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-rw-r--r--npc/custom/quests/quest_shop.txt296
1 files changed, 148 insertions, 148 deletions
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt
index fd58e49a4..ad7b44ea9 100644
--- a/npc/custom/quests/quest_shop.txt
+++ b/npc/custom/quests/quest_shop.txt
@@ -1,148 +1,148 @@
-//===== rAthena Script =======================================
-//= Euphy's Quest Shop
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.4a
-//===== Compatible With: =====================================
-//= rAthena SVN r15340+
-//===== Description: =========================================
-//= A dynamic quest shop based on Lunar's, with easier config.
-//= Includes support for multiple shops & cashpoints.
-//= Item Preview script by ToastOfDoom.
-//============================================================
-
-prontera,164,203,6 script Quest Shop 998,{
-function Add; function Chk; function Slot; function A_An;
-
- if(.Shops$ != "") set .@i,1;
- else {
- set .@menu$,"";
- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
- set .@menu$, .@menu$+.Shops$[.@i]+":";
- set .@i, select(.@menu$); }
- dispbottom "Select one item at a time.";
- callshop "qshop"+.@i,1;
- npcshopattach "qshop"+.@i;
- end;
-
-function Add {
- if (getitemname(getarg(1))=="null") {
- debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
- for(set .@n,5; .@n<127; set .@n,.@n+2) {
- if (!getarg(.@n,0)) break;
- if (getitemname(getarg(.@n))=="null") {
- debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
- for(set .@i,2; .@i<.@n; set .@i,.@i+1)
- set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
- npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
- return; }
-function Chk {
- if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
- else return "^00FF00"; }
-function Slot {
- set .@s$,getitemname(getarg(0));
- switch(.ShowSlot){
- case 1: if (!getitemslots(getarg(0))) return .@s$;
- case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
- default: return .@s$; } }
-function A_An {
- setarray .@A$[0],"a","e","i","o","u";
- set .@B$, "_"+getarg(0);
- for(set .@i,0; .@i<5; set .@i,.@i+1)
- if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
- return "a "+getarg(0); }
-
-OnBuyItem:
- set .@q[0],@bought_nameid;
- copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
- if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
- mes "[Quest Shop]";
- mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
- mes "Requirements:";
- if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
- if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
- if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
- mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
- next;
- set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
- addtimer 1000, strnpcinfo(1)+"::OnEnd";
- while(1){
- switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
- case 1:
- if (@qe0) {
- mes "[Quest Shop]";
- mes "You're missing one or more quest requirements.";
- close; }
- if (!checkweight(.@q[0],.@q[1])) {
- mes "[Quest Shop]";
- mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
- close; }
- if (.@q[2]) set Zeny, Zeny-.@q[2];
- if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
- if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
- delitem .@q[.@i],.@q[.@i+1];
- getitem .@q[0],.@q[1];
- if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
- specialeffect2 699;
- close;
- case 2:
- set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
- if (@qe1&1) atcommand "@changelook 3 "+@qe2;
- if (@qe1&256) atcommand "@changelook 1 "+@qe2;
- if (@qe1&512) atcommand "@changelook 2 "+@qe2;
- set @qe6,1;
- break;
- case 3:
- close; } }
-OnEnd:
- if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
- for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
- end;
-OnInit:
- freeloop(1);
-// --------------------- Config ---------------------
-// Custom points, if needed: "<variable>","<name to display>"
- setarray .Points$[0],"#CASHPOINTS","Cash Points";
-
- set .Announce,1; // Announce quest completion? (1: yes / 0: no)
- set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
- set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
- set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
-
-// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
-// Duplicate dummy data for any additional shops (bottom of script).
-// If no categories, use the second line instead (remove //).
-
- setarray .Shops$[1],"Headgears","Weapons","Other";
- // set .Shops$,"n/a";
-
-// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
-// <required item ID>,<required item amount>{,...});
-// Shop number corresponds with order above (default is 1).
-// Note: Do NOT use a reward item more than once!
-
- Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
- Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
- Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
- Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
-
- Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
- Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
-
- Add(3,531,1,3,0,512,1,713,1);
- Add(3,532,1,3,0,513,1,713,1);
- Add(3,533,1,3,0,514,1,713,1);
- Add(3,534,1,3,0,515,1,713,1);
-
-// --------------------------------------------------
- freeloop(0);
- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
- npcshopdelitem "qshop"+.@i,909;
- end;
-}
-
-// -------- Dummy data (duplicate as needed) --------
-- shop qshop1 -1,909:-1
-- shop qshop2 -1,909:-1
-- shop qshop3 -1,909:-1 \ No newline at end of file
+//===== rAthena Script =======================================
+//= Euphy's Quest Shop
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.4a
+//===== Compatible With: =====================================
+//= rAthena SVN r15340+
+//===== Description: =========================================
+//= A dynamic quest shop based on Lunar's, with easier config.
+//= Includes support for multiple shops & cashpoints.
+//= Item Preview script by ToastOfDoom.
+//============================================================
+
+prontera,164,203,6 script Quest Shop 998,{
+function Add; function Chk; function Slot; function A_An;
+
+ if(.Shops$ != "") set .@i,1;
+ else {
+ set .@menu$,"";
+ for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
+ set .@menu$, .@menu$+.Shops$[.@i]+":";
+ set .@i, select(.@menu$); }
+ dispbottom "Select one item at a time.";
+ callshop "qshop"+.@i,1;
+ npcshopattach "qshop"+.@i;
+ end;
+
+function Add {
+ if (getitemname(getarg(1))=="null") {
+ debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
+ for(set .@n,5; .@n<127; set .@n,.@n+2) {
+ if (!getarg(.@n,0)) break;
+ if (getitemname(getarg(.@n))=="null") {
+ debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
+ for(set .@i,2; .@i<.@n; set .@i,.@i+1)
+ set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
+ npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
+ return; }
+function Chk {
+ if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
+ else return "^00FF00"; }
+function Slot {
+ set .@s$,getitemname(getarg(0));
+ switch(.ShowSlot){
+ case 1: if (!getitemslots(getarg(0))) return .@s$;
+ case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
+ default: return .@s$; } }
+function A_An {
+ setarray .@A$[0],"a","e","i","o","u";
+ set .@B$, "_"+getarg(0);
+ for(set .@i,0; .@i<5; set .@i,.@i+1)
+ if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
+ return "a "+getarg(0); }
+
+OnBuyItem:
+ set .@q[0],@bought_nameid;
+ copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
+ if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
+ mes "[Quest Shop]";
+ mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
+ mes "Requirements:";
+ if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
+ if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
+ if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
+ mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
+ next;
+ set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
+ addtimer 1000, strnpcinfo(1)+"::OnEnd";
+ while(1){
+ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
+ case 1:
+ if (@qe0) {
+ mes "[Quest Shop]";
+ mes "You're missing one or more quest requirements.";
+ close; }
+ if (!checkweight(.@q[0],.@q[1])) {
+ mes "[Quest Shop]";
+ mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
+ close; }
+ if (.@q[2]) set Zeny, Zeny-.@q[2];
+ if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
+ if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
+ delitem .@q[.@i],.@q[.@i+1];
+ getitem .@q[0],.@q[1];
+ if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
+ specialeffect2 699;
+ close;
+ case 2:
+ set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
+ if (@qe1&1) atcommand "@changelook 3 "+@qe2;
+ if (@qe1&256) atcommand "@changelook 1 "+@qe2;
+ if (@qe1&512) atcommand "@changelook 2 "+@qe2;
+ set @qe6,1;
+ break;
+ case 3:
+ close; } }
+OnEnd:
+ if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
+ for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
+ end;
+OnInit:
+ freeloop(1);
+// --------------------- Config ---------------------
+// Custom points, if needed: "<variable>","<name to display>"
+ setarray .Points$[0],"#CASHPOINTS","Cash Points";
+
+ set .Announce,1; // Announce quest completion? (1: yes / 0: no)
+ set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
+ set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
+ set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
+
+// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
+// Duplicate dummy data for any additional shops (bottom of script).
+// If no categories, use the second line instead (remove //).
+
+ setarray .Shops$[1],"Headgears","Weapons","Other";
+ // set .Shops$,"n/a";
+
+// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
+// <required item ID>,<required item amount>{,...});
+// Shop number corresponds with order above (default is 1).
+// Note: Do NOT use a reward item more than once!
+
+ Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
+ Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
+ Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
+ Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
+
+ Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
+ Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
+
+ Add(3,531,1,3,0,512,1,713,1);
+ Add(3,532,1,3,0,513,1,713,1);
+ Add(3,533,1,3,0,514,1,713,1);
+ Add(3,534,1,3,0,515,1,713,1);
+
+// --------------------------------------------------
+ freeloop(0);
+ for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
+ npcshopdelitem "qshop"+.@i,909;
+ end;
+}
+
+// -------- Dummy data (duplicate as needed) --------
+- shop qshop1 -1,909:-1
+- shop qshop2 -1,909:-1
+- shop qshop3 -1,909:-1