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-rw-r--r--doc/script_commands.txt15
1 files changed, 12 insertions, 3 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index fee717683..1bf9c5b88 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -2876,10 +2876,10 @@ account ID.
-------------------------
-*isloggedin(<account id>)
+*isloggedin(<account id>{,<char id>});
This function returns 1 if the specified account is logged in and 0 if they
-aren't.
+aren't. You can also pass the char_id to check for both account and char id.
---------------------------------------
@@ -3235,7 +3235,16 @@ See also 'warp'.
Warps a party to specified map and coordinate given the party ID, which you can get with
getcharid(1). You can also request another party id given a member's name with getcharid(1,<player_name>).
-
+
+You can use the following "map names" for special warping behaviour:
+Random: All party members are randomly warped in their current map (as if they
+ all used a fly wing)
+SavePointAll: All party members are warped to their respective save point.
+SavePoint: All party members are warped to the save point of the currently
+ attached player (will fail if there's no player attached).
+Leader: All party members are warped to the leader's position. The leader must
+ be online and in the current map-server for this to work.
+
Example:
mes "[Party Warper]";
mes "Here you go!";