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-rw-r--r--npc/battleground/kvm/kvm03.txt68
1 files changed, 32 insertions, 36 deletions
diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt
index 05cf76dc0..ea7dc3d47 100644
--- a/npc/battleground/kvm/kvm03.txt
+++ b/npc/battleground/kvm/kvm03.txt
@@ -1,15 +1,15 @@
//===== Hercules Script ======================================
// BattleGround System - KvM 60-80
-//===== By: ==================================================
+//===== By: ==================================================
//= ???, L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.3
-//===== Description: =========================================
-//= [AEGIS Conversion]
+//===== Description: =========================================
+//= [Official Conversion]
//= Kreiger Von Midgard Battleground for levels 60 to 80
//= - Winning Team: 2 points
//= - Losing Team: 1 point
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
//= 1.2 Upated some announces and dialogs from iRO.
@@ -20,7 +20,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{
+bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
@@ -34,7 +34,7 @@ OnEnterBG:
bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150
-bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{
+bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 4_M_CRU_KNT,{
end;
OnInit:
@@ -53,32 +53,32 @@ bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150
- script KVM03::CellEffect3 -1,{
end;
-OnKvM03One:
- misceffect EF_CHANGECOLD;
+OnKvM03One:
+ specialeffect EF_CHANGECOLD;
end;
-OnKvM03Two:
- misceffect EF_CHANGEPOISON;
+OnKvM03Two:
+ specialeffect EF_CHANGEPOISON;
end;
}
-bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 139
-bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 139
-bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 139
-bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 139
-bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 139
-bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 139
-bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 139
+bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 HIDDEN_WARP_NPC
+bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 HIDDEN_WARP_NPC
+bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 HIDDEN_WARP_NPC
+bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 HIDDEN_WARP_NPC
+bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 HIDDEN_WARP_NPC
+bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 HIDDEN_WARP_NPC
+bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 HIDDEN_WARP_NPC
-bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 139
-bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 139
-bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 139
-bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 139
-bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 139
-bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 139
-bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 139
+bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 HIDDEN_WARP_NPC
+bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 HIDDEN_WARP_NPC
+bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 HIDDEN_WARP_NPC
+bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 HIDDEN_WARP_NPC
+bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 HIDDEN_WARP_NPC
+bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 HIDDEN_WARP_NPC
+bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 HIDDEN_WARP_NPC
-bat_c03,54,128,3 script #A_camp_start03 139,4,4,{
+bat_c03,54,128,3 script #A_camp_start03 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -99,7 +99,7 @@ OnTouch:
end;
}
-bat_c03,146,56,3 script #B_camp_start03 139,4,4,{
+bat_c03,146,56,3 script #B_camp_start03 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -358,7 +358,7 @@ OnTimer5000:
mapannounce "bat_c03", "Please be careful.",bc_map,"0x00ff00";
end;
-OnTimer:55000:
+OnTimer55000:
mapannounce "bat_c03", "You will be sent back.",bc_map,"0x00ff00";
end;
@@ -370,7 +370,7 @@ OnTimer60000:
// Battleground rewards
//============================================================
-bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
+bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM03BG_Victory == Bat_Team )
@@ -381,9 +381,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 2";
close2;
- }
- else
- { //
+ } else {
set kvm_point,kvm_point + 1;
mes "[KVM Officer]";
mes "I am so sorry.";
@@ -399,7 +397,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
end;
}
-bat_c03,148,53,1 script KVM Officer#KVM03B 415,{
+bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM03BG_Victory == Bat_Team )
@@ -410,9 +408,7 @@ bat_c03,148,53,1 script KVM Officer#KVM03B 415,{
mes "May the glory of KVM be with you.";
mes "You aquire the winning points: 2";
close2;
- }
- else
- { //
+ } else {
set kvm_point,kvm_point + 1;
mes "[KVM Officer]";
mes "I am so sorry.";