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-rw-r--r--npc/battleground/kvm/kvm01.txt12
-rw-r--r--npc/battleground/kvm/kvm02.txt12
-rw-r--r--npc/battleground/kvm/kvm03.txt12
-rw-r--r--npc/battleground/kvm/kvm_item_pay.txt4
4 files changed, 14 insertions, 26 deletions
diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt
index f70b3b3fa..b4888be88 100644
--- a/npc/battleground/kvm/kvm01.txt
+++ b/npc/battleground/kvm/kvm01.txt
@@ -52,11 +52,11 @@ bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150
- script KVM01::CellEffect -1,{
end;
-OnKvM01One:
+OnKvM01One:
specialeffect EF_CHANGECOLD;
end;
-OnKvM01Two:
+OnKvM01Two:
specialeffect EF_CHANGEPOISON;
end;
}
@@ -380,9 +380,7 @@ bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 5";
close2;
- }
- else
- { //
+ } else {
set kvm_point,kvm_point + 1;
mes "[KVM Officer]";
mes "I am so sorry.";
@@ -409,9 +407,7 @@ bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 5";
close2;
- }
- else
- { //
+ } else {
set kvm_point,kvm_point + 1;
mes "[KVM Officer]";
mes "I am so sorry.";
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt
index d2a5c38c2..06f3a2dcf 100644
--- a/npc/battleground/kvm/kvm02.txt
+++ b/npc/battleground/kvm/kvm02.txt
@@ -54,11 +54,11 @@ bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150
- script KVM02::CellEffect2 -1,{
end;
-OnKvM02One:
+OnKvM02One:
specialeffect EF_CHANGECOLD;
end;
-OnKvM02Two:
+OnKvM02Two:
specialeffect EF_CHANGEPOISON;
end;
}
@@ -382,9 +382,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 1";
close2;
- }
- else
- { //
+ } else {
mes "[KVM Officer]";
mes "I am so sorry.";
mes "I wish you better luck next time.";
@@ -410,9 +408,7 @@ bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 1";
close2;
- }
- else
- { //
+ } else {
mes "[KVM Officer]";
mes "I am so sorry.";
mes "I wish you better luck next time.";
diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt
index c821a7db3..ea7dc3d47 100644
--- a/npc/battleground/kvm/kvm03.txt
+++ b/npc/battleground/kvm/kvm03.txt
@@ -53,11 +53,11 @@ bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150
- script KVM03::CellEffect3 -1,{
end;
-OnKvM03One:
+OnKvM03One:
specialeffect EF_CHANGECOLD;
end;
-OnKvM03Two:
+OnKvM03Two:
specialeffect EF_CHANGEPOISON;
end;
}
@@ -381,9 +381,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 2";
close2;
- }
- else
- { //
+ } else {
set kvm_point,kvm_point + 1;
mes "[KVM Officer]";
mes "I am so sorry.";
@@ -410,9 +408,7 @@ bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 2";
close2;
- }
- else
- { //
+ } else {
set kvm_point,kvm_point + 1;
mes "[KVM Officer]";
mes "I am so sorry.";
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt
index 92d3032e5..fa14455d6 100644
--- a/npc/battleground/kvm/kvm_item_pay.txt
+++ b/npc/battleground/kvm/kvm_item_pay.txt
@@ -7,7 +7,7 @@
//===== Description: =========================================
//= [Official Conversion]
//= Kreiger Von Midgard Battleground Point redemption NPC
-//= * NOTE *
+//= * NOTE *
//= KvM Does NOT use items, but a character variable to
//= keep track of points. This NPC when talked to will
//= convert already-given tokens and convert them to points.
@@ -77,7 +77,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "Please select a sub-category.";
next;
switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) {
- case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
+ case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
case 2:
mes "[Logistics]";
mes "You have selected the 'One-handed Sword' category.";