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Diffstat (limited to 'npc/battleground/tierra/tierra02.txt')
-rw-r--r--npc/battleground/tierra/tierra02.txt56
1 files changed, 28 insertions, 28 deletions
diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt
index 86913ee6f..f84f083d5 100644
--- a/npc/battleground/tierra/tierra02.txt
+++ b/npc/battleground/tierra/tierra02.txt
@@ -321,7 +321,7 @@ bat_a02,185,270,1 script Guillaume Blacksmith#a02 4_M_REPAIR,{
next;
switch(select("Repair.:Leave it.")) {
case 1:
- if (countitem(7049) > 49) {
+ if (countitem(Stone) > 49) {
mes "[Guillaume Blacksmith]";
mes "You brought enough stones! Let's go and repair.";
next;
@@ -364,7 +364,7 @@ bat_a02,185,270,1 script Guillaume Blacksmith#a02 4_M_REPAIR,{
mes "[Guillaume Blacksmith]";
mes "Wow! It's done.";
mes "We are relieved.";
- delitem 7049,50; //Stone
+ delitem Stone,50;
donpcevent "barricade#bat_a02_a::OnEnable";
close2;
disablenpc "Guillaume Blacksmith#a02";
@@ -405,7 +405,7 @@ bat_a02,170,121,5 script Croix Blacksmith#bat_a02 4_M_REPAIR,{
next;
switch(select("Repair.:Leave it.")) {
case 1:
- if (countitem(7049) > 49) {
+ if (countitem(Stone) > 49) {
mes "[Croix Blacksmith]";
mes "You brought enough stones! Let's go and repair.";
next;
@@ -448,7 +448,7 @@ bat_a02,170,121,5 script Croix Blacksmith#bat_a02 4_M_REPAIR,{
mes "[Croix Blacksmith]";
mes "Wow! It's done.";
mes "We are relieved.";
- delitem 7049,50; //Stone
+ delitem Stone,50;
donpcevent "barricade#bat_a02_b::OnEnable";
close2;
disablenpc "Croix Blacksmith#bat_a02";
@@ -697,7 +697,7 @@ bat_a02,348,74,3 script Croix Camp#flag19 1_FLAG_EAGLE,{ end; }
bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
if (getcharid(4) == $@TierraBG2_id1) {
if ($@TierraBG2_Victory == 1) {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
@@ -705,7 +705,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,3; //BF_Badge1
+ getitem BF_Badge1,3;
}
else {
mes "[Axl Rose]";
@@ -713,11 +713,11 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Axl Rose]";
@@ -725,7 +725,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, and next time you will definitely win.";
close2;
- getitem 7828,1; //BF_Badge1
+ getitem BF_Badge1,1;
}
else {
mes "[Axl Rose]";
@@ -733,13 +733,13 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, and next time you will definitely win.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
}
else {
if ($@TierraBG2_Victory == 2) {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Axl Rose]";
@@ -747,7 +747,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, and next time you will definitely win.";
close2;
- getitem 7828,1; //BF_Badge1
+ getitem BF_Badge1,1;
}
else {
mes "[Axl Rose]";
@@ -755,11 +755,11 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, and next time you will definitely win.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
@@ -767,7 +767,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,3; //BF_Badge1
+ getitem BF_Badge1,3;
}
else {
mes "[Axl Rose]";
@@ -775,7 +775,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign of victory.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
}
@@ -791,7 +791,7 @@ OnInit:
bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
if (getcharid(4) == $@TierraBG2_id2) {
if ($@TierraBG2_Victory == 2) {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
@@ -799,7 +799,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,3; //BF_Badge1
+ getitem BF_Badge1,3;
}
else {
mes "[Swandery]";
@@ -807,11 +807,11 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Swandery]";
@@ -819,7 +819,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7828,1; //BF_Badge1
+ getitem BF_Badge1,1;
}
else {
mes "[Swandery]";
@@ -827,13 +827,13 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
}
else {
if ($@TierraBG2_Victory == 1) {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Swandery]";
@@ -841,7 +841,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7828,1; //BF_Badge1
+ getitem BF_Badge1,1;
}
else {
mes "[Swandery]";
@@ -849,11 +849,11 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
@@ -861,7 +861,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,3; //BF_Badge1
+ getitem BF_Badge1,3;
}
else {
mes "[Swandery]";
@@ -869,7 +869,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
}