diff options
Diffstat (limited to 'npc/events/nguild/nguild_treas.txt')
-rw-r--r-- | npc/events/nguild/nguild_treas.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/events/nguild/nguild_treas.txt b/npc/events/nguild/nguild_treas.txt index 485a58e70..750eab88a 100644 --- a/npc/events/nguild/nguild_treas.txt +++ b/npc/events/nguild/nguild_treas.txt @@ -26,13 +26,13 @@ function script F_GldTreas { //killmonster getarg(0),"Treasure_"+getarg(1)+"::OnDied"; // Don't spawn treasures if Castle is empty, or Eco is greater than 100 - if(GetCastleData(getarg(0),2) > 100 || GetCastleData(getarg(0),1) == 0) return; + if(getcastledata(getarg(0),2) > 100 || getcastledata(getarg(0),1) == 0) return; // Only spawn one treasure chest for novice castles. if (compare(getarg(0),"nguild")) set getarg(2),1; else - set getarg(2),GetCastleData(getarg(0),2)/5+4; + set getarg(2),getcastledata(getarg(0),2)/5+4; if (getarg(2) <= 0) return; @@ -48,7 +48,7 @@ function script F_GldTreas { } //============================================================== -// Treasure Room Switch +// Treasure Room Switch //=============================================================== function script F_GldTreasSw { mes " "; @@ -62,7 +62,7 @@ function script F_GldTreasSw { close; } -//<=============================== Castle 1 =================================>\\ +//<===============================Castle 1 =================================>\\ // Treasure Spawn ----------------------- nguild_alde,1,1,1 script Treasure_N01 -1,{ @@ -83,12 +83,12 @@ OnDied: } // Treasure Room Switch -------------------- -nguild_alde,123,223,0 script Switch#TresN01 111,{ +nguild_alde,123,223,0 script Switch#TresN01 HIDDEN_NPC,{ callfunc "F_GldTreasSw", "nguild_alde",218,176; end; } -//<================================ Castle 2 ================================>\\ +//<================================Castle 2 ================================>\\ // Treasure Spawn ---------------------------- nguild_gef,1,1,1 script Treasure_N02 -1,{ @@ -109,12 +109,12 @@ OnDied: } // Room Switch --------------------------------------------------------- -nguild_gef,152,117,0 script Switch#TresN02 111,{ +nguild_gef,152,117,0 script Switch#TresN02 HIDDEN_NPC,{ callfunc "F_GldTreasSw","nguild_gef",40,49; end; } -//<================================ Castle 3 ================================>\\ +//<================================Castle 3 ================================>\\ // Treasure Spawn --------------------------- nguild_pay,1,1,0 script Treasure_N03 -1,{ @@ -134,12 +134,12 @@ OnDied: } // Treasure Room Switch --------------------------------------------------- -nguild_pay,295,8,0 script Switch#TresN03 111,{ +nguild_pay,295,8,0 script Switch#TresN03 HIDDEN_NPC,{ callfunc "F_GldTreasSw", "nguild_pay",120,59; end; } -//<================================ Castle 4 ================================>\\ +//<================================Castle 4 ================================>\\ // Treasure Spawn ------------------------------- nguild_prt,1,1,0 script Treasure_N04 -1,{ @@ -159,7 +159,7 @@ OnDied: } // Treasure Room Switch ---------------------------------------------------- -nguild_prt,15,209,0 script Switch#TresN04 111,{ +nguild_prt,15,209,0 script Switch#TresN04 HIDDEN_NPC,{ callfunc "F_GldTreasSw", "nguild_prt",109,179; end; } |