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-rw-r--r--npc/events/RWC_2012.txt70
1 files changed, 35 insertions, 35 deletions
diff --git a/npc/events/RWC_2012.txt b/npc/events/RWC_2012.txt
index 33e3cec84..43b884a0d 100644
--- a/npc/events/RWC_2012.txt
+++ b/npc/events/RWC_2012.txt
@@ -21,7 +21,7 @@ prontera,147,61,3 script Driller#pron 4_M_BARBER,{
mes "You cannot proceed because you're overweight.";
close;
}
- set .@part, EQI_ACC_L;
+ .@part = EQI_ACC_L;
if (!getequipisequiped(.@part)) {
mes "[Driller]";
mes "My job is to drill a card slot into RWC Memorial accessories.";
@@ -33,7 +33,7 @@ prontera,147,61,3 script Driller#pron 4_M_BARBER,{
mes "[Driller]";
mes "My job is to drill a card slot into RWC Memorial accessories. Moreover, I only treat ^ff0000pure items^000000, or those which have not been enchanted.";
next;
- set .@equip_id, getequipid(.@part);
+ .@equip_id = getequipid(.@part);
if (.@equip_id != 2966 && .@equip_id != 2968) {
mes "[Driller]";
mes "However, I can see that the accessory you are wearing on the right side cannot be treated. Please equip a RWC Memorial accessory.";
@@ -48,13 +48,13 @@ prontera,147,61,3 script Driller#pron 4_M_BARBER,{
close;
}
if (.@equip_id == 2966) {
- set .@slotted, 2967; //RWC_2012_Ring_
- set .@name$,"RWC 2012 Memorial Ring";
- set .@str$,"ring";
+ .@slotted = 2967; //RWC_2012_Ring_
+ .@name$ = "RWC 2012 Memorial Ring";
+ .@str$ = "ring";
} else if (.@equip_id == 2968) {
- set .@slotted, 2969; //RWC_2012_Pendant_
- set .@name$,"RWC 2012 Memorial Pendant";
- set .@str$,"pendant";
+ .@slotted = 2969; //RWC_2012_Pendant_
+ .@name$ = "RWC 2012 Memorial Pendant";
+ .@str$ = "pendant";
} else {
mes "[Driller]";
mes "I can't identify the accessory item you're wearing on your right hand. I can't work on it.";
@@ -93,25 +93,25 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{
mes "[Goldberg]";
mes "Hello! I am in charge of enchanting RWC Memorial accessories with some mystic powers.";
next;
- set .@part, EQI_ACC_L;
+ .@part = EQI_ACC_L;
if (!getequipisequiped(.@part)) {
mes "[Goldberg]";
mes "I'm sorry but you don't have any item equipped on your right accessory position.";
close;
}
- set .@equip_id, getequipid(.@part);
+ .@equip_id = getequipid(.@part);
if (.@equip_id < 2966 || .@equip_id > 2969) {
mes "[Goldberg]";
mes "However, I can see that the accessory you are wearing is not something I can work on. Please equip a RWC Memorial accessory.";
close;
}
- set .@select, select("Sorry, not interested.:Please, empower my accessory.:Remove the Enchant.")-1;
+ .@select = select("Sorry, not interested.:Please, empower my accessory.:Remove the Enchant.")-1;
if (.@select == 0) {
mes "[Goldberg]";
mes "Alright, then, see you next time...";
close;
}
- set .@equip_refine, getequiprefinerycnt(.@part);
+ .@equip_refine = getequiprefinerycnt(.@part);
setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
if (.@select == 1) {
switch(getequipid(.@part)) {
@@ -133,10 +133,10 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{
mes "If you have equipped your RWC Memorial accessory on the left side, try to swap it to the right side.";
close;
}
- for(set .@i,3; .@i>=0; set .@i,.@i-1) {
+ for(.@i = 3; .@i >= 0; --.@i) {
if (.@equip_card[.@i] == 0) {
- set .@slot, .@i;
- set .@op_type, .@option[.@i];
+ .@slot = .@i;
+ .@op_type = .@option[.@i];
break;
}
}
@@ -146,25 +146,25 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{
mes "Which enchantment would you like to infuse?";
next;
setarray .@enchant_select[0],1,2,3,4;
- set .@i, select("Cancel:Fighting Spirit:ATK (%):Max HP:HP")-2;
+ .@i = select("Cancel:Fighting Spirit:ATK (%):Max HP:HP")-2;
break;
case 3:
setarray .@enchant_select[0],5,6,7;
- set .@i, select("Cancel:Spell:MATK (%):SP")-2;
+ .@i = select("Cancel:Spell:MATK (%):SP")-2;
break;
case 2:
mes "[Goldberg]";
mes "^ff0000Be careful! There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?";
next;
setarray .@enchant_select[0],8,9,10,11,12,13,14;
- set .@i, select("Cancel:STR:AGI:VIT:INT:DEX:LUK:SP")-2;
+ .@i = select("Cancel:STR:AGI:VIT:INT:DEX:LUK:SP")-2;
break;
case 1:
mes "[Goldberg]";
mes "^ff0000There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?";
next;
setarray .@enchant_select[0],8,9,10,11,12,13,15,16;
- set .@i, select("Cancel:STR:AGI:VIT:INT:DEX:LUK:MHP:HP")-2;
+ .@i = select("Cancel:STR:AGI:VIT:INT:DEX:LUK:MHP:HP")-2;
break;
case 0:
mes "[Goldberg]";
@@ -184,7 +184,7 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{
mes "Alright, then, see you next time...";
close;
}
- set .@enchant_type, .@enchant_select[.@i];
+ .@enchant_type = .@enchant_select[.@i];
if (!getequipisequiped(.@part)) {
mes "[Goldberg]";
mes "Do not take off your equipment while I'm working, okay?";
@@ -246,25 +246,25 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{
}
if (.@enchant_type < 8)
- set .@i, rand(1,300); // 0% break chance.
+ .@i = rand(1,300); // 0% break chance.
else
- set .@i, rand(1,400); // 25% break chance.
+ .@i = rand(1,400); // 25% break chance.
- if (.@i < 151) set .@enchant, .@enc[0];
- else if (.@i < 251) set .@enchant, .@enc[1];
- else if (.@i < 301) set .@enchant, .@enc[2];
- else set .@enchant,9;
+ if (.@i < 151) .@enchant = .@enc[0];
+ else if (.@i < 251) .@enchant = .@enc[1];
+ else if (.@i < 301) .@enchant = .@enc[2];
+ else .@enchant = 9;
- set .@equip_card[.@slot], .@enchant;
+ .@equip_card[.@slot] = .@enchant;
if (.@slot == 2 && .@enchant == 0) {
- set .@equip_card[3],0;
+ .@equip_card[3] = 0;
} else if (.@slot == 1 && .@enchant == 0) {
- set .@equip_card[2],0;
- set .@equip_card[3],0;
+ .@equip_card[2] = 0;
+ .@equip_card[3] = 0;
} else if (.@slot == 0 && .@enchant == 0) {
- set .@equip_card[1],0;
- set .@equip_card[2],0;
- set .@equip_card[3],0;
+ .@equip_card[1] = 0;
+ .@equip_card[2] = 0;
+ .@equip_card[3] = 0;
}
delequip .@part;
@@ -315,9 +315,9 @@ prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{
delequip .@part;
// GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
- for(set .@i,0; .@i<4; set .@i,.@i+1) {
+ for(.@i = 0; .@i < 4; ++.@i) {
if (.@equip_card[.@i] >= 4700) // Armor Enchant System
- set .@equip_card[.@i],0;
+ .@equip_card[.@i] = 0;
}
getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];