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Diffstat (limited to 'npc/custom/eAAC_Scripts/kafraExpress/config.txt')
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diff --git a/npc/custom/eAAC_Scripts/kafraExpress/config.txt b/npc/custom/eAAC_Scripts/kafraExpress/config.txt new file mode 100644 index 000000000..1e2bf3e1b --- /dev/null +++ b/npc/custom/eAAC_Scripts/kafraExpress/config.txt @@ -0,0 +1,400 @@ +//===== eAthena Script =======================================
+//= Kafra Express - Config Module
+//===== By: ==================================================
+//= Skotlex
+//===== Current Version: =====================================
+//= 1.8
+//===== Compatible With: =====================================
+//= Any eAthena Version with function support
+//===== Description: =========================================
+//= Part of the Kafra Express Script Package.
+//= This module contains the configuration of all modules.
+//===== Additional Comments: =================================
+//= See <http://www.eathena.deltaanime.net/board/index.php?showtopic=20290>
+//= for indepth explanation of the Kafra Express Script Package.
+//============================================================
+
+- script keConfig -1,{
+ //-------------------------------------------------------------------------------
+ //Config for the Main Module
+ //-------------------------------------------------------------------------------
+OnInit:
+ set $@ke_saveOnSpot,0; //If 1, the respawn point is saved where the char is standing.
+ set $@keh_hpCost,10; //Cost of HP healing (per 10HP)
+ set $@keh_spCost,100; //Cost of SP healing (per 10SP)
+ set $@kes_cost,50; //Cost of opening the storage
+ set $@kegs_cost,500; //Cost of opening the guild storage
+
+ //Kafra Pass Options:
+ set $@kekp_reset,1; //Kafra passes Expire when you speak to a Kafra?
+ //(otherwise duration is as long as a temporary variable)
+ set $@kekp_reserveCost,100; //Cost of each Reserve Point in Zeny (0 disable)
+ set $@kekp_minReserve,1; //Min Reserve Points you can earn in a single transaction
+ set $@kekp_maxReserve,150; //Max Reserve Points you can earn in a single transaction
+
+ //Display Options
+ set $@ked_users$,"people"; //String used when referring to people (player count).
+ // Values like "ppl", "users" or "on" are also recommended.
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Bank Module
+ //-------------------------------------------------------------------------------
+OnLoadBank:
+ set $@kebk_depositCost,0; //Fee for bank deposits in % (10 = 10%)
+ set $@kebk_withdrawCost,5; //Fee for bank withdrawals in % (10 = 10%)
+ set $@kebk_minTransact,1000; //Value of the Minimum Transaction (deposit/withdraw)
+ set $@kebk_maxTransact,999999; //Value of the Maximum Transaction (deposit/withdraw)
+ set $@kebk_capacity,99999999; //Account capacity: Max zeny that can be held.
+ set $@kebk_dayInterest,10; //Savings daily interests in 0.01% units (100 = 1%)
+ set $@kebk_monMaintenance,1000; //Monthly flat fee charged for account maintenance
+ set $@kebk_useGlobalBank,0; //When 1, all charged fees go to $ke_globalbank
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Broadcast Module
+ //-------------------------------------------------------------------------------
+OnLoadBroadcast:
+ //Following costs are for current map costs:
+ set $@kebc_showOnline,0; //if 1, count of recipients will be listed.
+ set $@kebc_partyCost,2500; //party request broadcast cost
+ set $@kebc_pvpCost,5000; //pvp request broadcast cost
+ set $@kebc_cost,10000; //general broadcast cost
+ set $@kebc_anonCost,100000; //anonymous broadcast cost
+ set $@kebc_globalFactor,1000; //When doing server bcs, the prices are increased by this amount (500 = 500% = 5x)
+ set $@kebc_discount,15; //% Discount to apply when the KafraPass is active
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Dye and Stylist Module
+ //-------------------------------------------------------------------------------
+OnLoadDye:
+ set $@kedy_enableHairstyle,0; //Set to 1 to enable haircut style change.
+ set $@kedy_styles,23; //Highest available haircut style (default 23)
+ set $@kedy_hair,8; //Highest available hair dye (RO default is 8)
+
+ //Highest available cloth dye depending on job-class
+ set $@kedy_clothJN,77; //Novice (+High/Baby)
+ set $@kedy_clothJ1ST,77; //1st Jobs (+High/Baby)
+ set $@kedy_clothJ2ND,77; //2nd Jobs (+High/Baby)
+ set $@kedy_clothJSN,77; //Super Novice (+Baby)
+ set $@kedy_clothJWED,77; //Wedding Class
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Job Changer Module
+ //-------------------------------------------------------------------------------
+OnLoadJobChange:
+ set $@kejc_skillsPolicy,0; //Remaining Skill Points Policy:
+ //0: Do not allow job changing until points are used up
+ //1: Discard the remaining skill points
+ //2: Let extra skill points be carried to next job
+
+ set $@kejc_upperPolicy,0; //Upper Job management policy:
+ //0: Ignore Mode: People can change in any order
+ //1: Force Mode: Job changes are forced on the correct path.
+
+ set $@kejc_announce,1; //Do a global announce when someone changes job.
+ set $@kejc_resetDye,1; //Set to 1 to reset cloth dye upon change
+ set $@kejc_skipNovice,0; //0: Novice needs Job 10 to change, 1: Can Skip Novice Class
+ set $@kejc_baseSN,30; //Base lv required to become a Super Novice
+
+ //Note that the change costs can be converted into rewards by specifying a negative amount.
+ set $@kejc_base2ND,1; //Base lv required to change into a second class
+ set $@kejc_job2ND,40; //Job Lv required to change into a second Class
+ set $@kejc_cost2ND,-25000; //Zeny cost when changing into a second Class
+
+ set $@kejc_baseRebirth,99; //Base lv required to do the Rebirth
+ set $@kejc_jobRebirth,50; //Job Lv required to do the Rebirth
+ set $@kejc_costRebirth,1000000; //Zeny cost required to do the Rebirth
+
+ set $@kejc_rebirthReset,1; //When changing to a high novice, reset base level to 1?
+ set $@kejc_weaponPolicy,1; //Set to 1 to give a weapon upon job change
+
+ if ($@kejc_weaponPolicy == 0) //don't touch
+ end;
+
+ set $@kejc_wBonusLv,50; //Job level for upgraded weapon version, use 0 to disable
+
+ //Weapons awarded to each job upon change (use 0 to disable for a particular class)
+ //First classes:
+ set $@kejc_wAcolyte,1501; //Club
+ set $@kejc_wArcher,1701; //Bow
+ set $@kejc_wMage,1601; //Rod
+ set $@kejc_wMerchant,1301; //Axe
+ set $@kejc_wSwordman,1101; //Sword
+ set $@kejc_wThief,1201; //Knife
+ set $@kejc_wTaekwon,0; //Nothing (they don't wield weapons)
+ set $@kejc_wSuperNovice,1202; //Knife
+
+ //Normal Weapons for Second classes
+ set $@kejc_wPriest,1551; //Bible
+ set $@kejc_wMonk,1801; //Waghnak
+ set $@kejc_wHunter,1704; //Composite Bow
+ set $@kejc_wBard,1901; //Violin
+ set $@kejc_wDancer,1950; //Rope
+ set $@kejc_wWizard,1602; //Rod
+ set $@kejc_wSage,1550; //Book
+ set $@kejc_wBlacksmith,1351; //Battle Axe
+ set $@kejc_wAlchemist,1351; //Battle Axe
+ set $@kejc_wKnight,1116; //Katana
+ set $@kejc_wCrusader,1107; //Blade
+ set $@kejc_wAssassin,1250; //Jur
+ set $@kejc_wRogue,1210; //Cutter
+ set $@kejc_wStarGladiator,1550; //Book
+ set $@kejc_wSoulLinker,1602; //Rod
+
+ if ($@kejc_wBonusLv == 0) //Don't touch.
+ end;
+
+ //Improved versions awarded to second classes
+ set $@kejc_w2Priest,1519; //Chain
+ set $@kejc_w2Monk,1811; //Finger
+ set $@kejc_w2Hunter,1714; //Gakkung
+ set $@kejc_w2Bard,1911; //Guh Moon Goh
+ set $@kejc_w2Dancer,1960; //Whip
+ set $@kejc_w2Wizard,1610; //Arc Wand
+ set $@kejc_w2Sage,1552; //Tablet
+ set $@kejc_w2Blacksmith,1360; //Two-Handed Axe
+ set $@kejc_w2Alchemist,1360; //Two-Handed Axe
+ set $@kejc_w2Knight,1160; //Broad-Sword
+ set $@kejc_w2Crusader,1119; //Tsurugi
+ set $@kejc_w2Assassin,1254; //Jamadhar
+ set $@kejc_w2Rogue,1222; //Damascus
+ set $@kejc_w2StarGladiator,1552; //Tablet
+ set $@kejc_w2SoulLinker,1610; //Arc Wand
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Job Swapping Module
+ //-------------------------------------------------------------------------------
+OnLoadJobSwap:
+ set $@kejs_SNpolicy,0; //Super Novice is considered as...
+ //0: Super Novices can't swap job.
+ //1: 1st Class Range: Can only be swapped with First classes (including baby)
+
+ set $@kejs_revertPolicy,1; //Allows reverting to the last Class one changed from...
+ // 0: do not allow reverting
+ // 1: Can revert to last Job ONLY when the last job belongs to the same "level" as
+ // the current one. (ie: it is lost on job change/upgrade)
+ // 2: Can revert to the last job regardless of situation.
+
+ set $@kejs_announce,0; //Do a global announce when someone swaps job.
+ set $@kejs_revertCost,100000; //Cost of reverting back to previous Job.
+ set $@kejs_saveDye,1; //Set to 1 to save and restore previous dye when reverting
+ set $@kejs_resetDye,0; //Set to 1 to reset cloth dye when swapping
+ set $@kejs_swapDiscount, 20; //Kafra Pass % Discount when swapping jobs
+ set $@kejs_revertDiscount, 20; //Kafra Pass % Discount when reverting to a previous job.
+
+ //Minimum Job level required for swapping
+ set $@kejs_job1ST,20; //among 1st classes
+ set $@kejs_job2ND,50; //among 2nd classes
+
+ //Base Cost for swapping job at min job level required
+ set $@kejs_cost1ST,25000; //among 1st jobs
+ set $@kejs_cost2ND,250000; //among 2nd jobs
+
+ //Percentage discount for every level over the minimum
+ set $@kejs_discount1ST,3; //among 1st jobs
+ set $@kejs_discount2ND,3; //among 2nd jobs
+
+ //How much to preserve of the previous Job in %?
+ //(25% means that if you change at Lv100, you will become a Lv25 upon swap)
+ set $@kejs_preserve1ST,50; //among 1st jobs
+ set $@kejs_preserve2ND,0; //among 2nd jobs
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Refining Module
+ //-------------------------------------------------------------------------------
+OnLoadRefine:
+ set $@kerf_maxLv,10; //Max refinement level for equipment
+ set $@kerf_safe,0; //Set to 1 to enable 100% safe refinement.
+ set $@kerf_showChance,0; //Set to 1 to see the refine Success Chance
+ set $@kerf_refineAll,0; //Set to 1 to enable refinement of anything (ie: accesories)
+ set $@kerf_discount,0; //Discount % rate for forging when Kafra Pass is active.
+ set $@kerf_armorCost,2000; //Cost to refine armor (default 2000z)
+ set $@kerf_weaponLv1Cost,50; //Cost to refine lv1 weapons (default 50z)
+ set $@kerf_weaponLv2Cost,200; //Cost to refine lv2 weapons (default 200z)
+ set $@kerf_weaponLv3Cost,5000; //Cost to refine lv3 weapons (default 5000z)
+ set $@kerf_weaponLv4Cost,20000; //Cost to refine lv4 weapons (default 20000z)
+ set $@kerf_purifyAll,0; //Set to 1 to enable purifying elemental stones and the like
+ set $@kerf_repairCost,10000; //Cost to repair broken equipment.
+ set $@kerf_repairDiscount,25; //Discount % rate for repairing when Kafra Pass is active
+ set $@kerf_repairSteel,1; //Set to 1 to make repairing equipment require 1 Steel.
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Renting Module
+ //-------------------------------------------------------------------------------
+OnLoadRent:
+ set $@kert_cartOnly, 0; //Set to 1 to enable only cart rental, 0 enables all add-ons.
+ set $@kert_cartCost, 1000; //Cost to rent a Cart.
+ set $@kert_falconCost, 2000; //Cost to rent a Falcon.
+ set $@kert_pecoCost, 2000; //Cost to rent a PecoPeco.
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Kafra Shop Module
+ //-------------------------------------------------------------------------------
+OnLoadShop:
+ set $@kesh_towntype, 0; //Town shop type (1: buy, 2: sell, Other: both)
+ set $@kesh_duntype, 2; //Dungeon shop type (1: buy, 2: sell, Other: both)
+ set $@kesh_townshop$, "ke_townshop"; //Name of town shop to invoke.
+ set $@kesh_dunshop$, "ke_dunshop"; //Name of dungeon shop to invoke.
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Stat Market Module
+ //-------------------------------------------------------------------------------
+OnLoadStatMarket:
+ set $@kesm_stBuyPrice,10000; //Cost of buying stat points
+ set $@kesm_stSellPrice,0; //Return cash for selling stat points
+ set $@kesm_skBuyPrice,1000000; //Cost of buying skill points
+ set $@kesm_skSellPrice,50000; //Return cash for selling skill points
+ set $@kesm_skTradePrice, 20; //Stats needed to trade for a skill. (Stat->Skill)
+ set $@kesm_stTradePrice, 15; //Stats received per Skill traded. (Skill->Stat)
+ set $@kesm_discount,0; //Discount % applied when buying if Kafra Pass is active
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Stats Reset/Raising Module
+ //-------------------------------------------------------------------------------
+OnLoadStats:
+ set $@kest_stResetCost,50000; //Cost to reset stats
+ set $@kest_skResetCost,50000; //Cost to reset skills
+ set $@kest_resetCost,75000; //Cost to reset both
+ set $@kest_BaseLvCost,25000; //Additional cost per base level to reset stats
+ set $@kest_JobLvCost,25000; //Additional cost per job level to reset skills
+ set $@kest_BothLvCost,20000; //Additional cost per base+job level to reset both
+
+ set $@kest_discount,15; //Discount % to be applied when Kafra Pass is active.
+ set $@kest_resetBasic,0; //Set to 1 if you want basic skills resetted as well.
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Uncarding Module
+ //-------------------------------------------------------------------------------
+OnLoadUncard:
+ set $@keuc_BaseCost, 100000; //Base Cost
+ set $@keuc_CardCost, 25000; //Extra Cost per Card
+ set $@keuc_UpgradeCostA, 1000; //Extra Cost per Upgrade, Armor
+ set $@keuc_UpgradeCostW1, 1000; //Extra Cost per Upgrade, Weapons Lv1
+ set $@keuc_UpgradeCostW2, 2000; //Extra Cost per Upgrade, Weapons Lv2
+ set $@keuc_UpgradeCostW3, 3000; //Extra Cost per Upgrade, Weapons Lv3
+ set $@keuc_UpgradeCostW4, 5000; //Extra Cost per Upgrade, Weapons Lv4
+ set $@keuc_discount, 10; //% Discount when using a Kafra Pass
+ set $@keuc_Mat1,1000; //Material #1 needed (Star Crumb)
+ set $@keuc_Qty1,1; //Qty of material #1 needed (use 0 to disable)
+ set $@keuc_Mat2,715; //Material #2 needed (Yellow Gemstone)
+ set $@keuc_Qty2,1; //Qty of material #2 needed (use 0 to disable)
+
+ //Failure Chances. 1000 = 100.0%, set to 0 to disable failing chance.
+ set $@keuc_Fail0Chance, 250; //Chance of harmless failure
+ set $@keuc_Fail1Chance, 100; //Chance of losing item OR card
+ set $@keuc_Fail2Chance, 25; //Chance of losing both
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Town Warps Module
+ //-------------------------------------------------------------------------------
+OnLoadWarpTown:
+ set $@kewt_showOnline,1; //Set to 1 to show online count on cities
+ set $@kewt_cost, 1000; //Cost of warping to a town
+ set $@kewt_niflCost, 5000; //Cost of warping to Niflheim
+ set $@kewt_travel, 0; //Traveller's Mode type for towns:
+ //0: Disabled (normal warping)
+ //1: You can only warp to towns you've been before (per character basis)
+ //2: You can only warp to towns you've been before (per account basis)
+ set $@kewt_free, 0; //Set to 1 to let people warp to towns even when poor
+ set $@kewt_discount, 100; //Discount % to apply when the Kafra Pass is active (towns)
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Dungeons Warps Module
+ //-------------------------------------------------------------------------------
+OnLoadWarpDungeon:
+ set $@kewd_showOnline,0; //Set to 1 to show online count on dungeons
+ set $@kewd_discount, 50; //Discount % to apply when the Kafra Pass is active
+ set $@kewd_travel, 0; //Traveller's mode type for dungeons:
+ //0: Disabled (normal warping)
+ //1: You can only warp to dungeons you've been before (per character basis)
+ //2: You can only warp to dungeons you've been before (per account basis)
+ set $@kewd_deep, 1; //If 1, people can warp to all levels of dungeons.
+ //If 0, people can only warp to the entrance of dungeons.
+
+ //Variables for Deep Warping
+ set $@kewd_levelCost, 30; // cost % increase for warping to floors deep into the dungeon
+ set $@kewd_entryDiscount, 25; //Discount % when using the Kafra right next to the dungeon one is warping into
+
+ //Variables for Short Warping
+ set $@kewd_turtleCave,0; //If 1, Turtle Island's warp leads to the
+ //entrance of the cave, not the Island's shore.
+
+ //Dungeon Costs
+ set $@kewd_abyssLake,5000; //Abyss Lake base cost
+ set $@kewd_amatsu,2500; //Amatsu Dungeon base cost
+ set $@kewd_antHell,1750; //Anthell base cost
+ set $@kewd_ayothaya,1750; //Ayothaya Dungeon base cost
+ set $@kewd_byalan,1250; //Byalan base cost
+ set $@kewd_comodo,2500; //Comodo Caves base cost
+ set $@kewd_clockTower,6250; //Clock Tower base cost
+ set $@kewd_coalMines,3750; //Coal Mines base cost
+ set $@kewd_culvert,500; //Prontera Culvert base cost
+ set $@kewd_einbech,5000; //Einbech Mines base cost
+ set $@kewd_gefenia,25000; //Gefenia base cost
+ set $@kewd_geffen,5000; //Geffen Dungeon base cost
+ set $@kewd_glastHeim,10000; //Glast Heim base cost
+ set $@kewd_gonRyun,3750; //Gonryun Dungeon base cost
+ set $@kewd_hiddenTemple,250; //Hidden Temple base cost
+ set $@kewd_juperos,7500; //Juperos base cost
+ set $@kewd_lightHalzen,15000; //LightHalzen Rekkenber base cost
+ set $@kewd_louYang,2500; //Louyang Dungeon base cost
+ set $@kewd_magma,3750; //Magma Dungeon base cost
+ set $@kewd_orc,2500; //Orc Dungeon base cost
+ set $@kewd_payon,1100; //Payon Dungeon base cost
+ set $@kewd_pyramid,2500; //Pyramids base cost
+ set $@kewd_sphinx,1750; //Sphinx base cost
+ set $@kewd_sunkenShip,1000; //Sunken Ship base cost
+ set $@kewd_thanatosTower,15000; //Thanatos Tower base cost
+ set $@kewd_toyFactory,2500; //Toy Factory base cost
+ set $@kewd_turtleIsland,12500; //Turtle Island base cost
+ set $@kewd_umbala,3550; //Umbala Dungeon base cost
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the Pvp Warps Module
+ //-------------------------------------------------------------------------------
+OnLoadWarpPvp:
+ set $@kewp_showOnline,1; //Set to 1 to show online count on pvp maps
+ set $@kewp_advanced,0; //Set to 0 to enable a single group of pvp rooms
+ //(no level restrictions, kewp_cost is used)
+ set $@kewp_cost, 1000; //Cost for Free For All (no level restrictions)
+
+ if ($@kewp_advanced == 0) //Don't touch
+ end;
+
+ set $@kewp_cost1, 100; //Cost of warping to a pvp arena, lvls group 1
+ set $@kewp_cost2, 250; //Cost for lvls group 2
+ set $@kewp_cost3, 500; //Cost for lvls group 3
+ set $@kewp_cost4, 1000; //Cost for lvls group 4
+ set $@kewp_cost5, 2000; //Cost for lvls group 5
+ set $@kewp_cost6, 4000; //Cost for lvls group 6
+ set $@kewp_cost7, 8000; //Cost for lvls group 7
+ set $@kewp_baseLv1, 35; //Level required for pvp, lv1
+ set $@kewp_baseLv2, 45; //Level required for pvp, lv2
+ set $@kewp_baseLv3, 55; //Level required for pvp, lv3
+ set $@kewp_baseLv4, 65; //Level required for pvp, lv4
+ set $@kewp_baseLv5, 75; //Level required for pvp, lv5
+ set $@kewp_baseLv6, 85; //Level required for pvp, lv6
+ set $@kewp_baseLv7, 95; //Level required for pvp, lv7
+ set $@kewp_range, 5; //Range of levels allowed (ie: Warp to Lv1: levels 10+/-5)
+ end;
+ //-------------------------------------------------------------------------------
+ //Config for the WoE Warps Module
+ //-------------------------------------------------------------------------------
+OnLoadWarpWoe:
+ //Note: See ke_warp_woe.txt for instructions on how to unlock the Guild Dungeons.
+ set $@kewg_check,1; //If 0, people don't need to belong to a Guild to warp
+ set $@kewg_checkAgit,1; //If 1, you can't warp until WoE starts
+ set $@kewg_showOnline,0; //Set to 1 to show online count and Castle Status
+ set $@kewg_discount,20; //Kafra Pass discount for WoE warps
+
+ set $@kewg_baldur, 25000; //Guild Dungeon - Baldur
+ set $@kewg_luina, 25000; //Guild Dungeon - Luina
+ set $@kewg_valkyrie, 25000; //Guild Dungeon - Valkyrie
+ set $@kewg_britoniah, 25000; //Guild Dungeon - Britoniah
+
+ set $@kewg_alDeBaran, 2500; //Al De Baran Guild
+ set $@kewg_geffen, 2500; //Geffen Guild
+ set $@kewg_payon, 2500; //Payon Guild
+ set $@kewg_prontera, 2500; //Prontera Guild
+ end;
+ //-------------------------------------------------------------------------------
+}
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