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Diffstat (limited to 'npc/events/nguild/nguild_treas.txt')
-rw-r--r--npc/events/nguild/nguild_treas.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt
index 485a58e70..750eab88a 100644
--- a/npc/events/nguild/nguild_treas.txt
+++ b/npc/events/nguild/nguild_treas.txt
@@ -26,13 +26,13 @@ function script F_GldTreas {
//killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied";
// Don't spawn treasures if Castle is empty, or Eco is greater than 100
- if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return;
+ if(getcastledata(getarg(0),2) > 100 || getcastledata(getarg(0),1) == 0) return;
// Only spawn one treasure chest for novice castles.
if (compare(getarg(0),"nguild"))
set getarg(2),1;
else
- set getarg(2),GetCastleData(getarg(0),2)/5+4;
+ set getarg(2),getcastledata(getarg(0),2)/5+4;
if (getarg(2) <= 0) return;
@@ -48,7 +48,7 @@ function script F_GldTreas {
}
//==============================================================
-// Treasure Room Switch
+// Treasure Room Switch
//===============================================================
function script F_GldTreasSw {
mes " ";
@@ -62,7 +62,7 @@ function script F_GldTreasSw {
close;
}
-//<=============================== Castle 1 =================================>\\
+//<===============================Castle 1 =================================>\\
// Treasure Spawn -----------------------
nguild_alde,1,1,1 script Treasure_N01 -1,{
@@ -83,12 +83,12 @@ OnDied:
}
// Treasure Room Switch --------------------
-nguild_alde,123,223,0 script Switch#TresN01 111,{
+nguild_alde,123,223,0 script Switch#TresN01 HIDDEN_NPC,{
callfunc "F_GldTreasSw", "nguild_alde",218,176;
end;
}
-//<================================ Castle 2 ================================>\\
+//<================================Castle 2 ================================>\\
// Treasure Spawn ----------------------------
nguild_gef,1,1,1 script Treasure_N02 -1,{
@@ -109,12 +109,12 @@ OnDied:
}
// Room Switch ---------------------------------------------------------
-nguild_gef,152,117,0 script Switch#TresN02 111,{
+nguild_gef,152,117,0 script Switch#TresN02 HIDDEN_NPC,{
callfunc "F_GldTreasSw","nguild_gef",40,49;
end;
}
-//<================================ Castle 3 ================================>\\
+//<================================Castle 3 ================================>\\
// Treasure Spawn ---------------------------
nguild_pay,1,1,0 script Treasure_N03 -1,{
@@ -134,12 +134,12 @@ OnDied:
}
// Treasure Room Switch ---------------------------------------------------
-nguild_pay,295,8,0 script Switch#TresN03 111,{
+nguild_pay,295,8,0 script Switch#TresN03 HIDDEN_NPC,{
callfunc "F_GldTreasSw", "nguild_pay",120,59;
end;
}
-//<================================ Castle 4 ================================>\\
+//<================================Castle 4 ================================>\\
// Treasure Spawn -------------------------------
nguild_prt,1,1,0 script Treasure_N04 -1,{
@@ -159,7 +159,7 @@ OnDied:
}
// Treasure Room Switch ----------------------------------------------------
-nguild_prt,15,209,0 script Switch#TresN04 111,{
+nguild_prt,15,209,0 script Switch#TresN04 HIDDEN_NPC,{
callfunc "F_GldTreasSw", "nguild_prt",109,179;
end;
}