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-rw-r--r--npc/custom/events/mushroom_event.txt14
-rw-r--r--npc/custom/quests/may_hats.txt12
2 files changed, 13 insertions, 13 deletions
diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt
index 1d632d3e9..29faaf979 100644
--- a/npc/custom/events/mushroom_event.txt
+++ b/npc/custom/events/mushroom_event.txt
@@ -14,13 +14,13 @@
prontera,142,228,6 script Find the Mushroom BLACK_MUSHROOM,{
mes "[ Find The Mushroom ]";
- if (!.Status)
+ if (!.status)
mes "There is no event at the moment!";
else {
mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
}
- if (.Status || getgmlevel() < .GM) close;
+ if (.status || getgmlevel() < .GM) close;
mes "Start the event?";
next;
if(select("- No:- Yes") == 1) close;
@@ -33,14 +33,14 @@ OnInit:
set .Prize,512; // Reward item ID
set .Amount,10; // Reward item amount
set .GM,60; // GM level required to access NPC
- setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
+ setarray .maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
end;
OnMinute10: // Start time (every hour)
- if (.Status) end;
- set .Status,1;
+ if (.status) end;
+ set .status,1;
set .Spawn,rand(1,10); // How many Mushrooms should spawn?
- set .Map$,.Maps$[rand(getarraysize(.Maps$))];
+ set .Map$,.maps$[rand(getarraysize(.maps$))];
killmonster .Map$,"All";
monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
@@ -54,7 +54,7 @@ OnMobKilled:
if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
else {
announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
- set .Status,0;
+ set .status,0;
}
end;
}
diff --git a/npc/custom/quests/may_hats.txt b/npc/custom/quests/may_hats.txt
index ce2c09764..1739fee07 100644
--- a/npc/custom/quests/may_hats.txt
+++ b/npc/custom/quests/may_hats.txt
@@ -36,7 +36,7 @@ gonryun,187,140,4 script Yakima 4_F_EINWOMAN,{
next;
menu "Yeah.",-,"Nay.",M_Exit;
- if(countitem(5067) < 1 || countitem(916) < 920 || countitem(925) < 310) goto L_NOITEM;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds,
+ if(countitem(5067) < 1 || countitem(916) < 920 || countitem(925) < 310) goto l_noitem;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds,
delitem 5067,1;//Items: Sombrero,
delitem 916,920;//Items: Feather_of_Birds,
delitem 925,310;//Items: Bill_of_Birds,
@@ -63,7 +63,7 @@ M_2:
next;
menu "Yeah.",-,"Nay.",M_Exit;
- if(countitem(5098) < 1 || countitem(1030) < 10 || countitem(1029) < 30 || countitem(7267) < 300) goto L_NOITEM;//Items: Tiger_Mask, Tiger_Skin, Tiger's_Footskin, Tiger_Panty,
+ if(countitem(5098) < 1 || countitem(1030) < 10 || countitem(1029) < 30 || countitem(7267) < 300) goto l_noitem;//Items: Tiger_Mask, Tiger_Skin, Tiger's_Footskin, Tiger_Panty,
delitem 5098,1;//Items: Tiger_Mask,
delitem 1030,10;//Items: Tiger's_Footskin,
delitem 1029,30;//Items: Tiger_Skin,
@@ -92,7 +92,7 @@ M_3:
next;
menu "Yeah.",-,"Nay.",M_Exit;
- if(countitem(2508) < 1 || countitem(2506) < 2 || countitem(2609) < 3 || countitem(7207) < 10) goto L_NOITEM;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau,
+ if(countitem(2508) < 1 || countitem(2506) < 2 || countitem(2609) < 3 || countitem(7207) < 10) goto l_noitem;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau,
delitem 2508,1;//Items: Ragamuffin_Manteau,
delitem 2506,2;//Items: Manteau_,
delitem 2609,3;//Items: Skull_Ring,
@@ -121,7 +121,7 @@ M_4:
next;
menu "Yeah.",-,"Nay.",M_Exit;
- if(countitem(2269) < 3 || countitem(2207) < 3 || countitem(2612) < 2 || countitem(2287)<3 ) goto L_NOITEM;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring,
+ if(countitem(2269) < 3 || countitem(2207) < 3 || countitem(2612) < 2 || countitem(2287)<3 ) goto l_noitem;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring,
delitem 2269,3;//Items: Romantic_Flower,
delitem 2207,3;//Items: Fancy_Flower,
delitem 2612,2;//Items: Flower_Ring,
@@ -152,7 +152,7 @@ M_5:
next;
menu "Yeah.",-,"Nay.",M_Exit;
- if(countitem(975) < 1 || countitem(980) < 1 || countitem(2272) < 2 || countitem(2262) < 3 || countitem(7298) < 180 || countitem(7164) < 20) goto L_NOITEM;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach,
+ if(countitem(975) < 1 || countitem(980) < 1 || countitem(2272) < 2 || countitem(2262) < 3 || countitem(7298) < 180 || countitem(7164) < 20) goto l_noitem;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach,
delitem 975,1;//Items: Scarlet_Dyestuff,
delitem 980,1;//Items: Orange_Dyestuff,
delitem 2272,2;//Items: Stop_Post,
@@ -165,7 +165,7 @@ M_5:
mes callfunc("F_Bye");
close;
-L_NOITEM:
+l_noitem:
mes "[Yakima]";
mes "You are lack of items. Please, get all the items.";
emotion e_sry;