summaryrefslogtreecommitdiff
path: root/npc/battleground/tierra
diff options
context:
space:
mode:
Diffstat (limited to 'npc/battleground/tierra')
-rw-r--r--npc/battleground/tierra/tierra01.txt6
-rw-r--r--npc/battleground/tierra/tierra02.txt6
-rw-r--r--npc/battleground/tierra/tierra_enter.txt8
3 files changed, 10 insertions, 10 deletions
diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt
index ec35b5cc4..b94d2dd03 100644
--- a/npc/battleground/tierra/tierra01.txt
+++ b/npc/battleground/tierra/tierra01.txt
@@ -319,7 +319,7 @@ bat_a01,185,270,1 script Guillaume Blacksmith#a01 4_M_REPAIR,{
mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000";
mes "We have it all except for the 50 Stones!";
next;
- switch(select("Repair.:Leave it.")) {
+ switch(select("Repair.", "Leave it.")) {
case 1:
if (countitem(Stone) > 49) {
mes "[Guillaume Blacksmith]";
@@ -403,7 +403,7 @@ bat_a01,170,121,5 script Croix Blacksmith#bat_a01 4_M_REPAIR,{
mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000";
mes "We have it all except for the 50 Stones!";
next;
- switch(select("Repair.:Leave it.")) {
+ switch(select("Repair.", "Leave it.")) {
case 1:
if (countitem(Stone) > 49) {
mes "[Croix Blacksmith]";
@@ -947,7 +947,7 @@ bat_a01,1,1,3 script Release all#a01 4_DOG01,{
} else {
mes "May I help you?";
next;
- switch(select("Release all.:Cancel.")) {
+ switch(select("Release all.", "Cancel.")) {
case 1:
mes "Bye.";
close2;
diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt
index ef6b3b3ee..b8eb4619a 100644
--- a/npc/battleground/tierra/tierra02.txt
+++ b/npc/battleground/tierra/tierra02.txt
@@ -319,7 +319,7 @@ bat_a02,185,270,1 script Guillaume Blacksmith#a02 4_M_REPAIR,{
mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000";
mes "We have it all except for the 50 Stones!";
next;
- switch(select("Repair.:Leave it.")) {
+ switch(select("Repair.", "Leave it.")) {
case 1:
if (countitem(Stone) > 49) {
mes "[Guillaume Blacksmith]";
@@ -403,7 +403,7 @@ bat_a02,170,121,5 script Croix Blacksmith#bat_a02 4_M_REPAIR,{
mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000";
mes "We have it all except for the 50 Stones!";
next;
- switch(select("Repair.:Leave it.")) {
+ switch(select("Repair.", "Leave it.")) {
case 1:
if (countitem(Stone) > 49) {
mes "[Croix Blacksmith]";
@@ -947,7 +947,7 @@ bat_a02,1,1,3 script Release all#a02 4_DOG01,{
} else {
mes "May I help you?";
next;
- switch(select("Release all.:Cancel.")) {
+ switch(select("Release all.", "Cancel.")) {
case 1:
mes "Bye.";
close2;
diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt
index f742c07f8..43b28eb5b 100644
--- a/npc/battleground/tierra/tierra_enter.txt
+++ b/npc/battleground/tierra/tierra_enter.txt
@@ -45,7 +45,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{
mes "[Guillaume Army Officer]";
mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
@@ -105,7 +105,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 4_M_KY_KNT,{
mes "[Guillaume Army Officer]";
mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
@@ -262,7 +262,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{
mes "[Croix Army Officer]";
mes "Let's show the power of the Croix Army to those stinky Guillaumes!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
@@ -322,7 +322,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 4_M_CRU_KNT,{
mes "[Croix Army Officer]";
mes "Let's show the power of the Croix Army to those stinky Guillaumes!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";