- close;
- }
- else {
- mes "[Happymerry]";
- mes "Holgren!!";
- mes "I've never expected you betraying me! Don't wanna get refined~!!!";
- mes "I hate christmas~!";
- emotion e_sob;
- next;
- mes "[Happymerry]";
- mes "What are you laughing at? huh~!";
- mes "At least, I never borrowed a hand";
- mes "to get my equips refined!";
- mes "I was always brave!!";
- mes "Blessing? Gloria~~?!";
- mes "Couples~~duh~!!!!!!";
- close;
- }
-}
-
-prontera,62,339,3 script Christ#christ 4_M_PECOKNIGHT,{
- if (christ_solo05 == 2) {
- mes "[Christ]";
- mes "Now~finally!!!";
- mes "I get to ride Pecopeco~!";
- mes "Why do need to organize a party with priest?!";
- mes "I don't need all that.";
- mes "Only thing I need is this chubby Pecopeco~!";
- mes "";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Um...";
- next;
- mes "[Christ]";
- mes "Who are you!";
- mes "Don't ever think to get around my Peco~!";
- mes "Oh~my sweat Peco~~Weren't you scared? It's ok darling.";
- mes "Enjoy was all alone lonely from the day he were born~";
- mes "But me?!! Nope!!";
- mes "I have my sweat peco with me!!";
- next;
- mes "[Christ]";
- mes "I'm going to held party with my peco.";
- mes "We'll share christmas cake together and.....";
- mes "I'm not gonna be lonely~";
- mes "No I won't!!!";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Actually Enjoy told me...";
- next;
- mes "[Christ]";
- mes "Huh? What did you say?";
- mes "Enjoy? You know him? Then,you must be the one whom Happymerry sent!?";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Yes~ Happymerry sent me...";
- next;
- mes "[Christ]";
- mes "Finally, the day has come!!";
- mes "Did you hear it? Peco~";
- mes "...We have an amazing plan!";
- mes "This christmas is gonna be fantastic!!";
- mes "No need to envy couples!!";
- next;
- mes "[Christ]";
- mes "Alright!!";
- mes "I'll run to Enjoy with my peco~!";
- mes "Go tell ^0000FFMas^000000";
- mes "about this!!!";
- mes "See ya~~!";
- christ_solo05 = 3;
- close;
- }
- else if (christ_solo05 > 2) {
- mes "[Christ]";
- mes "Than,see you there!!";
- mes "I'll go meet Enjoy!";
- mes "Never forget to tell ^0000FFMas^000000";
- mes "about this!!!";
- mes "See ya~~!";
- close;
- }
- else {
- mes "[Christ]";
- mes "Now~finally!!!";
- mes "I get to ride Pecopeco~!";
- mes "Why do need to organize a party with priest?!";
- mes "I don't need all that.";
- mes "Only thing I need is this chubby Pecopeco~!";
- mes "";
- next;
- mes "[Christ]";
- mes "Who are you!";
- mes "Don't ever think to get around my Peco~!";
- mes "Oh~my sweat Peco~~Weren't you scared?It's ok darling.";
- mes "Enjoy was all alone lonely from the day he were born~";
- mes "But me?!!Nope!!";
- mes "I have my sweat peco with me!!";
- next;
- mes "[Christ]";
- mes "I'm going to held party with my peco.";
- mes "We'll share christmas cake together and.....";
- mes "I'm not gonna be lonely~";
- mes "No I won't!!!";
- close;
- }
-}
-
-prontera,163,66,7 script Mas#mas 4_M_ALCHE_A,{
- if (christ_solo05 == 3) {
- mes "[Mas]";
- mes "Herds!!!!!How long does it take!";
- mes "Somebody know the regenerating time of Herb?!!";
- mes "I'll dig herbs and make potions and sell it to singles!!";
- mes "Hahahaha!!";
- next;
- mes "[Mas]";
- mes "Ah~~";
- mes "How come I feel so empty~.";
- mes "although I have herds fill in a storage. ";
- mes "No~~!!!!!!";
- mes "No time to waste~~";
- mes "Let's dig herbs.......";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Hey~are you ok? Are you Mas?";
- next;
- mes "[Mas]";
- mes "Who...who are you?!!!";
- mes "Well, it's been so long since I spoke to a stranger.";
- mes "Hm...";
- mes "I feel something warm inside my heart....... ";
- mes "Never mind!! What am I thinking?!!";
- mes "Get away~I have dig herbs~";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Mas!!";
- mes "Are you ok?!";
- mes "Christ sent me.";
- next;
- mes "[Mas]";
- mes "What!!!Already!!";
- mes "Yeah~right!";
- mes "I don't need to spend times digging herbs!!";
- mes "If Enjoy made an order!?!";
- mes "I'll be there right away~!!!!!";
- next;
- mes "[Mas]";
- mes "...Are going with me?";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "No~~";
- mes "I have something left to do.";
- mes "I have to tell others about this.";
- next;
- mes "[Mas]";
- mes "Oh yeah right!!!";
- mes "Go look for ^0000FFEvent^000000.";
- mes "Well,bye~.";
- mes "I'll meet you there!!...";
- mes "Herbs~?! Couples?! Whatever~~";
- christ_solo05 = 4;
- close;
- }
- else if (christ_solo05 > 3) {
- mes "[Mas]";
- mes "If you excuse me, I'll go ahead and meat Enjoy.";
- mes "And don't forget to tell ^0000FFEvent^000000 about this.";
- mes "Herbs~couples~~Whatever~~";
- mes "This christmas is gonna be fantastic!!";
- mes "Hahahaha~";
- close;
- }
- else {
- mes "[Mas]";
- mes "Herds!!!!!How long does it take!";
- mes "Somebody know the regenerating time of Herb?!!";
- mes "I'll dig herbs and make potions and sell it to singles!!";
- mes "Hahahaha!!";
- next;
- mes "Ah~~";
- mes "How come I feel so empty~.";
- mes "although I have herds fill in a storage. ";
- mes "No~~!!!!!!";
- mes "No time to waste~~";
- mes "Let's dig herbs.......";
- close;
- }
-}
-
-prontera,35,209,5 script Event#event 4_M_SITDOWN,{
- if (christ_solo05 == 4) {
- mes "[Event]";
- mes "........................";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "...Are... you...?";
- next;
- mes "[Event]";
- mes "...I love you too~!!!";
- emotion e_omg,1;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "(Oh,my..)";
- next;
- mes "[Event]";
- mes "It's ok, Tinybee. I'm not lonely at all.";
- mes "I have Ms.Bathory and Ms.Orclady with me.";
- mes "Hahahaha~~~";
- mes "";
- next;
- mes "-He laughed talking to his right hand.-";
- mes "";
- //Emotion "Event#event" ET_KIK
- emotion e_kis;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Mas sent me here.";
- mes "You know about Enjoy's plan, right?";
- mes "...Are you listening?";
- next;
- mes "[Event]";
- mes "...Did you hear?? Tinybee?";
- mes "The day has come!!";
- mes "Hahaha~~~~.";
- next;
- mes "[Event]";
- mes "Wait for me miss Kafra~~~";
- mes "Don't be so lonely~.";
- mes "I'll make your christmas unforgettably fantastic.";
- mes "Let's go Tinybee.";
- mes "";
- next;
- mes "-He kept talking to his right hand-";
- mes "-and packed his stuff and bowed to Kafra.-";
- mes "";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Finally!!! Done telling everyone!!";
- mes "Now I should get my ^0000FFBranch of Dead Tree^000000s packed up";
- mes "and go punish singles!!!";
- mes "Hahahaha..";
- christ_solo05 = 5;
- close;
- }
- else if (christ_solo05 > 4) {
- mes "[Event]";
- mes "Wait for me miss Kafra~~~";
- mes "Don't be so lonely~.";
- mes "I'll make your christmas unforgettably fantastic.";
- mes "Let's go Tinybee.";
- next;
- mes "-He talked to his right hand-";
- mes "-and packed his stuff and bowed to Kafra.-";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Finally!!! Done telling everyone!!";
- mes "Now I should get my things packed up";
- mes "and go punish singles!!!";
- mes "Hahahaha..";
- close;
- }
- else {
- mes "[Event]";
- mes "........................";
- next;
- mes "[Event]";
- mes "...I love you too~!!!";
- emotion e_omg,1;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "(Oh.my~)";
- next;
- mes "[Event]";
- mes "It's ok Tinybee.I'm not lonely at all.";
- mes "I have Ms.Bathory and Ms.Orclady with me.";
- mes "Hahahaha~~~";
- mes "";
- next;
- mes "-He laughed talking to his right hand.-";
- mes "";
- emotion e_kis;
- close;
- }
-}
-
-//== Oholy (Event 3) =======================================
-prontera,156,242,0 script Oholy#pron::OholyDup 1_F_PRIEST,{
- if (!christ_carol05) {
- mes "[Oholy]";
- mes "Joy to the world!";
- mes "The Lord has come.";
- specialeffect EF_GLORIA;
- next;
- if (Sex == SEX_MALE) {
- mes "[Oholy]";
- mes "Merry Christmas!";
- mes "Dear brother, what comes in";
- mes "your mind when you think of Christmas?";
- next;
- }
- else {
- mes "[Oholy]";
- mes "Merry Christmas!";
- mes "Dear sister, what comes in";
- mes "your mind when you think of Christmas?";
- next;
- }
- switch(select("Santa Claus", "Christmas Gifts", "Christmas Carols", "Santa Hat", "I don't like couples")) {
- case 1:
- mes "[Oholy]";
- mes "Santa Claus!";
- mes "You still have childish";
- mes "innocence, kid!!!";
- mes "Hohoho.";
- next;
- mes "[Oholy]";
- mes "There is a rumor that Santa Claus";
- mes "in the town where Christmas ";
- mes "never ends. This is just";
- mes "between you and me, okay?";
- next;
- mes "[Oholy]";
- mes "The latest headline by Oholy";
- mes "Isn't it amazing?";
- emotion e_heh;
- close;
- case 2:
- mes "[Oholy]";
- mes "Gifts! That's nice!";
- mes "How exciting it is!!!";
- mes "You wake up and find";
- mes "christmas gifts next to your pillow!";
- next;
- mes "[Oholy]";
- mes "Have you heard that";
- mes "bad santa who makes a suprise";
- mes "attack in every christmas, has";
- mes "taken Santa Claus's gifts to";
- mes "good kids!";
- next;
- mes "[Oholy]";
- mes "So, Santa Claus in Christmas";
- mes "town has offered a reward for";
- mes "capturing phony Santa, Antonio.";
- next;
- mes "[Oholy]";
- mes "The latest headline by Oholy";
- mes "Isn't it amazing?";
- emotion e_heh;
- close;
- case 3:
- mes "[Oholy]";
- mes "That's right!";
- mes "Carol is the essential for";
- mes "Christmas! When I was";
- mes "young, my mind used to be";
- mes "fluttered by carols during";
- mes "Christmas.";
- next;
- mes "[Oholy]";
- mes "But, in these days, not many";
- mes "people sing Christmas carols";
- mes "so it is hard to feel that";
- mes "Christmas is coming closer";
- mes " ";
- next;
- mes "[Oholy]";
- mes "Therefore, I decided to wish";
- mes "a merry christmas to everyone";
- mes "by singing Christmas carols and";
- mes "giving gifts to kids from door";
- mes "to door, but, unfortunately,";
- mes "wicked devil has torn off my carol music book!!!";
- next;
- mes "[Oholy]";
- mes "I have many houses to visit.";
- mes "I feel so sad for disappointed";
- mes "kids who didn't hear the carols.";
- next;
- select("...can I help you?");
- mes "[Oholy]";
- mes "Good gracious! Are you for real?";
- mes "Oh? Shee... Can you hear it?";
- mes "Every kids appreciate your kindness.";
- emotion e_heh;
- mes "Don't be afraid. I will not";
- mes "ask you to make a new christmas carol.";
- next;
- mes "[Oholy]";
- mes "If you have a will,";
- mes "we got no time to waste.";
- mes "Let's move on to give hope to kids!";
- next;
- mes "[Oholy]";
- mes "Well, please bring me back";
- mes "Christmas carol music book, "+ strcharinfo(PC_NAME) +".";
- mes "That little devil will be still";
- mes "in the town because it only happened a few minutes ago.";
- next;
- mes "[Oholy]";
- mes "Please be careful because";
- mes "you are dealing with devil.";
- mes "Well then, hope you a good luck!!!";
- mes " ";
- emotion e_no1;
- christ_carol05 = 1;
- close;
- case 4:
- mes "[Oholy]";
- mes "A Santa Hat!!";
- mes "Did you know that the real";
- mes "Santa Hat is totally different";
- mes "from the one that monsters";
- mes "are wearing?! I heard a rumor";
- mes "that an anonymous designer";
- mes "in Lutie, made all of those santa hats.";
- next;
- mes "[Oholy]";
- mes "Also, there is another rumor";
- mes "about phony Santa, Antonio.";
- mes "He has been chased by many ";
- mes "adventurers but never been";
- mes "caught because of his Santa Costume.";
- next;
- mes "[Oholy]";
- mes "Maybe his hat and clothes have";
- mes "special functions within...";
- mes "Maybe that anonymous designer";
- mes "still lives in Lutie. Why don't";
- mes "you go visit him and ask to";
- mes "make you a new Santa Hat?";
- next;
- mes "[Oholy]";
- mes "The latest headline by Oholy";
- mes "Isn't it amazing?";
- emotion e_heh;
- close;
- case 5:
- mes "[Oholy]";
- mes "Oh, dear. I was thinking of";
- mes "the sa.m..e... Oops, ho..hoho.";
- mes "Oh well, it's not only me. Many";
- mes "people think of the same in this Christmas.";
- next;
- mes "[Oholy]";
- mes "I heard a strange rumor that";
- mes "those people are plotting";
- mes "something in this Christmas.";
- mes "...hope it goes well(*murmur*)";
- next;
- mes "[Oholy]";
- mes "The latest headline by Oholy";
- mes "Isn't it amazing?";
- emotion e_heh;
- close;
- }
- }
- else if (christ_carol05 == 1) {
- mes "[Oholy]";
- mes "He should not be able to escape";
- mes "from the town. Please find the";
- mes "devil and bring me back my";
- mes "Christmas Carol Music Book.";
- mes "Punish the wicked devil who is ruining Christmas!!!";
- close;
- }
- else if (christ_carol05 == 2) {
- if (!checkweight(Knife,1)) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (MaxWeight - Weight < 2000) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (countitem(Worn_Out_Page) > 0) {
- mes "[Oholy]";
- mes "Oh, my gracious! ";
- mes "You have brought me the book!";
- mes "Didn't the devil trouble you?";
- mes "I'm glad you have return safely.";
- next;
- mes "[Oholy]";
- mes "In return, I'm going to sing";
- mes "a carol from the music book.";
- next;
- mes "[Oholy]";
- mes "Hum! Huum!!";
- mes "~Sleep well, little children,~";
- mes "~wherever you are;~";
- mes "~Tomorrow is Christmas~";
- mes "~beneath every star.~";
- specialeffect EF_GLORIA;
- next;
- mes "-Your mind is overwhelmed by her singing-";
- mes "-You started humming then,-";
- mes "-began to sing the next phase-";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "~Soon the snowflackes will fall~";
- mes "~and tomorrow you'll see~";
- mes "~Every wish, one and all,~";
- mes "~waiting under the tree.~";
- specialeffect(EF_GLORIA, AREA, playerattached());
- next;
- mes "[Oholy]";
- mes "Oh, my. You have a wonderful";
- mes "voice!! Alright!!!";
- mes "I was going to give these";
- mes "to kids, but, since you found";
- mes "my music book and sang a carol to me!";
- next;
- mes "-She brought a big sack-";
- mes "-and opened it in front of you-";
- next;
- mes "[Oholy]";
- mes "OK! Don't look inside.";
- mes "Just put your hands";
- mes "grab what you want.";
- next;
- switch(rand(1,15)) {
- case 1:
- mes "[Oholy]";
- mes "A Cookie Bag!";
- mes "I wrapped those indivisually.";
- mes "There are many sweets in them.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Cookie_Bag,7;
- close;
- case 2:
- mes "[Oholy]";
- mes "Candies!";
- mes "These were made by";
- mes "Chief noun.";
- mes "Very sweet and delicious.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Candy,20;
- close;
- case 3:
- mes "[Oholy]";
- mes "Candy Canes!";
- mes "These were made by";
- mes "Chief noun.";
- mes "Very sweet and delicious.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Candy_Striper,15;
- close;
- case 4:
- mes "[Oholy]";
- mes "A Piece Of Cake!";
- mes "These were baked by";
- mes "Chief Acolyte.";
- mes "Very soft and delicious.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Piece_Of_Cake,5;//Piece_of_Cake
- close;
- case 5:
- mes "[Oholy]";
- mes "Cookies!";
- mes "These were baked by";
- mes "Chief Acolyte.";
- mes "Very crispy and delicious.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Well_Baked_Cookie,10;//Well_baked_Cookie
- close;
- case 6:
- mes "[Oholy]";
- mes "A Spore Doll!";
- mes "It's made elaborately by";
- mes "Bishop, Tomas.";
- mes "Very cute.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Spore_Doll,1;
- close;
- case 7:
- mes "[Oholy]";
- mes "A Baphomet Doll!";
- mes "..........?!..........";
- mes "How did it get in here..?!";
- mes "Oops, oh well.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Baphomet_Doll,1;
- close;
- case 8:
- mes "[Oholy]";
- mes "A Osiris Doll!";
- mes "..........?!..........";
- mes "How did it get in here..?!";
- mes "Oops, oh well.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Osiris_Doll,1;
- close;
- case 9:
- mes "[Oholy]";
- mes "A Rocker Doll!";
- mes "This was donated by";
- mes "a knight, Lighten.";
- mes "Very kind of him.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Grasshopper_Doll,1;
- close;
-
- case 10:
- mes "[Oholy]";
- mes "A Yoyo Doll!";
- mes "This was donated by";
- mes "an assassin, Marzia.";
- mes "Very kind of him.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Monkey_Doll,1;
- close;
- case 11:
- mes "[Oholy]";
- mes "A Racoon Doll!";
- mes "This was donated by";
- mes "a hunter, Raiden Kurs.";
- mes "Very kind of him.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Raccoondog_Doll,1;
- close;
- case 12:
- mes "[Oholy]";
- mes "A Black Cat Doll!";
- mes "Sister Magareta found the item";
- mes "from the monster, Loli Ruri.";
- mes "Very kind of her.";
- mes "Hope she is doing okay.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Black_Kitty_Doll,1;
- close;
- case 13:
- mes "[Oholy]";
- mes "A Hung Doll!";
- mes "I made this doll.";
- mes "Isn't it adorable?!";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Hanging_Doll,1;
- close;
- case 14:
- mes "[Oholy]";
- mes "A Munak Doll!";
- mes "That is from some country";
- mes "across the ocean.";
- mes "An artisan made this doll";
- mes "with his passion.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Munak_Doll,1;
- close;
- case 15:
- mes "[Oholy]";
- mes "A Santa Hat!";
- mes "This is only produced";
- mes "during Christmas season.";
- mes "It is not a common hat.";
- mes "Merry Christmas!";
- emotion e_heh;
- delitem Worn_Out_Page,1;
- christ_carol05 = 3;
- getitem Santas_Hat,1;
- close;
- }
- }
- else {
- mes "[Oholy]";
- mes "Welcome back!! You look good.";
- mes "2 arms and 2 legs, you look great.";
- mes "But, where is my music book?!";
- close;
- }
- }
- else {
- mes "[Oholy]";
- mes "Thank you very much.";
- mes "People and even Devils are";
- mes "all excited on Christmas day,";
- mes "so nobody knows what would";
- mes "happen. Will you help me";
- mes "then, won't you? Please~";
- next;
- mes "[Oholy]";
- mes "Let's think about the neighbors";
- mes "and do a good deed during Christmas!";
- christ_carol05 = 0;
- close;
- }
-}
-
-//== Deviruchi functions ===================================
-//= Arguments:
-//= - 0: Originating NPC (disable)
-//= - 1: Next NPC to be enabled
-//= - 2: Map name of originating NPC
-//= - 3: Coordinate X to be teleported to
-//= - 4: Coordinate Y to be teleported to
-function script F_carol_devi {
- if (christ_carol05 == 1) {
- mes "[Deviruchi]";
- mes "Heyhey, human!!";
- mes "Don't ya wanna sell your";
- mes "soul and be bound in a beneficial contract with me?";
- emotion e_kis;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Hey, you! Deviruchi!!!";
- mes "What a brat!!! Gotcha!";
- next;
- mes "-You quickly snatched-";
- mes "-the nape of Deviruchi's neck-";
- next;
- switch(rand(1,4)) {
- case 1:
- mes "[Deviruchi]";
- mes "What are you doing!?";
- mes "Human?";
- mes "Let go of me...right now!";
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "-Deviruchi quickly ran away-";
- mes "-^4d4dffWhere Deviruchi is gone,-";
- mes "-there is a worn out paper.^000000-";
- mes "-Let's read the paper.-";
- enablenpc getarg(1);
- disablenpc getarg(0);
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Rudolph... If... Foggy...";
- mes "Sledge... Reindeer...";
- mes "Hmm, I think I got what I need.";
- mes "Let's go back to Ms.Oholy.";
- christ_carol05 = 2;
- getitem Worn_Out_Page,1;
- close;
- case 2:
- mes "[Deviruchi]";
- mes "What are you doing!?";
- mes "Human?";
- mes "Let go of me...right now!";
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "-Deviruchi ran away quickly-";
- mes "-and mumbled something.-";
- enablenpc getarg(1);
- disablenpc getarg(0);
- next;
- mes "-You are now cursed!!!-";
- sc_start SC_CURSE,5000,0;
- emotion e_omg,1;
- close;
- case 3:
- mes "[Deviruchi]";
- mes "What are you doing!?";
- mes "Human?";
- mes "Let go of me...right now!";
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "-Deviruchi ran away quickly-";
- mes "-and mumbled something.-";
- enablenpc getarg(1);
- disablenpc getarg(0);
- next;
- mes "-You are blinded!!!-";
- sc_start SC_BLIND,5000,0;
- emotion e_omg,1;
- close;
- case 4:
- mes "[Deviruchi]";
- mes "What are you doing!?";
- mes "Human?";
- mes "Let go of me...right now!";
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "-Deviruchi ran away quickly-";
- mes "-and mumbled something.-";
- enablenpc getarg(1);
- disablenpc getarg(0);
- next;
- mes "-You are poisoned!!!-";
- sc_start SC_POISON,5000,0;
- emotion e_omg,1;
- close;
- }
- }
- else {
- mes "[Deviruchi]";
- mes "Heyhey, human!!";
- mes "Don't ya wanna sell your";
- mes "soul and be bound in a beneficial contract with me?";
- emotion e_omg;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Hey, you! Deviruchi!!!";
- mes "What a brat!!! Gotcha!";
- next;
- mes "-You quickly snatched-";
- mes "-the nape of Deviruchi's neck-";
- next;
- mes "[Deviruchi]";
- mes "What are you doing!?";
- mes "Human?";
- mes "Let go of me...right now!";
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "-Deviruchi ran away quickly-";
- mes "-and mumbled something.-";
- mes "-Your body is suddenly floating.-";
- close2;
- warp getarg(2),getarg(3),getarg(4);
- end;
- }
-}
-
-function script F_carol_devi2 {
- mes "[Deviruchi]";
- mes "Heyhey, human!!";
- mes "Don't ya wanna sell your";
- mes "soul and be bound in a beneficial contract with me?";
- emotion e_omg;
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Hey, you! Deviruchi!!!";
- mes "What a brat!!! Gotcha!";
- next;
- mes "-You quickly snatched-";
- mes "-the nape of Deviruchi's neck-";
- next;
- mes "[Deviruchi]";
- mes "What are you doing!?";
- mes "Human?";
- mes "Let go of me...right now!";
- emotion e_omg;
- emotion e_omg,1;
- next;
- mes "-Deviruchi ran away quickly-";
- mes "-and mumbled something.-";
- mes "-Your body is suddenly floating.-";
- close2;
- warp getarg(0),getarg(1),getarg(2);
- end;
-}
-
-prontera,94,297,3 script Deviruchi#pron_01 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","prontera",155,230);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#pron_01","Deviruchi#pron_02","prontera",155,230);
- end;
-}
-
-prontera,205,242,3 script Deviruchi#pron_02 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","prontera",155,230);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#pron_02","Deviruchi#pron_03","prontera",155,230);
- end;
-}
-
-prontera,126,118,3 script Deviruchi#pron_03 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","prontera",155,230);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#pron_03","Deviruchi#pron_01","prontera",155,230);
- end;
-}
-
-//- Payon -
-payon,165,153,3 duplicate(OholyDup) Oholy#payon 1_F_PRIEST
-payon,142,203,3 script Deviruchi#payon_01 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","payon",166,60);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#payon_01","Deviruchi#payon_02","payon",166,60);
- end;
-}
-
-payon,248,239,3 script Deviruchi#payon_02 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","payon",166,60);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#payon_02","Deviruchi#payon_03","payon",166,60);
- end;
-}
-
-payon,140,56,3 script Deviruchi#payon_03 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","payon",166,60);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#payon_03","Deviruchi#payon_01","payon",166,60);
- end;
-}
-
-morocc,161,85,0 duplicate(OholyDup) Oholy#morocc 1_F_PRIEST
-morocc,52,134,3 script Deviruchi#morocc_01 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","morocc",160,51);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#morocc_01","Deviruchi#morocc_02","morocc",160,51);
- end;
-}
-
-morocc,210,264,3 script Deviruchi#morocc_02 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","morocc",160,51);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#morocc_02","Deviruchi#morocc_03","morocc",160,51);
- end;
-}
-
-morocc,223,74,3 script Deviruchi#morocc_03 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","morocc",160,51);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#morocc_03","Deviruchi#morocc_01","morocc",160,51);
- end;
-}
-
-//- Geffen -
-geffen,120,188,0 duplicate(OholyDup) Oholy#geffen 1_F_PRIEST
-geffen,173,163,3 script Deviruchi#geffen_01 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","geffen",120,34);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#geffen_01","Deviruchi#geffen_02","geffen",120,34);
- end;
-}
-
-geffen,49,95,3 script Deviruchi#geffen_02 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","geffen",120,34);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#geffen_02","Deviruchi#geffen_03","geffen",120,34);
- end;
-}
-
-geffen,111,101,3 script Deviruchi#geffen_03 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","geffen",120,34);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#geffen_03","Deviruchi#geffen_01","geffen",120,34);
- end;
-}
-
-//- Alberta -
-alberta,54,237,0 duplicate(OholyDup) Oholy#alberta 1_F_PRIEST
-alberta,97,86,3 script Deviruchi#alberta_01 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","alberta",28,235);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#alberta_01","Deviruchi#alberta_02","alberta",28,235);
- end;
-}
-
-alberta,180,48,3 script Deviruchi#alberta_02 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","alberta",28,235);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#alberta_02","Deviruchi#alberta_03","alberta",28,235);
- end;
-}
-
-alberta,54,132,3 script Deviruchi#alberta_03 4_DEVIRUCHI,3,3,{
- callfunc("F_carol_devi2","alberta",28,235);
- end;
-
-OnTouch:
- callfunc("F_carol_devi","Deviruchi#alberta_03","Deviruchi#alberta_01","alberta",28,235);
- end;
-}
diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt
deleted file mode 100644
index 6d8621545..000000000
--- a/npc/events/christmas_2008.txt
+++ /dev/null
@@ -1,1073 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= iRO 2008 Christmas Event
-//================= File Encoding =========================================
-//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
-//= -If the encoding is correct, the next three lines have the same length-
-//= ============ ¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä¡Ä ============
-//= ============ ============================================= ============
-//= ============ ¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á¡Á ============
-//================= Description ===========================================
-//= iRO Christmas Event. (2008)
-//= Create Music Box and Cake.
-//= Play card game with Santa.
-//= Create Santa Suits.
-//================= Current Version =======================================
-//= 1.1
-//================= Additional Comments ===================================
-//= Must enable X-mas08 mobs in mob_db2.
-//=========================================================================
-
-//== Caroller - Music Box ==================================
-prontera,226,306,4 script Caroller#iROxmas08 1_F_PRIEST,{
- if (iROxmas08carol < 1 || iROxmas08carol == 3) {
- if (iROxmas08carol == 3) {
- mes "[Caroller]";
- mes "Jingle Bells! Jingle Bells! Jingle all the way!";
- mes "O' what fun it is to ride in a one-horse open sleeeigh, Hey!";
- next;
- mes "[Caroller]";
- mes "Merry Christmas!";
- mes "Hey! You! What comes to mind when you think about Christmas?";
- next;
- } else {
- mes "[Caroller]";
- mes "Jingle Bells! Jingle Bells! Jingle all the way!";
- next;
- specialeffect EF_GLORIA;
- mes "[Caroller]";
- mes "O' what fun it is to ride in a one-horse open sleigh!";
- next;
- mes "[Caroller]";
- mes "Merry Christmas!";
- if (Sex == SEX_MALE) {
- mes "Hey, boy! What comes to mind when";
- } else {
- mes "Hey, girl! What comes to mind when";
- }
- mes "you think about Christmas?";
- next;
- }
- switch(select("Santa Claus", "Gift Boxes", "Carols", "Santa Costumes", "Fake Santa Antonio")) {
-
- case 1:
- mes "[Caroller]";
- mes "Santa Claus!";
- mes "You're so innocent!!";
- mes "Ah!";
- next;
- mes "[Caroller]";
- mes "Here's a secret!";
- mes "There's a rumor that Santa Claus lives in a certain village all throughout the year.";
- next;
- mes "[Caroller]";
- mes "But now!!!";
- mes "In this Christmas season!!";
- mes "You guys can meet Santa on either of the five possible villages throughout Rune-Midgerts!";
- next;
- mes "[Caroller]";
- mes "If you win over Santa, you can get a gift. Would you go for it?";
- next;
- emotion e_heh;
- mes "[Caroller]";
- mes "Caroller's hot news! Ha!";
- mes "Isn't that big news?";
- close;
-
- case 2:
- mes "[Caroller]";
- mes "Gift boxes?! All right!";
- mes "Isn't it thrilling to open gifts over your head!!";
- next;
- mes "[Caroller]";
- mes "Anyway, did you know...";
- mes "Some villain, a fake Santa robbed some gifts from the good Santa!";
- next;
- mes "[Caroller]";
- mes "Furthermore, he has put bad magic on the gifts so that they become monsters!";
- next;
- emotion e_heh;
- mes "[Caroller]";
- mes "Caroller's hot news! Ha!";
- mes "Isn't it amazing?";
- close;
-
- case 3:
- if (iROxmas08carol == 3) {
- mes "[Caroller]";
- mes "Ah, a music box is useful.";
- next;
- mes "[Caroller]";
- mes "Though we can't all play it around the village as we planned, it's cool that you carry it.";
- next;
- mes "[Caroller]";
- mes "We want to enjoy carols all together... I hope to get Crystal Pieces!";
- next;
- mes "[Caroller]";
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
- next;
- select("Why not? Sure, I can give you some.");
- if (countitem(Singing_Crystal_Piece) < 6) {
- mes "[Caroller]";
- mes "Yes, please.";
- next;
- mes "[Caroller]";
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
- close;
- } else {
- mes "[Caroller]";
- mes "Wow, you have them.";
- next;
- mes "[Caroller]";
- mes "I can bake you a cake, and I can carve your name on the cake, if you want!";
- next;
- if (select("No, thanks.", "Please name it for me.") == 2) {
- mes "[Caroller]";
- mes "Thank for your help!";
- next;
- mes "[Caroller]";
- mes "Many people live in the giant world!";
- mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
- next;
- mes "[Caroller]";
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
- next;
- emotion e_heh;
- delitem 6092,6;
- getnameditem 12354,"+strcharinfo(PC_NAME)+";
- mes "[Caroller]";
- mes "Let's care about others around you on this Christmas season!";
- close;
- } else {
- mes "[Caroller]";
- mes "Oh!";
- mes "Shyness!";
- next;
- mes "[Caroller]";
- mes "Anyway, thanks a lot for your help.";
- next;
- mes "[Caroller]";
- mes "Many people live in the giant world!";
- mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
- next;
- mes "[Caroller]";
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
- next;
- emotion e_heh;
- delitem 6092,6;
- getitem 12354,1;
- mes "[Caroller]";
- mes "Let's care about others around you on this Christmas season!";
- close;
- }
- }
- }
- mes "[Caroller]";
- mes "You know about Christmas!";
- mes "Talking about Christmas...";
- mes "...it's carols!!!";
- mes "I've been waiting for this for when";
- mes "Christmas comes around!";
- next;
- mes "[Caroller]";
- mes "But there's been no caroling here and there like before, so we can't feel the Christmas spirit.";
- next;
- mes "[Caroller]";
- mes "So, I installed a Singing Crystal in Prontera...";
- next;
- mes "[Caroller]";
- mes "but that jerk Antonio broke the crystal!";
- next;
- mes "[Caroller]";
- mes "The gift boxes have been changing into monsters since Antonio placed some magic on them, so the monsters ate up the crystal fragments!";
- next;
- mes "[Caroller]";
- mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages.";
- next;
- if (select("There's no other way to carol?", "You can hear carols in Lutie.") == 2) {
- mes "[Caroller]";
- mes "And just stay there, every Christmas, for your whole life?";
- next;
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "What? What do you mean?";
- next;
- mes "[Caroller]";
- mes "Oh, nevermind.";
- mes "Ah...";
- close;
- }
- mes "[Caroller]";
- mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
- next;
- mes "[Caroller]";
- mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
- next;
- mes "[Caroller]";
- mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
- next;
- mes "[Caroller]";
- mes "Sounds cool, huh!!";
- next;
- select("........................");
- mes "[Caroller]";
- mes "...Why are you staring at me like that?";
- next;
- mes "[Caroller]";
- mes "You're thinking that we are always getting our plans spoiled, aren't you?";
- next;
- mes "[Caroller]";
- mes "I know that we are not good at controlling stuff, but our rewards are good, right?";
- next;
- select("........................");
- mes "[Caroller]";
- mes "Hey, we treat you good...";
- next;
- select("........................");
- mes "[Caroller]";
- mes "You are so cruel to me!";
- mes "Bad! Bad!";
- next;
- mes "[Caroller]";
- mes "Please, for our children's hope!!!?";
- mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!";
- next;
- emotion e_ok;
- mes "[Caroller]";
- mes "They're definitely as harsh as their name.";
- mes "Go on please!";
- iROxmas08carol = 1;
- close;
-
- case 4:
- mes "[Caroller]";
- mes "Santa costumes!!";
- mes "You know, the santa costumes that the monsters are wearing now aren't genuine!";
- next;
- mes "[Caroller]";
- mes "The rumor 'round here is, Lutie's designer made these costumes.";
- next;
- mes "[Caroller]";
- mes "Every year, adventurers challenge to attack Antonio the fake Santa, but there's no way to catch up to him due to his hat and costume!";
- next;
- mes "[Caroller]";
- mes "Are there some spcial abilities within them?";
- mes "There's still the designer in the Christmas village... How about asking her to make that costume?";
- next;
- emotion e_heh;
- mes "[Caroller]";
- mes "Caroller's hot news! Ha!";
- mes "It's hot, huh?";
- close;
-
- case 5:
- mes "[Caroller]";
- mes "A-N-T-O-N-I-O!!!";
- mes "As I heard, this Antonio is quite different from before.";
- next;
- mes "[Caroller]";
- mes "He seems to be quite resolved with himself since he ran away from people before.";
- next;
- mes "[Caroller]";
- mes "And he isn't alone anymore... is what I heard...";
- next;
- emotion e_heh;
- mes "[Caroller]";
- mes "Caroller's hot news! Ha!";
- mes "Hotness, right?";
- close;
- }
- }
-
- if (iROxmas08carol == 1) {
- if (countitem(Singing_Crystal_Piece) < 6) {
- mes "[Caroller]";
- mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
- next;
- mes "[Caroller]";
- mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
- next;
- mes "[Caroller]";
- mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
- next;
- mes "[Caroller]";
- mes "For all of the children of this world!!!";
- mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
- next;
- emotion e_ok;
- mes "[Caroller]";
- mes "Be careful!";
- mes "They're definitely as harsh as their name.";
- mes "Take care!!!";
- close;
- } else {
- specialeffect EF_GLORIA;
- mes "[Caroller]";
- mes "Don't cry, don't cry!";
- mes "Santa won't give you a gift if you're crying.";
- next;
- mes "[Caroller]";
- select("I got them!");
- mes "[Caroller]";
- mes "Wow, you got them!";
- mes "They are so cruel, aren't they?";
- mes "I'm happy to see you again.";
- next;
- mes "[Caroller]";
- mes "Let's count together!";
- mes "... ...";
- mes "Six!!";
- next;
- mes "[Caroller]";
- mes "All right! We can start to make our music box with crystal fragments.";
- next;
- mes "[Caroller]";
- mes "We would amplify the sounds of the crystal fragments to sound through the music box.";
- next;
- mes "[Caroller]";
- mes "You know, a music box that sounds like a jukebox!";
- next;
- mes "[Caroller]";
- mes "It's handy. You can carry it, as well as listen to sweet carols anywhere.";
- mes "Doesn't that sound cool!?";
- next;
- mes "[Caroller]";
- mes "So, we need more of some materials.";
- mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
- next;
- delitem 6092,6;
- emotion e_ok;
- iROxmas08carol = 2;
- mes "[Caroller]";
- mes "Those are all needed.";
- mes "Isn't that easy?";
- close;
- }
- }
-
- if (iROxmas08carol == 2) {
- if (countitem(Wooden_Block) < 10 || countitem(Hammer_Of_Blacksmith) < 1 || countitem(Jubilee) < 1 || countitem(Sticky_Mucus) < 10 || countitem(Crystal_Jewel__) < 1) {
- mes "[Caroller]";
- mes "We can make a music box with Singing Crystal Pieces.";
- mes "It's handy, you can hear carols anywhere. Sounds cool?";
- next;
- mes "[Caroller]";
- mes "So, we need more of some materials.";
- mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
- next;
- emotion e_ok;
- mes "[Caroller]";
- mes "That's all we need.";
- mes "Isn't that easy?";
- close;
- } else {
- specialeffect EF_GLORIA;
- mes "[Caroller]";
- mes "Jingle bells, jingle bells,";
- mes "jingle all the way!";
- mes "O what fun it is to ride, in a";
- mes "one... horse... o-pen... sleigh!!!";
- next;
- mes "[Caroller]";
- mes "Wow!";
- mes "You came back!";
- mes "Did you bring all the materials?";
- next;
- mes "[Caroller]";
- mes "Good!";
- mes "No need to hesitate! Let's get started to make our music box.";
- next;
- mes "[Caroller]";
- specialeffect EF_REPAIRWEAPON;
- mes "Blacksmith hammers on trunk... and we shape the frame.";
- next;
- mes "[Caroller]";
- //(effect - stones from ground?)
- mes "Please use the Singing Crystal Pieces for a column, the Diamond as a prop, and the Sticky Mucus as glue.";
- next;
- mes "[Caroller]";
- specialeffect EF_HIT2;
- mes "And now...";
- mes "we decorate with a Jubilee...";
- next;
- mes "[Caroller]";
- specialeffect EF_SUFFRAGIUM;
- mes "The last step...!";
- mes "Breating life into it!";
- next;
- mes "[Caroller]";
- mes "It's done now!!!";
- next;
- mes "[Caroller]";
- mes "It's so cool! Isn't it cute!!?!";
- next;
- mes "[Caroller]";
- mes "You did as I requested, so I will give you gifts, as promised.";
- next;
- mes "[Caroller]";
- mes "One, is this music box.";
- mes "Please play this music box all over the villages!";
- next;
- mes "[Caroller]";
- mes "Another present is a Christmas cake especially shaped like your name!";
- mes "I made this cake shaped like your name!";
- next;
- mes "[Caroller]";
- mes "Don't worry, it tastes good.";
- next;
- emotion e_ok;
- getitem 2784,1;
- getnameditem 12354,"+strcharinfo(PC_NAME)+";
- delitem 1019,10;
- delitem 1005,1;
- delitem 7312,1;
- delitem 938,10;
- delitem 732,1;
- iROxmas08carol = 3;
- mes "[Caroller]";
- mes "Thanks a lot.";
- mes "Merry Christmas!";
- mes "Have a good holiday season!";
- close;
- }
- }
-}
-
-//== Santa Claus - Card Game ===============================
-- script Santa Claus#iROxmas08::08santa 4_M_SANTA,{
- mes "[Santa Claus]";
- mes "Wow! Were you naughty or nice this year?";
- mes "All right, what comes to your mind when you think about Christmas?";
- next;
- switch(select("Carolling", "Santa Claus", "Gift Boxes", "Santa Costume", "Not much really...")) {
-
- case 1:
- mes "[Santa Claus]";
- mes "Carolling! That's good!";
- mes "A sweet carol always makes Christmas more happy!!!";
- next;
- mes "[Santa Claus]";
- mes "Yes indeed Carolling spreads Joy throughout the world?";
- close;
-
- case 2:
- mes "[Santa Claus]";
- if (Sex == SEX_MALE) {
- mes "Ho ho ho! What a good boy!";
- } else {
- mes "Ho ho ho! What a good girl!";
- }
- next;
- mes "[Santa Claus]";
- mes "But you should be wary of a fake Santa romaing around.";
- mes "Have you heard of Antonio, who invades villages every Christmas?";
- next;
- mes "[Santa Claus]";
- mes "He has stolen my gifts, as well as attacked adventurers around Toy and Lutie field.";
- next;
- mes "[Santa Claus]";
- mes "A bad Santa ruins us good Santa's reputations!";
- mes "The World Santa Organization is considering this a grave situation.";
- close;
-
- case 3:
- mes "[Santa Claus]";
- mes "A gift box! That sounds good!";
- mes "It's so exciting to open gift boxes when you wake up on Christmas morning!!!";
- next;
- mes "[Santa Claus]";
- mes "But we have very little gifts now, since Santa Antonio has stolen my gift bag.";
- next;
- mes "[Santa Claus]";
- mes "Many adventurers try to catch up to him, but he is not easy to catch.";
- next;
- mes "[Santa Claus]";
- mes "Anyway let those adventurers try to catch him, I have a small game for you.";
- next;
- mes "[Santa Claus]";
- mes "I will give you a small gift if you beat me!";
- next;
- mes "[Santa Claus]";
- mes "Do you want to play a game with me?";
- next;
- if (select("No, thanks.", "Yes, I would.") == 1) {
- mes "[Santa Claus]";
- mes "Aww, don't be afraid.";
- mes "If you've been a little naughty this year I won't stuff your stockings with coal.";
- next;
- mes "[Santa Claus]";
- mes "I will stay here throughout the Christmas season, just visit me when you change your mind.";
- close;
- }
- if (gettimetick(2) < SantaCardTime) {
- mes "[Santa Claus]";
- mes "Um... You've played the game recently haven't you?";
- next;
- mes "[Santa Claus]";
- mes "You can try the game once a hour.";
- mes "Please visit me after the one hour has passed.";
- close;
- }
- .@SantaCardTurn = 0;
- .@SantaCardWins = 0;
- mes "[Santa Claus]";
- mes "Wow! You're so cool!";
- next;
- mes "[Santa Claus]";
- mes "Let me explain how to play this game.";
- next;
- mes "[Santa Claus]";
- mes "It's quite simple.";
- mes "I will pick one of three cards: Poring Card, Ghostring Card, and Angeling Card.";
- mes "Guess which card I pick and you're a winner!";
- next;
- mes "[Santa Claus]";
- mes "If you guess right 3 times out of 5, I will give you a gift.";
- mes "Let's get started!";
- next;
- while(.@SantaCardTurn != 5) {
- emotion e_loud;
- mes "[Santa Claus]";
- mes "First let me shuffle up these cards... Ok!!!";
- next;
- specialeffect EF_HIT1;
- mes "[Santa Claus]";
- mes "One!";
- next;
- specialeffect EF_HIT2;
- mes "[Santa Claus]";
- mes "Two!";
- next;
- specialeffect EF_HIT3;
- mes "[Santa Claus]";
- mes "Three!";
- next;
- specialeffect EF_STEAL;
- mes "[Santa Claus]";
- mes "I'm picking up only one!";
- next;
- cutin "sorry",4;
- mes "[Santa Claus]";
- mes "I'm picking up only one!";
- mes "Please guess what is is.";
- next;
- switch(select("Poring", "Angeling", "Ghostring")) {
- case 1:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Um...I choose Poring!";
- .@SantaCardP = 1;
- next;
- break;
-
- case 2:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Um...I choose Angeling!";
- .@SantaCardP = 2;
- next;
- break;
-
- case 3:
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "Um...I choose Ghostring!";
- .@SantaCardP = 3;
- next;
- }
- mes "[Santa Claus]";
- mes "Let's see!!";
- mes "One! Two! Three!";
- .@SantaCardNpc = rand(1,3);
- next;
- mes "[Santa Claus]";
- mes "Let's see!!";
- mes "One! Two! Three!";
- if (.@SantaCardNpc == 1) {
- cutin "Æ÷¸µÄ«µå",4; // Poring Card
- }
- else if (.@SantaCardNpc == 2) {
- cutin "¿£Á©¸µÄ«µå",4; // Angeling Card
- }
- else if (.@SantaCardNpc == 3) {
- cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card
- }
- next;
- ++.@SantaCardTurn;
- if (.@SantaCardP == .@SantaCardNpc) {
- ++.@SantaCardWins;
- emotion e_gasp;
- emotion e_ic,1;
- cutin "",255;
- mes "[Santa Claus]";
- mes "You're lucky.";
- mes "Can you guess the right card the next time around?";
- next;
- } else {
- emotion e_gasp;
- emotion e_omg,1;
- cutin "",255;
- mes "[Santa Claus]";
- mes "Aww maybe next time...";
- next;
- }
- }
- if (.@SantaCardWins < 3) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "This is just luck.";
- mes "Let me try again!!";
- next;
- mes "[Santa Claus]";
- mes "Whenever you want.";
- close;
- } else {
- mes "[Santa Claus]";
- mes "You're so good!";
- next;
- mes "[Santa Claus]";
- mes "Now this gift is for you.";
- mes "Put your hand into the bag and pick only one.";
- .@SantaCardPrize = rand(1,12);
- next;
- if (.@SantaCardPrize == 1) {
- getitem 12354,2;
- }
- else if (.@SantaCardPrize == 2) {
- getitem 595,3;
- }
- else if (.@SantaCardPrize == 3) {
- getitem 593,3;
- }
- else if (.@SantaCardPrize == 4) {
- getitem 12236,3;
- }
- else if (.@SantaCardPrize == 5) {
- getitem 538,10;
- }
- else if (.@SantaCardPrize == 6) {
- getitem 14546,10;
- }
- else if (.@SantaCardPrize == 7) {
- getitem 5136,1;
- }
- else if (.@SantaCardPrize == 8) {
- getitem 603,1;
- }
- else if (.@SantaCardPrize == 9) {
- getitem 12130,1;
- }
- else if (.@SantaCardPrize == 10) {
- getitem 14550,10;
- }
- else if (.@SantaCardPrize == 11) {
- getitem 12132,3;
- }
- else if (.@SantaCardPrize == 12) {
- getitem 594,3;
- }
- SantaCardTime = gettimetick(2)+3600;
- mes "[Santa Claus]";
- mes "Good job! Thanks for playing the card game with me!";
- mes "Merry Christmas!";
- close;
- }
-
- case 4:
- mes "[Santa Claus]";
- mes "Do you mean that ever so fashionable costume for Santa's and youngsters!?!";
- mes "Light-weight, fashionable, and keeps you warm!";
- next;
- mes "[Santa Claus]";
- mes "There used to be designer who visited my house to make my Santa costumes.";
- mes "Do you have any ideas?";
- close;
-
- case 5:
- mes "[Santa Claus]";
- mes "........................";
- next;
- mes "[Santa Claus]";
- mes "........................";
- if (Sex == SEX_MALE) {
- mes "Oh! Poor boy...";
- } else {
- mes "Oh! Poor girl...";
- }
- next;
- mes "[Santa Claus]";
- mes "........................";
- if (Sex == SEX_MALE) {
- mes "Oh! Poor boy...";
- } else {
- mes "Oh! Poor girl...";
- }
- mes "...";
- next;
- mes "[Santa Claus]";
- mes "You should open your heart to the spirit of Christmas!";
- mes "Once you do, I know you'll be able to think of something.";
- close;
- }
-}
-
-payon,171,109,4 duplicate(08santa) Santa Claus#0801 4_M_SANTA
-prontera,156,285,4 duplicate(08santa) Santa Claus#0802 4_M_SANTA
-alberta,117,66,4 duplicate(08santa) Santa Claus#0803 4_M_SANTA
-geffen,119,70,4 duplicate(08santa) Santa Claus#0804 4_M_SANTA
-morocc,158,104,4 duplicate(08santa) Santa Claus#0805 4_M_SANTA
-
-//== Louise Kim - Santa Suit ===============================
-xmas_in,89,92,4 script Louise Kim#iROxmas08 4_F_06,{
- mes "[Louise Kim]";
- mes "I always thought about how boring Santa Claus is wearing a too boring costume.";
- mes "Too boring!";
- next;
- mes "[Louise Kim]";
- mes "I could make a glamorous style for him!";
- next;
- mes "[Louise Kim]";
- mes "I once made a costume for the notorious figure Antonio!";
- mes "The reason catching up to him is so hard, is that his clothes have been given strong power!";
- mes "I blessed them with good luck!";
- next;
- emotion e_lv;
- mes "[Louise Kim]";
- mes "Preta Porter!!";
- mes "Which is quite luxurious but sold at good price ~";
- next;
- mes "[Louise Kim]";
- mes "Hey loosers!";
- mes "You can share my sense of fashion and wear my look if you run a light mission for me.";
- next;
- mes "[Louise Kim]";
- mes "Are you interested?";
- next;
- if (select("Nope.", "Yes, please.") == 1) {
- mes "[Louise Kim]";
- mes "Ah!";
- mes "You're silly! You lost your big chance!";
- next;
- emotion e_heh;
- mes "[Louise Kim]";
- mes "Come to me later if you want to get the mission.";
- mes "I, Louise Kim, am generous enough to accept you next time.";
- close;
- }
- mes "[Louise Kim]";
- mes "You're so cool.";
- next;
- mes "[Louise Kim]";
- mes "Don't worry about this mission.";
- mes "It's not that difficult.";
- mes "I'm only in need of some materials. Things that are beyond my ability...";
- next;
- mes "[Louise Kim]";
- mes "Anyway, can you bring me some stuff?";
- next;
- if (select("Why not? What do you need?", "Sorry, no time.") == 2) {
- emotion e_heh;
- mes "[Louise Kim]";
- mes "What?";
- mes "You will definitely regret it.";
- mes "No more chances later.";
- close;
- }
- mes "[Louise Kim]";
- mes "All right, you're cool!!";
- mes "You need to bring me: ^0000FFCotton Shirt, 3 Red Potion, Holy Water, 4 Wrapping Paper, Wrapping Lace^000000.";
- next;
- mes "[Louise Kim]";
- mes "If you bring me all that stuff, I can make you a glamorous Santa costume.";
- next;
- if (countitem(Cotton_Shirt) < 1 || countitem(Red_Potion) < 3 || countitem(Holy_Water) < 1 || countitem(Packing_Paper) < 4 || countitem(Packing_Ribbon) < 1) {
- mes "[Louise Kim]";
- mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free...";
- next;
- emotion e_lv;
- mes "[Louise Kim]";
- mes "Please see me again if you are interested.";
- close;
- } else {
- select("Here you are.");
- emotion e_ok;
- mes "[Louise Kim]";
- mes "Oh! Good!";
- mes "Let's not delay.";
- mes "I will show you my limitless ability.";
- next;
- mes "-She pours everything in a pot-";
- mes "-even the shirt goes in!-";
- mes "-She takes it out with skill-";
- mes "-and many blessings she sings.-";
- next;
- specialeffect EF_BLESSING;
- emotion e_ho;
- mes "[Louise Kim]";
- mes "By artist, Louise Kim!";
- mes "All over the world will be blessed tonight!";
- next;
- mes "-Pour red potion in another pot-";
- mes "-then stir all of its parts.-";
- mes "-Put the cotton shirts in-";
- mes "-and dye it for grateful hearts.-";
- mes "-Thread by thread-";
- mes "-String by string-";
- mes "-Count your blessings and sing!-";
- next;
- specialeffect EF_GLORIA;
- emotion e_ho;
- mes "[Louise Kim]";
- mes "By artist, Louise Kim!";
- mes "All over the world will be blessed tonight!";
- next;
- mes "-She is knitting clothes-";
- mes "-with a hooked needle-";
- mes "-with her great skill.-";
- mes "-Spread your blessings,-";
- mes "-cheer and goodwill!-";
- next;
- specialeffect EF_BENEDICTIO;
- emotion e_lv;
- mes "[Louise Kim]";
- mes "This is miraculous!";
- mes "I am a genius of the world.";
- mes "Artist, Louise Kim!!!";
- next;
- mes "[Louise Kim]";
- mes "All right! Isn't it wonderful?";
- mes "You can call it what you wish.";
- mes "My fashion is radiant.";
- mes "I ain't envious of Designer Pierre.";
- next;
- emotion e_heh;
- mes "[Louise Kim]";
- mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!";
- next;
- delitem 2301,1;
- delitem 501,3;
- delitem 523,1;
- delitem 7175,4;
- delitem 7174,1;
- getitem 12132,1;
- mes "[Louise Kim]";
- mes "Go brag about these wonderful clothes. There wouldn't be any without me, Louise Kim.";
- close;
- }
-}
-
-//== Monsters ==============================================
-prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-prt_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-prt_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-pay_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-pay_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-pay_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-pay_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild12,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild12,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild12,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild13,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild13,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild13,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild13,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-gef_fild14,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-gef_fild14,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild14,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-gef_fild14,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-xmas_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
-xmas_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-xmas_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
-xmas_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
diff --git a/npc/events/dumplingfestival.txt b/npc/events/dumplingfestival.txt
deleted file mode 100644
index 641b8f2da..000000000
--- a/npc/events/dumplingfestival.txt
+++ /dev/null
@@ -1,113 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Lupus
-//= Copyright (C) Massdriller
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Imitation of Dumpling Festival
-//================= Description ===========================================
-//= A complete redering of the Dumpling Festival.
-//================= Current Version =======================================
-//= 1.01
-//=========================================================================
-
-payon,93,81,4 script Exorcist Master Fahae 4_M_BUDDHIST,{
-
- mes "[Exorcist Master Fahae]";
- mes "Greetings young warrior, I'm the Exorcist Master Fahae.";
- mes "I have been tracking the elusive Bacsojin for some time.";
- next;
- mes "[Exorcist Master Fahae]";
- mes "I feel it is time I let another warrior try to complete";
- mes "my quest. I have some items to assist you in my quest.";
- next;
- if (select("I wish to buy","No thanks") != 1) {
- mes "[Exorcist Master Fahae]";
- mes "The path of fully venquishing evil is far, help me in the way of God.";
- close;
- }
- mes "[Exorcist Master Fahae]";
- mes "I have 2 items which might become useful to you.";
- next;
- switch (select("Realgar Wine","Exorcize Herb")) {
- case 1:
- .@itemid = Realgar_Wine; // 682
- .@price = 20000;
- break;
- case 2:
- .@itemid = Exorcize_Herb; // 683
- .@price = 10000;
- break;
- }
- mes "[Exorcist Master Fahae]";
- mes "How many do you require?";
- mes "You may only buy 5 at one time.";
- mes "Each costs "+ .@price +"z.";
- mes "(Type in 0 to cancel)";
- next;
- input @input;
- if (@input == 0)
- close;
- if (@input > 5) {
- mes "[Exorcist Master Fahae]";
- mes "You must not be stingy, it is the path of God to be honest.";
- close;
- }
- if (Zeny < @input * .@price) {
- mes "[Exorcist Master Fahae]";
- mes "Money doesn't bring joy to everyone, but we need it to support the temple and myself. Please, try to kill some monsters and take their drops.";
- close;
- }
- Zeny -= @input * .@price;
- getitem .@itemid, @input;
- mes "[Exorcist Master Fahae]";
- mes "Here you go, I hope you may succeed in my quest.";
- close;
-}
-
-//== Monsters ==============================================
-gef_fild00,0,0,0,0 monster Dumpling 1520,20,60000,66000
-gef_fild07,0,0,0,0 monster Dumpling 1520,20,60000,66000
-gef_fild04,0,0,0,0 monster Dumpling 1520,20,60000,66000
-gef_fild00,0,0,0,0 monster Dumpling 1520,20,60000,66000
-prt_fild06,0,0,0,0 monster Dumpling 1520,20,60000,66000
-prt_fild01,0,0,0,0 monster Dumpling 1520,20,60000,66000
-prt_fild05,0,0,0,0 monster Dumpling 1520,20,60000,66000
-prt_fild08,0,0,0,0 monster Dumpling 1520,20,60000,66000
-pay_fild04,0,0,0,0 monster Dumpling 1520,20,60000,66000
-moc_fild02,0,0,0,0 monster Dumpling 1520,20,60000,66000
-pay_fild01,0,0,0,0 monster Dumpling 1520,20,60000,66000
-pay_fild07,0,0,0,0 monster Dumpling 1520,20,60000,66000
-moc_fild03,0,0,0,0 monster Dumpling 1520,20,60000,66000
-pay_fild06,0,0,0,0 monster Dumpling 1520,20,60000,66000
-pay_fild05,0,0,0,0 monster Dumpling 1520,20,60000,66000
-pay_fild02,0,0,0,0 monster Dumpling 1520,20,60000,66000
-pay_fild09,0,0,0,0 monster Dumpling 1520,20,60000,66000
-
-moc_fild03,0,0,0,0 monster Bacsojin 1518,1,60000,66000
-
-moc_fild03,0,0,0,0 monster Chung E 1519,1,60000,66000
-moc_fild13,0,0,0,0 monster Chung E 1519,1,60000,66000
-pay_fild01,0,0,0,0 monster Chung E 1519,1,60000,66000
diff --git a/npc/events/easter_2008.txt b/npc/events/easter_2008.txt
deleted file mode 100644
index 4d914ebcb..000000000
--- a/npc/events/easter_2008.txt
+++ /dev/null
@@ -1,857 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Kisuka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Easter Event (2008)
-//================= Description ===========================================
-//= iRO Easter Event. (2008)
-//= Create Holy Eggs
-//= Help a suspicious man.
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-//== Prontera ==============================================
-prontera,111,99,5 script Egg Salesman#prt::EggVendor 4W_M_02,{
- mes "[Egg Salesman]";
- mes "^FF0000Chicken Eggs^000000! Come and";
- mes "buy as many Chicken Eggs";
- mes "as you want, whenever you";
- mes "want! Hey buddy, you wanna";
- mes "take a look at the Chicken";
- mes "Eggs that I'm selling?";
- next;
- while(1) {
- switch(select("What are you doing?", "Why Chicken Eggs?", "Sure, I'll buy some.", "Never mind.")) {
- case 1:
- mes "[Egg Salesman]";
- mes "What am I--? I'm";
- mes "selling Chicken Eggs!";
- mes "For this special event";
- mes "period, I'm selling as many";
- mes "Chicken Eggs as you could";
- mes "want for only 500 zeny each!";
- next;
- mes "[Egg Salesman]";
- mes "Boys, girls, friends,";
- mes "family, old people, young";
- mes "people, um, maybe not most";
- mes "vegetarians or raw foodists,";
- mes "but almost everyone likes eggs!";
- next;
- mes "[Egg Salesman]";
- mes "Can you imagine a world";
- mes "without eggs? There'd be";
- mes "no bread, pastries, cake";
- mes "or frosting... Ice cream";
- mes "would be a lot runnier...";
- mes "Pranks wouldn't be as fun...";
- next;
- break;
- case 2:
- mes "[Egg Salesman]";
- mes "I'm not really sure why, but";
- mes "Chicken Eggs are popular";
- mes "around this time of year.";
- mes "They're hot items right";
- mes "now, and I aim to cash in!";
- next;
- break;
- case 3:
- mes "[Egg Salesman]";
- mes "Great! How many do you";
- mes "want? Remember that each";
- mes "Chicken Egg is 500 zeny.";
- mes "Remember that you won't";
- mes "always be able to buy";
- mes "Chicken Eggs so easily!";
- next;
- while(1) {
- input .@input;
- if (.@input == 0) {
- mes "[Egg Salesman]";
- mes "Hey, if you're not";
- mes "going to buy anything,";
- mes "then would you mind getting";
- mes "out of the way so I can";
- mes "help out my customers?";
- close;
- }
- else if (.@input < 0 || .@input > 1000) {
- mes "[Egg Salesman]";
- mes "Hey, you mind giving";
- mes "me a real number? I also";
- mes "can't sell you more than";
- mes "1,000 Chicken Eggs at a time,";
- mes "you know. C'mon, tell me how";
- mes "many you want for real now.";
- next;
- }
- else {
- .@egg_zeny = .@input*500;
- if (Zeny < .@egg_zeny) {
- mes "[Egg Salesman]";
- mes "You don't have enough Zeny.";
- next;
- mes "[Egg Salesman]";
- mes "No discount, go and get enough Zeny.";
- close;
- }
- else {
- if (checkweight(Chicken_Egg,.@input) == 0) {
- mes "[Egg Salesman]";
- mes "Hey, I know you really";
- mes "want to buy some Chicken";
- mes "Eggs, but you won't be able";
- mes "to carry that much now. Why";
- mes "don't you free up some";
- mes "Inventory space first?.";
- close;
- }
- else {
- mes "[Egg Salesman]";
- mes "Here's your Chicken Eggs!";
- mes "I guess there's some festival";
- mes "happening where you'll need";
- mes "them, but I don't know anything";
- mes "about that. Well, have a good";
- mes "time, and I'll see you again!";
- Zeny -= .@egg_zeny;
- getitem Chicken_Egg,.@input;
- close;
- }
- }
- }
- }
- case 4:
- mes "[Egg Salesman]";
- mes "Not interested in buying";
- mes "Chicken Eggs, huh? Well,";
- mes "word's going around that";
- mes "there's some kind of festival";
- mes "where they'll come in handy...";
- mes "Can you really pass this up?";
- close;
- }
- }
-}
-
-prontera,113,98,0 script Dowdy Matron#prt::EggMatron 4_F_GODEMOM,{
- mes "[Dowdy Matron]";
- mes "This festival is going";
- mes "to be so much fun! Ooh!";
- mes "I should buy some Chicken";
- mes "Eggs to make some decorations.";
- next;
- mes "[Dowdy Matron]";
- mes "Speaking of which,";
- mes "I've heard the nun that";
- mes "can make Holy Eggs is back";
- mes "in Prontera. Though, I think";
- mes "she's using Chicken Eggs rather";
- mes "than regular Eggs to make them.";
- close;
-}
-
-prontera,108,96,5 script Cantankerous Geezer#prt::EggGeezer 4_M_SEAMAN,{
- mes "[Cantankerous Geezer]";
- mes ".Hey, do you know how";
- mes "Chicken Eggs got to be so";
- mes "expensive? I mean, 500 zeny";
- mes "is a lot! I think it's because";
- mes "some guy in Morroc is trying";
- mes "to amass a ton of Holy Eggs!";
- next;
- mes "[Cantankerous Geezer]";
- mes "I don't know what he's";
- mes "offering for those Holy";
- mes "Eggs, but adventurers are";
- mes "coming to him with Holy Eggs";
- mes "in droves. I wonder what he's";
- mes "giving to them in return?";
- close2;
- if (easter2008 < 1) {
- easter2008 = 1;
- }
- end;
-}
-
-//- Payon -
-payon,172,173,5 duplicate(EggVendor) Egg Salesman#pay 4W_M_02
-payon,175,171,1 duplicate(EggMatron) Dowdy Matron#pay 4_F_GODEMOM
-payon,170,171,5 duplicate(EggGeezer) Cantankerous Geezer#pay 4_M_SEAMAN
-
-//- Geffen -
-geffen,136,64,5 duplicate(EggVendor) Egg Salesman#gef 4W_M_02
-geffen,138,63,1 duplicate(EggMatron) Dowdy Matron#gef 4_F_GODEMOM
-geffen,133,63,5 duplicate(EggGeezer) Cantankerous Geezer#gef 4_M_SEAMAN
-
-//- Aldebaran -
-aldebaran,133,119,5 duplicate(EggVendor) Egg Salesman#alde 4W_M_02
-aldebaran,135,117,1 duplicate(EggMatron) Dowdy Matron#ald 4_F_GODEMOM
-aldebaran,132,116,5 duplicate(EggGeezer) Cantankerous Geezer#ald 4_M_SEAMAN
-
-//- Alberta -
-alberta,90,55,5 duplicate(EggVendor) Egg Salesman#alb 4W_M_02
-alberta,92,53,1 duplicate(EggMatron) Dowdy Matron#alb 4_F_GODEMOM
-alberta,88,52,5 duplicate(EggGeezer) Cantankerous Geezer#alb 4_M_SEAMAN
-
-//== Create Holy Eggs ======================================
-prontera,230,312,3 script Nerlen#es07 1_F_PRIEST,{
- mes "[Nerlen]";
- mes "Hello! If you'd like,";
- mes "I can take your Chicken";
- mes "Eggs and transform them";
- mes "into Holy Eggs. It's something";
- mes "I do for others in celebration";
- mes "of this holy season.";
- next;
- mes "[Nerlen]";
- mes "Holy Eggs represent";
- mes "rebirth and, fittingly,";
- mes "can be used to restore";
- mes "life to your friends.";
- mes "Would you like me to";
- mes "make some for you?";
- next;
- switch(select("What do I need to make Holy Eggs?", "I want to make Holy Eggs.", "Maybe next time.")) {
- case 1:
- mes "[Nerlen]";
- mes "For each Holy Egg";
- mes "that you want me to";
- mes "make, you will need";
- mes "to bring me...";
- next;
- mes "[Nerlen]";
- mes "^4D4DFF1 White Herb^000000,";
- mes "^4D4DFF1 Green Herb^000000,";
- mes "^4D4DFF1 Yellow Herb^000000,";
- mes "^4D4DFF1 Holy Water^000000, and";
- mes "^4D4DFF1 Chicken Egg^000000.";
- close;
- case 2:
- mes "[Nerlen]";
- mes "Alright, how many";
- mes "Holy Eggs would you";
- mes "like me to make you?";
- mes "I can only make up to";
- mes "10 Holy Eggs at a time.";
- mes "Enter ''0'' to cancel.";
- next;
- while(1) {
- input .@input;
- if (.@input == 0) {
- mes "[Nerlen]";
- mes "Oh, you changed your";
- mes "mind? Feel free to visit me";
- mes "whenever you want me to";
- mes "make you some Holy Eggs~";
- close;
- }
- else if (.@input < 0 || .@input > 10) {
- mes "[Nerlen]";
- mes "I'm sorry, but I can only";
- mes "make up to 10 Holy Eggs";
- mes "at a time. If you wanted to";
- mes "cancel, then just enter ''0.''";
- next;
- }
- else {
- if ((countitem(White_Herb) < .@input) || (countitem(Green_Herb) < .@input) || (countitem(Yellow_Herb) < .@input) || (countitem(Holy_Water) < .@input) || (countitem(Chicken_Egg) < .@input)) {
- mes "[Nerlen]";
- mes "I'm sorry, but you don't";
- mes "have enough items to make";
- mes "Holy Eggs. You need the";
- mes "following for me to create";
- mes "each Holy Egg for you.";
- next;
- mes "[Nerlen]";
- mes "^4D4DFF1 White Herb^000000,";
- mes "^4D4DFF1 Green Herb^000000,";
- mes "^4D4DFF1 Yellow Herb^000000,";
- mes "^4D4DFF1 Holy Water^000000, and";
- mes "^4D4DFF1 Chicken Egg^000000.";
- close;
- }
- else {
- break;
- }
- }
- }
- if (checkweight(Holy_Egg,.@input) == 0) {
- mes "[Nerlen]";
- mes "I'm sorry, but you";
- mes "won't be able to carry";
- mes "that many Holy Eggs now...";
- mes "You'd better free up more";
- mes "space in your Inventory first.";
- close;
- }
- else {
- delitem White_Herb,.@input;
- delitem Green_Herb,.@input;
- delitem Yellow_Herb,.@input;
- delitem Holy_Water,.@input;
- delitem Chicken_Egg,.@input; //Egg
- getitem Holy_Egg,.@input;
- mes "[Nerlen]";
- mes "Thank you!";
- mes "I hope you enjoy";
- mes "these Holy Eggs~";
- mes "Hope you to be with God's love.";
- close;
- }
- case 3:
- mes "[Nerlen]";
- mes "Alright, I understand.";
- mes "May God bless you.";
- close;
- }
-}
-
-//== Easter Quest ==========================================
-morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{
- if (easter2008 == 1) {
- mes "[Corps Member]";
- mes "How are you doing?";
- mes "Death... It's inescapable.";
- mes "Even you'll die someday. But...";
- next;
- if (countitem(Holy_Egg) > 0) {
- mes "[Corps Member]";
- mes "Oh, yes. That's it.";
- mes "You have it. The egg you";
- mes "hold has a secret power.";
- mes "I think that... Yes. Someone";
- mes "like you would understand";
- mes "us, fit well into our group.";
- next;
- mes "[Corps Member]";
- mes "Why don't";
- mes "you... Join us?";
- next;
- switch(select("What for?", "Um... But you're suspicious!")) {
- case 1:
- mes "[Corps Member]";
- mes "I see I've caught your";
- mes "interest! Well, if you'd";
- mes "like to join us and learn";
- mes "more, then why don't you";
- mes "bring me 10 Holy Eggs?";
- mes "That is my condition.";
- easter2008 = 2;
- close;
- case 2:
- mes "[Corps Member]";
- mes "Really? Well, I suppose";
- mes "I can't help it. Let me";
- mes "assure you that our";
- mes "organization works";
- mes "for the greater good.";
- close;
- }
- }
- else {
- mes "[Corps Member]";
- mes "We should all enjoy";
- mes "life while we still can.";
- mes "Who knows? Perhaps";
- mes "there will be other lives";
- mes "to live after this one.";
- mes "Perhaps, perhaps....";
- close;
- }
- }
- else if (easter2008 == 2) {
- mes "[Corps Member]";
- mes "Ah, you have returned.";
- mes "Did you still wish to";
- mes "join our ranks? If so,";
- mes "I hope you brought the";
- mes "10 Holy Eggs I require.";
- next;
- switch(select("Give Holy Eggs", "Don't Give Holy Eggs")) {
- case 1:
- mes "[Corps Member]";
- mes "So you do wish to";
- mes "join our organization.";
- mes "First, let me check if you";
- mes "brought the Holy Eggs...";
- next;
- if (countitem(Holy_Egg) > 9) {
- mes "[Corps Member]";
- mes "Very well. In return";
- mes "for these Holy Eggs, let";
- mes "me give you a small present";
- mes "for joining us. Now, I can";
- mes "tell you about what we do.";
- delitem Holy_Egg,10;
- easter2008 = 3;
- getitem Gift_Box,2;
- next;
- mes "[Corps Member]";
- mes "^333333*Cough Cough*^000000";
- mes "Excuse me, I've got--";
- mes "^333333*Cough!*^000000 A... A bit of a";
- mes "sore throat. Give me a sec...";
- close;
- }
- else {
- mes "[Corps Member]";
- mes "Hm. You don't have enough";
- mes "Holy Eggs to meet the condition";
- mes "I set for you. Did you leave";
- mes "them in your Storage?";
- close;
- }
- case 2:
- mes "[Corps Member]";
- mes "Hm? I suppose I can't";
- mes "blame you for being a bit";
- mes "suspicious of us. Let me";
- mes "assure you that ours is";
- mes "a mission of holiness.";
- close;
- }
- }
- else if (easter2008 == 3) {
- mes "[Corps Member]";
- mes "We are an organization";
- mes "that is dedicated to...";
- mes "Resurrecting dead heroes!";
- next;
- mes "[Corps Member]";
- mes "Those Holy Eggs that you've";
- mes "brought have the power to";
- mes "restore life to the dead.";
- mes "In large quantities...";
- mes "They can even revive";
- mes "ancient fallen heroes!";
- next;
- mes "[Corps Member]";
- mes "When you bring me";
- mes "33 Holy Eggs, I will";
- mes "enchant them so that you";
- mes "can use them on areas where";
- mes "ancient heroes had died.";
- next;
- mes "[Corps Member]";
- mes "Go and bring me";
- mes "33 Holy Eggs! I shall be";
- mes "waiting here for your return...";
- easter2008 = 4;
- close;
- }
- else if (easter2008 == 4) {
- mes "[Corps Member]";
- mes "Ah, you've returned";
- mes "Now, did you bring me";
- mes "33 Holy Eggs for your task?";
- next;
- switch(select("Give Holy Eggs", "Don't Give Holy Eggs")) {
- case 1:
- if (countitem(Holy_Egg) > 32) {
- mes "[Corps Member]";
- mes "Ah, these will do!";
- mes "Now, make a note of the";
- mes "destination I describe as";
- mes "I infuse these Holy Eggs";
- mes "with additional magic.";
- next;
- if (BaseLevel < 41) {
- mes "[Corps Member]";
- mes "You must go to the";
- mes "entrance of Payon Dungeon,";
- mes "where a nimble hero has fallen.";
- mes "Sacrifice the Holy Eggs there,";
- mes "and then return to me. Now...";
- mes "Go, and bring him back to life!";
- easter2008 = 5;
- close;
- }
- else if ((BaseLevel > 40) && (BaseLevel < 61)) {
- mes "[Corps Member]";
- mes "Go to the 3rd level of";
- mes "Izlude dungeon... A hero.";
- mes "that sought wisdom perished";
- mes "at the entrance to the 4th";
- mes "level. Sacrifice the Holy Eggs";
- mes "there, and return him to life!";
- easter2008 = 6;
- close;
- }
- else if ((BaseLevel > 60) && (BaseLevel < 81)) {
- mes "[Corps Member]";
- mes "Go to the abandoned mine";
- mes "dungeon where a brave hero";
- mes "died to protect his comrades.";
- mes "Sacrifice the Holy Eggs as soon";
- mes "as you get to the 3rd floor.";
- mes "Go, and bring him back to life!";
- easter2008 = 7;
- close;
- }
- else {
- mes "[Corps Member]";
- mes "Go to Glastheim, and";
- mes "sacrifice the Holy Eggs";
- mes "as soon as you enter the";
- mes "2nd floor. A hero perished";
- mes "there, but you shall bring";
- mes "him back to the living!";
- easter2008 = 8;
- close;
- }
- }
- else {
- mes "[Corps Member]";
- mes "Hm? This isn't";
- mes "33 Holy Eggs. Did you";
- mes "leave some in your Storage?";
- close;
- }
- case 2:
- mes "[Corps Member]";
- mes "Don't you understand";
- mes "the righteousness of";
- mes "our cause? Returning fallen";
- mes "heroes will bring peace to";
- mes "our lands much more quickly!";
- close;
- }
- }
- else if (easter2008 >= 5 && easter2008 <= 8) {
- mes "[Corps Member]";
- mes "Did you forget";
- mes "where you must go?";
- mes "Let me remind you";
- mes "so that you do not";
- mes "lose your way...";
- next;
- mes "[Corps Member]";
- switch(easter2008) {
- case 5:
- mes "[Corps Member]";
- mes "You must go to the";
- mes "entrance of Payon Dungeon,";
- mes "where a nimble hero has fallen.";
- mes "Sacrifice the Holy Eggs there,";
- mes "and then return to me. Now...";
- mes "Go, and bring him back to life!";
- close;
- case 6:
- mes "[Corps Member]";
- mes "Go to the 3rd level of";
- mes "Izlude dungeon... A hero.";
- mes "that sought wisdom perished";
- mes "at the entrance to the 4th";
- mes "level. Sacrifice the Holy Eggs";
- mes "there, and return him to life!";
- close;
- case 7:
- mes "[Corps Member]";
- mes "Go to the abandoned mine";
- mes "dungeon where a brave hero";
- mes "died to protect his comrades.";
- mes "Sacrifice the Holy Eggs as soon";
- mes "as you get to the 3rd floor.";
- mes "Go, and bring him back to life!";
- close;
- case 8:
- mes "Go to Glastheim, and";
- mes "sacrifice the Holy Eggs";
- mes "as soon as you enter the";
- mes "2nd floor. A hero perished";
- mes "there, but you shall bring";
- mes "him back to the living!";
- close;
- }
- }
- else if (easter2008 == 9) {
- mes "[Corps Member]";
- mes "Ah, I hope you've come";
- mes "back with good news.";
- mes "So did it work?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Actually...";
- mes "Nothing happened....";
- next;
- mes "[Corps Member]";
- mes "What? It can't be.";
- mes "The magic... It should";
- mes "have been powerful enough...";
- mes "Well, it's too bad that we";
- mes "failed. Even so, I am grateful";
- mes "for all your help thus far...";
- next;
- mes "[Corps Member]";
- mes "We'll investigate what";
- mes "could have gone wrong,";
- mes "and then try again next year.";
- mes "Farewell, my friend, and I hope";
- mes "that you'll assist us again.";
- easter2008 = 10;
- if (BaseLevel < 41) {
- getexp 5000,0;
- getexp 5000,0;
- }
- else if ((BaseLevel > 40) && (BaseLevel < 61)) {
- getexp 50000,0;
- getexp 50000,0;
- }
- else if ((BaseLevel > 60) && (BaseLevel < 81)) {
- getexp 500000,0;
- }
- else if ((BaseLevel > 80) && (BaseLevel < 99)) {
- getexp 1000000,0;
- }
- else {
- if (Upper == 2) {
- getexp 0,10000000;
- }
- else {
- getexp 2000000,0;
- }
- }
- close;
- }
- else {
- mes "[Corps Member]";
- mes "Shh! Tell no one";
- mes "that I am here.";
- close;
- }
-}
-
-pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
- if (easter2008 == 5) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well...";
- mes "This is the place";
- mes "the Corps Member";
- mes "wanted me to find...";
- mes "Time to use all of";
- mes "these Holy Eggs.";
- next;
- if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Here we go...";
- mes "Will this really bring";
- mes "this ancient hero";
- mes "back to life? I'm...";
- mes "I'm kind of scared!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "^333333*Whew!*^000000 Nothing happened!";
- mes "I guess I better go back to";
- mes "that Corps Member and let";
- mes "him know that it didn't work.";
- close2;
- delitem Holy_Egg,33;
- easter2008 = 9;
- end;
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh? Where did I put";
- mes "those 33 Holy Eggs";
- mes "that I needed for this?";
- close;
- }
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "There was something";
- mes "here, but I can't tell";
- mes "for sure what it was...";
- close;
- }
-}
-
-iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
- if (easter2008 == 6) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well...";
- mes "This is the place";
- mes "the Corps Member";
- mes "wanted me to find...";
- mes "Time to use all of";
- mes "these Holy Eggs.";
- next;
- if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Here we go...";
- mes "Will this really bring";
- mes "this ancient hero";
- mes "back to life? I'm...";
- mes "I'm kind of scared!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "^333333*Whew!*^000000 Nothing happened!";
- mes "I guess I better go back to";
- mes "that Corps Member and let";
- mes "him know that it didn't work.";
- close2;
- delitem Holy_Egg,33;
- easter2008 = 9;
- end;
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh? Where did I put";
- mes "those 33 Holy Eggs";
- mes "that I needed for this?";
- close;
- }
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "There was something";
- mes "here, but I can't tell";
- mes "for sure what it was...";
- close;
- }
-}
-
-mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
- if (easter2008 == 7) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well...";
- mes "This is the place";
- mes "the Corps Member";
- mes "wanted me to find...";
- mes "Time to use all of";
- mes "these Holy Eggs.";
- next;
- if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Here we go...";
- mes "Will this really bring";
- mes "this ancient hero";
- mes "back to life? I'm...";
- mes "I'm kind of scared!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "^333333*Whew!*^000000 Nothing happened!";
- mes "I guess I better go back to";
- mes "that Corps Member and let";
- mes "him know that it didn't work.";
- close2;
- delitem Holy_Egg,33;
- easter2008 = 9;
- end;
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh? Where did I put";
- mes "those 33 Holy Eggs";
- mes "that I needed for this?";
- close;
- }
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "There was something";
- mes "here, but I can't tell";
- mes "for sure what it was...";
- close;
- }
-}
-
-gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{
- if (easter2008 == 8) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Well...";
- mes "This is the place";
- mes "the Corps Member";
- mes "wanted me to find...";
- mes "Time to use all of";
- mes "these Holy Eggs.";
- next;
- if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Here we go...";
- mes "Will this really bring";
- mes "this ancient hero";
- mes "back to life? I'm...";
- mes "I'm kind of scared!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- mes "...............................";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "^333333*Whew!*^000000 Nothing happened!";
- mes "I guess I better go back to";
- mes "that Corps Member and let";
- mes "him know that it didn't work.";
- close2;
- delitem Holy_Egg,33;
- easter2008 = 9;
- end;
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Huh? Where did I put";
- mes "those 33 Holy Eggs";
- mes "that I needed for this?";
- close;
- }
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "There was something";
- mes "here, but I can't tell";
- mes "for sure what it was...";
- close;
- }
-}
diff --git a/npc/events/easter_2010.txt b/npc/events/easter_2010.txt
deleted file mode 100644
index 154fb95c5..000000000
--- a/npc/events/easter_2010.txt
+++ /dev/null
@@ -1,638 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Easter Event (2010)
-//================= Description ===========================================
-//= Lift Lina's curse for an Easter Egg Shell.
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-prontera,202,297,3 script Rina#Easter 4_F_JOB_HUNTER,{
- disable_items;
- if (BaseLevel < 40) {
- mes "[Rina]";
- mes "Hi~!";
- mes "You are an adventurer like me.";
- next;
- mes "[Rina]";
- mes "I am put under a curse.";
- mes "I know you want to help me,";
- mes "but your experience is not enough.";
- next;
- consumeitem 607; //Yggdrasilberry
- consumeitem 12068; //Luk_Dish03
- consumeitem 12063; //Dex_Dish03
- consumeitem 12053; //Vit_Dish03
- npcskill "AL_INCAGI",1,0,0;
- npcskill "AL_BLESSING",1,0,0;
- mes "[Rina]";
- mes "I am not in the good condition,";
- mes "so what I can do for you";
- mes "is just like this.";
- mes "Then, good bye.";
- mes "Take care~!";
- close;
- }
- .@quest1 = questprogress(9117);
- if (!.@quest1) {
- playbgm "30.mp3"; // One Step Closer
- mes "[Rina]";
- mes "Hi~!";
- mes "You are an adventurer like me.";
- mes "Well... In fact, I am";
- mes "put under a strange curse.";
- next;
- mes "[Rina]";
- mes "To release this curse,";
- mes "somebody needs to do ^800080Oath-taking ceremony^000000";
- mes "with me,";
- mes "and then needs to solve";
- mes "several problems instead of me.";
- next;
- if (select("Let's help ^800080Rina^000000.", "Just skip it.") == 2) {
- emotion e_sigh;
- mes "[Rina]";
- mes "To help me,";
- mes "I need a competent adventurer.";
- mes "If you know those people,";
- mes "I hope you to introduce them to me later.";
- close;
- }
- emotion e_awsm;
- mes "[Rina]";
- mes "Are you really going to help me?";
- mes "Thank you.";
- mes "You are so brave.";
- next;
- playbgm "01.mp3"; // Title
- mes "[Rina]";
- mes "Then I'll start ^800080Oath-taking ceremony^000000.";
- mes " ";
- mes "^787878( A mysterious atmosphere hangs in the air. )^000000";
- next;
- specialeffect(EF_COUPLECASTING, AREA, playerattached());
- next;
- mes "[Rina]";
- mes "Blah blah blah...";
- mes " ";
- mes "Blah blah blah...";
- mes " ";
- mes "^787878( ... This is a strange spell. )^000000";
- next;
- specialeffect(EF_SIGNUM, AREA, playerattached());
- mes "[Rina]";
- mes "Haaaaah~";
- mes "^800080Oath-taking ceremony^000000 is done enough now.";
- mes "Isn't that so simple?";
- next;
- emotion e_dum;
- mes "[Rina]";
- mes "Okay, from no on,";
- mes "you need to go on ^006400a real adventure";
- mes "to release my curse^000000.";
- mes "Let me know when you are ready.";
- setquest 9117;
- close;
- } else if (.@quest1 == 1) {
- callsub(L_HuntingInfo, .@quest1);
- } else if (.@quest1 == 2) {
- if (questprogress(9118) != 2 || questprogress(9119) != 2 || questprogress(9120) != 2 || questprogress(9121) != 2) {
- if (questprogress(9118,HUNTING) == 2 || questprogress(9119,HUNTING) == 2 || questprogress(9120,HUNTING) == 2 || questprogress(9121,HUNTING) == 2) {
- mes "[Rina]";
- mes "You did it.";
- mes "I can feel that my body is recovering.";
- mes "But it is not enough.";
- next;
- mes "[Rina]";
- mes "^006400You have one more thing to do.^000000";
- mes "Let me know when you're ready.";
- close2;
- completequest 9118;
- completequest 9119;
- completequest 9120;
- completequest 9121;
- setquest 9122;
- } else
- callsub(L_HuntingInfo, .@quest1);
- end;
- }
- }
- if (questprogress(9122) == 1) {
- mes "[Rina]";
- mes "I will check one thing.";
- mes "For this task,";
- mes "You need to feel the music.";
- next;
- mes "[Rina]";
- mes "You cannot complete the task";
- mes "without the music.";
- mes "do you have any problem?";
- next;
- mes "- Check! -";
- mes "^787878- BGM option should be turned on -^000000";
- mes "^787878- in the game option menu. -^000000";
- mes "^787878- Please check -^000000";
- mes "^787878- whether you can listen -^000000";
- mes "^787878- to the music sound. -^000000";
- next;
- if(select("[I'm ready to listen to the BGM.]", "[I can't listen to the BGM.]") == 2) {
- mes "[Rina]";
- mes "I am so shocked that";
- mes "you cannot feel the music.";
- mes "What should we do now...";
- close2;
- emotion e_sob;
- end;
- }
- mes "[Rina]";
- mes "Listen carefully";
- mes "the feelings of it...";
- mes "I can't hear it,";
- mes "but you can hear the sound.";
- next;
- if (oversea_event2 < 520 || oversea_event3 < 270 || oversea_event6 < 245 || oversea_event9 < 197) {
- if (oversea_event2 == 520) playbgm "13.mp3"; // Theme of Geffen
- else if (oversea_event3 == 270) playbgm "59.mp3"; // Theme of Lutie
- else if (oversea_event6 == 245) playbgm "70.mp3"; // Theme of Juno
- else if (oversea_event9 == 197) playbgm "94.mp3"; // Theme of Rachel
- else {
- switch(rand(1,4)) {
- case 1: playbgm "13.mp3"; oversea_event2 = 520; break;
- case 2: playbgm "59.mp3"; oversea_event3 = 270; break;
- case 3: playbgm "70.mp3"; oversea_event6 = 245; break;
- case 4: playbgm "94.mp3"; oversea_event9 = 197; break;
- }
- }
- }
- mes "[Rina]";
- mes "^006400The music you're hearing now^000000";
- mes "has something to do with the one specific city.";
- mes "Think carefully ^006400what kind of city^000000";
- mes "has similar feeling with this music.";
- next;
- mes "[Rina]";
- mes "And...";
- mes "Go to ^006400the city";
- mes "where you can remind by this music^000000.";
- next;
- mes "[Rina]";
- mes "After that,";
- mes "find ^FF0000the strange mark^000000";
- mes "around the entrances of the city.";
- mes "Then you can release the curse on me.";
- next;
- mes "[Rina]";
- mes "It must be tough";
- mes "but I hope you good luck.";
- close2;
- emotion e_sigh;
- end;
- }
- if (questprogress(9123) == 1) {
- emotion e_kis;
- mes "[Rina]";
- mes "You're back~!";
- mes "My curse has been released.";
- mes "Thank you so much.";
- next;
- if (checkweight(Easter_Egg_Shell,1) == 0) {
- mes "[Rina]";
- mes "Your bag is too full.";
- mes "I have a present for you";
- mes "so make your bag lighter.";
- mes "I'll wait for you.";
- close;
- }
- completequest 9123;
- getitem Easter_Egg_Shell,1;
- .@BaseExp = (BaseLevel * (BaseLevel / 4)) * ((BaseLevel / 29) + (BaseLevel / 6)) + (5 * BaseLevel / 2);
- if (ADVJOB == 0) {
- if (BaseLevel < 40) .@nBaseExp = .@BaseExp;
- else if (BaseLevel < 50) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel);
- else if (BaseLevel < 60) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 20));
- else if (BaseLevel < 70) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10));
- else if (BaseLevel < 80) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5));
- else if (BaseLevel < 90) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3));
- else if (BaseLevel < 99) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2));
- else .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2) * 2);
-
- .@nJobExp = (JobLevel * (JobLevel - 3) * (JobLevel / 25 + 1) + (16 - (JobLevel * 2))) * 2;
- } else {
- if (BaseLevel < 30) .@nBaseExp = .@BaseExp;
- else if (BaseLevel < 40) .@nBaseExp = .@BaseExp + (BaseLevel * 10);
- else if (BaseLevel < 50) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * 2);
- else if (BaseLevel < 60) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 10));
- else if (BaseLevel < 70) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 5));
- else if (BaseLevel < 80) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 3));
- else if (BaseLevel < 90) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * (BaseLevel / 2));
- else if (BaseLevel < 98) .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * BaseLevel);
- else .@nBaseExp = .@BaseExp + (BaseLevel * BaseLevel * BaseLevel * 2);
-
- .@nJobExp = (JobLevel * JobLevel * (JobLevel / 5 + 2) + (20 - JobLevel)) * 3;
- }
- getexp .@nBaseExp,.@nJobExp;
- mes "[Rina]";
- mes "This is the present for you.";
- mes "It's not a big one";
- mes "but please take it";
- mes "as a token of my gratitude.";
- next;
- mes "[Rina]";
- mes "I'll take a rest for a few days";
- mes "and then I'll go on an adventure.";
- mes "See you again.";
- close2;
- consumeitem 607; //Yggdrasilberry
- consumeitem 12068; //Luk_Dish03
- consumeitem 12063; //Dex_Dish03
- consumeitem 12053; //Vit_Dish03
- npcskill "AL_INCAGI",1,0,0;
- npcskill "AL_BLESSING",1,0,0;
- end;
- }
- mes "[Rina]";
- mes "Thank you for releasing my curse.";
- mes "I'll take a rest for a few days";
- mes "and then go on an adventure again.";
- mes "Have a happy day~!";
- close2;
- consumeitem 607; //Yggdrasilberry
- npcskill "AL_INCAGI",1,0,0;
- npcskill "AL_BLESSING",1,0,0;
- end;
-
-L_HuntingInfo:
- mes "[Rina]";
- mes "What you need to do is";
- mes "to choose one monster among";
- mes "^FF0000DEVIRUCHI,^000000 ^FF0000WRAITH DEAD,^000000";
- mes "^FF0000DULLAHAN,^000000 ^FF0000NIGHTMARE TERROR^000000";
- mes "and then kill ^0000FF50^000000 monsters";
- mes "and come back to me.";
- next;
- mes "[Rina]";
- mes "It must be a tough task,";
- mes "but you are the right person";
- mes "who did the oath-taking ceremony.";
- mes "I hope you succeed.";
- if (getarg(0) < 2) {
- completequest 9117;
- setquest 9118;
- setquest 9119;
- setquest 9120;
- setquest 9121;
- }
- close2;
- npcskill "AL_INCAGI",1,0,0;
- npcskill "AL_BLESSING",1,0,0;
- end;
-}
-
-geffen,207,114,4 script #Hiddne01Easter CLEAR_NPC,{
- if (oversea_event2 > 519) {
-OnRelease:
- specialeffect EF_PATTACK;
- mes "- I found ^0000FFthe strange mark^000000. -";
- next;
- specialeffect(EF_HOLYHIT, AREA, playerattached());
- mes "- I can definitely feel that";
- mes "- ^0000FFRina^000000 has been released";
- mes "- from the curse.";
- mes "- ^006400Let's go back to Rina!^000000";
- if (questprogress(9122) != 2) {
- completequest 9122;
- setquest 9123;
- }
- close;
- }
- end;
-}
-
-xmas,144,52,4 script #Hiddne02Easter CLEAR_NPC,{
- if (oversea_event3 > 269)
- doevent "#Hiddne01Easter::OnRelease";
- end;
-}
-
-yuno,164,46,4 script #Hiddne03Easter CLEAR_NPC,{
- if (oversea_event6 > 244)
- doevent "#Hiddne01Easter::OnRelease";
- end;
-}
-
-rachel,36,132,4 script #Hiddne04Easter CLEAR_NPC,{
- if (oversea_event9 > 196)
- doevent "#Hiddne01Easter::OnRelease";
- end;
-}
-
-prontera,204,297,3 script Rina's Little Friend 4_DRAGON_EGG,{
- disable_items;
- if (!questprogress(9117)) {
- emotion e_swt2;
- mes "[Rina's Little Friend]";
- mes ".......";
- mes " ";
- mes "^787878( No response. )^000000";
- close;
- }
- if (questprogress(9123) == 2) {
- emotion e_meh;
- mes "[Rina's Little Friend]";
- mes "Hi.";
- mes "I guess you're the trustworthy friend.";
- mes "Are you here to make a deal with me?";
- next;
- switch(select("Yes.", "No.", "What do you mean?")) {
- case 1:
- if (ADVJOB == 0) {
- if (BaseLevel < 70)
- .@nCharge = 400000;
- else if (BaseLevel < 90)
- .@nCharge = 450000;
- else
- .@nCharge = 480000;
- } else
- .@nCharge = 500000;
- if (countitem(Egg) < 1 || countitem(Sparkling_Dust) < 20 || Zeny < .@nCharge) {
- mes "[Rina's Little Friend]";
- mes "Hmm.";
- mes "The material is not enough.";
- mes "Please check the things you need.";
- close;
- }
- mes "[Rina's Little Friend]";
- mes "Cool... if you give me the materials";
- mes "I will start it right now.";
- mes "Are you ready for it?";
- next;
- if(select("Yes, let's start it.", "No, stop it.") == 2) {
- mes "[Rina's Little Friend]";
- mes "Heh. It's boring.";
- close;
- }
- mes "[Rina's Little Friend]";
- mes "Okay, I will start it now.";
- mes " ";
- mes "^787878( A mysterious atmosphere hangs in the air. )^000000";
- next;
- specialeffect EF_ASPERSIO;
- delitem Egg,1;
- delitem Sparkling_Dust,20;
- Zeny -= .@nCharge;
- .@nPercentage = rand(1,100);
- if (.@nPercentage <= 41) {
- mes "[Rina's Little Friend]";
- mes "Life is given to the egg.";
- mes "Aaaaah~ I got to take some rest.";
- mes "Good bye~!";
- if (.@nPercentage <= 12)
- getitem Poporing_Egg,1;
- else if (.@nPercentage <= 24)
- getitem Picky_Egg,1;
- else if (.@nPercentage <= 36)
- getitem Savage_Bebe_Egg,1;
- else
- getitem Deviruchi_Egg,1;
- close2;
- emotion e_yawn;
- end;
- } else if (.@nPercentage <= 60) {
- if (.@nPercentage >= 42 && .@nPercentage <= 45)
- getitem Easter_Egg_Shell,1;
- else
- getitem Holy_Egg,5;
- mes "[Rina's Little Friend]";
- mes "It seems that you have quite interesting things.";
- mes "I need to take some rest.";
- mes "Good bye~!";
- close2;
- emotion e_yawn;
- end;
- } else if (.@nPercentage <= 85) {
- if (.@nPercentage >= 61 && .@nPercentage <= 75) {
- getitem Sparkling_Dust,20;
- getitem Yggdrasilberry,1;
- } else {
- getitem Egg,1;
- getitem Seed_Of_Yggdrasil,2;
- }
- mes "[Rina's Little Friend]";
- mes "There was no change.";
- mes "I didn't mean to do it,";
- mes "but I'm sorry...";
- mes "I hope to see you again, my friend.";
- emotion e_dum;
- close;
- } else {
- getitem Dex_Dish08,2;
- mes "[Rina's Little Friend]";
- mes "Hmm.";
- mes "It became a dish.";
- mes "Looks delicious.";
- mes "Then, good bye~!";
- close2;
- emotion e_rice;
- end;
- }
- case 2:
- mes "[Rina's Little Friend]";
- mes "You are here just to see my cute looks?";
- mes "Aren't you peeking at Rina";
- mes "pretending to see me?";
- mes "It's funny... haha~";
- close2;
- emotion e_gg;
- end;
- case 3:
- playbgm "23.mp3"; // Travel
- mes "[Rina's Little Friend]";
- mes "Huh?!";
- mes "I never told you before?";
- mes "Then listen carefully.";
- next;
- mes "[Rina's Little Friend]";
- mes "I have a";
- mes "special ability.";
- mes "It's to give a special strength";
- mes "to ^0000FFthe egg^000000.";
- next;
- mes "[Rina's Little Friend]";
- mes "Well, I cannot do that unlimitedly.";
- mes "There is no magic that is done forever.";
- mes "So I need some additional cost.";
- next;
- mes "[Rina's Little Friend]";
- mes "And I cannot sure";
- mes "to what the egg will be changed.";
- mes "It may be end in failure";
- mes "and it can be something like Pet Egg.";
- next;
- if(select("Ask the cost.", "Stop listening because it feels like a trick.") == 2) {
- mes "[Rina's Little Friend]";
- mes "Well... I don't really care.";
- mes "Good bye.";
- close2;
- playbgm "08.mp3"; // Theme of Prontera
- end;
- }
- mes "[Rina's Little Friend]";
- mes "Do you want to make a deal?";
- mes "You need";
- mes "^0000FF1 Egg^000000, ^0000FF20 Light Granule^000000 and";
- if (ADVJOB == 0) {
- if (BaseLevel < 70)
- mes "^B8860B400,000 Zeny.";
- else if (BaseLevel < 90)
- mes "^B8860B450,000 Zeny^000000.";
- else
- mes "^B8860B480,000 Zeny^000000.";
- } else
- mes "^B8860B500,000 Zeny^000000.";
- next;
- mes "[Rina's Little Friend]";
- mes "If you are interested";
- mes "make that zeny and come again.";
- mes "Haha...";
- mes "I'll be waiting for you.";
- close2;
- playbgm "08.mp3"; // Theme of Prontera
- emotion e_gg;
- end;
- }
- }
- emotion e_meh;
- mes "[Rina's Little Friend]";
- mes "Ahem!";
- mes "Why? Are you surprised to see me speaking?";
- mes "Well, I understand you.";
- mes "Only the person who did";
- mes "the oath-taking ceremony can talk with me.";
- next;
- mes "[Rina's Little Friend]";
- mes "If Rina's curse is released,";
- mes "I can also";
- mes "suggest you";
- mes "an interesting thing.";
- next;
- mes "[Rina's Little Friend]";
- mes "I will let you know";
- mes "the detailed explanation later.";
- mes "Then see you later, my friend.";
- close;
-}
-
-prontera,116,82,5 script Traveler#01Easter 4_M_03,{
- mes "[Traveler]";
- mes "I'm a traveler";
- mes "and I often visit ^8B4513Prontera^000000.";
- mes "Hmm, I think I might";
- mes "see you around here before.";
- next;
- if(select("Listen some more.", "Just ignore it.") == 2) {
- mes "[Traveler]";
- mes "As I expected,";
- mes "you are a silent person. Ha ha.";
- mes "Good bye.";
- close;
- }
- mes "[Traveler]";
- mes "A few days ago,";
- mes "I saw a new adventurer";
- mes "who were standing";
- mes "near the ^8B4513Cathedral^000000.";
- next;
- emotion e_lv;
- mes "[Traveler]";
- mes "That adventurer seemed pretty.";
- mes "But...";
- mes "I feel some strange energy";
- mes "so I don't come close to that person.";
- next;
- mes "[Traveler]";
- mes "Look like";
- mes "you're interested in";
- mes "that new adventurer?";
- mes "Or that is just your face look. Ha ha.";
- next;
- if(select("I'm interested in it.", "I don't care at all.") == 2) {
- mes "[Traveler]";
- mes "Ah~ I see~!";
- mes "Then, Good bye.";
- close;
- }
- mes "[Traveler]";
- mes "Just as I expected!";
- mes "You can find";
- mes "that new adventurer";
- mes "on the way to the ^8B4513Cathedral^000000";
- mes "at the direction of 1o'clock in ^8B4513Prontera^000000.";
- next;
- mes "[Traveler]";
- mes "She was carrying";
- mes "^800080a big egg thing^000000.";
- mes "That's what I know.";
- close;
-OnInit:
- initnpctimer;
- end;
-OnTimer5000:
- emotion e_gasp;
- stopnpctimer;
- initnpctimer;
- end;
-}
-
-prontera,163,194,5 script Traveler#02Easter 4_F_03,{
- mes "[Traveler]";
- mes "A while ago,";
- mes "I met a lady";
- mes "and she said she has been";
- mes "under a strange curse.";
- next;
- mes "[Traveler]";
- mes "I wanted to help her";
- mes "but my experience is not enough.";
- mes "So I couldn't help her.";
- next;
- mes "[Traveler]";
- mes "If you are more than";
- mes "level ^0000FF40^000000,";
- mes "go to the ^8B4513Cathedral^000000";
- mes "at the direction of 1'o clock.";
- mes "I hope you can help her...";
- close;
-OnInit:
- initnpctimer;
- end;
-OnTimer5000:
- emotion e_gasp;
- stopnpctimer;
- initnpctimer;
- end;
-}
diff --git a/npc/events/event_skill_reset.txt b/npc/events/event_skill_reset.txt
deleted file mode 100644
index 0f01a3b98..000000000
--- a/npc/events/event_skill_reset.txt
+++ /dev/null
@@ -1,127 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Lupus
-//= Copyright (C) $ephiroth
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Official Skill Resetter Event in Yuno (kRO & idRO)
-//================= Description ===========================================
-//= Skill Reset with payment, minimum BaseLv.60 to reset skill.
-//= Each 1 BaseLv need 20.000 Zeny, so be careful to use skill.
-//================= Current Version =======================================
-//= 1.02
-//=========================================================================
-
-yuno,138,187,4 script Hypnotist Teacher 4_F_TELEPORTER,{
- @npcname$ = "[^D5A500Hypnotist^000000]";
- mes @npcname$;
-
- if(MISC_QUEST & 1024){
- mes "I already told you that you may only complete this event once.";
- close;
- }
- if(BaseLevel < 60) {
- mes "Please return when you reach BaseLv 60 or higher.";
- close;
- }
- if(SkillPoint != 0) {
- mes "You will need to use up all of your skill points if you want me to continue.";
- mes "Please come again soon!";
- close;
- }
- if(Weight || checkfalcon() || checkcart() || checkmount()) {
- mes "Would you like to reset skills?";
- mes "I'm sorry, but...";
- next;
- mes @npcname$;
- if(Weight) {
- mes "You cannot reset skills";
- mes "when you keep";
- mes "any items.";
- } else if(checkcart())
- mes "Please, drop your cart and we'll continue.";
- else if(checkfalcon())
- mes "Please, free your Falcon and we'll continue.";
- else if(checkmount())
- mes "Please, free your mount and we'll continue.";
- next;
- mes @npcname$;
- mes "Come back soon!";
- close;
- }
- mes "Hello, I am the Skill Resetter.";
- mes "Your name is ^0080FF"+strcharinfo(PC_NAME)+"^000000.";
- mes "How can I help you?";
- next;
- switch (select("^009500Information about Reset skills.^000000","^00B6FFReset skills.^000000","^000088Nevermind^000000")) {
- case 1: // Information
- mes @npcname$;
- mes "This skill reset is not FREE OF CHARGE!!";
- mes "Expense for the reset of skill is ^D5A50020000 Zeny x BaseLv^000000.";
- mes "Yeah ...each One BaseLv costs 20000 Zeny to reset skill.";
- next;
- mes @npcname$;
- mes "Oh yeah, one more thing!";
- mes "Any carts, falcons or pecos you have equiped";
- mes "will be removed if you reset your skills.";
- next;
- mes @npcname$;
- mes "Just one time does again to shake the skill point";
- mes "Careful with your skills from here on.";
- close;
- case 2: // Reset
- mes @npcname$;
- mes "Before skill reset in starting.";
- mes "You shall have to first tell me your Base Level.";
- next;
- mes "^D5A500[" + strcharinfo(PC_NAME) + "]^000000";
- mes "My Base level is ^AA00AALevel " + BaseLevel + "BaseLv.^000000";
- next;
- @zeny = BaseLevel*20000;
- mes @npcname$;
- mes "Total zeny to the reset of skill amount ^529DFF" + @zeny + "Zeny^000000 for the skill reset service.";
- next;
- if (Zeny < @zeny) {
- mes @npcname$;
- mes "It seems that you don't have enough money.";
- mes "In addition we wait for the opportunity.";
- emotion e_hmm;
- close;
- }
- Zeny -= @zeny;
- MISC_QUEST |= 1024;
- resetskill;
- mes @npcname$;
- mes "Thank you.";
- emotion e_thx;
- logmes "SKILL RESET EVENT";
- close;
- case 3: // Nevermind
- mes @npcname$;
- mes "You know where to find me,";
- mes "if you ever want a reset!!";
- close;
- }
-}
diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt
deleted file mode 100644
index 4e8a3c6e8..000000000
--- a/npc/events/gdevent_aru.txt
+++ /dev/null
@@ -1,1549 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Guild dungeon event, Arunafeltz.
-//================= Description ===========================================
-//= Guild dungeon event, Arunafeltz. Retrieve Morestone's pickaxe from
-//= Kublin.
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-arug_dun01,1,1,1 script Monster Controler#aru_gd 4_DOG01,{
-OnInit:
- donpcevent "Monster Controler1#aru::OnKill";
- initnpctimer;
- end;
-
-OnTimer3600000:
- donpcevent "Monster Controler1#aru::OnEnable";
- mapannounce "arug_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
- mapannounce "arug_dun01", "Morestone: Stop righ there! You thief!",bc_map,"0x99CC00";
- stopnpctimer;
- end;
-}
-
-arug_dun01,1,2,1 script Monster Controler1#aru 4_DOG01,{
-OnEnable:
- .@callwhere = rand(1,4);
- if (.@callwhere == 1) {
- monster "arug_dun01",150,340,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
- }
- else if (.@callwhere == 2) {
- monster "arug_dun01",232,293,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
- }
- else if (.@callwhere == 3) {
- monster "arug_dun01",156,167,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
- }
- else {
- monster "arug_dun01",243,56,"Kublin",1980,1,"Monster Controler1#aru::OnMyMobDead";
- }
- end;
-
-OnKill:
- killmonster "arug_dun01","Monster Controler1#aru::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("arug_dun01","Monster Controler1#aru::OnMyMobDead") == 0) {
- mapannounce "arug_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
- mapannounce "arug_dun01", "Morestone: I thought I heard Kublin screaming!! Who is there? What happened to Kublin? Hey you!",bc_map,"0x99CC00";
- donpcevent "Dwarf#aru_gd::OnEnable";
- }
- end;
-}
-
-arug_dun01,199,195,5 script Dwarf#aru_gd 4_M_DWARF,{
- if (getcharid(CHAR_ID_GUILD) == 0) {
- mes "[Dwarf]";
- mes "Hey did you see an ugly Goblin come by? He stole something from me!";
- close;
- }
- .@chk_urquest = questprogress(2143,PLAYTIME);
- .@chk_yourgdname$ = getguildname(getcharid(CHAR_ID_GUILD));
- if ($@gdeventv_a1 == 0) {
- if ($@gdevents_a$ == "") {
- $@gdeventv_a1 = 1;
- $@gdevents_a$ = .@chk_yourgdname$;
- mes "[Dwarf]";
- mes "Help me!";
- mes "Please, help me!";
- next;
- switch(select("What happened?", "Nevermind.")) {
- case 1:
- mes "[Dwarf]";
- mes "I am Morestone and I collect rare gems.";
- next;
- mes "[Morestone]";
- mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
- mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
- next;
- select("Pickaxe!");
- mes "[Morestone]";
- mes "Yes, my beloved pickaxe!";
- mes "I always carry it with me, you know?";
- next;
- mes "[Morestone]";
- mes "We started working here together.";
- mes "After a few days, we finally found something!";
- next;
- select("Something strange??");
- mes "[Morestone]";
- mes "No, but it was worth quite alot.";
- mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
- mes "His name was^3131FFKublin^000000!";
- next;
- mes "[Morestone]";
- mes "He stole my Pickaxe!";
- mes "I can't live without it...";
- next;
- if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Is this the pickaxe that you've been looking for?";
- next;
- mes "[Morestone]";
- mes "You found my Pickaxe?";
- mes "Show me, please!";
- next;
- mes "[Morestone]";
- mes "Oh, my! You've returned it to me!";
- mes "My precious pickaxe, I thought I lost you forever.";
- next;
- mes "[Morestone]";
- mes "You are great! What guild are you from?";
- mes "Could it be Gravity or Mercury?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
- next;
- mes "[Morestone]";
- mes "Oh... That guild will receive my greatest respect.";
- next;
- mes "[Morestone]";
- mes "Oh! My friend, I am very grateful for your help.";
- mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
- next;
- select("A mysterious area?");
- mes "[Morestone]";
- mes "That's right. I found it when I was digging around here.";
- mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
- next;
- mes "[Morestone]";
- mes "Instead of going there alone, I think it would be more fun to go with your friends...";
- next;
- mes "[Morestone]";
- mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
- mes "Do you want to go there now?";
- next;
- switch(select("Wait! I'm not ready yet.", "Let's go!")) {
- case 1:
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- mes "[Morestone]";
- mes "Take your time, and find a place to gather your friends.";
- close;
- case 2:
- mes "[Morestone]";
- mes "Alright! Let's go.";
- mes "If your friends visit me again later, I will guide them to that area again.";
- mes "Don't forget, dwarves are grateful beings! Hahaha!";
- delitem Pickaxe,1;
- $@gdeventv_a1 = 1;
- $@gdevents_a$ = .@chk_yourgdname$;
- close2;
- setquest 2144;
- warp "arug_que01",103,133;
- end;
- }
- }
- else {
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- mes "[Morestone]";
- mes "I will tell you how to find him.";
- mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
- close;
- }
- case 2:
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- emotion e_sob;
- mes "[Dwarf]";
- mes "Ahhh...";
- close;
- }
- }
- else if ($@gdevents_a$ == .@chk_yourgdname$) {
- if (questprogress(2144) == 1) {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
- mes "Oh, you are a member.";
- mes "Would you like to go to the mysterious area?";
- next;
- switch(select("Let's go.", "No, thanks.")) {
- case 1:
- mes "[Morestone]";
- mes "I hope you enjoy yourself, my friend.";
- close2;
- warp "arug_que01",103,133;
- end;
- case 2:
- mes "[Morestone]";
- mes "If you need my assistance, just ask.";
- mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
- close;
- }
- }
- else {
- $@gdeventv_a1 = 1;
- $@gdevents_a$ = .@chk_yourgdname$;
- mes "[Dwarf]";
- mes "Help me!";
- mes "Please, help me!";
- next;
- switch(select("What happened?", "Nevermind.")) {
- case 1:
- mes "[Dwarf]";
- mes "I am Morestone and I collect rare gems.";
- next;
- mes "[Morestone]";
- mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
- mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
- next;
- select("Pickaxe!");
- mes "[Morestone]";
- mes "Yes, my beloved pickaxe!";
- mes "I always carry it with me, you know?";
- next;
- mes "[Morestone]";
- mes "We started working here together.";
- mes "After a few days, we finally found something!";
- next;
- select("Something strange??");
- mes "[Morestone]";
- mes "No, but it was worth quite alot.";
- mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
- mes "His name was^3131FFKublin^000000!";
- next;
- mes "[Morestone]";
- mes "He stole my Pickaxe!";
- mes "I can't live without it...";
- next;
- if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Is this the pickaxe that you've been looking for?";
- next;
- mes "[Morestone]";
- mes "You found my Pickaxe?";
- mes "Show me, please!";
- next;
- mes "[Morestone]";
- mes "Oh, my! You've returned it to me!";
- mes "My precious pickaxe, I thought I lost you forever.";
- next;
- mes "[Morestone]";
- mes "You are great! What guild are you from?";
- mes "Could it be Gravity or Mercury?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
- next;
- mes "[Morestone]";
- mes "Oh... That guild will receive my greatest respect.";
- next;
- mes "[Morestone]";
- mes "Oh! My friend, I am very grateful for your help.";
- mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
- next;
- select("A mysterious area?");
- mes "[Morestone]";
- mes "That's right. I found it when I was digging around here.";
- mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
- next;
- mes "[Morestone]";
- mes "Instead of going there alone, I think it would be more fun to go with your friends...";
- next;
- mes "[Morestone]";
- mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
- mes "Do you want to go there now?";
- next;
- switch(select("Wait! I'm not ready yet.", "Let's go!")) {
- case 1:
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- mes "[Morestone]";
- mes "Take your time, and find a place to gather your friends.";
- close;
- case 2:
- mes "[Morestone]";
- mes "Alright! Let's go.";
- mes "If your friends visit me again later, I will guide them to that area again.";
- mes "Don't forget, dwarves are grateful beings! Hahaha!";
- delitem Pickaxe,1;
- $@gdeventv_a1 = 1;
- $@gdevents_a$ = .@chk_yourgdname$;
- close2;
- setquest 2144;
- warp "arug_que01",103,133;
- end;
- }
- }
- else {
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- mes "[Morestone]";
- mes "I will tell you how to find him.";
- mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
- close;
- }
- case 2:
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- emotion e_sob;
- mes "[Dwarf]";
- mes "Ah....";
- close;
- }
- }
- }
- else {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
- mes "Hm, you're not a member.";
- mes "Could you please give them my greetings?";
- close;
- }
- }
- else {
- if ($@gdevents_a$ == .@chk_yourgdname$) {
- if (questprogress(2144) == 1) {
- mes "[Morestone]";
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
- mes "Oh, you are a member.";
- mes "Would you like to go to the mysterious area?";
- next;
- switch(select("Let's go.", "No, thanks.")) {
- case 1:
- mes "[Morestone]";
- mes "I hope you enjoy yourself, my friend.";
- close2;
- warp "arug_que01",103,133;
- end;
- case 2:
- mes "[Morestone]";
- mes "If you need my assistance, just ask.";
- mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
- close;
- }
- }
- else {
- $@gdeventv_a1 = 1;
- $@gdevents_a$ = .@chk_yourgdname$;
- mes "[Dwarf]";
- mes "Help me!";
- mes "Please, help me!";
- next;
- switch(select("What happened?", "Nevermind.")) {
- case 1:
- mes "[Dwarf]";
- mes "I am Morestone and I collect rare gems.";
- next;
- mes "[Morestone]";
- mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
- mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
- next;
- select("Pickaxe!");
- mes "[Morestone]";
- mes "Yes, my beloved pickaxe!";
- mes "I always carry it with me, you know?";
- next;
- mes "[Morestone]";
- mes "We started working here together.";
- mes "After a few days, we finally found something!";
- next;
- select("Something strange??");
- mes "[Morestone]";
- mes "No, but it was worth quite alot.";
- mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
- mes "His name was^3131FFKublin^000000!";
- next;
- mes "[Morestone]";
- mes "He stole my Pickaxe!";
- mes "I can't live without it...";
- next;
- if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Is this the pickaxe that you've been looking for?";
- next;
- mes "[Morestone]";
- mes "You found my Pickaxe?";
- mes "Show me, please!";
- next;
- mes "[Morestone]";
- mes "Oh, my! You've returned it to me!";
- mes "My precious pickaxe, I thought I lost you forever.";
- next;
- mes "[Morestone]";
- mes "You are great! What guild are you from?";
- mes "Could it be Gravity or Mercury?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
- next;
- mes "[Morestone]";
- mes "Oh... That guild will receive my greatest respect.";
- next;
- mes "[Morestone]";
- mes "Oh! My friend, I am very grateful for your help.";
- mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
- next;
- select("A mysterious area?");
- mes "[Morestone]";
- mes "That's right. I found it when I was digging around here.";
- mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
- next;
- mes "[Morestone]";
- mes "Instead of going there alone, I think it would be more fun to go with your friends...";
- next;
- mes "[Morestone]";
- mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
- mes "Do you want to go there now?";
- next;
- switch(select("Wait! I'm not ready yet.", "Let's go!")) {
- case 1:
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- mes "[Morestone]";
- mes "Take your time, and find a place to gather you friends.";
- close;
- case 2:
- mes "[Morestone]";
- mes "Alright! Let's go.";
- mes "If your friends visit me again later, I will guide them to that area again.";
- mes "Don't forget, dwarves are grateful beings! Hahaha!";
- delitem Pickaxe,1;
- $@gdeventv_a1 = 1;
- $@gdevents_a$ = .@chk_yourgdname$;
- close2;
- setquest 2144;
- warp "arug_que01",103,133;
- end;
- }
- }
- else {
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- mes "[Morestone]";
- mes "I will tell you how to find him.";
- mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
- close;
- }
- case 2:
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- emotion e_sob;
- mes "[Dwarf]";
- mes "Ah....";
- close;
- }
- }
- }
- else {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_a$+" guild.";
- mes "Hm, you're not a member.";
- mes "Could you please give them my greetings?";
- close;
- }
- }
- end;
-
-OnInit:
- disablenpc "Dwarf#aru_gd";
- $@gdeventv_a1 = 0;
- $@gdevents_a$ = "";
- end;
-
-OnEnable:
- enablenpc "Dwarf#aru_gd";
- end;
-}
-
-arug_que01,100,81,3 script Pierrot Pier#aru_gd 4_M_PIERROT,{
- specialeffect EF_POISONHIT;
- .@sprchg_gd = rand(1,5);
- if (.@sprchg_gd == 1) {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_GHOSTRING;
- }
- else if (.@sprchg_gd == 2) {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_M_PIERROT;
- }
- else if (.@sprchg_gd == 3) {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_F_06;
- }
- else if (.@sprchg_gd == 4) {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_M_UMDANCEKID2;
- }
- else {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_CAT;
- }
- if (checkweight(Knife,1) == 0) {
- mes "- Wait!! -";
- mes "- You're carrying too many items, -";
- mes "- you can't receive the materials. -";
- mes "- Please use the Kafra Services, -";
- mes "- and come back later. -";
- close;
- }
- if (strcharinfo(PC_NAME) == getguildmaster(getcharid(CHAR_ID_GUILD))) {
- if ($@gdeventv_a2 == 0) {
- .@que_2143 = questprogress(2143,PLAYTIME);
- if (!.@que_2143) {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_M_PIERROT;
- mes "A lonely clown is juggling.";
- next;
- mes "When looked at closely, the clown is just a puppet that looks like a human.";
- next;
- mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
- next;
- mes "[Pierrot Pier]";
- mes "Beep beep beep.";
- mes "Hello, my friends!";
- mapannounce "arug_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "I am the loyal servant of Gergath, and I have finally received my orders.";
- mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
- mapannounce "arug_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Did you get permission from Gergath?";
- mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
- next;
- switch(select("I need to check that.", "No.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Please give me the palm of your hand.";
- mapannounce "arug_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- mapannounce "arug_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Hm...";
- mapannounce "arug_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Okay, I see...";
- mapannounce "arug_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Indeed...";
- mapannounce "arug_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
- next;
- emotion e_bzz;
- mes "[Pierrot Pier]";
- mes "Verification completed!";
- mapannounce "arug_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
- next;
- break;
- case 2:
- mes "[Pierrot Pier]";
- mes "Hm? that's right.";
- mes "When is that person coming? I am very bored~!";
- close;
- }
- mes "[Pierrot Pier]";
- mes "^3131FF<You're someone who can only think about nonsense everyday, you have no focus at all.>^000000";
- mapannounce "arug_que01", "Pierrot Pier: <You're someone who can only think about nonsense everyday, you have no focus at all.>",bc_map,"0x99CC00";
- next;
- emotion e_ho;
- mes "[Pierrot Pier]";
- mes "Hm? You don't think so?";
- mapannounce "arug_que01", "Pierrot Pier: Hm? You don't think so?",bc_map,"0x99CC00";
- next;
- emotion e_heh;
- mes "[Pierrot Pier]";
- mes "Haha, I'm just kidding. Beep beep.";
- mes "Ah, you are the one my master speaks of.";
- mapannounce "arug_que01", "Pierrot Pier: Haha, I'm just kidding. Beep beep. You are the one my master speaks of.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Come, the Gergath has left a message for you.";
- mes "It's a bit old, but it should still be legible.";
- next;
- mes "[Pierrot Pier]";
- mes "Alright, let's begin!";
- setquest 2143;
- donpcevent "Gergath#aru_gd::OnEnable";
- close;
- }
- else if (.@que_2143 == 1) {
- mes "[Pierrot Pier]";
- mes "Let's talk after I finished reading my master's message. Beep beep.";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "My master Gergath sincerely wishes you joy for you and your family everyday.";
- next;
- mes "[Pierrot Pier]";
- mes "Alright, would you like to play the game Gergath has prepared for you?";
- next;
- switch(select("Game instructions.", "Skip instructions.", "Refuse game.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "The game prepared by my master is very unique, yet simple and fun!";
- mapannounce "arug_que01", "Pierrot Pier: The game prepared by my lord is very unique, yet simple and fun!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "It's called \"Find the Treasure Map\"!!";
- mapannounce "arug_que01", "Pierrot Pier: It's called \"Find the Treasure Map\"!!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Do you see this large and green field? Beep, beep?";
- mes "I will show you the most incredible magic here.";
- mes "I will turn this place very white. Veeery white!";
- mapannounce "arug_que01", "Pierrot Pier: I will turn this place very white. Veeery white!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "The game instruction is just to find the treasure map within the time limit.";
- mes "Sounds easy, right?";
- mapannounce "arug_que01", "Pierrot Pier: The game instruction is just to find the treasure map within the time limit. ounds easy, right?",bc_map,"0x99CC00";
- next;
- break;
- case 2:
- break;
- case 3:
- emotion e_sob;
- mes "[Pierrot Pier]";
- mes "Oh, you don't want to play?";
- close;
- }
- mes "[Pierrot Pier]";
- mes "Okay, I'm ready to begin.";
- mes "Shall we start? Beep, beep?";
- next;
- switch(select("No.", "Start.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Let me know when you are ready.";
- close;
- case 2:
- mes "[Pierrot Pier]";
- mes "Alright! Let us begin!";
- next;
- mes "[Pierrot Pier]";
- mes "Ladies, and gentlemen.";
- mapannounce "arug_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Who will find the treasure map in this white world?";
- mapannounce "arug_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Amongst all of you, who shall be the lucky one?";
- mapannounce "arug_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let the game.. Begin!";
- mapannounce "arug_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
- $@gdeventv_a2 = 1;
- donpcevent "Controller#gdevent_a::OnGame_start";
- erasequest 2143;
- close;
- }
- }
- }
- else if ($@gdeventv_a2 == 1) {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure map?";
- mes "Show me what you have in your hands! Beep, beep!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- next;
- if (countitem(Glitering_PaperB) > 0) {
- donpcevent "Controller#gdevent_a::OnStop";
- $@gdeventv_a2 = 3;
- donpcevent "eff_mvp#aru_gd::OnMVP";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- mapannounce "arug_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
- delitem Glitering_PaperB,1;
- close;
- }
- else {
- if (countitem(Glitering_PaperA) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- else if ($@gdeventv_a2 == 2) {
- mes "[Pierrot Pier]";
- mes "Wah, why is it like this~!!";
- mes "Not enough? But this makes the game fun, no? Hahaha!";
- next;
- mes "[Pierrot Pier]";
- mes "What did you think?";
- next;
- switch(select("It was pretty hard.", "I should've been successful...")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "It's like trying to find a needle in a haystack!";
- mes "It's hard, but if you find it, it's worth ten times the effort. Beep, beep.";
- next;
- break;
- case 2:
- mes "[Pierrot Pier]";
- mes "Aaah~! Time is gold.";
- mes "Precious time goes by so fast.";
- next;
- break;
- }
- mes "[Pierrot Pier]";
- mes "I, Pierrot Piere, am not a heartless clown! Beep beep.";
- mapannounce "arug_que01", "Pierrot Pier: I, Pierrot Piere, am not a heartless clown! Beep beep.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Your success is my happiness!";
- mes "I'll give you one more chance. How's that? Beep?";
- mapannounce "arug_que01", "Pierrot Pier: I'll give you one more chance. How's that? Beep?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Okay, I'm ready to begin.";
- mes "Shall we start? Beep, beep?";
- mapannounce "arug_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00";
- next;
- switch(select("No.", "Start.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Let me know when you are ready.";
- close;
- case 2:
- mes "[Pierrot Pier]";
- mes "Alright! Let us begin!";
- next;
- mes "[Pierrot Pier]";
- mes "Ladies, and gentlemen.";
- mapannounce "arug_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Who will find the treasure map in this white world?";
- mapannounce "arug_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Amongst all of you, who shall be the lucky one?";
- mapannounce "arug_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let the game.. Begin!";
- mapannounce "arug_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
- $@gdeventv_a2 = 10;
- donpcevent "Controller#gdevent_a::OnGame_start";
- close;
- }
- }
- else if ($@gdeventv_a2 == 3) {
- if (questprogress(2143) == 2) {
- erasequest 2143;
- }
- mes "[Pierrot Pier]";
- mes "How did you do it?";
- mapannounce "arug_que01", "Pierrot Pier: How did you do it?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "You managed to find a needle in a haystack!";
- mes "Amazing!";
- mapannounce "arug_que01", "Pierrot Pier: You managed to find a needle in a haystack! Amazing!!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "You've completeled an unbelievable task, I will give you the wonderful gift master has prepared!! Ha!";
- mapannounce "arug_que01", "Pierrot Pier: You've completeled an unbelievable task, I will give you the wonderful gift my master has prepared!! Ha!",bc_map,"0x99CC00";
- mapannounce "arug_que01", "Pierrot Pier: Here, take Pierre's Treasure Boxes.",bc_map,"0x99CC00";
- donpcevent "eff_mvp#aru_gd::OnMVP";
- $@gdeventv_a2 = 5;
- getitem Pierre_Treasurebox,10;
- close;
- }
- else if ($@gdeventv_a2 == 4) {
- mes "[Pierrot Pier]";
- mes "Incredible! Unbelievable! Beep beep!";
- close;
- }
- else if ($@gdeventv_a2 == 5) {
- mapannounce "arug_que01", "Pierrot Pier: Seeing your smiles, makes Pierrot feel very happy~ See you next time!",bc_map,"0x99CC00";
- mes "[Pierrot Pier]";
- mes "Did you have fun?";
- next;
- mes "[Pierrot Pier]";
- mes "Seeing your smiles, makes Pierrot feel very happy~";
- next;
- mes "[Pierrot Pier]";
- mes "I hope to see you again very soon, I must go back to being a doll now.";
- mes "See you next time!";
- erasequest 2144;
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure map?";
- mes "Show me what you have in your hands! Beep, beep!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see.";
- next;
- if (countitem(Glitering_PaperB) > 0) {
- donpcevent "Controller#gdevent_a::OnStop";
- $@gdeventv_a2 = 3;
- donpcevent "eff_mvp#aru_gd::OnMVP";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- delitem Glitering_PaperB,1;
- close;
- }
- else {
- if (countitem(Glitering_PaperA) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- }
- else {
- if ($@gdeventv_a2 == 0) {
- setnpcdisplay "Pierrot Pier#aru_gd", 4_M_PIERROT;
- mes "A lonely clown is juggling.";
- next;
- mes "When looked at closely, the clown is just a puppet that looks like a human.";
- next;
- mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
- next;
- mes "[Pierrot Pier]";
- mes "Beep beep beep.";
- mes "Hello, my friends!";
- mapannounce "arug_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "I am the loyal servant of Gergath, and I have finally received my orders.";
- mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
- mapannounce "arug_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Did you get permission from the Gergath?";
- mapannounce "arug_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
- next;
- switch(select("I need to check that.", "No.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Please give me the palm of your hand.";
- mapannounce "arug_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- mapannounce "arug_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Hm...";
- mapannounce "arug_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Okay, I see...";
- mapannounce "arug_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Indeed...";
- mapannounce "arug_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
- next;
- emotion e_bzz;
- mes "[Pierrot Pier]";
- mes "Verification completed!";
- mapannounce "arug_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
- next;
- break;
- case 2:
- mes "[Pierrot Pier]";
- mes "Hm? that's right.";
- mes "When is that person coming? I am very bored~!";
- close;
- }
- emotion e_heh;
- mes "[Pierrot Pier]";
- mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
- next;
- emotion e_swt2;
- mes "[Pierrot Pier]";
- mes "Hm? You don't think so?";
- next;
- mes "[Pierrot Pier]";
- mes "The one my lord appointed is ^3131FF< someone who leads many people >^000000. Beep.";
- next;
- mes "[Pierrot Pier]";
- mes "Pierrot wants to be someone like that, too. Beep.";
- close;
- }
- else if ($@gdeventv_a2 == 1) {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure map?";
- mes "Show me what you have in your hands! Beep, beep!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- next;
- if (countitem(Glitering_PaperB) > 0) {
- donpcevent "Controller#gdevent_a::OnStop";
- $@gdeventv_a2 = 3;
- donpcevent "eff_mvp#aru_gd::OnMVP";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- mapannounce "arug_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
- delitem Glitering_PaperB,1;
- close;
- }
- else {
- if (countitem(Glitering_PaperA) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- else if ($@gdeventv_a2 == 2) {
- mes "[Pierrot Pier]";
- mes "Wah, why is it like this~!!";
- mes "Not enough? But this makes the game fun, no? Hahaha!";
- close;
- }
- else if ($@gdeventv_a2 == 3) {
- mes "[Pierrot Pier]";
- mes "Congratulations, you have succeeded!";
- mes "I will talk to your leader about other details.";
- close;
- }
- else if ($@gdeventv_a2 == 4) {
- mes "[Pierrot Pier]";
- mes "Incredible! Unbelievable! Beep beep!";
- close;
- }
- else if ($@gdeventv_a2 == 5) {
- mes "[Pierrot Pier]";
- mes "Did you have fun?";
- next;
- mes "[Pierrot Pier]";
- mes "Seeing your smiles, makes Pierrot feel very happy~";
- next;
- mes "[Pierrot Pier]";
- mes "I hope to see you again very soon, I must go back to being a doll now.";
- mes "See you next time!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure?";
- mes "Show me that thing you are holding, now!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- next;
- if (countitem(Glitering_PaperB) > 0) {
- donpcevent "Controller#gdevent_a::OnStop";
- $@gdeventv_a2 = 3;
- donpcevent "eff_mvp#aru_gd::OnMVP";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- delitem Glitering_PaperB,1;
- close;
- }
- else {
- if (countitem(Glitering_PaperA) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- }
-}
-
-arug_que01,10,10,3 script Controller#gdevent_a 4_DOG01,{
-OnInit:
- $@gdeventv_a2 = 0;
- end;
-
-OnWin:
- donpcevent "treg#aru_gd::OnEnable";
- end;
-
-OnGame_start:
- initnpctimer;
- donpcevent "paper_sp_1_a::OnEnable";
- donpcevent "paper_sp_2_a::OnEnable";
- donpcevent "paper_sp_3_a::OnEnable";
- donpcevent "paper_sp_4_a::OnEnable";
- donpcevent "paper_sp_5_a::OnEnable";
- donpcevent "paper_sp_6_a::OnEnable";
- donpcevent "paper_sp_7_a::OnEnable";
- donpcevent "paper_sp_8_a::OnEnable";
- donpcevent "paper_sp_9_a::OnEnable";
- .@roulette_where = rand(1,9);
- if (.@roulette_where == 1) {
- donpcevent "paper_sp_1_a::OnBingo";
- }
- else if (.@roulette_where == 2) {
- donpcevent "paper_sp_2_a::OnBingo";
- }
- else if (.@roulette_where == 3) {
- donpcevent "paper_sp_3_a::OnBingo";
- }
- else if (.@roulette_where == 4) {
- donpcevent "paper_sp_4_a::OnBingo";
- }
- else if (.@roulette_where == 5) {
- donpcevent "paper_sp_5_a::OnBingo";
- }
- else if (.@roulette_where == 6) {
- donpcevent "paper_sp_6_a::OnBingo";
- }
- else if (.@roulette_where == 7) {
- donpcevent "paper_sp_7_a::OnBingo";
- }
- else if (.@roulette_where == 8) {
- donpcevent "paper_sp_8_a::OnBingo";
- }
- else {
- donpcevent "paper_sp_9_a::OnBingo";
- }
- end;
-
-OnStop:
- stopnpctimer;
- end;
-
-OnTimer40000:
- mapannounce "arug_que01", "Pierrot Pier: Time is running out, hurry up!",bc_map,"0x99CC00";
- end;
-
-OnTimer60000:
- mapannounce "arug_que01", "Pierrot Pier: Time is up!",bc_map,"0x99CC00";
- mapwarp "arug_que01","arug_que01",100,79;
- enablenpc "removepp_aru_gd";
- $@gdeventv_a2 = 2;
- end;
-
-OnTimer63000:
- stopnpctimer;
- end;
-}
-
-arug_que01,87,93,0 script paper_sp_1_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while1 = 0;
- while(1) {
- if (.@paper_while1 == 100) {
- break;
- } else {
- ++.@paper_while1;
- .@paper_x1 = rand(81,95);
- .@paper_y1 = rand(87,100);
- makeitem 6030,1,"arug_que01",.@paper_x1,.@paper_y1; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x1 = rand(81,95);
- .@paper_y1 = rand(87,100);
- makeitem 6031,1,"arug_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB
- end;
-}
-
-arug_que01,102,93,0 script paper_sp_2_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while2 = 0;
- while(1) {
- if (.@paper_while2 == 100) {
- break;
- } else {
- ++.@paper_while2;
- .@paper_x2 = rand(96,110);
- .@paper_y2 = rand(87,100);
- makeitem 6030,1,"arug_que01",.@paper_x2,.@paper_y2; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x2 = rand(96,110);
- .@paper_y2 = rand(87,100);
- makeitem 6031,1,"arug_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB
- end;
-}
-
-arug_que01,117,93,0 script paper_sp_3_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while3 = 0;
- while(1) {
- if (.@paper_while3 == 100) {
- break;
- } else {
- ++.@paper_while3;
- .@paper_x3 = rand(111,124);
- .@paper_y3 = rand(87,100);
- makeitem 6030,1,"arug_que01",.@paper_x3,.@paper_y3; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x3 = rand(111,124);
- .@paper_y3 = rand(87,100);
- makeitem 6031,1,"arug_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB
- end;
-}
-
-arug_que01,87,80,0 script paper_sp_4_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while4 = 0;
- while(1) {
- if (.@paper_while4 == 100) {
- break;
- }
- else {
- ++.@paper_while4;
- .@paper_x4 = rand(81,95);
- .@paper_y4 = rand(73,86);
- makeitem 6030,1,"arug_que01",.@paper_x4,.@paper_y4; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x4 = rand(81,95);
- .@paper_y4 = rand(73,86);
- makeitem 6031,1,"arug_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB
- end;
-}
-
-arug_que01,102,80,0 script paper_sp_5_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while5 = 0;
- while(1) {
- if (.@paper_while5 == 100) {
- break;
- } else {
- ++.@paper_while5;
- .@paper_x5 = rand(96,110);
- .@paper_y5 = rand(73,86);
- makeitem 6030,1,"arug_que01",.@paper_x5,.@paper_y5; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x5 = rand(96,110);
- .@paper_y5 = rand(73,86);
- makeitem 6031,1,"arug_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB
- end;
-}
-
-arug_que01,117,80,0 script paper_sp_6_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while6 = 0;
- while(1) {
- if (.@paper_while6 == 100) {
- break;
- } else {
- ++.@paper_while6;
- .@paper_x6 = rand(111,124);
- .@paper_y6 = rand(73,86);
- makeitem 6030,1,"arug_que01",.@paper_x6,.@paper_y6; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x6 = rand(111,124);
- .@paper_y6 = rand(73,86);
- makeitem 6031,1,"arug_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB
- end;
-}
-
-arug_que01,87,65,0 script paper_sp_7_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while7 = 0;
- while(1) {
- if (.@paper_while7 == 100) {
- break;
- } else {
- ++.@paper_while7;
- .@paper_x7 = rand(81,95);
- .@paper_y7 = rand(59,72);
- makeitem 6030,1,"arug_que01",.@paper_x7,.@paper_y7; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x7 = rand(81,95);
- .@paper_y7 = rand(59,72);
- makeitem 6031,1,"arug_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB
- end;
-}
-
-arug_que01,102,65,0 script paper_sp_8_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while8 = 0;
- while(1) {
- if (.@paper_while8 == 100) {
- break;
- }
- else {
- ++.@paper_while8;
- .@paper_x8 = rand(96,110);
- .@paper_y8 = rand(59,72);
- makeitem 6030,1,"arug_que01",.@paper_x8,.@paper_y8; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x8 = rand(96,110);
- .@paper_y8 = rand(59,72);
- makeitem 6031,1,"arug_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB
- end;
-}
-
-arug_que01,117,65,0 script paper_sp_9_a HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while9 = 0;
- while(1) {
- if (.@paper_while9 == 100) {
- break;
- }
- else {
- ++.@paper_while9;
- .@paper_x9 = rand(111,124);
- .@paper_y9 = rand(59,72);
- makeitem 6030,1,"arug_que01",.@paper_x9,.@paper_y9; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x9 = rand(111,124);
- .@paper_y9 = rand(59,72);
- makeitem 6031,1,"arug_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB
- end;
-}
-
-arug_que01,100,80,0 script removepp_aru_gd FAKE_NPC,5,5,{
- end;
-
-OnInit:
- disablenpc "removepp_aru_gd";
- end;
-
-OnTouch:
- .@paper_aru_gd = countitem(Glitering_PaperA);
- .@spaper_aru_gd = countitem(Glitering_PaperB);
- if ((.@paper_aru_gd > 0) || (.@spaper_aru_gd > 0)) {
- delitem Glitering_PaperA,.@paper_aru_gd;
- delitem Glitering_PaperB,.@spaper_aru_gd;
- }
- end;
-}
-
-arug_que01,6,6,1 script eff_mvp#aru_gd CLEAR_NPC,{
- end;
-
-OnMVP:
- initnpctimer;
- end;
-
-OnTimer1000:
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_a"));
- end;
-
-OnTimer2000:
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_a"));
- end;
-
-OnTimer3000:
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_a"));
- end;
-
-OnTimer4000:
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_a"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_a"));
- stopnpctimer;
- end;
-}
-
-arug_que01,100,75,5 script Gergath#aru_gd 4_M_OLDFRIAR,{
- end;
-
-OnInit:
- disablenpc "Gergath#aru_gd";
- end;
-
-OnEnable:
- enablenpc "Gergath#aru_gd";
- specialeffect EF_FORESTLIGHT;
- initnpctimer;
- end;
-
-OnTimer5000:
- mapannounce "arug_que01", "Gergath : My dear friend, how have you been? This is something I prepared for you.",bc_map,"0xFFFF00";
- end;
-
-OnTimer10000:
- mapannounce "arug_que01", "Gergath : Do you still remember when we were young? We fought everyday like we were sworn enemies.",bc_map,"0xFFFF00";
- end;
-
-OnTimer15000:
- mapannounce "arug_que01", "Gergath : No matter how hard the adults tried, we had no intentions to change. Haha.",bc_map,"0xFFFF00";
- end;
-
-OnTimer20000:
- mapannounce "arug_que01", "Gergath : But I believe that deep inside, we valued our friendship with each other.",bc_map,"0xFFFF00";
- end;
-
-OnTimer25000:
- mapannounce "arug_que01", "Gergath : After I lost my mother's remnants in Mt. Mjolnir, you came to find me.",bc_map,"0xFFFF00";
- end;
-
-OnTimer30000:
- mapannounce "arug_que01", "Gergath : When you, handed me my mother's remnants, I couldn't even say thank you.",bc_map,"0xFFFF00";
- end;
-
-OnTimer35000:
- mapannounce "arug_que01", "Gergath : I couldn't say it even as I became an old man.",bc_map,"0xFFFF00";
- end;
-
-OnTimer40000:
- mapannounce "arug_que01", "Gergath : I found out about your whereabouts not long ago. I heard you were taking care of orphaned children?",bc_map,"0xFFFF00";
- end;
-
-OnTimer45000:
- mapannounce "arug_que01", "Gergath : Please accept this as a gift from a useless friend to you and your beloved children. I hope you will like it, haha.",bc_map,"0xFFFF00";
- end;
-
-OnTimer50000:
- mapannounce "arug_que01", "Gergath : Pierrot Pier will help you. I hope you can use this chance to return to the past and enjoy yourself with your children.",bc_map,"0xFFFF00";
- disablenpc "Gergath#aru_gd";
- stopnpctimer;
- end;
-}
-
-arug_que01,104,140,0 warp back#aru_gd 1,1,arug_dun01,199,192
-
-/*
-arug_que01,104,140,1 script treg#aru_gd CLEAR_NPC,{
- end;
-
-OnEnable:
- monster "arug_que01",87,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",102,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",117,93,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",87,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",102,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",117,80,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",87,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",102,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- monster "arug_que01",117,65,"Poporing",1031,1,"treg#aru_gd::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("arug_que01","treg#aru_gd::OnMyMobDead") == 0) {
- mapannounce "arug_que01", "Pierrot Pier: Beep! Oh, you already opened the gift? You sure are fast now, beep!",bc_map,"0x99CC00";
- $@gdeventv_a2 = 5;
- }
- end;
-}
-*/
-
-arug_que01,98,105,3 script #aru_flower_01::GD_Ev_Flower 4_YELL_FLOWER,{
- end;
-}
-
-arug_que01,94,105,3 duplicate(GD_Ev_Flower) #aru_flower_02 4_RED_FLOWER
-arug_que01,90,105,3 duplicate(GD_Ev_Flower) #aru_flower_03 4_YELL_FLOWER
-arug_que01,86,105,3 duplicate(GD_Ev_Flower) #aru_flower_04 4_RED_FLOWER
-arug_que01,82,105,3 duplicate(GD_Ev_Flower) #aru_flower_05 4_YELL_FLOWER
-arug_que01,79,103,3 duplicate(GD_Ev_Flower) #aru_flower_06 4_RED_FLOWER
-arug_que01,79,100,3 duplicate(GD_Ev_Flower) #aru_flower_07 4_YELL_FLOWER
-arug_que01,79,97,3 duplicate(GD_Ev_Flower) #aru_flower_08 4_RED_FLOWER
-arug_que01,79,97,3 duplicate(GD_Ev_Flower) #aru_flower_09 4_YELL_FLOWER
-arug_que01,79,94,3 duplicate(GD_Ev_Flower) #aru_flower_10 4_RED_FLOWER
-arug_que01,79,91,3 duplicate(GD_Ev_Flower) #aru_flower_11 4_YELL_FLOWER
-arug_que01,79,88,3 duplicate(GD_Ev_Flower) #aru_flower_12 4_RED_FLOWER
-arug_que01,79,85,3 duplicate(GD_Ev_Flower) #aru_flower_13 4_YELL_FLOWER
-arug_que01,79,82,3 duplicate(GD_Ev_Flower) #aru_flower_14 4_RED_FLOWER
-arug_que01,79,79,3 duplicate(GD_Ev_Flower) #aru_flower_15 4_YELL_FLOWER
-arug_que01,79,76,3 duplicate(GD_Ev_Flower) #aru_flower_16 4_RED_FLOWER
-arug_que01,79,73,3 duplicate(GD_Ev_Flower) #aru_flower_17 4_YELL_FLOWER
-arug_que01,79,70,3 duplicate(GD_Ev_Flower) #aru_flower_18 4_RED_FLOWER
-arug_que01,79,67,3 duplicate(GD_Ev_Flower) #aru_flower_19 4_YELL_FLOWER
-arug_que01,79,64,3 duplicate(GD_Ev_Flower) #aru_flower_20 4_RED_FLOWER
-arug_que01,79,61,3 duplicate(GD_Ev_Flower) #aru_flower_21 4_YELL_FLOWER
-arug_que01,79,58,3 duplicate(GD_Ev_Flower) #aru_flower_22 4_RED_FLOWER
-arug_que01,84,58,3 duplicate(GD_Ev_Flower) #aru_flower_23 4_YELL_FLOWER
-arug_que01,89,58,3 duplicate(GD_Ev_Flower) #aru_flower_24 4_RED_FLOWER
-arug_que01,94,58,3 duplicate(GD_Ev_Flower) #aru_flower_25 4_YELL_FLOWER
-arug_que01,99,58,3 duplicate(GD_Ev_Flower) #aru_flower_26 4_RED_FLOWER
-arug_que01,104,58,3 duplicate(GD_Ev_Flower) #aru_flower_27 4_YELL_FLOWER
-arug_que01,109,58,3 duplicate(GD_Ev_Flower) #aru_flower_28 4_RED_FLOWER
-arug_que01,114,58,3 duplicate(GD_Ev_Flower) #aru_flower_29 4_YELL_FLOWER
-arug_que01,119,58,3 duplicate(GD_Ev_Flower) #aru_flower_30 4_RED_FLOWER
-arug_que01,124,58,3 duplicate(GD_Ev_Flower) #aru_flower_31 4_YELL_FLOWER
-arug_que01,129,58,3 duplicate(GD_Ev_Flower) #aru_flower_32 4_RED_FLOWER
-arug_que01,129,105,3 duplicate(GD_Ev_Flower) #aru_flower_33 4_YELL_FLOWER
-arug_que01,129,103,3 duplicate(GD_Ev_Flower) #aru_flower_34 4_RED_FLOWER
-arug_que01,129,100,3 duplicate(GD_Ev_Flower) #aru_flower_35 4_YELL_FLOWER
-arug_que01,129,97,3 duplicate(GD_Ev_Flower) #aru_flower_36 4_RED_FLOWER
-arug_que01,129,97,3 duplicate(GD_Ev_Flower) #aru_flower_37 4_YELL_FLOWER
-arug_que01,129,94,3 duplicate(GD_Ev_Flower) #aru_flower_38 4_RED_FLOWER
-arug_que01,129,91,3 duplicate(GD_Ev_Flower) #aru_flower_39 4_YELL_FLOWER
-arug_que01,129,88,3 duplicate(GD_Ev_Flower) #aru_flower_40 4_RED_FLOWER
-arug_que01,129,85,3 duplicate(GD_Ev_Flower) #aru_flower_41 4_YELL_FLOWER
-arug_que01,129,82,3 duplicate(GD_Ev_Flower) #aru_flower_42 4_RED_FLOWER
-arug_que01,129,79,3 duplicate(GD_Ev_Flower) #aru_flower_43 4_YELL_FLOWER
-arug_que01,129,76,3 duplicate(GD_Ev_Flower) #aru_flower_44 4_RED_FLOWER
-arug_que01,129,73,3 duplicate(GD_Ev_Flower) #aru_flower_45 4_YELL_FLOWER
-arug_que01,129,70,3 duplicate(GD_Ev_Flower) #aru_flower_46 4_RED_FLOWER
-arug_que01,129,67,3 duplicate(GD_Ev_Flower) #aru_flower_47 4_YELL_FLOWER
-arug_que01,129,64,3 duplicate(GD_Ev_Flower) #aru_flower_48 4_RED_FLOWER
-arug_que01,129,61,3 duplicate(GD_Ev_Flower) #aru_flower_49 4_YELL_FLOWER
-arug_que01,129,58,3 duplicate(GD_Ev_Flower) #aru_flower_50 4_RED_FLOWER
-arug_que01,124,105,3 duplicate(GD_Ev_Flower) #aru_flower_51 4_YELL_FLOWER
-arug_que01,119,105,3 duplicate(GD_Ev_Flower) #aru_flower_52 4_RED_FLOWER
-arug_que01,114,105,3 duplicate(GD_Ev_Flower) #aru_flower_53 4_YELL_FLOWER
-arug_que01,109,105,3 duplicate(GD_Ev_Flower) #aru_flower_54 4_RED_FLOWER
-arug_que01,104,105,3 duplicate(GD_Ev_Flower) #aru_flower_55 4_BLUE_FLOWER
-
-arug_dun01,5,5,1 script Event controller#aru_gd 4_DOG01,{
- if (callfunc("F_GM_NPC",1854,0) < 1) {
- mes "Incorrect password.";
- close;
- } else {
- mes "How can I help you?";
- next;
- switch(select("Reset.", "No, thanks.")) {
- case 1:
- mes "Completed.";
- donpcevent "Monster Controler1#aru::OnControler1#aru_gd";
- donpcevent "Monster Controler1#aru::OnControler1#aru_gd";
- disablenpc "Dwarf#aru_gd";
- $@gdeventv_a1 = 0;
- $@gdeventv_a2 = 0;
- $@gdevents_a$ = "";
- close;
- case 2:
- mes "Good bye~";
- close;
- }
- }
-}
diff --git a/npc/events/gdevent_sch.txt b/npc/events/gdevent_sch.txt
deleted file mode 100644
index 1b55f8492..000000000
--- a/npc/events/gdevent_sch.txt
+++ /dev/null
@@ -1,1546 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Guild dungeon event, Schwarzwald
-//================= Description ===========================================
-//= Guild dungeon event, Schwarzwald. Retrieve Morestone's pickaxe from
-//= Kublin.
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-schg_dun01,1,1,1 script Monster Controler#sch_gd 4_DOG01,{
-OnInit:
- donpcevent "Monster Controler1#sch::OnKill";
- initnpctimer;
- end;
-
-OnTimer3600000:
- donpcevent "Monster Controler1#sch::OnEnable";
- mapannounce "schg_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
- mapannounce "schg_dun01", "Morestone: Stop righ there! You thief!",bc_map,"0x99CC00";
- stopnpctimer;
- end;
-}
-
-schg_dun01,1,2,1 script Monster Controler1#sch 4_DOG01,{
-OnEnable:
- .@callwhere = rand(1,4);
- if (.@callwhere == 1) {
- monster "schg_dun01",164,236,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
- }
- else if (.@callwhere == 2) {
- monster "schg_dun01",172,122,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
- }
- else if (.@callwhere == 3) {
- monster "schg_dun01",247,159,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
- }
- else {
- monster "schg_dun01",250,224,"Kublin",1980,1,"Monster Controler1#sch::OnMyMobDead";
- }
- end;
-
-OnKill:
- killmonster "schg_dun01","Monster Controler1#sch::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("schg_dun01","Monster Controler1#sch::OnMyMobDead") == 0) {
- mapannounce "schg_dun01", "Kublin: Aargh!",bc_map,"0x99CC00";
- mapannounce "schg_dun01", "Morestone: I thought I heard Kublin screaming!! Who is there? What happened to Kublin? Hey you!",bc_map,"0x99CC00";
- donpcevent "Dwarf#sch_gd::OnEnable";
- }
- end;
-}
-
-schg_dun01,194,148,5 script Dwarf#sch_gd 4_M_DWARF,{
- if (getcharid(CHAR_ID_GUILD) == 0) {
- mes "[Dwarf]";
- mes "Hey did you see an ugly Goblin come by? He stole something from me!";
- close;
- }
- .@chk_urquest = questprogress(2143,PLAYTIME);
- .@chk_yourgdname$ = getguildname(getcharid(CHAR_ID_GUILD));
- if ($@gdeventv_s1 == 0) {
- if ($@gdevents_s$ == "") {
- $@gdeventv_s1 = 1;
- $@gdevents_s$ = .@chk_yourgdname$;
- mes "[Dwarf]";
- mes "Help me!";
- mes "Please, help me!";
- next;
- switch(select("What happened?", "Nevermind.")) {
- case 1:
- mes "[Dwarf]";
- mes "I am Morestone and I collect rare gems.";
- next;
- mes "[Morestone]";
- mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
- mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
- next;
- select("Pickaxe!");
- mes "[Morestone]";
- mes "Yes, my beloved pickaxe!";
- mes "I always carry it with me, you know?";
- next;
- mes "[Morestone]";
- mes "We started working here together.";
- mes "After a few days, we finally found something!";
- next;
- select("Something strange??");
- mes "[Morestone]";
- mes "No, but it was worth quite alot.";
- mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
- mes "His name was^3131FFKublin^000000!";
- next;
- mes "[Morestone]";
- mes "He stole my Pickaxe!";
- mes "I can't live without it...";
- next;
- if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Is this the pickaxe that you've been looking for?";
- next;
- mes "[Morestone]";
- mes "You found my Pickaxe?";
- mes "Show me, please!";
- next;
- mes "[Morestone]";
- mes "Oh, my! You've returned it to me!";
- mes "My precious pickaxe, I thought I lost you forever.";
- next;
- mes "[Morestone]";
- mes "You are great! What guild are you from?";
- mes "Could it be Gravity or Mercury?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
- next;
- mes "[Morestone]";
- mes "Oh... That guild will receive my greatest respect.";
- next;
- mes "[Morestone]";
- mes "Oh! My friend, I am very grateful for your help.";
- mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
- next;
- select("A mysterious area?");
- mes "[Morestone]";
- mes "That's right. I found it when I was digging around here.";
- mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
- next;
- mes "[Morestone]";
- mes "Instead of going there alone, I think it would be more fun to go with your friends...";
- next;
- mes "[Morestone]";
- mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
- mes "Do you want to go there now?";
- next;
- switch(select("Wait! I'm not ready yet.", "Let's go!")) {
- case 1:
- $@gdeventv_s1 = 0;
- $@gdevents_s$ = "";
- mes "[Morestone]";
- mes "Take your time, and find a place to gather your friends.";
- close;
- case 2:
- mes "[Morestone]";
- mes "Alright! Let's go.";
- mes "If your friends visit me again later, I will guide them to that area again.";
- mes "Don't forget, dwarves are grateful beings! Hahaha!";
- delitem Pickaxe,1;
- $@gdeventv_s1 = 1;
- $@gdevents_s$ = .@chk_yourgdname$;
- close2;
- setquest 2144;
- warp "schg_que01",103,133;
- end;
- }
- }
- else {
- $@gdeventv_s1 = 0;
- $@gdevents_s$ = "";
- mes "[Morestone]";
- mes "I will tell you how to find him.";
- mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
- close;
- }
- case 2:
- $@gdeventv_s1 = 0;
- $@gdevents_s$ = "";
- emotion e_sob;
- mes "[Dwarf]";
- mes "Ahhh...";
- close;
- }
- }
- else if ($@gdevents_s$ == .@chk_yourgdname$) {
- if (questprogress(2144) == 1) {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
- mes "Oh, you are a member.";
- mes "Would you like to go to the mysterious area?";
- next;
- switch(select("Let's go.", "No, thanks.")) {
- case 1:
- mes "[Morestone]";
- mes "I hope you enjoy yourself, my friend.";
- close2;
- warp "schg_que01",103,133;
- end;
- case 2:
- mes "[Morestone]";
- mes "If you need my assistance, just ask.";
- mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
- close;
- }
- }
- else {
- $@gdeventv_s1 = 1;
- $@gdevents_s$ = .@chk_yourgdname$;
- mes "[Dwarf]";
- mes "Help me!";
- mes "Please, help me!";
- next;
- switch(select("What happened?", "Nevermind.")) {
- case 1:
- mes "[Dwarf]";
- mes "I am Morestone and I collect rare gems.";
- next;
- mes "[Morestone]";
- mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
- mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
- next;
- select("Pickaxe!");
- mes "[Morestone]";
- mes "Yes, my beloved pickaxe!";
- mes "I always carry it with me, you know?";
- next;
- mes "[Morestone]";
- mes "We started working here together.";
- mes "After a few days, we finally found something!";
- next;
- select("Something strange??");
- mes "[Morestone]";
- mes "No, but it was worth quite alot.";
- mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
- mes "His name was^3131FFKublin^000000!";
- next;
- mes "[Morestone]";
- mes "He stole my Pickaxe!";
- mes "I can't live without it...";
- next;
- if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Is this the pickaxe that you've been looking for?";
- next;
- mes "[Morestone]";
- mes "You found my Pickaxe?";
- mes "Show me, please!";
- next;
- mes "[Morestone]";
- mes "Oh, my! You've returned it to me!";
- mes "My precious pickaxe, I thought I lost you forever.";
- next;
- mes "[Morestone]";
- mes "You are great! What guild are you from?";
- mes "Could it be Gravity or Mercury?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
- next;
- mes "[Morestone]";
- mes "Oh... That guild will receive my greatest respect.";
- next;
- mes "[Morestone]";
- mes "Oh! My friend, I am very grateful for your help.";
- mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
- next;
- select("A mysterious area?");
- mes "[Morestone]";
- mes "That's right. I found it when I was digging around here.";
- mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
- next;
- mes "[Morestone]";
- mes "Instead of going there alone, I think it would be more fun to go with your friends...";
- next;
- mes "[Morestone]";
- mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
- mes "Do you want to go there now?";
- next;
- switch(select("Wait! I'm not ready yet.", "Let's go!")) {
- case 1:
- $@gdeventv_s1 = 0;
- $@gdevents_s$ = "";
- mes "[Morestone]";
- mes "Take your time, and find a place to gather your friends.";
- close;
- case 2:
- mes "[Morestone]";
- mes "Alright! Let's go.";
- mes "If your friends visit me again later, I will guide them to that area again.";
- mes "Don't forget, dwarves are grateful beings! Hahaha!";
- delitem Pickaxe,1;
- $@gdeventv_s1 = 1;
- $@gdevents_s$ = .@chk_yourgdname$;
- close2;
- setquest 2144;
- warp "schg_que01",103,133;
- end;
- }
- }
- else {
- $@gdeventv_s1 = 0;
- $@gdevents_s$ = "";
- mes "[Morestone]";
- mes "I will tell you how to find him.";
- mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
- close;
- }
- case 2:
- $@gdeventv_s1 = 0;
- $@gdevents_s$ = "";
- emotion e_sob;
- mes "[Dwarf]";
- mes "Ah....";
- close;
- }
- }
- }
- else {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
- mes "Hm, you're not a member.";
- mes "Could you please give them my greetings?";
- close;
- }
- }
- else {
- if ($@gdevents_s$ == .@chk_yourgdname$) {
- if (questprogress(2144) == 1) {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
- mes "Oh, you are a member.";
- mes "Would you like to go to the mysterious area?";
- next;
- switch(select("Let's go.", "No, thanks.")) {
- case 1:
- mes "[Morestone]";
- mes "I hope you enjoy yourself, my friend.";
- close2;
- warp "schg_que01",103,133;
- end;
- case 2:
- mes "[Morestone]";
- mes "If you need my assistance, just ask.";
- mes "Ah! Dont forget, I hate monsters! So I don't want to see them. It will be better if you ask for another favour.";
- close;
- }
- }
- else {
- $@gdeventv_s1 = 1;
- $@gdevents_s$ = .@chk_yourgdname$;
- mes "[Dwarf]";
- mes "Help me!";
- mes "Please, help me!";
- next;
- switch(select("What happened?", "Nevermind.")) {
- case 1:
- mes "[Dwarf]";
- mes "I am Morestone and I collect rare gems.";
- next;
- mes "[Morestone]";
- mes "In my travels, I was told that there were alot of gems in Valfreyja and Nidhoggur, so I came down here.";
- mes "But here, the soil is very hard to dig into. Fortunately, my ^3131FFPickaxe^000000 never lets me down!";
- next;
- select("Pickaxe!");
- mes "[Morestone]";
- mes "Yes, my beloved pickaxe!";
- mes "I always carry it with me, you know?";
- next;
- mes "[Morestone]";
- mes "We started working here together.";
- mes "After a few days, we finally found something!";
- next;
- select("Something strange??");
- mes "[Morestone]";
- mes "No, but it was worth quite alot.";
- mes "But we did not have much time to celebrate. Suddenly, a monster appeared that stole my pickaxe.";
- mes "His name was^3131FFKublin^000000!";
- next;
- mes "[Morestone]";
- mes "He stole my Pickaxe!";
- mes "I can't live without it...";
- next;
- if (countitem(Pickaxe) > 0) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Is this the pickaxe that you've been looking for?";
- next;
- mes "[Morestone]";
- mes "You found my Pickaxe?";
- mes "Show me, please!";
- next;
- mes "[Morestone]";
- mes "Oh, my! You've returned it to me!";
- mes "My precious pickaxe, I thought I lost you forever.";
- next;
- mes "[Morestone]";
- mes "You are great! What guild are you from?";
- mes "Could it be Gravity or Mercury?";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "I am a member of the ^3131FF"+.@chk_yourgdname$+"^.";
- next;
- mes "[Morestone]";
- mes "Oh... That guild will receive my greatest respect.";
- next;
- mes "[Morestone]";
- mes "Oh! My friend, I am very grateful for your help.";
- mes "As a reward, I will tell you about a mysterious area I have discovered recently.";
- next;
- select("A mysterious area?");
- mes "[Morestone]";
- mes "That's right. I found it when I was digging around here.";
- mes "It looks like it was made for some special purpose, but since there are no gems around there, I have no interest in it.";
- next;
- mes "[Morestone]";
- mes "Instead of going there alone, I think it would be more fun to go with your friends...";
- next;
- mes "[Morestone]";
- mes "If you want, I can take ^3131FFyou and your guild members^000000 to explore that area.";
- mes "Do you want to go there now?";
- next;
- switch(select("Wait! I'm not ready yet.", "Let's go!")) {
- case 1:
- $@gdeventv_s1 = 0;
- $@gdevents_s$ = "";
- mes "[Morestone]";
- mes "Take your time, and find a place to gather you friends.";
- close;
- case 2:
- mes "[Morestone]";
- mes "Alright! Let's go.";
- mes "If your friends visit me again later, I will guide them to that area again.";
- mes "Don't forget, dwarves are grateful beings! Hahaha!";
- delitem Pickaxe,1;
- $@gdeventv_s1 = 1;
- $@gdevents_s$ = .@chk_yourgdname$;
- close2;
- setquest 2144;
- warp "schg_que01",103,133;
- end;
- }
- }
- else {
- $@gdeventv_s1 = 0;
- $@gdevents_s$ = "";
- mes "[Morestone]";
- mes "I will tell you how to find him.";
- mes "Kublin wears a ridiculous golden hat, It should be easy to recognise him by that.";
- close;
- }
- case 2:
- $@gdeventv_s1 = 0;
- $@gdevents_s$ = "";
- emotion e_sob;
- mes "[Dwarf]";
- mes "Ah....";
- close;
- }
- }
- }
- else {
- mes "[Morestone]";
- mes "I, Morestone, have made an alliance with the "+$@gdevents_s$+" guild.";
- mes "Hm, you're not a member.";
- mes "Could you please give them my greetings?";
- close;
- }
- }
- end;
-
-OnInit:
- disablenpc "Dwarf#sch_gd";
- $@gdeventv_s1 = 0;
- $@gdevents_s$ = "";
- end;
-
-OnEnable:
- enablenpc "Dwarf#sch_gd";
- end;
-}
-
-schg_que01,100,81,3 script Pierrot Pier#sch_gd 4_M_PIERROT,{
- specialeffect EF_POISONHIT;
- .@sprchg_gd = rand(1,5);
- if (.@sprchg_gd == 1) {
- setnpcdisplay "Pierrot Pier#sch_gd", 4_GHOSTRING;
- }
- else if (.@sprchg_gd == 2) {
- setnpcdisplay "Pierrot Pier#sch_gd", 4_M_PIERROT;
- }
- else if (.@sprchg_gd == 3) {
- setnpcdisplay "Pierrot Pier#sch_gd", 4_F_06;
- }
- else if (.@sprchg_gd == 4) {
- setnpcdisplay "Pierrot Pier#sch_gd", 4_M_UMDANCEKID2;
- }
- else {
- setnpcdisplay "Pierrot Pier#sch_gd", 4_CAT;
- }
- if (checkweight(Knife,1) == 0) {
- mes "- Wait!! -";
- mes "- You're carrying too many items, -";
- mes "- you can't receive the materials. -";
- mes "- Please use the Kafra Services, -";
- mes "- and come back later. -";
- close;
- }
- if (strcharinfo(PC_NAME) == getguildmaster(getcharid(CHAR_ID_GUILD))) {
- if ($@gdeventv_s2 == 0) {
- .@que_2143 = questprogress(2143,PLAYTIME);
- if (!.@que_2143) {
- setnpcdisplay "Pierrot Pier#sch_gd", 4_M_PIERROT;
- mes "A lonely clown is juggling.";
- next;
- mes "When looked at closely, the clown is just a puppet that looks like a human.";
- next;
- mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
- next;
- mes "[Pierrot Pier]";
- mes "Beep beep beep.";
- mes "Hello, my friends!";
- mapannounce "schg_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "I am the loyal servant of Gergath, and I have finally received my orders.";
- mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
- mapannounce "schg_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Did you get permission from Gergath?";
- mapannounce "schg_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
- next;
- switch(select("I need to check that.", "No.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Please give me the palm of your hand.";
- mapannounce "schg_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- mapannounce "schg_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Hm...";
- mapannounce "schg_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Okay, I see...";
- mapannounce "schg_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Indeed...";
- mapannounce "schg_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
- next;
- emotion e_bzz;
- mes "[Pierrot Pier]";
- mes "Verification completed!";
- mapannounce "schg_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
- next;
- break;
- case 2:
- mes "[Pierrot Pier]";
- mes "Hm? that's right.";
- mes "When is that person coming? I am very bored~!";
- close;
- }
- mes "[Pierrot Pier]";
- mes "^3131FF<You're someone who can only think about nonsense everyday, you have no focus at all.>^000000";
- mapannounce "schg_que01", "Pierrot Pier: <You're someone who can only think about nonsense everyday, you have no focus at all.>",bc_map,"0x99CC00";
- next;
- emotion e_ho;
- mes "[Pierrot Pier]";
- mes "Hm? You don't think so?";
- mapannounce "schg_que01", "Pierrot Pier: Hm? You don't think so?",bc_map,"0x99CC00";
- next;
- emotion e_heh;
- mes "[Pierrot Pier]";
- mes "Haha, I'm just kidding. Beep beep.";
- mes "Ah, you are the one my master speaks of.";
- mapannounce "schg_que01", "Pierrot Pier: Haha, I'm just kidding. Beep beep. You are the one my master speaks of.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Come, the Gergath has left a message for you.";
- mes "It's a bit old, but it should still be legible.";
- next;
- mes "[Pierrot Pier]";
- mes "Alright, let's begin!";
- setquest 2143;
- donpcevent "Gergath#sch_gd::OnEnable";
- close;
- }
- else if (.@que_2143 == 1) {
- mes "[Pierrot Pier]";
- mes "Let's talk after I finished reading my master's message. Beep beep.";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "My master Gergath sincerely wishes you joy for you and your family everyday.";
- next;
- mes "[Pierrot Pier]";
- mes "Alright, would you like to play the game Gergath has prepared for you?";
- next;
- switch(select("Game instructions.", "Skip instructions.", "Refuse game.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "The game prepared by my master is very unique, yet simple and fun!";
- mapannounce "schg_que01", "Pierrot Pier: The game prepared by my lord is very unique, yet simple and fun!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "It's called \"Find the Treasure Map\"!!";
- mapannounce "schg_que01", "Pierrot Pier: It's called \"Find the Treasure Map\"!!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Do you see this large and green field? Beep, beep?";
- mes "I will show you the most incredible magic here.";
- mes "I will turn this place very white. Veeery white!";
- mapannounce "schg_que01", "Pierrot Pier: I will turn this place very white. Veeery white!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "The game instruction is just to find the treasure map within the time limit.";
- mes "Sounds easy, right?";
- mapannounce "schg_que01", "Pierrot Pier: The game instruction is just to find the treasure map within the time limit. ounds easy, right?",bc_map,"0x99CC00";
- next;
- break;
- case 2:
- break;
- case 3:
- emotion e_sob;
- mes "[Pierrot Pier]";
- mes "Oh, you don't want to play?";
- close;
- }
- mes "[Pierrot Pier]";
- mes "Okay, I'm ready to begin.";
- mes "Shall we start? Beep, beep?";
- next;
- switch(select("No.", "Start.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Let me know when you are ready.";
- close;
- case 2:
- mes "[Pierrot Pier]";
- mes "Alright! Let us begin!";
- next;
- mes "[Pierrot Pier]";
- mes "Ladies, and gentlemen.";
- mapannounce "schg_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Who will find the treasure map in this white world?";
- mapannounce "schg_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Amongst all of you, who shall be the lucky one?";
- mapannounce "schg_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let the game.. Begin!";
- mapannounce "schg_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
- $@gdeventv_s2 = 1;
- donpcevent "Controller#gdevent_s::OnGame_start";
- erasequest 2143;
- close;
- }
- }
- }
- else if ($@gdeventv_s2 == 1) {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure map?";
- mes "Show me what you have in your hands! Beep, beep!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- next;
- if (countitem(Glitering_PaperB) > 0) {
- donpcevent "Controller#gdevent_s::OnStop";
- $@gdeventv_s2 = 3;
- donpcevent "eff_mvp#sch_gd::OnMVP";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- mapannounce "schg_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
- delitem Glitering_PaperB,1;
- close;
- }
- else {
- if (countitem(Glitering_PaperA) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- else if ($@gdeventv_s2 == 2) {
- mes "[Pierrot Pier]";
- mes "Wah, why is it like this~!!";
- mes "Not enough? But this makes the game fun, no? Hahaha!";
- next;
- mes "[Pierrot Pier]";
- mes "What did you think?";
- next;
- switch(select("It was pretty hard.", "I should've been successful...")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "It's like trying to find a needle in a haystack!";
- mes "It's hard, but if you find it, it's worth ten times the effort. Beep, beep.";
- next;
- break;
- case 2:
- mes "[Pierrot Pier]";
- mes "Aaah~! Time is gold.";
- mes "Precious time goes by so fast.";
- next;
- break;
- }
- mes "[Pierrot Pier]";
- mes "I, Pierrot Piere, am not a heartless clown! Beep beep.";
- mapannounce "schg_que01", "Pierrot Pier: I, Pierrot Piere, am not a heartless clown! Beep beep.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Your success is my happiness!";
- mes "I'll give you one more chance. How's that? Beep?";
- mapannounce "schg_que01", "Pierrot Pier: I'll give you one more chance. How's that? Beep?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Okay, I'm ready to begin.";
- mes "Shall we start? Beep, beep?";
- mapannounce "schg_que01", "Pierrot Pier: Okay, I'm ready to begin. Shall we start? Beep, beep?",bc_map,"0x99CC00";
- next;
- switch(select("No.", "Start.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Let me know when you are ready.";
- close;
- case 2:
- mes "[Pierrot Pier]";
- mes "Alright! Let us begin!";
- next;
- mes "[Pierrot Pier]";
- mes "Ladies, and gentlemen.";
- mapannounce "schg_que01", "Pierrot Pier: Ladies, and gentlemen.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Who will find the treasure map in this white world?";
- mapannounce "schg_que01", "Pierrot Pier: Who will find the treasure map in this white world?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Amongst all of you, who shall be the lucky one?";
- mapannounce "schg_que01", "Pierrot Pier: Amongst all of you, who shall be the lucky one?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let the game.. Begin!";
- mapannounce "schg_que01", "Pierrot Pier: Let the game.. Begin!",bc_map,"0x99CC00";
- $@gdeventv_s2 = 10;
- donpcevent "Controller#gdevent_s::OnGame_start";
- close;
- }
- }
- else if ($@gdeventv_s2 == 3) {
- if (questprogress(2143) == 2) {
- erasequest 2143;
- }
- mes "[Pierrot Pier]";
- mes "How did you do it?";
- mapannounce "schg_que01", "Pierrot Pier: How did you do it?",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "You managed to find a needle in a haystack!";
- mes "Amazing!";
- mapannounce "schg_que01", "Pierrot Pier: You managed to find a needle in a haystack! Amazing!!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "You've completeled an unbelievable task, I will give you the wonderful gift master has prepared!! Ha!";
- mapannounce "schg_que01", "Pierrot Pier: You've completeled an unbelievable task, I will give you the wonderful gift my master has prepared!! Ha!",bc_map,"0x99CC00";
- mapannounce "schg_que01", "Pierrot Pier: Here, take Pierre's Treasure Boxes.",bc_map,"0x99CC00";
- donpcevent "eff_mvp#sch_gd::OnMVP";
- $@gdeventv_s2 = 5;
- getitem Pierre_Treasurebox,10;
- close;
- }
- else if ($@gdeventv_s2 == 4) {
- mes "[Pierrot Pier]";
- mes "Incredible! Unbelievable! Beep beep!";
- close;
- }
- else if ($@gdeventv_s2 == 5) {
- mapannounce "schg_que01", "Pierrot Pier: Seeing your smiles, makes Pierrot feel very happy~ See you next time!",bc_map,"0x99CC00";
- mes "[Pierrot Pier]";
- mes "Did you have fun?";
- next;
- mes "[Pierrot Pier]";
- mes "Seeing your smiles, makes Pierrot feel very happy~";
- next;
- mes "[Pierrot Pier]";
- mes "I hope to see you again very soon, I must go back to being a doll now.";
- mes "See you next time!";
- erasequest 2144;
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure map?";
- mes "Show me what you have in your hands! Beep, beep!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see.";
- next;
- if (countitem(Glitering_PaperB) > 0) {
- donpcevent "Controller#gdevent_s::OnStop";
- $@gdeventv_s2 = 3;
- donpcevent "eff_mvp#sch_gd::OnMVP";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- delitem Glitering_PaperB,1;
- close;
- }
- else {
- if (countitem(Glitering_PaperA) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- }
- else {
- if ($@gdeventv_s2 == 0) {
- setnpcdisplay "Pierrot Pier#sch_gd", 4_M_PIERROT;
- mes "A lonely clown is juggling.";
- next;
- mes "When looked at closely, the clown is just a puppet that looks like a human.";
- next;
- mes "The clown stops, then starts moving in accordance to your movements, noises start to emit from it's mouth.";
- next;
- mes "[Pierrot Pier]";
- mes "Beep beep beep.";
- mes "Hello, my friends!";
- mapannounce "schg_que01", "Pierrot Pier: Beep beep beep! Hello, my friends!",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "I am the loyal servant of Gergath, and I have finally received my orders.";
- mes "I am happy to hear all the laughter, but without my master's permission, I can't do anything.";
- mapannounce "schg_que01", "Pierrot Pier: I am happy to hear all the laughter, but without my master's permission, I can't do anything.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Did you get permission from the Gergath?";
- mapannounce "schg_que01", "Pierrot Pier: Did you get permission from Gergath?",bc_map,"0x99CC00";
- next;
- switch(select("I need to check that.", "No.")) {
- case 1:
- mes "[Pierrot Pier]";
- mes "Please give me the palm of your hand.";
- mapannounce "schg_que01", "Pierrot Pier: Please give me the palm of your hand.",bc_map,"0x99CC00";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- mapannounce "schg_que01", "Pierrot Pier: Let me see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Hm...";
- mapannounce "schg_que01", "Pierrot Pier: Hm...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Okay, I see...";
- mapannounce "schg_que01", "Pierrot Pier: Okay, I see...",bc_map,"0x99CC00";
- next;
- emotion e_dots;
- mes "[Pierrot Pier]";
- mes "Indeed...";
- mapannounce "schg_que01", "Pierrot Pier: Indeed...",bc_map,"0x99CC00";
- next;
- emotion e_bzz;
- mes "[Pierrot Pier]";
- mes "Verification completed!";
- mapannounce "schg_que01", "Pierrot Pier: Verification completed!",bc_map,"0x99CC00";
- next;
- break;
- case 2:
- mes "[Pierrot Pier]";
- mes "Hm? that's right.";
- mes "When is that person coming? I am very bored~!";
- close;
- }
- emotion e_heh;
- mes "[Pierrot Pier]";
- mes "^3131FF<Although you're a weirdo, you seem to be very dedicated>^000000. Beep beep.";
- next;
- emotion e_swt2;
- mes "[Pierrot Pier]";
- mes "Hm? You don't think so?";
- next;
- mes "[Pierrot Pier]";
- mes "The one my lord appointed is ^3131FF< someone who leads many people >^000000. Beep.";
- next;
- mes "[Pierrot Pier]";
- mes "Pierrot wants to be someone like that, too. Beep.";
- close;
- }
- else if ($@gdeventv_s2 == 1) {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure map?";
- mes "Show me what you have in your hands! Beep, beep!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- next;
- if (countitem(Glitering_PaperB) > 0) {
- donpcevent "Controller#gdevent_s::OnStop";
- $@gdeventv_s2 = 3;
- donpcevent "eff_mvp#sch_gd::OnMVP";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- mapannounce "schg_que01", "Pierrot Pier: Wow~~!! Success~!! What a success~!!",bc_map,"0x99CC00";
- delitem Glitering_PaperB,1;
- close;
- }
- else {
- if (countitem(Glitering_PaperA) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- else if ($@gdeventv_s2 == 2) {
- mes "[Pierrot Pier]";
- mes "Wah, why is it like this~!!";
- mes "Not enough? But this makes the game fun, no? Hahaha!";
- close;
- }
- else if ($@gdeventv_s2 == 3) {
- mes "[Pierrot Pier]";
- mes "Congratulations, you have succeeded!";
- mes "I will talk to your leader about other details.";
- close;
- }
- else if ($@gdeventv_s2 == 4) {
- mes "[Pierrot Pier]";
- mes "Incredible! Unbelievable! Beep beep!";
- close;
- }
- else if ($@gdeventv_s2 == 5) {
- mes "[Pierrot Pier]";
- mes "Did you have fun?";
- next;
- mes "[Pierrot Pier]";
- mes "Seeing your smiles, makes Pierrot feel very happy~";
- next;
- mes "[Pierrot Pier]";
- mes "I hope to see you again very soon, I must go back to being a doll now.";
- mes "See you next time!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "Did you find the treasure?";
- mes "Show me that thing you are holding, now!";
- next;
- mes "[Pierrot Pier]";
- mes "Let me see...";
- next;
- if (countitem(Glitering_PaperB) > 0) {
- donpcevent "Controller#gdevent_s::OnStop";
- $@gdeventv_s2 = 3;
- donpcevent "eff_mvp#sch_gd::OnMVP";
- mes "[Pierrot Pier]";
- mes "Wow~~!!";
- mes "Success~!!";
- mes "What a success~!!";
- delitem Glitering_PaperB,1;
- close;
- }
- else {
- if (countitem(Glitering_PaperA) > 0) {
- mes "[Pierrot Pier]";
- mes "Ahh, what a shame, it seems like you haven't found the treasure map yet.";
- mes "Quickly! Your time is running out! Hurry up!";
- close;
- }
- else {
- mes "[Pierrot Pier]";
- mes "I don't see anything. Have you even started yet? Beep?";
- mes "Hehe, while you're talking to me, the time is slowly ticking away~";
- close;
- }
- }
- }
- }
-}
-
-schg_que01,10,10,3 script Controller#gdevent_s 4_DOG01,{
-OnInit:
- $@gdeventv_s2 = 0;
- end;
-
-OnWin:
- donpcevent "treg#sch_gd::OnEnable";
- end;
-
-OnGame_start:
- initnpctimer;
- donpcevent "paper_sp_1_s::OnEnable";
- donpcevent "paper_sp_2_s::OnEnable";
- donpcevent "paper_sp_3_s::OnEnable";
- donpcevent "paper_sp_4_s::OnEnable";
- donpcevent "paper_sp_5_s::OnEnable";
- donpcevent "paper_sp_6_s::OnEnable";
- donpcevent "paper_sp_7_s::OnEnable";
- donpcevent "paper_sp_8_s::OnEnable";
- donpcevent "paper_sp_9_s::OnEnable";
- .@roulette_where = rand(1,9);
- if (.@roulette_where == 1) {
- donpcevent "paper_sp_1_s::OnBingo";
- }
- else if (.@roulette_where == 2) {
- donpcevent "paper_sp_2_s::OnBingo";
- }
- else if (.@roulette_where == 3) {
- donpcevent "paper_sp_3_s::OnBingo";
- }
- else if (.@roulette_where == 4) {
- donpcevent "paper_sp_4_s::OnBingo";
- }
- else if (.@roulette_where == 5) {
- donpcevent "paper_sp_5_s::OnBingo";
- }
- else if (.@roulette_where == 6) {
- donpcevent "paper_sp_6_s::OnBingo";
- }
- else if (.@roulette_where == 7) {
- donpcevent "paper_sp_7_s::OnBingo";
- }
- else if (.@roulette_where == 8) {
- donpcevent "paper_sp_8_s::OnBingo";
- }
- else {
- donpcevent "paper_sp_9_s::OnBingo";
- }
- end;
-
-OnStop:
- stopnpctimer;
- end;
-
-OnTimer40000:
- mapannounce "schg_que01", "Pierrot Pier: Time is running out, hurry up!",bc_map,"0x99CC00";
- end;
-
-OnTimer60000:
- mapannounce "schg_que01", "Pierrot Pier: Time is up!",bc_map,"0x99CC00";
- mapwarp "schg_que01","schg_que01",100,79;
- enablenpc "removepp_sch_gd";
- $@gdeventv_s2 = 2;
- end;
-
-OnTimer63000:
- stopnpctimer;
- end;
-}
-
-schg_que01,87,93,0 script paper_sp_1_s HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while1 = 0;
- while(1) {
- if (.@paper_while1 == 100) {
- break;
- } else {
- ++.@paper_while1;
- .@paper_x1 = rand(81,95);
- .@paper_y1 = rand(87,100);
- makeitem 6030,1,"schg_que01",.@paper_x1,.@paper_y1; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x1 = rand(81,95);
- .@paper_y1 = rand(87,100);
- makeitem 6031,1,"schg_que01",.@paper_x1,.@paper_y1; //Glitering_PaperB
- end;
-}
-
-schg_que01,102,93,0 script paper_sp_2_s HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while2 = 0;
- while(1) {
- if (.@paper_while2 == 100) {
- break;
- } else {
- ++.@paper_while2;
- .@paper_x2 = rand(96,110);
- .@paper_y2 = rand(87,100);
- makeitem 6030,1,"schg_que01",.@paper_x2,.@paper_y2; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x2 = rand(96,110);
- .@paper_y2 = rand(87,100);
- makeitem 6031,1,"schg_que01",.@paper_x2,.@paper_y2; //Glitering_PaperB
- end;
-}
-
-schg_que01,117,93,0 script paper_sp_3_s HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while3 = 0;
- while(1) {
- if (.@paper_while3 == 100) {
- break;
- } else {
- ++.@paper_while3;
- .@paper_x3 = rand(111,124);
- .@paper_y3 = rand(87,100);
- makeitem 6030,1,"schg_que01",.@paper_x3,.@paper_y3; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x3 = rand(111,124);
- .@paper_y3 = rand(87,100);
- makeitem 6031,1,"schg_que01",.@paper_x3,.@paper_y3; //Glitering_PaperB
- end;
-}
-
-schg_que01,87,80,0 script paper_sp_4_s HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while4 = 0;
- while(1) {
- if (.@paper_while4 == 100) {
- break;
- } else {
- ++.@paper_while4;
- .@paper_x4 = rand(81,95);
- .@paper_y4 = rand(73,86);
- makeitem 6030,1,"schg_que01",.@paper_x4,.@paper_y4; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x4 = rand(81,95);
- .@paper_y4 = rand(73,86);
- makeitem 6031,1,"schg_que01",.@paper_x4,.@paper_y4; //Glitering_PaperB
- end;
-}
-
-schg_que01,102,80,0 script paper_sp_5_s HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while5 = 0;
- while(1) {
- if (.@paper_while5 == 100) {
- break;
- }
- else {
- ++.@paper_while5;
- .@paper_x5 = rand(96,110);
- .@paper_y5 = rand(73,86);
- makeitem 6030,1,"schg_que01",.@paper_x5,.@paper_y5; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x5 = rand(96,110);
- .@paper_y5 = rand(73,86);
- makeitem 6031,1,"schg_que01",.@paper_x5,.@paper_y5; //Glitering_PaperB
- end;
-}
-
-schg_que01,117,80,0 script paper_sp_6_s HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while6 = 0;
- while(1) {
- if (.@paper_while6 == 100) {
- break;
- } else {
- ++.@paper_while6;
- .@paper_x6 = rand(111,124);
- .@paper_y6 = rand(73,86);
- makeitem 6030,1,"schg_que01",.@paper_x6,.@paper_y6; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x6 = rand(111,124);
- .@paper_y6 = rand(73,86);
- makeitem 6031,1,"schg_que01",.@paper_x6,.@paper_y6; //Glitering_PaperB
- end;
-}
-
-schg_que01,87,65,0 script paper_sp_7_s HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while7 = 0;
- while(1) {
- if (.@paper_while7 == 100) {
- break;
- } else {
- ++.@paper_while7;
- .@paper_x7 = rand(81,95);
- .@paper_y7 = rand(59,72);
- makeitem 6030,1,"schg_que01",.@paper_x7,.@paper_y7; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x7 = rand(81,95);
- .@paper_y7 = rand(59,72);
- makeitem 6031,1,"schg_que01",.@paper_x7,.@paper_y7; //Glitering_PaperB
- end;
-}
-
-schg_que01,102,65,0 script paper_sp_8_s HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while8 = 0;
- while(1) {
- if (.@paper_while8 == 100) {
- break;
- } else {
- ++.@paper_while8;
- .@paper_x8 = rand(96,110);
- .@paper_y8 = rand(59,72);
- makeitem 6030,1,"schg_que01",.@paper_x8,.@paper_y8; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x8 = rand(96,110);
- .@paper_y8 = rand(59,72);
- makeitem 6031,1,"schg_que01",.@paper_x8,.@paper_y8; //Glitering_PaperB
- end;
-}
-
-schg_que01,117,65,0 script paper_sp_9_s HIDDEN_WARP_NPC,{
- end;
-
-OnEnable:
- .@paper_while9 = 0;
- while(1) {
- if (.@paper_while9 == 100) {
- break;
- } else {
- ++.@paper_while9;
- .@paper_x9 = rand(111,124);
- .@paper_y9 = rand(59,72);
- makeitem 6030,1,"schg_que01",.@paper_x9,.@paper_y9; //Glitering_PaperA
- }
- }
- end;
-
-OnBingo:
- .@paper_x9 = rand(111,124);
- .@paper_y9 = rand(59,72);
- makeitem 6031,1,"schg_que01",.@paper_x9,.@paper_y9; //Glitering_PaperB
- end;
-}
-
-schg_que01,100,80,0 script removepp_sch_gd FAKE_NPC,5,5,{
- end;
-
-OnInit:
- disablenpc "removepp_sch_gd";
- end;
-
-OnTouch:
- .@paper_sch_gd = countitem(Glitering_PaperA);
- .@spaper_sch_gd = countitem(Glitering_PaperB);
- if ((.@paper_sch_gd > 0) || (.@spaper_sch_gd > 0)) {
- delitem Glitering_PaperA,.@paper_sch_gd;
- delitem Glitering_PaperB,.@spaper_sch_gd;
- }
- end;
-}
-
-schg_que01,6,6,1 script eff_mvp#sch_gd CLEAR_NPC,{
- end;
-
-OnMVP:
- initnpctimer;
- end;
-
-OnTimer1000:
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_s"));
- end;
-
-OnTimer2000:
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_s"));
- end;
-
-OnTimer3000:
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_s"));
- end;
-
-OnTimer4000:
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_s"));
- specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_s"));
- stopnpctimer;
- end;
-}
-
-schg_que01,100,75,5 script Gergath#sch_gd 4_M_OLDFRIAR,{
- end;
-
-OnInit:
- disablenpc "Gergath#sch_gd";
- end;
-
-OnEnable:
- enablenpc "Gergath#sch_gd";
- specialeffect EF_FORESTLIGHT;
- initnpctimer;
- end;
-
-OnTimer5000:
- mapannounce "schg_que01", "Gergath : My dear friend, how have you been? This is something I prepared for you.",bc_map,"0xFFFF00";
- end;
-
-OnTimer10000:
- mapannounce "schg_que01", "Gergath : Do you still remember when we were young? We fought everyday like we were sworn enemies.",bc_map,"0xFFFF00";
- end;
-
-OnTimer15000:
- mapannounce "schg_que01", "Gergath : No matter how hard the adults tried, we had no intentions to change. Haha.",bc_map,"0xFFFF00";
- end;
-
-OnTimer20000:
- mapannounce "schg_que01", "Gergath : But I believe that deep inside, we valued our friendship with each other.",bc_map,"0xFFFF00";
- end;
-
-OnTimer25000:
- mapannounce "schg_que01", "Gergath : After I lost my mother's remnants in Mt. Mjolnir, you came to find me.",bc_map,"0xFFFF00";
- end;
-
-OnTimer30000:
- mapannounce "schg_que01", "Gergath : When you, handed me my mother's remnants, I couldn't even say thank you.",bc_map,"0xFFFF00";
- end;
-
-OnTimer35000:
- mapannounce "schg_que01", "Gergath : I couldn't say it even as I became an old man.",bc_map,"0xFFFF00";
- end;
-
-OnTimer40000:
- mapannounce "schg_que01", "Gergath : I found out about your whereabouts not long ago. I heard you were taking care of orphaned children?",bc_map,"0xFFFF00";
- end;
-
-OnTimer45000:
- mapannounce "schg_que01", "Gergath : Please accept this as a gift from a useless friend to you and your beloved children. I hope you will like it, haha.",bc_map,"0xFFFF00";
- end;
-
-OnTimer50000:
- mapannounce "schg_que01", "Gergath : Pierrot Pier will help you. I hope you can use this chance to return to the past and enjoy yourself with your children.",bc_map,"0xFFFF00";
- disablenpc "Gergath#sch_gd";
- stopnpctimer;
- end;
-}
-
-schg_que01,104,140,0 warp back#sch_gd 1,1,schg_dun01,199,192
-
-/*
-schg_que01,104,140,1 script treg#sch_gd CLEAR_NPC,{
- end;
-
-OnEnable:
- monster "schg_que01",87,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",102,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",117,93,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",87,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",102,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",117,80,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",87,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",102,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- monster "schg_que01",117,65,"Poporing",1031,1,"treg#sch_gd::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("schg_que01","treg#sch_gd::OnMyMobDead") == 0) {
- mapannounce "schg_que01", "Pierrot Pier: Beep! Oh, you already opened the gift? You sure are fast now, beep!",bc_map,"0x99CC00";
- $@gdeventv_s2 = 5;
- }
- end;
-}
-*/
-
-schg_que01,98,105,3 script #sch_flower_01::GD_Ev_Flower2 4_YELL_FLOWER,{
- end;
-}
-
-schg_que01,94,105,3 duplicate(GD_Ev_Flower2) #sch_flower_02 4_RED_FLOWER
-schg_que01,90,105,3 duplicate(GD_Ev_Flower2) #sch_flower_03 4_YELL_FLOWER
-schg_que01,86,105,3 duplicate(GD_Ev_Flower2) #sch_flower_04 4_RED_FLOWER
-schg_que01,82,105,3 duplicate(GD_Ev_Flower2) #sch_flower_05 4_YELL_FLOWER
-schg_que01,79,103,3 duplicate(GD_Ev_Flower2) #sch_flower_06 4_RED_FLOWER
-schg_que01,79,100,3 duplicate(GD_Ev_Flower2) #sch_flower_07 4_YELL_FLOWER
-schg_que01,79,97,3 duplicate(GD_Ev_Flower2) #sch_flower_08 4_RED_FLOWER
-schg_que01,79,97,3 duplicate(GD_Ev_Flower2) #sch_flower_09 4_YELL_FLOWER
-schg_que01,79,94,3 duplicate(GD_Ev_Flower2) #sch_flower_10 4_RED_FLOWER
-schg_que01,79,91,3 duplicate(GD_Ev_Flower2) #sch_flower_11 4_YELL_FLOWER
-schg_que01,79,88,3 duplicate(GD_Ev_Flower2) #sch_flower_12 4_RED_FLOWER
-schg_que01,79,85,3 duplicate(GD_Ev_Flower2) #sch_flower_13 4_YELL_FLOWER
-schg_que01,79,82,3 duplicate(GD_Ev_Flower2) #sch_flower_14 4_RED_FLOWER
-schg_que01,79,79,3 duplicate(GD_Ev_Flower2) #sch_flower_15 4_YELL_FLOWER
-schg_que01,79,76,3 duplicate(GD_Ev_Flower2) #sch_flower_16 4_RED_FLOWER
-schg_que01,79,73,3 duplicate(GD_Ev_Flower2) #sch_flower_17 4_YELL_FLOWER
-schg_que01,79,70,3 duplicate(GD_Ev_Flower2) #sch_flower_18 4_RED_FLOWER
-schg_que01,79,67,3 duplicate(GD_Ev_Flower2) #sch_flower_19 4_YELL_FLOWER
-schg_que01,79,64,3 duplicate(GD_Ev_Flower2) #sch_flower_20 4_RED_FLOWER
-schg_que01,79,61,3 duplicate(GD_Ev_Flower2) #sch_flower_21 4_YELL_FLOWER
-schg_que01,79,58,3 duplicate(GD_Ev_Flower2) #sch_flower_22 4_RED_FLOWER
-schg_que01,84,58,3 duplicate(GD_Ev_Flower2) #sch_flower_23 4_YELL_FLOWER
-schg_que01,89,58,3 duplicate(GD_Ev_Flower2) #sch_flower_24 4_RED_FLOWER
-schg_que01,94,58,3 duplicate(GD_Ev_Flower2) #sch_flower_25 4_YELL_FLOWER
-schg_que01,99,58,3 duplicate(GD_Ev_Flower2) #sch_flower_26 4_RED_FLOWER
-schg_que01,104,58,3 duplicate(GD_Ev_Flower2) #sch_flower_27 4_YELL_FLOWER
-schg_que01,109,58,3 duplicate(GD_Ev_Flower2) #sch_flower_28 4_RED_FLOWER
-schg_que01,114,58,3 duplicate(GD_Ev_Flower2) #sch_flower_29 4_YELL_FLOWER
-schg_que01,119,58,3 duplicate(GD_Ev_Flower2) #sch_flower_30 4_RED_FLOWER
-schg_que01,124,58,3 duplicate(GD_Ev_Flower2) #sch_flower_31 4_YELL_FLOWER
-schg_que01,129,58,3 duplicate(GD_Ev_Flower2) #sch_flower_32 4_RED_FLOWER
-schg_que01,129,105,3 duplicate(GD_Ev_Flower2) #sch_flower_33 4_YELL_FLOWER
-schg_que01,129,103,3 duplicate(GD_Ev_Flower2) #sch_flower_34 4_RED_FLOWER
-schg_que01,129,100,3 duplicate(GD_Ev_Flower2) #sch_flower_35 4_YELL_FLOWER
-schg_que01,129,97,3 duplicate(GD_Ev_Flower2) #sch_flower_36 4_RED_FLOWER
-schg_que01,129,97,3 duplicate(GD_Ev_Flower2) #sch_flower_37 4_YELL_FLOWER
-schg_que01,129,94,3 duplicate(GD_Ev_Flower2) #sch_flower_38 4_RED_FLOWER
-schg_que01,129,91,3 duplicate(GD_Ev_Flower2) #sch_flower_39 4_YELL_FLOWER
-schg_que01,129,88,3 duplicate(GD_Ev_Flower2) #sch_flower_40 4_RED_FLOWER
-schg_que01,129,85,3 duplicate(GD_Ev_Flower2) #sch_flower_41 4_YELL_FLOWER
-schg_que01,129,82,3 duplicate(GD_Ev_Flower2) #sch_flower_42 4_RED_FLOWER
-schg_que01,129,79,3 duplicate(GD_Ev_Flower2) #sch_flower_43 4_YELL_FLOWER
-schg_que01,129,76,3 duplicate(GD_Ev_Flower2) #sch_flower_44 4_RED_FLOWER
-schg_que01,129,73,3 duplicate(GD_Ev_Flower2) #sch_flower_45 4_YELL_FLOWER
-schg_que01,129,70,3 duplicate(GD_Ev_Flower2) #sch_flower_46 4_RED_FLOWER
-schg_que01,129,67,3 duplicate(GD_Ev_Flower2) #sch_flower_47 4_YELL_FLOWER
-schg_que01,129,64,3 duplicate(GD_Ev_Flower2) #sch_flower_48 4_RED_FLOWER
-schg_que01,129,61,3 duplicate(GD_Ev_Flower2) #sch_flower_49 4_YELL_FLOWER
-schg_que01,129,58,3 duplicate(GD_Ev_Flower2) #sch_flower_50 4_RED_FLOWER
-schg_que01,124,105,3 duplicate(GD_Ev_Flower2) #sch_flower_51 4_YELL_FLOWER
-schg_que01,119,105,3 duplicate(GD_Ev_Flower2) #sch_flower_52 4_RED_FLOWER
-schg_que01,114,105,3 duplicate(GD_Ev_Flower2) #sch_flower_53 4_YELL_FLOWER
-schg_que01,109,105,3 duplicate(GD_Ev_Flower2) #sch_flower_54 4_RED_FLOWER
-schg_que01,104,105,3 duplicate(GD_Ev_Flower2) #sch_flower_55 4_BLUE_FLOWER
-
-schg_dun01,5,5,1 script Event controller#sch_gd 4_DOG01,{
- if (callfunc("F_GM_NPC",1854,0) < 1) {
- mes "Incorrect password.";
- close;
- } else {
- mes "How can I help you?";
- next;
- switch(select("Reset.", "No, thanks.")) {
- case 1:
- mes "Completed.";
- donpcevent "Monster Controler1#sch::OnControler1#sch_gd";
- donpcevent "Monster Controler1#sch::OnControler1#sch_gd";
- disablenpc "Dwarf#sch_gd";
- $@gdeventv_s1 = 0;
- $@gdeventv_s2 = 0;
- $@gdevents_s$ = "";
- close;
- case 2:
- mes "Good bye~";
- close;
- }
- }
-}
diff --git a/npc/events/god_se_festival.txt b/npc/events/god_se_festival.txt
deleted file mode 100644
index 7c0523cf5..000000000
--- a/npc/events/god_se_festival.txt
+++ /dev/null
@@ -1,792 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Valkyrie's Gift NPCs
-//================= Description ===========================================
-//= Post-God Item SE Creation Summoning Event.
-//= Second Sister is a custom translation.
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-// Original name: "Festival Manager#god_se_fes00"
-yuno,1,1,0 script Festival Manager#gq_fes0 4_F_HUGIRL,{
- callfunc "F_GM_NPC";
- mes "[Festival Manager]";
- mes "I am the festival NPC manager for the God SE quest.";
- mes "Please enter your password.";
- next;
- if (callfunc("F_GM_NPC","07godsefes",1) == 0) {
- mes "[Festival Manager]";
- mes "Password is incorrect.";
- close;
- }
- mes "[Festival Manager]";
- mes "What would you like to do?";
- next;
- switch(select("Disable festival NPCs", "Enable festival NPCs")) {
- case 1:
- mes "[Festival Manager]";
- mes "Ending festivals and disabling NPCs.";
- donpcevent "Rmimi Ravies#gq_fes01::OnOver";
- donpcevent "Rmimi Ravies#gq_fes01::OnOver";
- close;
- case 2:
- mes "[Festival Manager]";
- mes "Resetting festivals and enabling NPCs.";
- donpcevent "Rmimi Ravies#gq_fes01::OnOver";
- donpcevent "Rmimi Ravies#gq_fes01::OnEnable";
- close;
- }
-}
-
-yuno,118,192,5 script Rmimi Ravies#gq_fes01 4_F_HUGIRL,{
- .@GID = getcharid(CHAR_ID_GUILD);
- if (countitem(Valkyrie_Gift) > 0) {
- mes "[Rmimi Ravies]";
- mes "This is the flower.";
- mes "This is just a formality, but let me check your qualifications.";
- next;
- if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
- mes "[Rmimi Ravies]";
- mes "Your qualification is verified as a Guild master.";
- next;
- mes "[Rmimi Ravies]";
- mes "I wonder if you know what this flower's use is... Let me explain it to you.";
- next;
- mes "[Rmimi Ravies]";
- mes "This is the holy flower given by the Wish Maiden in Valkyrie, it can summon certain monsters by certain summoners.";
- next;
- mes "[Rmimi Ravies]";
- mes "There are only two summoners in this world...";
- mes "Me and my sister Rhehe...";
- next;
- mes "[Rmimi Ravies]";
- mes "We are totllly different, but we can...";
- next;
- mes "[Rmimi Ravies]";
- mes "...................................";
- next;
- mes "[Rmimi Ravies]";
- mes "Anyway,";
- mes "Do you want to summon monsters?";
- next;
- switch(select("Do not summon", "Summon, please")) {
- case 1:
- mes "[Rmimi Ravies]";
- mes "I don't like to be interrupted by others..";
- next;
- mes "[Rmimi Ravies]";
- mes "But it's just business.";
- close;
- case 2:
- break;
- }
- mes "[Rmimi Ravies]";
- mes "I will explain to you how to summon monsters.";
- mes "This flower can summon the monsters 'Valkyrie's Blessing' and 'Valkyrie's Present' for one hour here in Juno.";
- next;
- mes "[Rmimi Ravies]";
- mes "An announcement will be made stating which monster is summoned.";
- mes "This festival is given by the Wish maiden for all adventurers to enjoy all over the world.";
- next;
- mes "[Rmimi Ravies]";
- mes "Now, are you ready to summon monsters?";
- next;
- switch(select("No, I'm not ready now.", "Yes! I'm ready for that.")) {
- case 1:
- mes "[Rmimi Ravies]";
- mes "If you are not ready, why did you come to me?";
- next;
- mes "[Rmimi Ravies]";
- mes "I'll be waiting until you are ready.";
- mes "It is just business afterall.";
- close;
- case 2:
- break;
- }
- mes "[Rmimi Ravies]";
- mes "Now we are ready.";
- next;
- if ($@gqse_festival == 0) {
- mes "[Rmimi Ravies]";
- mes "Ok, we would ge started to summon monsters.";
- delitem Valkyrie_Gift,1; //Valkyrie's_Gift
- next;
- mes "[Rmimi Ravies]";
- mes "Have a good time.";
- donpcevent "Rmimi Ravies#gq_fes01::OnStart";
- announce "["+ strcharinfo(PC_NAME) +"] member of ["+ getguildname(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Juno'.",bc_all,"0x70dbdb";
- close;
- }
- else {
- mes "[Rmimi Ravies]";
- mes "It seems that a Valkyrie's Blessing summoning ritual is already in progress elsewhere.";
- next;
- mes "[Rmimi Ravies]";
- mes "Please try again later.";
- close;
- }
- }
- else {
- mes "[Rmimi Ravies]";
- mes "It seems you are not worthy.";
- next;
- mes "[Rmimi Ravies]";
- mes "I don't know how you obtained that flower, but if you're not capable of leading others.. then you cannot continue.";
- next;
- mes "[Rmimi Ravies]";
- mes "Too tough?";
- mes "Well, what can you do, that's part of the job.";
- close;
- }
- }
- else {
- mes "[Rmimi Ravies]";
- mes "Don't you have any voucher?";
- close;
- }
-
-OnInit:
- enablenpc "Rmimi Ravies#gq_fes01";
- end;
-
-OnEnable:
- enablenpc "Rmimi Ravies#gq_fes01";
- end;
-
-OnDisable:
- disablenpc "Rmimi Ravies#gq_fes01";
- end;
-
-OnStart:
- initnpctimer;
- $@gqse_festival = 1;
- end;
-
-OnCall:
- if (mobcount("yuno","Rmimi Ravies#gq_fes01::OnMyMobDead") < 31) {
- monster "yuno",0,0,"Valkyrie's Blessing",1083,100,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Gift",1951,25,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Gift",1952,25,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Gift",1953,25,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Gift",1954,25,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Prank",1002,10,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- }
- else if (mobcount("yuno","Rmimi Ravies#gq_fes01::OnMyMobDead") > 149) {
- monster "yuno",0,0,"Valkyrie's Blessing",1083,1,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Gift",1951,1,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Gift",1952,1,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Gift",1953,1,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Gift",1954,1,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- }
- else {
- monster "yuno",0,0,"Valkyrie's Blessing",1083,50,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Gift",1951,10,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Gift",1952,10,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Gift",1953,10,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Gift",1954,10,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- monster "yuno",0,0,"Valkyrie's Prank",1002,5,"Rmimi Ravies#gq_fes01::OnMyMobDead";
- }
- end;
-
-OnOver:
- killmonster "yuno","Rmimi Ravies#gq_fes01::OnMyMobDead";
- $@gqse_festival = 0;
- stopnpctimer;
- end;
-
-OnMyMobDead:
- end;
-
-OnTimer10000:
- announce "The summoning ceremony will start in 5 min in Juno.",bc_all,"0x70dbdb";
- end;
-
-OnTimer13000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer120000:
- announce "The summoning ceremony will start in 3 min in Juno.",bc_all,"0x70dbdb";
- end;
-
-OnTimer123000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer240000:
- announce "The summoning ceremony will start in 1 min in Juno.",bc_all,"0x70dbdb";
- end;
-
-OnTimer243000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer300000:
- announce "The first 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnCall";
- end;
-
-OnTimer303000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer308000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer600000:
- announce "The second 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnCall";
- end;
-
-OnTimer603000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer608000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer900000:
- announce "The third 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnCall";
- end;
-
-OnTimer903000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer908000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer1200000:
- announce "The fourth 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnCall";
- end;
-
-OnTimer1203000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer1208000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer1500000:
- announce "The fifth 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnCall";
- end;
-
-OnTimer1503000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer1508000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer1800000:
- announce "The sixth 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnCall";
- end;
-
-OnTimer1803000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer1808000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer2100000:
- announce "The seventh 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnCall";
- end;
-
-OnTimer2103000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer2108000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer2400000:
- announce "The eighth 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnCall";
- end;
-
-OnTimer2403000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer2408000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer2700000:
- announce "The ninth 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnCall";
- end;
-
-OnTimer2703000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer2708000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3000000:
- announce "The first0 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnCall";
- end;
-
-OnTimer3003000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3008000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3300000:
- announce "The eleventh 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnCall";
- end;
-
-OnTimer3303000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3308000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3600000:
- announce "The twelfth 'Valkyrie's Present' has been summoned here in Juno by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnCall";
- end;
-
-OnTimer3603000:
- announce "The final ceremony will be performed for 5 minutes.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3608000:
- announce "Please come to Juno to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3900000:
- announce "The entire ceremony is over now, I am sure all of you had fun.",bc_all,"0x70dbdb";
- donpcevent "Rmimi Ravies#gq_fes01::OnOver";
- end;
-}
-
-// Original name: "Festival Manager#god_se_fes02"
-rachel,1,1,0 script Festival Manager#gq_fes2 4_F_HUGIRL,{
- callfunc "F_GM_NPC";
- mes "[Festival Manager]";
- mes "I am the festival NPC manager for the God SE quest.";
- mes "Please enter your password.";
- next;
- if (callfunc("F_GM_NPC","07godsefes",1) == 0) {
- mes "[Festival Manager]";
- mes "Password is incorrect.";
- close;
- }
- mes "[Festival Manager]";
- mes "What would you like to do?";
- next;
- switch(select("Disable festival NPCs", "Enable festival NPCs")) {
- case 1:
- mes "[Festival Manager]";
- mes "Ending festivals and disabling NPCs.";
- donpcevent "Rhehe Ravies#gq_fes03::OnOver";
- donpcevent "Rhehe Ravies#gq_fes03::OnDisable";
- close;
- case 2:
- mes "[Festival Manager]";
- mes "Resetting festivals and enabling NPCs.";
- donpcevent "Rhehe Ravies#gq_fes03::OnOver";
- donpcevent "Rhehe Ravies#gq_fes03::OnEnable";
- close;
- }
-}
-
-rachel,132,117,3 script Rhehe Ravies#gq_fes03 4_F_HUGIRL,{
- .@GID = getcharid(CHAR_ID_GUILD);
- if (countitem(Valkyrie_Gift) > 0) {
- mes "[Rhehe Ravies]";
- mes "A flower!!";
- mes "Shall we proceed?";
- next;
- if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) {
- mes "[Rhehe Ravies]";
- mes "Eeeeh, so young and yet you're a guild master? Your guildsmen must be jealous.";
- next;
- mes "[Reumimi Ravies]";
- mes "I'm not sure if you understand the uses for that flower, so I'll briefly explain.";
- next;
- mes "[Reumimi Ravies]";
- mes "That flower has been passed down as a gift from the Valkyrie Wish Maiden herself.";
- mes "It may be used to summon special monsters through summoners in special areas.";
- next;
- mes "[Rhehe Ravies]";
- mes "There are only two summoners in existence who are capable of using that flower.";
- mes "One is me, and the other is my twin sister Reumimi.";
- next;
- mes "[Rhehe Ravies]";
- mes "Twin sisters, but we do not have much alike, little fingers in front of you ...";
- next;
- mes "[Rhehe Ravies]";
- mes "..................................";
- mes ".....Oops! I wasn't supposed to tell anyone...";
- next;
- mes "[Rhehe Ravies]";
- mes "... Hehehe, anyways let's move on.";
- mes "So do you wish to summon or not!?";
- next;
- switch(select("Do not summon", "Summon")) {
- case 1:
- mes "[Rhehe Ravies]";
- mes "...*Cries*.";
- next;
- mes "[Rhehe Ravies]";
- mes "If you've got no business with me, please don't start a conversation.";
- mes "If it were my sister, she would've humiliated you for it.";
- close;
- case 2:
- break;
- }
- mes "[Rhehe Ravies]";
- mes "Okay then, I'll explain a little about the summoning ritual.";
- mes "Here in Yuno, the summoning ritual through the use of that flower will summon Valkyrie's Blessing and Valkyrie's Gift.";
- mes "The effects of the summoning ritual will last approximately one hour.";
- next;
- mes "[Rhehe Ravies]";
- mes "During the summoning ritual, continuous broadcasts will be made.";
- mes "It is a courtesy of the Valkyrie Wish Maiden, in order to unite adventurers from all over to participate in the festival.";
- next;
- mes "[Rhehe Ravies]";
- mes "Are you ready to begin the summoning ritual~?";
- next;
- switch(select("No, not yet.", "Yes! I'm ready!")) {
- case 1:
- mes "[Rhehe Ravies]";
- mes "You're not even ready, why bother talking to me?";
- next;
- mes "[Rhehe Ravies]";
- mes "Oh well, if you've got other things to do then I'll wait.";
- mes "After all, that's also part of my job.";
- close;
- case 2:
- break;
- }
- mes "[Rhehe Ravies]";
- mes "Very well, then I will check for a reasonable time to begin the summoning ritual.";
- next;
- if ($@gqse_festival == 0) {
- mes "[Rhehe Ravies]";
- mes "Good! Now seems like a good time, so let's begin!";
- delitem Valkyrie_Gift,1;
- next;
- mes "[Rhehe Ravies]";
- mes "I hope you enjoy yourself!";
- donpcevent "Rhehe Ravies#gq_fes03::OnStart";
- announce "["+ strcharinfo(PC_NAME) +"] member of ["+ getguildname(.@GID) +"] is summoning a 'Valkyrie's Present' in 'Rachel'.",bc_all,"0x70dbdb";
- close;
- }
- else {
- mes "[Rhehe Ravies]";
- mes "*Cries*";
- mes "It doesn't seem like now is a good time.";
- next;
- mes "[Rhehe Ravies]";
- mes "Please try again later.";
- close;
- }
- }
- else {
- mes "[Rhehe Ravies]";
- mes "...Seems like you're not in a worthy position for me to talk to?";
- next;
- mes "[Rhehe Ravies]";
- mes "I don't know how you obtained that flower, but if you're not capable of leading others.. then you cannot continue.";
- next;
- mes "[Rhehe Ravies]";
- mes "Too tough?";
- mes "Well, what can you do, that's part of the job.";
- close;
- }
- }
- else {
- mes "[Rhehe Ravies]";
- mes "Don't you have anything to give me to prove yourself?";
- close;
- }
-
-OnInit:
- enablenpc "Rhehe Ravies#gq_fes03";
- end;
-
-OnEnable:
- enablenpc "Rhehe Ravies#gq_fes03";
- end;
-
-OnDisable:
- disablenpc "Rhehe Ravies#gq_fes03";
- end;
-
-OnStart:
- initnpctimer;
- $@gqse_festival = 1;
- end;
-
-OnCall:
- if (mobcount("rachel","Rhehe Ravies#gq_fes03::OnMyMobDead") < 31) {
- monster "rachel",0,0,"Valkyrie's Blessing",1083,100,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Gift",1951,25,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Gift",1952,25,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Gift",1953,25,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Gift",1954,25,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Prank",1002,10,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- }
- else if (mobcount("rachel","Rhehe Ravies#gq_fes03::OnMyMobDead") > 149) {
- monster "rachel",0,0,"Valkyrie's Blessing",1083,1,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Gift",1951,1,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Gift",1952,1,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Gift",1953,1,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Gift",1954,1,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- }
- else {
- monster "rachel",0,0,"Valkyrie's Blessing",1083,50,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Gift",1951,10,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Gift",1952,10,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Gift",1953,10,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Gift",1954,10,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- monster "rachel",0,0,"Valkyrie's Prank",1002,5,"Rhehe Ravies#gq_fes03::OnMyMobDead";
- }
- end;
-
-OnOver:
- killmonster "rachel","Rhehe Ravies#gq_fes03::OnMyMobDead";
- $@gqse_festival = 0;
- stopnpctimer;
- end;
-
-OnMyMobDead:
- end;
-
-OnTimer10000:
- announce "The summoning ceremony will start in 5 min in Rachel.",bc_all,"0x70dbdb";
- end;
-
-OnTimer13000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer120000:
- announce "The summoning of Valkyrie's Gift will begin in approximately 3 min in Rachel.",bc_all,"0x70dbdb";
- end;
-
-OnTimer123000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer240000:
- announce "The summoning ceremony will start in 1 min in Rachel.",bc_all,"0x70dbdb";
- end;
-
-OnTimer243000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer300000:
- announce "The first 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnCall";
- end;
-
-OnTimer303000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer308000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer600000:
- announce "The second 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnCall";
- end;
-
-OnTimer603000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer608000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer900000:
- announce "The third 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnCall";
- end;
-
-OnTimer903000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer908000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer1200000:
- announce "The fourth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnCall";
- end;
-
-OnTimer1203000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer1208000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer1500000:
- announce "The fifth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnCall";
- end;
-
-OnTimer1503000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer1508000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer1800000:
- announce "The sixth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnCall";
- end;
-
-OnTimer1803000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer1808000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer2100000:
- announce "The seventh 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnCall";
- end;
-
-OnTimer2103000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer2108000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer2400000:
- announce "The eighth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnCall";
- end;
-
-OnTimer2403000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer2408000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer2700000:
- announce "The ninth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnCall";
- end;
-
-OnTimer2703000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer2708000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3000000:
- announce "The tenth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnCall";
- end;
-
-OnTimer3003000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3008000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3300000:
- announce "The eleventh 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnCall";
- end;
-
-OnTimer3303000:
- announce "The summoning ceremony will be performed 12 times at five-minute intervals for about one hour.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3308000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3600000:
- announce "The twelfth 'Valkyrie's Present' has been summoned here in Rachel by the Wish maiden.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnCall";
- end;
-
-OnTimer3603000:
- announce "The final ceremony will be performed for 5 minutes.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3608000:
- announce "Please come to Rachel to encounter the summoning ceremony.",bc_all,"0x70dbdb";
- end;
-
-OnTimer3900000:
- announce "The entire ceremony is over now, I am sure all of you had fun.",bc_all,"0x70dbdb";
- donpcevent "Rhehe Ravies#gq_fes03::OnOver";
- end;
-}
diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt
deleted file mode 100644
index 940ffe30a..000000000
--- a/npc/events/halloween_2006.txt
+++ /dev/null
@@ -1,1418 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Samuray22
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Brainstorm
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= 2006 Halloween Event
-//================= Description ===========================================
-//= Event 1: Redeem "Pumpkin Mojo" for pumpkin headgear.
-//= Event 2: Create "Pumpkin Pie" item.
-//================= Current Version =======================================
-//= 1.4
-//=========================================================================
-
-//== Pumpkin Mojo quest (Event 1) ==========================
-prontera,162,69,5 script Gloomy Jack#06_hw JAKK,2,2,{
- end;
-
-OnTouch:
- mes "[Cool Devi]";
- mes "If you have something to say to him,";
- mes "just talk to me.";
- mes "You won't even understand what stupid pumkin headed Jack is saying.";
- close;
-
-OnEffect:
- specialeffect EF_LEVEL99;
- end;
-
-OnEffect2:
- specialeffect EF_HIT2;
- end;
-}
-
-prontera,164,69,3 script Cool Devi#06_hw 4_DEVIRUCHI,{
- if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (countitem(Pumpkin_Mojo) > 0) {
- mes "[Gloomy Jack]";
- mes "Oh wait, is that a Pumpkin Mojo you are carrying?";
- mes " ";
- mes "[Cool Devi]";
- mes "Says he.";
- next;
- mes "[Gloomy Jack]";
- mes "Give it to me. I'll pay you back.";
- mes " ";
- mes "[Cool Devi]";
- mes "Says he...";
- mes "I just can guess what he will say next. So what do you say?";
- next;
- if (select("What will he say?", "I also know about it.") == 1) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "What will he say?";
- next;
- mes "[Cool Devi]";
- mes "Jack is not like others. He is halloween Jack.";
- mes "but one day, he lost his Pumpkin Mojo and turned into depressed Jack..";
- mes "Pumpkin Mojo was his all.";
- next;
- mes "[Cool Devi]";
- mes "Well, actually that's the main reason Jack came to town.";
- mes "To find his Pumpkin Mojo. Most suspicious suspect is ^4d4dffDelightful Lude^000000, the one known as Halloween monster";
- next;
- mes "[Cool Devi]";
- mes "Why don't you give him back the 'Pumpkin Mojo'.";
- mes "Don't worry he will compensate you.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Compensate?With what?";
- next;
- mes "[Cool Devi]";
- mes "If you bring ^4d4dff 1 Pumpkin Mojo^000000 and a pumpkin head that we gave out to you last year,";
- mes "he will make it to ^00ff00the most fantastic pumpkin hat^000000.";
- mes "Or if you don't have pumpkin head, you can just bring a ^3d3dff Pumpkin Mojo, a pumpkin, and a cap ^000000.";
- next;
- mes "[Cool Devi]";
- mes "Well, that Pumpkin Mojo is useless if you just carry it. ";
- mes "Give it to Jack. Don't you feel pity for him?.";
- close;
- }
- mes "[Cool Devi]";
- mes "Oh~Great.";
- mes "Then, let me see what you got.";
- next;
- if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin_Hat) > 0)) {
- mes "[Gloomy Jack]";
- mes "Oh, you brought the pumpkin head!";
- mes "I'll make you to nicer one.";
- mes " ";
- mes "[Cool Devi]";
- mes "says he.";
- next;
- if (select( "No, I'll come back later.", "Oh, good. Make it now!") == 1) {
- mes "[Gloomy Jack]";
- mes "Huh?";
- mes " ";
- mes "[Cool Devi]";
- mes "What? Look at Jack. He has got so dissapointed.";
- mes "Promise me to give the Pumpkin Mojo back to Jack later someday, will you?";
- close;
- }
- mes "[Gloomy Jack]";
- mes "Thanks for giving my thing back, I'll make your hat prettier.";
- mes " ";
- mes "[Cool Devi]";
- mes "says he.";
- next;
- donpcevent "Gloomy Jack#06_hw::OnEffect";
- mes "[Excited Jack]";
- mes "Lalala~ lalala~";
- mes " ";
- mes "(He starts singing. On a sudden, Jack's aura appeared.)";
- delitem Pumpkin_Mojo,1;
- delitem Pumpkin_Hat,1;
- getitem Pumpkin_Hat_,1;
- next;
- donpcevent "Gloomy Jack#06_hw::OnEffect2";
- mes "[Gloomy Jack]";
- mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo.";
- mes " ";
- mes "[Cool Devi]";
- mes "says he...";
- next;
- mes "[Cool Devi]";
- mes "Oh~poor Jack.";
- mes "Well, someday he'll get back all his Pumpkin Mojo back.";
- close;
- }
- else if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin) > 0) && (countitem(Cap) > 0)) {
- mes "[Gloomy Jack]";
- mes "Wow!";
- mes "I'll turn your hat to very cool one.";
- mes " ";
- mes "[Cool Devi]";
- mes "says he...";
- next;
- if (select( "No, I'll come back later.", "Oh,good. Make it now!") == 1) {
- mes "[Gloomy Jack]";
- mes "Huh?";
- mes " ";
- mes "[Cool Devi]";
- mes "What? Look at Jack. He has got so dissapointed.";
- mes "Promise me to give the Pumpkin Mojo back to Jack later someday,will you?";
- close;
- }
- mes "[Gloomy Jack]";
- mes "Thanks for giving my thing back, I'll make your hat prettier.";
- mes " ";
- mes "[Cool Devi]";
- mes "says he.";
- next;
- donpcevent "Gloomy Jack#06_hw::OnEffect";
- mes "[Excited Jack]";
- mes "Lalala~ lalala~";
- mes " ";
- mes "(He starts singing. On a sudden, Jack's aura appeared.)";
- delitem Pumpkin_Mojo, 1;
- delitem Pumpkin, 1;
- delitem Cap, 1;
- getitem Pumpkin_Hat_, 1;
- next;
- donpcevent "Gloomy Jack#06_hw::OnEffect2";
- mes "[Gloomy Jack]";
- mes "My aura is not like it used to be. Maybe I need more Pumpkin Mojo.";
- mes " ";
- mes "[Cool Devi]";
- mes "says he...";
- next;
- mes "[Cool Devi]";
- mes "Oh~poor Jack.";
- mes "Well, someday he'll get back all his Pumpkin Mojo back.";
- close;
- }
- else {
- mes "[Cool Devi]";
- mes "Hey,there. You don't seem to have all materials for the fantastic hat. ";
- close;
- }
- }
- else {
- mes "[Gloomy Jack]";
- mes "Hey,there. Why don't you come here and listen to my story.";
- mes " ";
- mes "[Cool Devi]";
- mes "Says he.";
- next;
- mes "[Gloomy Jack]";
- mes "I used to be very famous. But now.....";
- mes " ";
- mes "[Cool Devi]";
- mes "Says he...";
- mes "Well, I'll just tell you without translating.";
- next;
- mes "[Cool Devi]";
- mes "Jack is not like others. He is halloween Jack.";
- mes "but one day, he lost his Pumpkin Mojo and turned into depressed Jack..";
- mes "Pumpkin Mojo was his all.";
- next;
- mes "[Cool Devi]";
- mes "Well, actually that's the main reason Jack came to town.";
- mes "To find his Pumpkin Mojo. Most suspicious suspect is ^4d4dffDelightful Lude^000000, the one known as Halloween monster.";
- next;
- mes "[Cool Devi]";
- mes "Why don't you give him back the 'Pumpkin Mojo'.";
- mes "Don't worry he will compensate you.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Compensate? With what?";
- next;
- mes "[Cool Devi]";
- mes "If you bring ^4d4dff 1 Pumpkin Mojo^000000 and a pumpkin head that we gave out to you last year,";
- mes "he will make it to ^00ff00the most fantastic pumpkin hat^000000.";
- mes "Or if you don't have pumpkin head, you can just bring a ^3d3dff Pumpkin Mojo, a pumpkin, and a cap ^000000.";
- next;
- mes "[Cool Devi]";
- mes "Well, that Pumpkin Mojo is useless if you just carry it. ";
- mes "Give it to Jack. Don't you feel pity for him?.";
- close;
- }
-}
-
-
-geffen,145,132,3 script Hoirin#06_hw 4_F_NOVICE,{
- if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (halloween < 100) {
- mes "[Hoirin]";
- mes "Pumpkin is the gift that God had sent us.";
- mes "It provides good nutrition and helps you to stay healthy!";
- mes "Bravo~bravo~!";
- next;
- mes "[Hoirin]";
- mes "I, Hoirin have always thought about a ";
- mes "way to eat pumpkin more deliciously.";
- mes "But all of a sudden, I realized.";
- next;
- mes "[Hoirin]";
- mes "If I have that! I can make best the Pumpkin pie!!!!!";
- next;
- if (select( "What's that?", "Ignore.") == 1) {
- mes "[Hoirin]";
- mes "What's the first image you see when you think of pumpkin?";
- mes "I see Jack! I think Jack is the most evolved form of pumpkin!";
- mes "I wonder what does Jack have something special? Can you imagine?";
- next;
- mes "[Hoirin]";
- mes "I always prefer unique pumpkin dish! Recently, I found out that there are many kinds of Jack in the world ";
- mes "and the extreme class Jack has blue aura around his body!";
- next;
- mes "[Hoirin]";
- mes "Guess what?! it was Halloween Jack!";
- mes "Halloween Jack has somthing that is concentrated with pumpkin.";
- mes "It is called ^4d4dffPumpkin Mojo^000000. Only if i have it, i can finish making my special pie.";
- next;
- mes "[Hoirin]";
- mes "Bring me the ingredients!";
- mes "I'll make you a very special pie right away!";
- mes "You'll get addicted to it.";
- mes "Don't be surprised after trying it.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "......................";
- mes "You seem to be such a passionate person.";
- mes "So, what's the ingredient anyway.?";
- next;
- mes "[Hoirin]";
- mes "Good question!";
- mes "To make my special Pumpkin pie, I need";
- mes "^4d4dff 1 Pumpkin Mojo";
- mes "2 Pumpkin";
- mes "2 Egg^000000";
- mes "";
- next;
- mes "[Hoirin]";
- mes "Just Bring Pumpkin Mojo, Pumpkin, and a Egg.";
- mes "Leave the rest for me..You'll get to try the best pumkin pie!";
- halloween = 100;
- close;
- }
- mes "[Hoirin]";
- mes "Hm..You'll regret it!";
- mes "Hoirin's pumpkin pie is just so delicious.";
- close;
- }
- else {
- mes "[Hoirin]";
- mes "So, did you bring all materials?";
- mes "Were there anything hard to find?";
- next;
- switch(select( "I brought all ingredients.", "How can I get eggs?", "No,I'm just passing by.")) {
- case 1:
- if ((countitem(Pumpkin_Mojo) > 0) && (countitem(Pumpkin) > 1) && (countitem(Egg) > 1)) {
- mes "[Hoirin]";
- mes "You are right!";
- mes "You brought all things right. Give it to me!!";
- specialeffect(EF_HIT1, AREA, playerattached());
- next;
- specialeffect EF_PIERCESELF;
- mes "[Hoirin]";
- mes "Abracadabra~~";
- mes "Abracadabra~~!";
- next;
- mes "[Hoirin]";
- mes "Ta-da(h)!";
- mes "Here it is~ help yourself.";
- mes "It'll be good for your health. I added extra nutrient in it.";
- delitem Pumpkin_Mojo,1;
- delitem Pumpkin,2;
- delitem Egg,2;
- getitem Pumpkin_Pie,1;
- close;
- }
- else {
- mes "[Hoirin]";
- mes "No!! This is not enough. I need";
- mes "^4d4dff 1 Pumpkin Mojo";
- mes "2 Pumpkin";
- mes "2 Egg^000000";
- mes " at least.";
- close;
- }
- case 2:
- if (halloween == 100) {
- mes "[Hoirin]";
- mes "Egg?";
- mes "Well, actually I know someone who can help you.";
- mes "There's a man who raise many chickens.";
- next;
- mes "[Hoirin]";
- mes "I can send you to where he is if you want.";
- mes "^4d4dffBut only for once^000000.";
- next;
- if (select("Send me.", "It's ok.") == 1) {
- mes "[Hoirin]";
- mes "Ok, go get the eggs.";
- halloween = 101;
- close2;
- warp "nif_fild01", 162, 113;
- end;
- }
- mes "[Hoirin]";
- mes "Do you think you can go without my help?!";
- mes "Ok! go ahead.";
- mes "Do you know where it is?";
- close;
- }
- else {
- mes "[Hoirin]";
- mes "if you go to ^4d4dfffarm of Skelington Town at Neiflheim^000000, you'll meet Chicken Masta. He raises chickens.";
- close;
- }
- case 3:
- mes "[Hoirin]";
- mes "Next time, don't forget to bring ";
- mes "all the ingredients for pumpkin pie!";
- close;
- }
- }
-}
-
-nif_in,18,34,5 script Loli Ruri#06_hw LOLI_RURI,2,2,{
- end;
-
-OnTouch:
- mes "[Deviruchi]";
- mes "Hey there, if you have something to say to Loli Ruri, talk to me.";
- mes "She's not used to human language.";
- close;
-}
-
-nif_in,19,32,3 script Deviruchi#06_hw 4_DEVIRUCHI,{
- if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- mes "[Loli Ruri]";
- mes "Devi~Where's the pumpkin pie?";
- mes "Humans make them, don't they?";
- mes "Do you have it then?";
- mes " ";
- mes "[Deviruchi]";
- mes "Says she.";
- next;
- mes "[Deviruchi]";
- mes "If you have a pumpinkin pie, can I have one?";
- mes "Cause we are the victim if Loli Ruri gets mad.";
- next;
- mes "[Deviruchi]";
- mes "Well I'm not saying that I want it for free.";
- mes "Don't worry, I won't let you down.";
- next;
- switch(select( "Give him the pumpkin pie.", "Do not give him the pumpkin pie.", "Huh? What pumkin pie?")) {
- case 1:
- if (countitem(Pumpkin_Pie) > 0) {
- mes "[Loli Ruri]";
- mes "Thanks for the pumkin pie!";
- mes "Here, take this.";
- mes " ";
- mes "[Deviruchi]";
- mes "Says she.";
- next;
- mes "[Deviruchi]";
- mes "As I promised, I'll give you something worth the pie.";
- mes "Hang on....";
- next;
- mes "[Deviruchi]";
- mes "Hmm...This would be good.";
- mes "Here take this, and thanks again~";
- delitem Pumpkin_Pie, 1;
- @hw_temp = rand(1,3);
- if (@hw_temp == 2) getitem Cookie_Bag,1;
- else getitem Niflheim_Ticket,3; //Nifl_Express_Ticket
- close;
- }
- else {
- mes "[Loli Ruri]";
- mes "Are you kidding me?";
- mes "Where's the pumpkin pie! Don't try to lie to me!";
- mes " ";
- mes "[Deviruchi]";
- mes "Say she..Seems like she's very angry...You are in trouble.";
- next;
- mes "[Loli Ruri]";
- mes "Devi!!!!!You are the one who told me that I can get the pumpkin pie if I stand here and wait.";
- mes "Watch your back!";
- mes " ";
- mes "[Deviruchi]";
- mes "Says she..Huh?!!Me?!!";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Poor Devi~";
- mes "You shouldn't have lied~";
- mes "Wish you a luck.";
- close;
- }
- case 2:
- mes "[Loli Ruri]";
- mes "I want to eat pumpkin pie. Can I have one?Please~~~~";
- mes " ";
- mes "[Deviruchi]";
- mes "Says he.....Give me if you have one.";
- close;
- case 3:
- mes "[Deviruchi]";
- mes "There's a man who makes a very special pumpkin pie.";
- mes "No one can forget what it taste like.";
- next;
- mes "[Deviruchi]";
- mes "Lori Ruri is waiting here for someone who will get the pie for him.";
- mes "Can you get her one?";
- mes "I'll treat you back.";
- close;
- }
-}
-
-//== Creation of Pumpkin Pie (Event 2) =====================
-nif_fild01,165,115,3 script Chicken Masta#06_hw 4_M_NFDEADMAN2,{
- if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
- mes "^3355FFWait a second!";
- mes "Right now, you're carrying";
- mes "too many things with you.";
- mes "Please come back after";
- mes "using the Kafra Service";
- mes "to store some of your items.^000000";
- close;
- }
- if (halloween == 101) {
- mes "[Chicken Masta]";
- mes "Where did the chicken have gone?!";
- mes "Oh, hey stranger. How can I help you?";
- next;
- mes "[Chicken Masta]";
- mes "This town is too dangerous for you to hang around.";
- mes "You'd better go back to where you came from....";
- next;
- mes "[Chicken Masta]";
- mes "...Are you looking for eggs?";
- mes "Recently, people are asking me for eggs to make some kind of pie....are you one of them?";
- next;
- if (select( "Actually, yes. I came here to get some eggs.", "Nope.") == 1) {
- mes "[Chicken Masta]";
- mes "Ok. But some of my chickens ran away,";
- mes "so I have no eggs much left.";
- mes "1000 zeny for 2 eggs! how's that?";
- next;
- switch(select( "Ok,I'll take it.", "I'll just buy one.", "Whew~it's too expensive.")) {
- case 1:
- if (Zeny > 1999) {
- mes "[Chicken Masta]";
- mes "Thanks.";
- mes "Here are the eggs.";
- Zeny -= 2000;
- halloween = 102;
- getitem Egg,2;
- close;
- }
- else {
- mes "[Chicken Masta]";
- mes "Hey this is not enough~";
- mes "1000zeny per each, so if you buy two,that means 2000zeny.";
- close;
- }
- case 2:
- if (Zeny > 999) {
- mes "[Chicken Masta]";
- mes "Thanks.";
- mes "Here are the eggs.";
- Zeny -= 1000;
- halloween = 102;
- getitem Egg,1;
- close;
- }
- else {
- mes "[Chicken Masta]";
- mes "You don't seem to have enough money...";
- mes "It's 1000 zeny per each.";
- close;
- }
- case 3:
- mes "[Chicken Masta]";
- mes "Well...I know it's liitle bit expensive but as I told you, my chickens ran away.";
- mes "You have to understand.";
- close;
- }
- }
- mes "[Chicken Masta]";
- mes "Let me tell you just one thing!";
- mes "If you don't want to die,";
- mes "you'd better run away. It's too dangerous in here.";
- close;
- }
- else if (halloween == 102) {
- mes "[Chicken Masta]";
- mes "Do you need eggs?...";
- mes "Then, help me first.";
- mes "8 of my chickens ran away.";
- mes "I just don't know where they are.";
- next;
- mes "[Chicken Masta]";
- mes "I don't expect all chickens to come back home.";
- mes "Only if you find me one of them, I'll sell three eggs for you.";
- next;
- mes "[Chicken Masta]";
- mes "Isn't it a great deal?";
- mes "Chickens must be around here somewhere.";
- next;
- mes "[Chicken Masta]";
- mes "You don't have to bring back chickens to me if you find one,";
- mes "Just insert the word ^4d4dff'Return'^000000.";
- mes ".........";
- next;
- mes "[Chicken Masta]";
- mes "It's a spell to make chickens to go back home.";
- mes ".........";
- mes "Don't forget the word 'Return'!";
- next;
- mes "[Chicken Masta]";
- mes "I hope you can find my chickens.";
- close;
- }
- else if (halloween == 103) {
- mes "[Chicken Masta]";
- mes "Oh, you came back. I've been waiting for you.";
- mes "And thanks for the chickens you sent me.";
- mes "They are saftly kept in the henhouse, in case of running away again.";
- next;
- mes "[Chicken Masta]";
- mes "I didn't forget what we have promised.";
- mes "Tell me how many eggs you want.";
- mes "It's 1000zeny per each.";
- mes "And maximum 3 is all you can get.";
- next;
- while(1) {
- input .@input;
- if (.@input == 0) {
- mes "[Chicken Masta]";
- mes "You don't have to buy it, if you don't need it.";
- close;
- }
- else if (@input > 3) {
- mes "[Chicken Masta]";
- mes "What did I tell you.";
- mes "I'm going to sell only three eggs.";
- next;
- }
- else
- break;
- }
- .@hw_egg = .@input * 1000;
- if (Zeny < @hw_egg) {
- mes "[Chicken Masta]";
- mes "You don't seem to have enough zeny.";
- close;
- }
- mes "[Chicken Masta]";
- mes "Here you are.";
- mes "But no more.";
- mes "If you want more eggs, find me more chickens.";
- Zeny -= @hw_egg;
- getitem Egg, @input;
- halloween = 102;
- close;
- }
- else {
- mes "[Chicken Masta]";
- mes "Where did the chicken have gone?!";
- mes "Oh, hey stranger. How can I help you?";
- next;
- mes "[Chicken Masta]";
- mes "This town is too dangerous for you to hang around.";
- mes "You'd better go back to where you came from....";
- close;
- }
-}
-
-nif_fild01,167,113,3 script Masta's chicken#06_hw01 4_NFCOCK,{
- mes "Drowsing chicken.";
- close;
-}
-
-- script HwChicken::HwChicken FAKE_NPC,{
- if ((halloween == 102) || (halloween == 103)) {
- mes "Oh, this must be Chicken Masta's chicken.";
- mes "I should insert the magic word.";
- next;
- input .@inputstr$;
- if( .@inputstr$ == "Return" ) {
- emotion e_omg;
- specialeffect EF_TELEPORTATION;
- mes "The magic spell has been casted.";
- halloween = 103;
- disablenpc "Masta's chicken#"+strnpcinfo(NPC_NAME_VISIBLE);
- close2;
- sleep 180000;
- enablenpc "Masta's chicken#"+strnpcinfo(NPC_NAME_VISIBLE);
- end;
- }
- else {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Hm...I must have misspelled.";
- close;
- }
- }
- else {
- mes "Drowsing chicken.";
- close;
- }
-}
-
-- script HwChicken2::HwChicken2 FAKE_NPC,{
- @egg_temp = rand(1,4);
- if( @egg_temp == 3) {
- mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
- mes "You got an 'egg' in the place where the chicken disappeared.";
- disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE);
- getitem Egg,1;
- close;
- }
- else {
- mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
- disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE);
- close;
- }
-}
-
-- script HwChicken3::HwChicken3 FAKE_NPC,{
- @egg_temp = rand(1,4);
- if( @egg_temp == 3) {
- mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
- mes "You got an 'egg' in the place where the chicken disappeared.";
- disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE);
- getitem Egg,1;
- close;
- }
- else {
- mes "As soon as you got close to the chicken and touched it, it disappeared completely.";
- disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE);
- close;
- }
-
-OnInit:
- while(1) {
- sleep 180000;
- specialeffect EF_BAT2;
- end;
- }
-}
-
-
-nif_fild01,270,145,3 duplicate(HwChicken) Masta's chicken#06_hw02 4_NFCOCK
-nif_fild01,219,267,4 duplicate(HwChicken) Masta's chicken#06_hw03 4_NFCOCK
-nif_fild01,199,240,5 duplicate(HwChicken) Masta's chicken#06_hw04 4_NFCOCK
-nif_fild01,316,97,6 duplicate(HwChicken) Masta's chicken#06_hw05 4_NFCOCK
-nif_fild01,147,343,7 duplicate(HwChicken) Masta's chicken#06_hw06 4_NFCOCK
-nif_fild01,185,325,0 duplicate(HwChicken) Masta's chicken#06_hw07 4_NFCOCK
-nif_fild01,133,105,1 duplicate(HwChicken) Masta's chicken#06_hw08 4_NFCOCK
-nif_fild01,331,329,2 duplicate(HwChicken) Masta's chicken#06_hw09 4_NFCOCK
-
-pay_dun03,1,1,0 script #06_hw_timer01 FAKE_NPC,{
-OnInit:
- disablenpc "Chicken#06_hw_p01";
- disablenpc "Chicken#06_hw_p02";
- disablenpc "Chicken#06_hw_p03";
- disablenpc "Chicken#06_hw_p04";
- disablenpc "Chicken#06_hw_p05";
- disablenpc "Chicken#06_hw_p06";
- disablenpc "Chicken#06_hw_p07";
- disablenpc "Chicken#06_hw_p08";
- disablenpc "Chicken#06_hw_p09";
- disablenpc "Chicken#06_hw_p10";
- disablenpc "Chicken#06_hw_p11";
- disablenpc "Chicken#06_hw_p12";
- disablenpc "Chicken#06_hw_p13";
- disablenpc "Chicken#06_hw_p14";
- disablenpc "Chicken#06_hw_p15";
- disablenpc "Chicken#06_hw_p16";
- disablenpc "Chicken#06_hw_p17";
- disablenpc "Chicken#06_hw_p18";
- disablenpc "Chicken#06_hw_p19";
- disablenpc "Chicken#06_hw_p20";
- disablenpc "Chicken#06_hw_p21";
- disablenpc "Chicken#06_hw_p22";
- disablenpc "Chicken#06_hw_p23";
- disablenpc "Chicken#06_hw_p24";
- disablenpc "Chicken#06_hw_p25";
- disablenpc "Chicken#06_hw_p26";
- disablenpc "Chicken#06_hw_p27";
- disablenpc "Chicken#06_hw_p28";
- disablenpc "Chicken#06_hw_p29";
- disablenpc "Chicken#06_hw_p30";
- disablenpc "Chicken#06_hw_p31";
- disablenpc "Chicken#06_hw_p32";
- disablenpc "Chicken#06_hw_p33";
- disablenpc "Chicken#06_hw_p34";
- disablenpc "Chicken#06_hw_p35";
- disablenpc "Chicken#06_hw_p36";
- disablenpc "Chicken#06_hw_p37";
- disablenpc "Chicken#06_hw_p38";
- disablenpc "Chicken#06_hw_p39";
- disablenpc "Chicken#06_hw_p40";
- disablenpc "Chicken#06_hw_p41";
- initnpctimer;
- end;
-
-OnTimer3600000:
- enablenpc "Chicken#06_hw_p01";
- enablenpc "Chicken#06_hw_p02";
- enablenpc "Chicken#06_hw_p03";
- enablenpc "Chicken#06_hw_p04";
- enablenpc "Chicken#06_hw_p05";
- enablenpc "Chicken#06_hw_p06";
- enablenpc "Chicken#06_hw_p07";
- enablenpc "Chicken#06_hw_p08";
- enablenpc "Chicken#06_hw_p09";
- enablenpc "Chicken#06_hw_p10";
- enablenpc "Chicken#06_hw_p11";
- enablenpc "Chicken#06_hw_p12";
- enablenpc "Chicken#06_hw_p13";
- enablenpc "Chicken#06_hw_p14";
- enablenpc "Chicken#06_hw_p15";
- enablenpc "Chicken#06_hw_p16";
- enablenpc "Chicken#06_hw_p17";
- enablenpc "Chicken#06_hw_p18";
- enablenpc "Chicken#06_hw_p19";
- enablenpc "Chicken#06_hw_p20";
- enablenpc "Chicken#06_hw_p21";
- enablenpc "Chicken#06_hw_p22";
- enablenpc "Chicken#06_hw_p23";
- enablenpc "Chicken#06_hw_p24";
- enablenpc "Chicken#06_hw_p25";
- enablenpc "Chicken#06_hw_p26";
- enablenpc "Chicken#06_hw_p27";
- enablenpc "Chicken#06_hw_p28";
- enablenpc "Chicken#06_hw_p29";
- enablenpc "Chicken#06_hw_p30";
- enablenpc "Chicken#06_hw_p31";
- enablenpc "Chicken#06_hw_p32";
- enablenpc "Chicken#06_hw_p33";
- enablenpc "Chicken#06_hw_p34";
- enablenpc "Chicken#06_hw_p35";
- enablenpc "Chicken#06_hw_p36";
- enablenpc "Chicken#06_hw_p37";
- enablenpc "Chicken#06_hw_p38";
- enablenpc "Chicken#06_hw_p39";
- enablenpc "Chicken#06_hw_p40";
- enablenpc "Chicken#06_hw_p41";
- end;
-
-OnTimer4200000:
- disablenpc "Chicken#06_hw_p01";
- disablenpc "Chicken#06_hw_p02";
- disablenpc "Chicken#06_hw_p03";
- disablenpc "Chicken#06_hw_p04";
- disablenpc "Chicken#06_hw_p05";
- disablenpc "Chicken#06_hw_p06";
- disablenpc "Chicken#06_hw_p07";
- disablenpc "Chicken#06_hw_p08";
- disablenpc "Chicken#06_hw_p09";
- disablenpc "Chicken#06_hw_p10";
- disablenpc "Chicken#06_hw_p11";
- disablenpc "Chicken#06_hw_p12";
- disablenpc "Chicken#06_hw_p13";
- disablenpc "Chicken#06_hw_p14";
- disablenpc "Chicken#06_hw_p15";
- disablenpc "Chicken#06_hw_p16";
- disablenpc "Chicken#06_hw_p17";
- disablenpc "Chicken#06_hw_p18";
- disablenpc "Chicken#06_hw_p19";
- disablenpc "Chicken#06_hw_p20";
- disablenpc "Chicken#06_hw_p21";
- disablenpc "Chicken#06_hw_p22";
- disablenpc "Chicken#06_hw_p23";
- disablenpc "Chicken#06_hw_p24";
- disablenpc "Chicken#06_hw_p25";
- disablenpc "Chicken#06_hw_p26";
- disablenpc "Chicken#06_hw_p27";
- disablenpc "Chicken#06_hw_p28";
- disablenpc "Chicken#06_hw_p29";
- disablenpc "Chicken#06_hw_p30";
- disablenpc "Chicken#06_hw_p31";
- disablenpc "Chicken#06_hw_p32";
- disablenpc "Chicken#06_hw_p33";
- disablenpc "Chicken#06_hw_p34";
- disablenpc "Chicken#06_hw_p35";
- disablenpc "Chicken#06_hw_p36";
- disablenpc "Chicken#06_hw_p37";
- disablenpc "Chicken#06_hw_p38";
- disablenpc "Chicken#06_hw_p39";
- disablenpc "Chicken#06_hw_p40";
- disablenpc "Chicken#06_hw_p41";
- stopnpctimer;
- initnpctimer;
- end;
-}
-
-
-pay_dun03,151,138,3 duplicate(HwChicken3) Chicken#06_hw_p01 4_NFCOCK
-pay_dun03,151,138,3 duplicate(HwChicken2) Chicken#06_hw_p02 4_NFCOCK
-pay_dun03,152,138,3 duplicate(HwChicken2) Chicken#06_hw_p03 4_NFCOCK
-pay_dun03,154,138,3 duplicate(HwChicken2) Chicken#06_hw_p04 4_NFCOCK
-pay_dun03,155,138,3 duplicate(HwChicken2) Chicken#06_hw_p05 4_NFCOCK
-pay_dun03,157,138,3 duplicate(HwChicken2) Chicken#06_hw_p06 4_NFCOCK
-pay_dun03,158,138,3 duplicate(HwChicken3) Chicken#06_hw_p07 4_NFCOCK
-pay_dun03,150,137,3 duplicate(HwChicken2) Chicken#06_hw_p08 4_NFCOCK
-pay_dun03,153,137,3 duplicate(HwChicken2) Chicken#06_hw_p09 4_NFCOCK
-pay_dun03,156,137,3 duplicate(HwChicken3) Chicken#06_hw_p10 4_NFCOCK
-pay_dun03,159,137,3 duplicate(HwChicken2) Chicken#06_hw_p11 4_NFCOCK
-pay_dun03,149,136,3 duplicate(HwChicken2) Chicken#06_hw_p12 4_NFCOCK
-pay_dun03,152,136,3 duplicate(HwChicken3) Chicken#06_hw_p13 4_NFCOCK
-pay_dun03,157,136,3 duplicate(HwChicken2) Chicken#06_hw_p14 4_NFCOCK
-pay_dun03,160,136,3 duplicate(HwChicken2) Chicken#06_hw_p15 4_NFCOCK
-pay_dun03,149,135,3 duplicate(HwChicken3) Chicken#06_hw_p16 4_NFCOCK
-pay_dun03,151,135,3 duplicate(HwChicken2) Chicken#06_hw_p17 4_NFCOCK
-pay_dun03,152,135,3 duplicate(HwChicken2) Chicken#06_hw_p18 4_NFCOCK
-pay_dun03,153,135,3 duplicate(HwChicken3) Chicken#06_hw_p19 4_NFCOCK
-pay_dun03,156,135,3 duplicate(HwChicken2) Chicken#06_hw_p20 4_NFCOCK
-pay_dun03,157,135,3 duplicate(HwChicken2) Chicken#06_hw_p21 4_NFCOCK
-pay_dun03,158,135,3 duplicate(HwChicken3) Chicken#06_hw_p22 4_NFCOCK
-pay_dun03,160,135,3 duplicate(HwChicken2) Chicken#06_hw_p23 4_NFCOCK
-pay_dun03,149,134,3 duplicate(HwChicken2) Chicken#06_hw_p24 4_NFCOCK
-pay_dun03,152,134,3 duplicate(HwChicken3) Chicken#06_hw_p25 4_NFCOCK
-pay_dun03,157,134,3 duplicate(HwChicken2) Chicken#06_hw_p26 4_NFCOCK
-pay_dun03,160,134,3 duplicate(HwChicken2) Chicken#06_hw_p27 4_NFCOCK
-pay_dun03,149,133,3 duplicate(HwChicken3) Chicken#06_hw_p28 4_NFCOCK
-pay_dun03,160,133,3 duplicate(HwChicken2) Chicken#06_hw_p29 4_NFCOCK
-pay_dun03,150,132,3 duplicate(HwChicken2) Chicken#06_hw_p30 4_NFCOCK
-pay_dun03,153,132,3 duplicate(HwChicken3) Chicken#06_hw_p31 4_NFCOCK
-pay_dun03,156,132,3 duplicate(HwChicken2) Chicken#06_hw_p32 4_NFCOCK
-pay_dun03,159,132,3 duplicate(HwChicken2) Chicken#06_hw_p33 4_NFCOCK
-pay_dun03,151,131,3 duplicate(HwChicken2) Chicken#06_hw_p34 4_NFCOCK
-pay_dun03,152,131,3 duplicate(HwChicken2) Chicken#06_hw_p35 4_NFCOCK
-pay_dun03,153,131,3 duplicate(HwChicken3) Chicken#06_hw_p36 4_NFCOCK
-pay_dun03,154,131,3 duplicate(HwChicken2) Chicken#06_hw_p37 4_NFCOCK
-pay_dun03,155,131,3 duplicate(HwChicken2) Chicken#06_hw_p38 4_NFCOCK
-pay_dun03,156,131,3 duplicate(HwChicken3) Chicken#06_hw_p39 4_NFCOCK
-pay_dun03,157,131,3 duplicate(HwChicken2) Chicken#06_hw_p40 4_NFCOCK
-pay_dun03,158,131,3 duplicate(HwChicken3) Chicken#06_hw_p41 4_NFCOCK
-
-//== Payon Field chickens ==================================
-pay_fild08,1,1,0 script #06_hw_timer02 FAKE_NPC,{
-OnInit:
- disablenpc "Chicken#06_hw_pf01";
- disablenpc "Chicken#06_hw_pf02";
- disablenpc "Chicken#06_hw_pf03";
- disablenpc "Chicken#06_hw_pf04";
- disablenpc "Chicken#06_hw_pf05";
- disablenpc "Chicken#06_hw_pf06";
- disablenpc "Chicken#06_hw_pf07";
- disablenpc "Chicken#06_hw_pf08";
- disablenpc "Chicken#06_hw_pf09";
- disablenpc "Chicken#06_hw_pf10";
- disablenpc "Chicken#06_hw_pf11";
- disablenpc "Chicken#06_hw_pf12";
- disablenpc "Chicken#06_hw_pf13";
- disablenpc "Chicken#06_hw_pf14";
- disablenpc "Chicken#06_hw_pf15";
- disablenpc "Chicken#06_hw_pf16";
- disablenpc "Chicken#06_hw_pf17";
- disablenpc "Chicken#06_hw_pf18";
- disablenpc "Chicken#06_hw_pf19";
- disablenpc "Chicken#06_hw_pf20";
- disablenpc "Chicken#06_hw_pf21";
- disablenpc "Chicken#06_hw_pf22";
- disablenpc "Chicken#06_hw_pf23";
- disablenpc "Chicken#06_hw_pf24";
- disablenpc "Chicken#06_hw_pf25";
- disablenpc "Chicken#06_hw_pf26";
- disablenpc "Chicken#06_hw_pf27";
- initnpctimer;
- end;
-
-OnTimer5400000:
- enablenpc "Chicken#06_hw_pf01";
- enablenpc "Chicken#06_hw_pf02";
- enablenpc "Chicken#06_hw_pf03";
- enablenpc "Chicken#06_hw_pf04";
- enablenpc "Chicken#06_hw_pf05";
- enablenpc "Chicken#06_hw_pf06";
- enablenpc "Chicken#06_hw_pf07";
- enablenpc "Chicken#06_hw_pf08";
- enablenpc "Chicken#06_hw_pf09";
- enablenpc "Chicken#06_hw_pf10";
- enablenpc "Chicken#06_hw_pf11";
- enablenpc "Chicken#06_hw_pf12";
- enablenpc "Chicken#06_hw_pf13";
- enablenpc "Chicken#06_hw_pf14";
- enablenpc "Chicken#06_hw_pf15";
- enablenpc "Chicken#06_hw_pf16";
- enablenpc "Chicken#06_hw_pf17";
- enablenpc "Chicken#06_hw_pf18";
- enablenpc "Chicken#06_hw_pf19";
- enablenpc "Chicken#06_hw_pf20";
- enablenpc "Chicken#06_hw_pf21";
- enablenpc "Chicken#06_hw_pf22";
- enablenpc "Chicken#06_hw_pf23";
- enablenpc "Chicken#06_hw_pf24";
- enablenpc "Chicken#06_hw_pf25";
- enablenpc "Chicken#06_hw_pf26";
- enablenpc "Chicken#06_hw_pf27";
- end;
-
-OnTimer6000000:
- disablenpc "Chicken#06_hw_pf01";
- disablenpc "Chicken#06_hw_pf02";
- disablenpc "Chicken#06_hw_pf03";
- disablenpc "Chicken#06_hw_pf04";
- disablenpc "Chicken#06_hw_pf05";
- disablenpc "Chicken#06_hw_pf06";
- disablenpc "Chicken#06_hw_pf07";
- disablenpc "Chicken#06_hw_pf08";
- disablenpc "Chicken#06_hw_pf09";
- disablenpc "Chicken#06_hw_pf10";
- disablenpc "Chicken#06_hw_pf11";
- disablenpc "Chicken#06_hw_pf12";
- disablenpc "Chicken#06_hw_pf13";
- disablenpc "Chicken#06_hw_pf14";
- disablenpc "Chicken#06_hw_pf15";
- disablenpc "Chicken#06_hw_pf16";
- disablenpc "Chicken#06_hw_pf17";
- disablenpc "Chicken#06_hw_pf18";
- disablenpc "Chicken#06_hw_pf19";
- disablenpc "Chicken#06_hw_pf20";
- disablenpc "Chicken#06_hw_pf21";
- disablenpc "Chicken#06_hw_pf22";
- disablenpc "Chicken#06_hw_pf23";
- disablenpc "Chicken#06_hw_pf24";
- disablenpc "Chicken#06_hw_pf25";
- disablenpc "Chicken#06_hw_pf26";
- disablenpc "Chicken#06_hw_pf27";
- stopnpctimer;
- initnpctimer;
- end;
-}
-
-pay_fild08,147,353,3 duplicate(HwChicken3) Chicken#06_hw_pf01 4_NFCOCK
-pay_fild08,147,354,3 duplicate(HwChicken2) Chicken#06_hw_pf02 4_NFCOCK
-pay_fild08,147,355,3 duplicate(HwChicken2) Chicken#06_hw_pf03 4_NFCOCK
-pay_fild08,148,352,3 duplicate(HwChicken3) Chicken#06_hw_pf04 4_NFCOCK
-pay_fild08,148,356,3 duplicate(HwChicken2) Chicken#06_hw_pf05 4_NFCOCK
-pay_fild08,149,351,3 duplicate(HwChicken2) Chicken#06_hw_pf06 4_NFCOCK
-pay_fild08,149,354,3 duplicate(HwChicken3) Chicken#06_hw_pf07 4_NFCOCK
-pay_fild08,149,357,3 duplicate(HwChicken2) Chicken#06_hw_pf08 4_NFCOCK
-pay_fild08,150,351,3 duplicate(HwChicken2) Chicken#06_hw_pf09 4_NFCOCK
-pay_fild08,150,357,3 duplicate(HwChicken3) Chicken#06_hw_pf10 4_NFCOCK
-pay_fild08,151,351,3 duplicate(HwChicken2) Chicken#06_hw_pf11 4_NFCOCK
-pay_fild08,151,353,3 duplicate(HwChicken2) Chicken#06_hw_pf12 4_NFCOCK
-pay_fild08,151,355,3 duplicate(HwChicken3) Chicken#06_hw_pf13 4_NFCOCK
-pay_fild08,151,357,3 duplicate(HwChicken2) Chicken#06_hw_pf14 4_NFCOCK
-pay_fild08,152,351,3 duplicate(HwChicken2) Chicken#06_hw_pf15 4_NFCOCK
-pay_fild08,152,357,3 duplicate(HwChicken3) Chicken#06_hw_pf16 4_NFCOCK
-pay_fild08,153,351,3 duplicate(HwChicken2) Chicken#06_hw_pf17 4_NFCOCK
-pay_fild08,153,357,3 duplicate(HwChicken2) Chicken#06_hw_pf18 4_NFCOCK
-pay_fild08,154,351,3 duplicate(HwChicken3) Chicken#06_hw_pf19 4_NFCOCK
-pay_fild08,154,353,3 duplicate(HwChicken2) Chicken#06_hw_pf20 4_NFCOCK
-pay_fild08,154,355,3 duplicate(HwChicken2) Chicken#06_hw_pf21 4_NFCOCK
-pay_fild08,154,357,3 duplicate(HwChicken3) Chicken#06_hw_pf22 4_NFCOCK
-pay_fild08,155,350,3 duplicate(HwChicken2) Chicken#06_hw_pf23 4_NFCOCK
-pay_fild08,155,352,3 duplicate(HwChicken2) Chicken#06_hw_pf24 4_NFCOCK
-pay_fild08,155,354,3 duplicate(HwChicken3) Chicken#06_hw_pf25 4_NFCOCK
-pay_fild08,155,356,3 duplicate(HwChicken2) Chicken#06_hw_pf26 4_NFCOCK
-pay_fild08,155,358,3 duplicate(HwChicken3) Chicken#06_hw_pf27 4_NFCOCK
-
-prontera,155,285,3 script Familiar#06_hw01::HWFamiDup 4_NFBAT,{
- mes "[Familiar]";
- mes "Hello.";
- mes "I'm Loli Ruri's faithful and cute Familiar.";
- mes "Do you have an invitation from Loli Ruri?";
- mes "That's a kind of^4d4dffa special ticket to Nifflheim^000000..";
- next;
- if (select( "Yes, I do.", "No, I don't.") == 1) {
- mes "[Familiar]";
- mes "Do you want to go to Nifflheim?";
- mes "It's available during Halloween.";
- next;
- if (select( "Yes, I do", "No, I don't.") == 1) {
- if (countitem(Niflheim_Ticket) > 0) {
- mes "[Familiar]";
- mes "I checked your ticket.";
- mes "You can go there now";
- delitem Niflheim_Ticket,1; //Nifl_Express_Ticket
- close2;
- warp "nif_in", 18, 20;
- end;
- }
- else {
- mes "[Familiar]";
- mes "You're a liar.";
- mes "You don't have the ticket!";
- mes "I'll suck up all your blood, you liar!";
- percentheal -20,0;
- emotion e_omg,1;
- close;
- }
- }
- mes "[Familiar]";
- mes "Ok.";
- mes "Actually, it's useless to have a special ticket to Nifflheim.";
- close;
- }
- mes "[Familiar]";
- mes "Ok.";
- mes "If you want to ask something, give a piece of pumpkin pie to Loli Ruri.";
- mes "He likes it.";
- close;
-}
-payon,156,231,3 duplicate(HWFamiDup) Familiar#06_hw02 4_NFBAT
-morocc,159,143,3 duplicate(HWFamiDup) Familiar#06_hw03 4_NFBAT
-geffen,120,188,3 duplicate(HWFamiDup) Familiar#06_hw04 4_NFBAT
-alberta,80,171,3 duplicate(HWFamiDup) Familiar#06_hw05 4_NFBAT
-
-//== Event Lude Monster Spawns =============================
-ra_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_fild13,0,0,0,0 monster Lude 1812,3,0,0,0
-
-ra_san01,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_san02,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_san03,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_san04,0,0,0,0 monster Lude 1812,3,0,0,0
-ra_san05,0,0,0,0 monster Lude 1812,3,0,0,0
-
-ice_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-ice_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-ice_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-
-odin_tem01,0,0,0,0 monster Lude 1812,3,0,0,0
-odin_tem02,0,0,0,0 monster Lude 1812,3,0,0,0
-odin_tem03,0,0,0,0 monster Lude 1812,3,0,0,0
-
-kh_kiehl01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-kh_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-kh_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-
-yuno_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-
-ein_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-
-hu_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-hu_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-hu_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-hu_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-hu_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-hu_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-hu_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-
-tha_t01,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t02,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t03,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t04,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t05,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t06,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t07,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t08,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t09,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t10,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t11,0,0,0,0 monster Lude 1812,3,0,0,0
-tha_t12,0,0,0,0 monster Lude 1812,3,0,0,0
-
-abyss_01,0,0,0,0 monster Lude 1812,3,0,0,0
-abyss_02,0,0,0,0 monster Lude 1812,3,0,0,0
-abyss_03,0,0,0,0 monster Lude 1812,3,0,0,0
-
-juperos_01,0,0,0,0 monster Lude 1812,3,0,0,0
-juperos_02,0,0,0,0 monster Lude 1812,3,0,0,0
-jupe_core,0,0,0,0 monster Lude 1812,3,0,0,0
-
-lhz_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-lhz_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-lhz_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-lhz_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-lhz_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-lhz_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-
-ein_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-ein_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gefenia01,0,0,0,0 monster Lude 1812,3,0,0,0
-gefenia02,0,0,0,0 monster Lude 1812,3,0,0,0
-gefenia03,0,0,0,0 monster Lude 1812,3,0,0,0
-gefenia04,0,0,0,0 monster Lude 1812,3,0,0,0
-
-yuno_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
-
-ayo_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-ayo_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-ayo_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-ayo_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gon_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-gon_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-gon_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-
-ama_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-ama_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-ama_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-
-lou_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-lou_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-lou_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-lou_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-
-um_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-um_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-um_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-um_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-um_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-um_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-yggdrasil01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-mag_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-mag_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-
-beach_dun,0,0,0,0 monster Lude 1812,3,0,0,0
-beach_dun2,0,0,0,0 monster Lude 1812,3,0,0,0
-beach_dun3,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gon_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-ama_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-yuno_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-
-prt_fild00,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
-
-moc_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild13,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild14,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild15,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild16,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild17,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_fild18,0,0,0,0 monster Lude 1812,3,0,0,0
-
-pay_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gef_fild00,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild10,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild11,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild12,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild13,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_fild14,0,0,0,0 monster Lude 1812,3,0,0,0
-
-cmd_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild03,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild04,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild05,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild06,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild07,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild08,0,0,0,0 monster Lude 1812,3,0,0,0
-cmd_fild09,0,0,0,0 monster Lude 1812,3,0,0,0
-
-mjolnir_01,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_02,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_03,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_04,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_05,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_06,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_07,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_08,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_09,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_10,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_11,0,0,0,0 monster Lude 1812,3,0,0,0
-mjolnir_12,0,0,0,0 monster Lude 1812,3,0,0,0
-
-xmas_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-sec_in02,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_knt02,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_knt01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_step,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_sew04,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_sew03,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_sew02,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_sew01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_chyard,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_church,0,0,0,0 monster Lude 1812,3,0,0,0
-
-glast_01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_prison1,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_prison,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_in01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gl_cas02,0,0,0,0 monster Lude 1812,3,0,0,0
-gl_cas01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-tur_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
-tur_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-tur_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-tur_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-alde_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
-alde_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-alde_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-alde_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-c_tower1,0,0,0,0 monster Lude 1812,3,0,0,0
-c_tower2,0,0,0,0 monster Lude 1812,3,0,0,0
-c_tower3,0,0,0,0 monster Lude 1812,3,0,0,0
-c_tower4,0,0,0,0 monster Lude 1812,3,0,0,0
-
-in_sphinx5,0,0,0,0 monster Lude 1812,3,0,0,0
-in_sphinx4,0,0,0,0 monster Lude 1812,3,0,0,0
-in_sphinx3,0,0,0,0 monster Lude 1812,3,0,0,0
-in_sphinx2,0,0,0,0 monster Lude 1812,3,0,0,0
-in_sphinx1,0,0,0,0 monster Lude 1812,3,0,0,0
-
-prt_maze03,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_maze02,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_maze01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-treasure02,0,0,0,0 monster Lude 1812,3,0,0,0
-treasure01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-moc_pryd06,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_pryd05,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_pryd04,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_pryd03,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_pryd02,0,0,0,0 monster Lude 1812,3,0,0,0
-moc_pryd01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-gef_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-gef_dun00,0,0,0,0 monster Lude 1812,3,0,0,0
-
-iz_dun00,0,0,0,0 monster Lude 1812,3,0,0,0
-iz_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-iz_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-iz_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-iz_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
-
-pay_dun00,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-pay_dun04,0,0,0,0 monster Lude 1812,3,0,0,0
-
-xmas_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-xmas_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-anthell02,0,0,0,0 monster Lude 1812,3,0,0,0
-anthell01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-orcsdun02,0,0,0,0 monster Lude 1812,3,0,0,0
-orcsdun01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-mjo_dun03,0,0,0,0 monster Lude 1812,3,0,0,0
-mjo_dun02,0,0,0,0 monster Lude 1812,3,0,0,0
-mjo_dun01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-prt_sewb4,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_sewb3,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_sewb2,0,0,0,0 monster Lude 1812,3,0,0,0
-prt_sewb1,0,0,0,0 monster Lude 1812,3,0,0,0
-
-nif_fild01,0,0,0,0 monster Lude 1812,3,0,0,0
-
-nif_fild02,0,0,0,0 monster Lude 1812,3,0,0,0
diff --git a/npc/events/halloween_2008.txt b/npc/events/halloween_2008.txt
deleted file mode 100644
index 66fe73c33..000000000
--- a/npc/events/halloween_2008.txt
+++ /dev/null
@@ -1,292 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= iRO Halloween (2008)
-//================= Description ===========================================
-//= iRO Halloween (2008)
-//= Run away from the zombies for tickets.
-//= Redeem tickets for prizes.
-//================= Current Version =======================================
-//= 1.1
-//================= Additional Comments ===================================
-//= You must enable the event monsters in mob_db2.
-//=========================================================================
-
-payon,162,176,4 script Halloween Magician#iRO08 4_M_BIBI,{
- if (Hallow08 < 1) {
- mes "[Halloween Magician]";
- mes "Kkkkkkkkk!";
- mes "I have a special event this Halloween that tests your luck and agility.";
- mes "Are you interested?";
- next;
- mes "[Halloween Magician]";
- mes "Come on! Don't be a wuss!";
- mes "If you collect enough tickets you can get good prizes!";
- mes "So what do you say?";
- next;
- callsub(S_MainMenu);
- end;
- }
- if (Hallow08Kill == 1) {
- mes "[Halloween Magician]";
- mes "You a 'fraidy cat or something?!";
- mes "You know you want to try again...";
- mes "Do you know the rules?";
- next;
- Hallow08Kill = 0;
- if(select("Yes, I know.", "No, I don't know.") == 2) {
- callsub(S_Rules);
- callsub(S_MainMenu);
- end;
- }
- callsub(S_Participate);
- }
- if (Hallow08Kill == 2) {
- mes "[Halloween Magician]";
- mes "Oh, well done! You are alright!";
- mes "Isn't it fun with zombies??";
- mes "You know, zombies were people too!";
- mes "Ha!";
- mes "Kkkkkkk.";
- next;
- getitem Halloween_Ticket, 1;
- Hallow08Kill = 0;
- mes "[Halloween Magician]";
- mes "As I promised";
- mes "You can get Halloween tickets for cool items.";
- close;
- }
- if (Hallow08 > 0) {
- mes "[Halloween Magician]";
- mes "Well, do you want to hear the rules again or, just get back to it...";
- next;
- while (true) {
- switch (select("Get me back there now!","Please, tell me the rules","I want to exchange tickets for prizes.","I'll come back next time.")) {
- case 1: // Participate
- callsub(S_Participate);
- case 2: // Rules
- callsub(S_Rules);
- continue;
- case 3: // TicketExchange
- callsub(S_TicketExchange);
- continue;
- default: // NextTime
- callsub(S_NextTime);
- end;
- }
- }
- }
-
- callsub(S_Rules);
- callsub(S_MainMenu);
- end;
-
-S_MainMenu:
- while (true) {
- switch (select("Explain it to me.","I want to participate.","I want to exchange tickets for prizes.","I'll come back next time.")) {
- case 1: // Rules
- callsub(S_Rules);
- continue;
- case 2: // Participate
- callsub(S_Participate);
- case 3: // TicketExchange
- callsub(S_TicketExchange);
- continue;
- default: // NextTime
- callsub(S_NextTime);
- end;
- }
- }
-
-S_Participate:
- mes "[Halloween Magician]";
- mes "Ok, you are ready.";
- mes "Let me check your weight.";
- next;
- if (Weight > 0) {
- mes "[Halloween Magician]";
- mes "Gosh!";
- mes "There's always a black sheep anywhere.";
- next;
- mes "[Halloween Magician]";
- mes "You think I wouldn't notice that your weight is above '0'?";
- mes "You're overweight...";
- close;
- }
- mes "[Halloween Magician]";
- mes "You seem good to go, and your weight is just right.";
- next;
- mes "[Halloween Magician]";
- mes "I was quite swamped with my work, so I'm exhausted.";
- next;
- mes "[Halloween Magician]";
- mes "I sometimes forget to send you there...";
- next;
- mes "[Halloween Magician]";
- mes "I hope you come back well.";
- close2;
- if (Hallow08 < 1) {
- Hallow08 = 1;
- }
- Hallow08Kill = 1;
- @Hallow08Warp = rand(1,3);
- percentheal -98,0;
- setmount(MOUNT_NONE);
- setcart 0;
- warp "evt_zombie",155,246;
- end;
-
-S_Rules:
- mes "[Halloween Magician]";
- mes "This village is like a virtual Payon.";
- mes "There are zombies and ghouls roaming around and three southern exits, but only one works.";
- mes "That's up to you to find out.";
- next;
- mes "[Halloween Magician]";
- mes "You can't use any skills to kill the ghouls or zombies.";
- mes "And one more thing...";
- mes "you shouldn't forget...";
- next;
- mes "[Halloween Magician]";
- mes "All participants should be wearing nothing.";
- mes "Put all belongings in your storage and come back here when your weight is '0'.";
- next;
- mes "[Halloween Magician]";
- mes "Oh and one more thing!";
- mes "You can't be riding a PecoPeco or have a Cart.";
- mes "If you are, then I will remove them before you enter.";
- mes "Got it?";
- next;
- mes "[Halloween Magician]";
- mes "Remember, there are three exits but only one works randomly, the zombies and ghouls roaming around there can't be killed and you can't be wearing anything.";
- next;
- if (Hallow08 > 0) {
- mes "[Halloween Magician]";
- mes "Hey...";
- mes "Come back once you're ready.";
- close;
- }
- return;
-
-S_NextTime:
- mes "[Halloween Magician]";
- mes "Ok, see you then.";
- mes "Kkkkkkkk.";
- close;
-
-S_TicketExchange:
- mes "[Halloween Magician]";
- mes "You want to exchange tickets for prizes?";
- mes "Good job! Kkkkkk!";
- next;
- mes "[Halloween Magician]";
- mes "Lemme tell you what items you can exchange for.";
- next;
- mes "[Halloween Magician]";
- mes "5 tickets for Pumpkin Pie.";
- mes "20 tickets for Pumpkin-Head.";
- mes "50 tickets for Old Blue Box.";
- mes "70 tickets for Old Purple Box.";
- mes "200 tickets for Old Card Album.";
- next;
- mes "[Halloween Magician]";
- mes "What would you like to exchange for?";
- next;
- .@item_id = null;
- .@amount = 0;
- switch(select("Pumpkin Pie", "Pumpkin-Head", "Old Blue Box", "Old Purple Box", "Old Card Album")) {
- case 1:
- .@amount = 5;
- .@item_id = Pumpkin_Pie;
- break;
- case 2:
- .@amount = 20;
- .@item_id = Pumpkin_Hat;
- break;
- case 3:
- .@amount = 50;
- .@item_id = Old_Blue_Box;
- break;
- case 4:
- .@amount = 70;
- .@item_id = Old_Violet_Box;
- break;
- case 5:
- .@amount = 200;
- .@amount = Old_Card_Album;
- break;
- }
- if (countitem(Halloween_Ticket) < .@amount) {
- mes "[Halloween Magician]";
- mes "You don't have enough tickets!";
- mes "Can't you even count?";
- mes "Please come here with the right number of tickets.";
- close;
- }
- delitem Halloween_Ticket, .@amount;
- getitem .@item_id, 1;
- mes "[Halloween Magician]";
- mes "Here it is.";
- mes "Do you need...";
- mes "anything else?";
- next;
- return;
-}
-
-evt_zombie,16,142,1 script zombiewarp001 WARPNPC,2,2,{
-OnTouch:
- if (@Hallow08Warp == 1) {
- Hallow08Kill = 2;
- specialeffect EF_BASH;
- warp "payon",28,142;
- }
- end;
-}
-
-evt_zombie,122,27,1 script zombiewarp002 WARPNPC,2,2,{
-OnTouch:
- if (@Hallow08Warp == 2) {
- Hallow08Kill = 2;
- specialeffect EF_BASH;
- warp "payon",121,40;
- }
- end;
-}
-
-evt_zombie,267,89,1 script zombiewarp003 WARPNPC,2,2,{
-OnTouch:
- if (@Hallow08Warp == 3) {
- Hallow08Kill = 2;
- specialeffect EF_BASH;
- warp "payon",253,95;
- }
- end;
-}
-
-evt_zombie,0,0,0,0 monster Zombie 3000,150,0,0,0
-evt_zombie,0,0,0,0 monster Ghoul 3001,80,0,0,0
-evt_zombie,0,0,0,0 monster Zombie Master 3002,20,0,0,0
diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt
deleted file mode 100644
index e71abeaef..000000000
--- a/npc/events/halloween_2009.txt
+++ /dev/null
@@ -1,459 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Lupus
-//= Copyright (C) Kisuka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= iRO Halloween (2009)
-//================= Description ===========================================
-//= iRO Halloween (2009)
-//= Quest for Weird Pumpkin Hat.
-//= Exchange treats for buffs.
-//= Summon event monsters in towns.
-//================= Current Version =======================================
-//= 1.1
-//================= Additional Comments ===================================
-//= You must enable the event items in item_db2.
-//= You must enable the event mobs in mob_db2, mob_avail, and their skills
-//= in mob_skill_db2.
-//=========================================================================
-
-//== Headgear Quest - Pumpkin Hat ==========================
-prontera,152,192,5 script Pumpkin Hat Researcher 4_M_05,{
- if(BaseLevel < 45) {
- mes "[Pumpkin Hat Researcher]";
- mes "Shoo, I don't need a child. Shoo! I don't talk to novices.";
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "Go reach a level that can fight with stronger monsters and come back.";
- close;
- }
- mes "[Pumpkin Hat Researcher]";
- mes "Say do you like Pumpkin Pies?";
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "I'm a Pumpkin Hat researcher, Why don't you listen to my story?";
- next;
- while(1) {
- switch(select("Listen to the story.", "Ask about Pumpkin Hat.", "Get a Pumpkin Hat.", "Stop the conversation.")) {
- case 1:
- mes "[Pumpkin Hat Researcher]";
- mes "I've been studying about an upgraded Pumpkin Hat.";
- mes "I have discovered that it is a very simple process.";
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "The process is quite simple.";
- mes "If you bring me ^4a4aff20 Jack o' Pumpkin^000000 I can show you.";
- mes "Isn't that a tempting proposal?";
- next;
- break;
- case 2:
- mes "[Pumpkin Hat Researcher]";
- mes "This upgraded pumpkin hat is powerful stuff!";
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "It can make a Pumpkin Pie that restores a large percentage of HP & SP using condensed energy to the person who wears it.";
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "All you need is ^4a4aff20 Jack o' Pumpkin^000000s.";
- next;
- break;
- case 3:
- mes "[Pumpkin Hat Researcher]";
- mes "Do you want to get Pumpkin Pies? Okay, let me count the Jack o' Pumpkins you've brought.";
- next;
- if(countitem(Pumpkin_Head) < 20) {
- mes "[Pumpkin Hat Researcher]";
- mes "I need ^4a4aff20 Jack o' Pumpkin^000000.";
- mes "I'm not an alchemist or a wizard to create something from nothing.";
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "Okay, go hunting monsters and come back.";
- mes "I'm going to stay here for a while so take your time.";
- next;
- break;
- }else{
- mes "[Pumpkin Hat Researcher]";
- mes "I hope this will be useful to you. Don't forget to wear it while fighting to get your Pumpkin Pies.";
- delitem Pumpkin_Head,20; // Jack o' Pumpkin
- getitem Weird_Pumpkin_Hat,1; // Weird Pumpkin Hat
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "I guess that I should get back to my research.";
- close;
- }
- case 4:
- mes "[Pumpkin Hat Researcher]";
- mes "Bye, until we'll see each other again.";
- mes "I wish you well...";
- close;
- }
- }
-}
-
-//== Buffs - Trick or Treaters =============================
-- script Trick or Treater::09Treats 4_M_KID1,2,2,{
-OnTouch:
- hideoffnpc strnpcinfo(NPC_NAME_UNIQUE);
- initnpctimer;
- mes "[Trick or Treater]";
- mes "Hooray! hooray! Hooray!";
- mes "Trick or Treat?";
- next;
- if(select("Trick.", "Treat.") == 1) {
- mes "[Trick or Treater]";
- mes "!!!!";
- mes "Fine. I have no choice but to trick you back!";
- sc_start SC_STUN,5000,0;
- close;
- }
- mes "[Trick or Treater]";
- mes "Oh yay! What kind of treat do you have?";
- next;
- switch(select("Candy", "Candy Cane", "Well-baked Cookie", "Nothing")) {
- case 1:
- if(countitem(Candy) > 0) {
- mes "[Trick or Treater]";
- mes "Yay thank you!";
- mes "Here, take this for being so nice!";
- sc_start SC_FOOD_STR, 1800000, 5;
- sc_start SC_FOOD_INT, 1800000, 5;
- sc_start SC_FOOD_VIT, 1800000, 5;
- sc_start SC_FOOD_AGI, 1800000, 5;
- sc_start SC_FOOD_DEX, 1800000, 5;
- sc_start SC_FOOD_LUK, 1800000, 5;
- sc_start SC_FOOD_BASICAVOIDANCE, 1800000, 15;
- delitem Candy,1; // Candy
- close;
- }else{
- mes "[Trick or Treater]";
- mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
- mes "Fine. I have no choice but to trick you!";
- sc_start SC_STUN,5000,0;
- close;
- }
- case 2:
- if(countitem(Candy_Striper) > 0) {
- mes "[Trick or Treater]";
- mes "Yay thank you!";
- mes "Here, take this for being so nice!";
- sc_start SC_FOOD_STR, 1800000, 5;
- sc_start SC_FOOD_INT, 1800000, 5;
- sc_start SC_FOOD_VIT, 1800000, 5;
- sc_start SC_FOOD_AGI, 1800000, 5;
- sc_start SC_FOOD_DEX, 1800000, 5;
- sc_start SC_FOOD_LUK, 1800000, 5;
- sc_start SC_FOOD_BASICAVOIDANCE, 1800000, 15;
- delitem Candy_Striper,1; // Candy Cane
- close;
- }else{
- mes "[Trick or Treater]";
- mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
- mes "Fine. I have no choice but to trick you!";
- sc_start SC_STUN,5000,0;
- close;
- }
- case 3:
- if(countitem(Well_Baked_Cookie) > 0) {
- mes "[Trick or Treater]";
- mes "Yay thank you!";
- mes "Here, take this for being so nice!";
- sc_start SC_FOOD_STR, 1800000, 5;
- sc_start SC_FOOD_INT, 1800000, 5;
- sc_start SC_FOOD_VIT, 1800000, 5;
- sc_start SC_FOOD_AGI, 1800000, 5;
- sc_start SC_FOOD_DEX, 1800000, 5;
- sc_start SC_FOOD_LUK, 1800000, 5;
- sc_start SC_FOOD_BASICAVOIDANCE, 1800000, 15;
- delitem Well_Baked_Cookie,1; // Well-baked Cookie
- close;
- }else{
- mes "[Trick or Treater]";
- mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
- mes "Fine. I have no choice but to trick you!";
- sc_start SC_STUN,5000,0;
- close;
- }
- case 4:
- mes "[Trick or Treater]";
- mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
- mes "Fine. I have no choice but to trick you!";
- sc_start SC_STUN,5000,0;
- close;
- }
-OnInit:
- hideonnpc "Trick or Treater#iRO1";
- hideonnpc "Trick or Treater#iRO2";
- hideonnpc "Trick or Treater#iRO3";
- hideonnpc "Trick or Treater#iRO4";
- hideonnpc "Trick or Treater#iRO5";
- hideonnpc "Trick or Treater#iRO6";
- hideonnpc "Trick or Treater#iRO7";
- hideonnpc "Trick or Treater#iRO8";
- end;
-
-OnEnableTreat:
- enablenpc strnpcinfo(NPC_NAME_UNIQUE);
- hideonnpc strnpcinfo(NPC_NAME_UNIQUE);
- end;
-
-OnTimer15000:
- hideonnpc strnpcinfo(NPC_NAME_UNIQUE);
- disablenpc strnpcinfo(NPC_NAME_UNIQUE);
- end;
-
-OnTimer300000:
- donpcevent strnpcinfo(NPC_NAME_UNIQUE)+"::OnEnableTreat";
- stopnpctimer;
- end;
-}
-prontera,151,173,5 duplicate(09Treats) Trick or Treater#iRO1 4_M_KID1,2,2
-prontera,270,350,5 duplicate(09Treats) Trick or Treater#iRO2 4_M_KID1,2,2
-prontera,234,310,5 duplicate(09Treats) Trick or Treater#iRO3 4_M_KID1,2,2
-prontera,156,321,5 duplicate(09Treats) Trick or Treater#iRO4 4_M_KID1,2,2
-prontera,156,283,5 duplicate(09Treats) Trick or Treater#iRO5 4_M_KID1,2,2
-prontera,142,214,5 duplicate(09Treats) Trick or Treater#iRO6 4_M_KID1,2,2
-prontera,134,125,5 duplicate(09Treats) Trick or Treater#iRO7 4_M_KID1,2,2
-prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 4_M_KID1,2,2
-
-//== Monster Summoning - Halloween Wizard ==================
-- script Halloween Wizard#iRO09::09HallowWiz 4_DARKLORD,{
- mes "[Halloween Wizard]";
- mes "...";
- mes "Do you want to play a trick on someone?";
- next;
- while(1) {
- switch(select("What trick?", "Sure", "No.")) {
- case 1:
- mes "[Halloween Wizard]";
- mes "I can summon monsters in other parts of the world with just a few materials.";
- next;
- mes "[Halloween Wizard]";
- mes "Sounds interesting huh?";
- next;
- mes "[Halloween Wizard]";
- mes "If you bring me Fabric, Jack o' Pumpkins, Worn Fabric, or Crushed Pumpkins I can summon the monsters.";
- next;
- break;
- case 2:
- mes "[Halloween Wizard]";
- mes "Which town do you want to play a trick on?";
- next;
- getmapxy(.@mapname$, .@mapx, .@mapy, UNITTYPE_PC, strcharinfo(PC_NAME));
- if (.@mapname$ == "prontera") {
- switch(select("Geffen", "Payon", "Alberta", "Aldebaran")) {
- case 1:
- .@HallowTown = 3;
- break;
- case 2:
- .@HallowTown = 2;
- break;
- case 3:
- .@HallowTown = 4;
- break;
- case 4:
- .@HallowTown = 5;
- break;
- }
- }
- else if (.@mapname$ == "payon") {
- switch(select("Prontera", "Geffen", "Alberta", "Aldebaran")) {
- case 1:
- .@HallowTown = 1;
- break;
- case 2:
- .@HallowTown = 3;
- break;
- case 3:
- .@HallowTown = 4;
- break;
- case 4:
- .@HallowTown = 5;
- break;
- }
- }
- else if (.@mapname$ == "geffen") {
- switch(select("Prontera", "Payon", "Alberta", "Aldebaran")) {
- case 1:
- .@HallowTown = 1;
- break;
- case 2:
- .@HallowTown = 2;
- break;
- case 3:
- .@HallowTown = 4;
- break;
- case 4:
- .@HallowTown = 5;
- break;
- }
- }
- else if (.@mapname$ == "alberta") {
- switch(select("Prontera", "Geffen", "Payon", "Aldebaran")) {
- case 1:
- .@HallowTown = 1;
- break;
- case 2:
- .@HallowTown = 3;
- break;
- case 3:
- .@HallowTown = 2;
- break;
- case 4:
- .@HallowTown = 5;
- break;
- }
- }
- else if (.@mapname$ == "aldebaran") {
- switch(select("Prontera", "Geffen", "Payon", "Alberta")) {
- case 1:
- .@HallowTown = 1;
- break;
- case 2:
- .@HallowTown = 3;
- break;
- case 3:
- .@HallowTown = 2;
- break;
- case 4:
- .@HallowTown = 4;
- break;
- }
- }
- setarray .@HallowTowns$[1],"prontera","payon","geffen","alberta","aldebaran";
- mes "[Halloween Wizard]";
- mes "Ok then let's go to the next step.";
- next;
- mes "[Halloween Wizard]";
- mes "How many Fabrics or Jack o' Pumpkins do you want to use? Don't go over 100 because that is the max amount that I can use.";
- next;
- input .@input;
- if (.@input == 0) {
- mes "[Halloween Wizard]";
- mes "You have no definite idea.";
- mes "It's not a big deal.";
- mes "Let me know.";
- next;
- break;
- }
- else if (.@input > 100) {
- mes "[Halloween Wizard]";
- mes "I told you that it must be between 1 to 100!";
- mes "You didn't pay attention!";
- next;
- break;
- }
- else {
- .@fabric = countitem(Transparent_Cloth);
- .@jack = countitem(Pumpkin_Head);
- .@worn = countitem(Worn_Cloth_Piece);
- .@crushed = countitem(Pumpkin_Head_Crushed);
- .@whispers = 0;
- .@darklords = 0;
-
- .@total = .@fabric + .@jack + .@worn + .@crushed;
-
- if(.@total < .@input) {
- mes "[Halloween Wizard]";
- mes "Recount the number of items you have and tell me the total.";
- mes "Huhuhuhuhuhu...";
- next;
- break;
- }
-
- if(.@fabric > 0) {
- if(.@fabric >= .@input) {
- delitem 1059,.@input;
- .@whispers += .@input;
- .@input = 0;
- }
- else{
- delitem 1059,.@fabric;
- .@input -= .@fabric;
- .@whispers += .@fabric;
- }
- }
- if(.@worn > 0 && .@input != 0) {
- if(.@worn >= .@input) {
- delitem 6299,.@input;
- .@whispers += .@input;
- .@input = 0;
- }
- else{
- delitem 6299,.@worn;
- .@input -= .@worn;
- .@whispers += .@worn;
- }
- }
- if(.@jack > 0 && .@input != 0) {
- if(.@jack >= .@input) {
- delitem 1062,.@input;
- .@darklords += .@input;
- .@input = 0;
- }
- else{
- delitem 1062,.@jack;
- .@input -= .@jack;
- .@darklords += .@jack;
- }
- }
- if(.@crushed > 0 && .@input != 0) {
- if(.@crushed >= .@input) {
- delitem 6298,.@input;
- .@darklords += .@input;
- .@input = 0;
- }
- else{
- delitem 6298,.@crushed;
- .@input -= .@crushed;
- .@darklords += .@crushed;
- }
- }
- if (.@input > 0) {
- mes "Theres a problem.";
- close;
- }
- monster ""+.@HallowTowns$[.@HallowTown]+"",0,0,"Halloween Whisper",3014,.@whispers;
- monster ""+.@HallowTowns$[.@HallowTown]+"",0,0,"Halloween Dark Lord",3015,.@darklords;
- mes "[Halloween Wizard]";
- mes "Here's what you wanted.";
- mes "Imagine what the people must be thinking in the other villages?";
- mes "Muahahaha";
- close;
- }
- case 3:
- mes "[Halloween Wizard]";
- mes "If you change your mind, come back here...";
- mes "I'll stay here for a while...";
- mes "Kkkk...";
- close;
- }
- }
-}
-prontera,156,195,5 duplicate(09HallowWiz) Halloween Wizard#1 4_DARKLORD
-geffen,133,122,5 duplicate(09HallowWiz) Halloween Wizard#2 4_DARKLORD
-payon,156,196,5 duplicate(09HallowWiz) Halloween Wizard#3 4_DARKLORD
-alberta,96,57,5 duplicate(09HallowWiz) Halloween Wizard#4 4_DARKLORD
-aldebaran,146,122,5 duplicate(09HallowWiz) Halloween Wizard#5 4_DARKLORD
diff --git a/npc/events/idul_fitri.txt b/npc/events/idul_fitri.txt
deleted file mode 100644
index 50996c07d..000000000
--- a/npc/events/idul_fitri.txt
+++ /dev/null
@@ -1,94 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Samuray22
-//= Copyright (C) $ephiroth
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Feast Day Of Ramadan Idul Fitri Event
-//================= Description ===========================================
-//= Official idRO Feast Day of Ramadan Idul Fitri Event.
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-prontera,146,92,3 script Cellerb 1_M_MERCHANT,{
- mes "[Staff Idul Fitri]";
- if ((gettime(GETTIME_MONTH)==OCTOBER && (gettime(GETTIME_DAYOFMONTH)==24 || gettime(GETTIME_DAYOFMONTH)==25))==0) {
- mes "Congratulation! Celebrate Feast Day Of Ramadan Idul Fitri 1427 H.";
- specialeffect EF_SANDMAN;
- close;
- }
- mes "Haii......^FF8800"+strcharinfo(PC_NAME)+"^000000!!";
- mes "First day of Idul Fitri has arrived.";
- mes "Congratulation celebrate him.";
- mes "There is event special today.";
- next;
- mes "[Staff Idul Fitri]";
- mes "Event today.....^009500Idul Fitri Quest!^000000";
- next;
- mes "[Staff Idul Fitri]";
- mes "If you interest to follow this event, I will cook it to you.";
- next;
- switch(select("Allright. I like that!!","Next time.... Thanks.")){
- case 1:
- mes "[Staff Idul Fitri]";
- mes "I have something that might interest you.";
- mes "I need all of the following items:";
- mes "^D5A500Ketupat Sayur Ingredient :^000000";
- mes "^00B6FF~5 Ketupat, 5 Carrot~,^000000";
- mes "^CC6633~5 Sweet Potato, 10 Meat~,^000000";
- mes "^000088~2 Green Herb, 5 Stem~.^000000";
- next;
- mes "[Staff Idul Fitri]";
- if ( (countitem(KETUPAT)<5 || countitem(Carrot)<5 ||countitem(Sweet_Potato)<5 || countitem(Meat)<10 || countitem(Green_Herb)<2 || countitem(Stem)<5) ) {
- mes "You don't have enough items.";
- mes "Come back when you have them all.";
- close;
- }
- delitem 552,5;
- delitem 515,5;
- delitem 516,2;
- delitem 517,10;
- delitem 511,2;
- delitem 905,5;
- mes "I see you already have all the items you need.";
- mes "Just a moment, please!!";
- next;
- mes "^009500-Plupping snapping bubbling~^000000";
- mes "^009500-Clinking clingking~^000000";
- mes "^009500-Clang clang~^000000";
- getitem 583,1;
- next;
- mes "[Staff Idul Fitri]";
- mes "We appreciate your participation in this special event.";
- emotion e_thx;
- close;
- case 2:
- mes "[Staff Idul Fitri]";
- mes "Oh well, maybe you will participate in tommorow's quest.";
- emotion e_hmm;
- close;
- }
-}
diff --git a/npc/events/lunar_2008.txt b/npc/events/lunar_2008.txt
deleted file mode 100644
index 7a560e58a..000000000
--- a/npc/events/lunar_2008.txt
+++ /dev/null
@@ -1,300 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Lunar New Year Event (2008)
-//================= Description ===========================================
-//= iRO Lunar New Year event; Year of the Rat. (2008)
-//= Kill Cramps, Taruus, and Matrins to retrieve "Rice Pouches" in return
-//= for various rice-themed foods, envelopes, and a "New year Doll" egg.
-//================= Current Version =======================================
-//= 1.1
-//================= Additional Comments ===================================
-//= Rates are guessed.
-//= Cramp, Tarou, and Matrin drops altered, Uncomment in mob_db2 to enable.
-//=
-//= Miss Lunar NPC uses the sprite 4_F_NACORURI, which isn't standard in
-//= kRO's data files. If you're having problems or are unsure if your
-//= client supports that sprite, an alternate NPC header has been included.
-//=========================================================================
-
-payon_in01,193,30,4 script Rice Mill Grandma#rat 1_F_ORIENT_04,{
- mes "[Rice Mill Grandma]";
- if (!lunar_rat) {
- mes "Those filthy little";
- mes "creatures! Scurrying";
- mes "around, snatching things";
- mes "from me! If only they";
- mes "weren't so blamed quick...";
- next;
- select("What's wrong?");
- mes "[Rice Mill Grandma]";
- mes "Oh, I was just making";
- mes "some rice cakes and";
- mes "pastries to celebrate";
- mes "the new year, but these";
- mes "animals have been stealing";
- mes "the Rice Pouches I've prepared.";
- next;
- select("Rice Pouches?");
- mes "[Rice Mill Grandma]";
- mes "Yes, my son needs those";
- mes "Rice Pouches to pound the";
- mes "rice in a mortar, but I can't";
- mes "make any pastries if I don't";
- mes "even have the rice. Do you";
- mes "think you can help me?";
- next;
- if (select("Of course.", "I don't even know you.") == 1) {
- lunar_rat = 1;
- mes "[" + strcharinfo(PC_NAME)+"]";
- mes "Of course.";
- mes "What can I do?";
- next;
- mes "[Rice Mill Grandma]";
- mes "Well, do you think you";
- mes "can catch the animals that";
- mes "stole my Rice Pouches?";
- mes "They're these blue and";
- mes "white rats and these";
- mes "nasty little moles.";
- next;
- select("Not a problem.");
- mes "[" + strcharinfo(PC_NAME)+"]";
- mes "Not a problem.";
- mes "I'll catch those animals,";
- mes "and bring back any Rice";
- mes "Pouches that I can find.";
- next;
- mes "[Rice Mill Grandma]";
- mes "Oh, thank you!";
- mes "Good luck catching";
- mes "those pests for me~";
- close;
- }
- mes "[Rice Mill Grandma]";
- mes "I... Well...";
- mes "That's true, but I was";
- mes "planning on giving you";
- mes "something nice in return";
- mes "for your help. I know you're";
- mes "not a bad person, so...";
- close;
- }
- else if ((lunar_rat >= 1 && lunar_rat <= 2) || lunar_rat == 4) {
- if (countitem(Sweet_Rice) >= 1 && lunar_rat == 2) {
- mes "Oh, is that the";
- mes "Sweet Rice my son made?";
- mes "Would you let me have it?";
- mes "Please wait here a moment,";
- mes "and I'll make you some pastry~";
- delitem Sweet_Rice,1; //Sweet_rice
- lunar_rat = 3;
- close;
- }
- else if (lunar_rat == 4) {
- if (countitem(Sweet_Rice) >= 1) {
- mes "Oh, is that the";
- mes "Sweet Rice my son made?";
- mes "Would you let me have it?";
- mes "Please wait here a moment,";
- mes "and I'll make you some pastry~";
- delitem Sweet_Rice,1; //Sweet_rice
- lunar_rat = 5;
- close;
- }
- mes "Oh, where are all the";
- mes "Rice Pouches? We need";
- mes "them to make more rice cakes...";
- close;
- }
- else if (countitem(RicePouch) < 1 && lunar_rat <= 2) {
- mes "Ooh, those white and";
- mes "blue mouses might have";
- mes "snatched my Rice Pouches";
- mes "Those moles probably took";
- mes "them too. Such nasty little";
- mes "creatures, aren't they?";
- close;
- }
- mes "Oh, is that one of my";
- mes "Rice Pouches? I'm sorry,";
- mes "but the pain my hips..";
- mes "Would you mind being";
- mes "a dear, and delivering";
- mes "that to my son for me?";
- lunar_rat = 2;
- close;
- }
- else if (lunar_rat == 3 || lunar_rat == 5) {
- .@reward = rand(1,100);
- if (.@reward <= 5) {
- if (lunar_rat == 3) {
- getitem New_Year_Doll_Egg,1; // New_Year_Doll_Egg
- lunar_rat = 4;
- }
- else if (lunar_rat == 5) {
- getitem Handsei,1; // Red_Envelope
- }
- }
- else if (.@reward >= 6 && .@reward <= 10) getitem Lucky_Rice_Cake,2; // Lucky_Rice_Cake
- else if (.@reward >= 11 && .@reward <= 30) getitem Plain_Rice_Cake,3; // Plain_Rice_Cake
- else if (.@reward >= 31 && .@reward <= 40) getitem Hearty_Rice_Cake,2; // Hearty_Rice_Cake
- else if (.@reward >= 41 && .@reward <= 55) getitem Honey_Pastry,2; // Honey_Pastry
- else if (.@reward >= 56 && .@reward <= 70) getitem Sesame_Pastry,2; // Sesame_Pastry
- else if (.@reward >= 71 && .@reward <= 80) getitem Rainbow_Cake,2; // Rainbow_Cake
- else if (.@reward >= 81 && .@reward <= 90) getitem Lucky_Rice_Cake,2; // Korean_Rice_Cake
- else if (.@reward >= 91 && .@reward <= 100) getitem Salty_Rice_Cake,3; // Salty_Rice_Cake
- // After getting the egg there is a chance to get an envelope with each turn in
- if (rand(1,20) <= 5 && lunar_rat == 4) getitem Handsei,1; // Red_Envelope
- // Set the quest accordingly for repeat turn-ins.
- if (lunar_rat == 3) lunar_rat = 2;
- else if (lunar_rat == 5) lunar_rat = 4;
- mes "It's not nearly enough";
- mes "to repay you for what you've";
- mes "done for me, but I'd like";
- mes "you to have this pastry that";
- mes "I just made. Please enjoy it~";
- next;
- mes "[Rice Mill Grandma]";
- mes "Thank you for the";
- mes "Sweet Rice! I'll be";
- mes "sure to make something";
- mes "delicious for you if you";
- mes "bring me more, okay?";
- close;
- }
-}
-
-payon,215,127,4 script Rice Mill Man#rat 1_M_JOBGUIDER,{
- mes "[Rice Mill Man]";
- if (!lunar_rat) {
- mes "Breaks my heart...";
- mes "My mom spends all this";
- mes "time preparing rice for";
- mes "the new year, and it's all";
- mes "stolen by rats and vermin!";
- close;
- }
- else if (lunar_rat == 1) {
- mes "I hear from my mother";
- mes "that you're helping her out.";
- mes "She's a sweet old lady, huh?";
- mes "If you find ang Rice Pouches,";
- mes "you might want to have her";
- mes "inspect them first.";
- close;
- }
- else if (lunar_rat >= 2) {
- if (countitem(RicePouch) < 1) {
- mes "If you bring me some";
- mes "Rice Pouches, then I can";
- mes "pound into into Sweet Rice.";
- mes "You're here to help out my";
- mes "mother, right? Thanks,";
- mes "I really appreciate that.";
- close;
- }
- mes "Oh, you brought me some";
- mes "Rice Pouches from my mother?";
- mes "Give me a second, and I'll";
- mes "get this rice pounded into";
- mes "paste, lickety split.";
- next;
- mes "[Rice Mill Man]";
- mes "Hoo! Haa! Hi-yah!";
- mes "Woosha! Whoosha!";
- mes "Ka-taaaaaaaaaa!";
- mes "WOOOSHA!";
- next;
- mes "[Rice Mill Man]";
- mes "All done. Here, this";
- mes "Sweet Rice is ready to";
- mes "be made into pastries";
- mes "Would you please bring";
- mes "this to my mother?";
- delitem RicePouch,1; //Rice_Pouch
- getitem Sweet_Rice,1;
- close;
- }
-}
-
-//payon,126,113,4 script Miss Lunar#rat 4_F_LGTGIRL,{
-payon,126,113,4 script Miss Lunar#rat 4_F_NACORURI,{
- mes "[Lunar]";
- if ((MaxWeight-Weight) < 3000 || checkweight(Knife,1) == 0) {
- mes "Oh, I'm sorry, but we";
- mes "can't do any business if";
- mes "you're carry so much stuff.";
- mes "Would you mind storing some of";
- mes "your things with the Kafra Service?";
- close;
- }
- if (lunar_rat < 4) {
- mes "I want to earn enough";
- mes "money to buy that big";
- mes "crescent silver pin.";
- mes "I have to sell as much";
- mes "of this Mojji as I can!";
- close;
- }
- else if (lunar_rat >= 4) {
- mes "Oh, hello! I'm selling";
- mes "special rice cakes made";
- mes "from sweet rice. You can";
- mes "eat it yourself, or feed it";
- mes "to your New Year Doll if";
- mes "you have one as a pet.";
- next;
- mes "[Lunar]";
- mes "Anyway, I'm selling";
- mes "10 Mojji for 3,000 zeny";
- mes "Would you like to try some?";
- next;
- if (select("Yes", "No") == 1) {
- if (Zeny >= 3000) {
- Zeny -= 3000;
- getitem Mojji,10; // Mojji
- mes "[Lunar]";
- mes "Thank you, and I hope you";
- mes "have a happy new year!";
- mes "Please come again~";
- close;
- }
- mes "[Lunar]";
- mes "Oh, I'm sorry, but you";
- mes "don't have enough";
- mes "zeny right now....";
- close;
- }
- mes "[Lunar]";
- mes "Oh, alright. Well, I'll";
- mes "be here if you or your";
- mes "friends want some Mojji";
- mes "later, alight? Goodbye~";
- close;
- }
-}
diff --git a/npc/events/nguild/nguild_dunsw.txt b/npc/events/nguild/nguild_dunsw.txt
deleted file mode 100644
index 291b08db3..000000000
--- a/npc/events/nguild/nguild_dunsw.txt
+++ /dev/null
@@ -1,85 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= War of Emperium Dungeon Switch for NGuild Castles
-//================= Description ===========================================
-//= Switch that warps guild members to the guild dungeon
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-function script F_GldDunSw {
- .@GID = getcastledata(getarg(0),1);
- if (.@GID == 0) {
- mes "[ Echoing Voice ]";
- mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' ";
- close;
- }
- else {
- mes "[ Echoing Voice ]";
- mes " ' Only the one who can show true bravery can take this test. '";
- next;
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
-
- if (select("Pull.", "Do not.") == 1) {
- if (getcharid(CHAR_ID_GUILD) == .@GID) {
- warp "gld_dun"+getarg(1),getarg(2),getarg(3);
- end;
- }
- mes " ";
- mes " Nothing happened.";
- }
- return;
- }
-}
-
-//== Castle 1 ==============================================
-nguild_alde,212,181,0 script Switch#DunN01 HIDDEN_NPC,{
- callfunc "F_GldDunSw","nguild_alde","02",32,122;
- close;
-}
-
-//== Castle 2 ==============================================
-nguild_gef,78,84,0 script Switch#DunN02 HIDDEN_NPC,{
- callfunc "F_GldDunSw","nguild_gef","04",39,258;
- close;
-}
-
-//== Castle 3 ==============================================
-nguild_pay,101,25,0 script Switch#DunN03 HIDDEN_NPC,{
- callfunc "F_GldDunSw","nguild_pay","01",186,165;
- close;
-}
-
-//== Castle 4 ==============================================
-nguild_prt,94,200,0 script Switch#DunN04 HIDDEN_NPC,{
- callfunc "F_GldDunSw","nguild_prt","03",28,251;
- close;
-}
diff --git a/npc/events/nguild/nguild_ev_agit.txt b/npc/events/nguild/nguild_ev_agit.txt
deleted file mode 100644
index 9bb76f728..000000000
--- a/npc/events/nguild/nguild_ev_agit.txt
+++ /dev/null
@@ -1,233 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= War of Emperium - NGuild Wars Events
-//================= Description ===========================================
-//= Event Triggers for NGuild Wars
-//================= Current Version =======================================
-//= 1.5
-//=========================================================================
-
-//== Function for OnAgitStart ==============================
-function script F_AgitStart {
- .@map$ = getarg(0);
- .@castle$ = getarg(1);
- .@empx = getarg(2);
- .@empy = getarg(3);
-
- maprespawnguildid .@map$,getcastledata(.@map$,1),2;
- monster .@map$,.@empx,.@empy,"Emperium",1288,1,"Agit_"+.@castle$+"::OnAgitBreak";
- gvgon .@map$;
- if (getcastledata(.@map$,1) != 0) return;
- end;
-}
-
-//== Function for OnGuildBreak =============================
-function script F_GuildBreak {
- .@map$ = getarg(0);
- .@castle$ = getarg(1);
-
- killmonsterall .@map$;
-
- announce "Guild Base [" + getcastlename(.@map$) + "] has been abandoned.",0;
- disablenpc "Kafra Staff#"+.@castle$;
-
- setcastledata .@map$,0,0;
- return;
-}
-
-//== Function for OnAgitBreak ==============================
-function script F_AgitBreak {
- .@map$ = getarg(0);
- .@castle$ = getarg(1);
-
- .@GID = getcharid(CHAR_ID_GUILD);
- if (.@GID <= 0) return;
-
- .@Economy = getcastledata(.@map$,2) - 5;
- if (.@Economy < 0) .@Economy = 0;
- setcastledata .@map$, 2, .@Economy;
-
- .@defence = getcastledata(.@map$,3) - 5;
- if (.@defence < 0) .@defence = 0;
- setcastledata .@map$, 3, .@defence;
-
- setcastledata .@map$,1, .@GID;
- mapannounce .@map$,"The emperium has been destroyed.",bc_map,0x00CCFF;
- announce "The [" + getcastlename(.@map$) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all;
- donpcevent "::OnRecvCastle"+.@castle$;
-
- disablenpc "Kafra Staff#"+.@castle$;
-
- // remove investment data and kafra
- for (.@i = 4; .@i <= 9; ++.@i)
- setcastledata .@map$, .@i, 0;
-
- // if the new guild doesn't have Guardian Research, erase guardians
- if( getgdskilllv(.@GID,10002) == 0 )
- for (.@i = 10; .@i <= 17; ++.@i)
- setcastledata .@map$, .@i, 0;
-
- return;
-}
-
-
-//== Function for OnAgitEnd ================================
-function script F_AgitEnd {
- .@map$ = getarg(0);
- .@castle$ = getarg(1);
-
- gvgoff .@map$;
- // Disable the following if statment to keep empty
- // castles from being aquired after after WoE ends.
- if (getcastledata(.@map$,1) == 0) return;
- maprespawnguildid .@map$,getcastledata(.@map$,1),4;
- killmonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak";
- end;
-}
-
-//== Castle 1 ==============================================
-nguild_alde,0,0,0 script Agit_N01 FAKE_NPC,{
-OnInterIfInitOnce:
- donpcevent "::OnRecvCastleN01";
- end;
-OnRecvCastleN01:
- requestguildinfo getcastledata("nguild_alde",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_alde","N01",216,24;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_alde","N01";
- callsub OnAgitEliminate;
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_alde","N01";
- end;
-OnAgitEliminate:
- maprespawnguildid "nguild_alde",getcastledata("nguild_alde",1),6;
- monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_alde","N01";
- end;
-}
-
-//== Castle 2 ==============================================
-nguild_gef,0,0,0 script Agit_N02 FAKE_NPC,{
-OnInterIfInitOnce:
- donpcevent "::OnRecvCastleN02";
- end;
-OnRecvCastleN02:
- requestguildinfo getcastledata("nguild_gef",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_gef","N02",198,182;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_gef","N02";
- callsub OnAgitEliminate;
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_gef","N02";
- end;
-OnAgitEliminate:
- maprespawnguildid "nguild_gef",getcastledata("nguild_gef",1),6;
- monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_gef","N02";
- end;
-}
-
-//== Castle 3 ==============================================
-nguild_pay,0,0,0 script Agit_N03 FAKE_NPC,{
-OnInterIfInitOnce:
- donpcevent "::OnRecvCastleN03";
- end;
-OnRecvCastleN03:
- requestguildinfo getcastledata("nguild_pay",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_pay","N03",139,139;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_pay","N03";
- callsub OnAgitEliminate;
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_pay","N03";
- end;
-OnAgitEliminate:
- maprespawnguildid "nguild_pay",getcastledata("nguild_pay",1),6;
- monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_pay","N03";
- end;
-}
-
-//== Castle 4 ==============================================
-nguild_prt,0,0,0 script Agit_N04 FAKE_NPC,{
-OnInterIfInitOnce:
- donpcevent "::OnRecvCastleN04";
- end;
-OnRecvCastleN04:
- requestguildinfo getcastledata("nguild_prt",1);
- end;
-OnAgitStart:
- callfunc "F_AgitStart","nguild_prt","N04",197,197;
- end;
-OnAgitBreak:
- callfunc "F_AgitBreak","nguild_prt","N04";
- callsub OnAgitEliminate;
- end;
-OnGuildBreak:
- callfunc "F_GuildBreak","nguild_prt","N04";
- end;
-OnAgitEliminate:
- maprespawnguildid "nguild_prt",getcastledata("nguild_prt",1),6;
- monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
- end;
-OnAgitEnd:
- callfunc "F_AgitEnd","nguild_prt","N04";
- end;
-}
-
-//== Treasure Spawn Time ===================================
-- script TreasSpawn FAKE_NPC,{
- end;
-
-OnClock0005:
- callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0;
- callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0;
- callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0;
- callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0;
- end;
-}
diff --git a/npc/events/nguild/nguild_flags.txt b/npc/events/nguild/nguild_flags.txt
deleted file mode 100644
index 999f79dca..000000000
--- a/npc/events/nguild/nguild_flags.txt
+++ /dev/null
@@ -1,194 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= War of Emperium N Guild Flags
-//================= Description ===========================================
-//= WoE flag scripts. Display guild emblems on flags.
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-//== Flag Function =========================================
-function script F_Flags {
- .@GID = getcastledata(getarg(1),1);
- if (getarg(5) == 0) return;
- if (.@GID == 0) {
- mes " [ Edict of the Divine Rune Midgard Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
- mes "We declare that";
- mes "there is no formal master of this castle.";
- mes " ";
- mes "2. To the one who can ";
- mes "overcome all trials";
- mes "and destroy the Emperium,";
- mes "the king will endow the one with";
- mes "ownership of this castle.";
- return;
- }
- else {
- if (getcharid(CHAR_ID_GUILD) == .@GID && getarg(4) == 1) {
- mes "Brave ones...";
- mes "Do you wish to return to your honorable place?";
- next;
- if (select("Return to the guild castle.", "Quit.") == 1) {
- if (getcharid(CHAR_ID_GUILD) == getcastledata(getarg(1),1))
- warp getarg(1),getarg(2),getarg(3);
- }
- return;
- }
- mes "[ Edict of the Divine Rune Midgard Kingdom ]";
- mes " ";
- mes "1. Following the ordinance of the";
- mes "Divine Rune Midgard Kingdom,";
- mes "we approve that this place is in";
- mes "the private possession of ^ff0000" + getguildname(.@GID) + "^000000 Guild.";
- mes " ";
- mes "2. The guild Master of ^ff0000"+ getguildname(.@GID) + "^000000 Guild is";
- mes "^FF0000" + getguildmaster(.@GID) + "^000000";
- mes "If there is anyone who objects to this,";
- mes " prove your strength and honor with a steel blade in your hand.";
- return;
- }
-}
-
-//== Castle 1 ==============================================
-n_castle,110,96,1 script NGuild Aldebaran#a1-1 GUILD_FLAG,{
- callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
- close;
-
-OnRecvCastleN01:
- flagemblem getcastledata("nguild_alde",1);
- end;
-}
-
-nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde GUILD_FLAG,{
- callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
- close;
-
-OnRecvCastleN01:
- flagemblem getcastledata("nguild_alde",1);
- end;
-}
-//- In Castle -
-nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 GUILD_FLAG
-nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 GUILD_FLAG
-nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 GUILD_FLAG
-nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 GUILD_FLAG
-nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 GUILD_FLAG
-nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 GUILD_FLAG
-nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 GUILD_FLAG
-nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 GUILD_FLAG
-nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 GUILD_FLAG
-nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 GUILD_FLAG
-nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 GUILD_FLAG
-nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 GUILD_FLAG
-nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 GUILD_FLAG
-nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 GUILD_FLAG
-
-//== Castle 2 ==============================================
-n_castle,110,109,3 script NGuild Geffen#g1-1 GUILD_FLAG,{
- callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
- close;
-
-OnRecvCastleN02:
- flagemblem getcastledata("nguild_gef",1);
- end;
-}
-
-nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef GUILD_FLAG,{
- callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
- close;
-
-OnRecvCastleN02:
- flagemblem getcastledata("nguild_gef",1);
- end;
-}
-//- In Castle -
-nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 GUILD_FLAG
-nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 GUILD_FLAG
-nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 GUILD_FLAG
-nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 GUILD_FLAG
-nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 GUILD_FLAG
-nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 GUILD_FLAG
-
-//== Castle 3 ==============================================
-n_castle,94,109,5 script NGuild Payon#f1-1 GUILD_FLAG,{
- callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
- close;
-
-OnRecvCastleN03:
- flagemblem getcastledata("nguild_pay",1);
- end;
-}
-
-nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay GUILD_FLAG,{
- callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
- close;
-
-OnRecvCastleN03:
- flagemblem getcastledata("nguild_pay",1);
- end;
-}
-//- In Castle -
-nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 GUILD_FLAG
-nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 GUILD_FLAG
-nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 GUILD_FLAG
-nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 GUILD_FLAG
-nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 GUILD_FLAG
-nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 GUILD_FLAG
-
-//== Castle 4 ==============================================
-n_castle,94,96,7 script NGuild Prontera#p1-1 GUILD_FLAG,{
- callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
- close;
-
-OnRecvCastleN04:
- flagemblem getcastledata("nguild_prt",1);
- end;
-}
-
-nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt GUILD_FLAG,{
- callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
- close;
-
-OnRecvCastleN04:
- flagemblem getcastledata("nguild_prt",1);
- end;
-}
-//- In Castle -
-nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 GUILD_FLAG
-nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 GUILD_FLAG
-nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 GUILD_FLAG
-nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 GUILD_FLAG
-nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 GUILD_FLAG
-nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 GUILD_FLAG
-nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 GUILD_FLAG
-nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 GUILD_FLAG
-nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 GUILD_FLAG
diff --git a/npc/events/nguild/nguild_guardians.txt b/npc/events/nguild/nguild_guardians.txt
deleted file mode 100644
index 2598776f3..000000000
--- a/npc/events/nguild/nguild_guardians.txt
+++ /dev/null
@@ -1,106 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= War of Emperium - nguild guardians script
-//================= Description ===========================================
-//= Re-spawns guardians on server start if they have been purchased. Also
-//= announces when a guardian dies.
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-nguild_alde,216,24,0 script Guardian_N01 FAKE_NPC,{
-OnAgitInit:
- if (getcastledata("nguild_alde",10) == 1) guardian "nguild_alde",18,219,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",0;
- if (getcastledata("nguild_alde",11) == 1) guardian "nguild_alde",117,42,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",1;
- if (getcastledata("nguild_alde",12) == 1) guardian "nguild_alde",207,153,"Soldier Guardian",1287,"Guardian_N01::OnGuardianDied",2;
- if (getcastledata("nguild_alde",13) == 1) guardian "nguild_alde",68,70,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",3;
- if (getcastledata("nguild_alde",14) == 1) guardian "nguild_alde",187,140,"Archer Guardian",1285,"Guardian_N01::OnGuardianDied",4;
- if (getcastledata("nguild_alde",15) == 1) guardian "nguild_alde",62,204,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",5;
- if (getcastledata("nguild_alde",16) == 1) guardian "nguild_alde",113,100,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",6;
- if (getcastledata("nguild_alde",17) == 1) guardian "nguild_alde",211,174,"Knight Guardian",1286,"Guardian_N01::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- mapannounce "nguild_alde","A Guardian Has Fallen",17;
- end;
-}
-
-nguild_gef,198,182,0 script Guardian_N02 FAKE_NPC,{
-OnAgitInit:
- if (getcastledata("nguild_gef",10) == 1) guardian "nguild_gef",30,178,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",0;
- if (getcastledata("nguild_gef",11) == 1) guardian "nguild_gef",64,180,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",1;
- if (getcastledata("nguild_gef",12) == 1) guardian "nguild_gef",61,25,"Soldier Guardian",1287,"Guardian_N02::OnGuardianDied",2;
- if (getcastledata("nguild_gef",13) == 1) guardian "nguild_gef",61,44,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",3;
- if (getcastledata("nguild_gef",14) == 1) guardian "nguild_gef",189,43,"Archer Guardian",1285,"Guardian_N02::OnGuardianDied",4;
- if (getcastledata("nguild_gef",15) == 1) guardian "nguild_gef",51,192,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",5;
- if (getcastledata("nguild_gef",16) == 1) guardian "nguild_gef",49,67,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",6;
- if (getcastledata("nguild_gef",17) == 1) guardian "nguild_gef",181,14,"Knight Guardian",1286,"Guardian_N02::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- mapannounce "nguild_gef","A Guardian Has Fallen",17;
- end;
-}
-
-nguild_pay,139,139,0 script Guardian_N03 FAKE_NPC,{
-OnAgitInit:
- if (getcastledata("nguild_pay",10) == 1) guardian "nguild_pay",210,120,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",0;
- if (getcastledata("nguild_pay",11) == 1) guardian "nguild_pay",69,26,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",1;
- if (getcastledata("nguild_pay",12) == 1) guardian "nguild_pay",23,141,"Soldier Guardian",1287,"Guardian_N03::OnGuardianDied",2;
- if (getcastledata("nguild_pay",13) == 1) guardian "nguild_pay",224,87,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",3;
- if (getcastledata("nguild_pay",14) == 1) guardian "nguild_pay",81,45,"Archer Guardian",1285,"Guardian_N03::OnGuardianDied",4;
- if (getcastledata("nguild_pay",15) == 1) guardian "nguild_pay",214,53,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",5;
- if (getcastledata("nguild_pay",16) == 1) guardian "nguild_pay",69,26,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",6;
- if (getcastledata("nguild_pay",17) == 1) guardian "nguild_pay",23,141,"Knight Guardian",1286,"Guardian_N03::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- mapannounce "nguild_pay","A Guardian Has Fallen",17;
- end;
-}
-
-nguild_prt,197,197,0 script Guardian_N04 FAKE_NPC,{
-OnAgitInit:
- if (getcastledata("nguild_prt",10) == 1) guardian "nguild_prt",196,92,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",0;
- if (getcastledata("nguild_prt",11) == 1) guardian "nguild_prt",113,200,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",1;
- if (getcastledata("nguild_prt",12) == 1) guardian "nguild_prt",111,186,"Soldier Guardian",1287,"Guardian_N04::OnGuardianDied",2;
- if (getcastledata("nguild_prt",13) == 1) guardian "nguild_prt",76,202,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",3;
- if (getcastledata("nguild_prt",14) == 1) guardian "nguild_prt",90,26,"Archer Guardian",1285,"Guardian_N04::OnGuardianDied",4;
- if (getcastledata("nguild_prt",15) == 1) guardian "nguild_prt",58,59,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",5;
- if (getcastledata("nguild_prt",16) == 1) guardian "nguild_prt",112,200,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",6;
- if (getcastledata("nguild_prt",17) == 1) guardian "nguild_prt",101,194,"Knight Guardian",1286,"Guardian_N04::OnGuardianDied",7;
- end;
-
-OnGuardianDied:
- // Event when Guardian dies
- mapannounce "nguild_prt","A Guardian Has Fallen",17;
- end;
-}
diff --git a/npc/events/nguild/nguild_kafras.txt b/npc/events/nguild/nguild_kafras.txt
deleted file mode 100644
index 96371ec91..000000000
--- a/npc/events/nguild/nguild_kafras.txt
+++ /dev/null
@@ -1,90 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= War of Emperium Kafras for N Guild Castles
-//================= Description ===========================================
-//= Provides Kafra services for guild members of NGuild Castles.
-//================= Current Version =======================================
-//= 1.2
-//================= Additional Comments ===================================
-//= Used in conjuction with function F_Kafra.
-//=========================================================================
-
-function script F_GKafra {
- cutin "kafra_01",2;
- @GID = getcastledata(getarg(0),1);
- if (getcharid(CHAR_ID_GUILD) != @GID || getgdskilllv(@GID,10001) < 1) {
- mes "[Kafra Service]";
- mes "I am contracted to provide service only for the ^ff0000" + getguildname(@GID) + "^000000 Guild. Please use another Kafra Corporation staff member around here. I am Sorry for your inconvenience.";
- cutin "",255;
- close;
- }
- @wrpP[0] = 200;
- @wrpD$[0] = getarg(1);
- setarray @wrpC$[0], @wrpD$[0]+" ^880000"+@wrpP[0]+"^000000 z", "Cancel", "", "", "","";
- callfunc "F_Kafra",2,0,0,0,800;
- end;
-}
-
-//== Castle 1 ==============================================
-nguild_alde,218,170,0 script Kafra Service#N01 4_F_KAFRA1,{
- callfunc "F_GKafra", "nguild_alde", "Prontera";
- end;
-OnRecvCastleN01:
- if (getcastledata("nguild_alde",9) < 1) disablenpc "Kafra Service#N01";
- end;
-}
-
-//== Castle 2 ==============================================
-//nguild_gef,96,173,0 script Kafra Service#N02 4_F_KAFRA1,{
-nguild_gef,35,37,0 script Kafra Service#N02 4_F_KAFRA1,{
- callfunc "F_GKafra", "nguild_gef", "Prontera";
- end;
-OnRecvCastleN02:
- if (getcastledata("nguild_gef",9) < 1) disablenpc "Kafra Service#N02";
- end;
-}
-
-//== Castle 3 ==============================================
-nguild_pay,128,58,3 script Kafra Service#N03 4_F_KAFRA1,{
- callfunc "F_GKafra", "nguild_pay", "Prontera";
- end;
-OnRecvCastleN03:
- if (getcastledata("nguild_pay",9) < 1) disablenpc "Kafra Service#N03";
- end;
-}
-
-//== Castle 4 ==============================================
-nguild_prt,96,173,0 script Kafra Service#N04 4_F_KAFRA1,{
- callfunc "F_GKafra", "nguild_prt", "Prontera";
- end;
-OnRecvCastleN04:
- if (getcastledata("nguild_prt",9) < 1) disablenpc "Kafra Service#N04";
- end;
-}
diff --git a/npc/events/nguild/nguild_managers.txt b/npc/events/nguild/nguild_managers.txt
deleted file mode 100644
index a24a0cb15..000000000
--- a/npc/events/nguild/nguild_managers.txt
+++ /dev/null
@@ -1,175 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= War of Emperium Managers for N Guild Castles
-//================= Description ===========================================
-//= War of Emperium Managers for Novice Guild Castles
-//================= Current Version =======================================
-//= 1.2
-//=========================================================================
-
-// Arguments:
-// - 0: name of Castle Manager
-// - 1: name of guild castle.
-// - 2: x1 coordinate for warp to treasure room
-// - 3: y1 coordinate for warp to treasure room
-// - 4: guild script suffix for kafra, etc.
-function script F_GldManager {
-
- @GID = getcastledata(getarg(1),1);
- mes "[ "+getarg(0)+" ]";
- if (@GID == 0){
- mes "I am waiting for my master. Brave adventurer, follow your destiny!";
- return;
- }
- if (getcharid(CHAR_ID_GUILD) != @GID){
- mes "I am here to follow ^5533FF" + getguildmaster(@GID) + "^000000's command! Hey! Your not even a part of the guild!!";
- mes "Where are the guardians? Destroy these intruders!";
- return;
- }
- if (strcharinfo(PC_NAME) != getguildmaster(@GID)){
- mes "You're not ^5533FF" + getguildmaster(@GID) + "^000000! I am here to follow ^5533FF" + getguildmaster(@GID) + "^000000's command only";
- return 0;
- }
-
- mes "Welcome Master ^5533FF" + getguildmaster(@GID) + "^000000 ! I will assist you in any way I can!";
- next;
-
- switch (select("Kafra Staff Employment / Dismissal","Enter Treasure Room","Cancel")) {
- case 1: // Employment / Dismissal
- mes "[ "+getarg(0)+" ]";
- if (getcastledata(getarg(1),9) == 1) {
- mes "Would you like to dismiss the current Kafra?";
- next;
- if (select("Dismissal","Cancel") != 1) {
- mes "[ "+getarg(0)+" ]";
- mes "Master, I think you should keep the current Kafra Staff because she is already trying her best to serve us";
- return;
- }
- cutin "kafra_01",2;
- mes "[ Kafra Staff ]";
- mes "Have I done anything wrong? If I did, will you please forgive me?";
- next;
- if (select("Dismiss","Cancel") != 1) {
- mes "[ Kafra Staff ]";
- mes "Thank you master, I'll do my best! ^^.";
- cutin "kafra_01",255;
- return;
- }
- mes "[ Kafra Staff ]";
- mes "It's unfortunate that I won't be able to serve your guild anymore....";
- next;
- disablenpc "Kafra Staff#"+getarg(4);
- setcastledata getarg(1),9,0;
- cutin "kafra_01",255;
- mes "[ "+getarg(0)+" ]";
- mes "The Kafra has been dismissed. But... we should really get a Kafra as soon as possible!";
- return;
- }
- if (getgdskilllv(@GID,10001) == 0){
- mes "Master, you don't have a contract with the Kafra Staff Company.";
- mes "In order to hire a Kafra, you must first learn the Guild skill ^5533FFContract With Kafra^000000.";
- return;
- }
-
- L_Hire:
- mes "Would you like to employ the services of a Kafra? You will need ^5533FF10,000 Zeny^000000 to do so... ";
- next;
- if (select("Employ Kafra.","Cancel") != 1) {
- mes "[ "+getarg(0)+" ]";
- mes "As you wish Master. But I suggest we get a Kafra as soon as possible!";
- return;
- }
- mes "[ "+getarg(0)+" ]";
- if (Zeny < 10000) {
- mes "Master, you do not have enough money to employ a Kafra. Employment has been cancelled.";
- return;
- }
- Zeny -= 10000;
- enablenpc "Kafra Staff#"+getarg(4);
- setcastledata getarg(1),9,1;
- mes "You have created a contract with the Kafra Staff Company.";
- next;
- cutin "kafra_01",2;
- mes "[ Kafra Staff ]";
- mes "How do you do? I'm here to provide you with helpful service! I'll do the best I can to serve you.";
- next;
- cutin "kafra_01",255;
- mes "[ "+getarg(0)+" ]";
- //mes "Your employment contract lasts ^5533FF1 month^000000. After this term is over you will have to create a new contract.";
- mes "I think the Kafra Staff will benefit our guild members.";
- return;
- case 2: // Enter Treasure Room
- mes "[ "+getarg(0)+" ]";
- mes "Would you to go to our Treasure Room? Only you, the Guild Master, are allowed to enter this room.";
- next;
- if (select("Enter Treasure room.","Cancel") == 1) {
- mes "[ "+getarg(0)+" ]";
- mes "Please follow me through the secret passage way.";
- mes "You must pull down on the secret switch in order to get out.";
- next;
- warp getarg(1),getarg(2),getarg(3);
- return;
- }
- mes "[ "+getarg(0)+" ]";
- mes "The goods are produced everyday.";
- mes "You should get them whenever you can because they might dissapear if you take them at the wrong time.";
- return;
- default: // Cancel
- mes "[ "+getarg(0)+" ]";
- mes "As you wish, master.";
- return;
- }
-}
-
-//== Castle 1 ==============================================
-nguild_alde,218,175,0 script Frolo 1_M_JOBTESTER,{
- callfunc "F_GldManager","Frolo","nguild_alde",119,223,"N01";
- close;
-}
-
-
-//== Castle 2 ==============================================
-nguild_gef,40,48,5 script Leiber 1_M_JOBTESTER,{
- callfunc "F_GldManager","Leiber","nguild_gef",155,112,"N02";
- close;
-}
-
-
-//== Castle 3 ==============================================
-nguild_pay,120,58,4 script Dundar 1_M_JOBTESTER,{
- callfunc "F_GldManager","Dundar","nguild_pay",290,7,"N03";
- close;
-}
-
-
-//== Castle 4 ==============================================
-nguild_prt,112,181,0 script Thefton 1_M_JOBTESTER,{
- callfunc "F_GldManager","Thefton","nguild_prt",15,209,"N04";
- close;
-}
diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt
deleted file mode 100644
index 8bfa184c5..000000000
--- a/npc/events/nguild/nguild_treas.txt
+++ /dev/null
@@ -1,182 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) brianluau
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= War of Emperium Treasure Rooms for NGuild Guild Castles
-//================= Description ===========================================
-//= War of Emperium Treasure Rooms for Novice Guild Castles
-//================= Current Version =======================================
-//= 1.3b
-//=========================================================================
-
-//== Treasure Spawning Function ============================
-function script F_GldTreas {
- if(getarg(10) != 1) {
- setcastledata getarg(0),4,0;
- setcastledata getarg(0),5,0;
-
- // Why on earth are we killing old treasure chest spawns?
- //killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";
-
- // Don't spawn treasures if Castle is empty, or Eco is greater than 100
- if(getcastledata(getarg(0),2) > 100 || getcastledata(getarg(0),1) == 0) return;
-
- // Only spawn one treasure chest for novice castles.
- if (compare(getarg(0),"nguild"))
- set getarg(2),1;
- else
- set getarg(2),getcastledata(getarg(0),2)/5+4;
-
- if (getarg(2) <= 0) return;
-
- //sets the counter variable = to the box number amount
- set getarg(3), getarg(2);
- }
- for (.@i = 1; .@i <= getarg(3); ++.@i) {
- // set treasure box ID
- set getarg(4), getarg(5) + (.@i+1) % 2;
- areamonster getarg(0),getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
- }
- return;
-}
-
-//== Treasure Room Switch ==================================
-function script F_GldTreasSw {
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
-
- if (select("Pull.", "Do not.") == 1) {
- warp getarg(0),getarg(1),getarg(2);
- return;
- }
- close;
-}
-
-//== Castle 1 ==============================================
-
-//- Treasure Spawn -
-nguild_alde,1,1,1 script Treasure_N01 FAKE_NPC,{
-
-OnRecvCastleN01:
- end;
-OnInit:
- if($boxNumN01 == 0) end;
- $@bxN01 = $boxNumN01;
- callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
- end;
-
-OnDied:
- mapannounce "nguild_alde","Treasure Chest Broken Open",17;
- --$boxNumN01;
- if($boxNumN01 == 0) mapannounce "nguild_alde", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-//- Treasure Room Switch -
-nguild_alde,123,223,0 script Switch#TresN01 HIDDEN_NPC,{
- callfunc "F_GldTreasSw", "nguild_alde",218,176;
- end;
-}
-
-//== Castle 2 ==============================================
-
-//- Treasure Spawn -
-nguild_gef,1,1,1 script Treasure_N02 FAKE_NPC,{
-
-OnRecvCastleN02:
- end;
-OnInit:
- if($boxNumN02 == 0) end;
- $@bxN02 = $boxNumN02;
- callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
- end;
-
-OnDied:
- mapannounce "nguild_gef","Treasure Chest Broken Open",17;
- --$boxNumN02;
- if($boxNumN02 == 0) mapannounce "nguild_gef", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-//- Treasure Room Switch -
-nguild_gef,152,117,0 script Switch#TresN02 HIDDEN_NPC,{
- callfunc "F_GldTreasSw","nguild_gef",40,49;
- end;
-}
-
-//== Castle 3 ==============================================
-
-//- Treasure Spawn -
-nguild_pay,1,1,0 script Treasure_N03 FAKE_NPC,{
-OnRecvCastleN03:
- end;
-OnInit:
- if($boxNumN03 == 0) end;
- $@bxN03 = $boxNumN03;
- callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
- end;
-
-OnDied:
- mapannounce "nguild_pay","Treasure Chest Broken Open",17;
- --$boxNumN03;
- if($boxNumN03 == 0) mapannounce "nguild_pay", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-//- Treasure Room Switch -
-nguild_pay,295,8,0 script Switch#TresN03 HIDDEN_NPC,{
- callfunc "F_GldTreasSw", "nguild_pay",120,59;
- end;
-}
-
-//== Castle 4 ==============================================
-
-//- Treasure Spawn -
-nguild_prt,1,1,0 script Treasure_N04 FAKE_NPC,{
-OnRecvCastleN04:
- end;
-OnInit:
- if($boxNumN04 == 0) end;
- $@bxN04 = $boxNumN04;
- callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
- end;
-
-OnDied:
- mapannounce "nguild_prt","Treasure Chest Broken Open",17;
- --$boxNumN04;
- if($boxNumN04 == 0) mapannounce "nguild_prt", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
- end;
-}
-
-//- Treasure Room Switch -
-nguild_prt,15,209,0 script Switch#TresN04 HIDDEN_NPC,{
- callfunc "F_GldTreasSw", "nguild_prt",109,179;
- end;
-}
diff --git a/npc/events/nguild/nguild_warper.txt b/npc/events/nguild/nguild_warper.txt
deleted file mode 100644
index a2e2faed1..000000000
--- a/npc/events/nguild/nguild_warper.txt
+++ /dev/null
@@ -1,108 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Lupus
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Novice's Guild Castles War of Emperium Usher NPC
-//================= Description ===========================================
-//= Novice's Guild Castles War of Emperium Usher NPC
-//================= Current Version =======================================
-//= 1.7
-//================= Additional Comments ===================================
-//= Now you have access to 4 N Guild castles. They don't have dungeons. And
-//= 2nd Classes can't seize these Castles.
-//= These new castles need a new strategy. It would bring some fun and live
-//= to your game.
-//= NOTE: If your Guild Master is 2nd class, then he could rule the Castles
-//= and gather Treasure Boxes after WoE
-//= TODO: The official entrance is in Izlude.
-//=========================================================================
-
-prontera,146,163,6 script Novice Castles 4_F_NOVICE,{
- mes "[Cita]";
- if (!getcharid(CHAR_ID_GUILD)) {
- mes "^FF0000You have to enter a guild to be able to hit Emperium!^000000";
- } else if (getgdskilllv(getcharid(CHAR_ID_GUILD),10013) ||
- (getgdskilllv(getcharid(CHAR_ID_GUILD),10000) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10001) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10002) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10003) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10004) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10005) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10006) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10007) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10008) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10009) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10010) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10011) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10012) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10013) +
- getgdskilllv(getcharid(CHAR_ID_GUILD),10014) > 9)
- ) {
- mes "I see... your guild has Emergency Call mastered.";
- mes "You cannot enter the Novice Castle area.";
- emotion e_hmm;
- emotion e_wah,1;
- } else {
- mes "I'm a new usher of Novice Castles.";
- next;
- mes "[Cita]";
- if ((eaclass()&(EAJL_2|EAJL_UPPER)) || BaseLevel>=60) {
- mes "I'm sorry, you can't enter the sacred Novice Castles place.";
- emotion e_sry;
- } else if (select("Warp me to Novice Castles","Cancel") == 1) {
- // remove several unallowed buffs
- sc_end SC_ASSUMPTIO;
- sc_end SC_IMPOSITIO;
- sc_end SC_SUFFRAGIUM;
- sc_end SC_MAGNIFICAT;
- sc_end SC_WEAPONPERFECT;
- sc_end SC_GOSPEL;
- sc_end SC_BASILICA;
- sc_end SC_MAGICPOWER;
- sc_end SC_MARIONETTE;
- sc_end SC_MARIONETTE2;
- sc_end SC_DEVOTION;
- sc_end SC_SACRIFICE;
- sc_end SC_OVERTHRUSTMAX;
- sc_end SC_SOULLINK;
- warp "n_castle",102,93+rand(14);
- }
- }
- close;
-}
-
-n_castle,102,107,5 script Cita 4_F_NOVICE,{
- mes "[Cita]";
- mes "Hello, "+ strcharinfo(PC_NAME) +". Can I help you?";
- next;
- if (select("Warp me to Prontera!","Cancel") == 1) {
- warp "prontera",155,177+rand(5);
- } else {
- mes "[Cita]";
- mes "Ok.";
- }
- close;
-}
diff --git a/npc/events/twintowers.txt b/npc/events/twintowers.txt
deleted file mode 100644
index 0d9ede6f8..000000000
--- a/npc/events/twintowers.txt
+++ /dev/null
@@ -1,116 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) ultramage
-//= Copyright (C) Silent
-//= Copyright (C) Lupus
-//= Copyright (C) massdriller
-//= Copyright (C) sEiKaN
-//= Copyright (C) Akaru
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Twin Towers NPCs
-//================= Description ===========================================
-//= mRO Event: Twin Towers NPCs
-//================= Current Version =======================================
-//= 1.6
-//=========================================================================
-
-prontera,146,92,4 script Twin Towers#tt1::Twin-Towers TW_TOWER,{
- mes "[Twin Towers]";
- mes "How are you? We are the Twin Towers.";
- mes "It is such a pleasure to be able to meet you here.";
- mes "I suppose you know that this is Ragnarok Online, a land of dreams and fantasies.";
- mes "Are you having a joyous adventure and exciting experience?";
- next;
- mes "[Twin Towers]";
- mes "Although we can't move around and can't live the way you do,";
- mes "we love the world as much as you do!";
- next;
- mes "[Twin Towers]";
- mes "May you experience the sensation of this lovely world!";
- mes "For this reason, we are here at your service with our special magic.";
- mes "Kindly let us know.";
- next;
- if (select("I shall accept your offer.","I'll ask for your service next time.") != 1) {
- mes "[Twin Towers]";
- mes "Er, what a pity. Traveling by yourself is still the best evidence of adventure.";
- mes "Isn't this proving that you are still young?";
- mes "We respect brave hearts like this";
- next;
- mes "[Twin Towers]";
- mes "There are good and bad times in life, moreover, adventure isn't an easy task in the first place.";
- mes "Isn't this true?";
- mes "Feel free to come to us when you have time, we will always be there to serve you.";
- next;
- mes "[Twin Towers]";
- mes "Forget all your troubles, and create a splendid legend in this wonderful world.";
- mes "This is such a wonderful world, and you'll always be a great adventurer!";
- close;
- }
- mes "[Twin Towers]";
- mes "The flaming passion of an adventurer,";
- mes "The desire to explore the unknown realms,";
- mes "The dedication and commitment to achieve the aspiration...";
- mes "You are simply a true adventurer with what compassion.";
- next;
- mes "[Twin Towers]";
- mes "We wish to help passionate adventurers.";
- mes "Although we are not able to move, luckily we have the special ability that can warp you to places of danger and excitement.";
- next;
- mes "[Twin Towers]";
- mes "Come on! Where do you wish to go?";
- mes "Just let us know you desired destination and we will send your there!";
- switch (select("Hidden Temple","Orc Dungeon","Ant Hell","Mjolnir Waste Pit","Sphinx","Glast Heim","Comodo")) {
- case 1: // HiddenTemple
- warp "prt_fild01",136,368;
- close;
- case 2: // OrcDungeon
- warp "gef_fild10",67,334;
- close;
- case 3: // AntHell
- warp "moc_fild04",210,329;
- close;
- case 4: // MjolnirWastePit
- warp "mjolnir_02",79,361;
- close;
- case 5: // Sphinx
- warp "moc_fild19",105,99;
- close;
- case 6: // GlastHeim
- warp "gef_fild06",45,304;
- close;
- case 7: // Comodo
- warp "cmd_fild01",30,317;
- close;
- }
-}
-
-morocc,160,97,4 duplicate(Twin-Towers) Twin Towers#tt2 TW_TOWER
-payon,176,226,4 duplicate(Twin-Towers) Twin Towers#tt3 TW_TOWER
-izlude,134,92,4 duplicate(Twin-Towers) Twin Towers#tt4 TW_TOWER
-alberta,25,238,4 duplicate(Twin-Towers) Twin Towers#tt5 TW_TOWER
-geffen,120,60,4 duplicate(Twin-Towers) Twin Towers#tt6 TW_TOWER
-aldebaran,143,116,4 duplicate(Twin-Towers) Twin Towers#tt7 TW_TOWER
-comodo,194,158,4 duplicate(Twin-Towers) Twin Towers#tt8 TW_TOWER
diff --git a/npc/events/valentinesday.txt b/npc/events/valentinesday.txt
deleted file mode 100644
index bb64f4121..000000000
--- a/npc/events/valentinesday.txt
+++ /dev/null
@@ -1,146 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Muad_Dib (Prometheus Project)
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Valentine Event Script
-//================= Description ===========================================
-//= Valentine's Day Event Script.
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-//== Stephen - Valentine Event Chocolate seller ============
-alberta,26,243,4 script Stephen 1_M_MERCHANT,{
- mes "[Stephen]";
- mes "Guess what I've got?";
- mes "A tasty treat not easily found in Rune-Midgard....";
- next;
- mes "[Stephen]";
- mes "Chocolate!";
- mes "That's right, don't you love chocolate.... I do.";
- mes "And you are in luck, because I'm selling them for only 5,000 zeny a piece!";
- next;
- if(select("I want some chocolate!", "No thanks.")==2) {
- mes "[Stephen]";
- mes "You don't want any chocolate?";
- mes "I'm telling you! You'll regret it!";
- mes "You better get some now... you won't come across Chocolate like this ever again!";
- mes "Think it over and visit me again sometime.";
- close; }
- mes "[Stephen]";
- mes "Hah!";
- mes "I knew it!";
- mes "But I can't sell you more then 5 at once... but, if you really need more....";
- mes "you can come back again.";
- mes "So how many do you want?";
- next;
- input .@i;
- if (.@i <= 0) close;
- mes "[Stephen]";
- if (.@i > 5) {
- mes "I'm sorry, but I can't give you that many.";
- close; }
- if (Zeny < .@i*5000) {
- mes "I'm sorry, but it seems you can't afford to buy these off me.";
- close; }
- Zeny -= .@i*5000;
- getitem 558,.@i;
- mes "There you go!";
- mes "You can give that to someone as a gift, or enjoy it yourself!";
- mes "Mmm... sweet chocolate...";
- mes "Visit me anytime...!";
- close;
-}
-
-//== Jainie -- Gives information about Valentine Event =====
-alberta,29,243,4 script Jainie 1_M_INNKEEPER,{
- mes "[Jainie]";
- mes "You know what? The chocolate that my boyfriend sells are from me!";
- mes "I made them by myself.";
- next;
- mes "[Jainie]";
- mes "You know ... In cetain countries, there's a tradition of presenting chocolates to a person that you love...";
- mes "They call it, ^3355FFValentine's Day^000000.";
- next;
- mes "[Jainie]";
- mes "So I gave him my delicious chocolate...";
- mes "And then he made me cook a lot more...";
- mes "And now he is selling them to everyone.";
- mes "I guess he really enjoyed it.";
- mes "But, I do feel good when people buy something I have made.";
- next;
- mes "[Jainie]";
- mes "It would be great if you bought some too...";
- mes "I will be making chocolates for a while so...";
- close;
-}
-
-//== Carl Orleans -- Valentine Event Chocolate maker =======
-prt_castle,54,34,4 script Carl Orleans 1_M_01,{
- mes "[Carl Orleans]";
- mes "Yes?";
- next;
- if(select("I want some hand made chocolate...", "I'm lost, sorry to bother you.")==2) {
- mes "[Carl Orleans]";
- mes "Oh... well, if you want me to make some of my special Hand Made Chocolate....";
- mes "You will need to give me at least ^0000FF 3 Chocolates^000000.";
- next;
- mes "[Carl Orleans]";
- mes "That's right, only ^0000FF 3 Chocolates^000000";
- mes "Bring them to me and you'll get what you came for.";
- next;
- mes "[Carl Orleans]";
- mes "See You.";
- close; }
- mes "[Carl Orleans]";
- mes "Well, I just might be able to fulfill your needs...";
- next;
- mes "[Carl Orleans]";
- if (countitem(Chocolate) < 3) {
- mes "I'm sorry, you don't have enough Chocolate Bars to do this.";
- close; }
- delitem 558,3;
- mes "You got 3 pieces of pure chocolate, I see.";
- mes "Give them to me...";
- next;
- mes "[Carl Orleans]";
- mes "Ok, now I will only create my special hand made chocolates if you promise to use it wisely.";
- next;
- mes "[Carl Orleans]";
- mes "....Hmmmmmm.....";
- mes "Well...";
- next;
- mes "[Carl Orleans]";
- getitem 559,1;
- mes "Here.";
- mes "I hope you give it to someone special, because its a special chocolate.";
- mes "As you know... only I can create this.";
- next;
- mes "[Carl Orleans]";
- mes "Enjoy.";
- close;
-}
diff --git a/npc/events/valentinesday_2009.txt b/npc/events/valentinesday_2009.txt
deleted file mode 100644
index 1151a08fb..000000000
--- a/npc/events/valentinesday_2009.txt
+++ /dev/null
@@ -1,648 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Lupus
-//= Copyright (C) Kisuka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= iRO Valentine's Day Event (2009)
-//================= Description ===========================================
-//= iRO Valentine's Day Event. (2009)
-//= Make Chocolate/Chocolate Boxes/Home-Made Chocolate.
-//= Make Valentine's Rings/Boxes.
-//= Trade rings to those of opposite gender.
-//= Register rings you have gotten for votes.
-//================= Current Version =======================================
-//= 1.3
-//================= Additional Comments ===================================
-//= The male and female with the most votes at the end of the event will
-//= receive item (14466) from GM team.
-//=
-//= Must enable the event items in item_db2 and item_trade!
-//=========================================================================
-
-//== Marco Bassinio (Chocolate/Chocolate Box maker) ========
-prontera,164,174,4 script Trader#Val09 1_M_MERCHANT,{
- mes "[Marco Bassinio]";
- mes "Hey, folks! Here's something you don't see everyday!";
- mes "Something you can never find in Rune-Midgarts!";
- mes "Something that makes you happy with just one bite!";
- next;
- mes "[Marco Bassinio]";
- mes "It's the perfect dessert and the perfect gift for loved ones.";
- mes "High-quality, traditional homemade chocolate only 5000z each!";
- next;
- switch(select("I'll take it, please!", "I want to wrap the chocolate!", "End trading.")) {
- case 1:
- mes "[Marco Bassinio]";
- mes "Ahaha, my dear.";
- mes "This chocolate is nothing like others.";
- mes "Every piece bears the devotion of the person who made it!";
- next;
- mes "[Marco Bassinio]";
- mes "So, that's why I can't sell more than 5 of them at a time.";
- mes "If you really really want more, then talk to me again.";
- mes "How many do you want anyway?";
- next;
- while(.@input <= 0 || .@input > 5) {
- input .@input;
- if (.@input < 1) {
- mes "[Marco Bassinio]";
- mes "Oh, it's such a shame!";
- mes "I'm sure you'll miss this opportunity and regret you didn't buy it.";
- next;
- mes "[Marco Bassinio]";
- mes "Remember, you can never find this anywhere else!";
- mes "Come back anytime, when you change your mind.";
- close;
- }
- if (.@input > 5) {
- mes "[Marco Bassinio]";
- mes "Ugh.. Didn't I tell you?";
- mes "5 is the maximum!";
- mes "I can't sell more than that to the same person.";
- next;
- mes "[Marco Bassinio]";
- mes "And you know it's not like an everyday meal.";
- mes "Eating too much is not really good for you.";
- next;
- }
- }
- if (!checkweight(Chocolate, .@input)) {
- mes "[Marco Bassinio]";
- mes "You're carrying too many items.";
- mes "Please use the Kafra Services.";
- close;
- }
- .@price = .@input * 5000;
- if (Zeny < .@price) {
- mes "[Marco Bassinio]";
- mes "Looks like you don't have enough zeny with ya.";
- mes "Maybe you should borrow some zeny from a friend.";
- mes "Cuz, I'm not gonna be here everyday.";
- close;
- } else {
- mes "[Marco Bassinio]";
- mes "Good for you!";
- mes "It's also perfect as a gift!";
- mes "You know you can't get this kind of chocolate normally.";
- next;
- mes "[Marco Bassinio]";
- mes "If you want more, you should come back.";
- mes "Might be a good idea to buy some more while you have a chance...!";
- Zeny -= .@price;
- getitem 558,.@input;
- close;
- }
- case 2:
- mes "[Marco Bassinio]";
- mes "If you want to gift-wrap the chocolate, of course, you need chocolate, plus, wrapping paper, wrapping strap and a box.";
- next;
- mes "[Marco Bassinio]";
- mes "You also need to pay 500 zeny to carve your name on the box.";
- mes "Are you all prepared...?";
- next;
- if (countitem(Packing_Paper) < 1 || countitem(Packing_Ribbon) < 1 || countitem(Box) < 1 || Zeny < 500) {
- mes "[Marco Bassinio]";
- mes "Hmm.. Looks like you don't have enough materials to decorate the gift box..";
- mes "You can't just put your gift into some plain looking box..";
- mes "Don't you think?";
- next;
- mes "[Marco Bassinio]";
- mes "You need to bring some wrapping paper, wrapping strap, and a box.";
- mes "Oh, also bring 500 zeny, and don't forget to bring your true loving heart with you!!";
- close;
- }
- if (countitem(Chocolate) < 1) {
- mes "[Marco Bassinio]";
- mes "Hey, look, adventurer!";
- mes "I can't create something right away!";
- mes "You know I'm not an alchemist or anything.";
- next;
- mes "[Marco Bassinio]";
- mes "You're not saying that you want an empty chocolate box without any chocolate in it, am I right?";
- close;
- }
- if (!checkweight(Chocotate_Box,1)) {
- mes "[Marco Bassinio]";
- mes "You're carrying too many items.";
- mes "Please use the Kafra Services.";
- close;
- }
- mes "[Marco Bassinio]";
- mes "Here, look!";
- mes "It's your chocolate box with your name on it.";
- mes "Isn't it fabulous?";
- mes "See, your name looks great on the box!";
- next;
- delitem 558,1;
- delitem 7175,1;
- delitem 7174,1;
- delitem 7948,1;
- Zeny -= 500;
- getnameditem 12744,strcharinfo(PC_NAME);
- mes "[Marco Bassinio]";
- mes "Happy Valentine's Day!";
- mes "Valentine's the reason I came back.";
- close;
- case 3:
- mes "[Marco Bassinio]";
- mes "Oh, it's such a shame!";
- mes "I'm sure you'll miss this opportunity and regret you didn't buy it.";
- next;
- mes "[Marco Bassinio]";
- mes "Remember, you can never find this anywhere else!";
- mes "Come back anytime, when you change your mind.";
- close;
- }
-}
-
-//== Packs Trader (Sells Wrapping Paper, Lace, and Box) ====
-prontera,147,171,5 script Packs Trader#Val09 1_M_MERCHANT,{
- mes "[Packs Trader]";
- mes "Hello.";
- mes "I am a Packs Trader, I sell paper boxes and supplies for packing presents.";
- next;
- while(1) {
- mes "[Packs Trader]";
- mes "Do you have something to buy?";
- next;
- switch(select("Packing Paper", "Packing Ribbon", "Box", "Cancel.")) {
- case 1:
- mes "[Packs Trader]";
- mes "It's 200 zeny for 1 Packing Paper.";
- mes "How many do you want?";
- mes "You can't buy more than 10 items at once.";
- next;
- input .@input;
- if (.@input <= 0) {
- mes "[Packs Trader]";
- mes "Nothing to buy.";
- mes "Come back when you need something.";
- close;
- }
- if (.@input > 10) {
- mes "[Packs Trader]";
- mes "I told you not to buy more than 10...";
- next;
- break;
- }
- if (!checkweight(Packing_Paper,.@input)) {
- mes "[Packs Trader]";
- mes "You're carrying too many items.";
- mes "Please use the Kafra Services.";
- close;
- }
- .@price = .@input * 200;
- if (Zeny < .@price) {
- mes "[Packs Trader]";
- mes "You don't have enough money.";
- mes "Please check your wallet.";
- next;
- break;
- } else {
- mes "[Packs Trader]";
- mes "Here they are.";
- mes "Hope it makes your Valentine's Day more pleasing!";
- Zeny -= .@price;
- getitem 7175,.@input;
- next;
- break;
- }
- case 2:
- mes "[Packs Trader]";
- mes "It's 200 zeny for 1 Packing Ribbon.";
- mes "How many do you want?";
- mes "You can't buy more than 10 items at once.";
- next;
- input .@input;
- if (.@input <= 0) {
- mes "[Packs Trader]";
- mes "Nothing to buy.";
- mes "Come back when you need something.";
- close;
- }
- if (.@input > 10) {
- mes "[Packs Trader]";
- mes "I told you not to buy more than 10...";
- next;
- break;
- }
- if (!checkweight(Packing_Ribbon,.@input)) {
- mes "[Packs Trader]";
- mes "You're carrying too many items.";
- mes "Please use the Kafra Services.";
- close;
- }
- .@price = .@input * 200;
- if (Zeny < .@price) {
- mes "[Packs Trader]";
- mes "You don't have enough money.";
- mes "Please check your wallet.";
- next;
- break;
- } else {
- mes "[Packs Trader]";
- mes "Here they are.";
- mes "Hope it makes your Valentine's Day more pleasing!";
- Zeny -= .@price;
- getitem 7174,.@input;
- next;
- break;
- }
- case 3:
- mes "[Packs Trader]";
- mes "It's 600 zeny for 1 Box.";
- mes "How many do you want?";
- mes "You can't buy more than 10 items at once.";
- next;
- input .@input;
- if (.@input <= 0) {
- mes "[Packs Trader]";
- mes "Nothing to buy.";
- mes "Come back when you need something.";
- close;
- }
- if (.@input > 10) {
- mes "[Packs Trader]";
- mes "I told you not to buy more than 10...";
- next;
- break;
- }
- if (!checkweight(Box,.@input)) {
- mes "[Packs Trader]";
- mes "You're carrying too many items.";
- mes "Please use the Kafra Services.";
- close;
- }
- .@price = .@input * 600;
- if (Zeny < .@price) {
- mes "[Packs Trader]";
- mes "You don't have enough money.";
- mes "Please check your wallet.";
- next;
- break;
- } else {
- mes "[Packs Trader]";
- mes "Here they are.";
- mes "Hope it makes your Valentine's Day more pleasing!";
- Zeny -= .@price;
- getitem 7948,.@input;
- next;
- break;
- }
- case 4:
- mes "[Packs Trader]";
- mes "Goodbye!";
- mes "And enjoy your Valentine's Day.";
- close;
- }
- }
-}
-
-//== Event Ring Maker (Makes ring for players) =============
-prontera,154,185,5 script Event Ring Maker#Val09 4_F_KAFRA7,{
- if (BaseLevel < 75) {
- mes "[Event Ring Maker]";
- mes "Hello, I only make the Valentine rings to those experienced adventurer Level 75 or above.";
- next;
- mes "[Event Ring Maker]";
- mes "You're not fully experienced yet.";
- mes "Come back when you're experienced enough to handle the quests.";
- close;
- }
-
- if (iROval09ring >= 1) {
- mes "[Event Ring Maker]";
- mes "The box with the ring, carved with your name, is for the one you love.";
- next;
- mes "[Event Ring Maker]";
- mes "As for the rings that you receive from others, they should all be registered with the Vote Manager.";
- mes "She is standing near the Prontera Fountain.";
- next;
- mes "[Event Ring Maker]";
- mes "Only the most popular male and female are subjected to getting rewards.";
- mes "Be aware, and always try to stay popular!";
- close;
- }
-
- mes "[Event Ring Maker]";
- mes "Hi, there, how are ya?";
- mes "Come to me if you're interested in the event, 'Who's Valentine's Hottest?'";
- next;
- mes "[Event Ring Maker]";
- mes "I make the most precious rings that you can give to your sweethearts.";
- mes "Those rings are very special because I carve your names on them!";
- next;
- mes "[Event Ring Maker]";
- mes "Isn't it exciting?";
- mes "Isn't it such a brilliant idea?";
- mes "Give these special rings to your sweethearts!";
- next;
- mes "[Event Ring Maker]";
- mes "You should hurry 'cuz this event will only last for two weeks.";
- mes "Give that special someone a gift of a Valentine's ring.";
- next;
- mes "[Event Ring Maker]";
- mes "Remember, you can only generate the ring once.";
- mes "You also need Wrapping Paper, Wrapping Strap and a Box to make the ring.";
- next;
- mes "[Event Ring Maker]";
- mes "So you better be sure of who you give this to.";
- mes "By the way, It costs 1,000 zeny.";
- mes "Would you like to make one?";
- next;
- if(select("Hmm.. I gotta give it a second thought...", "Sure.") == 1) {
- mes "[Event Ring Maker]";
- mes "Alrighty!";
- mes "You can't put a rush on such a thing like this.";
- mes "Think about what you truly want.";
- mes "Just follow your heart!";
- close;
- }
- if (countitem(Packing_Paper) < 1 || countitem(Packing_Ribbon) < 1 || countitem(Box) < 1 || Zeny < 1000) {
- mes "[Event Ring Maker]";
- mes "Well, you don't have enough materials to make a gift box.";
- mes "Check what you have, and come back later with all the materials.";
- close;
- }
- mes "[Event Ring Maker]";
- mes "Okie Dokie!";
- mes "I'll make it right away.";
- next;
- delitem 7175,1;
- delitem 7174,1;
- delitem 7948,1;
- Zeny -= 1000;
- iROval09ring = 1;
- if (Sex == SEX_MALE) {
- getnameditem 12742,strcharinfo(PC_NAME);
- } else {
- getnameditem 12743,strcharinfo(PC_NAME);
- }
- mes "[Event Ring Maker]";
- mes "Here, the most precious ring in the world!";
- mes "Don't forget, you can never make this ring again.";
- next;
- mes "[Event Ring Maker]";
- mes "You must pick out the one that you really really love, and give this ring to that person.";
- next;
- mes "[Event Ring Maker]";
- mes "Of course, you've got to get rings from others, that's the way you can participate in the voting, right?";
- mes "Challenge yourself to become Valentine's Hottest!";
- close;
-}
-
-//== Valentine Vote Manager (Registers votes) ==============
-prontera,157,185,4 script Valentine Vote Manager#v 4_F_KAFRA5,{
- mes "[Valentine Vote Manager]";
- mes "Hello, I'm the Valentine's Vote Manager.";
- mes "I'm in charge of collecting rings for this event!";
- next;
- mes "[Valentine Vote Manager]";
- mes "I register the rings you get from others and I calculate the total number of rings.";
- next;
- mes "[Valentine Vote Manager]";
- mes "You know what I do besides just counting those rings?";
- mes "I can tell you the adventurer's name who's got the most number of votes.";
- next;
- mes "[Valentine Vote Manager]";
- mes "Plus, you can also find out how many votes he/she got.";
- next;
- while (1) {
- mes "[Valentine Vote Manager]";
- mes "So, what do you want?";
- next;
- switch(select("Please register my rings.", "Please count my votes.", "Nothing, for now.")) {
- case 1:
- mes "[Valentine Vote Manager]";
- mes "Please tell me how many rings you want to register.";
- next;
- mes "[Valentine Vote Manager]";
- mes "When you write the number of the rings, the number shouldn't be larger than the number of rings you actually have.";
- mes "'0', cancels everything.";
- next;
- input .@input;
-
- if (.@input <= 0) {
- mes "[Valentine Vote Manager]";
- mes "You have entered 0.";
- mes "Registration is cancelled.";
- next;
- break;
- }
-
- if (Sex == SEX_MALE) {
- if (countitem(Valentine_Silver_Ring) > .@input) {
- mes "[Valentine Vote Manager]";
- mes "Seems like the value you entered is too small.";
- mes "I know you've got more. Be honest, dear.";
- next;
- break;
- }
-
- if (countitem(Valentine_Silver_Ring) < .@input) {
- mes "[Valentine Vote Manager]";
- mes "Seems like the value you entered is too large.";
- mes "I know you've got less. Be honest, dear.";
- next;
- break;
- }
-
- mes "[Valentine Vote Manager]";
- mes "I'll take those silver rings, and count the votes for you.";
- mes "Thank you for participating.";
- delitem 7947,.@input;
- Val09Rings += .@input;
- if (Val09Rings > $Val09votes_M) {
- $Val09votes_M = Val09Rings;
- $Val09name_M$ = strcharinfo(PC_NAME);
- }
- next;
- break;
- } else {
- if (countitem(Valentine_Gold_Ring) > .@input) {
- mes "[Valentine Vote Manager]";
- mes "Seems like the value you entered is too small.";
- mes "I know you've got more. Be honest, dear.";
- next;
- break;
- }
-
- if (countitem(Valentine_Gold_Ring) < .@input) {
- mes "[Valentine Vote Manager]";
- mes "Seems like the value you entered is too large.";
- mes "I know you've got less. Be honest, dear.";
- next;
- break;
- }
-
- mes "[Valentine Vote Manager]";
- mes "I'll take those gold rings, and count the votes for you.";
- mes "Thank you for participating.";
- delitem 7946,.@input;
- Val09Rings += .@input;
- if (Val09Rings > $Val09votes_F) {
- $Val09votes_F = Val09Rings;
- $Val09name_F$ = strcharinfo(PC_NAME);
- }
- next;
- break;
- }
- case 2:
- mes "[Valentine Vote Manager]";
- mes "Let's see...";
- mes "You have registered...."+Val09Rings+" rings so far.";
- mes "and...";
- next;
- mes "[Valentine Vote Manager]";
- mes "The current record shows... "+$Val09name_M$+" is the male vote leader who's registered the total of "+$Val09votes_M+" rings.";
- next;
- mes "[Valentine Vote Manager]";
- mes "The current record shows... "+$Val09name_F$+" is the female vote leader who's registered the total of "+$Val09votes_F+" rings.";
- next;
- break;
-
- case 3:
- mes "[Valentine Vote Manager]";
- mes "Hey, you can be popular too!";
- mes "Anyone can... really!";
- mes "Though you have to try a lot harder, but still~ Hahaha!";
- close;
- }
- }
-}
-
-//== Charles Orleans (Makes Home-Made Chocolates) ==========
-prt_castle,42,35,3 script Dessert Manager#Val09 1_M_01,{
- if (Sex == SEX_MALE) {
- mes "[Charles Orleans]";
- mes "Monsieur~! What brings you to my beautiful atelier?";
- mes "What is it that you want?";
- mes "Well, my sparkling eyes get dried and lose their shine if not for the pretty little lady.";
- next;
- mes "[Charles Orleans]";
- mes "Please leave me alone unless you have business with me.";
- mes "Haaaa~ I'm a busy person.";
- mes "Don't bother me....";
- mes "Annoying, annoying, annoying~~!";
- close;
- }
-
- mes "[Charles Orleans]";
- mes "Oh, Mademoiselle!";
- mes "This little trifling space felt like heaven the minute you walked in!";
- mes "Can I help you with anything, if it's alright?";
- next;
- if(select("Please, make me some chocolate.", "Don't bother. I'm just passing by.") == 2) {
- mes "[Charles Orleans]";
- mes "Ahhh, this is so heartbreaking.";
- mes "How could you say that?";
- mes "You're just so mean.";
- mes "Don't bother? Just passing by?";
- next;
- mes "[Charles Orleans]";
- mes "What can I do to make you";
- mes "pay a little attention to me?";
- mes "Please.. I feel like my soul is lost..";
- close;
- }
- if (countitem(Chocolate) < 3) {
- mes "[Charles Orleans]";
- mes "Ahhh, Mademoiselle.";
- mes "I'm not an alchemist, or a magician.";
- mes "I don't just make chocolate out of anything.";
- next;
- mes "[Charles Orleans]";
- mes "I always think of making chocolate as artistic work.";
- mes "You see, I'm no ordinary cook...";
- mes "I make chocolate with feelings..";
- mes "messages of loving hearts..";
- next;
- mes "[Charles Orleans]";
- mes "I make masterpieces.";
- mes "No one can imitate the looks and the taste.";
- mes "Yes, it's nothing like ordinary chocolate!";
- next;
- mes "[Charles Orleans]";
- mes "I'm afraid I can't make it and prove it to you now.";
- mes "This is really a shame!";
- next;
- mes "[Charles Orleans]";
- mes "I really want to thank you for visiting me and if you only bring ^3152ff3 Chocolates^000000, I'll make you chocolate like you've never seen...";
- next;
- mes "[Charles Orleans]";
- mes "never tasted before...";
- mes "Mademoiselle, with your spirit, I'm sure you can bring 3 pieces of chocolate.";
- mes "I have no doubt at all.";
- next;
- mes "[Charles Orleans]";
- mes "So... what do you think?";
- mes "Can you bring ^3152ff3 Chocolates^000000?";
- mes "I could get them myself, but I'm tied up with so much work as you see right now.";
- next;
- mes "[Charles Orleans]";
- mes "Adios, Mademoiselle.....";
- mes "I'll be waiting for you.";
- close;
- } else {
- if (!checkweight(HandMade_Chocolate,1)) {
- mes "[Charles Orleans]";
- mes "You're carrying too many items.";
- mes "Please use the Kafra Services.";
- close;
- }
- mes "[Charles Orleans]";
- mes "Oh, Mademoiselle!";
- mes "I'll make the best chocolate with the pieces you've brought.";
- mes "I'm going to put the light of your eyes into this chocolate that no one can resist.";
- next;
- mes "[Charles Orleans]";
- mes "It'll be stronger than a sweet sweet love potion.....";
- next;
- mes "[Charles Orleans]";
- mes "Un, Deux, Trois, Quatre.....";
- mes "Just like the ugly duckling that turned to a beautiful swan-";
- mes "Ordinary chocolate pieces are becoming a piece of art!";
- next;
- mes "[Charles Orleans]";
- mes "They're changing!";
- mes "They're getting warm, softly changing the shape, getting stronger again!";
- mes "Oh, is it a master piece or";
- mes "what...!!";
- next;
- mes "[Charles Orleans]";
- mes "Here you go, Mademoiselle!";
- mes "Ahahahaha, just look at this!";
- mes "I can't believe I made this.";
- mes "Oh, I can't take my eyes off..!!";
- delitem 558,3;
- getitem 559,1;
- next;
- mes "[Charles Orleans]";
- mes "Alright. Mademoiselle,";
- mes "I hope this is just what you wanted, for it bears your beautiful heart inside.";
- close;
- }
-}
diff --git a/npc/events/valentinesday_2012.txt b/npc/events/valentinesday_2012.txt
deleted file mode 100644
index 0b240180f..000000000
--- a/npc/events/valentinesday_2012.txt
+++ /dev/null
@@ -1,177 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Rikimaru
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Valentine's Day Event (2012)
-//================= Description ===========================================
-//= The full NPCs of the Valentine's Day Event 2012 (account-based).
-//================= Current Version =======================================
-//= 1.1
-//=========================================================================
-
-mosk_in,21,246,5 script Pinkamenia 1_F_LIBRARYGIRL,{
- .@n$ = "^0000FF[Pinkamenia]^000000";
- if (#V_QUE12==3) {
- .@LFlowerID = 7864;
- setarray .@SweetsID[0],538,558,539,573,559,560,12062,596,597,12414,12319;
- setarray .@SweetsCost[0],1,2,5,10,10,10,15,15,15,20,20;
- mes .@n$;
- mes "Hello "+strcharinfo(PC_NAME)+", do";
- mes "you want to buy some items?";
- mes "You'll have to give me Love";
- mes "Flowers for them, of course!";
- next;
- if(select("Yes, sure!","No, never mind.") == 2) close;
- next;
- mes .@n$;
- mes "Select an item.";
- mes "The amount of Love Flowers you'll need is in brackets.";
- for(.@i = 0; .@i < getarraysize(.@SweetsID); ++.@i)
- .@menu$ += "^00AA00["+.@SweetsCost[.@i]+"]^000000 "+getitemname(.@SweetsID[.@i])+":";
- next;
- .@choice = select(.@menu$)-1;
- mes .@n$;
- if (countitem(.@LFlowerID) < .@SweetsCost[.@choice]) {
- mes "You'll need more Love Flowers if you want that!";
- close;
- }
- mes "Are you sure you want to trade ^00aa00"+.@SweetsCost[.@choice]+"x Love Flower ^000000 for ^0055FF"+getitemname(.@SweetsID[.@choice])+"^000000?";
- if(select("No, I've changed my mind.", "Yes, trade!") == 1) close;
- .@new = .@LFlowerID - .@SweetsCost[.@choice];
- if (.@new < 0) .@new = 0;
- delitem .@LFlowerID, .@SweetsCost[.@choice];
- getitem .@SweetsID[.@choice],1;
- mes "Have fun with your item!";
- close;
- } else if (#V_QUE12==2) {
- mes .@n$;
- if (countitem(Love_Flower) < 15) {
- mes "You have to bring me 15 Love Flowers!";
- close;
- }
- mes "Thank you so much for";
- mes "getting our Flowers back!";
- delitem 7864,15;
- next;
- mes .@n$;
- mes "Take this as a little";
- mes "'thank you'.";
- getexp 500000,400000;
- getitem 617,1;
- getitem 12319,2;
- next;
- mes .@n$;
- mes "If you get more Love";
- mes "Flowers, you can exchange";
- mes "them for some sweets here.";
- mes "See you soon!";
- #V_QUE12 = 3;
- close;
- } else if (#V_QUE12==1) {
- mes .@n$;
- mes "Please bring a +8 Cake Hat";
- mes "to the Baker Extraordinaire";
- mes "standing next to me!";
- close;
- } else if (BaseLevel >= 45) {
- mes .@n$;
- mes "Hello "+strcharinfo(PC_NAME)+", it's";
- mes "Valentine's Day and we";
- mes "love to deliver sweet";
- mes "chocolates.";
- next;
- mes .@n$;
- mes "Our problem is that we";
- mes "need a strong person";
- mes "like you who could help";
- mes "us, but first you'll have";
- mes "to bring a +8 Cake Hat";
- mes "to the Baker Extraordinaire, who";
- mes "is standing right next to me!";
- #V_QUE12 = 1;
- close;
- }
- mes .@n$;
- mes "Hello "+strcharinfo(PC_NAME)+"!";
- close;
-
-OnInit:
- // Unknown item drop rate (currently set at 5%)
- setitemscript 5105,"{ bonus bDex,1; bonus bMaxSP,80; bonus3 bAddMonsterDropItem,7864,RC_DemiHuman,500; }",0;
- end;
-}
-
-mosk_in,21,244,3 script Baker Extraordinaire 4_M_NOVELIST,{
- .@n$ = "^0000FF[Baker Extraordinaire]^000000";
- if(#V_QUE12==3) {
- mes .@n$;
- mes "Exchange your Love Flowers with Pinkamenia!";
- close;
- } else if(#V_QUE12==2) {
- mes .@n$;
- mes "Bring 15 Love Flowers to Pinkamenia!";
- close;
- } else if(#V_QUE12==1) {
- mes .@n$;
- if (getequipid(1) == 5024 && getequiprefinerycnt(1) >= 8) {
- mes "Ah, so Pinkamenia told you";
- mes "to bring me the +8 Cake";
- mes "Hat. Now I'm going";
- mes "to exchange your +8 Cake";
- mes "Hat for another Cake Hat.";
- next;
- mes .@n$;
- delitem 5024,1;
- getitem 5105,1;
- equip 5105;
- mes "Now, if you wear the";
- mes "new Cake Hat, there";
- mes "is a chance that";
- mes "Demi-Human Monsters will";
- mes "drop a Love Flower!";
- next;
- mes .@n$;
- mes "The mobs stole our Flowers,";
- mes "which we need to create ";
- mes "our chocolates. Now get";
- mes "15 Love Flowers and bring";
- mes "them to Pinkamenia!";
- #V_QUE12 = 2;
- close;
- } else {
- mes "Sorry, but where is your";
- mes "+8 Cake Hat? Bring";
- mes "it to me, and remember";
- mes "to have it equipped!";
- close;
- }
- } else {
- mes .@n$;
- mes "Hello, "+strcharinfo(PC_NAME)+"!";
- close;
- }
-}
diff --git a/npc/events/whiteday.txt b/npc/events/whiteday.txt
deleted file mode 100644
index 58655bf11..000000000
--- a/npc/events/whiteday.txt
+++ /dev/null
@@ -1,153 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Muad_Dib (Prometheus Project)
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= White Day Event Script
-//================= Description ===========================================
-//= Sells candy, candy cane and well baked cookie.
-//================= Current Version =======================================
-//= 1.0a
-//=========================================================================
-
-alberta,188,64,4 script Sugar 4_F_02,{
- mes "[Sugar]";
- mes "Welcome!";
- mes "How delicious are sweets?";
- mes "My teacher.........";
- mes "The sweets craftsman of ARUBERUTA";
- mes "There are sweets that is built hard.";
- next;
- mes "[Sugar]";
- mes "It was given by the darling person.";
- mes "In return of the present ....";
- mes "heartfelt like";
- mes "the sweetness of the present some how.";
- next;
- switch (select("Please give me!","I don't need it.","The teacher.")) {
- case 1: // Please give me
- mes "[Sugar]";
- mes "Yes!";
- mes "Select from menu here.";
- mes "Since there is a limitation in numbers";
- mes "Not more than ^ff0000 5 pieces^000000.";
- mes "are allowed to carry out?";
- next;
- switch (select("Candy","Candy Cane","Well baked cookie")) {
- case 1: // Candy
- mes "[Sugar]";
- mes "It is a candy, and the price is";
- mes "3000 Zeny each.";
- mes "How many do you like to purchase?";
- next;
- callsub(S_Purchase, 3000, Candy);
- break;
- case 2: // Candy Cane
- mes "[Sugar]";
- mes "It is a candy cane, and the price is";
- mes "4000 Zeny each.";
- mes "How many do you like to purchase?";
- next;
- callsub(S_Purchase, 4000, Candy_Striper);
- break;
- case 3: // Well baked cookie
- mes "[Sugar]";
- mes "It is a well baked cookie, and the price is";
- mes "2000 Zeny each.";
- mes "How many do you like to purchase?";
- next;
- callsub(S_Purchase, 2000, Well_Baked_Cookie);
- break;
- }
- break;
- case 3: // The teacher
- mes "[Sugar]";
- mes "Yes";
- mes "The teacher of mine";
- mes "is Mr. Kuberu, a sweets craftsman.";
- mes "Making sweets under two persons.";
- mes "which is allowed to self-train.";
- next;
- mes "[Sugar]";
- mes "Although selling is seemingly to carried out ....";
- mes "Where he is now?";
- mes "Which I don't know.";
- close;
- case 2: // I don't need it
- break;
- }
- mes "[Sugar]";
- mes "Really .... You might regret it..";
- mes "If you change your mind.";
- mes "I am just here ok.";
- mes "Have a nice day!";
- close;
-
-/**
- * Attempts to purchase an item, after asking the desired quantity.
- *
- * Arguments:
- * 0 : price
- * 1 : item ID
- *
- * Returns on user cancel. Closes on successful purchase or error.
- */
-S_Purchase:
- .@price = getarg(0);
- .@item_id = getarg(1);
- while (true) {
- input .@amount;
- if (.@amount <= 5)
- break;
- mes "[Sugar]";
- mes "???";
- mes "You seem to have a failure on hearing.";
- mes "I will tell you once again?";
- mes "You can only purchase";
- mes "^ff0000 5 pieces^000000 at once.";
- next;
- }
- if (.@amount == 0) // Cancel
- return;
- .@totalPrice = .@price * .@amount;
- if (Zeny < .@totalPrice) {
- mes "[Sugar]";
- mes "???";
- mes "Hmmm it seems you don't have enough money";
- mes "to make that purchase.";
- mes "I will ask you to check your money first.";
- close;
- }
- Zeny -= .@totalPrice;
- getitem .@item_id, .@amount;
- mes "[Sugar]";
- mes "Thank you!!!";
- mes "These sweets are really delicious.";
- mes "Since my teacher of sweet is the No.1 teacher's in world!";
- mes "Although you may eat by yourself";
- mes "don't eat so much or you'll grow fat.";
- mes "Please take care!!!";
- close;
-}
diff --git a/npc/events/xmas.txt b/npc/events/xmas.txt
deleted file mode 100644
index 7419bc4bc..000000000
--- a/npc/events/xmas.txt
+++ /dev/null
@@ -1,372 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) rAthena Dev Team
-//= Copyright (C) eAthena Dev Team
-//= Copyright (C) Kayla
-//= Copyright (C) MasterOfMuppets
-//= Copyright (C) Lupus
-//= Copyright (C) shadowlady
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= X-mas Event
-//================= Description ===========================================
-//= Beat up Antonios and grab his socks. Get at least 3 and give them to
-//= Santa Claus Claus in exchange for a present.
-//================= Current Version =======================================
-//= 1.4
-//================= Additional Comments ===================================
-//= Includes X-mas mobs.
-//= This npc will disable, the current Santa Claus npc.
-//=========================================================================
-
-xmas_in,100,96,4 script Santa Claus::Santa2 4_M_SANTA,{
- mes "[Santa Claus]";
- if(xmas_npc==0) xmas_npc = 1; // For Lutie & Bard quest
- if(#event_xmas <= 0 || #event_xmas >= 30 ) {
- mes "Merry Christmas!";
- if(Class==0 || #event_xmas>=30 ) close; //anti exploit protection
- mes "I have a gift for you! Ho Ho Ho!";
- getitem rand(664,667),1; //gives one of 4 gift boxes
- ++#event_xmas;
- close;
- }
- mes "I'm having a bit of a problem...";
- mes "Do you care to listen?";
- next;
- switch (select("Listen to Santa Claus.","Give Santa Claus proof.","Cancel.")) {
- case 1: // Listen
- mes "[Santa Claus]";
- mes "My problem is this.";
- mes "There seems to be a man out there";
- mes "that is impersonating me and spreading";
- mes "terror throughout the land.";
- next;
- mes "[Santa Claus]";
- mes "Like the Grinch of legend, he's taking";
- mes "all the childrens' toys and keeping them";
- mes "for himself.";
- next;
- mes "[Santa Claus]";
- mes "I'm too busy here creating my batch of ";
- mes "toys for next year, so I can't go";
- mes "out and find him myself.";
- mes "So I would like you to go out and";
- mes "Destroy this man for me.";
- next;
- mes "[Santa Claus]";
- mes "He has in his posession one of my";
- mes "magic sacks, however, so he will";
- mes "escape into it to another place each";
- mes "time you attack him.";
- next;
- mes "[Santa Claus]";
- mes "However,";
- mes "In his haste, he tends to drop things.";
- mes "If by chance he drops one of his Stockings";
- mes "With Holes that he uses to steal the";
- mes "poor childrens' toys, pick it up.";
- next;
- mes "[Santa Claus]";
- mes "If you collect 3 of these, I will give";
- mes "you a prototype mystery box that";
- mes "I've been keeping around the";
- mes "lab. It spits out random presents";
- mes "and saves me a ton of work.";
- close;
- case 2: // Give proof
- mes "[Santa Claus]";
- if(countitem(Red_Socks_With_Holes) < 3) {
- mes "You don't have enough socks as proof.";
- mes "Go take down those evil Santas";
- mes "and get more for me and I'll reward you.";
- close;
- }
- delitem 7034,3;
- mes "Seems you've been doing a";
- mes "good job of taking down those";
- mes "fake Santas. Keep it up!";
- next;
- getitem Gift_Box,1; //Gift Box Prototype
- ++#event_xmas;
- mes "[Santa Claus]";
- mes "There's your reward.";
- mes "If you get 3 more, I'll give you another.";
- mes "Hope you get a good item.";
- close;
- default: // Cancel
- mes "[Santa Claus]";
- mes "I see. Well, at the very least";
- mes "we shall meet again on Christmas morning.";
- close;
- }
-
-OnInit:
- disablenpc "Santa Claus";
- end;
-}
-
-//== Xmas Goblin Spawns ====================================
-prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-gef_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-yuno_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
-
-//== Santa Poring Spawns ===================================
-ein_fild03,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-ein_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-ein_fild06,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-ein_fild07,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-ein_fild08,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-ein_fild09,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-ein_fild10,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild00,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild02,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild03,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild05,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild07,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild08,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild09,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild10,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild11,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild12,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild13,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild14,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-glast_01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-lhz_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-lhz_fild02,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-lhz_fild03,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-mjolnir_01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-mjolnir_02,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-mjolnir_03,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-mjolnir_04,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-mjolnir_05,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-mjolnir_06,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-mjolnir_07,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-mjolnir_08,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-mjolnir_09,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-mjolnir_10,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-mjolnir_11,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-mjolnir_12,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild02,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild03,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild05,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild06,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild07,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild08,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild09,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild10,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild11,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild12,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild13,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild14,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild15,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild16,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild17,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-moc_fild18,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-pay_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-pay_fild02,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-pay_fild03,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-pay_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-pay_fild05,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-pay_fild06,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-pay_fild07,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-pay_fild08,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-pay_fild09,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-pay_fild10,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-pay_fild11,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-prt_fild00,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-prt_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-prt_fild02,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-prt_fild03,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-prt_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-prt_fild05,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-prt_fild06,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-prt_fild07,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-prt_fild08,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-prt_fild09,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-prt_fild10,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-prt_fild11,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-xmas_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-cmd_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-cmd_fild02,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-cmd_fild03,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-cmd_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-cmd_fild05,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-cmd_fild06,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-cmd_fild07,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-cmd_fild08,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-cmd_fild09,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-yuno_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-yuno_fild02,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-yuno_fild03,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-yuno_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-yuno_fild05,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-yuno_fild06,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-yuno_fild07,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-yuno_fild08,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-yuno_fild09,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-yuno_fild11,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-yuno_fild12,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-ama_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gon_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-um_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-um_fild02,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-um_fild03,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-um_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-nif_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-nif_fild02,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-lou_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-hu_fild01,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-hu_fild04,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-hu_fild05,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-hu_fild07,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-
-//== Antonio Spawns ========================================
-ein_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-ein_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-ein_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-ein_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-ein_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-ein_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-ein_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild13,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild14,0,0,0,0 monster Antonio 1247,1,0,0,0
-glast_01,0,0,0,0 monster Antonio 1247,1,0,0,0
-lhz_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-lhz_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-lhz_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-mjolnir_01,0,0,0,0 monster Antonio 1247,1,0,0,0
-mjolnir_02,0,0,0,0 monster Antonio 1247,1,0,0,0
-mjolnir_03,0,0,0,0 monster Antonio 1247,1,0,0,0
-mjolnir_04,0,0,0,0 monster Antonio 1247,1,0,0,0
-mjolnir_05,0,0,0,0 monster Antonio 1247,1,0,0,0
-mjolnir_06,0,0,0,0 monster Antonio 1247,1,0,0,0
-mjolnir_07,0,0,0,0 monster Antonio 1247,1,0,0,0
-mjolnir_08,0,0,0,0 monster Antonio 1247,1,0,0,0
-mjolnir_09,0,0,0,0 monster Antonio 1247,1,0,0,0
-mjolnir_10,0,0,0,0 monster Antonio 1247,1,0,0,0
-mjolnir_11,0,0,0,0 monster Antonio 1247,1,0,0,0
-mjolnir_12,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild13,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild14,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild15,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild16,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild17,0,0,0,0 monster Antonio 1247,1,0,0,0
-moc_fild18,0,0,0,0 monster Antonio 1247,1,0,0,0
-pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-pay_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-pay_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-pay_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-pay_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-pay_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-pay_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-pay_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-pay_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
-pay_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
-prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
-prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-prt_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-prt_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-prt_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
-prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
-xmas_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-cmd_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-cmd_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-cmd_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-cmd_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-cmd_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-cmd_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-cmd_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-cmd_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-cmd_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-yuno_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-yuno_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-yuno_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-yuno_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-yuno_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-yuno_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
-yuno_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-yuno_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
-yuno_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
-yuno_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
-yuno_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0
-ama_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-gon_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-um_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-um_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-um_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
-um_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-nif_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-nif_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
-lou_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-hu_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
-hu_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
-hu_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
-hu_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
-
-//== Xmas Jakk Spawns ======================================
-gef_dun01,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0
-//gefenia02,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0
-
-//== Xmas Orc Spawns =======================================
-gef_fild02,0,0,0,0 monster Christmas Orc 1588,5,0,0,0
-gef_fild03,0,0,0,0 monster Christmas Orc 1588,5,0,0,0
-gef_fild10,0,0,0,0 monster Christmas Orc 1588,5,0,0,0
-gef_fild14,0,0,0,0 monster Christmas Orc 1588,5,0,0,0
-alde_dun02,0,0,0,0 monster Christmas Orc 1588,5,0,0,0