diff options
Diffstat (limited to 'npc/custom/events/cluckers.txt')
-rw-r--r-- | npc/custom/events/cluckers.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt index cf296cb18..1f32f9f25 100644 --- a/npc/custom/events/cluckers.txt +++ b/npc/custom/events/cluckers.txt @@ -5,8 +5,8 @@ //===== Current Version: ===================================== //= 1.2a //===== Description: ========================================= -//= Click the chicken and try retrieve the item at a low -//= chance. If you fail he will nuke, freeze, stone, +//= Click the chicken and try retrieve the item at a low +//= chance. If you fail he will nuke, freeze, stone, //= stun, or make you fall asleep. //= The prize is configurable and triggered by the NPC. //===== Additional Comments: ================================= @@ -16,7 +16,7 @@ //= 1.2a Switched 'atcommand' to 'unitskilluseid'. //============================================================ -prontera,156,219,4 script Cluckers 800,{ +prontera,156,219,4 script Cluckers 4_NFCOCK,{ set .@GMAccess,80; // GM level required to access NPC @@ -26,16 +26,16 @@ prontera,156,219,4 script Cluckers 800,{ case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break; case 1: npctalk "Cluuuuuck!~"; break; case 2: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break; - case 3: sc_start SC_Freeze,10000,0; break; + case 3: sc_start SC_FREEZE,10000,0; break; case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break; - case 5: sc_start SC_Sleep,10000,0; break; - case 6: sc_start SC_Stone,10000,0; emotion 29; break; + case 5: sc_start SC_SLEEP,10000,0; break; + case 6: sc_start SC_STONE,10000,0; emotion 29; break; case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break; case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break; - case 9: sc_start SC_Stun,10000,0; break; - case 10: sc_start SC_Sleep,10000,0; emotion 29; break; + case 9: sc_start SC_STUN,10000,0; break; + case 10: sc_start SC_SLEEP,10000,0; emotion 29; break; case 11: npctalk "Cluck! Cluck!"; break; - case 12: sc_start SC_Stun,10000,0; break; + case 12: sc_start SC_STUN,10000,0; break; case 13: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break; default: if (rand(50) < 4) { @@ -111,4 +111,4 @@ OnTimer40000: if (!$cluck_item_amount) set $cluck_item_amount,1; set .startcluck,1; end; -}
\ No newline at end of file +} |