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-rw-r--r--npc/custom/etc/lottery.txt908
1 files changed, 454 insertions, 454 deletions
diff --git a/npc/custom/etc/lottery.txt b/npc/custom/etc/lottery.txt
index 1b6d9f7ee..7cc9a53f1 100644
--- a/npc/custom/etc/lottery.txt
+++ b/npc/custom/etc/lottery.txt
@@ -1,454 +1,454 @@
-//===== rAthena Script =======================================
-//= Lottery
-//===== By: ==================================================
-//= acky
-//===== Current Version: =====================================
-//= 1.2.1a
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Daily lottery draw
-//===== Additional Comments: =================================
-//= Numbers drawn daily (Time is configured line 29)
-//= *Added GM-Riggability
-//= *Ability to renew ticket
-//= *Improved interface
-//= *Fixed minor bug where first load didn't work.
-//= 1.2.1a fix due to new script engine
-//============================================================
-
-- script lotterygenerator -1,{
-OnInit:
- set $L_TicketPrice,4750; // TICKET COST
- set $L_Prize_Money,5000000; // JACKPOT AMOUNT
- set $L_Prize_Money_Small,1000000; // SECONDARY PRIZE
- if ($LID == 0) goto L_GenID;
- end;
-
- //Modify for own time
-OnClock2045:
- // CHECKS IF LOTTERY IS RIGGED
- if ($L_Rigged == 1) goto L_Rigged_Draw;
- // GENERATES RANDOM NUMBERS 1-40
-Pick1:
- set $LW1,rand (1,40);
-
-Pick2:
- set $LW2,rand (1,40);
- if ($LW2 == $LW1) goto Pick2;
-
-Pick3:
- set $LW3,rand (1,40);
- if ($LW3 == $LW2) goto Pick3;
- if ($LW3 == $LW1) goto Pick3;
-
-Pick4:
- set $LW4,rand (1,40);
- if ($LW4 == $LW2) goto Pick4;
- if ($LW4 == $LW1) goto Pick4;
- if ($LW4 == $LW3) goto Pick4;
-
-Pick5:
- set $LW5,rand (1,40);
- if ($LW5 == $LW1) goto Pick5;
- if ($LW5 == $LW2) goto Pick5;
- if ($LW5 == $LW3) goto Pick5;
- if ($LW5 == $LW4) goto Pick5;
-
-Pick6:
- set $LW6,rand (1,40);
- if ($LW6 == $LW1) goto Pick6;
- if ($LW6 == $LW2) goto Pick6;
- if ($LW6 == $LW3) goto Pick6;
- if ($LW6 == $LW4) goto Pick6;
- if ($LW6 == $LW5) goto Pick6;
-
- // BROADCASTS DRAW
-L_Broadcast:
- Announce "Lottery: Welcome to tonight's lotto draw!",8;
- Announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8;
- Announce "Congratulations to the winners of tonight!",8;
-
- // GENERATES DRAW ID CODE
-L_GenID:
- set $LID2,$LID;
- // SETS TOMORROW'S ID NUMBER
- set $LID,rand (100000,999999);
- end;
-
- // SETS DRAW TO RIGGED NUMBERS
-L_Rigged_Draw:
- set $LW1,$LR1;
- set $LW2,$LR2;
- set $LW3,$LR3;
- set $LW4,$LR4;
- set $LW5,$LR5;
- set $LW6,$LR6;
- set $L_Rigged,0;
- goto L_Broadcast;
-}
-
-prontera,141,182,5 script Lottery 76,{
-L_Begin:
- mes "[Lottery]";
- mes "Winning Lotto Numbers ("+$LID2+"):";
- mes "^0000FF[" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]^000000";
- if ($LID > 99999) mes "Your Ticket ("+#LID+"):";
- if ($LID > 99999) mes "^FF0000[" + #LW1 + "] [" + #LW2 + "] [" + #LW3 + "] [" + #LW4 + "] [" + #LW5 + "] [" + #LW6 + "]^000000";
- mes "Next Draw-ID: ^FF0000" + $LID + "^000000.";
- next;
- if (getgmlevel() > 90) goto L_GM;
- menu "Claim Prize",L_Claim,"Buy New Ticket",L_Buy,"Cancel",L_Cancel;
-
-// PURCHASE TICKET
-L_Buy:
- if (#LID == $LID && #L1 != 0) goto L_DoubleTicket;
- mes "[Lottery]";
- mes "Tickets cost ^0000FF" + $L_TicketPrice + "z^000000.";
- mes "The Jackpot is ^FF0000" + $L_Prize_Money + "z^000000.";
- next;
- menu "Buy Ticket",-,"Cancel",L_Cancel;
- if (zeny < $L_TicketPrice) goto L_NoZeny;
- set zeny,zeny-$L_TicketPrice;
- mes "[Lottery]";
- mes "Would you like your numbers hand picked or computer generated?";
- next;
- menu "Computer Generated",L_ComputerGen,"Hand Picked",L_HandPick,"Renew Ticket",L_Renew;
-
-// RENEW LAST TICKET
-L_Renew:
- if ($LID < 99999) goto L_Invalid;
- set #LID,$LID;
- goto L_Confirm2;
-
-L_ComputerGen:
-// SELECTS RANDOM NUMBERS
- set @L1,0;
- set @L2,0;
- set @L3,0;
- set @L4,0;
- set @L5,0;
- set @L6,0;
-Pick1:
- set @L1,rand (1,40);
-Pick2:
- set @L2,rand (1,40);
- if (@L2 == @L1) goto Pick2;
-Pick3:
- set @L3,rand (1,40);
- if (@L3 == @L2) goto Pick3;
- if (@L3 == @L1) goto Pick3;
-Pick4:
- set @L4,rand (1,40);
- if (@L4 == @L2) goto Pick4;
- if (@L4 == @L1) goto Pick4;
- if (@L4 == @L3) goto Pick4;
-Pick5:
- set @L5,rand (1,40);
- if (@L5 == @L1) goto Pick5;
- if (@L5 == @L2) goto Pick5;
- if (@L5 == @L3) goto Pick5;
- if (@L5 == @L4) goto Pick5;
-Pick6:
- set @L6,rand (1,40);
- if (@L6 == @L1) goto Pick6;
- if (@L6 == @L2) goto Pick6;
- if (@L6 == @L3) goto Pick6;
- if (@L6 == @L4) goto Pick6;
- if (@L6 == @L5) goto Pick6;
- mes "[Lottery]";
- mes "The computer has selected the following numbers:";
- mes "^0000FF" + @L1 + " " + @L2 + " " + @L3 + " " + @L4 + " " + @L5 + " " + @L6 + "^000000";
- next;
- menu "Confirm",L_Confirm,"Re-Generate",L_ComputerGen;
-
-// HAND PICK LOTTERY NUMBERS
-L_HandPick:
- mes "[Lottery]";
- mes "Please pick your numbers (1-40):";
- set @L1,0;
- set @L2,0;
- set @L3,0;
- set @L4,0;
- set @L5,0;
- set @L6,0;
-Input1:
- input @L1;
- if (@L1 < 1 || @L1 > 40) goto Input1;
- mes @L1;
-Input2:
- input @L2;
- if (@L2 < 1 || @L2 > 40) goto Input2;
- if (@L2 == @L1) goto Input2;
- mes @L2;
-Input3:
- input @L3;
- if (@L3 < 1 || @L3 > 40) goto Input3;
- if (@L3 == @L1) goto Input3;
- if (@L3 == @L2) goto Input3;
- mes @L3;
-Input4:
- input @L4;
- if (@L4 < 1 || @L4 > 40) goto Input4;
- if (@L4 == @L1) goto Input4;
- if (@L4 == @L2) goto Input4;
- if (@L4 == @L3) goto Input4;
- mes @L4;
-Input5:
- input @L5;
- if (@L5 < 1 || @L5 > 40) goto Input5;
- if (@L5 == @L1) goto Input5;
- if (@L5 == @L2) goto Input5;
- if (@L5 == @L3) goto Input5;
- if (@L5 == @L4) goto Input5;
- mes @L5;
-Input6:
- input @L6;
- if (@L6 < 1 || @L6 > 40) goto Input6;
- if (@L6 == @L1) goto Input6;
- if (@L6 == @L2) goto Input6;
- if (@L6 == @L3) goto Input6;
- if (@L6 == @L4) goto Input6;
- if (@L6 == @L5) goto Input6;
- mes @L6;
- next;
- mes "[Lottery]";
- mes "Your numbers are:";
- mes "^0000FF" + @L1 + " " + @L2 + " " + @L3 + " " + @L4 + " " + @L5 + " " + @L6 + "^000000";
- next;
- menu "Confirm",L_Confirm,"Re-Pick",L_HandPick;
-
-L_Confirm:
- set #LW1,@L1;
- set #LW2,@L2;
- set #LW3,@L3;
- set #LW4,@L4;
- set #LW5,@L5;
- set #LW6,@L6;
- set #LID,$LID;
-L_Confirm2:
- mes "[Lottery]";
- mes "The live broadcasted draw is at 9pm.";
- mes "You can claim your ticket between then and the next draw.";
- next;
- mes "[Lottery]";
- mes "Good luck!";
- close;
-
-L_Claim:
- // CHECKS TICKET VALIDILITY
- if (#LID != $LID2) goto L_Invalid;
- // CHECKS HOW MANY NUMBERS MATCHED
- set @LPrize,0;
- if (#LW1 == $LW1) set @LPrize,@LPrize+1;
- if (#LW1 == $LW2) set @LPrize,@LPrize+1;
- if (#LW1 == $LW3) set @LPrize,@LPrize+1;
- if (#LW1 == $LW4) set @LPrize,@LPrize+1;
- if (#LW1 == $LW5) set @LPrize,@LPrize+1;
- if (#LW1 == $LW6) set @LPrize,@LPrize+1;
- if (#LW2 == $LW1) set @LPrize,@LPrize+1;
- if (#LW2 == $LW2) set @LPrize,@LPrize+1;
- if (#LW2 == $LW3) set @LPrize,@LPrize+1;
- if (#LW2 == $LW4) set @LPrize,@LPrize+1;
- if (#LW2 == $LW5) set @LPrize,@LPrize+1;
- if (#LW2 == $LW6) set @LPrize,@LPrize+1;
- if (#LW3 == $LW1) set @LPrize,@LPrize+1;
- if (#LW3 == $LW2) set @LPrize,@LPrize+1;
- if (#LW3 == $LW3) set @LPrize,@LPrize+1;
- if (#LW3 == $LW4) set @LPrize,@LPrize+1;
- if (#LW3 == $LW5) set @LPrize,@LPrize+1;
- if (#LW3 == $LW6) set @LPrize,@LPrize+1;
- if (#LW4 == $LW1) set @LPrize,@LPrize+1;
- if (#LW4 == $LW2) set @LPrize,@LPrize+1;
- if (#LW4 == $LW3) set @LPrize,@LPrize+1;
- if (#LW4 == $LW4) set @LPrize,@LPrize+1;
- if (#LW4 == $LW5) set @LPrize,@LPrize+1;
- if (#LW4 == $LW6) set @LPrize,@LPrize+1;
- if (#LW5 == $LW1) set @LPrize,@LPrize+1;
- if (#LW5 == $LW2) set @LPrize,@LPrize+1;
- if (#LW5 == $LW3) set @LPrize,@LPrize+1;
- if (#LW5 == $LW4) set @LPrize,@LPrize+1;
- if (#LW5 == $LW5) set @LPrize,@LPrize+1;
- if (#LW5 == $LW6) set @LPrize,@LPrize+1;
- if (#LW6 == $LW1) set @LPrize,@LPrize+1;
- if (#LW6 == $LW2) set @LPrize,@LPrize+1;
- if (#LW6 == $LW3) set @LPrize,@LPrize+1;
- if (#LW6 == $LW4) set @LPrize,@LPrize+1;
- if (#LW6 == $LW5) set @LPrize,@LPrize+1;
- if (#LW6 == $LW6) set @LPrize,@LPrize+1;
-
- if (@LPrize == 6) goto LWinBig;
- if (@LPrize > 3 && @LPrize < 6) goto LWinSmall;
-
-// NO WINNER
- mes "[Lottery]";
- mes "Bad luck, it appears you do not hold a winning ticket.";
- next;
- mes "[Lottery]";
- mes "Better luck next time!.";
- close;
-
-// MATCHED ALL SIX
-LWinBig:
- mes "[Lottery]";
- mes "You have matched all six numbers!";
- mes "Jackpot!";
- mes "You've won ^0000FF" + $L_Prize_Money + "z^000000.";
- set zeny,zeny+$L_Prize_Money;
- Announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
- set #LID,0;
- close;
-
-// MATCHED AT LEAST 4
-LWinSmall:
- mes "[Lottery]";
- mes "You have matched at least 4 numbers!";
- mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000.";
- set zeny,zeny+$L_Prize_Money_Small;
- Announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
- set #LID,0;
- close;
-
-// NO ZENY
-L_NoZeny:
- mes "[Lottery]";
- mes "You can't afford a lottery ticket.";
- close;
-
-// INVALID TICKET
-L_Invalid:
- mes "[Lottery]";
- mes "I'm sorry but it appears that you have an invalid ticket.";
- close;
-
-// DOUBLE TICKET
-L_DoubleTicket:
- mes "[Lottery]";
- mes "It appears that you already have a ticket for today.";
- mes "You may only purchase one ticket per draw.";
- close;
-
-L_Cancel:
- mes "[Lottery]";
- mes "Come back soon!";
- close;
-
-// GM MENU (Lets you manually do draws)
-L_GM:
- menu "Claim Prize",L_Claim,"Buy New Ticket",L_Buy,"[GM]Do Draw Now",-,"[GM]Rig the Lottery",L_GM_Rig,"Cancel",L_Cancel;
-
- // CHECKS IF LOTTERY IS RIGGED
- if ($L_Rigged == 1) goto L_Rigged_Draw;
- // GENERATES RANDOM NUMBERS 1-40
-GMPick1:
- set $LW1,rand (1,40);
-
-GMPick2:
- set $LW2,rand (1,40);
- if ($LW2 == $LW1) goto GMPick2;
-
-GMPick3:
- set $LW3,rand (1,40);
- if ($LW3 == $LW2) goto GMPick3;
- if ($LW3 == $LW1) goto GMPick3;
-
-GMPick4:
- set $LW4,rand (1,40);
- if ($LW4 == $LW2) goto GMPick4;
- if ($LW4 == $LW1) goto GMPick4;
- if ($LW4 == $LW3) goto GMPick4;
-
-GMPick5:
- set $LW5,rand (1,40);
- if ($LW5 == $LW1) goto GMPick5;
- if ($LW5 == $LW2) goto GMPick5;
- if ($LW5 == $LW3) goto GMPick5;
- if ($LW5 == $LW4) goto GMPick5;
-
-GMPick6:
- set $LW6,rand (1,40);
- if ($LW6 == $LW1) goto GMPick6;
- if ($LW6 == $LW2) goto GMPick6;
- if ($LW6 == $LW3) goto GMPick6;
- if ($LW6 == $LW4) goto GMPick6;
- if ($LW6 == $LW5) goto GMPick6;
-
-// BROADCASTS DRAW
-L_Broadcast:
- Announce "Lottery: Welcome to the special GM's lotto draw!",8;
- Announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8;
- Announce "Congratulations to the winners!",8;
-
-// GENERATES DRAW ID CODE
-L_GenID:
- set $LID2,$LID;
- // SETS TOMORROW'S ID NUMBER
- set $LID,rand (100000,999999);
- close;
-
-// SETS DRAW TO RIGGED NUMBERS
-L_Rigged_Draw:
- set $LW1,$LR1;
- set $LW2,$LR2;
- set $LW3,$LR3;
- set $LW4,$LR4;
- set $LW5,$LR5;
- set $LW6,$LR6;
- set $L_Rigged,0;
- goto L_Broadcast;
-
-// ALLOWS GM TO DO A RIGGED DRAW
-L_GM_Rig:
- mes "[Lottery]";
- mes "Please pick your numbers (1-40):";
- set $LR1,0;
- set $LR2,0;
- set $LR3,0;
- set $LR4,0;
- set $LR5,0;
- set $LR6,0;
-GMInput1:
- Input $LR1;
- if ($LR1 < 1 || $LR1 > 40) goto GMInput1;
- mes $LR1;
-GMInput2:
- Input $LR2;
- if ($LR2 < 1 || $LR2 > 40) goto GMInput2;
- if ($LR2 == $LR1) goto GMInput2;
- mes $LR2;
-GMInput3:
- Input $LR3;
- if ($LR3 < 1 || $LR3 > 40) goto GMInput3;
- if ($LR3 == $LR1) goto GMInput3;
- if ($LR3 == $LR2) goto GMInput3;
- mes $LR3;
-GMInput4:
- Input $LR4;
- if ($LR4 < 1 || $LR4 > 40) goto GMInput4;
- if ($LR4 == $LR1) goto GMInput4;
- if ($LR4 == $LR2) goto GMInput4;
- if ($LR4 == $LR3) goto GMInput4;
- mes $LR4;
-GMInput5:
- Input $LR5;
- if ($LR5 < 1 || $LR5 > 40) goto GMInput5;
- if ($LR5 == $LR1) goto GMInput5;
- if ($LR5 == $LR2) goto GMInput5;
- if ($LR5 == $LR3) goto GMInput5;
- if ($LR5 == $LR4) goto GMInput5;
- mes $LR5;
-GMInput6:
- Input $LR6;
- if ($LR6 < 1 || $LR6 > 40) goto GMInput6;
- if ($LR6 == $LR1) goto GMInput6;
- if ($LR6 == $LR2) goto GMInput6;
- if ($LR6 == $LR3) goto GMInput6;
- if ($LR6 == $LR4) goto GMInput6;
- if ($LR6 == $LR5) goto GMInput6;
- mes $LR6;
- next;
- mes "[Lottery]";
- mes "Lottery rigged for next draw.";
- set $L_Rigged,1;
- close;
-}
+//===== rAthena Script =======================================
+//= Lottery
+//===== By: ==================================================
+//= acky
+//===== Current Version: =====================================
+//= 1.2.1a
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Daily lottery draw
+//===== Additional Comments: =================================
+//= Numbers drawn daily (Time is configured line 29)
+//= *Added GM-Riggability
+//= *Ability to renew ticket
+//= *Improved interface
+//= *Fixed minor bug where first load didn't work.
+//= 1.2.1a fix due to new script engine
+//============================================================
+
+- script lotterygenerator -1,{
+OnInit:
+ set $L_TicketPrice,4750; // TICKET COST
+ set $L_Prize_Money,5000000; // JACKPOT AMOUNT
+ set $L_Prize_Money_Small,1000000; // SECONDARY PRIZE
+ if ($LID == 0) goto L_GenID;
+ end;
+
+ //Modify for own time
+OnClock2045:
+ // CHECKS IF LOTTERY IS RIGGED
+ if ($L_Rigged == 1) goto L_Rigged_Draw;
+ // GENERATES RANDOM NUMBERS 1-40
+Pick1:
+ set $LW1,rand (1,40);
+
+Pick2:
+ set $LW2,rand (1,40);
+ if ($LW2 == $LW1) goto Pick2;
+
+Pick3:
+ set $LW3,rand (1,40);
+ if ($LW3 == $LW2) goto Pick3;
+ if ($LW3 == $LW1) goto Pick3;
+
+Pick4:
+ set $LW4,rand (1,40);
+ if ($LW4 == $LW2) goto Pick4;
+ if ($LW4 == $LW1) goto Pick4;
+ if ($LW4 == $LW3) goto Pick4;
+
+Pick5:
+ set $LW5,rand (1,40);
+ if ($LW5 == $LW1) goto Pick5;
+ if ($LW5 == $LW2) goto Pick5;
+ if ($LW5 == $LW3) goto Pick5;
+ if ($LW5 == $LW4) goto Pick5;
+
+Pick6:
+ set $LW6,rand (1,40);
+ if ($LW6 == $LW1) goto Pick6;
+ if ($LW6 == $LW2) goto Pick6;
+ if ($LW6 == $LW3) goto Pick6;
+ if ($LW6 == $LW4) goto Pick6;
+ if ($LW6 == $LW5) goto Pick6;
+
+ // BROADCASTS DRAW
+L_Broadcast:
+ Announce "Lottery: Welcome to tonight's lotto draw!",8;
+ Announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8;
+ Announce "Congratulations to the winners of tonight!",8;
+
+ // GENERATES DRAW ID CODE
+L_GenID:
+ set $LID2,$LID;
+ // SETS TOMORROW'S ID NUMBER
+ set $LID,rand (100000,999999);
+ end;
+
+ // SETS DRAW TO RIGGED NUMBERS
+L_Rigged_Draw:
+ set $LW1,$LR1;
+ set $LW2,$LR2;
+ set $LW3,$LR3;
+ set $LW4,$LR4;
+ set $LW5,$LR5;
+ set $LW6,$LR6;
+ set $L_Rigged,0;
+ goto L_Broadcast;
+}
+
+prontera,141,182,5 script Lottery 76,{
+L_Begin:
+ mes "[Lottery]";
+ mes "Winning Lotto Numbers ("+$LID2+"):";
+ mes "^0000FF[" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]^000000";
+ if ($LID > 99999) mes "Your Ticket ("+#LID+"):";
+ if ($LID > 99999) mes "^FF0000[" + #LW1 + "] [" + #LW2 + "] [" + #LW3 + "] [" + #LW4 + "] [" + #LW5 + "] [" + #LW6 + "]^000000";
+ mes "Next Draw-ID: ^FF0000" + $LID + "^000000.";
+ next;
+ if (getgmlevel() > 90) goto L_GM;
+ menu "Claim Prize",L_Claim,"Buy New Ticket",L_Buy,"Cancel",L_Cancel;
+
+// PURCHASE TICKET
+L_Buy:
+ if (#LID == $LID && #L1 != 0) goto L_DoubleTicket;
+ mes "[Lottery]";
+ mes "Tickets cost ^0000FF" + $L_TicketPrice + "z^000000.";
+ mes "The Jackpot is ^FF0000" + $L_Prize_Money + "z^000000.";
+ next;
+ menu "Buy Ticket",-,"Cancel",L_Cancel;
+ if (zeny < $L_TicketPrice) goto L_NoZeny;
+ set zeny,zeny-$L_TicketPrice;
+ mes "[Lottery]";
+ mes "Would you like your numbers hand picked or computer generated?";
+ next;
+ menu "Computer Generated",L_ComputerGen,"Hand Picked",L_HandPick,"Renew Ticket",L_Renew;
+
+// RENEW LAST TICKET
+L_Renew:
+ if ($LID < 99999) goto L_Invalid;
+ set #LID,$LID;
+ goto L_Confirm2;
+
+L_ComputerGen:
+// SELECTS RANDOM NUMBERS
+ set @L1,0;
+ set @L2,0;
+ set @L3,0;
+ set @L4,0;
+ set @L5,0;
+ set @L6,0;
+Pick1:
+ set @L1,rand (1,40);
+Pick2:
+ set @L2,rand (1,40);
+ if (@L2 == @L1) goto Pick2;
+Pick3:
+ set @L3,rand (1,40);
+ if (@L3 == @L2) goto Pick3;
+ if (@L3 == @L1) goto Pick3;
+Pick4:
+ set @L4,rand (1,40);
+ if (@L4 == @L2) goto Pick4;
+ if (@L4 == @L1) goto Pick4;
+ if (@L4 == @L3) goto Pick4;
+Pick5:
+ set @L5,rand (1,40);
+ if (@L5 == @L1) goto Pick5;
+ if (@L5 == @L2) goto Pick5;
+ if (@L5 == @L3) goto Pick5;
+ if (@L5 == @L4) goto Pick5;
+Pick6:
+ set @L6,rand (1,40);
+ if (@L6 == @L1) goto Pick6;
+ if (@L6 == @L2) goto Pick6;
+ if (@L6 == @L3) goto Pick6;
+ if (@L6 == @L4) goto Pick6;
+ if (@L6 == @L5) goto Pick6;
+ mes "[Lottery]";
+ mes "The computer has selected the following numbers:";
+ mes "^0000FF" + @L1 + " " + @L2 + " " + @L3 + " " + @L4 + " " + @L5 + " " + @L6 + "^000000";
+ next;
+ menu "Confirm",L_Confirm,"Re-Generate",L_ComputerGen;
+
+// HAND PICK LOTTERY NUMBERS
+L_HandPick:
+ mes "[Lottery]";
+ mes "Please pick your numbers (1-40):";
+ set @L1,0;
+ set @L2,0;
+ set @L3,0;
+ set @L4,0;
+ set @L5,0;
+ set @L6,0;
+Input1:
+ input @L1;
+ if (@L1 < 1 || @L1 > 40) goto Input1;
+ mes @L1;
+Input2:
+ input @L2;
+ if (@L2 < 1 || @L2 > 40) goto Input2;
+ if (@L2 == @L1) goto Input2;
+ mes @L2;
+Input3:
+ input @L3;
+ if (@L3 < 1 || @L3 > 40) goto Input3;
+ if (@L3 == @L1) goto Input3;
+ if (@L3 == @L2) goto Input3;
+ mes @L3;
+Input4:
+ input @L4;
+ if (@L4 < 1 || @L4 > 40) goto Input4;
+ if (@L4 == @L1) goto Input4;
+ if (@L4 == @L2) goto Input4;
+ if (@L4 == @L3) goto Input4;
+ mes @L4;
+Input5:
+ input @L5;
+ if (@L5 < 1 || @L5 > 40) goto Input5;
+ if (@L5 == @L1) goto Input5;
+ if (@L5 == @L2) goto Input5;
+ if (@L5 == @L3) goto Input5;
+ if (@L5 == @L4) goto Input5;
+ mes @L5;
+Input6:
+ input @L6;
+ if (@L6 < 1 || @L6 > 40) goto Input6;
+ if (@L6 == @L1) goto Input6;
+ if (@L6 == @L2) goto Input6;
+ if (@L6 == @L3) goto Input6;
+ if (@L6 == @L4) goto Input6;
+ if (@L6 == @L5) goto Input6;
+ mes @L6;
+ next;
+ mes "[Lottery]";
+ mes "Your numbers are:";
+ mes "^0000FF" + @L1 + " " + @L2 + " " + @L3 + " " + @L4 + " " + @L5 + " " + @L6 + "^000000";
+ next;
+ menu "Confirm",L_Confirm,"Re-Pick",L_HandPick;
+
+L_Confirm:
+ set #LW1,@L1;
+ set #LW2,@L2;
+ set #LW3,@L3;
+ set #LW4,@L4;
+ set #LW5,@L5;
+ set #LW6,@L6;
+ set #LID,$LID;
+L_Confirm2:
+ mes "[Lottery]";
+ mes "The live broadcasted draw is at 9pm.";
+ mes "You can claim your ticket between then and the next draw.";
+ next;
+ mes "[Lottery]";
+ mes "Good luck!";
+ close;
+
+L_Claim:
+ // CHECKS TICKET VALIDILITY
+ if (#LID != $LID2) goto L_Invalid;
+ // CHECKS HOW MANY NUMBERS MATCHED
+ set @LPrize,0;
+ if (#LW1 == $LW1) set @LPrize,@LPrize+1;
+ if (#LW1 == $LW2) set @LPrize,@LPrize+1;
+ if (#LW1 == $LW3) set @LPrize,@LPrize+1;
+ if (#LW1 == $LW4) set @LPrize,@LPrize+1;
+ if (#LW1 == $LW5) set @LPrize,@LPrize+1;
+ if (#LW1 == $LW6) set @LPrize,@LPrize+1;
+ if (#LW2 == $LW1) set @LPrize,@LPrize+1;
+ if (#LW2 == $LW2) set @LPrize,@LPrize+1;
+ if (#LW2 == $LW3) set @LPrize,@LPrize+1;
+ if (#LW2 == $LW4) set @LPrize,@LPrize+1;
+ if (#LW2 == $LW5) set @LPrize,@LPrize+1;
+ if (#LW2 == $LW6) set @LPrize,@LPrize+1;
+ if (#LW3 == $LW1) set @LPrize,@LPrize+1;
+ if (#LW3 == $LW2) set @LPrize,@LPrize+1;
+ if (#LW3 == $LW3) set @LPrize,@LPrize+1;
+ if (#LW3 == $LW4) set @LPrize,@LPrize+1;
+ if (#LW3 == $LW5) set @LPrize,@LPrize+1;
+ if (#LW3 == $LW6) set @LPrize,@LPrize+1;
+ if (#LW4 == $LW1) set @LPrize,@LPrize+1;
+ if (#LW4 == $LW2) set @LPrize,@LPrize+1;
+ if (#LW4 == $LW3) set @LPrize,@LPrize+1;
+ if (#LW4 == $LW4) set @LPrize,@LPrize+1;
+ if (#LW4 == $LW5) set @LPrize,@LPrize+1;
+ if (#LW4 == $LW6) set @LPrize,@LPrize+1;
+ if (#LW5 == $LW1) set @LPrize,@LPrize+1;
+ if (#LW5 == $LW2) set @LPrize,@LPrize+1;
+ if (#LW5 == $LW3) set @LPrize,@LPrize+1;
+ if (#LW5 == $LW4) set @LPrize,@LPrize+1;
+ if (#LW5 == $LW5) set @LPrize,@LPrize+1;
+ if (#LW5 == $LW6) set @LPrize,@LPrize+1;
+ if (#LW6 == $LW1) set @LPrize,@LPrize+1;
+ if (#LW6 == $LW2) set @LPrize,@LPrize+1;
+ if (#LW6 == $LW3) set @LPrize,@LPrize+1;
+ if (#LW6 == $LW4) set @LPrize,@LPrize+1;
+ if (#LW6 == $LW5) set @LPrize,@LPrize+1;
+ if (#LW6 == $LW6) set @LPrize,@LPrize+1;
+
+ if (@LPrize == 6) goto LWinBig;
+ if (@LPrize > 3 && @LPrize < 6) goto LWinSmall;
+
+// NO WINNER
+ mes "[Lottery]";
+ mes "Bad luck, it appears you do not hold a winning ticket.";
+ next;
+ mes "[Lottery]";
+ mes "Better luck next time!.";
+ close;
+
+// MATCHED ALL SIX
+LWinBig:
+ mes "[Lottery]";
+ mes "You have matched all six numbers!";
+ mes "Jackpot!";
+ mes "You've won ^0000FF" + $L_Prize_Money + "z^000000.";
+ set zeny,zeny+$L_Prize_Money;
+ Announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
+ set #LID,0;
+ close;
+
+// MATCHED AT LEAST 4
+LWinSmall:
+ mes "[Lottery]";
+ mes "You have matched at least 4 numbers!";
+ mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000.";
+ set zeny,zeny+$L_Prize_Money_Small;
+ Announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
+ set #LID,0;
+ close;
+
+// NO ZENY
+L_NoZeny:
+ mes "[Lottery]";
+ mes "You can't afford a lottery ticket.";
+ close;
+
+// INVALID TICKET
+L_Invalid:
+ mes "[Lottery]";
+ mes "I'm sorry but it appears that you have an invalid ticket.";
+ close;
+
+// DOUBLE TICKET
+L_DoubleTicket:
+ mes "[Lottery]";
+ mes "It appears that you already have a ticket for today.";
+ mes "You may only purchase one ticket per draw.";
+ close;
+
+L_Cancel:
+ mes "[Lottery]";
+ mes "Come back soon!";
+ close;
+
+// GM MENU (Lets you manually do draws)
+L_GM:
+ menu "Claim Prize",L_Claim,"Buy New Ticket",L_Buy,"[GM]Do Draw Now",-,"[GM]Rig the Lottery",L_GM_Rig,"Cancel",L_Cancel;
+
+ // CHECKS IF LOTTERY IS RIGGED
+ if ($L_Rigged == 1) goto L_Rigged_Draw;
+ // GENERATES RANDOM NUMBERS 1-40
+GMPick1:
+ set $LW1,rand (1,40);
+
+GMPick2:
+ set $LW2,rand (1,40);
+ if ($LW2 == $LW1) goto GMPick2;
+
+GMPick3:
+ set $LW3,rand (1,40);
+ if ($LW3 == $LW2) goto GMPick3;
+ if ($LW3 == $LW1) goto GMPick3;
+
+GMPick4:
+ set $LW4,rand (1,40);
+ if ($LW4 == $LW2) goto GMPick4;
+ if ($LW4 == $LW1) goto GMPick4;
+ if ($LW4 == $LW3) goto GMPick4;
+
+GMPick5:
+ set $LW5,rand (1,40);
+ if ($LW5 == $LW1) goto GMPick5;
+ if ($LW5 == $LW2) goto GMPick5;
+ if ($LW5 == $LW3) goto GMPick5;
+ if ($LW5 == $LW4) goto GMPick5;
+
+GMPick6:
+ set $LW6,rand (1,40);
+ if ($LW6 == $LW1) goto GMPick6;
+ if ($LW6 == $LW2) goto GMPick6;
+ if ($LW6 == $LW3) goto GMPick6;
+ if ($LW6 == $LW4) goto GMPick6;
+ if ($LW6 == $LW5) goto GMPick6;
+
+// BROADCASTS DRAW
+L_Broadcast:
+ Announce "Lottery: Welcome to the special GM's lotto draw!",8;
+ Announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8;
+ Announce "Congratulations to the winners!",8;
+
+// GENERATES DRAW ID CODE
+L_GenID:
+ set $LID2,$LID;
+ // SETS TOMORROW'S ID NUMBER
+ set $LID,rand (100000,999999);
+ close;
+
+// SETS DRAW TO RIGGED NUMBERS
+L_Rigged_Draw:
+ set $LW1,$LR1;
+ set $LW2,$LR2;
+ set $LW3,$LR3;
+ set $LW4,$LR4;
+ set $LW5,$LR5;
+ set $LW6,$LR6;
+ set $L_Rigged,0;
+ goto L_Broadcast;
+
+// ALLOWS GM TO DO A RIGGED DRAW
+L_GM_Rig:
+ mes "[Lottery]";
+ mes "Please pick your numbers (1-40):";
+ set $LR1,0;
+ set $LR2,0;
+ set $LR3,0;
+ set $LR4,0;
+ set $LR5,0;
+ set $LR6,0;
+GMInput1:
+ Input $LR1;
+ if ($LR1 < 1 || $LR1 > 40) goto GMInput1;
+ mes $LR1;
+GMInput2:
+ Input $LR2;
+ if ($LR2 < 1 || $LR2 > 40) goto GMInput2;
+ if ($LR2 == $LR1) goto GMInput2;
+ mes $LR2;
+GMInput3:
+ Input $LR3;
+ if ($LR3 < 1 || $LR3 > 40) goto GMInput3;
+ if ($LR3 == $LR1) goto GMInput3;
+ if ($LR3 == $LR2) goto GMInput3;
+ mes $LR3;
+GMInput4:
+ Input $LR4;
+ if ($LR4 < 1 || $LR4 > 40) goto GMInput4;
+ if ($LR4 == $LR1) goto GMInput4;
+ if ($LR4 == $LR2) goto GMInput4;
+ if ($LR4 == $LR3) goto GMInput4;
+ mes $LR4;
+GMInput5:
+ Input $LR5;
+ if ($LR5 < 1 || $LR5 > 40) goto GMInput5;
+ if ($LR5 == $LR1) goto GMInput5;
+ if ($LR5 == $LR2) goto GMInput5;
+ if ($LR5 == $LR3) goto GMInput5;
+ if ($LR5 == $LR4) goto GMInput5;
+ mes $LR5;
+GMInput6:
+ Input $LR6;
+ if ($LR6 < 1 || $LR6 > 40) goto GMInput6;
+ if ($LR6 == $LR1) goto GMInput6;
+ if ($LR6 == $LR2) goto GMInput6;
+ if ($LR6 == $LR3) goto GMInput6;
+ if ($LR6 == $LR4) goto GMInput6;
+ if ($LR6 == $LR5) goto GMInput6;
+ mes $LR6;
+ next;
+ mes "[Lottery]";
+ mes "Lottery rigged for next draw.";
+ set $L_Rigged,1;
+ close;
+}