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-rw-r--r--npc/custom/battleground/bg_common.txt140
1 files changed, 52 insertions, 88 deletions
diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt
index 7ba3eecb0..d997263e6 100644
--- a/npc/custom/battleground/bg_common.txt
+++ b/npc/custom/battleground/bg_common.txt
@@ -5,7 +5,7 @@
// BattleGround Warper - Entrance
// *********************************************************************
-- script Maroll Battle Recruiter::BatRecruit 4_F_JOB_KNIGHT,{
+- script Maroll Battle Recruiter::BatRecruit#custom 4_F_JOB_KNIGHT,{
mes "[Maroll Battle Recruiter]";
mes "Good day, adventurer.";
mes "I'm a knight from a far country called Maroll Kingdom.";
@@ -26,12 +26,12 @@
end;
}
-payon,189,104,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 4_F_JOB_KNIGHT
-prontera,123,83,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 4_F_JOB_KNIGHT
-rachel,149,138,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 4_F_JOB_KNIGHT
-moc_ruins,75,162,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 4_F_JOB_KNIGHT
-aldebaran,146,109,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 4_F_JOB_KNIGHT
-lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 4_F_JOB_KNIGHT
+payon,189,104,3 duplicate(BatRecruit#custom) Maroll Battle Recruiter::BatRecruit1#custom 4_F_JOB_KNIGHT
+prontera,123,83,5 duplicate(BatRecruit#custom) Maroll Battle Recruiter::BatRecruit2#custom 4_F_JOB_KNIGHT
+rachel,149,138,5 duplicate(BatRecruit#custom) Maroll Battle Recruiter::BatRecruit3#custom 4_F_JOB_KNIGHT
+moc_ruins,75,162,5 duplicate(BatRecruit#custom) Maroll Battle Recruiter::BatRecruit4#custom 4_F_JOB_KNIGHT
+aldebaran,146,109,5 duplicate(BatRecruit#custom) Maroll Battle Recruiter::BatRecruit5#custom 4_F_JOB_KNIGHT
+lighthalzen,153,86,5 duplicate(BatRecruit#custom) Maroll Battle Recruiter::BatRecruit6#custom 4_F_JOB_KNIGHT
// BattleGround Warper - Exit
// *********************************************************************
@@ -59,14 +59,14 @@ bat_room,148,150,4 script Teleporter#bat 4_F_TELEPORTER,{
// Kafra
// *********************************************************************
-bat_room,148,147,4 script Kafra Staff::kaf_bat 4_F_KAFRA9,{
+bat_room,148,147,4 script Kafra Staff::kaf_bat#custom 4_F_KAFRA9,{
cutin "kafra_09",2;
callfunc "F_Kafra",0,2,1,150,0;
}
// General Guillaume
// *********************************************************************
-bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{
+bat_room,160,159,3 script General Guillaume#custom 4_M_KY_KIYOM,{
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "Hot-blooded adventurer, we need your ability to win this battle.";
@@ -105,7 +105,7 @@ bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{
// General Croix
// *********************************************************************
-bat_room,160,140,3 script Prince Croix 4_M_CRU_CRUA,{
+bat_room,160,140,3 script Prince Croix#custom 4_M_CRU_CRUA,{
cutin "bat_crua1",2;
mes "[Prince Croix]";
mes "Wise adventurer, why don't you lend us your power for victory?";
@@ -133,45 +133,9 @@ bat_room,160,140,3 script Prince Croix 4_M_CRU_CRUA,{
end;
}
-// Time calculation Function
-// *********************************************************************
-function script Time2Str {
- set .@time_left, getarg(0) - gettimetick(2);
-
- set .@Days, .@time_left / 86400;
- set .@time_left, .@time_left - (.@Days * 86400);
- set .@Hours, .@time_left / 3600;
- set .@time_left, .@time_left - (.@Hours * 3600);
- set .@Minutes, .@time_left / 60;
- set .@time_left, .@time_left - (.@Minutes * 60);
-
- set .@Time$, "";
- if( .@Days > 1 )
- set .@Time$, .@Time$ + .@Days + " days, ";
- else if( .@Days > 0 )
- set .@Time$, .@Time$ + .@Days + " day, ";
-
- if( .@Hours > 1 )
- set .@Time$, .@Time$ + .@Hours + " hours, ";
- else if( .@Hours > 0 )
- set .@Time$, .@Time$ + .@Hours + " hour, ";
-
- if( .@Minutes > 1 )
- set .@Time$, .@Time$ + .@Minutes + " minutes, ";
- else if( .@Minutes > 0 )
- set .@Time$, .@Time$ + .@Minutes + " minute, ";
-
- if( .@time_left > 1 || .@time_left == 0 )
- set .@Time$, .@Time$ + .@time_left + " seconds.";
- else if( .@time_left == 1 )
- set .@Time$, .@Time$ + .@time_left + " second.";
-
- return .@Time$;
-}
-
// Guillaume Knight - Tierra Valley
// *********************************************************************
-bat_room,159,178,5 script Guillaume Knight#1 4_M_KY_SOLD,{
+bat_room,159,178,5 script Guillaume Knight#1c 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -241,7 +205,7 @@ bat_room,156,178,5 script Tierra Valley Officer#1 4_M_KY_KNT,{
// Croix Knight - Tierra Valley
// *********************************************************************
-bat_room,159,121,1 script Croix Knight#1 4_M_CRU_SOLD,{
+bat_room,159,121,1 script Croix Knight#1c 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -311,7 +275,7 @@ bat_room,156,121,1 script Tierra Valley Officer#2 4_M_CRU_KNT,{
// Guillaume Knight - Tierra
// *********************************************************************
-bat_room,167,178,5 script Guillaume Knight#2 4_M_KY_SOLD,{
+bat_room,167,178,5 script Guillaume Knight#2c 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -381,7 +345,7 @@ bat_room,164,178,5 script Tierra Valley Officer#3 4_M_KY_KNT,{
// Croix Knight - Tierra
// *********************************************************************
-bat_room,167,121,1 script Croix Knight#2 4_M_CRU_SOLD,{
+bat_room,167,121,1 script Croix Knight#2c 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -451,7 +415,7 @@ bat_room,164,121,1 script Tierra Valley Officer#4 4_M_CRU_KNT,{
// Guillaune Knight - Flavius
// *********************************************************************
-bat_room,175,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{
+bat_room,175,178,5 script Guillaume Knight#3c 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -522,7 +486,7 @@ bat_room,172,178,5 script Flavius Officer#1 4_M_KY_KNT,{
// Croix Knight - Flavius
// *********************************************************************
-bat_room,175,121,1 script Croix Knight#3 4_M_CRU_SOLD,{
+bat_room,175,121,1 script Croix Knight#3c 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -593,7 +557,7 @@ bat_room,172,121,1 script Flavius Officer#2 4_M_CRU_KNT,{
// Guillaune Knight - Flavius
// *********************************************************************
-bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{
+bat_room,151,178,5 script Guillaume Knight#4c 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -664,7 +628,7 @@ bat_room,148,178,5 script Flavius Officer#3 4_M_KY_KNT,{
// Croix Knight - Flavius
// *********************************************************************
-bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{
+bat_room,151,121,1 script Croix Knight#4c 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -1167,58 +1131,58 @@ OnTouch:
}
// Flavius bat_b02
-bat_room,57,81,0 duplicate(warp2bat_room) bat1 WARPNPC,1,1
-bat_room,57,90,0 duplicate(warp2bat_room) bat2 WARPNPC,1,1
+bat_room,57,81,0 duplicate(warp2bat_room) bat1#custom WARPNPC,1,1
+bat_room,57,90,0 duplicate(warp2bat_room) bat2#custom WARPNPC,1,1
// Free BG
-bat_room,57,220,0 duplicate(warp2bat_room) bat3 WARPNPC,1,1
-bat_room,57,211,0 duplicate(warp2bat_room) bat4 WARPNPC,1,1
+bat_room,57,220,0 duplicate(warp2bat_room) bat3#custom WARPNPC,1,1
+bat_room,57,211,0 duplicate(warp2bat_room) bat4#custom WARPNPC,1,1
// Tierra Valley bat_a02
-bat_room,85,81,0 duplicate(warp2bat_room) bat5 WARPNPC,1,1
-bat_room,85,90,0 duplicate(warp2bat_room) bat6 WARPNPC,1,1
+bat_room,85,81,0 duplicate(warp2bat_room) bat5#custom WARPNPC,1,1
+bat_room,85,90,0 duplicate(warp2bat_room) bat6#custom WARPNPC,1,1
// Tierra Valley bat_a01
-bat_room,85,220,0 duplicate(warp2bat_room) bat7 WARPNPC,1,1
-bat_room,85,211,0 duplicate(warp2bat_room) bat8 WARPNPC,1,1
+bat_room,85,220,0 duplicate(warp2bat_room) bat7#custom WARPNPC,1,1
+bat_room,85,211,0 duplicate(warp2bat_room) bat8#custom WARPNPC,1,1
// Free BG
-bat_room,113,81,0 duplicate(warp2bat_room) bat9 WARPNPC,1,1
-bat_room,113,90,0 duplicate(warp2bat_room) bat10 WARPNPC,1,1
+bat_room,113,81,0 duplicate(warp2bat_room) bat9#custom WARPNPC,1,1
+bat_room,113,90,0 duplicate(warp2bat_room) bat10#custom WARPNPC,1,1
// Free BG
-bat_room,113,220,0 duplicate(warp2bat_room) bat11 WARPNPC,1,1
-bat_room,113,211,0 duplicate(warp2bat_room) bat12 WARPNPC,1,1
+bat_room,113,220,0 duplicate(warp2bat_room) bat11#custom WARPNPC,1,1
+bat_room,113,211,0 duplicate(warp2bat_room) bat12#custom WARPNPC,1,1
// Free BG
-bat_room,141,81,0 duplicate(warp2bat_room) bat13 WARPNPC,1,1
-bat_room,141,90,0 duplicate(warp2bat_room) bat14 WARPNPC,1,1
+bat_room,141,81,0 duplicate(warp2bat_room) bat13#custom WARPNPC,1,1
+bat_room,141,90,0 duplicate(warp2bat_room) bat14#custom WARPNPC,1,1
// Free BG
-bat_room,141,220,0 duplicate(warp2bat_room) bat15 WARPNPC,1,1
-bat_room,141,211,0 duplicate(warp2bat_room) bat16 WARPNPC,1,1
+bat_room,141,220,0 duplicate(warp2bat_room) bat15#custom WARPNPC,1,1
+bat_room,141,211,0 duplicate(warp2bat_room) bat16#custom WARPNPC,1,1
// Free BG
-bat_room,169,81,0 duplicate(warp2bat_room) bat17 WARPNPC,1,1
-bat_room,169,90,0 duplicate(warp2bat_room) bat18 WARPNPC,1,1
+bat_room,169,81,0 duplicate(warp2bat_room) bat17#custom WARPNPC,1,1
+bat_room,169,90,0 duplicate(warp2bat_room) bat18#custom WARPNPC,1,1
// Free BG
-bat_room,169,220,0 duplicate(warp2bat_room) bat19 WARPNPC,1,1
-bat_room,169,211,0 duplicate(warp2bat_room) bat20 WARPNPC,1,1
+bat_room,169,220,0 duplicate(warp2bat_room) bat19#custom WARPNPC,1,1
+bat_room,169,211,0 duplicate(warp2bat_room) bat20#custom WARPNPC,1,1
// Free BG
-bat_room,197,81,0 duplicate(warp2bat_room) bat21 WARPNPC,1,1
-bat_room,197,90,0 duplicate(warp2bat_room) bat22 WARPNPC,1,1
+bat_room,197,81,0 duplicate(warp2bat_room) bat21#custom WARPNPC,1,1
+bat_room,197,90,0 duplicate(warp2bat_room) bat22#custom WARPNPC,1,1
// KvM bat_c03
-bat_room,197,220,0 duplicate(warp2bat_room) bat23 WARPNPC,1,1
-bat_room,197,211,0 duplicate(warp2bat_room) bat24 WARPNPC,1,1
+bat_room,197,220,0 duplicate(warp2bat_room) bat23#custom WARPNPC,1,1
+bat_room,197,211,0 duplicate(warp2bat_room) bat24#custom WARPNPC,1,1
// Free BG
-bat_room,225,81,0 duplicate(warp2bat_room) bat25 WARPNPC,1,1
-bat_room,225,90,0 duplicate(warp2bat_room) bat26 WARPNPC,1,1
+bat_room,225,81,0 duplicate(warp2bat_room) bat25#custom WARPNPC,1,1
+bat_room,225,90,0 duplicate(warp2bat_room) bat26#custom WARPNPC,1,1
// KvM bat_c02
-bat_room,225,220,0 duplicate(warp2bat_room) bat27 WARPNPC,1,1
-bat_room,225,211,0 duplicate(warp2bat_room) bat28 WARPNPC,1,1
+bat_room,225,220,0 duplicate(warp2bat_room) bat27#custom WARPNPC,1,1
+bat_room,225,211,0 duplicate(warp2bat_room) bat28#custom WARPNPC,1,1
// Flavius bat_b01
-bat_room,253,81,0 duplicate(warp2bat_room) bat29 WARPNPC,1,1
-bat_room,253,90,0 duplicate(warp2bat_room) bat30 WARPNPC,1,1
+bat_room,253,81,0 duplicate(warp2bat_room) bat29#custom WARPNPC,1,1
+bat_room,253,90,0 duplicate(warp2bat_room) bat30#custom WARPNPC,1,1
// KvM bat_c01
-bat_room,253,220,0 duplicate(warp2bat_room) bat31 WARPNPC,1,1
-bat_room,253,211,0 duplicate(warp2bat_room) bat32 WARPNPC,1,1
+bat_room,253,220,0 duplicate(warp2bat_room) bat31#custom WARPNPC,1,1
+bat_room,253,211,0 duplicate(warp2bat_room) bat32#custom WARPNPC,1,1
// Badges Repairman
// *********************************************************************
-bat_room,138,144,5 script Repairman#bg 4W_M_03,{
+bat_room,138,144,5 script Repairman#bgc 4W_M_03,{
callfunc "repairmain","Repairman";
end;
}
@@ -1226,7 +1190,7 @@ bat_room,138,144,5 script Repairman#bg 4W_M_03,{
// Badges Exchange
// *********************************************************************
-bat_room,160,150,3 script Erundek 4_M_MANAGER,{
+bat_room,160,150,3 script Erundek#custom 4_M_MANAGER,{
mes "[Erundek]";
mes "Welcome, mighty warrior.";
mes "What can I do for you today ?";