summaryrefslogtreecommitdiff
path: root/npc/cities/morocc.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/cities/morocc.txt')
-rw-r--r--npc/cities/morocc.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt
index 83065d2c6..6060a2555 100644
--- a/npc/cities/morocc.txt
+++ b/npc/cities/morocc.txt
@@ -1,13 +1,13 @@
//===== Hercules Script ======================================
//= Morroc Town
-//===== By: ==================================================
+//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 2.2
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Morroc Town NPCs
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= Fully working
//= Fixed Lapidary sprite, Implemented ANTHELL trigger
//= (in both NPC/Warps) [Lupus]. Removed it from NPC and put in Warp
@@ -721,8 +721,8 @@ morocc_in,166,76,3 script Bartender#02 46,{
next;
switch(select("Tropical Sograt:Vemillion the Beach:Nothing.")) {
case 1:
- if (zeny >= 1000 ) {
- set zeny,zeny-1000;
+ if (Zeny >= 1000 ) {
+ set Zeny, Zeny-1000;
getitem 12112,1;
mes "[Bartender]";
mes "Here you go.";
@@ -732,8 +732,8 @@ morocc_in,166,76,3 script Bartender#02 46,{
}
break;
case 2:
- if (zeny >= 1000 ) {
- set zeny,zeny-1000;
+ if (Zeny >= 1000 ) {
+ set Zeny, Zeny-1000;
getitem 12113,1;
mes "[Bartender]";
mes "Here you go.";