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-rw-r--r--npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt256
1 files changed, 128 insertions, 128 deletions
diff --git a/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt b/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt
index b25691cb2..286739204 100644
--- a/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt
+++ b/npc/custom/eAAC_Scripts/kafraExpress/ke_statmarket.txt
@@ -1,128 +1,128 @@
-//===== eAthena Script =======================================
-//= Kafra Expres - Stat/Skill Market Module
-//===== By: ==================================================
-//= Skotlex
-//===== Current Version: =====================================
-//= 2.0
-//===== Compatible With: =====================================
-//= eAthena SVN R3579+
-//===== Description: =========================================
-//= Part of the Kafra Express Script Package.
-//= Lets players buy/sell skill points/stat points
-//===== Additional Comments: =================================
-//= See config.txt for configuration.
-//============================================================
-
-- script keInit_statmarket -1,{
-OnInit: //Load Config
- donpcevent "keConfig::OnLoadStatMarket";
- end;
-}
-
-function script F_keStatMarket {
- set @discount,callfunc("F_keCost",100,$@kesm_discount);
- do {
- set @kmenu, select (
- "- Return",
- "- Buy Stat points ("+($@kesm_stBuyPrice*@discount/100)+"z each)",
- "- Sell Stat points (up to "+StatusPoint+"/"+$@kesm_stSellPrice+"z each)",
- "- Buy Skill points ("+($@kesm_skBuyPrice*@discount/100)+"z each)",
- "- Sell Skill points (up to "+SkillPoint+"/"+$@kesm_skSellPrice+"z each)",
- "- Trade Stats -> Skill ("+$@kesm_skTradePrice+" stats/skill)",
- "- Trade Skills -> Stats ("+$@kesm_stTradePrice+" stats/skill)"
- );
- if (@kmenu > 1)
- input @qty;
- switch (@kmenu) {
- case 2: //Buy Stat
- set @min, 1;
- set @max, 9999;
- set @cost, @qty*$@kesm_stBuyPrice;
- break;
- case 3: //Sell Stat
- input @qty;
- set @min, 1;
- set @max, StatusPoint;
- set @cost, @qty*$@kesm_stSellPrice;
- break;
- case 4: //Buy Skill
- set @min, 1;
- set @max, 9999;
- set @cost, @qty*$@kesm_skBuyPrice;
- break;
- case 5: //Sell Skill
- set @min, 1;
- set @max, SkillPoint;
- set @cost, @qty*$@kesm_skSellPrice;
- break;
- case 6: //Convert stats -> skills
- set @min, $@kesm_skTradePrice;
- set @max, StatusPoint;
- set @cost, @qty/$@kesm_skTradePrice;
- break;
- case 7: //Convert skills -> stats
- set @min, 1;
- set @max, SkillPoint;
- set @cost, @qty*$@kesm_stTradePrice;
- break;
- default:
- return;
- }
- if (@qty < @min) {
- if (@min == 1)
- callfunc "F_keIntro", e_dots, "Was that supposed to be funny?";
- else
- callfunc "F_keIntro", e_dots, "That is not enough to buy a single skill...";
- } else
- if (@qty > @max) {
- if (@max == 9999)
- callfunc "F_keIntro", e_X, "You can't buy that much!";
- else
- callfunc "F_keIntro", e_X, "You don't have that many to sell...";
- } else
- if (@cost < 0) {
- callfunc "F_keIntro", e_swt2, "That is too much for a single transaction! Try a smaller quantity... please?";
- } else {
- switch(@kmenu) {
- case 2: //Buy Stat
- if (!(callfunc("F_keCharge",@cost,$@kesm_discount,1))) {
- callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that much.";
- break;
- }
- set StatusPoint,StatusPoint+@qty;
- emotion e_oh;
- break;
- case 3: //Sell Stat
- set StatusPoint,StatusPoint-@qty;
- set Zeny,Zeny+@cost;
- emotion e_oh;
- break;
- case 4: //Buy Skill
- if (!(callfunc("F_keCharge",@cost,$@kesm_discount,1))) {
- callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that much.";
- break;
- }
- set SkillPoint,SkillPoint+@qty;
- emotion e_oh;
- break;
- case 5: //Sell Skill
- set SkillPoint,SkillPoint-@qty;
- set Zeny,Zeny+@cost;
- emotion e_oh;
- break;
- case 6: //Convert stats -> skills
- set @qty, @cost*$@kesm_skTradePrice;
- set StatusPoint,StatusPoint-@qty;
- set SkillPoint,SkillPoint+@cost;
- emotion e_oh;
- break;
- case 7: //Convert skills -> stats
- set SkillPoint,SkillPoint-@qty;
- set StatusPoint,StatusPoint+@cost;
- emotion e_oh;
- break;
- }
- }
- } while (@kmenu > 1);
- return;
-}
+//===== eAthena Script =======================================
+//= Kafra Expres - Stat/Skill Market Module
+//===== By: ==================================================
+//= Skotlex
+//===== Current Version: =====================================
+//= 2.0
+//===== Compatible With: =====================================
+//= eAthena SVN R3579+
+//===== Description: =========================================
+//= Part of the Kafra Express Script Package.
+//= Lets players buy/sell skill points/stat points
+//===== Additional Comments: =================================
+//= See config.txt for configuration.
+//============================================================
+
+- script keInit_statmarket -1,{
+OnInit: //Load Config
+ donpcevent "keConfig::OnLoadStatMarket";
+ end;
+}
+
+function script F_keStatMarket {
+ set @discount,callfunc("F_keCost",100,$@kesm_discount);
+ do {
+ set @kmenu, select (
+ "- Return",
+ "- Buy Stat points ("+($@kesm_stBuyPrice*@discount/100)+"z each)",
+ "- Sell Stat points (up to "+StatusPoint+"/"+$@kesm_stSellPrice+"z each)",
+ "- Buy Skill points ("+($@kesm_skBuyPrice*@discount/100)+"z each)",
+ "- Sell Skill points (up to "+SkillPoint+"/"+$@kesm_skSellPrice+"z each)",
+ "- Trade Stats -> Skill ("+$@kesm_skTradePrice+" stats/skill)",
+ "- Trade Skills -> Stats ("+$@kesm_stTradePrice+" stats/skill)"
+ );
+ if (@kmenu > 1)
+ input @qty;
+ switch (@kmenu) {
+ case 2: //Buy Stat
+ set @min, 1;
+ set @max, 9999;
+ set @cost, @qty*$@kesm_stBuyPrice;
+ break;
+ case 3: //Sell Stat
+ input @qty;
+ set @min, 1;
+ set @max, StatusPoint;
+ set @cost, @qty*$@kesm_stSellPrice;
+ break;
+ case 4: //Buy Skill
+ set @min, 1;
+ set @max, 9999;
+ set @cost, @qty*$@kesm_skBuyPrice;
+ break;
+ case 5: //Sell Skill
+ set @min, 1;
+ set @max, SkillPoint;
+ set @cost, @qty*$@kesm_skSellPrice;
+ break;
+ case 6: //Convert stats -> skills
+ set @min, $@kesm_skTradePrice;
+ set @max, StatusPoint;
+ set @cost, @qty/$@kesm_skTradePrice;
+ break;
+ case 7: //Convert skills -> stats
+ set @min, 1;
+ set @max, SkillPoint;
+ set @cost, @qty*$@kesm_stTradePrice;
+ break;
+ default:
+ return;
+ }
+ if (@qty < @min) {
+ if (@min == 1)
+ callfunc "F_keIntro", e_dots, "Was that supposed to be funny?";
+ else
+ callfunc "F_keIntro", e_dots, "That is not enough to buy a single skill...";
+ } else
+ if (@qty > @max) {
+ if (@max == 9999)
+ callfunc "F_keIntro", e_X, "You can't buy that much!";
+ else
+ callfunc "F_keIntro", e_X, "You don't have that many to sell...";
+ } else
+ if (@cost < 0) {
+ callfunc "F_keIntro", e_swt2, "That is too much for a single transaction! Try a smaller quantity... please?";
+ } else {
+ switch(@kmenu) {
+ case 2: //Buy Stat
+ if (!(callfunc("F_keCharge",@cost,$@kesm_discount,1))) {
+ callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that much.";
+ break;
+ }
+ set StatusPoint,StatusPoint+@qty;
+ emotion e_oh;
+ break;
+ case 3: //Sell Stat
+ set StatusPoint,StatusPoint-@qty;
+ set Zeny,Zeny+@cost;
+ emotion e_oh;
+ break;
+ case 4: //Buy Skill
+ if (!(callfunc("F_keCharge",@cost,$@kesm_discount,1))) {
+ callfunc "F_keIntro", e_X, "You do not have enough zeny to buy that much.";
+ break;
+ }
+ set SkillPoint,SkillPoint+@qty;
+ emotion e_oh;
+ break;
+ case 5: //Sell Skill
+ set SkillPoint,SkillPoint-@qty;
+ set Zeny,Zeny+@cost;
+ emotion e_oh;
+ break;
+ case 6: //Convert stats -> skills
+ set @qty, @cost*$@kesm_skTradePrice;
+ set StatusPoint,StatusPoint-@qty;
+ set SkillPoint,SkillPoint+@cost;
+ emotion e_oh;
+ break;
+ case 7: //Convert skills -> stats
+ set SkillPoint,SkillPoint-@qty;
+ set StatusPoint,StatusPoint+@cost;
+ emotion e_oh;
+ break;
+ }
+ }
+ } while (@kmenu > 1);
+ return;
+}