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+//===== eAthena Script =======================================
+//= Custom Halloween Event 2006
+//===== By: ==================================================
+//= Stryker
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= Latest Svn
+//===== Description: =========================================
+//= Halloween Event Script
+//===== Additional Comments: =================================
+//= Version 1.1 - Added trick to script
+//= 1.2 fixed bugs, optimized. Now uses 1 var instead of 3 [Lupus]
+//============================================================
+
+
+prontera,151,190,5 script Hallows' Eve Event 807,{
+ mes "[Hallows' Eve Event]";
+ if(Class == Job_Novice){
+ mes "I am sorry but you have to got a job to complete the event.";
+ emotion e_swt,1;
+ close;
+ }
+ if(EVENT_HALWN06&1 && EVENT_HALWN06&2){
+ mes "I am sorry but you have already completed the event.";
+ emotion e_sry;
+ close;
+ }
+ mes "Greetings fellow lively human.";
+ next;
+ mes "[Hallows' Eve Event]";
+ mes "Halloween is upon us and it is almost time to adventure out into places few dare go.";
+ next;
+ mes "[Hallows' Eve Event]";
+ mes "Trick or treat, which do you prefer?";
+ next;
+ menu "Trick",-, "Treat",L_Treat;
+
+ mes "[Hallows' Eve Event]";
+ if(EVENT_HALWN06&2){
+ mes "I'm sorry but you have already had a trick. Why don't you go pick a treat now.";
+ emotion e_sry;
+ close;
+ }
+ mes "Give me a min...";
+ next;
+ set BaseExp,BaseExp+BaseLevel*1000;
+ set EVENT_HALWN06,EVENT_HALWN06|2;
+
+ mes "[Hallows' Eve Event]";
+ mes "Here is your treat. Your Base EXP has been slightly increased.";
+ next;
+ mes "[Hallows' Eve Event]";
+ mes "I hope you enjoy your trick and Happy Halloween!";
+ close;
+
+L_Treat:
+ mes "[Hallows' Eve Event]";
+ if(EVENT_HALWN06&1){
+ mes "I'm sorry but you have already had a treat. Why don't you go pick a trick now.";
+ emotion e_sry;
+ close;
+ }
+ if(!(EVENT_HALWN06&4)){
+ mes "Great! This shall be so much fun.";
+ next;
+ mes "[Hallows' Eve Event]";
+ mes "I will be sending you on a scavenger hunt for items.";
+ next;
+ mes "[Hallows' Eve Event]";
+ mes "Bring back all the necessary items, and I will create you a treat.";
+ next;
+ mes "[Hallows' Eve Event]";
+ mes "Not just any normal treat either that you can eat, but it is something you can wear on your head.";
+ next;
+ mes "[Hallows' Eve Event]";
+ mes "But with all things made, some items are required first.";
+ mes "The list:";
+ mes "1 Hat,";
+ mes "30 Pumpkin, and";
+ mes "20 Black Piece of Cloth";
+ next;
+ mes "[Hallows' Eve Event]";
+ mes "Hurry along now.";
+ set EVENT_HALWN06,EVENT_HALWN06|4;
+ close;
+ }
+ mes "Did you get the items I requested or do you need to see the list again?";
+ next;
+ menu "Got'em",-, "Don't Have",L_Dont_Have, "See List",L_List;
+
+ mes "[Hallows' Eve Event]";
+ if((countitem(2220) < 1) || (countitem(535) < 30) || (countitem(7205) < 20)){
+ mes "You don't have enough items. Come back when you do.";
+ emotion e_sry;
+ close;
+ }
+ delitem 2220,1;
+ delitem 535,30;
+ delitem 7205,20;
+ getitem 5134,1;
+ set EVENT_HALWN06,EVENT_HALWN06|1;
+ mes "Good job! I hope you are happy with your item.";
+ emotion e_grat;
+ next;
+ mes "[Hallows' Eve Event]";
+ mes "Enjoy the rest of your halloween.";
+ emotion e_scissors,1;
+ close;
+
+L_Dont_Have:
+ mes "[Hallows' Eve Event]";
+ mes "Go back out and search for them. Would you like to view the list?";
+ next;
+ menu "No",-, "Yes",L_List;
+ close;
+
+L_List:
+ mes "[Hallows' Eve Event]";
+ mes "I require the following items:";
+ mes "1 Hat,";
+ mes "30 Pumpkin, and";
+ mes "20 Black Piece of Cloth.";
+ close;
+}