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-rw-r--r--npc/custom/quests/hunting_missions.txt16
1 files changed, 9 insertions, 7 deletions
diff --git a/npc/custom/quests/hunting_missions.txt b/npc/custom/quests/hunting_missions.txt
index b113d6fe5..438444a14 100644
--- a/npc/custom/quests/hunting_missions.txt
+++ b/npc/custom/quests/hunting_missions.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
-//= 1.2a
+//= 1.2b
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -124,8 +124,8 @@ Mission_Status:
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
set .@j[.@i], getd("Mission"+.@i);
set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
- set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
- set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
+ set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]);
+ set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]);
mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
}
@@ -133,7 +133,7 @@ Mission_Status:
set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
- set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier;
+ set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2];
next;
mes "[Hunting Missions]";
@@ -152,7 +152,8 @@ Mission_Status:
specialeffect2 EF_ANGEL;
specialeffect2 EF_TRUESIGHT;
set #Mission_Points, #Mission_Points+.@Mission_Points;
- getexp .@Base_Exp,.@Job_Exp;
+ set BaseExp, BaseExp+.@Base_Exp;
+ set JobExp, JobExp+.@Job_Exp;
set Zeny, Zeny+.@Zeny;
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
setd "Mission"+.@i,0;
@@ -259,11 +260,12 @@ OnNPCKillEvent:
OnInit:
set .Delay,12; // Quest delay, in hours (0 to disable).
- set .Quests,4; // Number of subquests per quest (increases rewards).
+ set .Quests,4; // Number of subquests per mission (increases rewards).
set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
- set .Multiplier,60; // Multiplier for Zeny reward calculation.
setarray .Count[0], // Min and max monsters per subquest (increases rewards).
40,70;
+ setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards.
+ getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;
setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
512,1,513,1,514,1,538,5,539,5,558,10,561,10;