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-rw-r--r--npc/battleground/flavius/flavius01.txt2
-rw-r--r--npc/battleground/flavius/flavius02.txt2
-rw-r--r--npc/battleground/flavius/flavius_enter.txt8
3 files changed, 6 insertions, 6 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
index 44e084284..c0c034a6a 100644
--- a/npc/battleground/flavius/flavius01.txt
+++ b/npc/battleground/flavius/flavius01.txt
@@ -754,7 +754,7 @@ bat_b01,1,10,3 script Release all#b01 4_DOG01,{
} else {
mes "May I help you?";
next;
- switch(select("Release all.:Cancel.")) {
+ switch(select("Release all.", "Cancel.")) {
case 1:
mes "Bye.";
close2;
diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt
index f9e8247fe..314aeeeba 100644
--- a/npc/battleground/flavius/flavius02.txt
+++ b/npc/battleground/flavius/flavius02.txt
@@ -754,7 +754,7 @@ bat_b02,1,10,3 script Release all#b02 4_DOG01,{
} else {
mes "May I help you?";
next;
- switch(select("Release all.:Cancel.")) {
+ switch(select("Release all.", "Cancel.")) {
case 1:
mes "Bye.";
close2;
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt
index 392746ff3..9643ded2c 100644
--- a/npc/battleground/flavius/flavius_enter.txt
+++ b/npc/battleground/flavius/flavius_enter.txt
@@ -45,7 +45,7 @@ bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{
mes "[Guillaume Army Officer]";
mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
@@ -105,7 +105,7 @@ bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{
mes "[Croix Army Officer]";
mes "Let's show the Guillaumes the power of the Croix Army!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
@@ -254,7 +254,7 @@ bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{
mes "[Guillaume Army Officer]";
mes "Let's show the power of the Guillaume Army to those stinky Croixs!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
@@ -314,7 +314,7 @@ bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{
mes "[Croix Army Officer]";
mes "Let's show the power of the Croix Army to those stinky Guillaumes!";
next;
- switch(select("I want to join your army!:End Conversation")) {
+ switch(select("I want to join your army!", "End Conversation")) {
case 1:
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";