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path: root/npc/custom/battleground/bg_kvm03.txt
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Diffstat (limited to 'npc/custom/battleground/bg_kvm03.txt')
-rw-r--r--npc/custom/battleground/bg_kvm03.txt52
1 files changed, 26 insertions, 26 deletions
diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt
index 8f255c90f..14d7c03a3 100644
--- a/npc/custom/battleground/bg_kvm03.txt
+++ b/npc/custom/battleground/bg_kvm03.txt
@@ -5,27 +5,27 @@
// Registration NPC's
// *********************************************************************
-bat_room,197,227,4 script Registration::KvM03R_Guillaume 4_M_KY_KNT,{ // KvM Guillaume
+bat_room,197,227,4 script Registration::KvM03R_Guillaume#custom 4_M_KY_KNT,{ // KvM Guillaume
end;
OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
+ waitingroom "Battle Station 5 Players",5,"KvM03_BG#custom::OnGuillaumeJoin",1;
end;
OnEnterBG:
- set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
+ set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG#custom::OnGuillaumeQuit","KvM03_BG#custom::OnGuillaumeDie");
end;
}
-bat_room,197,204,0 script Registration::KvM03R_Croix 4_M_CRU_KNT,{ // KvM Croix
+bat_room,197,204,0 script Registration::KvM03R_Croix#custom 4_M_CRU_KNT,{ // KvM Croix
end;
OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
+ waitingroom "Battle Station 5 Players",5,"KvM03_BG#custom::OnCroixJoin",1;
end;
OnEnterBG:
- set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
+ set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG#custom::OnCroixQuit","KvM03_BG#custom::OnCroixDie");
end;
}
@@ -49,7 +49,7 @@ bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f HIDDEN_NPC
// Battleground Engine
// *********************************************************************
-- script KvM03_BG FAKE_NPC,{
+- script KvM03_BG#custom FAKE_NPC,{
end;
OnInit:
@@ -65,7 +65,7 @@ OnInit:
OnGuillaumeJoin:
OnCroixJoin:
- donpcevent "KvM03_BG::OnReadyCheck";
+ donpcevent "KvM03_BG#custom::OnReadyCheck";
end;
OnGuillaumeQuit:
@@ -76,7 +76,7 @@ OnGuillaumeDie:
set .Guillaume_Count, .Guillaume_Count - 1;
set .Croix_Score, .Croix_Score + 1;
bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
- if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
+ if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG#custom::OnCroixWin";
}
end;
@@ -88,15 +88,15 @@ OnCroixDie:
set .Croix_Count, .Croix_Count - 1;
set .Guillaume_Score, .Guillaume_Score + 1;
bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
- if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
+ if( .Croix_Count < 1 ) donpcevent "KvM03_BG#custom::OnGuillaumeWin";
}
end;
OnReadyCheck:
if( $@KvM03BG )
end;
- set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
+ set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume#custom");
+ set .@Croix, getwaitingroomstate(0,"KvM03R_Croix#custom");
if( .@Guillaume < 5 || .@Croix < 5 )
{
@@ -111,9 +111,9 @@ OnReadyCheck:
}
set $@KvM03BG, 1; // Starting
- donpcevent "KvM03R_Croix::OnEnterBG";
- donpcevent "KvM03R_Guillaume::OnEnterBG";
- donpcevent "KvM03_BG::OnStart";
+ donpcevent "KvM03R_Croix#custom::OnEnterBG";
+ donpcevent "KvM03R_Guillaume#custom::OnEnterBG";
+ donpcevent "KvM03_BG#custom::OnStart";
end;
OnStart:
@@ -166,7 +166,7 @@ OnTimer30000:
mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
stopnpctimer;
sleep 2000;
- donpcevent "KvM03_BG::OnStop";
+ donpcevent "KvM03_BG#custom::OnStop";
end;
}
@@ -187,9 +187,9 @@ OnTimer300000:
OnTimer330000:
if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM03_BG::OnCroixWin";
+ donpcevent "KvM03_BG#custom::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM03_BG::OnGuillaumeWin";
+ donpcevent "KvM03_BG#custom::OnGuillaumeWin";
else
{ // Draw Game
set $@KvM03BG, 3;
@@ -198,7 +198,7 @@ OnTimer330000:
stopnpctimer;
sleep 2000;
mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0;
- donpcevent "KvM03_BG::OnStop";
+ donpcevent "KvM03_BG#custom::OnStop";
}
end;
@@ -209,7 +209,7 @@ OnGuillaumeWin:
stopnpctimer;
sleep 2000;
mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
- donpcevent "KvM03_BG::OnStop";
+ donpcevent "KvM03_BG#custom::OnStop";
end;
OnCroixWin:
@@ -219,7 +219,7 @@ OnCroixWin:
stopnpctimer;
sleep 2000;
mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
- donpcevent "KvM03_BG::OnStop";
+ donpcevent "KvM03_BG#custom::OnStop";
end;
OnStop:
@@ -230,12 +230,12 @@ OnStop:
// Warp Teams
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
- donpcevent "KvM03_BG_Out::OnBegin";
+ donpcevent "KvM03_BG_Out#custom::OnBegin";
end;
OnReset:
stopnpctimer;
- stopnpctimer "KvM03_BG_Out";
+ stopnpctimer "KvM03_BG_Out#custom";
set .Croix_Count, 0;
set .Guillaume_Count, 0;
set .Croix_Score, 0;
@@ -254,11 +254,11 @@ OnReset:
bg_updatescore "bat_c03",0,0;
sleep 2000;
set $@KvM03BG, 0;
- donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
+ donpcevent "KvM03_BG#custom::OnReadyCheck"; // Maybe a game is ready to start
end;
}
-- script KvM03_BG_Out FAKE_NPC,{
+- script KvM03_BG_Out#custom FAKE_NPC,{
end;
OnBegin:
@@ -275,7 +275,7 @@ OnTimer50000:
mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0;
end;
OnTimer60000:
- donpcevent "KvM03_BG::OnReset";
+ donpcevent "KvM03_BG#custom::OnReset";
end;
}