summaryrefslogtreecommitdiff
path: root/npc/battleground/kvm
diff options
context:
space:
mode:
Diffstat (limited to 'npc/battleground/kvm')
-rw-r--r--npc/battleground/kvm/kvm01.txt68
-rw-r--r--npc/battleground/kvm/kvm02.txt68
-rw-r--r--npc/battleground/kvm/kvm03.txt68
-rw-r--r--npc/battleground/kvm/kvm_enter.txt18
-rw-r--r--npc/battleground/kvm/kvm_item_pay.txt18
5 files changed, 114 insertions, 126 deletions
diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt
index f89a8f66a..b4888be88 100644
--- a/npc/battleground/kvm/kvm01.txt
+++ b/npc/battleground/kvm/kvm01.txt
@@ -1,15 +1,15 @@
//===== Hercules Script ======================================
// BattleGround System - KvM 80-99
-//===== By: ==================================================
+//===== By: ==================================================
//= ???, L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.2
-//===== Description: =========================================
-//= [AEGIS Conversion]
+//===== Description: =========================================
+//= [Official Conversion]
//= Kreiger Von Midgard Battleground for levels 80 to 99
//= - Winning Team: 5 points
//= - Losing Team: 1 point
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
//= 1.2 Upated some announces and dialogs from iRO.
@@ -19,7 +19,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 418,{
+bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
@@ -33,7 +33,7 @@ OnEnterBG:
bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150
-bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 414,{
+bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 4_M_CRU_KNT,{
end;
OnInit:
@@ -52,32 +52,32 @@ bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150
- script KVM01::CellEffect -1,{
end;
-OnKvM01One:
- misceffect EF_CHANGECOLD;
+OnKvM01One:
+ specialeffect EF_CHANGECOLD;
end;
-OnKvM01Two:
- misceffect EF_CHANGEPOISON;
+OnKvM01Two:
+ specialeffect EF_CHANGEPOISON;
end;
}
-bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 139
-bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 139
-bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 139
-bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 139
-bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 139
-bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 139
-bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 139
+bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 HIDDEN_WARP_NPC
+bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 HIDDEN_WARP_NPC
+bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 HIDDEN_WARP_NPC
+bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 HIDDEN_WARP_NPC
+bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 HIDDEN_WARP_NPC
+bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 HIDDEN_WARP_NPC
+bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 HIDDEN_WARP_NPC
-bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 139
-bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 139
-bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 139
-bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 139
-bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 139
-bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 139
-bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 139
+bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 HIDDEN_WARP_NPC
+bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 HIDDEN_WARP_NPC
+bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 HIDDEN_WARP_NPC
+bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 HIDDEN_WARP_NPC
+bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 HIDDEN_WARP_NPC
+bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 HIDDEN_WARP_NPC
+bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 HIDDEN_WARP_NPC
-bat_c01,54,128,3 script #A_camp_start01 139,4,4,{
+bat_c01,54,128,3 script #A_camp_start01 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -98,7 +98,7 @@ OnTouch:
end;
}
-bat_c01,146,56,3 script #B_camp_start01 139,4,4,{
+bat_c01,146,56,3 script #B_camp_start01 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -357,7 +357,7 @@ OnTimer5000:
mapannounce "bat_c01", "Please be careful.",bc_map,"0x00ff00";
end;
-OnTimer:55000:
+OnTimer55000:
mapannounce "bat_c01", "You will be sent back.",bc_map,"0x00ff00";
end;
@@ -369,7 +369,7 @@ OnTimer60000:
// Battleground rewards
//============================================================
-bat_c01,51,130,5 script KVM Officer#KVM01A 419,{
+bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM01BG_Victory == Bat_Team )
@@ -380,9 +380,7 @@ bat_c01,51,130,5 script KVM Officer#KVM01A 419,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 5";
close2;
- }
- else
- { //
+ } else {
set kvm_point,kvm_point + 1;
mes "[KVM Officer]";
mes "I am so sorry.";
@@ -398,7 +396,7 @@ bat_c01,51,130,5 script KVM Officer#KVM01A 419,{
end;
}
-bat_c01,148,53,1 script KVM Officer#KVM01B 415,{
+bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM01BG_Victory == Bat_Team )
@@ -409,9 +407,7 @@ bat_c01,148,53,1 script KVM Officer#KVM01B 415,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 5";
close2;
- }
- else
- { //
+ } else {
set kvm_point,kvm_point + 1;
mes "[KVM Officer]";
mes "I am so sorry.";
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt
index e01225fbb..06f3a2dcf 100644
--- a/npc/battleground/kvm/kvm02.txt
+++ b/npc/battleground/kvm/kvm02.txt
@@ -1,15 +1,15 @@
//===== Hercules Script ======================================
// BattleGround System - KvM 1-59
-//===== By: ==================================================
+//===== By: ==================================================
//= ???, L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.3
-//===== Description: =========================================
-//= [AEGIS Conversion]
+//===== Description: =========================================
+//= [Official Conversion]
//= Kreiger Von Midgard Battleground for levels 1 to 59
//= - Winning Team: 1 point
//= - Losing Team: 0 points
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
//= 1.2 Upated some announces and dialogs from iRO.
@@ -21,7 +21,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{
+bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
@@ -35,7 +35,7 @@ OnEnterBG:
bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150
-bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{
+bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 4_M_CRU_KNT,{
end;
OnInit:
@@ -54,32 +54,32 @@ bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150
- script KVM02::CellEffect2 -1,{
end;
-OnKvM02One:
- misceffect EF_CHANGECOLD;
+OnKvM02One:
+ specialeffect EF_CHANGECOLD;
end;
-OnKvM02Two:
- misceffect EF_CHANGEPOISON;
+OnKvM02Two:
+ specialeffect EF_CHANGEPOISON;
end;
}
-bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 139
-bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 139
-bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 139
-bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 139
-bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 139
-bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 139
-bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 139
+bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 HIDDEN_WARP_NPC
+bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 HIDDEN_WARP_NPC
+bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 HIDDEN_WARP_NPC
+bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 HIDDEN_WARP_NPC
+bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 HIDDEN_WARP_NPC
+bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 HIDDEN_WARP_NPC
+bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 HIDDEN_WARP_NPC
-bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 139
-bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 139
-bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 139
-bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 139
-bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 139
-bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 139
-bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 139
+bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 HIDDEN_WARP_NPC
+bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 HIDDEN_WARP_NPC
+bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 HIDDEN_WARP_NPC
+bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 HIDDEN_WARP_NPC
+bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 HIDDEN_WARP_NPC
+bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 HIDDEN_WARP_NPC
+bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 HIDDEN_WARP_NPC
-bat_c02,54,128,3 script #A_camp_start02 139,4,4,{
+bat_c02,54,128,3 script #A_camp_start02 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -100,7 +100,7 @@ OnTouch:
end;
}
-bat_c02,146,56,3 script #B_camp_start02 139,4,4,{
+bat_c02,146,56,3 script #B_camp_start02 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -359,7 +359,7 @@ OnTimer5000:
mapannounce "bat_c02", "Please be careful.",bc_map,"0x00ff00";
end;
-OnTimer:55000:
+OnTimer55000:
mapannounce "bat_c02", "You will be sent back.",bc_map,"0x00ff00";
end;
@@ -371,7 +371,7 @@ OnTimer60000:
// Battleground rewards
//============================================================
-bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
+bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM02BG_Victory == Bat_Team )
@@ -382,9 +382,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 1";
close2;
- }
- else
- { //
+ } else {
mes "[KVM Officer]";
mes "I am so sorry.";
mes "I wish you better luck next time.";
@@ -399,7 +397,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
end;
}
-bat_c02,148,53,1 script KVM Officer#KVM02B 415,{
+bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM02BG_Victory == Bat_Team )
@@ -410,9 +408,7 @@ bat_c02,148,53,1 script KVM Officer#KVM02B 415,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 1";
close2;
- }
- else
- { //
+ } else {
mes "[KVM Officer]";
mes "I am so sorry.";
mes "I wish you better luck next time.";
diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt
index 05cf76dc0..ea7dc3d47 100644
--- a/npc/battleground/kvm/kvm03.txt
+++ b/npc/battleground/kvm/kvm03.txt
@@ -1,15 +1,15 @@
//===== Hercules Script ======================================
// BattleGround System - KvM 60-80
-//===== By: ==================================================
+//===== By: ==================================================
//= ???, L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.3
-//===== Description: =========================================
-//= [AEGIS Conversion]
+//===== Description: =========================================
+//= [Official Conversion]
//= Kreiger Von Midgard Battleground for levels 60 to 80
//= - Winning Team: 2 points
//= - Losing Team: 1 point
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
//= 1.2 Upated some announces and dialogs from iRO.
@@ -20,7 +20,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{
+bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
@@ -34,7 +34,7 @@ OnEnterBG:
bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150
-bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{
+bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 4_M_CRU_KNT,{
end;
OnInit:
@@ -53,32 +53,32 @@ bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150
- script KVM03::CellEffect3 -1,{
end;
-OnKvM03One:
- misceffect EF_CHANGECOLD;
+OnKvM03One:
+ specialeffect EF_CHANGECOLD;
end;
-OnKvM03Two:
- misceffect EF_CHANGEPOISON;
+OnKvM03Two:
+ specialeffect EF_CHANGEPOISON;
end;
}
-bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 139
-bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 139
-bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 139
-bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 139
-bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 139
-bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 139
-bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 139
+bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 HIDDEN_WARP_NPC
+bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 HIDDEN_WARP_NPC
+bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 HIDDEN_WARP_NPC
+bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 HIDDEN_WARP_NPC
+bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 HIDDEN_WARP_NPC
+bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 HIDDEN_WARP_NPC
+bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 HIDDEN_WARP_NPC
-bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 139
-bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 139
-bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 139
-bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 139
-bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 139
-bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 139
-bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 139
+bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 HIDDEN_WARP_NPC
+bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 HIDDEN_WARP_NPC
+bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 HIDDEN_WARP_NPC
+bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 HIDDEN_WARP_NPC
+bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 HIDDEN_WARP_NPC
+bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 HIDDEN_WARP_NPC
+bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 HIDDEN_WARP_NPC
-bat_c03,54,128,3 script #A_camp_start03 139,4,4,{
+bat_c03,54,128,3 script #A_camp_start03 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -99,7 +99,7 @@ OnTouch:
end;
}
-bat_c03,146,56,3 script #B_camp_start03 139,4,4,{
+bat_c03,146,56,3 script #B_camp_start03 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -358,7 +358,7 @@ OnTimer5000:
mapannounce "bat_c03", "Please be careful.",bc_map,"0x00ff00";
end;
-OnTimer:55000:
+OnTimer55000:
mapannounce "bat_c03", "You will be sent back.",bc_map,"0x00ff00";
end;
@@ -370,7 +370,7 @@ OnTimer60000:
// Battleground rewards
//============================================================
-bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
+bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM03BG_Victory == Bat_Team )
@@ -381,9 +381,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 2";
close2;
- }
- else
- { //
+ } else {
set kvm_point,kvm_point + 1;
mes "[KVM Officer]";
mes "I am so sorry.";
@@ -399,7 +397,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
end;
}
-bat_c03,148,53,1 script KVM Officer#KVM03B 415,{
+bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM03BG_Victory == Bat_Team )
@@ -410,9 +408,7 @@ bat_c03,148,53,1 script KVM Officer#KVM03B 415,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 2";
close2;
- }
- else
- { //
+ } else {
set kvm_point,kvm_point + 1;
mes "[KVM Officer]";
mes "I am so sorry.";
diff --git a/npc/battleground/kvm/kvm_enter.txt b/npc/battleground/kvm/kvm_enter.txt
index 512e12dbd..1b5e9062c 100644
--- a/npc/battleground/kvm/kvm_enter.txt
+++ b/npc/battleground/kvm/kvm_enter.txt
@@ -1,14 +1,14 @@
//===== Hercules Script ======================================
// BattleGround System - KvM Entrance NPCs
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.1
-//===== Description: =========================================
-//= [AEGIS Conversion]
+//===== Description: =========================================
+//= [Official Conversion]
//= Kreiger Von Midgard Battleground Entrance NPCs
//= Original NPCs scrapped from bg_common.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Corrected some typos, and shifted messages around.
//= Corrected iRO style quest log entries, however it's
@@ -17,7 +17,7 @@
// KvM Officer - Guillaume
//============================================================
-bat_room,164,178,5 script KVM Mercenary Officer#1 418,{
+bat_room,164,178,5 script KVM Mercenary Officer#1 4_M_KY_KNT,{
/*
set .@kvm,checkquest(6026,PLAYTIME);
if ((.@kvm == 0) || (.@kvm == 1)) {
@@ -57,7 +57,7 @@ bat_room,164,178,5 script KVM Mercenary Officer#1 418,{
// Guillaume Knight - KvM
//============================================================
-bat_room,167,178,5 script Guillaume Knight#kvm 417,{
+bat_room,167,178,5 script Guillaume Knight#kvm 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "Hello.";
mes "What do you want to know?";
@@ -117,7 +117,7 @@ bat_room,167,178,5 script Guillaume Knight#kvm 417,{
// KvM Officer - Croix
//============================================================
-bat_room,164,121,1 script KVM Mercenary Officer#2 414,{
+bat_room,164,121,1 script KVM Mercenary Officer#2 4_M_CRU_KNT,{
/*
set .@kvm,checkquest(6025,PLAYTIME);
if ((.@kvm == 0) || (.@kvm == 1)) {
@@ -157,7 +157,7 @@ bat_room,164,121,1 script KVM Mercenary Officer#2 414,{
// Croix Knight - KvM
//============================================================
-bat_room,167,121,1 script Croix Knight#kvm 413,{
+bat_room,167,121,1 script Croix Knight#kvm 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "Hello.";
mes "What do you want to know?";
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt
index 9257e92b3..fa14455d6 100644
--- a/npc/battleground/kvm/kvm_item_pay.txt
+++ b/npc/battleground/kvm/kvm_item_pay.txt
@@ -1,22 +1,22 @@
//===== Hercules Script ======================================
// BattleGround System - KvM Item Dealer
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Description: =========================================
-//= [AEGIS Conversion]
+//===== Description: =========================================
+//= [Official Conversion]
//= Kreiger Von Midgard Battleground Point redemption NPC
-//= * NOTE *
+//= * NOTE *
//= KvM Does NOT use items, but a character variable to
//= keep track of points. This NPC when talked to will
//= convert already-given tokens and convert them to points.
//= under the player variable kvm_point.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version.
//============================================================
-bat_room,151,144,3 script KVM Logistic Officer#a 734,{
+bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
if (countitem(7773)) {
set .@pointstoadd,countitem(7773);
delitem 7773,.@pointstoadd;
@@ -55,7 +55,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 734,{
mes "points. So, be carefull when";
mes "selecting a reward.";
close2;
- ReadBook 11017,1;
+ readbook 11017,1;
end;
case 2:
mes "[Logistics]";
@@ -77,7 +77,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 734,{
mes "Please select a sub-category.";
next;
switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) {
- case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
+ case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
case 2:
mes "[Logistics]";
mes "You have selected the 'One-handed Sword' category.";