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Diffstat (limited to 'npc/events/easter_2008.txt')
-rw-r--r--npc/events/easter_2008.txt50
1 files changed, 25 insertions, 25 deletions
diff --git a/npc/events/easter_2008.txt b/npc/events/easter_2008.txt
index 5a28cd0bf..4d914ebcb 100644
--- a/npc/events/easter_2008.txt
+++ b/npc/events/easter_2008.txt
@@ -597,7 +597,7 @@ morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{
mes "back with good news.";
mes "So did it work?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Actually...";
mes "Nothing happened....";
next;
@@ -650,7 +650,7 @@ morocc,131,26,5 script Secret Corps#egg 4_M_MASKMAN,{
pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
if (easter2008 == 5) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well...";
mes "This is the place";
mes "the Corps Member";
@@ -659,21 +659,21 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
mes "these Holy Eggs.";
next;
if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here we go...";
mes "Will this really bring";
mes "this ancient hero";
mes "back to life? I'm...";
mes "I'm kind of scared!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333*Whew!*^000000 Nothing happened!";
mes "I guess I better go back to";
mes "that Corps Member and let";
@@ -684,7 +684,7 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Where did I put";
mes "those 33 Holy Eggs";
mes "that I needed for this?";
@@ -692,7 +692,7 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
}
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There was something";
mes "here, but I can't tell";
mes "for sure what it was...";
@@ -702,7 +702,7 @@ pay_dun00,22,127,0 script Trace#egg1 CLEAR_NPC,{
iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
if (easter2008 == 6) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well...";
mes "This is the place";
mes "the Corps Member";
@@ -711,21 +711,21 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
mes "these Holy Eggs.";
next;
if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here we go...";
mes "Will this really bring";
mes "this ancient hero";
mes "back to life? I'm...";
mes "I'm kind of scared!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333*Whew!*^000000 Nothing happened!";
mes "I guess I better go back to";
mes "that Corps Member and let";
@@ -736,7 +736,7 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Where did I put";
mes "those 33 Holy Eggs";
mes "that I needed for this?";
@@ -744,7 +744,7 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
}
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There was something";
mes "here, but I can't tell";
mes "for sure what it was...";
@@ -754,7 +754,7 @@ iz_dun02,340,346,0 script Trace#egg CLEAR_NPC,{
mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
if (easter2008 == 7) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well...";
mes "This is the place";
mes "the Corps Member";
@@ -763,21 +763,21 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
mes "these Holy Eggs.";
next;
if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here we go...";
mes "Will this really bring";
mes "this ancient hero";
mes "back to life? I'm...";
mes "I'm kind of scared!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333*Whew!*^000000 Nothing happened!";
mes "I guess I better go back to";
mes "that Corps Member and let";
@@ -788,7 +788,7 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Where did I put";
mes "those 33 Holy Eggs";
mes "that I needed for this?";
@@ -796,7 +796,7 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
}
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There was something";
mes "here, but I can't tell";
mes "for sure what it was...";
@@ -806,7 +806,7 @@ mjo_dun03,308,256,0 script Trace#egg2 CLEAR_NPC,{
gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{
if (easter2008 == 8) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well...";
mes "This is the place";
mes "the Corps Member";
@@ -815,21 +815,21 @@ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{
mes "these Holy Eggs.";
next;
if (countitem(Holy_Egg) > 32) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here we go...";
mes "Will this really bring";
mes "this ancient hero";
mes "back to life? I'm...";
mes "I'm kind of scared!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
mes "...............................";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^333333*Whew!*^000000 Nothing happened!";
mes "I guess I better go back to";
mes "that Corps Member and let";
@@ -840,7 +840,7 @@ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Where did I put";
mes "those 33 Holy Eggs";
mes "that I needed for this?";
@@ -848,7 +848,7 @@ gl_prison,157,176,0 script Trace#egg3 CLEAR_NPC,{
}
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There was something";
mes "here, but I can't tell";
mes "for sure what it was...";