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Diffstat (limited to 'npc/battleground/flavius/flavius01.txt')
-rw-r--r--npc/battleground/flavius/flavius01.txt36
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
index 62c11135f..8370f1e53 100644
--- a/npc/battleground/flavius/flavius01.txt
+++ b/npc/battleground/flavius/flavius01.txt
@@ -405,7 +405,7 @@ OnTouch:
}
bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
- if ($@FlaviusBG1_id1 == getcharid(4)) {
+ if ($@FlaviusBG1_id1 == getcharid(CHAR_ID_BG)) {
if ($@FlaviusBG1_Victory == 1) {
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
@@ -413,7 +413,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -421,7 +421,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -457,7 +457,7 @@ OnInit:
}
bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
- if ($@FlaviusBG1_id2 == getcharid(4)) {
+ if ($@FlaviusBG1_id2 == getcharid(CHAR_ID_BG)) {
if ($@FlaviusBG1_Victory == 2) {
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
@@ -465,7 +465,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -473,7 +473,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -483,7 +483,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -491,7 +491,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -590,7 +590,7 @@ bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; }
bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
.@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1;
- if ($@FlaviusBG1_id1 == getcharid(4)) {
+ if ($@FlaviusBG1_id1 == getcharid(CHAR_ID_BG)) {
if (.@A_B_gap > 0) {
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
@@ -598,7 +598,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -606,7 +606,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -668,13 +668,13 @@ OnInit:
bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
.@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1;
- if ($@FlaviusBG1_id2 == getcharid(4)) {
+ if ($@FlaviusBG1_id2 == getcharid(CHAR_ID_BG)) {
if (.@A_B_gap > 0) {
.@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -682,7 +682,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -694,7 +694,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -702,7 +702,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -716,7 +716,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -724,7 +724,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}