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-rw-r--r--npc/cities/valkyrie.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/cities/valkyrie.txt b/npc/cities/valkyrie.txt
index af1962120..e4790886b 100644
--- a/npc/cities/valkyrie.txt
+++ b/npc/cities/valkyrie.txt
@@ -226,8 +226,8 @@ L_CHANGE:
next;
set ADVJOB,Class+4001; //memo the target 3rd Job ID
- if(ADVJOB == 4014) set ADVJOB,4002;
- if(ADVJOB == 4022) set ADVJOB,4015;
+ if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
+ if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
// callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0;
// callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0;
@@ -327,8 +327,8 @@ L_SKILLPNTS:
function script F_ToHigh {
if(Upper == 2) return; //Baby Class - skip it
- if(ADVJOB == 4014) set ADVJOB,4002;
- if(ADVJOB == 4022) set ADVJOB,4015;
+ if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
+ if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
set @fjob,ADVJOB; //alternative classes should pass, too
if(@fjob == Job_Stalker) set @fjob,Job_Assassin_Cross;
if(@fjob == Job_Creator) set @fjob,Job_Whitesmith;