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-rw-r--r--npc/cities/alberta.txt293
1 files changed, 138 insertions, 155 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
index 844c9d5f0..c6c60354f 100644
--- a/npc/cities/alberta.txt
+++ b/npc/cities/alberta.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= DZeroX
//===== Current Version: =====================================
-//= 1.0
+//= 1.01
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Town-specific Alberta NPCs
//===== Additional Comments: =================================
//= 1.0 Converted from Aegis 10.4 [DZeroX]
+//= 1.01 Optimized, missing next, etc [Lupus]
//============================================================
alberta,97,51,0 script Fabian 84,{
@@ -89,8 +90,8 @@ alberta,189,151,5 script Fisk 100,{
next;
if (Zeny < 250) {
mes "[Fisk]";
- mes "Hey now, don't try to cheat me! I";
- mes "said 250 zeny!";
+ mes "Hey now, don't try to cheat me!";
+ mes "I said 250 zeny!";
close;
}
set Zeny,Zeny - 250;
@@ -120,12 +121,9 @@ alb2trea,39,50,6 script Fisk#a2t 100,{
mes "[Fisk]";
mes "So you wanna head back to the";
mes "mainland in Alberta, eh?";
- switch(select("Yes please.","I changed my mind.")) {
- case 1:
+ if(select("Yes please.","I changed my mind.")==1)
warp "alberta.gat",192,169;
- case 2:
- close;
- }
+ close;
}
alberta,131,139,2 script Drunken Old Man 54,{
@@ -199,9 +197,8 @@ alberta,131,139,2 script Drunken Old Man 54,{
}
alberta,58,80,2 script Shakir 99,{
- set .@random,rand(1,2);
- if (.@random == 1) {
- mes "[Shakir]";
+ mes "[Shakir]";
+ if (rand(2)) {
mes "We Merchants have our own";
mes "negotiating skill when we sell";
mes "goods. This skill can get us more";
@@ -219,9 +216,7 @@ alberta,58,80,2 script Shakir 99,{
mes "with this incredible skill. But";
mes "remember to train hard to acquire";
mes "it!";
- close;
} else {
- mes "[Shakir]";
mes "We Merchants can";
mes "open roadside stands";
mes "to do business.";
@@ -242,14 +237,14 @@ alberta,58,80,2 script Shakir 99,{
mes "convenient and safe. Don't fall";
mes "asleep, although it's too easy to";
mes "do that.";
- close;
}
+ close;
}
alberta,62,156,2 script Sonya 102,{
- set .@random,rand(1,3);
- if (.@random == 1) {
- mes "[Sonya]";
+ mes "[Sonya]";
+ switch(rand(3)){
+ case 0:
mes "You know those lazy looking bears";
mes "that live in the forest on the way";
mes "to Payon?";
@@ -266,9 +261,7 @@ alberta,62,156,2 script Sonya 102,{
mes "never provoke an animal for fun";
mes "again!";
close;
- }
- if (.@random == 2) {
- mes "[Sonya]";
+ case 1:
mes "Hey, you know, this one time I was";
mes "walking through the forest and I";
mes "saw this little green stem moving";
@@ -289,9 +282,7 @@ alberta,62,156,2 script Sonya 102,{
mes "the smallest animal can be";
mes "dangerous if angered.";
close;
- }
- if (.@random == 3) {
- mes "[Sonya]";
+ case 2:
mes "I once saw a pack of wolves take on";
mes "one of those huge, lazy bears!";
next;
@@ -392,17 +383,16 @@ alberta,195,151,2 script Paul 86,{
alberta,190,173,4 script Phelix 85,{
set .@weight,MaxWeight-Weight;
+ mes "[Phelix]";
if ((.@weight) < 10000) {
- mes "[Phelix]";
mes "Wait a moment!!";
mes "You have brought too many things!";
mes "You cannot accept any more items!";
mes "Please reduce the amount of items,";
- mes "then come see me again";
+ mes "then come see me again.";
close;
}
if (@event_zelopy == 0) {
- mes "[Phelix]";
mes "The hell are you doing here?";
mes "There is nothing you can get for";
mes "free on this ship, if you want";
@@ -419,153 +409,146 @@ alberta,190,173,4 script Phelix 85,{
mes "[Phelix]";
mes "If you're interested in my offer,";
mes "get me the stuff I mentioned.";
- set @event_zelopy,1;;
+ set @event_zelopy,1;
close;
} else {
- mes "[Phelix]";
mes "Hmm... you want to exchange";
mes "jellopies for Red Potions or some";
mes "Carrots eh? Well... which one?";
switch(select("Red Potions please.","Carrots please.")) {
- case 1:
- next;
- mes "[Phelix]";
- mes "Alright...";
- mes "Let's see";
- mes "what'cha got...";
- next;
- if (countitem(909) < 10) {
+ case 1:
+ next;
+ mes "[Phelix]";
+ mes "Alright...";
+ mes "Let's see";
+ mes "what'cha got...";
+ next;
+ mes "[Phelix]";
+ if (countitem(909) < 10) {
+ mes "Hey! Weren't you listening? I said";
+ mes "10 jellopies for 1 Red Potion.. are";
+ mes "ya deaf?";
+ close;
+ } else {
+ set .@max,countitem(909)/10;
+ mes "Hmm, not bad...";
+ mes "How many potions";
+ mes "do you want to get?";
+ switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
+ case 1:
+ delitem 909,.@max*10;
+ next;
+ getitem 501,.@max;
mes "[Phelix]";
- mes "Hey! Weren't you listening? I said";
- mes "10 jellopies for 1 Red Potion.. are";
- mes "ya deaf?";
+ mes "There you go! As I promised. Don't";
+ mes "go suckin' them all down at once.";
close;
- } else {
- set .@max,countitem(909)/10;
+ case 2:
+ next;
+ mes "[Phelix]";
+ mes "I'm not giving you more than 100";
+ mes "at a time so don't bother, OK? If";
+ mes "you don't want any, just say '0'.";
+ mes "Right now, the most you can get is";
+ mes ""+.@max+" but remember, 100 at most,";
+ mes "you want to break my back?";
+ input .@amount;
+ next;
mes "[Phelix]";
- mes "Hmm, not bad...";
- mes "How many potions";
- mes "do you want to get?";
- switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
- case 1:
- next;
- delitem 909,.@max*10;
- getitem 501,.@max;
- mes "[Phelix]";
- mes "There you go! As I promised. Don't";
- mes "go suckin' them all down at once.";
- close;
- case 2:
- next;
- mes "[Phelix]";
- mes "I'm not giving you more than 100";
- mes "at a time so don't bother, OK? If";
- mes "you don't want any, just say '0'.";
- mes "Right now, the most you can get is";
- mes ""+.@max+" but remember, 100 at most,";
- mes "you want to break my back?";
- input .@amount;
- if (.@amount <= 0) {
- mes "[Phelix]";
- mes "Much obliged, come again anytime.";
- close;
- }
- if (.@amount > 100) {
- mes "[Phelix]";
- mes "Hey, what'd I say? 100 at a time at";
- mes "most, you're trying to kill me";
- mes "aren't you!";
- close;
- }
- if (countitem(909) < .@amount*10) {
- mes "[Phelix]";
- mes "Hmmm, it looks like you don't have";
- mes "enough. Go get more jellopies if";
- mes "you want anything else from me.";
- close;
- }
- delitem 909,.@amount*10;
- getitem 501,.@amount;
- next;
- mes "[Phelix]";
- mes "There you go! As I promised. Don't";
- mes "go suckin' them all down at once.";
- close;
- case 3:
- next;
- mes "[Phelix]";
- mes "No problem,";
- mes "see you next time.";
- close;
+ if (.@amount <= 0) {
+ mes "Much obliged, come again anytime.";
+ close;
+ }
+ if (.@amount > 100) {
+ mes "Hey, what'd I say? 100 at a time at";
+ mes "most, you're trying to kill me";
+ mes "aren't you!";
+ close;
+ }
+ if (countitem(909) < .@amount*10) {
+ mes "Hmmm, it looks like you don't have";
+ mes "enough. Go get more jellopies if";
+ mes "you want anything else from me.";
+ close;
}
+ delitem 909,.@amount*10;
+ next;
+ getitem 501,.@amount;
+ mes "[Phelix]";
+ mes "There you go! As I promised. Don't";
+ mes "go suckin' them all down at once.";
+ close;
+ case 3:
+ next;
+ mes "[Phelix]";
+ mes "No problem,";
+ mes "see you next time.";
+ close;
}
- case 2:
- next;
- mes "[Phelix]";
- mes "Alright, let's see what ya got...";
- next;
- if (countitem(909) < 3) {
+ }
+ case 2:
+ next;
+ mes "[Phelix]";
+ mes "Alright, let's see what ya got...";
+ next;
+ mes "[Phelix]";
+ if (countitem(909) < 3) {
+ mes "Hmm, look pansy ass, I said 3";
+ mes "jellopies for 1 Carrot.. got it?";
+ close;
+ } else {
+ set .@max,countitem(909)/3;
+ mes "Not too bad pansy...";
+ mes "How many do you want?";
+ switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
+ case 1:
+ delitem 909,.@max*3;
+ next;
+ getitem 515,.@max;
mes "[Phelix]";
- mes "Hmm, look pansy ass, I said 3";
- mes "jellopies for 1 Carrot.. got it?";
+ mes "There you go~! As I promised. Try";
+ mes "not to stuff yer face.";
close;
- } else {
- set .@max,countitem(909)/3;
+ case 2:
+ next;
+ mes "[Phelix]";
+ mes "Right I'm not giving you more than";
+ mes "100 at a time so don't bother,";
+ mes "okay? If you don't want any, just";
+ mes "say '0'.";
+ input .@amount;
+ next;
mes "[Phelix]";
- mes "Not too bad pansy...";
- mes "How many do you want?";
- switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
- case 1:
- next;
- delitem 909,.@max*3;
- getitem 515,.@max;
- mes "[Phelix]";
- mes "There you go~! As I promised. Try";
- mes "not to stuff yer face.";
+ if (.@amount == 0) {
+ mes "Alright then, see you next time.";
close;
- case 2:
- next;
- mes "[Phelix]";
- mes "Right I'm not giving you more than";
- mes "100 at a time so don't bother,";
- mes "okay? If you don't want any, just";
- mes "say '0'.";
- input .@amount;
- next;
- if (.@amount == 0) {
- mes "[Phelix]";
- mes "Alright then, see you next time.";
- close;
- }
- if (.@amount > 100) {
- mes "[Phelix]";
- mes "Hey pansy ass, I said 100 at most,";
- mes "no more than that! I'm not going to";
- mes "break my back for the likes of";
- mes "you!";
- close;
- }
- if (countitem(909) < .@amount*10) {
- mes "[Phelix]";
- mes "Seems you don't have enough. Go get";
- mes "some more if you want anything";
- mes "else.";
- close;
- }
- delitem 909,.@amount*3;
- getitem 515,.@amount;
- next;
- mes "[Phelix]";
- mes "There you go~! As I promised. Try";
- mes "not to stuff yer face.";
+ }
+ if (.@amount > 100) {
+ mes "Hey pansy ass, I said 100 at most,";
+ mes "no more than that! I'm not going to";
+ mes "break my back for the likes of you!";
close;
- case 3:
- next;
- mes "[Phelix]";
- mes "Catch'ya later.";
+ }
+ if (countitem(909) < .@amount*10) {
+ mes "Seems you don't have enough. Go get";
+ mes "some more if you want anything";
+ mes "else.";
close;
}
+ delitem 909,.@amount*3;
+ next;
+ getitem 515,.@amount;
+ mes "[Phelix]";
+ mes "There you go~! As I promised. Try";
+ mes "not to stuff yer face.";
+ close;
+ case 3:
+ next;
+ mes "[Phelix]";
+ mes "Catch'ya later.";
+ close;
}
+ }
}
}
}
@@ -587,7 +570,7 @@ alberta,43,49,5 script Poor-looking Merchant 89,{
close;
}
-alberta,43,244,8 script Tourist 99,{
+alberta,43,244,8 script Tourist#al 99,{
mes "[Tourist]";
mes "Where am I...?";
mes "...Who am I?";