diff options
Diffstat (limited to 'npc/cities/amatsu.txt')
-rw-r--r-- | npc/cities/amatsu.txt | 208 |
1 files changed, 207 insertions, 1 deletions
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index bcc4c08dd..466c6b22b 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Some people & eAthena Dev Team
//===== Current Version: =====================================
-//= 1.05
+//= 1.07
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
@@ -17,6 +17,7 @@ // 1.04 Fixed a few typo's [Nexon]
// 1.05 Changed all breaks to ends. [Skotlex]
// 1.06 The Captain now uses iRO dialog [MasterOfMuppets]
+// 1.07 Implemented a missing NPC [MasterOfMuppets]
//=====================================================================
alberta.gat,245,93,4 script Sea Captain 709,{
mes "[Walter Moers]";
@@ -1489,6 +1490,211 @@ amatsu.gat,261,197,4 script Legendary Sakura Tree 111,{ close;
}
+ama_in02.gat,61,27,6 script Alchemist#amatsu 749,{
+
+ mes "[Laspuchin Gregory]";
+ mes "KeekeekeeKeheheh.";
+ mes "This is amazing!";
+ mes "The results are extraordinary!!";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Using my skills in this distant";
+ mes "land was unexpected...";
+ mes "Keheheh... The lord of this";
+ mes "palace was quite accomodating.";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Ooops, I better be careful...";
+ mes "If the guild finds out my";
+ mes "location, stupid Myster will";
+ mes "get mad at me. Kehehehkeh...";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "What? Wanna say something?";
+ mes "If you are here for tourism,";
+ mes "enjoy your day off, then go back to";
+ mes "your hometown. Keekeekee...";
+ mes "Or else, I will let you taste my";
+ mes "bottle...!";
+ next;
+ menu "Please, excuse me",-,"Do you need help?",s_Help;
+
+ mes "[Laspuchin Gregory]";
+ mes "Keheheh... Did you hear";
+ mes "what I said? It would be";
+ mes "better to forget...";
+ mes "Keekeekeekeekee...";
+ close;
+
+s_Help:
+ mes "[Laspuchin Gregory]";
+ mes "Help, eh?...";
+ mes "Now that I think about it..";
+ mes "I need some items right now...";
+ mes "Keeheeheekeehee...";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Sir Laspuchin needs some";
+ mes "enchant stones for an experiment.";
+ mes "I will use it efficiently...";
+ mes "Do you have them now?";
+ next;
+ menu "Nope",-,"I got some",s_Got;
+
+ mes "[Laspuchin Gregory]";
+ mes "Then, find 8 stones of one kind.";
+ mes "If you bring 8 of one kind of";
+ mes "enchant stones, I will change it";
+ mes "to a better one...";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Then, find 8 stones of one kind.";
+ mes "not the round gemstones but";
+ mes "the enchant stones. If you bring";
+ mes "the wrong stones, I will throw";
+ mes "a flame bottle at you!";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Bring me stones, slave~!!";
+ mes "And keep your promise!";
+ mes "Kehehehkehkeh...";
+ close;
+
+s_Got:
+ mes "[Laspuchin Gregory]";
+ mes "Uh-uh, what did you bring?";
+ next;
+ switch( select( "Mystic Frozen", "Great Nature", "Flame Heart", "Rough Wind" ) )
+ {
+
+ case 1:
+ set @stoneID,995;
+ set @stoneStr$,"Mystic Frozen";
+ break;
+
+ case 2:
+ set @stoneID,997;
+ set @stoneStr$,"Great Nature";
+ break;
+
+ case 3:
+ set @stoneID,994;
+ set @stoneStr$,"Flame Heart";
+ break;
+
+ case 4:
+ set @stoneID,996;
+ set @stoneStr$,"Rough Wind";
+ break;
+
+ }
+ if(countitem(@stoneID) < 8)goto s_NEnough;
+ mes "[Laspuchin Gregory]";
+ mes "Kehekeh. I see you brought";
+ mes "enough stones! What kind of";
+ mes "stone do you want me to change";
+ mes "them into? Kehehehe.";
+ next;
+ if(@stoneID == 995)menu "Great Nature",s_Great,"Flame Heart",s_Flame,"Rough Wind",s_Rough;
+ if(@stoneID == 996)menu "Great Nature",s_Great,"Flame Heart",s_Flame,"Mystic Frozen",s_Frozen;
+ if(@stoneID == 997)menu "Mystic Frozen",s_Frozen,"Flame Heart",s_Flame,"Rough Wind",s_Rough;
+ if(@stoneID == 994)menu "Great Nature",s_Great,"Mystic Frozen",s_Frozen,"Rough Wind",s_Rough;
+
+s_Great:
+ mes "[Laspuchin Gregory]";
+ mes "Then I will now change";
+ mes "your " + @stoneStr$ + "s into";
+ mes "a Great Nature... Kehehe~";
+ mes "Any objections?";
+ next;
+ menu "No",-,"Yes",s_No;
+ delitem @stoneID,8;
+ getitem 997,1;
+ mes "[Laspuchin Gregory]";
+ mes "Kehehe... It was a success!";
+ mes "Come back anytime if you";
+ mes "want me to change your";
+ mes "enchanted stones into";
+ mes "another kind.. Keheh~";
+ close;
+
+s_Flame:
+ mes "[Laspuchin Gregory]";
+ mes "Then I will now change";
+ mes "your " + @stoneStr$ + "s into";
+ mes "a Flame Heart... Kehehe~";
+ mes "Any objections?";
+ next;
+ menu "No",-,"Yes",s_No;
+ delitem @stoneID,8;
+ getitem 994,1;
+ mes "[Laspuchin Gregory]";
+ mes "Kehehe... It was a success!";
+ mes "Come back anytime if you";
+ mes "want me to change your";
+ mes "enchanted stones into";
+ mes "another kind.. Keheh~";
+ close;
+
+s_Rough:
+ mes "[Laspuchin Gregory]";
+ mes "Then I will now change";
+ mes "your " + @stoneStr$ + "s into";
+ mes "a Rough Wind... Kehehe~";
+ mes "Any objections?";
+ next;
+ menu "No",-,"Yes",s_No;
+ delitem @stoneID,8;
+ getitem 996,1;
+ mes "[Laspuchin Gregory]";
+ mes "Kehehe... It was a success!";
+ mes "Come back anytime if you";
+ mes "want me to change your";
+ mes "enchanted stones into";
+ mes "another kind.. Keheh~";
+ close;
+
+s_Frozen:
+ mes "[Laspuchin Gregory]";
+ mes "Then I will now change";
+ mes "your " + @stoneStr$ + "s into";
+ mes "a Mystic Frozen... Kehehe~";
+ mes "Any objections?";
+ next;
+ menu "No",-,"Yes",s_No;
+ delitem @stoneID,8;
+ getitem 995,1;
+ mes "[Laspuchin Gregory]";
+ mes "Kehehe... It was a success!";
+ mes "Come back anytime if you";
+ mes "want me to change your";
+ mes "enchanted stones into";
+ mes "another kind.. Keheh~";
+ close;
+
+s_No:
+ mes "[Laspuchin Gregory]";
+ mes "Keheh~ You make me want";
+ mes "to throw flame bottles";
+ mes "at you. Kehehehehe...";
+ mes "KEHEHEHEHEHEHE!";
+ close;
+
+s_NEnough:
+ mes "[Laspuchin Gregory]";
+ mes "Keheheh~ Check your pockets";
+ mes "before you tell me";
+ mes "how foolish you are.....";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Bring me stones! You said you";
+ mes "were going to help me!";
+ mes "Keep your promises!";
+ mes "Kehehehkehkeh...";
+ close;
+
+}
+
//| Ninja map portion dummy npcs, commented by default.
//que_ng.gat,27,18,3 script Seaman 709,{end;}
//que_ng.gat,28,45,3 script Man 86,{end;}
|