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-rw-r--r--npc/battleground/tierra/tierra_enter.txt34
1 files changed, 17 insertions, 17 deletions
diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt
index df2568125..e68058247 100644
--- a/npc/battleground/tierra/tierra_enter.txt
+++ b/npc/battleground/tierra/tierra_enter.txt
@@ -1,20 +1,20 @@
//===== Hercules Script ======================================
// BattleGround System - Tierra Gorge Entrance NPCs
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Description: =========================================
-//= [AEGIS Conversion]
+//===== Description: =========================================
+//= [Official Conversion]
//= Tierra Gorge Battleground Entrance NPCs
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Fixed silly copy paste errors. (bugreport:4401)
//============================================================
// First Tierra Gorge Officers - Guillaume
//============================================================
-bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{
+bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -28,7 +28,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -81,7 +81,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{
close;
}
-bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{
+bat_room,140,178,5 script Tierra Gorge Officer#02a 4_M_KY_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -95,7 +95,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -148,7 +148,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{
close;
}
-bat_room,127,178,5 script Guillaume Knight#1 417,{
+bat_room,127,178,5 script Guillaume Knight#1 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions.";
next;
@@ -172,7 +172,7 @@ bat_room,127,178,5 script Guillaume Knight#1 417,{
close;
}
-bat_room,143,178,5 script Guillaume Knight#2 417,{
+bat_room,143,178,5 script Guillaume Knight#2 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions.";
next;
@@ -196,7 +196,7 @@ bat_room,143,178,5 script Guillaume Knight#2 417,{
close;
}
-bat_room,127,121,1 script Croix Knight#1 413,{
+bat_room,127,121,1 script Croix Knight#1 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions.";
next;
@@ -220,7 +220,7 @@ bat_room,127,121,1 script Croix Knight#1 413,{
close;
}
-bat_room,143,121,1 script Croix Knight#2 413,{
+bat_room,143,121,1 script Croix Knight#2 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions.";
next;
@@ -246,7 +246,7 @@ bat_room,143,121,1 script Croix Knight#2 413,{
// Second Tierra Gorge Officers - Croix
//============================================================
-bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{
+bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -260,7 +260,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -313,7 +313,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{
close;
}
-bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{
+bat_room,140,121,1 script Tierra Gorge Officer#02b 4_M_CRU_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -327,7 +327,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}