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-rw-r--r--npc/cities/aldebaran.txt8
-rw-r--r--npc/cities/ayothaya.txt4
-rw-r--r--npc/cities/einbech.txt4
-rw-r--r--npc/cities/einbroch.txt6
-rw-r--r--npc/cities/geffen.txt12
-rw-r--r--npc/cities/jawaii.txt18
-rw-r--r--npc/cities/lighthalzen.txt34
-rw-r--r--npc/cities/niflheim.txt6
-rw-r--r--npc/cities/prontera.txt2
-rw-r--r--npc/cities/rachel.txt6
-rw-r--r--npc/cities/umbala.txt4
11 files changed, 52 insertions, 52 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt
index e7ebe9141..ecd6f8b6b 100644
--- a/npc/cities/aldebaran.txt
+++ b/npc/cities/aldebaran.txt
@@ -906,12 +906,12 @@ aldeba_in,24,245,4 script Kafra Jasmine#alde 4_F_KAFRA3,{
next;
switch(select("What?! I can't believe that!", "Ahh~ Shut Up!", "Your service is great!")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What?!";
mes "I can't";
mes "believe that!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "FIVE THOUSAND AND EIGHT HUNDRED YEARS?! THAT'S INSANE!";
next;
mes "[Kafra Jasmine]";
@@ -1058,7 +1058,7 @@ aldeba_in,91,244,4 script Kafra Service#4alde 4_F_KAFRA6,{
aldeba_in,79,161,6 script Kafra#04 4_F_KAFRA3,{
cutin "kafra_03",2;
mes "[Kafra]";
- mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes.";
+ mes "Welcome, ^6666FF" + strcharinfo(PC_NAME) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes.";
next;
mes "[Kafra]";
mes "Each Kafra will allow you to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000.";
@@ -1142,7 +1142,7 @@ aldeba_in,79,161,6 script Kafra#04 4_F_KAFRA3,{
aldeba_in,88,161,3 script Kafra#05 4_F_KAFRA3,{
cutin "kafra_03",2;
mes "[Kafra]";
- mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers.";
+ mes "Welcome ^5577FF"+strcharinfo(PC_NAME)+"^000000. We are currently having a special event for our customers.";
mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!";
next;
mes "[Kafra]";
diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt
index 45f2d025f..79e3f8c13 100644
--- a/npc/cities/ayothaya.txt
+++ b/npc/cities/ayothaya.txt
@@ -167,7 +167,7 @@ ayothaya,171,152,5 script Girl#Lalitha 4_F_THAIAYO,{
mes "You know, like the dresses and jewelry that ladies wear in other countries, whether or not the men are good looking, what kind of songs you have, what kind of girls that guys over there like...";
emotion e_what;
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes ".........";
next;
mes "[Lalitha]";
@@ -196,7 +196,7 @@ ayothaya,171,152,5 script Girl#Lalitha 4_F_THAIAYO,{
mes "my Black Knight is~";
emotion e_lv;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't you mean...";
mes "Knight in shining armor";
mes "riding a white horse?";
diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt
index 20d4725b4..33ba55ee0 100644
--- a/npc/cities/einbech.txt
+++ b/npc/cities/einbech.txt
@@ -469,7 +469,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 4_M_EINMAN,{
mes "clothes? I'll buy you whatever";
mes "you want, it's on me! C'mon~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "N-no...!";
mes "I-I-I-I...";
mes "^666666(This is the";
@@ -489,7 +489,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 4_M_EINMAN,{
mes "Or am I?";
mes "Bwahahahaha!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(Th-this guy";
mes "must be drunk out";
mes "of his freakin' mind!)";
diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt
index 741d5b27a..c16dbfeff 100644
--- a/npc/cities/einbroch.txt
+++ b/npc/cities/einbroch.txt
@@ -338,7 +338,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 4_M_EINMAN,{
next;
switch(select("Ah~", "Uh huh...")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah~";
mes "I see, so you're";
mes "working on restoring";
@@ -352,7 +352,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 4_M_EINMAN,{
mes "fixing up Burielle...";
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Uh huh...";
mes "Right. For a second";
mes "there, I thought you were";
@@ -360,7 +360,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 4_M_EINMAN,{
mes "then I also assumed that you";
mes "weren't, you know, a nutcase.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, did you say,";
mes "''prettiest model?''";
mes "All Airships look the";
diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt
index 4df978a0d..7f299dfa2 100644
--- a/npc/cities/geffen.txt
+++ b/npc/cities/geffen.txt
@@ -497,7 +497,7 @@ geffen_in,22,125,1 script Crumpler 1_M_HOF,{
mes "IT BUUUURNS!";
close;
case 3:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No...";
mes "I can only use";
mes "my powers for good.";
@@ -629,9 +629,9 @@ geffen_in,27,134,5 script Waitress#elen 4_F_02,{
next;
mes "[Elenore]";
if (Sex == SEX_MALE)
- mes "Tell me, have you ever heard of "+strcharinfo(0)+"? He's supposed to be the suavest hero around!";
+ mes "Tell me, have you ever heard of "+strcharinfo(PC_NAME)+"? He's supposed to be the suavest hero around!";
else
- mes "Have you ever heard of "+strcharinfo(0)+"? People say she's one of the prettiest girls in all of Rune-Midgard!";
+ mes "Have you ever heard of "+strcharinfo(PC_NAME)+"? People say she's one of the prettiest girls in all of Rune-Midgard!";
break;
case 4:
switch(rand(1,2)) {
@@ -667,7 +667,7 @@ geffen_in,27,134,5 script Waitress#elen 4_F_02,{
mes "[William's Spirit]";
mes "^990000Hey you sex crazed bastard!! Stop looking at my daughter like that before I rip out your eyes, and eat them with pasta!^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
if (Sex == SEX_MALE) {
mes "Huh...?";
mes "C-come again?";
@@ -676,7 +676,7 @@ geffen_in,27,134,5 script Waitress#elen 4_F_02,{
mes "Huh...?";
mes "Oh, Dad must have possessed me again. It happens to me and my sister all the time.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No kidding?";
mes "Huh. Total bummer.";
next;
@@ -783,7 +783,7 @@ geffen_in,70,67,3 script Waitress#elise 4_F_01,{
mes "[William's Spirit]";
mes "^990000Stay away from my daughter, or I'll beat your brains out, punk! Elisa's gonna marry a doctor! Or a lawyer!^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
if (Sex == SEX_MALE) {
mes "Y-y-y-yes, sir!";
next;
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt
index c1e199ea1..0c841a76e 100644
--- a/npc/cities/jawaii.txt
+++ b/npc/cities/jawaii.txt
@@ -849,7 +849,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
}
mes "....Hmm...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey...!";
mes "Bartender...";
mes "Gimmie one more.";
@@ -859,7 +859,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
mes "It's on me.";
mes "Have a drink.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you.";
close2;
percentheal -100,0;
@@ -876,7 +876,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
mes "had enough to drink.";
mes "Are you sure you'll be okay?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Bartender,";
mes "I'm so depressed";
mes "because of...";
@@ -889,7 +889,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
mes "a ^0000FF'Special J&Z'^000000 for you.";
mes "And this is on me.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you...";
mes "So much...";
close2;
@@ -1010,7 +1010,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
mes "^3355FFYou slowly drank some";
mes "of your Gunslinger drink.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yeeehaw~!";
mes "I'm a cowboy hero!";
mes "Bang Bang Bang!";
@@ -1036,7 +1036,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
mes "with a luxurious, sweet and";
mes "sour flavor.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Aaaaaahhhhhh~!";
mes "This drink is really good!";
specialeffect2 EF_SANCTUARY;
@@ -1087,7 +1087,7 @@ jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{
break;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Master...";
mes "One more please...";
next;
@@ -1099,7 +1099,7 @@ S_KillChar:
mes "[Bartender]";
mes "It's on me.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you...";
mes "Mr. Bartender...";
close2;
@@ -1148,7 +1148,7 @@ jawaii_in,43,115,0 script Customer#jaw_1 4W_M_01,{
next;
mes "^3355FFHe ordered a JJ special for me.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Damn...!";
mes "Damn! I will be";
mes "the one who laughs last!";
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index 6ba3babbd..3cbe900c3 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -102,7 +102,7 @@ lighthalzen,261,112,3 script Ruth#zen4 4_F_LGTGIRL,{
mes "happiness. Oh, I love";
mes "you so much, Oyoung.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Whoa...";
mes "This couple is";
mes "really headed for";
@@ -126,7 +126,7 @@ lighthalzen,259,108,7 script Oyoung#zen14 4_M_LGTMAN,{
mes "they got vitamin deficiency.";
mes "I better take care of that~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sweet Sister!";
mes "I don't know what's";
mes "more mind boggling--";
@@ -1049,7 +1049,7 @@ OnTouch:
emotion e_heh;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here you go,";
mes "take this.";
Zeny -= 50;
@@ -1087,16 +1087,16 @@ OnTouch:
mes "with reality. Like the stars that are always there, but not visible";
mes "during the day, we'll always have hope, even if we can't see it.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
@@ -1138,16 +1138,16 @@ OnTouch:
mes "you can be someone else's";
mes "miracle. Isn't that wonderful?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
@@ -1206,16 +1206,16 @@ OnTouch:
mes "you a hero. Fighting with anger";
mes "born of frustration will make you a bully. Know the difference.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
@@ -1229,7 +1229,7 @@ OnTouch:
close;
}
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...";
mes "......";
close;
@@ -1401,14 +1401,14 @@ lhz_in01,124,28,3 script Ellette#tre 1_F_01,{
mes "[Ellette]";
mes "...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me.";
next;
mes "[Ellette]";
mes "...";
mes "......";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hello?";
next;
mes "[Ellette]";
@@ -2762,7 +2762,7 @@ lhz_in02,267,22,1 script Shop Assistant#cobo 4_F_02,{
mes "membership fee that's waived when you spend a certain amount every";
mes "month in our store. If you invite your friends, you'll receive spe--";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "N-no thank you!";
mes "I'm not interested!";
close;
@@ -3004,7 +3004,7 @@ OnTouch:
if (Sex == SEX_MALE) {
mes "^3355FF*Click*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What the...?";
mes "That sound. Did...";
mes "Did someone just";
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt
index 6b35ae2e7..92e57f434 100644
--- a/npc/cities/niflheim.txt
+++ b/npc/cities/niflheim.txt
@@ -50,7 +50,7 @@ niflheim,52,147,3 script Keedz#nif 4_M_NFDEADSWDMAN,{
niflheim,195,211,6 script Gigantia#nif 4_M_NFDEADSWDMAN,3,3,{
if (isequipped(5038) || isequipped(2257) || isequipped(2256)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What's up?";
next;
mes "[Gigantia]";
@@ -88,7 +88,7 @@ nif_in,16,27,1 script Undead Chicken#nif 4_NFCOCK,{
mes "[Undead Chicken]";
mes "I lived a peaceful life as a normal chicken. But then came the day I was tragically killed and eaten by humans. Well... Heh heh~! Now it's my turn! *Cackles*";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ouch...!";
mes "A chicken...";
mes "It bit me!";
@@ -110,7 +110,7 @@ nif_in,16,30,4 script Undead Familiar#nif 4_NFBAT,{
mes "always tasty...! I think I'll just";
mes "take a liiittle sip.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ow! My vein!";
mes "Did you just";
mes "suck my blood?!";
diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt
index 9c0fb6af5..bbe6716e7 100644
--- a/npc/cities/prontera.txt
+++ b/npc/cities/prontera.txt
@@ -640,7 +640,7 @@ prt_church,103,76,0 script Garnet#pront 1_F_02,{
next;
break;
case 7:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Alright, I've";
mes "heard enough.";
close2;
diff --git a/npc/cities/rachel.txt b/npc/cities/rachel.txt
index 9299febee..ecd410ab1 100644
--- a/npc/cities/rachel.txt
+++ b/npc/cities/rachel.txt
@@ -39,7 +39,7 @@
//== Set 1 =================================================
ice_dun04,33,166,3 script Frozen Boy 4_M_FROZEN,{
cutin "ra_sboy.bmp",2;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This boy must be the one who Ktullanux tried to protect.";
next;
mes "- The boy was frozen inside a giant ice pole, and he looks as if he is in sleep rather than dead. -";
@@ -52,7 +52,7 @@ ice_dun04,33,166,3 script Frozen Boy 4_M_FROZEN,{
mes "- You wondered why a young boy had to be confined within this isolated cave, -";
mes "- you instinctively knew that no mage in this world would be able to release him from the ice pole.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What happened to this boy?";
close2;
cutin "",255;
@@ -349,7 +349,7 @@ rachel,197,137,3 script Bard#aru 1_M_BARD,{
mes "Yes, I'm talking about the pope~";
mes "Pope, yeah~ Pope, yeah~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You must be off your";
mes "rocker singing that";
mes "kind of song here";
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt
index 11cfdb6fd..d705e4baa 100644
--- a/npc/cities/umbala.txt
+++ b/npc/cities/umbala.txt
@@ -1022,11 +1022,11 @@ OnTouch:
switch(rand(1,3)) {
case 1:
percentheal -100,0;
- mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
+ mapannounce "umbala","Bungee Jump: "+strcharinfo(PC_NAME)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
end;
case 2:
percentheal -50,0;
- mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
+ mapannounce "umbala","Bungee Jump: "+strcharinfo(PC_NAME)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
end;
case 3:
if (rand(1,2) == 2) {