diff options
Diffstat (limited to 'npc/battleground')
-rw-r--r-- | npc/battleground/flavius/flavius01.txt | 8 | ||||
-rw-r--r-- | npc/battleground/flavius/flavius02.txt | 8 | ||||
-rw-r--r-- | npc/battleground/tierra/tierra01.txt | 20 | ||||
-rw-r--r-- | npc/battleground/tierra/tierra02.txt | 20 |
4 files changed, 28 insertions, 28 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt index 681786792..8370f1e53 100644 --- a/npc/battleground/flavius/flavius01.txt +++ b/npc/battleground/flavius/flavius01.txt @@ -405,7 +405,7 @@ OnTouch: } bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{ - if ($@FlaviusBG1_id1 == getcharid(4)) { + if ($@FlaviusBG1_id1 == getcharid(CHAR_ID_BG)) { if ($@FlaviusBG1_Victory == 1) { .@your_medal = countitem(BF_Badge2); .@medal_gap = 500 - .@your_medal; @@ -457,7 +457,7 @@ OnInit: } bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ - if ($@FlaviusBG1_id2 == getcharid(4)) { + if ($@FlaviusBG1_id2 == getcharid(CHAR_ID_BG)) { if ($@FlaviusBG1_Victory == 2) { .@your_medal = countitem(BF_Badge2); .@medal_gap = 500 - .@your_medal; @@ -590,7 +590,7 @@ bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; } bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{ .@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1; - if ($@FlaviusBG1_id1 == getcharid(4)) { + if ($@FlaviusBG1_id1 == getcharid(CHAR_ID_BG)) { if (.@A_B_gap > 0) { .@your_medal = countitem(BF_Badge2); .@medal_gap = 500 - .@your_medal; @@ -668,7 +668,7 @@ OnInit: bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ .@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1; - if ($@FlaviusBG1_id2 == getcharid(4)) { + if ($@FlaviusBG1_id2 == getcharid(CHAR_ID_BG)) { if (.@A_B_gap > 0) { .@your_medal = countitem(BF_Badge2); .@medal_gap = 500 - .@your_medal; diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt index becee77c6..232dd7e39 100644 --- a/npc/battleground/flavius/flavius02.txt +++ b/npc/battleground/flavius/flavius02.txt @@ -405,7 +405,7 @@ OnTouch: } bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{ - if ($@FlaviusBG2_id1 == getcharid(4)) { + if ($@FlaviusBG2_id1 == getcharid(CHAR_ID_BG)) { if ($@FlaviusBG2_Victory == 1) { .@your_medal = countitem(BF_Badge2); .@medal_gap = 500 - .@your_medal; @@ -457,7 +457,7 @@ OnInit: } bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{ - if ($@FlaviusBG2_id2 == getcharid(4)) { + if ($@FlaviusBG2_id2 == getcharid(CHAR_ID_BG)) { if ($@FlaviusBG2_Victory == 2) { .@your_medal = countitem(BF_Badge2); .@medal_gap = 500 - .@your_medal; @@ -590,7 +590,7 @@ bat_b02,389,16,3 script Croix Camp#flag42 1_FLAG_EAGLE,{ end; } bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{ .@A_B_gap = $@Guill_ScoreBG2 - $@Croix_ScoreBG2; - if ($@FlaviusBG2_id1 == getcharid(4)) { + if ($@FlaviusBG2_id1 == getcharid(CHAR_ID_BG)) { if (.@A_B_gap > 0) { .@your_medal = countitem(BF_Badge2); .@medal_gap = 500 - .@your_medal; @@ -668,7 +668,7 @@ OnInit: bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ .@A_B_gap = $@Guill_ScoreBG2 - $@Croix_ScoreBG2; - if ($@FlaviusBG2_id2 == getcharid(4)) { + if ($@FlaviusBG2_id2 == getcharid(CHAR_ID_BG)) { if (.@A_B_gap > 0) { .@your_medal = countitem(BF_Badge2); .@medal_gap = 500 - .@your_medal; diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt index 0dabe28d0..22a612c81 100644 --- a/npc/battleground/tierra/tierra01.txt +++ b/npc/battleground/tierra/tierra01.txt @@ -267,8 +267,8 @@ OnKill: OnMyMobDead: if (mobcount("bat_a01","OBJ#bat_a01_n::OnMyMobDead") < 17) { - bg_team_setxy getcharid(4),56,212; - if (getcharid(4) == $@TierraBG1_id1) { + bg_team_setxy getcharid(CHAR_ID_BG),56,212; + if (getcharid(CHAR_ID_BG) == $@TierraBG1_id1) { donpcevent "NOBJ_mob#bat_a01_a::OnEnable"; mapannounce("bat_a01", _("Guillaume captured a Neutrality Flag, so they have an advantage."), bc_map, "0xFFCE00"); } @@ -313,7 +313,7 @@ OnMyMobDead: } bat_a01,185,270,1 script Guillaume Blacksmith#a01 4_M_REPAIR,{ - if (getcharid(4) == $@TierraBG1_id1) { + if (getcharid(CHAR_ID_BG) == $@TierraBG1_id1) { mes("[Guillaume Blacksmith]"); mes("We are in urgency! The Barricade has been destroyed!"); mes("We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000"); @@ -397,7 +397,7 @@ OnInit: } bat_a01,170,121,5 script Croix Blacksmith#bat_a01 4_M_REPAIR,{ - if (getcharid(4) == $@TierraBG1_id2) { + if (getcharid(CHAR_ID_BG) == $@TierraBG1_id2) { mes("[Croix Blacksmith]"); mes("We are in urgency! The Barricade has been destroyed!"); mes("We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000"); @@ -622,28 +622,28 @@ OnTouch: bat_a01,194,267,0 script barri_warp_up#bat_a01_a FAKE_NPC,7,0,{ OnTouch: - if (getcharid(4) == $@TierraBG1_id1) + if (getcharid(CHAR_ID_BG) == $@TierraBG1_id1) warp "bat_a01",194,261; end; } bat_a01,194,265,0 script barri_warp_down#bat_a01a FAKE_NPC,7,0,{ OnTouch: - if (getcharid(4) == $@TierraBG1_id1) + if (getcharid(CHAR_ID_BG) == $@TierraBG1_id1) warp "bat_a01",194,270; end; } bat_a01,177,130,0 script barri_warp_up#bat_a01_b FAKE_NPC,7,0,{ OnTouch: - if (getcharid(4) == $@TierraBG1_id2) + if (getcharid(CHAR_ID_BG) == $@TierraBG1_id2) warp "bat_a01",178,125; end; } bat_a01,177,128,0 script barri_warp_down#bat_a01b FAKE_NPC,7,0,{ OnTouch: - if (getcharid(4) == $@TierraBG1_id2) + if (getcharid(CHAR_ID_BG) == $@TierraBG1_id2) warp "bat_a01",178,134; end; } @@ -695,7 +695,7 @@ bat_a01,357,74,3 script Croix Camp#flag8 1_FLAG_EAGLE,{ end; } bat_a01,348,74,3 script Croix Camp#flag9 1_FLAG_EAGLE,{ end; } bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{ - if (getcharid(4) == $@TierraBG1_id1) { + if (getcharid(CHAR_ID_BG) == $@TierraBG1_id1) { if ($@TierraBG1_Victory == 1) { .@your_medal = countitem(BF_Badge1); .@medal_gap = 500 - .@your_medal; @@ -789,7 +789,7 @@ OnInit: } bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{ - if (getcharid(4) == $@TierraBG1_id2) { + if (getcharid(CHAR_ID_BG) == $@TierraBG1_id2) { if ($@TierraBG1_Victory == 2) { .@your_medal = countitem(BF_Badge1); .@medal_gap = 500 - .@your_medal; diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt index ac7710aa8..a54935089 100644 --- a/npc/battleground/tierra/tierra02.txt +++ b/npc/battleground/tierra/tierra02.txt @@ -267,8 +267,8 @@ OnKill: OnMyMobDead: if (mobcount("bat_a02","OBJ#bat_a02_n::OnMyMobDead") < 17) { - bg_team_setxy getcharid(4),56,212; - if (getcharid(4) == $@TierraBG2_id1) { + bg_team_setxy getcharid(CHAR_ID_BG),56,212; + if (getcharid(CHAR_ID_BG) == $@TierraBG2_id1) { donpcevent "NOBJ_mob#bat_a02_a::OnEnable"; mapannounce("bat_a02", _("Guillaume captured a Neutrality Flag, so they have an advantage."), bc_map, "0xFFCE00"); } @@ -313,7 +313,7 @@ OnMyMobDead: } bat_a02,185,270,1 script Guillaume Blacksmith#a02 4_M_REPAIR,{ - if (getcharid(4) == $@TierraBG2_id1) { + if (getcharid(CHAR_ID_BG) == $@TierraBG2_id1) { mes("[Guillaume Blacksmith]"); mes("We are in urgency! The Barricade has been destroyed!"); mes("We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000"); @@ -397,7 +397,7 @@ OnInit: } bat_a02,170,121,5 script Croix Blacksmith#bat_a02 4_M_REPAIR,{ - if (getcharid(4) == $@TierraBG2_id2) { + if (getcharid(CHAR_ID_BG) == $@TierraBG2_id2) { mes("[Croix Blacksmith]"); mes("We are in urgency! The Barricade has been destroyed!"); mes("We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000"); @@ -622,28 +622,28 @@ OnTouch: bat_a02,194,267,0 script barri_warp_up#bat_a02_a FAKE_NPC,7,0,{ OnTouch: - if (getcharid(4) == $@TierraBG2_id1) + if (getcharid(CHAR_ID_BG) == $@TierraBG2_id1) warp "bat_a02",194,261; end; } bat_a02,194,265,0 script barri_warp_down#bat_a02a FAKE_NPC,7,0,{ OnTouch: - if (getcharid(4) == $@TierraBG2_id1) + if (getcharid(CHAR_ID_BG) == $@TierraBG2_id1) warp "bat_a02",194,270; end; } bat_a02,177,130,0 script barri_warp_up#bat_a02_b FAKE_NPC,7,0,{ OnTouch: - if (getcharid(4) == $@TierraBG2_id2) + if (getcharid(CHAR_ID_BG) == $@TierraBG2_id2) warp "bat_a02",178,125; end; } bat_a02,177,128,0 script barri_warp_down#bat_a02b FAKE_NPC,7,0,{ OnTouch: - if (getcharid(4) == $@TierraBG2_id2) + if (getcharid(CHAR_ID_BG) == $@TierraBG2_id2) warp "bat_a02",178,134; end; } @@ -695,7 +695,7 @@ bat_a02,357,74,3 script Croix Camp#flag18 1_FLAG_EAGLE,{ end; } bat_a02,348,74,3 script Croix Camp#flag19 1_FLAG_EAGLE,{ end; } bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{ - if (getcharid(4) == $@TierraBG2_id1) { + if (getcharid(CHAR_ID_BG) == $@TierraBG2_id1) { if ($@TierraBG2_Victory == 1) { .@your_medal = countitem(BF_Badge1); .@medal_gap = 500 - .@your_medal; @@ -789,7 +789,7 @@ OnInit: } bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{ - if (getcharid(4) == $@TierraBG2_id2) { + if (getcharid(CHAR_ID_BG) == $@TierraBG2_id2) { if ($@TierraBG2_Victory == 2) { .@your_medal = countitem(BF_Badge1); .@medal_gap = 500 - .@your_medal; |