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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) Evera
-//= Copyright (C) Silent
-//= Copyright (C) Vicious_Pucca
-//= Copyright (C) Nexon
-//= Copyright (C) Lupus
-//= Copyright (C) Celest
-//= Copyright (C) PKGINGO
-//= Copyright (C) Dizzy
-//= Copyright (C) Fyrien
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Niflheim Script
-//================= Description ===========================================
-//= Official NPCs for Niflheim
-//================= Current Version =======================================
-//= 1.5
-//=========================================================================
-
-niflheim,52,147,3 script Keedz#nif 4_M_NFDEADSWDMAN,{
- mes "[Keedz]";
- mes "I don't allow any living person";
- mes "to come in this place!";
- close;
-}
-
-niflheim,195,211,6 script Gigantia#nif 4_M_NFDEADSWDMAN,3,3,{
- if (isequipped(5038) || isequipped(2257) || isequipped(2256)) {
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "What's up?";
- next;
- mes "[Gigantia]";
- mes "Just...";
- mes "Come over here.";
- mes "I have something";
- mes "I must do for you.";
- next;
- mes "[Gigantia]";
- mes "Your horn is crooked.";
- mes "Always make sure your horn";
- mes "is worn straight and neat.";
- mes "The Lord of Death is always";
- mes "looking at you.";
- close;
- }
- mes "[Gigantia]";
- mes "The Lord of Death knows";
- mes "and sees all. It's useless";
- mes "to hide, and escape from";
- mes "Death's sweet embrace.";
- close;
-
-OnTouch:
- if (isequipped(5038) || isequipped(2257) || isequipped(2256)) {
- mes "[Gigantia]";
- mes "Hey, wait!";
- close;
- }
- end;
-}
-
-nif_in,16,27,1 script Undead Chicken#nif 4_NFCOCK,{
- percentheal -5,0;
- mes "[Undead Chicken]";
- mes "I lived a peaceful life as a normal chicken. But then came the day I was tragically killed and eaten by humans. Well... Heh heh~! Now it's my turn! *Cackles*";
- next;
- mes "["+ strcharinfo(PC_NAME) +"]";
- mes "Ouch...!";
- mes "A chicken...";
- mes "It bit me!";
- next;
- mes "[Undead Chicken]";
- mes "Ho ho~!";
- mes "I can talk AND feast";
- mes "on living humans!";
- mes "Being a zombie is great!";
- mes "*Cackles*";
- close;
-}
-
-nif_in,16,30,4 script Undead Familiar#nif 4_NFBAT,{
- percentheal -5,0;
- mes "[Vatoman]";
- mes "Oooh, how handy, a living";
- mes "human~! Fresh blood is";
- mes "always tasty...! I think I'll just";
- mes "take a liiittle sip.";
- next;
- mes "[" + strcharinfo(PC_NAME) + "]";
- mes "Ow! My vein!";
- mes "Did you just";
- mes "suck my blood?!";
- next;
- mes "[Vatoman]";
- mes "Mwahahaha~";
- mes "Foolish mortal!";
- mes "Beware my powers!";
- close;
-}
-
-nif_in,156,93,5 script Child#niflheim 4_F_NFLOSTGIRL,{
- mes "[Alakina Ann]";
- mes "Where...where am I...?";
- mes "I remember I was sleeping";
- mes "and when I woke up, I was here...";
- mes "Mommy, have you seen my mommy?";
- mes "I wanna go home...*Sob*";
- next;
- switch(select("About the witch", "About the curse", "Cancel.")) {
- case 1:
- mes "[Alakina Ann]";
- mes "Witch...? I've never seen a witch, but I've read about them in books. I'm not sure if they exist or not, but it would be so horrifying if they did...";
- next;
- mes "[Alakina Ann]";
- mes "Why is it so cold in here...?";
- mes "A-aren't you cold, or even scared? I wanna go home... It's warm over there. Could you help me get back... Please...? H-help me...";
- close;
- case 2:
- mes "[Alakina Ann]";
- mes "A c-curse...?";
- mes "My grandma says that there are lots of curses in the world. Some of them, you can tell it's a curse. But there are other curses that follow you throughout life...";
- next;
- mes "[Alakina Ann]";
- mes "Grandma says curses can take other forms... Like if someone's always mad at you, and won't forgive you, you can see that as a curse too.";
- next;
- mes "[Alakina Ann]";
- mes "My grandma told me there's only one spell that can break a strong curse that you can't lift with Blessings...";
- next;
- mes "[Alakina Ann]";
- mes "Klaatu...";
- mes "Verata.....";
- mes "Ne...ni...umm...?";
- mes "What was the last part?";
- mes "I-I can't remember";
- mes "the last part of the spell!";
- next;
- mes "[Alakina Ann]";
- mes "If you repeat the spell in that order, it will release you from someone's anger and hate. And if you do it near a bad spirit, they might get the curse instead.";
- next;
- mes "[Alakina Ann]";
- mes "Why are you asking me about these scary kind of things...? I just wanna go home...";
- close;
- case 3:
- mes "[Alakina Ann]";
- mes "It's so cold in here...";
- mes "I'm freezing...";
- mes "And I wanna go home and";
- mes "get away from this scary place...";
- next;
- mes "[Alakina Ann]";
- mes "Please... help me.";
- mes "Could you take me with you...?";
- close;
- }
-}
-
-niflheim,350,258,1 script Cursed Spirit#nif 4_NFWISP,{
- killmonster "niflheim","Cursed Spirit#nif::OnMyMobDead";
- mes "[Ashe Bruce]";
- mes "I sense you're cursed";
- mes "by a powerful spell...";
- mes "Hmm... It's clear what";
- mes "you must be up to....";
- next;
- mes "[Ashe Bruce]";
- mes "You wish to get";
- mes "rid of your curse....";
- mes "By giving it to me!!";
- next;
- mes "[Ashe Bruce]";
- mes "Just because I'm a cursed spirit, you adventurers think you can just dump your curses on me?!";
- emotion e_an;
- next;
- mes "[Ashe Bruce]";
- mes "I refuse to let";
- mes "you remain here.....";
- mes "Leave now, or I will";
- mes "remove you by force....";
- next;
- mes "[Ashe Bruce]";
- mes "....And...";
- mes "....Whatever you do...";
- mes "....Do NOT touch my books...";
- next;
- switch(select("Touch the first book.", "Touch the second book.", "Touch the third book.", "Okay, I am leaving.")) {
- case 1:
- monster "niflheim",349,259,"Rideword",1478,1,"Cursed Spirit#nif::OnMyMobDead";
- mes "[Ashe Bruce]";
- mes "...!...";
- mes "How dare you touch my books";
- mes "when I specifically said";
- mes "'Don't touch my books!'";
- next;
- mes "[Ashe Bruce]";
- mes "....!...Grrrrr!";
- mes "I shall tear you apart...!";
- mes "Be bound by an eternal curse...!";
- close;
- case 2:
- mes "[Ashe Bruce]";
- mes "...!...";
- mes "You dare touch my books?!";
- mes "Right after I said not";
- mes "to touch them...?!";
- mes "Foolish mortal!";
- mes "...BEGONE!";
- close2;
- warp "niflheim",34,162;
- end;
- case 3:
- mes "[Ashe Bruce]";
- mes "Muhahahaha....";
- mes "Stubborn mortal~!";
- mes "Fine! I will give you";
- mes "a fighting chance and let";
- mes "you cast a spell.";
- next;
- mes "[Ashe Bruce]";
- mes "But Blessings won't";
- mes "work with the curse";
- mes "that you have...";
- mes "And the spell to lift";
- mes "your curse has been";
- mes "lost to the ages~!";
- emotion e_gg;
- next;
- if (select("Clover", "Klaatu", "Klaytos") == 2) {
- ++.@spell;
- }
- if (select("Verit", "Veritas", "Verata") == 3) {
- ++.@spell;
- }
- if (select("Necktie", "Necklace", "Nero", "^FFFFFFNictu!!!^000000") == 4) {
- ++.@spell;
- }
- if (.@spell == 3) {
- switch(rand(1,5)) {
- case 1:
- if (morison_meat < 15) {
- morrison_meat = 15;
- mes "[Ashe Bruce]";
- mes "You... You broke the curse!";
- mes "How did you know that spell?!";
- next;
- mes "[Ashe Bruce]";
- mes "I suppose you expect for me to";
- mes "melt in agony about now, don't";
- mes "you? Well... Sorry to disappoint";
- mes "you, mortal, but I can never die!";
- close;
- }
- mes "[Ashe Bruce]";
- mes "...! You cast the correct spell?!";
- mes "...!...";
- mes "But...You're still cursed...";
- mes "Umhaaaaaaaaaaaaaaaaa.....!";
- close;
- case 2:
- if (thai_head == 1) {
- thai_head = 2;
- mes "[Ashe Bruce]";
- mes "What's...";
- mes "this feeling?";
- next;
- mes "[Ashe Bruce]";
- mes "No...!";
- mes "NOOOOOOOOOOOOOOOO!";
- next;
- mes "[Ashe Bruce]";
- mes "Why did your spell have to work?!";
- close;
- }
- mes "[Ashe Bruce]";
- mes "You...";
- mes "cast the correct spell?!";
- next;
- mes "[Ashe Bruce]";
- mes "Hoho~";
- mes "But you're still cursed...";
- close;
- case 3:
- if (thai_head == 8) {
- thai_head = 7;
- mes "[Ashe Bruce]";
- mes "You... You broke the curse!";
- mes "Who taught you that spell?!";
- next;
- mes "[Ashe Bruce]";
- mes "I suppose you expect for me to";
- mes "melt in agony about now, don't";
- mes "you? Well... Sorry to disappoint";
- mes "you, mortal, but I can never die!";
- next;
- mes "[Ashe Bruce]";
- mes "So long as I'm...";
- mes "still...";
- mes "cursed.";
- next;
- mes "[Ashe Bruce]";
- mes "NOOOOOOOOOO!";
- close;
- }
- mes "[Ashe Bruce]";
- mes "...! You cast the correct spell?!";
- mes "...!...";
- mes "But...You're still cursed...";
- mes "Umhaaaaaaaaaaaaaaaaa.....!";
- close;
- case 4:
- mes "[Ashe Bruce]";
- mes "...! You cast the correct spell?!";
- mes "...!...";
- mes "But...You're still cursed...";
- mes "Mwahahahaaaa.....!";
- close;
- }
- }
- monster "niflheim",345,259,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
- monster "niflheim",347,261,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
- monster "niflheim",344,253,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
- monster "niflheim",346,251,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
- monster "niflheim",349,249,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
- monster "niflheim",350,260,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
- monster "niflheim",353,256,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead";
- mes "[Ashe Bruce]";
- mes "Muhahahahahaha!";
- mes "That's not the right spell!";
- mes "Now, death awaits you!";
- mes "You're eternally bound";
- mes "to the curse...!";
- close;
- case 4:
- mes "[Ashe Bruce]";
- mes "...";
- mes ".....";
- next;
- mes "[Ashe Bruce]";
- mes "Well then.";
- mes "Try not to trip on";
- mes "your feet in your";
- mes "rush to leave.";
- close;
- }
-
-OnMyMobDead:
- end;
-}