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-rw-r--r--npc/battleground/bg_common.txt34
-rw-r--r--npc/battleground/flavius/flavius01.txt2
-rw-r--r--npc/battleground/flavius/flavius02.txt2
-rw-r--r--npc/battleground/flavius/flavius_enter.txt8
-rw-r--r--npc/battleground/kvm/kvm_enter.txt8
-rw-r--r--npc/battleground/kvm/kvm_item_pay.txt34
-rw-r--r--npc/battleground/tierra/tierra01.txt6
-rw-r--r--npc/battleground/tierra/tierra02.txt6
-rw-r--r--npc/battleground/tierra/tierra_enter.txt8
9 files changed, 54 insertions, 54 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt
index 78ec8e6d0..9b6aa3228 100644
--- a/npc/battleground/bg_common.txt
+++ b/npc/battleground/bg_common.txt
@@ -47,7 +47,7 @@ bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{
mes "[Prince Croix]";
mes "Wise adventurer, why don't you lend us your power for victory?";
next;
- switch(select("What's the reason for the Battle?:Tell me about General Guillaume")) {
+ switch(select("What's the reason for the Battle?", "Tell me about General Guillaume")) {
case 1:
cutin "bat_crua2",2;
mes "[Prince Croix]";
@@ -58,7 +58,7 @@ bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{
mes "General Guillaume may have an advantage in this battle as he is the great general of Maroll, but that doesn't automatically mean he'll win.";
mes "I want to win this battle so that I can bring prosperity to the people of Maroll. They've suffered enough from war...";
next;
- switch(select("Yes, I want to join you.:End Conversation")) {
+ switch(select("Yes, I want to join you.", "End Conversation")) {
case 1:
cutin "bat_crua1",2;
mes "[Prince Croix]";
@@ -86,7 +86,7 @@ bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{
mes "[Prince Croix]";
mes "I do not wish to shed blood, but I have no choice but to fight for the possibility of peace and for the sake of my people.";
next;
- switch(select("Yes, I want to join you.:End Conversation")) {
+ switch(select("Yes, I want to join you.", "End Conversation")) {
case 1:
cutin "bat_crua1",2;
mes "[Prince Croix]";
@@ -114,7 +114,7 @@ bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{
mes "[General Guillaume]";
mes "Hot-blooded adventurer, we need your ability to win this battle.";
next;
- switch(select("What's the reason for the Battle?:Tell me about Prince Croix")) {
+ switch(select("What's the reason for the Battle?", "Tell me about Prince Croix")) {
case 1:
cutin "bat_kiyom1",2;
mes "[General Guillaume]";
@@ -128,7 +128,7 @@ bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{
mes "This is, however, not just a battle between us. This battle will determine the future of this country.";
mes "I pledge on my honor to prove that I'm the one who can protect this Maroll from outside threats.";
next;
- switch(select("Yes, I want to join you.:End Conversation")) {
+ switch(select("Yes, I want to join you.", "End Conversation")) {
case 1:
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
@@ -163,7 +163,7 @@ bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{
mes "His unrealistic beliefs will drown this country in poverty and make the people weak. If he becomes the king, Maroll will never rest from the onslaughts of other countries.";
mes "I want to teach him what makes this small country so powerful and prosperous. It's military power!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
@@ -198,7 +198,7 @@ bat_room,148,150,5 script Teleporter#Battlefield 4_F_TELEPORTER,{
mes "[Teleporter]";
mes "Do you wish to leave the battlefield? Use my services to return to town.";
next;
- switch(select("Leave:Don't Leave")) {
+ switch(select("Leave", "Don't Leave")) {
case 1:
mes "[Teleporter]";
switch(bat_return) {
@@ -253,7 +253,7 @@ bat_room,148,150,5 script Teleporter#Battlefield 4_F_TELEPORTER,{
mes "The two princes of the kingdom are now battling for the throne of Maroll, and are in need of experienced soldiers like you.";
mes "How would you like to lend your power to one of the princes in the Maroll Kingdom?";
next;
- switch(select("Join:Don't Join")) {
+ switch(select("Join", "Don't Join")) {
case 1:
mes "[Maroll Battle Recruiter]";
mes "May the war god bless you.";
@@ -345,7 +345,7 @@ bat_room,1,151,3 script Switch#batgnd 4_DOG01,{
} else {
mes "May I help you?";
next;
- switch(select("Close Battlefield:Open Battlefield:Reset a01:Reset b01:Reset a02:Reset b02")) {
+ switch(select("Close Battlefield", "Open Battlefield", "Reset a01", "Reset b01", "Reset a02", "Reset b02")) {
case 1:
disablenpc "Tierra Gorge Officer#01a";
disablenpc "Tierra Gorge Officer#02a";
@@ -398,20 +398,20 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "Do you have the battlefield badges?";
mes "I can exchange Bravery Badges and Valor Badges for reward items.";
next;
- switch(select("Exchange Badges:Check the Catalog")) {
+ switch(select("Exchange Badges", "Check the Catalog")) {
case 1:
mes "[Erundek]";
mes "Which type of items would you like to exchange?";
mes "To check more information about the reward items, please use our ^3131FFCatalog^000000.";
next;
- switch(select("Weapon:Armor:Accessory:Consumable")) {
+ switch(select("Weapon", "Armor", "Accessory", "Consumable")) {
case 1:
mes "[Erundek]";
mes "You chose ^3131FFWeapon^000000.";
mes "The following weapons are available for exchange with the battlefield badges.";
mes "Please note that items for ^3131FFBravery Badges are indicated as (BB)^000000, and ^3131FFValor Badges as (VB)^000000.";
next;
- switch(select("Dagger/OneSword/TwoSword/TwoSpear:Staff/Mace/TwoAxe/Shuriken:Bow/Katar/Music/Whip:Book/Knuckle:Revolver/Rifle/Gatling/Shotgun/Launcher")) {
+ switch(select("Dagger/OneSword/TwoSword/TwoSpear", "Staff/Mace/TwoAxe/Shuriken", "Bow/Katar/Music/Whip", "Book/Knuckle", "Revolver/Rifle/Gatling/Shotgun/Launcher")) {
case 1:
mes "[Erundek]";
mes "The following items are available in the ^3131FFDagger, One-Handed Sword, Two-Handed Sword, and Two-Handed Spear^000000 category.";
@@ -453,7 +453,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "You can exchange for this item with ^FF0000100 "+getitemname(.@Weapons[.@i+1])+"^000000.";
mes "Would you like to exchange?";
next;
- switch(select("Do not exchange:Exchange")) {
+ switch(select("Do not exchange", "Exchange")) {
case 1:
break;
case 2:
@@ -463,7 +463,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "[Erundek]";
mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000. Are you sure you want this item?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Erundek]";
if (countitem(.@Weapons[.@i+1]) >= 100) {
@@ -486,7 +486,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "You chose ^3131FFArmor^000000.";
mes "The following armors are available for exchange with the battlefield badges.";
next;
- switch(select("Garments / Shoes:Armor")) {
+ switch(select("Garments / Shoes", "Armor")) {
case 1:
setarray .@items[0],2538,50,2539,50,2540,50,2435,50,2436,50,2437,50;
break;
@@ -539,7 +539,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "You can exchange for this item with ^FF0000"+.@items[.@i+1]+" "+getitemname(7828)+" or "+.@items[.@i+1]+" "+getitemname(7829)+"^000000.";
mes "Would you like to exchange?";
next;
- switch(select("Do not exchange:Exchange")) {
+ switch(select("Do not exchange", "Exchange")) {
case 1:
mes "[Erundek]";
mes "Do you need more time to check the items?";
@@ -554,7 +554,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000. Are you sure you want this item?";
next;
}
- .@j = select("Bravery Badge:Valor Badge:Cancel");
+ .@j = select("Bravery Badge", "Valor Badge", "Cancel");
mes "[Erundek]";
if (.@j == 3) {
mes "You cancelled the exchange.";
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
index 44e084284..c0c034a6a 100644
--- a/npc/battleground/flavius/flavius01.txt
+++ b/npc/battleground/flavius/flavius01.txt
@@ -754,7 +754,7 @@ bat_b01,1,10,3 script Release all#b01 4_DOG01,{
} else {
mes "May I help you?";
next;
- switch(select("Release all.:Cancel.")) {
+ switch(select("Release all.", "Cancel.")) {
case 1:
mes "Bye.";
close2;
diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt
index f9e8247fe..314aeeeba 100644
--- a/npc/battleground/flavius/flavius02.txt
+++ b/npc/battleground/flavius/flavius02.txt
@@ -754,7 +754,7 @@ bat_b02,1,10,3 script Release all#b02 4_DOG01,{
} else {
mes "May I help you?";
next;
- switch(select("Release all.:Cancel.")) {
+ switch(select("Release all.", "Cancel.")) {
case 1:
mes "Bye.";
close2;
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt
index 392746ff3..9643ded2c 100644
--- a/npc/battleground/flavius/flavius_enter.txt
+++ b/npc/battleground/flavius/flavius_enter.txt
@@ -45,7 +45,7 @@ bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{
mes "[Guillaume Army Officer]";
mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
@@ -105,7 +105,7 @@ bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{
mes "[Croix Army Officer]";
mes "Let's show the Guillaumes the power of the Croix Army!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
@@ -254,7 +254,7 @@ bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{
mes "[Guillaume Army Officer]";
mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
@@ -314,7 +314,7 @@ bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{
mes "[Croix Army Officer]";
mes "Let's show the power of the Croix Army to those stinky Guillaumes!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
diff --git a/npc/battleground/kvm/kvm_enter.txt b/npc/battleground/kvm/kvm_enter.txt
index c165b8058..82d9580fa 100644
--- a/npc/battleground/kvm/kvm_enter.txt
+++ b/npc/battleground/kvm/kvm_enter.txt
@@ -54,7 +54,7 @@ bat_room,164,178,5 script KVM Mercenary Officer#1 4_M_KY_KNT,{
mes "[Guillaume Mercenary Officer]";
mes "Let them know the real might of Guillaume!";
next;
- switch(select("I will fight with you.:End Conversation.")) {
+ switch(select("I will fight with you.", "End Conversation.")) {
case 1:
mes "[Guillaume Mercenary Officer]";
mes "Show them how strong we are.";
@@ -78,7 +78,7 @@ bat_room,167,178,5 script Guillaume Knight#kvm 4_M_KY_SOLD,{
mes "Hello.";
mes "What do you want to know?";
next;
- switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) {
+ switch(select("Apply for KVM.", "What is KVM?", "How do I participate in KVM?", "I want to know my Kreiger Points.")) {
case 1:
mes "[Guillaume Knight]";
mes "Applications are not available yet.";
@@ -152,7 +152,7 @@ bat_room,164,121,1 script KVM Mercenary Officer#2 4_M_CRU_KNT,{
mes "[Croix Mercenary Officer]";
mes "Let them know the real might of Croix!";
next;
- switch(select("I will fight with you.:End Conversation.")) {
+ switch(select("I will fight with you.", "End Conversation.")) {
case 1:
mes "[Croix Mercenary Officer]";
mes "Show them how strong we are.";
@@ -176,7 +176,7 @@ bat_room,167,121,1 script Croix Knight#kvm 4_M_CRU_SOLD,{
mes "Hello.";
mes "What do you want to know?";
next;
- switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) {
+ switch(select("Apply for KVM.", "What is KVM?", "How do I participate in KVM?", "I want to know my Kreiger Points.")) {
case 1:
mes "[Croix Knight]";
mes "Applications are not available yet.";
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt
index 2217e3f77..d3bf777ab 100644
--- a/npc/battleground/kvm/kvm_item_pay.txt
+++ b/npc/battleground/kvm/kvm_item_pay.txt
@@ -66,7 +66,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "Select the next step please.";
next;
.@name$ = strcharinfo(0);
- switch(select("Read the KVM Catalogue.:Purchase KVM Items.:Confirm KVM Points.:Explanation of KVM Rewards.:Explanation of KVM Points.")) {
+ switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) {
case 1:
mes "[Logistics]";
mes "Here is the catalogue of KVM items.";
@@ -84,19 +84,19 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "the items, please refer to the";
mes "^3131FFCatalogue^000000.";
next;
- switch(select("Weapon:Armor/Accessory:Mass-Production Armor/Accessory:Popularized Armor/Accessory")) {
+ switch(select("Weapon", "Armor/Accessory", "Mass-Production Armor/Accessory", "Popularized Armor/Accessory")) {
case 1:
mes "[Logistics]";
mes "You have selected the Weapon Category.";
mes "Please select a sub-category.";
next;
- switch(select("Dagger/Sword/Spear:Staff/Mace/Axe/Shuriken:Bow/Katar/Instrument/Whip:Book/Knuckle:Revolver/Rifle/Gun/Grenade Launcher")) {
+ switch(select("Dagger/Sword/Spear", "Staff/Mace/Axe/Shuriken", "Bow/Katar/Instrument/Whip", "Book/Knuckle", "Revolver/Rifle/Gun/Grenade Launcher")) {
case 1:
mes "[Logistics]";
mes "You have selected the Dagger/Sword/Spear category.";
mes "Please select a sub-category.";
next;
- switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) {
+ switch(select("Dagger", "One-handed Sword", "Two-handed Sword", "One-handed Spear", "Two-handed Spear")) {
case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
case 2:
mes "[Logistics]";
@@ -105,7 +105,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
- switch(select("Glorious Flamberge:Glorious Rapier:Glorious Holy Avenger")) {
+ switch(select("Glorious Flamberge", "Glorious Rapier", "Glorious Holy Avenger")) {
case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1
case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2
case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3
@@ -119,7 +119,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "You have selected the 'Staff/Mace/Axe/Shuriken' category.";
mes "Please select a sub-category.";
next;
- switch(select("Staff:Mace:One-handed Axe:Two-handed Axe:Shuriken")) {
+ switch(select("Staff", "Mace", "One-handed Axe", "Two-handed Axe", "Shuriken")) {
case 1:
mes "[Logistics]";
mes "You have selected the 'Staff' category.";
@@ -127,7 +127,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
- switch(select("Glorious Destruction Staff:Glorious Arc Wand:Glorious Healing Staff")) {
+ switch(select("Glorious Destruction Staff", "Glorious Arc Wand", "Glorious Healing Staff")) {
case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1
case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1
case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2
@@ -142,7 +142,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "You have selected the Bow/Katar/Instrument/Whip category.";
mes "Please select a sub-category.";
next;
- switch(select("Bow:Katar:Instrument:Whip")) {
+ switch(select("Bow", "Katar", "Instrument", "Whip")) {
case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1
case 2:
mes "[Logistics]";
@@ -151,7 +151,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
- switch(select("Glorious Bloody Roar:Glorious Jamadhar")) {
+ switch(select("Glorious Bloody Roar", "Glorious Jamadhar")) {
case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1
case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2
}
@@ -163,7 +163,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "You have selected the Book/Knuckle category.";
mes "Please select a sub-category.";
next;
- switch(select("Book:Knuckle")) {
+ switch(select("Book", "Knuckle")) {
case 1:
mes "[Logistics]";
mes "You have selected 'Book'.";
@@ -171,7 +171,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
- switch(select("Glorious Tablet:Glorious Apocalypse")) {
+ switch(select("Glorious Tablet", "Glorious Apocalypse")) {
case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1
case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2
}
@@ -182,7 +182,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "If you want their details, please refer to the KVM Catalogue.";
mes "Please select one of them.";
next;
- switch(select("Glorious Claw:Glorious Fist")) {
+ switch(select("Glorious Claw", "Glorious Fist")) {
case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1
case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2
}
@@ -192,7 +192,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.";
mes "Please select a sub-category.";
next;
- switch(select("Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher")) {
+ switch(select("Revolver", "Rifle", "Gatling Gun", "Shotgun", "Grenade Launcher")) {
case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1
case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1
case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1
@@ -205,7 +205,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "You have selected the 'Armor/Accessory' category.";
mes "Please select a sub-category.";
next;
- switch(select("Armor:Cloak:Shoes:Accessory")) {
+ switch(select("Armor", "Cloak", "Shoes", "Accessory")) {
case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1
case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1
case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1
@@ -216,7 +216,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "You have selected the 'Mass-Production Armor/Accessory' category.";
mes "Please select a sub-category.";
next;
- switch(select("Mass-Production Armor:Mass-Production Shoes:Mass-Production Accessory")) {
+ switch(select("Mass-Production Armor", "Mass-Production Shoes", "Mass-Production Accessory")) {
case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2
case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2
case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2
@@ -226,7 +226,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "You have selected the 'Popularized Armor/Accessory' category.";
mes "Please select a sub-category.";
next;
- switch(select("Popularized Armor:Popularized Shoes:Popularized Accessory")) {
+ switch(select("Popularized Armor", "Popularized Shoes", "Popularized Accessory")) {
case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3
case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3
case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3
@@ -295,7 +295,7 @@ PurchaseItem:
mes "Are you sure you want this item?";
next;
- switch(select("No, I won't purchase it.:Yes, I will purchase it.")) {
+ switch(select("No, I won't purchase it.", "Yes, I will purchase it.")) {
case 1:
mes "[Logistics]";
mes "You have selected 'I won't purchase it'.";
diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt
index ec35b5cc4..b94d2dd03 100644
--- a/npc/battleground/tierra/tierra01.txt
+++ b/npc/battleground/tierra/tierra01.txt
@@ -319,7 +319,7 @@ bat_a01,185,270,1 script Guillaume Blacksmith#a01 4_M_REPAIR,{
mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000";
mes "We have it all except for the 50 Stones!";
next;
- switch(select("Repair.:Leave it.")) {
+ switch(select("Repair.", "Leave it.")) {
case 1:
if (countitem(Stone) > 49) {
mes "[Guillaume Blacksmith]";
@@ -403,7 +403,7 @@ bat_a01,170,121,5 script Croix Blacksmith#bat_a01 4_M_REPAIR,{
mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000";
mes "We have it all except for the 50 Stones!";
next;
- switch(select("Repair.:Leave it.")) {
+ switch(select("Repair.", "Leave it.")) {
case 1:
if (countitem(Stone) > 49) {
mes "[Croix Blacksmith]";
@@ -947,7 +947,7 @@ bat_a01,1,1,3 script Release all#a01 4_DOG01,{
} else {
mes "May I help you?";
next;
- switch(select("Release all.:Cancel.")) {
+ switch(select("Release all.", "Cancel.")) {
case 1:
mes "Bye.";
close2;
diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt
index ef6b3b3ee..b8eb4619a 100644
--- a/npc/battleground/tierra/tierra02.txt
+++ b/npc/battleground/tierra/tierra02.txt
@@ -319,7 +319,7 @@ bat_a02,185,270,1 script Guillaume Blacksmith#a02 4_M_REPAIR,{
mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000";
mes "We have it all except for the 50 Stones!";
next;
- switch(select("Repair.:Leave it.")) {
+ switch(select("Repair.", "Leave it.")) {
case 1:
if (countitem(Stone) > 49) {
mes "[Guillaume Blacksmith]";
@@ -403,7 +403,7 @@ bat_a02,170,121,5 script Croix Blacksmith#bat_a02 4_M_REPAIR,{
mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000";
mes "We have it all except for the 50 Stones!";
next;
- switch(select("Repair.:Leave it.")) {
+ switch(select("Repair.", "Leave it.")) {
case 1:
if (countitem(Stone) > 49) {
mes "[Croix Blacksmith]";
@@ -947,7 +947,7 @@ bat_a02,1,1,3 script Release all#a02 4_DOG01,{
} else {
mes "May I help you?";
next;
- switch(select("Release all.:Cancel.")) {
+ switch(select("Release all.", "Cancel.")) {
case 1:
mes "Bye.";
close2;
diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt
index f742c07f8..43b28eb5b 100644
--- a/npc/battleground/tierra/tierra_enter.txt
+++ b/npc/battleground/tierra/tierra_enter.txt
@@ -45,7 +45,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{
mes "[Guillaume Army Officer]";
mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
@@ -105,7 +105,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 4_M_KY_KNT,{
mes "[Guillaume Army Officer]";
mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
@@ -262,7 +262,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{
mes "[Croix Army Officer]";
mes "Let's show the power of the Croix Army to those stinky Guillaumes!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
@@ -322,7 +322,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 4_M_CRU_KNT,{
mes "[Croix Army Officer]";
mes "Let's show the power of the Croix Army to those stinky Guillaumes!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";