diff options
Diffstat (limited to 'npc/custom/etc/lottery.txt')
-rw-r--r-- | npc/custom/etc/lottery.txt | 908 |
1 files changed, 454 insertions, 454 deletions
diff --git a/npc/custom/etc/lottery.txt b/npc/custom/etc/lottery.txt index 1b6d9f7ee..7cc9a53f1 100644 --- a/npc/custom/etc/lottery.txt +++ b/npc/custom/etc/lottery.txt @@ -1,454 +1,454 @@ -//===== rAthena Script =======================================
-//= Lottery
-//===== By: ==================================================
-//= acky
-//===== Current Version: =====================================
-//= 1.2.1a
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Daily lottery draw
-//===== Additional Comments: =================================
-//= Numbers drawn daily (Time is configured line 29)
-//= *Added GM-Riggability
-//= *Ability to renew ticket
-//= *Improved interface
-//= *Fixed minor bug where first load didn't work.
-//= 1.2.1a fix due to new script engine
-//============================================================
-
-- script lotterygenerator -1,{
-OnInit:
- set $L_TicketPrice,4750; // TICKET COST
- set $L_Prize_Money,5000000; // JACKPOT AMOUNT
- set $L_Prize_Money_Small,1000000; // SECONDARY PRIZE
- if ($LID == 0) goto L_GenID;
- end;
-
- //Modify for own time
-OnClock2045:
- // CHECKS IF LOTTERY IS RIGGED
- if ($L_Rigged == 1) goto L_Rigged_Draw;
- // GENERATES RANDOM NUMBERS 1-40
-Pick1:
- set $LW1,rand (1,40);
-
-Pick2:
- set $LW2,rand (1,40);
- if ($LW2 == $LW1) goto Pick2;
-
-Pick3:
- set $LW3,rand (1,40);
- if ($LW3 == $LW2) goto Pick3;
- if ($LW3 == $LW1) goto Pick3;
-
-Pick4:
- set $LW4,rand (1,40);
- if ($LW4 == $LW2) goto Pick4;
- if ($LW4 == $LW1) goto Pick4;
- if ($LW4 == $LW3) goto Pick4;
-
-Pick5:
- set $LW5,rand (1,40);
- if ($LW5 == $LW1) goto Pick5;
- if ($LW5 == $LW2) goto Pick5;
- if ($LW5 == $LW3) goto Pick5;
- if ($LW5 == $LW4) goto Pick5;
-
-Pick6:
- set $LW6,rand (1,40);
- if ($LW6 == $LW1) goto Pick6;
- if ($LW6 == $LW2) goto Pick6;
- if ($LW6 == $LW3) goto Pick6;
- if ($LW6 == $LW4) goto Pick6;
- if ($LW6 == $LW5) goto Pick6;
-
- // BROADCASTS DRAW
-L_Broadcast:
- Announce "Lottery: Welcome to tonight's lotto draw!",8;
- Announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8;
- Announce "Congratulations to the winners of tonight!",8;
-
- // GENERATES DRAW ID CODE
-L_GenID:
- set $LID2,$LID;
- // SETS TOMORROW'S ID NUMBER
- set $LID,rand (100000,999999);
- end;
-
- // SETS DRAW TO RIGGED NUMBERS
-L_Rigged_Draw:
- set $LW1,$LR1;
- set $LW2,$LR2;
- set $LW3,$LR3;
- set $LW4,$LR4;
- set $LW5,$LR5;
- set $LW6,$LR6;
- set $L_Rigged,0;
- goto L_Broadcast;
-}
-
-prontera,141,182,5 script Lottery 76,{
-L_Begin:
- mes "[Lottery]";
- mes "Winning Lotto Numbers ("+$LID2+"):";
- mes "^0000FF[" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]^000000";
- if ($LID > 99999) mes "Your Ticket ("+#LID+"):";
- if ($LID > 99999) mes "^FF0000[" + #LW1 + "] [" + #LW2 + "] [" + #LW3 + "] [" + #LW4 + "] [" + #LW5 + "] [" + #LW6 + "]^000000";
- mes "Next Draw-ID: ^FF0000" + $LID + "^000000.";
- next;
- if (getgmlevel() > 90) goto L_GM;
- menu "Claim Prize",L_Claim,"Buy New Ticket",L_Buy,"Cancel",L_Cancel;
-
-// PURCHASE TICKET
-L_Buy:
- if (#LID == $LID && #L1 != 0) goto L_DoubleTicket;
- mes "[Lottery]";
- mes "Tickets cost ^0000FF" + $L_TicketPrice + "z^000000.";
- mes "The Jackpot is ^FF0000" + $L_Prize_Money + "z^000000.";
- next;
- menu "Buy Ticket",-,"Cancel",L_Cancel;
- if (zeny < $L_TicketPrice) goto L_NoZeny;
- set zeny,zeny-$L_TicketPrice;
- mes "[Lottery]";
- mes "Would you like your numbers hand picked or computer generated?";
- next;
- menu "Computer Generated",L_ComputerGen,"Hand Picked",L_HandPick,"Renew Ticket",L_Renew;
-
-// RENEW LAST TICKET
-L_Renew:
- if ($LID < 99999) goto L_Invalid;
- set #LID,$LID;
- goto L_Confirm2;
-
-L_ComputerGen:
-// SELECTS RANDOM NUMBERS
- set @L1,0;
- set @L2,0;
- set @L3,0;
- set @L4,0;
- set @L5,0;
- set @L6,0;
-Pick1:
- set @L1,rand (1,40);
-Pick2:
- set @L2,rand (1,40);
- if (@L2 == @L1) goto Pick2;
-Pick3:
- set @L3,rand (1,40);
- if (@L3 == @L2) goto Pick3;
- if (@L3 == @L1) goto Pick3;
-Pick4:
- set @L4,rand (1,40);
- if (@L4 == @L2) goto Pick4;
- if (@L4 == @L1) goto Pick4;
- if (@L4 == @L3) goto Pick4;
-Pick5:
- set @L5,rand (1,40);
- if (@L5 == @L1) goto Pick5;
- if (@L5 == @L2) goto Pick5;
- if (@L5 == @L3) goto Pick5;
- if (@L5 == @L4) goto Pick5;
-Pick6:
- set @L6,rand (1,40);
- if (@L6 == @L1) goto Pick6;
- if (@L6 == @L2) goto Pick6;
- if (@L6 == @L3) goto Pick6;
- if (@L6 == @L4) goto Pick6;
- if (@L6 == @L5) goto Pick6;
- mes "[Lottery]";
- mes "The computer has selected the following numbers:";
- mes "^0000FF" + @L1 + " " + @L2 + " " + @L3 + " " + @L4 + " " + @L5 + " " + @L6 + "^000000";
- next;
- menu "Confirm",L_Confirm,"Re-Generate",L_ComputerGen;
-
-// HAND PICK LOTTERY NUMBERS
-L_HandPick:
- mes "[Lottery]";
- mes "Please pick your numbers (1-40):";
- set @L1,0;
- set @L2,0;
- set @L3,0;
- set @L4,0;
- set @L5,0;
- set @L6,0;
-Input1:
- input @L1;
- if (@L1 < 1 || @L1 > 40) goto Input1;
- mes @L1;
-Input2:
- input @L2;
- if (@L2 < 1 || @L2 > 40) goto Input2;
- if (@L2 == @L1) goto Input2;
- mes @L2;
-Input3:
- input @L3;
- if (@L3 < 1 || @L3 > 40) goto Input3;
- if (@L3 == @L1) goto Input3;
- if (@L3 == @L2) goto Input3;
- mes @L3;
-Input4:
- input @L4;
- if (@L4 < 1 || @L4 > 40) goto Input4;
- if (@L4 == @L1) goto Input4;
- if (@L4 == @L2) goto Input4;
- if (@L4 == @L3) goto Input4;
- mes @L4;
-Input5:
- input @L5;
- if (@L5 < 1 || @L5 > 40) goto Input5;
- if (@L5 == @L1) goto Input5;
- if (@L5 == @L2) goto Input5;
- if (@L5 == @L3) goto Input5;
- if (@L5 == @L4) goto Input5;
- mes @L5;
-Input6:
- input @L6;
- if (@L6 < 1 || @L6 > 40) goto Input6;
- if (@L6 == @L1) goto Input6;
- if (@L6 == @L2) goto Input6;
- if (@L6 == @L3) goto Input6;
- if (@L6 == @L4) goto Input6;
- if (@L6 == @L5) goto Input6;
- mes @L6;
- next;
- mes "[Lottery]";
- mes "Your numbers are:";
- mes "^0000FF" + @L1 + " " + @L2 + " " + @L3 + " " + @L4 + " " + @L5 + " " + @L6 + "^000000";
- next;
- menu "Confirm",L_Confirm,"Re-Pick",L_HandPick;
-
-L_Confirm:
- set #LW1,@L1;
- set #LW2,@L2;
- set #LW3,@L3;
- set #LW4,@L4;
- set #LW5,@L5;
- set #LW6,@L6;
- set #LID,$LID;
-L_Confirm2:
- mes "[Lottery]";
- mes "The live broadcasted draw is at 9pm.";
- mes "You can claim your ticket between then and the next draw.";
- next;
- mes "[Lottery]";
- mes "Good luck!";
- close;
-
-L_Claim:
- // CHECKS TICKET VALIDILITY
- if (#LID != $LID2) goto L_Invalid;
- // CHECKS HOW MANY NUMBERS MATCHED
- set @LPrize,0;
- if (#LW1 == $LW1) set @LPrize,@LPrize+1;
- if (#LW1 == $LW2) set @LPrize,@LPrize+1;
- if (#LW1 == $LW3) set @LPrize,@LPrize+1;
- if (#LW1 == $LW4) set @LPrize,@LPrize+1;
- if (#LW1 == $LW5) set @LPrize,@LPrize+1;
- if (#LW1 == $LW6) set @LPrize,@LPrize+1;
- if (#LW2 == $LW1) set @LPrize,@LPrize+1;
- if (#LW2 == $LW2) set @LPrize,@LPrize+1;
- if (#LW2 == $LW3) set @LPrize,@LPrize+1;
- if (#LW2 == $LW4) set @LPrize,@LPrize+1;
- if (#LW2 == $LW5) set @LPrize,@LPrize+1;
- if (#LW2 == $LW6) set @LPrize,@LPrize+1;
- if (#LW3 == $LW1) set @LPrize,@LPrize+1;
- if (#LW3 == $LW2) set @LPrize,@LPrize+1;
- if (#LW3 == $LW3) set @LPrize,@LPrize+1;
- if (#LW3 == $LW4) set @LPrize,@LPrize+1;
- if (#LW3 == $LW5) set @LPrize,@LPrize+1;
- if (#LW3 == $LW6) set @LPrize,@LPrize+1;
- if (#LW4 == $LW1) set @LPrize,@LPrize+1;
- if (#LW4 == $LW2) set @LPrize,@LPrize+1;
- if (#LW4 == $LW3) set @LPrize,@LPrize+1;
- if (#LW4 == $LW4) set @LPrize,@LPrize+1;
- if (#LW4 == $LW5) set @LPrize,@LPrize+1;
- if (#LW4 == $LW6) set @LPrize,@LPrize+1;
- if (#LW5 == $LW1) set @LPrize,@LPrize+1;
- if (#LW5 == $LW2) set @LPrize,@LPrize+1;
- if (#LW5 == $LW3) set @LPrize,@LPrize+1;
- if (#LW5 == $LW4) set @LPrize,@LPrize+1;
- if (#LW5 == $LW5) set @LPrize,@LPrize+1;
- if (#LW5 == $LW6) set @LPrize,@LPrize+1;
- if (#LW6 == $LW1) set @LPrize,@LPrize+1;
- if (#LW6 == $LW2) set @LPrize,@LPrize+1;
- if (#LW6 == $LW3) set @LPrize,@LPrize+1;
- if (#LW6 == $LW4) set @LPrize,@LPrize+1;
- if (#LW6 == $LW5) set @LPrize,@LPrize+1;
- if (#LW6 == $LW6) set @LPrize,@LPrize+1;
-
- if (@LPrize == 6) goto LWinBig;
- if (@LPrize > 3 && @LPrize < 6) goto LWinSmall;
-
-// NO WINNER
- mes "[Lottery]";
- mes "Bad luck, it appears you do not hold a winning ticket.";
- next;
- mes "[Lottery]";
- mes "Better luck next time!.";
- close;
-
-// MATCHED ALL SIX
-LWinBig:
- mes "[Lottery]";
- mes "You have matched all six numbers!";
- mes "Jackpot!";
- mes "You've won ^0000FF" + $L_Prize_Money + "z^000000.";
- set zeny,zeny+$L_Prize_Money;
- Announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
- set #LID,0;
- close;
-
-// MATCHED AT LEAST 4
-LWinSmall:
- mes "[Lottery]";
- mes "You have matched at least 4 numbers!";
- mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000.";
- set zeny,zeny+$L_Prize_Money_Small;
- Announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
- set #LID,0;
- close;
-
-// NO ZENY
-L_NoZeny:
- mes "[Lottery]";
- mes "You can't afford a lottery ticket.";
- close;
-
-// INVALID TICKET
-L_Invalid:
- mes "[Lottery]";
- mes "I'm sorry but it appears that you have an invalid ticket.";
- close;
-
-// DOUBLE TICKET
-L_DoubleTicket:
- mes "[Lottery]";
- mes "It appears that you already have a ticket for today.";
- mes "You may only purchase one ticket per draw.";
- close;
-
-L_Cancel:
- mes "[Lottery]";
- mes "Come back soon!";
- close;
-
-// GM MENU (Lets you manually do draws)
-L_GM:
- menu "Claim Prize",L_Claim,"Buy New Ticket",L_Buy,"[GM]Do Draw Now",-,"[GM]Rig the Lottery",L_GM_Rig,"Cancel",L_Cancel;
-
- // CHECKS IF LOTTERY IS RIGGED
- if ($L_Rigged == 1) goto L_Rigged_Draw;
- // GENERATES RANDOM NUMBERS 1-40
-GMPick1:
- set $LW1,rand (1,40);
-
-GMPick2:
- set $LW2,rand (1,40);
- if ($LW2 == $LW1) goto GMPick2;
-
-GMPick3:
- set $LW3,rand (1,40);
- if ($LW3 == $LW2) goto GMPick3;
- if ($LW3 == $LW1) goto GMPick3;
-
-GMPick4:
- set $LW4,rand (1,40);
- if ($LW4 == $LW2) goto GMPick4;
- if ($LW4 == $LW1) goto GMPick4;
- if ($LW4 == $LW3) goto GMPick4;
-
-GMPick5:
- set $LW5,rand (1,40);
- if ($LW5 == $LW1) goto GMPick5;
- if ($LW5 == $LW2) goto GMPick5;
- if ($LW5 == $LW3) goto GMPick5;
- if ($LW5 == $LW4) goto GMPick5;
-
-GMPick6:
- set $LW6,rand (1,40);
- if ($LW6 == $LW1) goto GMPick6;
- if ($LW6 == $LW2) goto GMPick6;
- if ($LW6 == $LW3) goto GMPick6;
- if ($LW6 == $LW4) goto GMPick6;
- if ($LW6 == $LW5) goto GMPick6;
-
-// BROADCASTS DRAW
-L_Broadcast:
- Announce "Lottery: Welcome to the special GM's lotto draw!",8;
- Announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8;
- Announce "Congratulations to the winners!",8;
-
-// GENERATES DRAW ID CODE
-L_GenID:
- set $LID2,$LID;
- // SETS TOMORROW'S ID NUMBER
- set $LID,rand (100000,999999);
- close;
-
-// SETS DRAW TO RIGGED NUMBERS
-L_Rigged_Draw:
- set $LW1,$LR1;
- set $LW2,$LR2;
- set $LW3,$LR3;
- set $LW4,$LR4;
- set $LW5,$LR5;
- set $LW6,$LR6;
- set $L_Rigged,0;
- goto L_Broadcast;
-
-// ALLOWS GM TO DO A RIGGED DRAW
-L_GM_Rig:
- mes "[Lottery]";
- mes "Please pick your numbers (1-40):";
- set $LR1,0;
- set $LR2,0;
- set $LR3,0;
- set $LR4,0;
- set $LR5,0;
- set $LR6,0;
-GMInput1:
- Input $LR1;
- if ($LR1 < 1 || $LR1 > 40) goto GMInput1;
- mes $LR1;
-GMInput2:
- Input $LR2;
- if ($LR2 < 1 || $LR2 > 40) goto GMInput2;
- if ($LR2 == $LR1) goto GMInput2;
- mes $LR2;
-GMInput3:
- Input $LR3;
- if ($LR3 < 1 || $LR3 > 40) goto GMInput3;
- if ($LR3 == $LR1) goto GMInput3;
- if ($LR3 == $LR2) goto GMInput3;
- mes $LR3;
-GMInput4:
- Input $LR4;
- if ($LR4 < 1 || $LR4 > 40) goto GMInput4;
- if ($LR4 == $LR1) goto GMInput4;
- if ($LR4 == $LR2) goto GMInput4;
- if ($LR4 == $LR3) goto GMInput4;
- mes $LR4;
-GMInput5:
- Input $LR5;
- if ($LR5 < 1 || $LR5 > 40) goto GMInput5;
- if ($LR5 == $LR1) goto GMInput5;
- if ($LR5 == $LR2) goto GMInput5;
- if ($LR5 == $LR3) goto GMInput5;
- if ($LR5 == $LR4) goto GMInput5;
- mes $LR5;
-GMInput6:
- Input $LR6;
- if ($LR6 < 1 || $LR6 > 40) goto GMInput6;
- if ($LR6 == $LR1) goto GMInput6;
- if ($LR6 == $LR2) goto GMInput6;
- if ($LR6 == $LR3) goto GMInput6;
- if ($LR6 == $LR4) goto GMInput6;
- if ($LR6 == $LR5) goto GMInput6;
- mes $LR6;
- next;
- mes "[Lottery]";
- mes "Lottery rigged for next draw.";
- set $L_Rigged,1;
- close;
-}
+//===== rAthena Script ======================================= +//= Lottery +//===== By: ================================================== +//= acky +//===== Current Version: ===================================== +//= 1.2.1a +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Daily lottery draw +//===== Additional Comments: ================================= +//= Numbers drawn daily (Time is configured line 29) +//= *Added GM-Riggability +//= *Ability to renew ticket +//= *Improved interface +//= *Fixed minor bug where first load didn't work. +//= 1.2.1a fix due to new script engine +//============================================================ + +- script lotterygenerator -1,{ +OnInit: + set $L_TicketPrice,4750; // TICKET COST + set $L_Prize_Money,5000000; // JACKPOT AMOUNT + set $L_Prize_Money_Small,1000000; // SECONDARY PRIZE + if ($LID == 0) goto L_GenID; + end; + + //Modify for own time +OnClock2045: + // CHECKS IF LOTTERY IS RIGGED + if ($L_Rigged == 1) goto L_Rigged_Draw; + // GENERATES RANDOM NUMBERS 1-40 +Pick1: + set $LW1,rand (1,40); + +Pick2: + set $LW2,rand (1,40); + if ($LW2 == $LW1) goto Pick2; + +Pick3: + set $LW3,rand (1,40); + if ($LW3 == $LW2) goto Pick3; + if ($LW3 == $LW1) goto Pick3; + +Pick4: + set $LW4,rand (1,40); + if ($LW4 == $LW2) goto Pick4; + if ($LW4 == $LW1) goto Pick4; + if ($LW4 == $LW3) goto Pick4; + +Pick5: + set $LW5,rand (1,40); + if ($LW5 == $LW1) goto Pick5; + if ($LW5 == $LW2) goto Pick5; + if ($LW5 == $LW3) goto Pick5; + if ($LW5 == $LW4) goto Pick5; + +Pick6: + set $LW6,rand (1,40); + if ($LW6 == $LW1) goto Pick6; + if ($LW6 == $LW2) goto Pick6; + if ($LW6 == $LW3) goto Pick6; + if ($LW6 == $LW4) goto Pick6; + if ($LW6 == $LW5) goto Pick6; + + // BROADCASTS DRAW +L_Broadcast: + Announce "Lottery: Welcome to tonight's lotto draw!",8; + Announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8; + Announce "Congratulations to the winners of tonight!",8; + + // GENERATES DRAW ID CODE +L_GenID: + set $LID2,$LID; + // SETS TOMORROW'S ID NUMBER + set $LID,rand (100000,999999); + end; + + // SETS DRAW TO RIGGED NUMBERS +L_Rigged_Draw: + set $LW1,$LR1; + set $LW2,$LR2; + set $LW3,$LR3; + set $LW4,$LR4; + set $LW5,$LR5; + set $LW6,$LR6; + set $L_Rigged,0; + goto L_Broadcast; +} + +prontera,141,182,5 script Lottery 76,{ +L_Begin: + mes "[Lottery]"; + mes "Winning Lotto Numbers ("+$LID2+"):"; + mes "^0000FF[" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]^000000"; + if ($LID > 99999) mes "Your Ticket ("+#LID+"):"; + if ($LID > 99999) mes "^FF0000[" + #LW1 + "] [" + #LW2 + "] [" + #LW3 + "] [" + #LW4 + "] [" + #LW5 + "] [" + #LW6 + "]^000000"; + mes "Next Draw-ID: ^FF0000" + $LID + "^000000."; + next; + if (getgmlevel() > 90) goto L_GM; + menu "Claim Prize",L_Claim,"Buy New Ticket",L_Buy,"Cancel",L_Cancel; + +// PURCHASE TICKET +L_Buy: + if (#LID == $LID && #L1 != 0) goto L_DoubleTicket; + mes "[Lottery]"; + mes "Tickets cost ^0000FF" + $L_TicketPrice + "z^000000."; + mes "The Jackpot is ^FF0000" + $L_Prize_Money + "z^000000."; + next; + menu "Buy Ticket",-,"Cancel",L_Cancel; + if (zeny < $L_TicketPrice) goto L_NoZeny; + set zeny,zeny-$L_TicketPrice; + mes "[Lottery]"; + mes "Would you like your numbers hand picked or computer generated?"; + next; + menu "Computer Generated",L_ComputerGen,"Hand Picked",L_HandPick,"Renew Ticket",L_Renew; + +// RENEW LAST TICKET +L_Renew: + if ($LID < 99999) goto L_Invalid; + set #LID,$LID; + goto L_Confirm2; + +L_ComputerGen: +// SELECTS RANDOM NUMBERS + set @L1,0; + set @L2,0; + set @L3,0; + set @L4,0; + set @L5,0; + set @L6,0; +Pick1: + set @L1,rand (1,40); +Pick2: + set @L2,rand (1,40); + if (@L2 == @L1) goto Pick2; +Pick3: + set @L3,rand (1,40); + if (@L3 == @L2) goto Pick3; + if (@L3 == @L1) goto Pick3; +Pick4: + set @L4,rand (1,40); + if (@L4 == @L2) goto Pick4; + if (@L4 == @L1) goto Pick4; + if (@L4 == @L3) goto Pick4; +Pick5: + set @L5,rand (1,40); + if (@L5 == @L1) goto Pick5; + if (@L5 == @L2) goto Pick5; + if (@L5 == @L3) goto Pick5; + if (@L5 == @L4) goto Pick5; +Pick6: + set @L6,rand (1,40); + if (@L6 == @L1) goto Pick6; + if (@L6 == @L2) goto Pick6; + if (@L6 == @L3) goto Pick6; + if (@L6 == @L4) goto Pick6; + if (@L6 == @L5) goto Pick6; + mes "[Lottery]"; + mes "The computer has selected the following numbers:"; + mes "^0000FF" + @L1 + " " + @L2 + " " + @L3 + " " + @L4 + " " + @L5 + " " + @L6 + "^000000"; + next; + menu "Confirm",L_Confirm,"Re-Generate",L_ComputerGen; + +// HAND PICK LOTTERY NUMBERS +L_HandPick: + mes "[Lottery]"; + mes "Please pick your numbers (1-40):"; + set @L1,0; + set @L2,0; + set @L3,0; + set @L4,0; + set @L5,0; + set @L6,0; +Input1: + input @L1; + if (@L1 < 1 || @L1 > 40) goto Input1; + mes @L1; +Input2: + input @L2; + if (@L2 < 1 || @L2 > 40) goto Input2; + if (@L2 == @L1) goto Input2; + mes @L2; +Input3: + input @L3; + if (@L3 < 1 || @L3 > 40) goto Input3; + if (@L3 == @L1) goto Input3; + if (@L3 == @L2) goto Input3; + mes @L3; +Input4: + input @L4; + if (@L4 < 1 || @L4 > 40) goto Input4; + if (@L4 == @L1) goto Input4; + if (@L4 == @L2) goto Input4; + if (@L4 == @L3) goto Input4; + mes @L4; +Input5: + input @L5; + if (@L5 < 1 || @L5 > 40) goto Input5; + if (@L5 == @L1) goto Input5; + if (@L5 == @L2) goto Input5; + if (@L5 == @L3) goto Input5; + if (@L5 == @L4) goto Input5; + mes @L5; +Input6: + input @L6; + if (@L6 < 1 || @L6 > 40) goto Input6; + if (@L6 == @L1) goto Input6; + if (@L6 == @L2) goto Input6; + if (@L6 == @L3) goto Input6; + if (@L6 == @L4) goto Input6; + if (@L6 == @L5) goto Input6; + mes @L6; + next; + mes "[Lottery]"; + mes "Your numbers are:"; + mes "^0000FF" + @L1 + " " + @L2 + " " + @L3 + " " + @L4 + " " + @L5 + " " + @L6 + "^000000"; + next; + menu "Confirm",L_Confirm,"Re-Pick",L_HandPick; + +L_Confirm: + set #LW1,@L1; + set #LW2,@L2; + set #LW3,@L3; + set #LW4,@L4; + set #LW5,@L5; + set #LW6,@L6; + set #LID,$LID; +L_Confirm2: + mes "[Lottery]"; + mes "The live broadcasted draw is at 9pm."; + mes "You can claim your ticket between then and the next draw."; + next; + mes "[Lottery]"; + mes "Good luck!"; + close; + +L_Claim: + // CHECKS TICKET VALIDILITY + if (#LID != $LID2) goto L_Invalid; + // CHECKS HOW MANY NUMBERS MATCHED + set @LPrize,0; + if (#LW1 == $LW1) set @LPrize,@LPrize+1; + if (#LW1 == $LW2) set @LPrize,@LPrize+1; + if (#LW1 == $LW3) set @LPrize,@LPrize+1; + if (#LW1 == $LW4) set @LPrize,@LPrize+1; + if (#LW1 == $LW5) set @LPrize,@LPrize+1; + if (#LW1 == $LW6) set @LPrize,@LPrize+1; + if (#LW2 == $LW1) set @LPrize,@LPrize+1; + if (#LW2 == $LW2) set @LPrize,@LPrize+1; + if (#LW2 == $LW3) set @LPrize,@LPrize+1; + if (#LW2 == $LW4) set @LPrize,@LPrize+1; + if (#LW2 == $LW5) set @LPrize,@LPrize+1; + if (#LW2 == $LW6) set @LPrize,@LPrize+1; + if (#LW3 == $LW1) set @LPrize,@LPrize+1; + if (#LW3 == $LW2) set @LPrize,@LPrize+1; + if (#LW3 == $LW3) set @LPrize,@LPrize+1; + if (#LW3 == $LW4) set @LPrize,@LPrize+1; + if (#LW3 == $LW5) set @LPrize,@LPrize+1; + if (#LW3 == $LW6) set @LPrize,@LPrize+1; + if (#LW4 == $LW1) set @LPrize,@LPrize+1; + if (#LW4 == $LW2) set @LPrize,@LPrize+1; + if (#LW4 == $LW3) set @LPrize,@LPrize+1; + if (#LW4 == $LW4) set @LPrize,@LPrize+1; + if (#LW4 == $LW5) set @LPrize,@LPrize+1; + if (#LW4 == $LW6) set @LPrize,@LPrize+1; + if (#LW5 == $LW1) set @LPrize,@LPrize+1; + if (#LW5 == $LW2) set @LPrize,@LPrize+1; + if (#LW5 == $LW3) set @LPrize,@LPrize+1; + if (#LW5 == $LW4) set @LPrize,@LPrize+1; + if (#LW5 == $LW5) set @LPrize,@LPrize+1; + if (#LW5 == $LW6) set @LPrize,@LPrize+1; + if (#LW6 == $LW1) set @LPrize,@LPrize+1; + if (#LW6 == $LW2) set @LPrize,@LPrize+1; + if (#LW6 == $LW3) set @LPrize,@LPrize+1; + if (#LW6 == $LW4) set @LPrize,@LPrize+1; + if (#LW6 == $LW5) set @LPrize,@LPrize+1; + if (#LW6 == $LW6) set @LPrize,@LPrize+1; + + if (@LPrize == 6) goto LWinBig; + if (@LPrize > 3 && @LPrize < 6) goto LWinSmall; + +// NO WINNER + mes "[Lottery]"; + mes "Bad luck, it appears you do not hold a winning ticket."; + next; + mes "[Lottery]"; + mes "Better luck next time!."; + close; + +// MATCHED ALL SIX +LWinBig: + mes "[Lottery]"; + mes "You have matched all six numbers!"; + mes "Jackpot!"; + mes "You've won ^0000FF" + $L_Prize_Money + "z^000000."; + set zeny,zeny+$L_Prize_Money; + Announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8; + set #LID,0; + close; + +// MATCHED AT LEAST 4 +LWinSmall: + mes "[Lottery]"; + mes "You have matched at least 4 numbers!"; + mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000."; + set zeny,zeny+$L_Prize_Money_Small; + Announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8; + set #LID,0; + close; + +// NO ZENY +L_NoZeny: + mes "[Lottery]"; + mes "You can't afford a lottery ticket."; + close; + +// INVALID TICKET +L_Invalid: + mes "[Lottery]"; + mes "I'm sorry but it appears that you have an invalid ticket."; + close; + +// DOUBLE TICKET +L_DoubleTicket: + mes "[Lottery]"; + mes "It appears that you already have a ticket for today."; + mes "You may only purchase one ticket per draw."; + close; + +L_Cancel: + mes "[Lottery]"; + mes "Come back soon!"; + close; + +// GM MENU (Lets you manually do draws) +L_GM: + menu "Claim Prize",L_Claim,"Buy New Ticket",L_Buy,"[GM]Do Draw Now",-,"[GM]Rig the Lottery",L_GM_Rig,"Cancel",L_Cancel; + + // CHECKS IF LOTTERY IS RIGGED + if ($L_Rigged == 1) goto L_Rigged_Draw; + // GENERATES RANDOM NUMBERS 1-40 +GMPick1: + set $LW1,rand (1,40); + +GMPick2: + set $LW2,rand (1,40); + if ($LW2 == $LW1) goto GMPick2; + +GMPick3: + set $LW3,rand (1,40); + if ($LW3 == $LW2) goto GMPick3; + if ($LW3 == $LW1) goto GMPick3; + +GMPick4: + set $LW4,rand (1,40); + if ($LW4 == $LW2) goto GMPick4; + if ($LW4 == $LW1) goto GMPick4; + if ($LW4 == $LW3) goto GMPick4; + +GMPick5: + set $LW5,rand (1,40); + if ($LW5 == $LW1) goto GMPick5; + if ($LW5 == $LW2) goto GMPick5; + if ($LW5 == $LW3) goto GMPick5; + if ($LW5 == $LW4) goto GMPick5; + +GMPick6: + set $LW6,rand (1,40); + if ($LW6 == $LW1) goto GMPick6; + if ($LW6 == $LW2) goto GMPick6; + if ($LW6 == $LW3) goto GMPick6; + if ($LW6 == $LW4) goto GMPick6; + if ($LW6 == $LW5) goto GMPick6; + +// BROADCASTS DRAW +L_Broadcast: + Announce "Lottery: Welcome to the special GM's lotto draw!",8; + Announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8; + Announce "Congratulations to the winners!",8; + +// GENERATES DRAW ID CODE +L_GenID: + set $LID2,$LID; + // SETS TOMORROW'S ID NUMBER + set $LID,rand (100000,999999); + close; + +// SETS DRAW TO RIGGED NUMBERS +L_Rigged_Draw: + set $LW1,$LR1; + set $LW2,$LR2; + set $LW3,$LR3; + set $LW4,$LR4; + set $LW5,$LR5; + set $LW6,$LR6; + set $L_Rigged,0; + goto L_Broadcast; + +// ALLOWS GM TO DO A RIGGED DRAW +L_GM_Rig: + mes "[Lottery]"; + mes "Please pick your numbers (1-40):"; + set $LR1,0; + set $LR2,0; + set $LR3,0; + set $LR4,0; + set $LR5,0; + set $LR6,0; +GMInput1: + Input $LR1; + if ($LR1 < 1 || $LR1 > 40) goto GMInput1; + mes $LR1; +GMInput2: + Input $LR2; + if ($LR2 < 1 || $LR2 > 40) goto GMInput2; + if ($LR2 == $LR1) goto GMInput2; + mes $LR2; +GMInput3: + Input $LR3; + if ($LR3 < 1 || $LR3 > 40) goto GMInput3; + if ($LR3 == $LR1) goto GMInput3; + if ($LR3 == $LR2) goto GMInput3; + mes $LR3; +GMInput4: + Input $LR4; + if ($LR4 < 1 || $LR4 > 40) goto GMInput4; + if ($LR4 == $LR1) goto GMInput4; + if ($LR4 == $LR2) goto GMInput4; + if ($LR4 == $LR3) goto GMInput4; + mes $LR4; +GMInput5: + Input $LR5; + if ($LR5 < 1 || $LR5 > 40) goto GMInput5; + if ($LR5 == $LR1) goto GMInput5; + if ($LR5 == $LR2) goto GMInput5; + if ($LR5 == $LR3) goto GMInput5; + if ($LR5 == $LR4) goto GMInput5; + mes $LR5; +GMInput6: + Input $LR6; + if ($LR6 < 1 || $LR6 > 40) goto GMInput6; + if ($LR6 == $LR1) goto GMInput6; + if ($LR6 == $LR2) goto GMInput6; + if ($LR6 == $LR3) goto GMInput6; + if ($LR6 == $LR4) goto GMInput6; + if ($LR6 == $LR5) goto GMInput6; + mes $LR6; + next; + mes "[Lottery]"; + mes "Lottery rigged for next draw."; + set $L_Rigged,1; + close; +} |