diff options
Diffstat (limited to 'npc/custom')
-rw-r--r-- | npc/custom/etc/market.txt | 39 | ||||
-rw-r--r-- | npc/custom/events/kings_items.txt | 213 | ||||
-rw-r--r-- | npc/custom/events/p_track.txt | 67 | ||||
-rw-r--r-- | npc/custom/events/p_track/p_track_core.txt | 44 | ||||
-rw-r--r-- | npc/custom/events/p_track/p_track_warpers.txt | 72 | ||||
-rw-r--r-- | npc/custom/item_signer.txt | 273 | ||||
-rw-r--r-- | npc/custom/quests/valhallen.txt | 227 |
7 files changed, 260 insertions, 675 deletions
diff --git a/npc/custom/etc/market.txt b/npc/custom/etc/market.txt deleted file mode 100644 index d07eabac8..000000000 --- a/npc/custom/etc/market.txt +++ /dev/null @@ -1,39 +0,0 @@ -//===== rAthena Script ======================================= -//= Market Place -//===== By: ================================================== -//= Lupus -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= This script should move vending crowds from Prontera -//= streets to a suitable market place. Save your traffic 8) -//===== Additional Comments: ================================= -//= 1.1 Optimized it, Removed labels. [Spre] -//============================================================ - -prontera,144,174,3 script Market Place 722,{ - mes"[Market Place]"; - mes"Tristan III's order: ^FF0000Move all the private shops to a special Market Place^000000."; - next; - if (select("Yes Please:No") == 2) { - close; - } - // I didn't see the need to check and show venders.... Since it didnt even work - warp "gon_test",27+rand(5),98; - end; -} - -gon_test,73,103,0 script MarketExit 45,1,2,{ - warp "prontera",155,177-rand(10); - end; -} - -//disable vending in Prontera -prontera mapflag novending -prt_in mapflag novending -//Market Place settings -gon_test mapflag noteleport -gon_test mapflag nomemo -gon_test mapflag nobranch diff --git a/npc/custom/events/kings_items.txt b/npc/custom/events/kings_items.txt index a706e037c..8140827c1 100644 --- a/npc/custom/events/kings_items.txt +++ b/npc/custom/events/kings_items.txt @@ -3,176 +3,77 @@ //===== By: ================================================== //= $ephiroth //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Grand Circlet Quest combined with Excalibur Quest. -//= Converted to rAthena format from Fusion. +//===== Additional Comments: ================================= //= 2006/09/27: 1.0 Release and fully working. [$ephiroth] +//= 1.1 Optimized. [Euphy] //============================================================ prt_castle,80,170,4 script King of Prontera 108,{ - set @npcname$,"[King of Prontera]"; - - mes @npcname$; - mes "Hello can you help me?"; - next; - menu "Sure, what can I do?",L_Sure,"No sorry I'm busy",L_Quit; - -L_Sure: - mes @npcname$; - mes "Thank you."; - mes "Well, my daughter next to me is a little rowdy"; - mes "if you got her these items I'm sure she would calm down."; - mes "If you bring me these items I'll give you my crown or my sword"; - mes "Both are very special."; - next; - menu "Ok what do you need?",L_Req,"I have the items",L_Have,"Forget it",L_Quit; - -L_Req: - mes @npcname$; - mes "If you could get me:"; - mes "^00B6FF30 Chonchon doll^000000"; - mes "^D5A50050 Poring doll^000000"; - mes "^0080FF20 Yoyo doll^000000"; - mes "^CC66331 3carat diamond^000000"; - mes "^3131FF20 Illusion Flowers^000000"; - mes "^AA00AA20 Singing Flowers^000000"; - mes "I'll give you my crown."; - next; - mes @npcname$; - mes "If you could get me:"; - mes "^0000881 Angel Band^000000"; - mes "^4422FF1 Heaven Ring^000000"; - mes "^AA00AA1 Emperium^000000"; - mes "I'll give my sword."; - mes "Once you find those, come back to me."; - close; - -L_Have: - mes @npcname$; - mes "What item you want?"; - next; - menu "Crown",L_crown,"Sword",L_sword; - -L_crown: - if(countitem(742)<30) goto L_Error; - if(countitem(741)<50) goto L_Error1; - if(countitem(753)<20) goto L_Error2; - if(countitem(732)<1) goto L_Error3; - if(countitem(710)<20) goto L_Error4; - if(countitem(629)<20) goto L_Error5; - delitem 742,30; - delitem 741,50; - delitem 753,20; - delitem 732,1; - delitem 710,20; - delitem 629,20; - mes @npcname$; - mes "THANK YOU SOO MUCH!!"; - mes "This will surely calm her down."; - mes "Let me just take the items from you."; + mes "[King of Prontera]"; + mes "Hello, can you help me?"; next; - mes @npcname$; - mes "As I promised here is my crown."; - getitem 5007,1; + if(select("Sure, what can I do?:Sorry, I'm busy.")==2) { + mes "[King of Prontera]"; + mes "Ok, that's fine, I'm sure someone else will help."; + close; } + mes "[King of Prontera]"; + mes "Thank you. Well, my daughter next to me is a little rowdy..."; + mes "If you get her these items I'm sure she'll calm down."; + mes "I'll give you my crown or my sword as a reward."; next; - mes @npcname$; - mes "Well, I have to calm her down now."; - mes "Thanks again!"; - close; -L_sword: - if(countitem(2254)<1) goto L_NoAngel; - if(countitem(2282)<1) goto L_NoHeaven; - if(countitem(714)<1) goto L_NoEmp; - delitem 2254,1; - delitem 2282,1; - delitem 714,1; - mes @npcname$; - mes "THANK YOU SOO MUCH!!"; - mes "This will surely calm her down."; - mes "Let me just take the items from you."; - next; - mes @npcname$; - mes "As I promised here is my sword."; - getitem 1137,1; - next; - mes @npcname$; - mes "Well, I have to calm her down now."; - mes "Thanks again!"; - close; - -L_NoAngel: - mes @npcname$; - mes "Sorry but you must have at least one Angel Band."; - mes "Come back after you get ALL the items."; - close; - -L_NoHeaven: - mes @npcname$; - mes "Sorry but you must have at least one Heaven Ring."; - mes "Come back after you get ALL the items."; - close; - -L_NoEmp: - mes @npcname$; - mes "Sorry but you must have at least one Emperium."; - mes "Come back after you get ALL the items."; - close; - -L_Error: - mes @npcname$; - mes "Oh darn, you need 30 Chonchon Dolls."; - close; - -L_Error1: - mes @npcname$; - mes "Oh darn, you need 50 Poring dolls."; - close; - -L_Error2: - mes @npcname$; - mes "Oh darn, you need 20 Yoyo dolls."; - close; - -L_Error3: - mes @npcname$; - mes "Oh darn, you need one 3 Carat Diamond."; - close; - -L_Error4: - mes @npcname$; - mes "Oh darn, you need 20 Illusion Flowers."; - close; - -L_Error5: - mes @npcname$; - mes "Oh darn, you need 20 Singing Flowers."; - close; - -L_Quit: - mes @npcname$; - mes "Ok, that's fine, I'm sure someone else will help."; - close; + setarray .@Items1[0],5007,742,30,741,50,753,20,732,1,710,20,629,20; + setarray .@Items2[0],1137,2254,1,2282,1,714,1; + switch(select("What do you need?:I have the items!:Forget it.")) { + case 1: + for(set .@i,1; .@i<3; set .@i,.@i+1) { + mes "[King of Prontera]"; + mes "If you could get me:"; + for(set .@j,1; .@j<getarraysize(getd(".@Items"+.@i)); set .@j,.@j+2) + mes " ~ ^0055FF"+getd(".@Items"+.@i+"["+(.@j+1)+"]")+"^000000x "+getitemname(getd(".@Items"+.@i+"["+.@j+"]")); + mes "I'll give my "+((.@i)?"sword.":"crown."); + if (.@i==2) close; + next; } + case 2: + mes "[King of Prontera]"; + mes "What item do you want?"; + next; + set .@i, select("Crown:Sword"); + for(set .@j,1; .@j<getarraysize(getd(".@Items"+.@i)); set .@j,.@j+2) + if (countitem(getd(".@Items"+.@i+"["+.@j+"]")) < getd(".@Items"+.@i+"["+(.@j+1)+"]")) set .@nr,1; + mes "[King of Prontera]"; + if (.@nr) { + mes "You're missing something."; + mes "Come back after you get ALL the items."; + close; } + for(set .@j,1; .@j<getarraysize(getd(".@Items"+.@i)); set .@j,.@j+2) + delitem getd(".@Items"+.@i+"["+.@j+"]"), getd(".@Items"+.@i+"["+(.@j+1)+"]"); + getitem getd(".@Items"+.@i+"[0]"),1; + mes "THANK YOU SOO MUCH!!"; + mes "This will surely calm her down."; + mes "As promised, here is my "+((.@i==1)?"crown.":"sword."); + close; + case 3: + mes "[King of Prontera]"; + mes "Ok, that's fine, I'm sure someone else will help."; + close; + } } prt_castle,84,170,4 script King's Daughter 62,{ - set @npcname$,"[King's Daughter]"; - - mes @npcname$; + mes "[King's Daughter]"; mes "Hmph, I hate my dad right now!!"; next; - menu "Why?",L_Why,"Ok...Whatever..",L_Quit; - -L_Why: - mes @npcname$; + if(select("Why?:Whatever...")==2) { + mes "[King's Daughter]"; + mes "FINE THEN! Hmph!!"; + close; } + mes "[King's Daughter]"; mes "Well, he won't give me what I want!!"; - mes "He's the King of Prontera, he should be able to get me ANYTHING!!!"; - close; - -L_Quit: - mes @npcname$; - mes "FINE THEN Hmph!!"; + mes "He's the King of Prontera. He should be able to get me ANYTHING!!!"; close; -} +}
\ No newline at end of file diff --git a/npc/custom/events/p_track.txt b/npc/custom/events/p_track.txt new file mode 100644 index 000000000..87794ac28 --- /dev/null +++ b/npc/custom/events/p_track.txt @@ -0,0 +1,67 @@ +//===== rAthena Script ======================================= +//= Poring Track Main NPCs +//===== By: ================================================== +//= erKURITA +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Poring Track core NPCs and warpers. +//===== Additional Comments: ================================= +//= 1.2 Removed Duplicates [Silent] +//= 1.3 Merged and cleaned. [Euphy] +//============================================================ + +hugel,58,72,5 script Yan#track1 86,{ + callfunc "P_TrackEnt","[Yan]","p_track01"; + end; +} +hugel,62,68,1 script Yalmire#track1 86,{ + callfunc "P_TrackEnt","[Yalmire]","p_track02"; + end; +} + +function script P_TrackEnt { + mes getarg(0); + mes "Hi "+strcharinfo(0)+", welcome to the Poring Track!"; + next; + switch(select("Information:I want to try it!:Not today.")) { + case 1: + mes getarg(0); + mes "Well... it's quite fun, that's all I can say. Try it!"; + close; + case 2: + mes getarg(0); + mes "The entrance fee is 500z. would you like to go in?"; + next; + if(select("Yes, please!:No thanks.")==2) { + mes getarg(0); + mes "You're missing out!"; + close; } + mes getarg(0); + if (Zeny < 500) { + mes "You can't enter without paying."; close; } + mes "Here we go!"; + close2; + set Zeny, Zeny-500; + warp getarg(1),75,41; + end; + case 3: + mes getarg(0); + mes "See you later!"; + close; + } +} + +p_track01,76,36,2 script Yan#track2 86,{ end; } +p_track01,41,57,5 script Lady#track1::P_track 845,{ end; } +p_track01,67,34,6 script Erudite::P_Spectator1 107,{ end; } +p_track01,44,49,3 script Edward 881,{ end; } +p_track01,27,47,3 script Yuri#P_track 853,{ end; } + +p_track02,76,36,2 script Yalmire#track2 86,{ end; } +p_track02,30,45,3 script Nagya 755,{ end; } +p_track02,42,49,3 script Asgahrd 733,{ end; } +p_track02,67,33,1 script Blacksmith#track1 726,{ end; } +p_track02,41,57,5 duplicate(P_track) Lady#track2 845
\ No newline at end of file diff --git a/npc/custom/events/p_track/p_track_core.txt b/npc/custom/events/p_track/p_track_core.txt deleted file mode 100644 index 9b483fbf6..000000000 --- a/npc/custom/events/p_track/p_track_core.txt +++ /dev/null @@ -1,44 +0,0 @@ -//===== rAthena Script ======================================= -//= Poring Track Main NPCs -//===== By: ================================================== -//= erKURITA -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= NPCs that has nothing to do with the race itself, but -//= has important functions on the race itself. -//===== Additional Comments: ================================= -//= 1.2 Removed Duplicates [Silent] -//============================================================ - -p_track01,41,57,5 script Lady#track1::P_track 845,{ -end; -} - -p_track01,67,34,6 script Erudite::P_Spectator1 107,{ -end; -} - -p_track01,44,49,3 script Edward 881,{ -end; -} - -p_track01,27,47,3 script Yuri#P_track 853,{ -end; -} - -p_track02,30,45,3 script Nagya 755,{ -end; -} - -p_track02,42,49,3 script Asgahrd 733,{ -end; -} - -p_track02,67,33,1 script Blacksmith#track1 726,{ -end; -} - -p_track02,41,57,5 duplicate(P_track) Lady#track2 845 diff --git a/npc/custom/events/p_track/p_track_warpers.txt b/npc/custom/events/p_track/p_track_warpers.txt deleted file mode 100644 index e3942cbe6..000000000 --- a/npc/custom/events/p_track/p_track_warpers.txt +++ /dev/null @@ -1,72 +0,0 @@ -//===== rAthena Script ======================================= -//= Poring Track Warpers -//===== By: ================================================== -//= erKURITA -//===== Current Version: ===================================== -//= 1.2 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= NPC's for the City of Hugel. -//===== Additional Comments: ================================= -//= 1.2 Removed Duplicates [Silent] -//============================================================ - -// Warp-in npcs -hugel,58,72,5 script Yan#track1 86,{ - //callfunc "P_TrackEnt",npcname,map name; - callfunc "P_TrackEnt","[Yan]","p_track01"; - end; -} -hugel,62,68,1 script Yalmire#track1 86,{ - //callfunc "P_TrackEnt",npcname,map name; - callfunc "P_TrackEnt","[Yalmire]","p_track02"; - end; -} - -// Warp-out npcs -p_track01,76,36,2 script Yan#track2 86,{ - end; -} - -p_track02,76,36,2 script Yalmire#track2 86,{ - end; -} - -function script P_TrackEnt { - mes getarg(0); - mes "Hi "+strcharinfo(0)+", Welcome to the Poring Track!"; - menu "Information",-,"I want to try it",L_Try,"Not today thanks",L_End; - next; - mes getarg(0); - mes "Bla blah, so fun"; - close; -L_Try: - next; - mes getarg(0); - mes "Ok, the entrance fee is 500z, would you like to go in?"; - menu "Yes Please",-,"No Thanks",L_End2; - if (Zeny < 500) { - next; - mes getarg(0); - mes "Sorry but you ain't got 500z, you can't enter"; - close; - } else - next; - mes getarg(0); - mes "Here we go!"; - close2; - set Zeny,Zeny-500; - warp getarg(1),75,41; - end; -L_End2: - next; - mes getarg(0); - mes "Oh well, you miss it"; - close; -L_End: - next; - mes getarg(0); - mes "Ok, see you later!"; - close; -} diff --git a/npc/custom/item_signer.txt b/npc/custom/item_signer.txt index 99ea97b70..a65e86873 100644 --- a/npc/custom/item_signer.txt +++ b/npc/custom/item_signer.txt @@ -3,221 +3,122 @@ //===== By: ================================================== //= Lupus //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Write you name on your rare equipment or weapon ^_- //= Original X-Mas mini-quest(could be used as a permanent one) //===== Additional Comments: ================================= -//= +//= 1.1 Cleaned and edited for general use. [Euphy] //============================================================ prt_in,24,61,7 script Perchik 47,{ + + setarray .@Item[0],644,3; // Item requirements: <ID>,<Count>{,...} (0 to disable) + setarray .@Cost[0],0,5000; // Zeny requirements: <base price>,<price per refine> + mes "[Perchik]"; - if(BaseJob==Job_Novice || BaseLevel<50) { - mes "Sorry, I don't help newbies. Go kill more Porings."; - emotion e_sry; - close; - } - mes "Hi, I can ^000090sign your name^000000 on almost any rare item you can hold."; - next; - menu "Tell me more...",-, "Sign my items, please",M_DO; - - mes "[Perchik]"; - mes "I can put your name on any slotless equipment or weapon."; - emotion e_ic; + mes "I can ^0055FFsign your name^000000 on almost any rare item you hold."; next; - mes "[Perchik]"; - mes "A week ago, my BOSS told me to send away newbies. I dunno why."; - next; - mes "[Perchik]"; - mes "For my work I accept ^0000803 Gift Box^000000es (gray one)"; - mes "plus ^FF00005000z^000000 per each refine of your item."; - next; - emotion e_cry; - mes "[Perchik]"; - mes "Alas, I have 12 hungry children"; - mes "and a very angry wife."; - next; - mes "[Perchik]"; - mes "Or it was... 12 angry children"; - mes "and a very hungry wife..."; - emotion e_hmm; - close; - -M_DO: + if(select("Tell me more...:Sign my items, please!")==1) { + mes "[Perchik]"; + mes "I can put your name on any slotless equipment or weapon."; + emotion e_ic; + next; + mes "[Perchik]"; + if (getarraysize(.@Item) || getarraysize(.@Cost)) { + mes "For my work I accept:"; + if (getarraysize(.@Item)) + for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2) + mes " ~ "+.@Item[.@i+1]+"x "+getitemname(.@Item[.@i]); + if (.@Cost[0]) mes " ~ "+.@Cost[0]+" Zeny"; + if (.@Cost[1]) mes " ~ "+.@Cost[1]+" Zeny per refine"; } + else mes "I work for free, but..."; + next; + emotion e_cry; + mes "[Perchik]"; + mes "Alas, I have 12 hungry children"; + mes "and a very angry wife."; + next; + mes "[Perchik]"; + mes "Or it was 12 angry children"; + mes "and a very hungry wife..."; + emotion e_hmm; + close; } mes "[Perchik]"; mes "Show me your items to sign..."; -M_MENU: next; - menu getequipname(1),M_PART1,getequipname(9),M_PART9,getequipname(10),M_PART10,getequipname(2),M_PART2,getequipname(4),M_PART4, - getequipname(3),M_PART3,getequipname(5),M_PART5,getequipname(6),M_PART6,getequipname(7),M_PART7,getequipname(8),M_PART8; - - //Head Gear -M_PART1: - set @part,1; - if (getequipisequiped(1)) goto L_CHECK1; - mes "[Perchik]"; - mes "A bald head under a cheap wig... There's nothing worthy to sign."; - emotion 6; - goto M_MENU; -M_PART9: - set @part,9; - if (getequipisequiped(9)) goto L_CHECK1; - mes "[Perchik]"; - mes "Glasses... I can't see any glasses..."; - emotion 20; - goto M_MENU; -M_PART10: - set @part,10; - if (getequipisequiped(10)) goto L_CHECK1; - mes "[Perchik]"; - mes "I don't see any mask here."; - emotion 20; - goto M_MENU; - //Armor -M_PART2: - set @part,2; - if (getequipisequiped(2)) goto L_CHECK1; - mes "[Perchik]"; - mes "Your belly...? Yes, it's rather fat."; - emotion 6; - goto M_MENU; - //Left Hand -M_PART3: - set @part,3; - if (getequipisequiped(3)) goto L_CHECK1; - mes "[Perchik]"; - mes "Sign your left hand? I'm not a celebrity, you know..."; - emotion 4; - goto M_MENU; - //Right Hand -M_PART4: - set @part,4; - if (getequipisequiped(4)) goto L_CHECK1; - mes "[Perchik]"; - mes "It isn't an armor... It's a mud!!! Wash your hands more often."; - emotion 4; - goto M_MENU; - //Garment -M_PART5: - set @part,5; - if (getequipisequiped(5)) goto L_CHECK1; - mes "[Perchik]"; - mes "Look... It's empty..."; - goto M_MENU; - //Foot Gear -M_PART6: - set @part,6; - if (getequipisequiped(6)) goto L_CHECK1; - mes "[Perchik]"; - mes "Aw!! I don't like stinky feet."; - emotion 16; - goto M_MENU; - //Accessory1 -M_PART7: - set @part,7; - if (getequipisequiped(7)) goto L_CHECK1; - mes "[Perchik]"; - mes "Yep... a pocket with a huge hole..."; - emotion 20; - goto M_MENU; - //Accessory2 -M_PART8: - set @part,8; - if (getequipisequiped(8)) goto L_CHECK1; - mes "[Perchik]"; - mes "I see your fat belly..."; - emotion 20; - goto M_MENU; - -L_CHECK1: - set @ref,0; - set @id,getequipid(@part); - if(getequipisidentify(@part)) goto L_CHECK2; - mes "[Perchik]"; - mes "How could you equip such unknown item?"; - npctalk "What a sneaky cheater!"; - emotion e_wah; - close; - -L_CHECK2: - set @ref,getequiprefinerycnt(@part); - mes "[Perchik]"; - mes "You want me to sign your "+getitemname(@id)+"..."; - if(BaseJob==Job_Novice) { - mes "But you're a Novice. My BOSS told me to send such weaklings away."; - emotion e_sry; - goto M_MENU; - } - set @slot0,getequipcardid(@part,0); - set @slot1,getequipcardid(@part,1); - set @slot2,getequipcardid(@part,2); - set @slot3,getequipcardid(@part,3); - - if(@slot0==255 || @slot0==254 || @slot0<0) { + setarray .@pos$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear"; + set .@menu$,""; + for (set .@i,1; .@i<=10; set .@i,.@i+1) { + if (getequipisequiped(.@i)) + set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]"; + set .@menu$, .@menu$+":"; } + set .@part, select(.@menu$); + set .@id, getequipid(.@part); + set .@ref, getequiprefinerycnt(.@part); + mes "[Perchik]"; + if (!getequipisequiped(.@part)) { + mes "Nothing is equipped there!"; + emotion e_wah; + close; } + for(set .@i,0; .@i<4; set .@i,.@i+1) + set .@slot[.@i], getequipcardid(.@part,.@i); + if (.@slot[0]==255 || .@slot[0]==254 || .@slot[0]<0) { mes "Alas, this item's already signed."; - mes "I would never touch masters work."; + mes "I would never touch a master's work."; emotion e_hmm; - goto M_MENU; - } - if(@slot0>4000 && @slot0<5000) { + close; } + if (.@slot[0]>4000 && .@slot[0]<5000) { mes "A card? Here?!"; mes "As I said before, I don't sign items with cards."; emotion e_hmm; - goto M_MENU; - } - if(getiteminfo(@id,10)) { - mes "Sorry. I don't sign slotted items."; + close; } + if (getiteminfo(.@id,10)) { + mes "Sorry, I don't sign slotted items."; emotion e_sry; - goto M_MENU; - } + close; } getinventorylist; - for (set .@i,0; .@i < @inventorylist_count; set .@i,.@i+1){ - if(@inventorylist_expire[.@i] != 0) { + for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) + if (@inventorylist_expire[.@i] != 0) { mes "Sorry, I don't sign rental items!"; emotion e_hmm; - goto M_MENU; - } - } - - if(@ref)mes "It has been refined "+@ref+" times... Adding ^FF00005000z^000000 per time."; - mes "Give me ^0000803 gray Gift Boxes^000000"; - if(@ref)mes "and ^FF0000"+(5000*@ref)+"z^000000."; + close; } + set .@price, .@Cost[0]+(.@Cost[1]*.@ref); + if (getarraysize(.@Item) || .@price) { + mes "I will need:"; + if (getarraysize(.@Item)) + for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2) { + mes " ~ "+.@Item[.@i+1]+"x "+getitemname(.@Item[.@i]); + if (countitem(.@Item[.@i]) < .@Item[.@i+1]) set .@nr,1; } + if (.@price) mes " ~ "+.@price+" Zeny"; } + mes "Shall I sign your ^0055FF"+getitemname(.@id)+"^000000?"; next; - menu "Ok!",-, "Leave",M_END; - if(Zeny>=(5000*@ref) && countitem(644)>=3) { - delitem 644,3; - set Zeny,Zeny-(5000*@ref); - goto L_MAKE; - } - mes "[Perchik]"; - mes "I don't work for 'thanks'."; - emotion e_sry; - close; - -L_MAKE: - if(countitem2(@id,1,@ref,0,@slot0,@slot1,@slot2,@slot3)==0) { + if(select("Ok!:Leave")==2) { mes "[Perchik]"; - mes "Where is... "+getitemname(@id)+"?"; + mes "See you..."; + emotion e_yawn; + close; } + mes "[Perchik]"; + if (Zeny < .@price || .@nr) { + mes "I don't work for 'thanks'."; + emotion e_sry; + close; } + if (!countitem2(.@id,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3])) { + mes "Where is "+getitemname(@id)+"...?"; npctalk "You're a snoozy cheater!"; logmes "CHEATER: Tried to sign an item not having it: "+getitemname(@id); emotion e_wah; - close; - } - delitem2 @id,1,1,@ref,0,@slot0,@slot1,@slot2,@slot3; - - mes "[Perchik]"; + close; } + if (.@price) set Zeny, Zeny-.@price; + if (getarraysize(.@Item)) + for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2) + delitem .@Item[.@i], .@Item[.@i+1]; + delitem2 .@id,1,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3]; mes "Done!"; emotion e_proud; - - getitem2 @id,1,1,@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff; - close; - -M_END: - mes "[Perchik]"; - mes "See you..."; - emotion e_yawn; + getitem2 .@id,1,1,.@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff; + equip .@id; close; } diff --git a/npc/custom/quests/valhallen.txt b/npc/custom/quests/valhallen.txt index e976640cc..19480b105 100644 --- a/npc/custom/quests/valhallen.txt +++ b/npc/custom/quests/valhallen.txt @@ -1,197 +1,68 @@ //===== rAthena Script ======================================= -//= Valhallen items Quests NPC +//= Valhallen Items Quests NPC //===== By: ================================================== //= Avaji //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= All-in-one: Mjollnir,Sleipnir,Brisingammen,Gleipnir,Megingjard -//===== Additional Comments: ================================= +//= All-in-one: Mjolnir,Sleipnir,Brisingamen,Gleipnir,Megingjard //= Custom quest, ingredients based on official RO FAQ +//===== Additional Comments: ================================= +//= 1.1 Optimized. [Euphy] //============================================================ prontera,147,171,5 script Lenneth 811,{ mes "[Lenneth]"; mes "I come from Valhalla to aid you."; - mes "I can transmute for you many of the Valhallen items."; - mes "Although they require many rare elements to make."; - next; - mes "[Lenneth]"; - mes "What would you like?"; - next; - menu "Mjollnir",-,"Sleipnir",L_SLE,"Brisingammen",L_BRI,"Gleipnir",L_GLE,"Megingjard",L_MEG; - - mes "[Lenneth]"; - mes "^3355FFMjollnir^000000 is the mighty Hammer of Thor."; - mes "The items I need to transmute 2 ^3355FFSpanners^000000 into ^3355FFMjollnir^000000 are as follows:"; - mes "20 ^3355FFOridecon^000000 5 ^3355FFElunium^000000 and 40 ^3355FFGold^000000"; - mes "I also need the following essences:"; - mes "2 ^3355FFThor's Guntlet^000000"; - mes "4 ^3355FFIron Maiden^000000"; - mes "5 ^3355FFWrath of Valkyrie^000000"; - mes "5 ^3355FFBreath of Soul^000000"; - mes "5 ^3355FFOmen of tempest^000000"; - next; - mes "[Lenneth]"; - mes "Do you desire ^3355FFMjollnir^000000?"; - next; - menu "Yes",-,"No",L_OUT; - - if(countitem(984) < 20 || countitem(985) < 5 || countitem(969) < 40 || countitem(1531) < 2 || countitem(7089) < 5 - || countitem(7074) < 2 || countitem(7075) < 4 || countitem(7078) < 5 || countitem(7087) < 5) goto L_NOTENOUGH; - - delitem 984,20; - delitem 985,5; - delitem 969,40; - delitem 1531,2; - delitem 7074,2; - delitem 7075,4; - delitem 7078,5; - delitem 7087,5; - delitem 7089,5; - - getitem 1530,1; - - mes "[Lenneth]"; - mes "Here is your ^3355FFMjollnir^000000, may it serve you well."; - close; -L_SLE: - - mes "[Lenneth]"; - mes "^3355FFSleipnir^000000 are boots made after Odin's War Horse."; - mes "To be able to transmute 2 ^3355FFBoots^000000 into ^3355FFSleipnir^000000 I will need:"; - mes "1 ^3355FFOridecon^000000 10 ^3355FFElunium^000000 and 20 ^3355FFGold^000000"; - mes "I also need the following essences:"; - mes "3 ^3355FFWheel of the Unknown^000000"; - mes "5 ^3355FFFeather of Angel^000000"; - mes "3 ^3355FFSprirt of Fish^000000"; - mes "3 ^3355FFEmblem of the Sun God^000000"; + mes "I can transmute for you many of the Valhallen items,"; + mes "although they require many rare elements to make."; next; - mes "[Lenneth]"; - mes "Do you desire ^3355FFSleipnir^000000?"; + switch(select("Mjolnir:Sleipnir:Brisingamen:Gleipnir:Megingjard")) { + case 1: + mes "[Lenneth]"; + mes "^3355FFMjolnir^000000 is the mighty Hammer of Thor."; + setarray .@Items[0],1530,1531,2,984,20,985,5,969,40,7074,2,7075,4,7078,5,7087,5,7089,5; + break; + case 2: + mes "[Lenneth]"; + mes "^3355FFSleipnir^000000 are boots made after Odin's War Horse."; + setarray .@Items[0],2410,2406,2,984,1,969,20,985,10,7076,3,7079,5,7083,3,7086,3; + break; + case 3: + mes "[Lenneth]"; + mes "^3355FFBrisingammen^000000 is the magical Necklace of Freyja, goddess of Beauty."; + setarray .@Items[0],2630,2603,1,726,2,722,3,727,10,723,5,969,20,7073,4,7077,4,7088,3,7090,3,7092,3; + break; + case 4: + mes "[Lenneth]"; + mes "The ^3355FFGleipnir^000000 is a light yet strong rope required to make ^3355FFMegingjard^000000"; + setarray .@Items[0],7058,7080,4,7081,5,7082,4,7084,3,7085,3; + break; + case 5: + mes "[Lenneth]"; + mes "The ^3355FFMegingjard^000000 is the powerful Belt of Thor."; + setarray .@Items[0],2629,7058,1,2627,1,969,10,726,10,984,5; + break; } + mes "^FF0000The items I need are as follows:^000000"; + for(set .@i,1; .@i<getarraysize(.@Items[0]); set .@i,.@i+2) { + mes " ~ "+.@Items[.@i+1]+"x ^3355FF"+getitemname(.@Items[.@i])+"^000000"; + if (countitem(.@Items[.@i]) < .@Items[.@i+1]) set .@nr,1; } + if (.@nr) close; next; - menu "Yes",-,"No",L_OUT; - - if(countitem(969) < 20 || countitem(985) < 10 || countitem(984) < 1 || countitem(2406) < 2 || countitem(7076) < 3 - || countitem(7079) < 5 || countitem(7083) < 3 || countitem(7086) < 3) goto L_NOTENOUGH; - - delitem 969,20; - delitem 985,10; - delitem 984,1; - delitem 2406,2; - delitem 7076,3; - delitem 7079,5; - delitem 7083,3; - delitem 7086,3; - - getitem 2410,1; - mes "[Lenneth]"; - mes "Here is your ^3355FFSleipnir^000000, may they help you."; - close; -L_BRI: - - mes "[Lenneth]"; - mes "^3355FFBrisingammen^000000 is the magical Necklace of Freyja, goddess of Beauty."; - mes "The items I need to transmute a ^3355FFNecklace^000000 into ^3355FFBrisingammen^000000 are as follows:"; - mes "2 ^3355FFSapphire^000000 3 ^3355FFPearl^000000 10 ^3355FFOpal^000000"; - mes "5 ^3355FFRuby^000000 and 20 ^3355FFGold^000000"; - mes "I also need the following essences:"; - mes "4 ^3355FFFreya's Jewel^000000"; - mes "4 ^3355FFSilver Ornament^000000"; - mes "3 ^3355FFSnow Crystal^000000"; - mes "3 ^3355FFQuiet Wave^000000"; - mes "3 ^3355FFDrifting Air^000000"; + mes "Do you desire ^3355FF"+getitemname(.@Items[0])+"^000000?"; next; - mes "[Lenneth]"; - mes "Do you desire ^3355FFBrisingammen^000000?"; - next; - menu "Yes",-,"No",L_OUT; - - if(countitem(969) < 20 || countitem(723) < 5 || countitem(727) < 10 || countitem(722) < 3 || countitem(726) < 2 - || countitem(7090) < 3 || countitem(7088) < 3 || countitem(7077) < 4 || countitem(7073) < 4 || countitem(2603) < 1 - || countitem(7092) < 3) goto L_NOTENOUGH; - - delitem 726,2; - delitem 722,3; - delitem 727,10; - delitem 723,5; - delitem 969,20; - delitem 2603,1; - delitem 7073,4; - delitem 7077,4; - delitem 7088,3; - delitem 7090,3; - delitem 7092,3; - - getitem 2630,1; - - mes "[Lenneth]"; - mes "Here is ^3355FFBrisingammen^000000, may it serve you well."; - close; -L_GLE: - - mes "[Lenneth]"; - mes "The ^3355FFGleipnir^000000 is a light yet strong rope required to make ^3355FFMegingjard^000000"; - mes "I will need the following essences to transmute ^3355FFGleipnir^000000:"; - mes "4 ^3355FFTread of Cat^000000"; - mes "5 ^3355FFWoman's Moustache^000000"; - mes "4 ^3355FFStone Fragment^000000"; - mes "3 ^3355FFSaliva of Bird^000000"; - mes "3 ^3355FFSinew of Bear^000000"; - next; - mes "[Lenneth]"; - mes "Do you desire ^3355FFGleipnir^000000?"; - next; - menu "Yes",-,"No",L_OUT; - - if(countitem(7085) < 3 || countitem(7084) < 3 || countitem(7082) < 4 || countitem(7081) < 5 || countitem(7080) < 4) goto L_NOTENOUGH; - - delitem 7080,4; - delitem 7081,5; - delitem 7082,4; - delitem 7084,3; - delitem 7085,3; - - getitem 7058,1; - - mes "[Lenneth]"; - mes "Here is your ^3355FFGleipnir^000000."; - close; -L_MEG: - - mes "[Lenneth]"; - mes "The ^3355FFMegingjard^000000 is the powerful Belt of Thor."; - mes "To transmute a ^3355FFBelt^000000 into ^3355FFMegingjard^000000 I will need the following:"; - mes "10 ^3355FFGold^000000 10 ^3355FFSapphire^000000"; - mes "5 ^3355FFOridecon^000000 and 1 ^3355FFGleipnir^000000"; - next; - mes "[Lenneth]"; - mes "Do you desire ^3355FFMegingjard^000000?"; - next; - menu "Yes",-,"No",L_OUT; - - if(countitem(2627) < 1 || countitem(984) < 5 || countitem(726) < 10 || countitem(969) < 10 || countitem(7058) < 1) goto L_NOTENOUGH; - - delitem 7058,1; - delitem 969,10; - delitem 726,10; - delitem 984,5; - delitem 2627,1; - - getitem 2629,1; - - mes "[Lenneth]"; - mes "Here is ^3355FFMegingjard^000000, may it serve you well."; - close; -L_NOTENOUGH: - mes "[Lenneth]"; - mes "You are lacking a few items, please return when you have them."; - close; -L_OUT: - mes "[Lenneth]"; - mes "Please return when you change your mind."; + if(select("Yes:No")==2) { + mes "[Lenneth]"; + mes "Please return if you change your mind."; + close; } + mes "[Lenneth]"; + mes "Here is your ^3355FF"+getitemname(.@Items[0])+"^000000."; + mes "May it serve you well."; + for(set .@i,1; .@i<getarraysize(.@Items); set .@i,.@i+2) + delitem .@Items[.@i], .@Items[.@i+1]; + getitem .@Items[0],1; close; } |