diff options
Diffstat (limited to 'npc/battleground/flavius/flavius_enter.txt')
-rw-r--r-- | npc/battleground/flavius/flavius_enter.txt | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt index 18176f4d2..d63130007 100644 --- a/npc/battleground/flavius/flavius_enter.txt +++ b/npc/battleground/flavius/flavius_enter.txt @@ -1,19 +1,19 @@ //===== Hercules Script ====================================== // BattleGround System - Flavius Entrance NPCs -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Flavius Battleground Entrance NPCs -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //============================================================ // Flavius Officer - Guillaume //============================================================ -bat_room,133,178,5 script Flavius Officer#01a 418,{ +bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -27,7 +27,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{ next; switch(select("I want to join your army!:End Conversation")) { case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Guillaume Army Officer]"; mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; } @@ -80,7 +80,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{ close; } -bat_room,133,121,1 script Flavius Officer#01b 414,{ +bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -94,7 +94,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{ next; switch(select("I want to join your army!:End Conversation")) { case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Croix Army Officer]"; mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; } @@ -147,7 +147,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{ close; } -bat_room,135,178,5 script Guillaume Knight#3 417,{ +bat_room,135,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -169,7 +169,7 @@ bat_room,135,178,5 script Guillaume Knight#3 417,{ close; } -bat_room,151,178,5 script Guillaume Knight#4 417,{ +bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -191,7 +191,7 @@ bat_room,151,178,5 script Guillaume Knight#4 417,{ close; } -bat_room,135,121,1 script Croix Knight#3 413,{ +bat_room,135,121,1 script Croix Knight#3 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -213,7 +213,7 @@ bat_room,135,121,1 script Croix Knight#3 413,{ close; } -bat_room,151,121,1 script Croix Knight#4 413,{ +bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -237,7 +237,7 @@ bat_room,151,121,1 script Croix Knight#4 413,{ // Flavius Officer - Croix //============================================================ -bat_room,148,178,5 script Flavius Officer#02a 418,{ +bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -251,7 +251,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{ next; switch(select("I want to join your army!:End Conversation")) { case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Guillaume Army Officer]"; mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; } @@ -304,7 +304,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{ close; } -bat_room,148,121,1 script Flavius Officer#02b 414,{ +bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -318,7 +318,7 @@ bat_room,148,121,1 script Flavius Officer#02b 414,{ next; switch(select("I want to join your army!:End Conversation")) { case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Croix Army Officer]"; mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; } |