summaryrefslogtreecommitdiff
path: root/npc/events/christmas_2008.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/events/christmas_2008.txt')
-rw-r--r--npc/events/christmas_2008.txt650
1 files changed, 244 insertions, 406 deletions
diff --git a/npc/events/christmas_2008.txt b/npc/events/christmas_2008.txt
index 99b783a22..a696de501 100644
--- a/npc/events/christmas_2008.txt
+++ b/npc/events/christmas_2008.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -15,33 +15,31 @@
//= Must enable X-mas08 mobs in mob_db2.
//===== Additional Comments: =================================
//= 1.0 First version. [Kisuka]
+//= 1.1 Fixed some issues, revamped the whole script. [Kisuka]
//============================================================
-// ============== Carolling - Music Box ================
+// ============== Caroller - Music Box ================
// =====================================================
-prontera,226,306,4 script Carolling#iROxmas08 79,{
+prontera,226,306,4 script Caroller#iROxmas08 79,{
if (iROxmas08carol < 1 || iROxmas08carol == 3) {
if (iROxmas08carol == 3) {
- mes "[Carolling]";
- mes "Jingle Bells! Jingle Bells! Jingle";
- mes "all the way!";
- mes "O' what fun it is to ride in a";
- mes "one-horse open sleeeigh, Hey!";
+ mes "[Caroller]";
+ mes "Jingle Bells! Jingle Bells! Jingle all the way!";
+ mes "O' what fun it is to ride in a one-horse open sleeeigh, Hey!";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Merry Christmas!";
- mes "Hey! You! What comes to mind when";
- mes "you think about Christmas?";
+ mes "Hey! You! What comes to mind when you think about Christmas?";
next;
}else{
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Jingle Bells! Jingle Bells! Jingle all the way!";
next;
- specialeffect 75;
- mes "[Carolling]";
+ specialeffect EF_GLORIA;
+ mes "[Caroller]";
mes "O' what fun it is to ride in a one-horse open sleigh!";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Merry Christmas!";
if (Sex) {
mes "Hey, boy! What comes to mind when";
@@ -54,291 +52,229 @@ prontera,226,306,4 script Carolling#iROxmas08 79,{
switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {
case 1:
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Santa Claus!";
mes "You're so innocent!!";
mes "Ah!";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Here's a secret!";
- mes "There's a rumor that Santa Claus";
- mes "lives in a certain village all";
- mes "throughout the year.";
+ mes "There's a rumor that Santa Claus lives in a certain village all throughout the year.";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "But now!!!";
mes "In this Christmas season!!";
- mes "You guys can meet Santa on either";
- mes "of the five possible villages";
- mes "throughout Rune-Midgerts!";
+ mes "You guys can meet Santa on either of the five possible villages throughout Rune-Midgerts!";
next;
- mes "[Carolling]";
- mes "If you win over Santa, you can get";
- mes "a gift. Would you go for it?";
+ mes "[Caroller]";
+ mes "If you win over Santa, you can get a gift. Would you go for it?";
next;
emotion 18;
- mes "[Carolling]";
- mes "Carolling's hot news! Ha!";
+ mes "[Caroller]";
+ mes "Caroller's hot news! Ha!";
mes "Isn't that big news?";
close;
case 2:
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Gift boxes?! All right!";
- mes "Isn't it thrilling to open gifts";
- mes "over your head!!";
+ mes "Isn't it thrilling to open gifts over your head!!";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Anyway, did you know...";
- mes "Some villain, a fake Santa robbed";
- mes "some gifts from the good Santa!";
+ mes "Some villain, a fake Santa robbed some gifts from the good Santa!";
next;
- mes "[Carolling]";
- mes "Furthermore, he has put bad magic";
- mes "on the gifts so that they become";
- mes "monsters!";
+ mes "[Caroller]";
+ mes "Furthermore, he has put bad magic on the gifts so that they become monsters!";
next;
emotion 18;
- mes "[Carolling]";
- mes "Carolling's hot news! Ha!";
+ mes "[Caroller]";
+ mes "Caroller's hot news! Ha!";
mes "Isn't it amazing?";
close;
case 3:
if (iROxmas08carol == 3) {
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Ah, a music box is useful.";
next;
- mes "[Carolling]";
- mes "Though we can't all play it around";
- mes "the village as we planned, it's";
- mes "cool that you carry it.";
+ mes "[Caroller]";
+ mes "Though we can't all play it around the village as we planned, it's cool that you carry it.";
next;
- mes "[Carolling]";
- mes "We want to enjoy carols all";
- mes "together... I hope to get Crystal";
- mes "Pieces!";
+ mes "[Caroller]";
+ mes "We want to enjoy carols all together... I hope to get Crystal Pieces!";
next;
- mes "[Carolling]";
- mes "If you can get ^0000FFSinging Crystal";
- mes "Pieces^000000, give them to me please?";
+ mes "[Caroller]";
+ mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
next;
select("Why not? Sure, I can give you some.");
if (countitem(6092) < 6) {
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Yes, please.";
next;
- mes "[Carolling]";
- mes "If you can get ^0000FFSinging Crystal";
- mes "Pieces^000000, give them to me please?";
+ mes "[Caroller]";
+ mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
close;
}else{
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Wow, you have them.";
next;
- mes "[Carolling]";
- mes "I can bake you a cake,";
- mes "and I can carve your name on the";
- mes "cake, if you want!";
+ mes "[Caroller]";
+ mes "I can bake you a cake, and I can carve your name on the cake, if you want!";
next;
if (select("No, thanks.:Please name it for me.") == 2) {
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Thank for your help!";
next;
- mes "[Carolling]";
- mes "Many people live in the giant";
- mes "world!";
- mes "So many people hope to hear";
- mes "carolling, yet I always lack";
- mes "Crystal pieces.";
+ mes "[Caroller]";
+ mes "Many people live in the giant world!";
+ mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
next;
emotion 18;
delitem 6092,6;
getnameditem 12354,"+strcharinfo(0)+";
- mes "[Carolling]";
- mes "Let's care about others around you";
- mes "on this Christmas season!";
+ mes "[Caroller]";
+ mes "Let's care about others around you on this Christmas season!";
close;
}else{
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Oh!";
mes "Shyness!";
next;
- mes "[Carolling]";
- mes "Anyway, thanks a lot for your";
- mes "help.";
+ mes "[Caroller]";
+ mes "Anyway, thanks a lot for your help.";
next;
- mes "[Carolling]";
- mes "Many people live in the giant";
- mes "world!";
- mes "So many people hope to hear";
- mes "carolling, yet I always lack";
- mes "Crystal pieces.";
+ mes "[Caroller]";
+ mes "Many people live in the giant world!";
+ mes "So many people hope to hear Caroller, yet I always lack Crystal pieces.";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
next;
emotion 18;
delitem 6092,6;
getitem 12354,1;
- mes "[Carolling]";
- mes "Let's care about others around you";
- mes "on this Christmas season!";
+ mes "[Caroller]";
+ mes "Let's care about others around you on this Christmas season!";
close;
}
}
}
- mes "[Carolling]";
+ mes "[Caroller]";
mes "You know about Christmas!";
mes "Talking about Christmas...";
mes "...it's carols!!!";
mes "I've been waiting for this for when";
mes "Christmas comes around!";
next;
- mes "[Carolling]";
- mes "But there's been no caroling here";
- mes "and there like before, so we can't";
- mes "feel the Christmas spirit.";
+ mes "[Caroller]";
+ mes "But there's been no caroling here and there like before, so we can't feel the Christmas spirit.";
next;
- mes "[Carolling]";
- mes "So, I installed a Singing Crystal";
- mes "in Prontera...";
+ mes "[Caroller]";
+ mes "So, I installed a Singing Crystal in Prontera...";
next;
- mes "[Carolling]";
- mes "but that jerk Antonio broke the";
- mes "crystal!";
+ mes "[Caroller]";
+ mes "but that jerk Antonio broke the crystal!";
next;
- mes "[Carolling]";
- mes "The gift boxes have been changing";
- mes "into monsters since Antonio placed";
- mes "some magic on them, so the monsters";
- mes "ate up the crystal fragments!";
+ mes "[Caroller]";
+ mes "The gift boxes have been changing into monsters since Antonio placed some magic on them, so the monsters ate up the crystal fragments!";
next;
- mes "[Carolling]";
- mes "I am so devastated, since the";
- mes "Singing Crystal has been the hope";
- mes "of many children around the villages.";
+ mes "[Caroller]";
+ mes "I am so devastated, since the Singing Crystal has been the hope of many children around the villages.";
next;
if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
- mes "[Carolling]";
- mes "And just stay there, every";
- mes "Christmas, for your whole life?";
+ mes "[Caroller]";
+ mes "And just stay there, every Christmas, for your whole life?";
next;
mes "["+strcharinfo(0)+"]";
mes "What? What do you mean?";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Oh, nevermind.";
mes "Ah...";
close;
}
- mes "[Carolling]";
- mes "Maybe, it's quite hard to make a";
- mes "jukebox for the villages, but a";
- mes "music box might be possible.";
+ mes "[Caroller]";
+ mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
next;
- mes "[Carolling]";
- mes "We need the ^0000FFSinging Crystal Pieces^000000";
- mes "that the monsters ate up.";
+ mes "[Caroller]";
+ mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
next;
- mes "[Carolling]";
- mes "Please bring me ^0000FF6 Singing Crystal";
- mes "Pieces^000000, and you will be rewarded";
- mes "with presents!";
+ mes "[Caroller]";
+ mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Sounds cool, huh!!";
next;
select("........................");
- mes "[Carolling]";
- mes "...Why are you staring at me like";
- mes "that?";
+ mes "[Caroller]";
+ mes "...Why are you staring at me like that?";
next;
- mes "[Carolling]";
- mes "You're thinking that we are always";
- mes "getting our plans spoiled, aren't";
- mes "you?";
+ mes "[Caroller]";
+ mes "You're thinking that we are always getting our plans spoiled, aren't you?";
next;
- mes "[Carolling]";
- mes "I know that we are not good at";
- mes "controlling stuff, but our rewards";
- mes "are good, right?";
+ mes "[Caroller]";
+ mes "I know that we are not good at controlling stuff, but our rewards are good, right?";
next;
select("........................");
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Hey, we treat you good...";
next;
select("........................");
- mes "[Carolling]";
+ mes "[Caroller]";
mes "You are so cruel to me!";
mes "Bad! Bad!";
next;
- mes "[Carolling]";
- mes "Please, for our children's";
- mes "hope!!!?";
- mes "Please bring me 6 Singing Crystal";
- mes "Pieces from ^0000FFViolent Gift Boxes^000000!";
+ mes "[Caroller]";
+ mes "Please, for our children's hope!!!?";
+ mes "Please bring me 6 Singing Crystal Pieces from ^0000FFViolent Gift Boxes^000000!";
next;
emotion 33;
- mes "[Carolling]";
- mes "They're definitely as";
- mes "harsh as their name.";
+ mes "[Caroller]";
+ mes "They're definitely as harsh as their name.";
mes "Go on please!";
set iROxmas08carol,1;
close;
case 4:
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Santa costumes!!";
- mes "You know, the santa costumes that";
- mes "the monsters are wearing now aren't";
- mes "genuine!";
+ mes "You know, the santa costumes that the monsters are wearing now aren't genuine!";
next;
- mes "[Carolling]";
- mes "The rumor 'round here is, Lutie's";
- mes "designer made these costumes.";
+ mes "[Caroller]";
+ mes "The rumor 'round here is, Lutie's designer made these costumes.";
next;
- mes "[Carolling]";
- mes "Every year, adventurers challenge";
- mes "to attack Antonio the fake Santa,";
- mes "but there's no way to catch up to";
- mes "him due to his hat and costume!";
+ mes "[Caroller]";
+ mes "Every year, adventurers challenge to attack Antonio the fake Santa, but there's no way to catch up to him due to his hat and costume!";
next;
- mes "[Carolling]";
- mes "Are there some spcial abilities";
- mes "within them?";
- mes "There's still the designer in the";
- mes "Christmas village... How about";
- mes "asking her to make that costume?";
+ mes "[Caroller]";
+ mes "Are there some spcial abilities within them?";
+ mes "There's still the designer in the Christmas village... How about asking her to make that costume?";
next;
emotion 18;
- mes "[Carolling]";
- mes "Carolling's hot news! Ha!";
+ mes "[Caroller]";
+ mes "Caroller's hot news! Ha!";
mes "It's hot, huh?";
close;
case 5:
- mes "[Carolling]";
+ mes "[Caroller]";
mes "A-N-T-O-N-I-O!!!";
- mes "As I heard, this Antonio is quite";
- mes "different from before.";
+ mes "As I heard, this Antonio is quite different from before.";
next;
- mes "[Carolling]";
- mes "He seems to be quite resolved with";
- mes "himself since he ran away from";
- mes "people before.";
+ mes "[Caroller]";
+ mes "He seems to be quite resolved with himself since he ran away from people before.";
next;
- mes "[Carolling]";
- mes "And he isn't alone anymore... is";
- mes "what I heard...";
+ mes "[Caroller]";
+ mes "And he isn't alone anymore... is what I heard...";
next;
emotion 18;
- mes "[Carolling]";
- mes "Carolling's hot news! Ha!";
+ mes "[Caroller]";
+ mes "Caroller's hot news! Ha!";
mes "Hotness, right?";
close;
}
@@ -346,80 +282,64 @@ prontera,226,306,4 script Carolling#iROxmas08 79,{
if (iROxmas08carol == 1) {
if (countitem(6092) < 6) {
- mes "[Carolling]";
- mes "Maybe, it's quite hard to make a";
- mes "jukebox for the villages, but a";
- mes "music box might be possible.";
+ mes "[Caroller]";
+ mes "Maybe, it's quite hard to make a jukebox for the villages, but a music box might be possible.";
next;
- mes "[Carolling]";
- mes "We need the ^0000FFSinging Crystal Pieces^000000";
- mes "that the monsters ate up.";
+ mes "[Caroller]";
+ mes "We need the ^0000FFSinging Crystal Pieces^000000 that the monsters ate up.";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
next;
- mes "[Carolling]";
- mes "For all of the children of this";
- mes "world!!!";
- mes "Please bring me ^0000FFSinging Crystal";
- mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
+ mes "[Caroller]";
+ mes "For all of the children of this world!!!";
+ mes "Please bring me ^0000FFSinging Crystal Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
next;
emotion 33;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Be careful!";
- mes "They're definitely as";
- mes "harsh as their name.";
+ mes "They're definitely as harsh as their name.";
mes "Take care!!!";
close;
}else{
- specialeffect 75;
- mes "[Carolling]";
+ specialeffect EF_GLORIA;
+ mes "[Caroller]";
mes "Don't cry, don't cry!";
- mes "Santa won't give you a";
- mes "gift if you're crying.";
+ mes "Santa won't give you a gift if you're crying.";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
select("I got them!");
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Wow, you got them!";
mes "They are so cruel, aren't they?";
mes "I'm happy to see you again.";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Let's count together!";
mes "... ...";
mes "Six!!";
next;
- mes "[Carolling]";
- mes "All right! We can start to make our";
- mes "music box with crystal fragments.";
+ mes "[Caroller]";
+ mes "All right! We can start to make our music box with crystal fragments.";
next;
- mes "[Carolling]";
- mes "We would amplify the sounds of the";
- mes "crystal fragments to sound through";
- mes "the music box.";
+ mes "[Caroller]";
+ mes "We would amplify the sounds of the crystal fragments to sound through the music box.";
next;
- mes "[Carolling]";
- mes "You know, a music box that sounds";
- mes "like a jukebox!";
+ mes "[Caroller]";
+ mes "You know, a music box that sounds like a jukebox!";
next;
- mes "[Carolling]";
- mes "It's handy. You can carry it, as";
- mes "well as listen to sweet carols";
- mes "anywhere. Doesn't that sound";
- mes "cool!?";
+ mes "[Caroller]";
+ mes "It's handy. You can carry it, as well as listen to sweet carols anywhere.";
+ mes "Doesn't that sound cool!?";
next;
- mes "[Carolling]";
- mes "So, we need more of some";
- mes "materials.";
- mes "^0000FF10 Wooden Block, 1 Hammer Of";
- mes "Blacksmith, 1 Jubilee, 10 Sticky";
- mes "Mucus, 3-karat Diamond^000000!";
+ mes "[Caroller]";
+ mes "So, we need more of some materials.";
+ mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
next;
delitem 6092,6;
emotion 33;
set iROxmas08carol,2;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Those are all needed.";
mes "Isn't that easy?";
close;
@@ -428,86 +348,72 @@ prontera,226,306,4 script Carolling#iROxmas08 79,{
if (iROxmas08carol == 2) {
if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) {
- mes "[Carolling]";
- mes "We can make a music box";
- mes "with Singing Crystal Pieces.";
- mes "It's handy, you can hear carols";
- mes "anywhere. Sounds cool?";
+ mes "[Caroller]";
+ mes "We can make a music box with Singing Crystal Pieces.";
+ mes "It's handy, you can hear carols anywhere. Sounds cool?";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "So, we need more of some materials.";
- mes "^0000FF10 Wooden Block, 1 Hammer Of";
- mes "Blacksmith, 1 Jubilee, 10 Sticky";
- mes "Mucus, 3-karat Diamond^000000!";
+ mes "^0000FF10 Trunk, 1 Hammer Of Blacksmith, 1 Jubilee, 10 Sticky Mucus, 3carat Diamond^000000!";
next;
emotion 33;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "That's all we need.";
mes "Isn't that easy?";
close;
}else{
- specialeffect 75;
- mes "[Carolling]";
+ specialeffect EF_GLORIA;
+ mes "[Caroller]";
mes "Jingle bells, jingle bells,";
mes "jingle all the way!";
mes "O what fun it is to ride, in a";
mes "one... horse... o-pen... sleigh!!!";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Wow!";
mes "You came back!";
- mes "Did you bring all the";
- mes "materials?";
+ mes "Did you bring all the materials?";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Good!";
- mes "No need to hesitate! Let's get";
- mes "started to make our music box.";
+ mes "No need to hesitate! Let's get started to make our music box.";
next;
- mes "[Carolling]";
- specialeffect 101;
- mes "Blacksmith hammers on wooden";
- mes "block... and we shape the frame.";
+ mes "[Caroller]";
+ specialeffect EF_REPAIRWEAPON;
+ mes "Blacksmith hammers on trunk... and we shape the frame.";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
//(effect - stones from ground?)
- mes "Please use the Singing Crystal";
- mes "Pieces for a column, the Diamond as";
- mes "a prop, and the Sticky Mucus as";
- mes "glue.";
+ mes "Please use the Singing Crystal Pieces for a column, the Diamond as a prop, and the Sticky Mucus as glue.";
next;
- mes "[Carolling]";
- specialeffect 1;
+ mes "[Caroller]";
+ specialeffect EF_HIT2;
mes "And now...";
mes "we decorate with a Jubilee...";
next;
- mes "[Carolling]";
- specialeffect 88;
+ mes "[Caroller]";
+ specialeffect EF_SUFFRAGIUM;
mes "The last step...!";
mes "Breating life into it!";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "It's done now!!!";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "It's so cool! Isn't it cute!!?!";
next;
- mes "[Carolling]";
- mes "You did as I requested, so I will";
- mes "give you gifts, as promised.";
+ mes "[Caroller]";
+ mes "You did as I requested, so I will give you gifts, as promised.";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "One, is this music box.";
- mes "Please play this music box all over";
- mes "the villages!";
+ mes "Please play this music box all over the villages!";
next;
- mes "[Carolling]";
- mes "Another present is a Christmas cake";
- mes "especially shaped like your name!";
- mes "I made this cake shaped like your";
- mes "name!";
+ mes "[Caroller]";
+ mes "Another present is a Christmas cake especially shaped like your name!";
+ mes "I made this cake shaped like your name!";
next;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Don't worry, it tastes good.";
next;
emotion 33;
@@ -519,7 +425,7 @@ prontera,226,306,4 script Carolling#iROxmas08 79,{
delitem 938,10;
delitem 732,1;
set iROxmas08carol,3;
- mes "[Carolling]";
+ mes "[Caroller]";
mes "Thanks a lot.";
mes "Merry Christmas!";
mes "Have a good holiday season!";
@@ -532,22 +438,18 @@ prontera,226,306,4 script Carolling#iROxmas08 79,{
// =====================================================
- script Santa Claus#iROxmas08::08santa 718,{
mes "[Santa Claus]";
- mes "Wow! Were you naughty or nice this";
- mes "year?";
- mes "All right, what comes to your mind";
- mes "when you think about Christmas?";
+ mes "Wow! Were you naughty or nice this year?";
+ mes "All right, what comes to your mind when you think about Christmas?";
next;
switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
case 1:
mes "[Santa Claus]";
mes "Carolling! That's good!";
- mes "A sweet carol always makes";
- mes "Christmas more happy!!!";
+ mes "A sweet carol always makes Christmas more happy!!!";
next;
mes "[Santa Claus]";
- mes "Yes indeed Carolling spreads Joy";
- mes "throughout the world?";
+ mes "Yes indeed Carolling spreads Joy throughout the world?";
close;
case 2:
@@ -559,75 +461,53 @@ prontera,226,306,4 script Carolling#iROxmas08 79,{
}
next;
mes "[Santa Claus]";
- mes "But you should be wary of a fake";
- mes "Santa romaing around.";
- mes "Have you heard of Antonio, who";
- mes "invades villages every Christmas?";
+ mes "But you should be wary of a fake Santa romaing around.";
+ mes "Have you heard of Antonio, who invades villages every Christmas?";
next;
mes "[Santa Claus]";
- mes "He has stolen my gifts, as well as";
- mes "attacked adventurers around Toy and";
- mes "Lutie field.";
+ mes "He has stolen my gifts, as well as attacked adventurers around Toy and Lutie field.";
next;
mes "[Santa Claus]";
- mes "A bad Santa ruins us good Santa's";
- mes "reputations!";
- mes "The World Santa Organization is";
- mes "considering this a grave";
- mes "situation.";
+ mes "A bad Santa ruins us good Santa's reputations!";
+ mes "The World Santa Organization is considering this a grave situation.";
close;
case 3:
mes "[Santa Claus]";
mes "A gift box! That sounds good!";
- mes "It's so exciting to open gift boxes";
- mes "when you wake up on Christmas";
- mes "morning!!!";
+ mes "It's so exciting to open gift boxes when you wake up on Christmas morning!!!";
next;
mes "[Santa Claus]";
- mes "But we have very little gifts now,";
- mes "since Santa Antonio has stolen my";
- mes "gift bag.";
+ mes "But we have very little gifts now, since Santa Antonio has stolen my gift bag.";
next;
mes "[Santa Claus]";
- mes "Many adventurers try to catch up";
- mes "to him, but he is not easy to catch.";
+ mes "Many adventurers try to catch up to him, but he is not easy to catch.";
next;
mes "[Santa Claus]";
- mes "Anyway let those adventurers try to";
- mes "catch him, I have a small game for";
- mes "you.";
+ mes "Anyway let those adventurers try to catch him, I have a small game for you.";
next;
mes "[Santa Claus]";
- mes "I will give you a small gift if you";
- mes "beat me!";
+ mes "I will give you a small gift if you beat me!";
next;
mes "[Santa Claus]";
- mes "Do you want to play a game with";
- mes "me?";
+ mes "Do you want to play a game with me?";
next;
if (select("No, thanks.:Yes, I would.") == 1) {
mes "[Santa Claus]";
- mes "Aww, don't be afraid. If you've";
- mes "been a little naughty this year I";
- mes "won't stuff your stockings with";
- mes "coal.";
+ mes "Aww, don't be afraid.";
+ mes "If you've been a little naughty this year I won't stuff your stockings with coal.";
next;
mes "[Santa Claus]";
- mes "I will stay here throughout the";
- mes "Christmas season, just visit me";
- mes "when you change your mind.";
+ mes "I will stay here throughout the Christmas season, just visit me when you change your mind.";
close;
}
if (gettimetick(2) < SantaCardTime) {
mes "[Santa Claus]";
- mes "Um... You've played the game";
- mes "recently haven't you?";
+ mes "Um... You've played the game recently haven't you?";
next;
mes "[Santa Claus]";
mes "You can try the game once a hour.";
- mes "Please visit me after the one hour";
- mes "has passed.";
+ mes "Please visit me after the one hour has passed.";
close;
}
set .@SantaCardTurn,0;
@@ -636,40 +516,35 @@ prontera,226,306,4 script Carolling#iROxmas08 79,{
mes "Wow! You're so cool!";
next;
mes "[Santa Claus]";
- mes "Let me explain how to play this";
- mes "game.";
+ mes "Let me explain how to play this game.";
next;
mes "[Santa Claus]";
- mes "It's quite simple. I will pick one";
- mes "of three cards: Poring Card,";
- mes "Ghostring Card, and Angeling Card.";
- mes "Guess which card I pick and";
- mes "you're a winner!";
+ mes "It's quite simple.";
+ mes "I will pick one of three cards: Poring Card, Ghostring Card, and Angeling Card.";
+ mes "Guess which card I pick and you're a winner!";
next;
mes "[Santa Claus]";
- mes "If you guess right 3 times out of";
- mes "5, I will give you a gift.";
+ mes "If you guess right 3 times out of 5, I will give you a gift.";
mes "Let's get started!";
next;
while(.@SantaCardTurn != 5) {
emotion 56;
mes "[Santa Claus]";
- mes "First let me shuffle up these";
- mes "cards... Ok!!!";
+ mes "First let me shuffle up these cards... Ok!!!";
next;
- specialeffect 0;
+ specialeffect EF_HIT1;
mes "[Santa Claus]";
mes "One!";
next;
- specialeffect 1;
+ specialeffect EF_HIT2;
mes "[Santa Claus]";
mes "Two!";
next;
- specialeffect 2;
+ specialeffect EF_HIT3;
mes "[Santa Claus]";
mes "Three!";
next;
- specialeffect 18;
+ specialeffect EF_STEAL;
mes "[Santa Claus]";
mes "I'm picking up only one!";
next;
@@ -725,8 +600,7 @@ prontera,226,306,4 script Carolling#iROxmas08 79,{
cutin "",255;
mes "[Santa Claus]";
mes "You're lucky.";
- mes "Can you guess the right card the";
- mes "next time around?";
+ mes "Can you guess the right card the next time around?";
next;
}else{
emotion 0;
@@ -739,8 +613,8 @@ prontera,226,306,4 script Carolling#iROxmas08 79,{
}
if (.@SantaCardWins < 3) {
mes "["+strcharinfo(0)+"]";
- mes "This is just luck. Let me try";
- mes "again!!";
+ mes "This is just luck.";
+ mes "Let me try again!!";
next;
mes "[Santa Claus]";
mes "Whenever you want.";
@@ -750,9 +624,8 @@ prontera,226,306,4 script Carolling#iROxmas08 79,{
mes "You're so good!";
next;
mes "[Santa Claus]";
- mes "Now this gift is for you. Put your";
- mes "hand into the bag and pick only";
- mes "one.";
+ mes "Now this gift is for you.";
+ mes "Put your hand into the bag and pick only one.";
set .@SantaCardPrize, rand(1,12);
next;
if (.@SantaCardPrize == 1) {
@@ -793,24 +666,19 @@ prontera,226,306,4 script Carolling#iROxmas08 79,{
}
set SantaCardTime,gettimetick(2)+3600;
mes "[Santa Claus]";
- mes "Good job! Thanks for playing the";
- mes "card game with me! Merry";
- mes "Christmas!";
+ mes "Good job! Thanks for playing the card game with me!";
+ mes "Merry Christmas!";
close;
}
case 4:
mes "[Santa Claus]";
- mes "Do you mean that ever so";
- mes "fashionable costume for Santa's and";
- mes "youngsters!?!";
- mes "Light-weight, fashionable, and";
- mes "keeps you warm!";
+ mes "Do you mean that ever so fashionable costume for Santa's and youngsters!?!";
+ mes "Light-weight, fashionable, and keeps you warm!";
next;
mes "[Santa Claus]";
- mes "There used to be designer who";
- mes "visited my house to make my Santa";
- mes "costumes. Do you have any ideas?";
+ mes "There used to be designer who visited my house to make my Santa costumes.";
+ mes "Do you have any ideas?";
close;
case 5:
@@ -835,10 +703,8 @@ prontera,226,306,4 script Carolling#iROxmas08 79,{
mes "...";
next;
mes "[Santa Claus]";
- mes "You should open your heart to the";
- mes "spirit of Christmas!";
- mes "Once you do, I know you'll be able";
- mes "to think of something.";
+ mes "You should open your heart to the spirit of Christmas!";
+ mes "Once you do, I know you'll be able to think of something.";
close;
}
}
@@ -854,32 +720,25 @@ morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718
// =====================================================
xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "[Louise Kim]";
- mes "I always thought about how boring";
- mes "Santa Claus is wearing a too boring";
- mes "costume. Too boring!";
+ mes "I always thought about how boring Santa Claus is wearing a too boring costume.";
+ mes "Too boring!";
next;
mes "[Louise Kim]";
- mes "I could make a glamorous style for";
- mes "him!";
+ mes "I could make a glamorous style for him!";
next;
mes "[Louise Kim]";
- mes "I once made a costume for";
- mes "the notorious figure Antonio!";
- mes "The reason catching up to him";
- mes "is so hard, is that his clothes";
- mes "have been given strong power!";
+ mes "I once made a costume for the notorious figure Antonio!";
+ mes "The reason catching up to him is so hard, is that his clothes have been given strong power!";
mes "I blessed them with good luck!";
next;
emotion 3;
mes "[Louise Kim]";
mes "Preta Porter!!";
- mes "Which is quite luxurious";
- mes "but sold at good price ~";
+ mes "Which is quite luxurious but sold at good price ~";
next;
mes "[Louise Kim]";
- mes "Hey loosers! You can share my sense";
- mes "of fashion and wear my look if you";
- mes "run a light mission for me.";
+ mes "Hey loosers!";
+ mes "You can share my sense of fashion and wear my look if you run a light mission for me.";
next;
mes "[Louise Kim]";
mes "Are you interested?";
@@ -887,15 +746,12 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
if (select("Nope.:Yes, please.") == 1) {
mes "[Louise Kim]";
mes "Ah!";
- mes "You're silly! You lost your big";
- mes "chance!";
+ mes "You're silly! You lost your big chance!";
next;
emotion 18;
mes "[Louise Kim]";
- mes "Come to me later if you";
- mes "want to get the mission.";
- mes "I, Louise Kim, am generous";
- mes "enough to accept you next time.";
+ mes "Come to me later if you want to get the mission.";
+ mes "I, Louise Kim, am generous enough to accept you next time.";
close;
}
mes "[Louise Kim]";
@@ -904,13 +760,10 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "[Louise Kim]";
mes "Don't worry about this mission.";
mes "It's not that difficult.";
- mes "I'm only in need of some";
- mes "materials. Things that are";
- mes "beyond my ability...";
+ mes "I'm only in need of some materials. Things that are beyond my ability...";
next;
mes "[Louise Kim]";
- mes "Anyway, can you bring me some";
- mes "stuff?";
+ mes "Anyway, can you bring me some stuff?";
next;
if (select("Why not? What do you need?:Sorry, no time.") == 2) {
emotion 18;
@@ -922,25 +775,18 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
}
mes "[Louise Kim]";
mes "All right, you're cool!!";
- mes "You need to bring me: ^0000FFCotton Shirt,";
- mes "3 Red Potion, Holy Water, 4 Wrapping";
- mes "Paper, Wrapping Lace^000000..";
+ mes "You need to bring me: ^0000FFCotton Shirt, 3 Red Potion, Holy Water, 4 Wrapping Paper, Wrapping Lace^000000.";
next;
mes "[Louise Kim]";
- mes "If you bring me all that stuff, I";
- mes "can make you a glamorous Santa";
- mes "costume.";
+ mes "If you bring me all that stuff, I can make you a glamorous Santa costume.";
next;
if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) {
mes "[Louise Kim]";
- mes "If you were to bring me all the";
- mes "stuff, I would make you a wonderful";
- mes "costume, for free...";
+ mes "If you were to bring me all the stuff, I would make you a wonderful costume, for free...";
next;
emotion 3;
mes "[Louise Kim]";
- mes "Please see me again if you are";
- mes "interested.";
+ mes "Please see me again if you are interested.";
close;
}else{
select("Here you are.");
@@ -948,20 +794,18 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "[Louise Kim]";
mes "Oh! Good!";
mes "Let's not delay.";
- mes "I will show you my limitless";
- mes "ability.";
+ mes "I will show you my limitless ability.";
next;
mes "-She pours everything in a pot-";
mes "-even the shirt goes in!-";
mes "-She takes it out with skill-";
mes "-and many blessings she sings.-";
next;
- specialeffect 42;
+ specialeffect EF_BLESSING;
emotion 2;
mes "[Louise Kim]";
mes "By artist, Louise Kim!";
- mes "All over the world will be blessed";
- mes "tonight!";
+ mes "All over the world will be blessed tonight!";
next;
mes "-Pour red potion in another pot-";
mes "-then stir all of its parts.-";
@@ -971,20 +815,19 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "-String by string-";
mes "-Count your blessings and sing!-";
next;
- specialeffect 75;
+ specialeffect EF_GLORIA;
emotion 2;
mes "[Louise Kim]";
mes "By artist, Louise Kim!";
- mes "All over the world will be blessed";
- mes "tonight!";
+ mes "All over the world will be blessed tonight!";
next;
mes "-She is knitting clothes-";
mes "-with a hooked needle-";
mes "-with her great skill.-";
- mes "Spread your blessings,-";
- mes "cheer and goodwill!-";
+ mes "-Spread your blessings,-";
+ mes "-cheer and goodwill!-";
next;
- specialeffect 91;
+ specialeffect EF_BENEDICTIO;
emotion 3;
mes "[Louise Kim]";
mes "This is miraculous!";
@@ -995,14 +838,11 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
mes "All right! Isn't it wonderful?";
mes "You can call it what you wish.";
mes "My fashion is radiant.";
- mes "I ain't envious of Designer";
- mes "Pierre.";
+ mes "I ain't envious of Designer Pierre.";
next;
emotion 18;
mes "[Louise Kim]";
- mes "I am supposed to get paid well,";
- mes "however I will just let it";
- mes "be free, since this is Christmas!";
+ mes "I am supposed to get paid well, however I will just let it be free, since this is Christmas!";
next;
delitem 2301,1;
delitem 501,3;
@@ -1011,9 +851,7 @@ xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
delitem 7174,1;
getitem 12132,1;
mes "[Louise Kim]";
- mes "Go brag about these wonderful";
- mes "clothes. There wouldn't be";
- mes "any without me, Louise Kim.";
+ mes "Go brag about these wonderful clothes. There wouldn't be any without me, Louise Kim.";
close;
}
}